@luma.gl/shadertools 9.3.0-alpha.4 → 9.3.0-alpha.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +4657 -523
- package/dist/dist.min.js +1952 -301
- package/dist/index.cjs +2804 -406
- package/dist/index.cjs.map +4 -4
- package/dist/index.d.ts +10 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -0
- package/dist/index.js.map +1 -1
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -1
- package/dist/lib/preprocessor/preprocessor.js +35 -8
- package/dist/lib/preprocessor/preprocessor.js.map +1 -1
- package/dist/lib/shader-assembler.d.ts +10 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -1
- package/dist/lib/shader-assembler.js +20 -3
- package/dist/lib/shader-assembler.js.map +1 -1
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +23 -2
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -1
- package/dist/lib/shader-assembly/assemble-shaders.js +211 -11
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -1
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +140 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +3 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -1
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -1
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +3 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -1
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +22 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +112 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.d.ts +12 -6
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -1
- package/dist/lib/shader-module/shader-module.js.map +1 -1
- package/dist/lib/utils/uniform-types.d.ts +11 -7
- package/dist/lib/utils/uniform-types.d.ts.map +1 -1
- package/dist/modules/engine/picking/picking.d.ts +3 -0
- package/dist/modules/engine/picking/picking.d.ts.map +1 -1
- package/dist/modules/engine/picking/picking.js +3 -0
- package/dist/modules/engine/picking/picking.js.map +1 -1
- package/dist/modules/engine/skin/skin.d.ts +30 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +86 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts +1 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts.map +1 -1
- package/dist/modules/lighting/gouraud-material/gouraud-material.js +3 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.js.map +1 -1
- package/dist/modules/lighting/ibl/ibl.d.ts +26 -0
- package/dist/modules/lighting/ibl/ibl.d.ts.map +1 -0
- package/dist/modules/lighting/ibl/ibl.js +33 -0
- package/dist/modules/lighting/ibl/ibl.js.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-material.d.ts +10 -0
- package/dist/modules/lighting/lambert-material/lambert-material.d.ts.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-material.js +33 -0
- package/dist/modules/lighting/lambert-material/lambert-material.js.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.d.ts +3 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.d.ts.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.js +60 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.js.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.d.ts +2 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.d.ts.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.js +73 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.js.map +1 -0
- package/dist/modules/lighting/lights/lighting-glsl.d.ts +1 -1
- package/dist/modules/lighting/lights/lighting-glsl.d.ts.map +1 -1
- package/dist/modules/lighting/lights/lighting-glsl.js +43 -37
- package/dist/modules/lighting/lights/lighting-glsl.js.map +1 -1
- package/dist/modules/lighting/lights/lighting-wgsl.d.ts +1 -1
- package/dist/modules/lighting/lights/lighting-wgsl.d.ts.map +1 -1
- package/dist/modules/lighting/lights/lighting-wgsl.js +46 -18
- package/dist/modules/lighting/lights/lighting-wgsl.js.map +1 -1
- package/dist/modules/lighting/lights/lighting.d.ts +104 -62
- package/dist/modules/lighting/lights/lighting.d.ts.map +1 -1
- package/dist/modules/lighting/lights/lighting.js +107 -68
- package/dist/modules/lighting/lights/lighting.js.map +1 -1
- package/dist/modules/lighting/no-material/dirlight.d.ts +7 -2
- package/dist/modules/lighting/no-material/dirlight.d.ts.map +1 -1
- package/dist/modules/lighting/no-material/dirlight.js +3 -1
- package/dist/modules/lighting/no-material/dirlight.js.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.js +524 -28
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.js.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts +2 -2
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js +784 -101
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material.d.ts +110 -45
- package/dist/modules/lighting/pbr-material/pbr-material.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material.js +85 -9
- package/dist/modules/lighting/pbr-material/pbr-material.js.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-projection.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-projection.js +13 -1
- package/dist/modules/lighting/pbr-material/pbr-projection.js.map +1 -1
- package/dist/modules/lighting/phong-material/phong-material.d.ts +1 -0
- package/dist/modules/lighting/phong-material/phong-material.d.ts.map +1 -1
- package/dist/modules/lighting/phong-material/phong-material.js +4 -0
- package/dist/modules/lighting/phong-material/phong-material.js.map +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts +2 -2
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts.map +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.js +15 -4
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.js.map +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts +1 -40
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts.map +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js +71 -76
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js.map +1 -1
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.d.ts +1 -1
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.d.ts.map +1 -1
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.js +41 -10
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.js.map +1 -1
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.d.ts +2 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.js +212 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.js.map +1 -0
- package/dist/modules/math/fp64/fp64.d.ts +1 -0
- package/dist/modules/math/fp64/fp64.d.ts.map +1 -1
- package/dist/modules/math/fp64/fp64.js +8 -2
- package/dist/modules/math/fp64/fp64.js.map +1 -1
- package/dist/modules/math/random/random.d.ts +1 -1
- package/dist/modules/math/random/random.d.ts.map +1 -1
- package/dist/modules/math/random/random.js +2 -3
- package/dist/modules/math/random/random.js.map +1 -1
- package/package.json +3 -3
- package/src/index.ts +20 -2
- package/src/lib/preprocessor/preprocessor.ts +44 -8
- package/src/lib/shader-assembler.ts +25 -3
- package/src/lib/shader-assembly/assemble-shaders.ts +377 -12
- package/src/lib/shader-assembly/wgsl-binding-debug.ts +216 -0
- package/src/lib/shader-generator/glsl/generate-glsl.ts +7 -1
- package/src/lib/shader-generator/wgsl/generate-wgsl.ts +6 -0
- package/src/lib/shader-module/shader-module-uniform-layout.ts +194 -0
- package/src/lib/shader-module/shader-module.ts +17 -7
- package/src/lib/utils/uniform-types.ts +24 -9
- package/src/modules/engine/picking/picking.ts +3 -0
- package/src/modules/engine/skin/skin.ts +114 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +4 -0
- package/src/modules/lighting/ibl/ibl.ts +44 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +43 -37
- package/src/modules/lighting/lights/lighting-wgsl.ts +46 -18
- package/src/modules/lighting/lights/lighting.ts +198 -99
- package/src/modules/lighting/no-material/dirlight.ts +3 -1
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +524 -28
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +784 -101
- package/src/modules/lighting/pbr-material/pbr-material.ts +111 -18
- package/src/modules/lighting/pbr-material/pbr-projection.ts +14 -1
- package/src/modules/lighting/phong-material/phong-material.ts +5 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +15 -4
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +71 -77
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +41 -10
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +212 -0
- package/src/modules/math/fp64/fp64.ts +9 -3
- package/src/modules/math/random/random.ts +2 -3
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// luma.gl
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// SPDX-License-Identifier: MIT
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// Copyright (c) vis.gl contributors
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export const fp64arithmeticWGSL = /* wgsl */ `\
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struct Fp64ArithmeticUniforms {
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ONE: f32,
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SPLIT: f32,
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};
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@group(0) @binding(auto) var<uniform> fp64arithmetic : Fp64ArithmeticUniforms;
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fn fp64_nan(seed: f32) -> f32 {
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let nanBits = 0x7fc00000u | select(0u, 1u, seed < 0.0);
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return bitcast<f32>(nanBits);
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}
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fn fp64_runtime_zero() -> f32 {
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return fp64arithmetic.ONE * 0.0;
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}
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fn prevent_fp64_optimization(value: f32) -> f32 {
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#ifdef LUMA_FP64_CODE_ELIMINATION_WORKAROUND
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return value + fp64_runtime_zero();
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#else
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return value;
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#endif
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}
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fn split(a: f32) -> vec2f {
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let splitValue = prevent_fp64_optimization(fp64arithmetic.SPLIT + fp64_runtime_zero());
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let t = prevent_fp64_optimization(a * splitValue);
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let temp = prevent_fp64_optimization(t - a);
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let aHi = prevent_fp64_optimization(t - temp);
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let aLo = prevent_fp64_optimization(a - aHi);
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return vec2f(aHi, aLo);
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}
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fn split2(a: vec2f) -> vec2f {
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var b = split(a.x);
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b.y = b.y + a.y;
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return b;
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}
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fn quickTwoSum(a: f32, b: f32) -> vec2f {
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#ifdef LUMA_FP64_CODE_ELIMINATION_WORKAROUND
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let sum = prevent_fp64_optimization((a + b) * fp64arithmetic.ONE);
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let err = prevent_fp64_optimization(b - (sum - a) * fp64arithmetic.ONE);
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#else
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let sum = prevent_fp64_optimization(a + b);
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let err = prevent_fp64_optimization(b - (sum - a));
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#endif
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return vec2f(sum, err);
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}
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fn twoSum(a: f32, b: f32) -> vec2f {
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let s = prevent_fp64_optimization(a + b);
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#ifdef LUMA_FP64_CODE_ELIMINATION_WORKAROUND
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let v = prevent_fp64_optimization((s * fp64arithmetic.ONE - a) * fp64arithmetic.ONE);
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let err =
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prevent_fp64_optimization((a - (s - v) * fp64arithmetic.ONE) *
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fp64arithmetic.ONE *
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fp64arithmetic.ONE *
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fp64arithmetic.ONE) +
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prevent_fp64_optimization(b - v);
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#else
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let v = prevent_fp64_optimization(s - a);
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let err = prevent_fp64_optimization(a - (s - v)) + prevent_fp64_optimization(b - v);
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#endif
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return vec2f(s, err);
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}
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fn twoSub(a: f32, b: f32) -> vec2f {
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let s = prevent_fp64_optimization(a - b);
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#ifdef LUMA_FP64_CODE_ELIMINATION_WORKAROUND
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let v = prevent_fp64_optimization((s * fp64arithmetic.ONE - a) * fp64arithmetic.ONE);
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let err =
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prevent_fp64_optimization((a - (s - v) * fp64arithmetic.ONE) *
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fp64arithmetic.ONE *
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fp64arithmetic.ONE *
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fp64arithmetic.ONE) -
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prevent_fp64_optimization(b + v);
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#else
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let v = prevent_fp64_optimization(s - a);
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let err = prevent_fp64_optimization(a - (s - v)) - prevent_fp64_optimization(b + v);
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#endif
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return vec2f(s, err);
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}
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fn twoSqr(a: f32) -> vec2f {
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let prod = prevent_fp64_optimization(a * a);
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let aFp64 = split(a);
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let highProduct = prevent_fp64_optimization(aFp64.x * aFp64.x);
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let crossProduct = prevent_fp64_optimization(2.0 * aFp64.x * aFp64.y);
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let lowProduct = prevent_fp64_optimization(aFp64.y * aFp64.y);
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#ifdef LUMA_FP64_CODE_ELIMINATION_WORKAROUND
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let err =
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(prevent_fp64_optimization(highProduct - prod) * fp64arithmetic.ONE +
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crossProduct * fp64arithmetic.ONE * fp64arithmetic.ONE) +
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lowProduct * fp64arithmetic.ONE * fp64arithmetic.ONE * fp64arithmetic.ONE;
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#else
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let err = ((prevent_fp64_optimization(highProduct - prod) + crossProduct) + lowProduct);
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#endif
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return vec2f(prod, err);
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}
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fn twoProd(a: f32, b: f32) -> vec2f {
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let prod = prevent_fp64_optimization(a * b);
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let aFp64 = split(a);
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let bFp64 = split(b);
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let highProduct = prevent_fp64_optimization(aFp64.x * bFp64.x);
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let crossProduct1 = prevent_fp64_optimization(aFp64.x * bFp64.y);
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let crossProduct2 = prevent_fp64_optimization(aFp64.y * bFp64.x);
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let lowProduct = prevent_fp64_optimization(aFp64.y * bFp64.y);
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#ifdef LUMA_FP64_CODE_ELIMINATION_WORKAROUND
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let err1 = (highProduct - prod) * fp64arithmetic.ONE;
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let err2 = crossProduct1 * fp64arithmetic.ONE * fp64arithmetic.ONE;
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let err3 = crossProduct2 * fp64arithmetic.ONE * fp64arithmetic.ONE * fp64arithmetic.ONE;
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let err4 =
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lowProduct *
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fp64arithmetic.ONE *
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fp64arithmetic.ONE *
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fp64arithmetic.ONE *
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fp64arithmetic.ONE;
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#else
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let err1 = highProduct - prod;
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let err2 = crossProduct1;
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let err3 = crossProduct2;
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let err4 = lowProduct;
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#endif
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let err12InputA = prevent_fp64_optimization(err1);
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let err12InputB = prevent_fp64_optimization(err2);
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let err12 = prevent_fp64_optimization(err12InputA + err12InputB);
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let err123InputA = prevent_fp64_optimization(err12);
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let err123InputB = prevent_fp64_optimization(err3);
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let err123 = prevent_fp64_optimization(err123InputA + err123InputB);
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|
+
let err1234InputA = prevent_fp64_optimization(err123);
|
|
138
|
+
let err1234InputB = prevent_fp64_optimization(err4);
|
|
139
|
+
let err = prevent_fp64_optimization(err1234InputA + err1234InputB);
|
|
140
|
+
return vec2f(prod, err);
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
fn sum_fp64(a: vec2f, b: vec2f) -> vec2f {
|
|
144
|
+
var s = twoSum(a.x, b.x);
|
|
145
|
+
let t = twoSum(a.y, b.y);
|
|
146
|
+
s.y = prevent_fp64_optimization(s.y + t.x);
|
|
147
|
+
s = quickTwoSum(s.x, s.y);
|
|
148
|
+
s.y = prevent_fp64_optimization(s.y + t.y);
|
|
149
|
+
s = quickTwoSum(s.x, s.y);
|
|
150
|
+
return s;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
fn sub_fp64(a: vec2f, b: vec2f) -> vec2f {
|
|
154
|
+
var s = twoSub(a.x, b.x);
|
|
155
|
+
let t = twoSub(a.y, b.y);
|
|
156
|
+
s.y = prevent_fp64_optimization(s.y + t.x);
|
|
157
|
+
s = quickTwoSum(s.x, s.y);
|
|
158
|
+
s.y = prevent_fp64_optimization(s.y + t.y);
|
|
159
|
+
s = quickTwoSum(s.x, s.y);
|
|
160
|
+
return s;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
fn mul_fp64(a: vec2f, b: vec2f) -> vec2f {
|
|
164
|
+
var prod = twoProd(a.x, b.x);
|
|
165
|
+
let crossProduct1 = prevent_fp64_optimization(a.x * b.y);
|
|
166
|
+
prod.y = prevent_fp64_optimization(prod.y + crossProduct1);
|
|
167
|
+
#ifdef LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND
|
|
168
|
+
prod = split2(prod);
|
|
169
|
+
#endif
|
|
170
|
+
prod = quickTwoSum(prod.x, prod.y);
|
|
171
|
+
let crossProduct2 = prevent_fp64_optimization(a.y * b.x);
|
|
172
|
+
prod.y = prevent_fp64_optimization(prod.y + crossProduct2);
|
|
173
|
+
#ifdef LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND
|
|
174
|
+
prod = split2(prod);
|
|
175
|
+
#endif
|
|
176
|
+
prod = quickTwoSum(prod.x, prod.y);
|
|
177
|
+
return prod;
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
fn div_fp64(a: vec2f, b: vec2f) -> vec2f {
|
|
181
|
+
let xn = prevent_fp64_optimization(1.0 / b.x);
|
|
182
|
+
let yn = mul_fp64(a, vec2f(xn, fp64_runtime_zero()));
|
|
183
|
+
let diff = prevent_fp64_optimization(sub_fp64(a, mul_fp64(b, yn)).x);
|
|
184
|
+
let prod = twoProd(xn, diff);
|
|
185
|
+
return sum_fp64(yn, prod);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
fn sqrt_fp64(a: vec2f) -> vec2f {
|
|
189
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
190
|
+
return vec2f(0.0, 0.0);
|
|
191
|
+
}
|
|
192
|
+
if (a.x < 0.0) {
|
|
193
|
+
let nanValue = fp64_nan(a.x);
|
|
194
|
+
return vec2f(nanValue, nanValue);
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
let x = prevent_fp64_optimization(1.0 / sqrt(a.x));
|
|
198
|
+
let yn = prevent_fp64_optimization(a.x * x);
|
|
199
|
+
#ifdef LUMA_FP64_CODE_ELIMINATION_WORKAROUND
|
|
200
|
+
let ynSqr = twoSqr(yn) * fp64arithmetic.ONE;
|
|
201
|
+
#else
|
|
202
|
+
let ynSqr = twoSqr(yn);
|
|
203
|
+
#endif
|
|
204
|
+
let diff = prevent_fp64_optimization(sub_fp64(a, ynSqr).x);
|
|
205
|
+
let prod = twoProd(prevent_fp64_optimization(x * 0.5), diff);
|
|
206
|
+
#ifdef LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND
|
|
207
|
+
return sum_fp64(split(yn), prod);
|
|
208
|
+
#else
|
|
209
|
+
return sum_fp64(vec2f(yn, 0.0), prod);
|
|
210
|
+
#endif
|
|
211
|
+
}
|
|
212
|
+
`;
|
|
@@ -6,10 +6,11 @@ import {ShaderModule} from '../../../lib/shader-module/shader-module';
|
|
|
6
6
|
|
|
7
7
|
import {fp64ify, fp64LowPart, fp64ifyMatrix4} from '../../../modules/math/fp64/fp64-utils';
|
|
8
8
|
import {fp64arithmeticShader} from './fp64-arithmetic-glsl';
|
|
9
|
+
import {fp64arithmeticWGSL} from './fp64-arithmetic-wgsl';
|
|
9
10
|
import {fp64functionShader} from './fp64-functions-glsl';
|
|
10
11
|
|
|
11
12
|
type FP64Props = {};
|
|
12
|
-
type FP64Uniforms = {ONE: number};
|
|
13
|
+
type FP64Uniforms = {ONE: number; SPLIT: number};
|
|
13
14
|
type FP64Bindings = {};
|
|
14
15
|
|
|
15
16
|
type FP64Utilities = {
|
|
@@ -20,7 +21,10 @@ type FP64Utilities = {
|
|
|
20
21
|
|
|
21
22
|
const defaultUniforms: FP64Uniforms = {
|
|
22
23
|
// Used in LUMA_FP64_CODE_ELIMINATION_WORKAROUND
|
|
23
|
-
ONE: 1.0
|
|
24
|
+
ONE: 1.0,
|
|
25
|
+
// Runtime split factor for Dekker splitting. Keeping this as a uniform helps
|
|
26
|
+
// prevent aggressive constant folding in shader compilers.
|
|
27
|
+
SPLIT: 4097.0
|
|
24
28
|
};
|
|
25
29
|
|
|
26
30
|
/**
|
|
@@ -28,9 +32,11 @@ const defaultUniforms: FP64Uniforms = {
|
|
|
28
32
|
*/
|
|
29
33
|
export const fp64arithmetic: ShaderModule<FP64Props, FP64Uniforms, FP64Bindings> & FP64Utilities = {
|
|
30
34
|
name: 'fp64arithmetic',
|
|
35
|
+
source: fp64arithmeticWGSL,
|
|
36
|
+
fs: fp64arithmeticShader,
|
|
31
37
|
vs: fp64arithmeticShader,
|
|
32
38
|
defaultUniforms,
|
|
33
|
-
uniformTypes: {ONE: 'f32'},
|
|
39
|
+
uniformTypes: {ONE: 'f32', SPLIT: 'f32'},
|
|
34
40
|
|
|
35
41
|
// Additional Functions
|
|
36
42
|
fp64ify,
|
|
@@ -5,9 +5,8 @@
|
|
|
5
5
|
import {ShaderModule} from '../../../lib/shader-module/shader-module';
|
|
6
6
|
|
|
7
7
|
const source = /* wgsl */ `\
|
|
8
|
-
fn random(scale: vec3f, seed:
|
|
9
|
-
|
|
10
|
-
return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);
|
|
8
|
+
fn random(scale: vec3f, seed: f32) -> f32 {
|
|
9
|
+
return fract(sin(dot(scale + vec3f(seed), vec3f(12.9898, 78.233, 151.7182))) * 43758.5453 + seed);
|
|
11
10
|
}
|
|
12
11
|
`;
|
|
13
12
|
|