@luma.gl/shadertools 9.2.5 → 9.3.0-alpha.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +4798 -6439
- package/dist/dist.min.js +2047 -311
- package/dist/index.cjs +3033 -507
- package/dist/index.cjs.map +4 -4
- package/dist/index.d.ts +12 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +5 -2
- package/dist/index.js.map +1 -1
- package/dist/lib/preprocessor/preprocessor.d.ts.map +1 -1
- package/dist/lib/preprocessor/preprocessor.js +35 -8
- package/dist/lib/preprocessor/preprocessor.js.map +1 -1
- package/dist/lib/shader-assembler.d.ts +10 -0
- package/dist/lib/shader-assembler.d.ts.map +1 -1
- package/dist/lib/shader-assembler.js +20 -3
- package/dist/lib/shader-assembler.js.map +1 -1
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +23 -2
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -1
- package/dist/lib/shader-assembly/assemble-shaders.js +214 -11
- package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -1
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts +37 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.d.ts.map +1 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js +140 -0
- package/dist/lib/shader-assembly/wgsl-binding-debug.js.map +1 -0
- package/dist/lib/shader-generator/glsl/generate-glsl.js +7 -4
- package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -1
- package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -1
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js +3 -0
- package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -1
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts +91 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.d.ts.map +1 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js +209 -0
- package/dist/lib/shader-module/shader-module-uniform-layout.js.map +1 -0
- package/dist/lib/shader-module/shader-module.d.ts +12 -6
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -1
- package/dist/lib/shader-module/shader-module.js.map +1 -1
- package/dist/lib/utils/assert.d.ts.map +1 -1
- package/dist/lib/utils/assert.js +3 -1
- package/dist/lib/utils/assert.js.map +1 -1
- package/dist/lib/utils/uniform-types.d.ts +11 -7
- package/dist/lib/utils/uniform-types.d.ts.map +1 -1
- package/dist/modules/engine/picking/picking.d.ts +5 -2
- package/dist/modules/engine/picking/picking.d.ts.map +1 -1
- package/dist/modules/engine/picking/picking.js +5 -2
- package/dist/modules/engine/picking/picking.js.map +1 -1
- package/dist/modules/engine/project/project.d.ts +1 -1
- package/dist/modules/engine/project/project.js +1 -1
- package/dist/modules/engine/skin/skin.d.ts +30 -0
- package/dist/modules/engine/skin/skin.d.ts.map +1 -0
- package/dist/modules/engine/skin/skin.js +86 -0
- package/dist/modules/engine/skin/skin.js.map +1 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts +1 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts.map +1 -1
- package/dist/modules/lighting/gouraud-material/gouraud-material.js +3 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.js.map +1 -1
- package/dist/modules/lighting/ibl/ibl.d.ts +26 -0
- package/dist/modules/lighting/ibl/ibl.d.ts.map +1 -0
- package/dist/modules/lighting/ibl/ibl.js +33 -0
- package/dist/modules/lighting/ibl/ibl.js.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-material.d.ts +10 -0
- package/dist/modules/lighting/lambert-material/lambert-material.d.ts.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-material.js +33 -0
- package/dist/modules/lighting/lambert-material/lambert-material.js.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.d.ts +3 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.d.ts.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.js +60 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-glsl.js.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.d.ts +2 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.d.ts.map +1 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.js +73 -0
- package/dist/modules/lighting/lambert-material/lambert-shaders-wgsl.js.map +1 -0
- package/dist/modules/lighting/lights/lighting-glsl.d.ts +1 -1
- package/dist/modules/lighting/lights/lighting-glsl.d.ts.map +1 -1
- package/dist/modules/lighting/lights/lighting-glsl.js +44 -38
- package/dist/modules/lighting/lights/lighting-glsl.js.map +1 -1
- package/dist/modules/lighting/lights/lighting-wgsl.d.ts +1 -1
- package/dist/modules/lighting/lights/lighting-wgsl.d.ts.map +1 -1
- package/dist/modules/lighting/lights/lighting-wgsl.js +46 -18
- package/dist/modules/lighting/lights/lighting-wgsl.js.map +1 -1
- package/dist/modules/lighting/lights/lighting.d.ts +104 -62
- package/dist/modules/lighting/lights/lighting.d.ts.map +1 -1
- package/dist/modules/lighting/lights/lighting.js +107 -68
- package/dist/modules/lighting/lights/lighting.js.map +1 -1
- package/dist/modules/lighting/no-material/dirlight.d.ts +8 -3
- package/dist/modules/lighting/no-material/dirlight.d.ts.map +1 -1
- package/dist/modules/lighting/no-material/dirlight.js +4 -2
- package/dist/modules/lighting/no-material/dirlight.js.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.js +581 -28
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.js.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts +2 -2
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js +850 -107
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material.d.ts +172 -41
- package/dist/modules/lighting/pbr-material/pbr-material.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material.js +109 -1
- package/dist/modules/lighting/pbr-material/pbr-material.js.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-projection.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-projection.js +14 -2
- package/dist/modules/lighting/pbr-material/pbr-projection.js.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-scene.d.ts +40 -0
- package/dist/modules/lighting/pbr-material/pbr-scene.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-scene.js +67 -0
- package/dist/modules/lighting/pbr-material/pbr-scene.js.map +1 -0
- package/dist/modules/lighting/phong-material/phong-material.d.ts +1 -0
- package/dist/modules/lighting/phong-material/phong-material.d.ts.map +1 -1
- package/dist/modules/lighting/phong-material/phong-material.js +4 -0
- package/dist/modules/lighting/phong-material/phong-material.js.map +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts +2 -2
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts.map +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.js +17 -6
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.js.map +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts +1 -40
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts.map +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js +71 -76
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js.map +1 -1
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.d.ts +1 -1
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.d.ts.map +1 -1
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.js +42 -11
- package/dist/modules/math/fp64/fp64-arithmetic-glsl.js.map +1 -1
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.d.ts +2 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.d.ts.map +1 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.js +212 -0
- package/dist/modules/math/fp64/fp64-arithmetic-wgsl.js.map +1 -0
- package/dist/modules/math/fp64/fp64.d.ts +1 -0
- package/dist/modules/math/fp64/fp64.d.ts.map +1 -1
- package/dist/modules/math/fp64/fp64.js +8 -2
- package/dist/modules/math/fp64/fp64.js.map +1 -1
- package/dist/modules/math/random/random.d.ts +1 -1
- package/dist/modules/math/random/random.d.ts.map +1 -1
- package/dist/modules/math/random/random.js +2 -3
- package/dist/modules/math/random/random.js.map +1 -1
- package/package.json +4 -5
- package/src/index.ts +37 -6
- package/src/lib/preprocessor/preprocessor.ts +44 -8
- package/src/lib/shader-assembler.ts +25 -3
- package/src/lib/shader-assembly/assemble-shaders.ts +384 -12
- package/src/lib/shader-assembly/wgsl-binding-debug.ts +216 -0
- package/src/lib/shader-generator/glsl/generate-glsl.ts +11 -5
- package/src/lib/shader-generator/wgsl/generate-wgsl.ts +6 -0
- package/src/lib/shader-module/shader-module-uniform-layout.ts +346 -0
- package/src/lib/shader-module/shader-module.ts +17 -7
- package/src/lib/utils/assert.ts +3 -1
- package/src/lib/utils/uniform-types.ts +24 -9
- package/src/modules/engine/picking/picking.ts +5 -2
- package/src/modules/engine/project/project.ts +1 -1
- package/src/modules/engine/skin/skin.ts +114 -0
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +4 -0
- package/src/modules/lighting/ibl/ibl.ts +44 -0
- package/src/modules/lighting/lambert-material/lambert-material.ts +42 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-glsl.ts +61 -0
- package/src/modules/lighting/lambert-material/lambert-shaders-wgsl.ts +73 -0
- package/src/modules/lighting/lights/lighting-glsl.ts +44 -38
- package/src/modules/lighting/lights/lighting-wgsl.ts +46 -18
- package/src/modules/lighting/lights/lighting.ts +198 -99
- package/src/modules/lighting/no-material/dirlight.ts +4 -2
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +581 -28
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +850 -107
- package/src/modules/lighting/pbr-material/pbr-material.ts +185 -5
- package/src/modules/lighting/pbr-material/pbr-projection.ts +15 -2
- package/src/modules/lighting/pbr-material/pbr-scene.ts +91 -0
- package/src/modules/lighting/phong-material/phong-material.ts +5 -0
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +17 -6
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +71 -77
- package/src/modules/math/fp64/fp64-arithmetic-glsl.ts +42 -11
- package/src/modules/math/fp64/fp64-arithmetic-wgsl.ts +212 -0
- package/src/modules/math/fp64/fp64.ts +9 -3
- package/src/modules/math/random/random.ts +2 -3
- package/dist/lib/wgsl/get-shader-layout-wgsl.d.ts +0 -8
- package/dist/lib/wgsl/get-shader-layout-wgsl.d.ts.map +0 -1
- package/dist/lib/wgsl/get-shader-layout-wgsl.js +0 -95
- package/dist/lib/wgsl/get-shader-layout-wgsl.js.map +0 -1
- package/src/lib/wgsl/get-shader-layout-wgsl.ts +0 -105
package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@luma.gl/shadertools",
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"version": "9.
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"version": "9.3.0-alpha.10",
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"description": "Shader module system for luma.gl",
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"type": "module",
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"license": "MIT",
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"prepublishOnly": "npm run build-minified-bundle && npm run build-dev-bundle"
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},
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"peerDependencies": {
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"@luma.gl/core": "
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"@luma.gl/core": "9.3.0-alpha.6"
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},
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"dependencies": {
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"@math.gl/core": "^4.1.0",
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"@math.gl/types": "^4.1.0"
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"wgsl_reflect": "^1.2.0"
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"@math.gl/types": "^4.1.0"
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},
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"gitHead": "
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"gitHead": "ca3a841517106f8608ce392440fa7f324863a84f"
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}
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package/src/index.ts
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* Install https://marketplace.visualstudio.com/items?itemName=boyswan.glsl-literal
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*/
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export type {PlatformInfo} from './lib/shader-assembly/platform-info';
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export type {ShaderBindingDebugRow} from './lib/shader-assembly/wgsl-binding-debug';
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// ShaderModules
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export type {ShaderModule} from './lib/shader-module/shader-module';
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export type {ShaderPass} from './lib/shader-module/shader-pass';
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export type {UniformTypes} from './lib/utils/uniform-types';
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export type {ShaderModuleUniformValue, UniformTypes} from './lib/utils/uniform-types';
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export {initializeShaderModule, initializeShaderModules} from './lib/shader-module/shader-module';
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export {getShaderModuleUniforms} from './lib/shader-module/shader-module';
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export {getShaderModuleDependencies} from './lib/shader-module/shader-module-dependencies';
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export {checkShaderModuleDeprecations} from './lib/shader-module/shader-module';
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export type {
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export {
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getGLSLUniformBlocks,
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getShaderModuleUniformBlockFields,
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getShaderModuleUniformBlockName,
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getShaderModuleUniformLayoutValidationResult,
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validateShaderModuleUniformLayout,
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} from './lib/shader-module/shader-module-uniform-layout';
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export {assembleGLSLShaderPair} from './lib/shader-assembly/assemble-shaders';
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export {combineInjects} from './lib/shader-assembly/shader-injections';
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// EXPERIMENTAL WGSL
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export {getShaderLayoutFromWGSL} from './lib/wgsl/get-shader-layout-wgsl';
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// data utils
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export {toHalfFloat, fromHalfFloat} from './modules/math/fp16/fp16-utils';
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export {fp64ify, fp64LowPart, fp64ifyMatrix4} from './modules/math/fp64/fp64-utils';
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// engine shader modules
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// projection
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// export type {ProjectionUniforms} from './modules/engine/project/project';
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type Light,
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type AmbientLight,
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type PointLight,
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type SpotLight,
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type DirectionalLight,
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type LightingLightUniform
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} from './modules/lighting/lights/lighting';
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// // lighting
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export type {LightingProps, LightingUniforms} from './modules/lighting/lights/lighting';
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export {lighting} from './modules/lighting/lights/lighting';
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export type {IBLBindings} from './modules/lighting/ibl/ibl';
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export {dirlight} from './modules/lighting/no-material/dirlight';
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export type {LambertMaterialProps} from './modules/lighting/lambert-material/lambert-material';
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export {lambertMaterial} from './modules/lighting/lambert-material/lambert-material';
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export type {GouraudMaterialProps} from './modules/lighting/gouraud-material/gouraud-material';
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export {pbrScene} from './modules/lighting/pbr-material/pbr-scene';
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const DEFINE_NAME_PATTERN = '([a-zA-Z_][a-zA-Z0-9_]*)';
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const IFDEF_REGEXP = new RegExp(`^\\s*\\#\\s*ifdef\\s*${DEFINE_NAME_PATTERN}\\s*$`);
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const IFNDEF_REGEXP = new RegExp(`^\\s*\\#\\s*ifndef\\s*${DEFINE_NAME_PATTERN}\\s*(?:\\/\\/.*)?$`);
|
|
8
|
+
const ELSE_REGEXP = /^\s*\#\s*else\s*(?:\/\/.*)?$/;
|
|
6
9
|
const ENDIF_REGEXP = /^\s*\#\s*endif\s*$/;
|
|
10
|
+
const IFDEF_WITH_COMMENT_REGEXP = new RegExp(
|
|
11
|
+
`^\\s*\\#\\s*ifdef\\s*${DEFINE_NAME_PATTERN}\\s*(?:\\/\\/.*)?$`
|
|
12
|
+
);
|
|
13
|
+
const ENDIF_WITH_COMMENT_REGEXP = /^\s*\#\s*endif\s*(?:\/\/.*)?$/;
|
|
7
14
|
|
|
8
15
|
export type PreprocessorOptions = {
|
|
9
16
|
defines?: Record<string, boolean>;
|
|
@@ -13,19 +20,48 @@ export function preprocess(source: string, options?: PreprocessorOptions): strin
|
|
|
13
20
|
const lines = source.split('\n');
|
|
14
21
|
const output: string[] = [];
|
|
15
22
|
|
|
23
|
+
const conditionalStack: Array<{
|
|
24
|
+
parentActive: boolean;
|
|
25
|
+
branchTaken: boolean;
|
|
26
|
+
active: boolean;
|
|
27
|
+
}> = [];
|
|
16
28
|
let conditional = true;
|
|
17
|
-
|
|
29
|
+
|
|
18
30
|
for (const line of lines) {
|
|
19
|
-
const matchIf = line.match(IFDEF_REGEXP);
|
|
20
|
-
const
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
31
|
+
const matchIf = line.match(IFDEF_WITH_COMMENT_REGEXP) || line.match(IFDEF_REGEXP);
|
|
32
|
+
const matchIfNot = line.match(IFNDEF_REGEXP);
|
|
33
|
+
const matchElse = line.match(ELSE_REGEXP);
|
|
34
|
+
const matchEnd = line.match(ENDIF_WITH_COMMENT_REGEXP) || line.match(ENDIF_REGEXP);
|
|
35
|
+
|
|
36
|
+
if (matchIf || matchIfNot) {
|
|
37
|
+
const defineName = (matchIf || matchIfNot)?.[1];
|
|
38
|
+
const defineValue: boolean = Boolean(options?.defines?.[defineName!]);
|
|
39
|
+
const branchTaken: boolean = matchIf ? defineValue : !defineValue;
|
|
40
|
+
const active: boolean = conditional && branchTaken;
|
|
41
|
+
conditionalStack.push({parentActive: conditional, branchTaken, active});
|
|
42
|
+
conditional = active;
|
|
43
|
+
} else if (matchElse) {
|
|
44
|
+
const currentConditional = conditionalStack[conditionalStack.length - 1];
|
|
45
|
+
if (!currentConditional) {
|
|
46
|
+
throw new Error('Encountered #else without matching #ifdef or #ifndef');
|
|
47
|
+
}
|
|
48
|
+
currentConditional.active =
|
|
49
|
+
currentConditional.parentActive && !currentConditional.branchTaken;
|
|
50
|
+
currentConditional.branchTaken = true;
|
|
51
|
+
conditional = currentConditional.active;
|
|
24
52
|
} else if (matchEnd) {
|
|
25
|
-
|
|
53
|
+
conditionalStack.pop();
|
|
54
|
+
conditional = conditionalStack.length
|
|
55
|
+
? conditionalStack[conditionalStack.length - 1].active
|
|
56
|
+
: true;
|
|
26
57
|
} else if (conditional) {
|
|
27
58
|
output.push(line);
|
|
28
59
|
}
|
|
29
60
|
}
|
|
61
|
+
|
|
62
|
+
if (conditionalStack.length > 0) {
|
|
63
|
+
throw new Error('Unterminated conditional block in shader source');
|
|
64
|
+
}
|
|
65
|
+
|
|
30
66
|
return output.join('\n');
|
|
31
67
|
}
|
|
@@ -10,6 +10,10 @@ import {
|
|
|
10
10
|
assembleWGSLShader,
|
|
11
11
|
assembleGLSLShaderPair
|
|
12
12
|
} from './shader-assembly/assemble-shaders';
|
|
13
|
+
import {
|
|
14
|
+
getShaderBindingDebugRowsFromWGSL,
|
|
15
|
+
type ShaderBindingDebugRow
|
|
16
|
+
} from './shader-assembly/wgsl-binding-debug';
|
|
13
17
|
import {preprocess} from './preprocessor/preprocessor';
|
|
14
18
|
|
|
15
19
|
/**
|
|
@@ -23,6 +27,8 @@ export class ShaderAssembler {
|
|
|
23
27
|
private readonly _hookFunctions: any[] = [];
|
|
24
28
|
/** Shader modules */
|
|
25
29
|
private _defaultModules: ShaderModule[] = [];
|
|
30
|
+
/** Stable per-run WGSL auto-binding assignments keyed by group/module/binding. */
|
|
31
|
+
private readonly _wgslBindingRegistry = new Map<string, number>();
|
|
26
32
|
|
|
27
33
|
/**
|
|
28
34
|
* A default shader assembler instance - the natural place to register default modules and hooks
|
|
@@ -77,20 +83,36 @@ export class ShaderAssembler {
|
|
|
77
83
|
source: string;
|
|
78
84
|
getUniforms: GetUniformsFunc;
|
|
79
85
|
modules: ShaderModule[];
|
|
86
|
+
bindingAssignments: {moduleName: string; name: string; group: number; location: number}[];
|
|
87
|
+
bindingTable: ShaderBindingDebugRow[];
|
|
80
88
|
} {
|
|
81
89
|
const modules = this._getModuleList(props.modules); // Combine with default modules
|
|
82
90
|
const hookFunctions = this._hookFunctions; // TODO - combine with default hook functions
|
|
83
|
-
const {source, getUniforms} = assembleWGSLShader({
|
|
91
|
+
const {source, getUniforms, bindingAssignments} = assembleWGSLShader({
|
|
84
92
|
...props,
|
|
85
93
|
// @ts-expect-error
|
|
86
94
|
source: props.source,
|
|
95
|
+
_bindingRegistry: this._wgslBindingRegistry,
|
|
87
96
|
modules,
|
|
88
97
|
hookFunctions
|
|
89
98
|
});
|
|
99
|
+
const defines = {
|
|
100
|
+
...modules.reduce<Record<string, boolean>>((accumulator, module) => {
|
|
101
|
+
Object.assign(accumulator, module.defines);
|
|
102
|
+
return accumulator;
|
|
103
|
+
}, {}),
|
|
104
|
+
...props.defines
|
|
105
|
+
};
|
|
90
106
|
// WGSL does not have built-in preprocessing support (just compile time constants)
|
|
91
107
|
const preprocessedSource =
|
|
92
|
-
props.platformInfo.shaderLanguage === 'wgsl' ? preprocess(source) : source;
|
|
93
|
-
return {
|
|
108
|
+
props.platformInfo.shaderLanguage === 'wgsl' ? preprocess(source, {defines}) : source;
|
|
109
|
+
return {
|
|
110
|
+
source: preprocessedSource,
|
|
111
|
+
getUniforms,
|
|
112
|
+
modules,
|
|
113
|
+
bindingAssignments,
|
|
114
|
+
bindingTable: getShaderBindingDebugRowsFromWGSL(preprocessedSource, bindingAssignments)
|
|
115
|
+
};
|
|
94
116
|
}
|
|
95
117
|
|
|
96
118
|
/**
|