@luma.gl/shadertools 9.1.9 → 9.2.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (170) hide show
  1. package/dist/dist.dev.js +1614 -3716
  2. package/dist/dist.min.js +278 -484
  3. package/dist/index.cjs +366 -804
  4. package/dist/index.cjs.map +4 -4
  5. package/dist/index.d.ts +0 -6
  6. package/dist/index.d.ts.map +1 -1
  7. package/dist/index.js +0 -10
  8. package/dist/index.js.map +1 -1
  9. package/dist/lib/shader-assembly/assemble-shaders.d.ts +6 -4
  10. package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -1
  11. package/dist/lib/shader-assembly/assemble-shaders.js +14 -9
  12. package/dist/lib/shader-assembly/assemble-shaders.js.map +1 -1
  13. package/dist/lib/shader-assembly/platform-info.d.ts +1 -1
  14. package/dist/lib/shader-assembly/platform-info.d.ts.map +1 -1
  15. package/dist/lib/shader-module/shader-module.d.ts +1 -1
  16. package/dist/lib/shader-module/shader-module.d.ts.map +1 -1
  17. package/dist/lib/wgsl/get-shader-layout-wgsl.d.ts.map +1 -1
  18. package/dist/lib/wgsl/get-shader-layout-wgsl.js +3 -1
  19. package/dist/lib/wgsl/get-shader-layout-wgsl.js.map +1 -1
  20. package/dist/modules/engine/project/project.d.ts.map +1 -1
  21. package/dist/modules/engine/project/project.js +4 -2
  22. package/dist/modules/engine/project/project.js.map +1 -1
  23. package/dist/modules/lighting/gouraud-material/gouraud-material.js +1 -1
  24. package/dist/modules/lighting/gouraud-material/gouraud-material.js.map +1 -1
  25. package/dist/modules/lighting/lights/{lighting-uniforms-glsl.d.ts → lighting-glsl.d.ts} +1 -1
  26. package/dist/modules/lighting/lights/lighting-glsl.d.ts.map +1 -0
  27. package/dist/modules/lighting/lights/{lighting-uniforms-glsl.js → lighting-glsl.js} +1 -1
  28. package/dist/modules/lighting/lights/lighting-glsl.js.map +1 -0
  29. package/dist/modules/lighting/lights/{lighting-uniforms-wgsl.d.ts → lighting-wgsl.d.ts} +1 -1
  30. package/dist/modules/lighting/lights/lighting-wgsl.d.ts.map +1 -0
  31. package/dist/modules/lighting/lights/{lighting-uniforms-wgsl.js → lighting-wgsl.js} +1 -1
  32. package/dist/modules/lighting/lights/lighting-wgsl.js.map +1 -0
  33. package/dist/modules/lighting/lights/lighting.d.ts +1 -3
  34. package/dist/modules/lighting/lights/lighting.d.ts.map +1 -1
  35. package/dist/modules/lighting/lights/lighting.js +4 -4
  36. package/dist/modules/lighting/lights/lighting.js.map +1 -1
  37. package/dist/modules/lighting/no-material/dirlight.d.ts.map +1 -1
  38. package/dist/modules/lighting/no-material/dirlight.js +1 -2
  39. package/dist/modules/lighting/no-material/dirlight.js.map +1 -1
  40. package/dist/modules/lighting/pbr-material/{pbr-fragment-glsl.d.ts → pbr-material-glsl.d.ts} +2 -1
  41. package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts.map +1 -0
  42. package/dist/modules/lighting/pbr-material/{pbr-fragment-glsl.js → pbr-material-glsl.js} +36 -1
  43. package/dist/modules/lighting/pbr-material/pbr-material-glsl.js.map +1 -0
  44. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts +3 -0
  45. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts.map +1 -0
  46. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js +487 -0
  47. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js.map +1 -0
  48. package/dist/modules/lighting/pbr-material/pbr-material.d.ts +11 -4
  49. package/dist/modules/lighting/pbr-material/pbr-material.d.ts.map +1 -1
  50. package/dist/modules/lighting/pbr-material/pbr-material.js +12 -12
  51. package/dist/modules/lighting/pbr-material/pbr-material.js.map +1 -1
  52. package/dist/modules/lighting/pbr-material/pbr-projection.d.ts.map +1 -1
  53. package/dist/modules/lighting/pbr-material/pbr-projection.js.map +1 -1
  54. package/dist/modules/lighting/phong-material/phong-material.js +1 -1
  55. package/dist/modules/lighting/phong-material/phong-material.js.map +1 -1
  56. package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts +1 -1
  57. package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts.map +1 -1
  58. package/dist/modules/lighting/phong-material/phong-shaders-glsl.js +2 -0
  59. package/dist/modules/lighting/phong-material/phong-shaders-glsl.js.map +1 -1
  60. package/dist/modules/math/random/random.d.ts +1 -0
  61. package/dist/modules/math/random/random.d.ts.map +1 -1
  62. package/dist/modules/math/random/random.js +7 -0
  63. package/dist/modules/math/random/random.js.map +1 -1
  64. package/package.json +3 -3
  65. package/src/index.ts +0 -17
  66. package/src/lib/shader-assembly/assemble-shaders.ts +12 -11
  67. package/src/lib/shader-assembly/platform-info.ts +1 -1
  68. package/src/lib/shader-module/shader-module.ts +1 -1
  69. package/src/lib/wgsl/get-shader-layout-wgsl.ts +7 -5
  70. package/src/modules/engine/project/project.ts +8 -5
  71. package/src/modules/lighting/gouraud-material/gouraud-material.ts +1 -1
  72. package/src/modules/lighting/lights/lighting.ts +4 -4
  73. package/src/modules/lighting/no-material/dirlight.ts +2 -3
  74. package/src/modules/lighting/pbr-material/{pbr-fragment-glsl.ts → pbr-material-glsl.ts} +36 -1
  75. package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +490 -0
  76. package/src/modules/lighting/pbr-material/pbr-material.ts +12 -12
  77. package/src/modules/lighting/pbr-material/pbr-projection.ts +0 -2
  78. package/src/modules/lighting/phong-material/phong-material.ts +1 -1
  79. package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +2 -0
  80. package/src/modules/math/random/random.ts +8 -0
  81. package/dist/modules/lighting/lights/lighting-uniforms-glsl.d.ts.map +0 -1
  82. package/dist/modules/lighting/lights/lighting-uniforms-glsl.js.map +0 -1
  83. package/dist/modules/lighting/lights/lighting-uniforms-wgsl.d.ts.map +0 -1
  84. package/dist/modules/lighting/lights/lighting-uniforms-wgsl.js.map +0 -1
  85. package/dist/modules/lighting/pbr-material/pbr-fragment-glsl.d.ts.map +0 -1
  86. package/dist/modules/lighting/pbr-material/pbr-fragment-glsl.js.map +0 -1
  87. package/dist/modules/lighting/pbr-material/pbr-uniforms-glsl.d.ts +0 -2
  88. package/dist/modules/lighting/pbr-material/pbr-uniforms-glsl.d.ts.map +0 -1
  89. package/dist/modules/lighting/pbr-material/pbr-uniforms-glsl.js +0 -67
  90. package/dist/modules/lighting/pbr-material/pbr-uniforms-glsl.js.map +0 -1
  91. package/dist/modules/lighting/pbr-material/pbr-vertex-glsl.d.ts +0 -2
  92. package/dist/modules/lighting/pbr-material/pbr-vertex-glsl.d.ts.map +0 -1
  93. package/dist/modules/lighting/pbr-material/pbr-vertex-glsl.js +0 -39
  94. package/dist/modules/lighting/pbr-material/pbr-vertex-glsl.js.map +0 -1
  95. package/dist/modules/module-injectors.d.ts +0 -3
  96. package/dist/modules/module-injectors.d.ts.map +0 -1
  97. package/dist/modules/module-injectors.js +0 -31
  98. package/dist/modules/module-injectors.js.map +0 -1
  99. package/dist/modules-webgl1/geometry/geometry.d.ts +0 -9
  100. package/dist/modules-webgl1/geometry/geometry.d.ts.map +0 -1
  101. package/dist/modules-webgl1/geometry/geometry.js +0 -39
  102. package/dist/modules-webgl1/geometry/geometry.js.map +0 -1
  103. package/dist/modules-webgl1/lighting/dirlight/dirlight.d.ts +0 -10
  104. package/dist/modules-webgl1/lighting/dirlight/dirlight.d.ts.map +0 -1
  105. package/dist/modules-webgl1/lighting/dirlight/dirlight.js +0 -38
  106. package/dist/modules-webgl1/lighting/dirlight/dirlight.js.map +0 -1
  107. package/dist/modules-webgl1/lighting/lights/lights-glsl.d.ts +0 -2
  108. package/dist/modules-webgl1/lighting/lights/lights-glsl.d.ts.map +0 -1
  109. package/dist/modules-webgl1/lighting/lights/lights-glsl.js +0 -40
  110. package/dist/modules-webgl1/lighting/lights/lights-glsl.js.map +0 -1
  111. package/dist/modules-webgl1/lighting/lights/lights.d.ts +0 -38
  112. package/dist/modules-webgl1/lighting/lights/lights.d.ts.map +0 -1
  113. package/dist/modules-webgl1/lighting/lights/lights.js +0 -93
  114. package/dist/modules-webgl1/lighting/lights/lights.js.map +0 -1
  115. package/dist/modules-webgl1/lighting/pbr/pbr-fragment-glsl.d.ts +0 -2
  116. package/dist/modules-webgl1/lighting/pbr/pbr-fragment-glsl.d.ts.map +0 -1
  117. package/dist/modules-webgl1/lighting/pbr/pbr-fragment-glsl.js +0 -393
  118. package/dist/modules-webgl1/lighting/pbr/pbr-fragment-glsl.js.map +0 -1
  119. package/dist/modules-webgl1/lighting/pbr/pbr-vertex-glsl.d.ts +0 -2
  120. package/dist/modules-webgl1/lighting/pbr/pbr-vertex-glsl.d.ts.map +0 -1
  121. package/dist/modules-webgl1/lighting/pbr/pbr-vertex-glsl.js +0 -43
  122. package/dist/modules-webgl1/lighting/pbr/pbr-vertex-glsl.js.map +0 -1
  123. package/dist/modules-webgl1/lighting/pbr/pbr.d.ts +0 -23
  124. package/dist/modules-webgl1/lighting/pbr/pbr.d.ts.map +0 -1
  125. package/dist/modules-webgl1/lighting/pbr/pbr.js +0 -21
  126. package/dist/modules-webgl1/lighting/pbr/pbr.js.map +0 -1
  127. package/dist/modules-webgl1/lighting/phong-lighting/phong-lighting-glsl.d.ts +0 -2
  128. package/dist/modules-webgl1/lighting/phong-lighting/phong-lighting-glsl.d.ts.map +0 -1
  129. package/dist/modules-webgl1/lighting/phong-lighting/phong-lighting-glsl.js +0 -79
  130. package/dist/modules-webgl1/lighting/phong-lighting/phong-lighting-glsl.js.map +0 -1
  131. package/dist/modules-webgl1/lighting/phong-lighting/phong-lighting.d.ts +0 -45
  132. package/dist/modules-webgl1/lighting/phong-lighting/phong-lighting.d.ts.map +0 -1
  133. package/dist/modules-webgl1/lighting/phong-lighting/phong-lighting.js +0 -44
  134. package/dist/modules-webgl1/lighting/phong-lighting/phong-lighting.js.map +0 -1
  135. package/dist/modules-webgl1/math/fp64/fp64-arithmetic-glsl.d.ts +0 -2
  136. package/dist/modules-webgl1/math/fp64/fp64-arithmetic-glsl.d.ts.map +0 -1
  137. package/dist/modules-webgl1/math/fp64/fp64-arithmetic-glsl.js +0 -171
  138. package/dist/modules-webgl1/math/fp64/fp64-arithmetic-glsl.js.map +0 -1
  139. package/dist/modules-webgl1/math/fp64/fp64-functions-glsl.d.ts +0 -2
  140. package/dist/modules-webgl1/math/fp64/fp64-functions-glsl.d.ts.map +0 -1
  141. package/dist/modules-webgl1/math/fp64/fp64-functions-glsl.js +0 -675
  142. package/dist/modules-webgl1/math/fp64/fp64-functions-glsl.js.map +0 -1
  143. package/dist/modules-webgl1/math/fp64/fp64.d.ts +0 -35
  144. package/dist/modules-webgl1/math/fp64/fp64.d.ts.map +0 -1
  145. package/dist/modules-webgl1/math/fp64/fp64.js +0 -38
  146. package/dist/modules-webgl1/math/fp64/fp64.js.map +0 -1
  147. package/dist/modules-webgl1/project/project.d.ts +0 -20
  148. package/dist/modules-webgl1/project/project.d.ts.map +0 -1
  149. package/dist/modules-webgl1/project/project.js +0 -114
  150. package/dist/modules-webgl1/project/project.js.map +0 -1
  151. package/src/modules/lighting/pbr-material/pbr-uniforms-glsl.ts +0 -67
  152. package/src/modules/lighting/pbr-material/pbr-vertex-glsl.ts +0 -39
  153. package/src/modules/module-injectors.ts +0 -32
  154. package/src/modules-webgl1/geometry/geometry.ts +0 -41
  155. package/src/modules-webgl1/lighting/dirlight/dirlight.ts +0 -50
  156. package/src/modules-webgl1/lighting/lights/lights-glsl.ts +0 -40
  157. package/src/modules-webgl1/lighting/lights/lights.ts +0 -143
  158. package/src/modules-webgl1/lighting/pbr/README.md +0 -12
  159. package/src/modules-webgl1/lighting/pbr/pbr-fragment-glsl.ts +0 -396
  160. package/src/modules-webgl1/lighting/pbr/pbr-vertex-glsl.ts +0 -43
  161. package/src/modules-webgl1/lighting/pbr/pbr.ts +0 -23
  162. package/src/modules-webgl1/lighting/phong-lighting/phong-lighting-glsl.ts +0 -79
  163. package/src/modules-webgl1/lighting/phong-lighting/phong-lighting.ts +0 -64
  164. package/src/modules-webgl1/math/fp64/fp64-arithmetic-glsl.ts +0 -171
  165. package/src/modules-webgl1/math/fp64/fp64-functions-glsl.ts +0 -675
  166. package/src/modules-webgl1/math/fp64/fp64.ts +0 -44
  167. package/src/modules-webgl1/project/README.md +0 -52
  168. package/src/modules-webgl1/project/project.ts +0 -135
  169. /package/src/modules/lighting/lights/{lighting-uniforms-glsl.ts → lighting-glsl.ts} +0 -0
  170. /package/src/modules/lighting/lights/{lighting-uniforms-wgsl.ts → lighting-wgsl.ts} +0 -0
@@ -1,171 +0,0 @@
1
- // luma.gl
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- // SPDX-License-Identifier: MIT
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- // Copyright (c) vis.gl contributors
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-
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- export const fp64arithmeticShader = /* glsl */ `\
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- uniform float ONE;
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-
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- /*
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- About LUMA_FP64_CODE_ELIMINATION_WORKAROUND
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-
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- The purpose of this workaround is to prevent shader compilers from
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- optimizing away necessary arithmetic operations by swapping their sequences
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- or transform the equation to some 'equivalent' form.
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-
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- The method is to multiply an artifical variable, ONE, which will be known to
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- the compiler to be 1 only at runtime. The whole expression is then represented
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- as a polynomial with respective to ONE. In the coefficients of all terms, only one a
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- and one b should appear
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-
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- err = (a + b) * ONE^6 - a * ONE^5 - (a + b) * ONE^4 + a * ONE^3 - b - (a + b) * ONE^2 + a * ONE
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- */
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-
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- // Divide float number to high and low floats to extend fraction bits
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- vec2 split(float a) {
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- const float SPLIT = 4097.0;
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- float t = a * SPLIT;
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- #if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
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- float a_hi = t * ONE - (t - a);
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- float a_lo = a * ONE - a_hi;
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- #else
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- float a_hi = t - (t - a);
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- float a_lo = a - a_hi;
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- #endif
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- return vec2(a_hi, a_lo);
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- }
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-
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- // Divide float number again when high float uses too many fraction bits
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- vec2 split2(vec2 a) {
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- vec2 b = split(a.x);
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- b.y += a.y;
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- return b;
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- }
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-
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- // Special sum operation when a > b
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- vec2 quickTwoSum(float a, float b) {
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- #if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
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- float sum = (a + b) * ONE;
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- float err = b - (sum - a) * ONE;
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- #else
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- float sum = a + b;
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- float err = b - (sum - a);
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- #endif
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- return vec2(sum, err);
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- }
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-
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- // General sum operation
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- vec2 twoSum(float a, float b) {
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- float s = (a + b);
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- #if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
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- float v = (s * ONE - a) * ONE;
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- float err = (a - (s - v) * ONE) * ONE * ONE * ONE + (b - v);
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- #else
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- float v = s - a;
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- float err = (a - (s - v)) + (b - v);
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- #endif
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- return vec2(s, err);
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- }
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-
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- vec2 twoSub(float a, float b) {
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- float s = (a - b);
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- #if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
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- float v = (s * ONE - a) * ONE;
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- float err = (a - (s - v) * ONE) * ONE * ONE * ONE - (b + v);
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- #else
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- float v = s - a;
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- float err = (a - (s - v)) - (b + v);
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- #endif
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- return vec2(s, err);
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- }
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-
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- vec2 twoSqr(float a) {
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- float prod = a * a;
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- vec2 a_fp64 = split(a);
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- #if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
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- float err = ((a_fp64.x * a_fp64.x - prod) * ONE + 2.0 * a_fp64.x *
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- a_fp64.y * ONE * ONE) + a_fp64.y * a_fp64.y * ONE * ONE * ONE;
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- #else
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- float err = ((a_fp64.x * a_fp64.x - prod) + 2.0 * a_fp64.x * a_fp64.y) + a_fp64.y * a_fp64.y;
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- #endif
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- return vec2(prod, err);
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- }
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-
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- vec2 twoProd(float a, float b) {
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- float prod = a * b;
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- vec2 a_fp64 = split(a);
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- vec2 b_fp64 = split(b);
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- float err = ((a_fp64.x * b_fp64.x - prod) + a_fp64.x * b_fp64.y +
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- a_fp64.y * b_fp64.x) + a_fp64.y * b_fp64.y;
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- return vec2(prod, err);
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- }
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-
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- vec2 sum_fp64(vec2 a, vec2 b) {
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- vec2 s, t;
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- s = twoSum(a.x, b.x);
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- t = twoSum(a.y, b.y);
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- s.y += t.x;
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- s = quickTwoSum(s.x, s.y);
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- s.y += t.y;
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- s = quickTwoSum(s.x, s.y);
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- return s;
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- }
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-
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- vec2 sub_fp64(vec2 a, vec2 b) {
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- vec2 s, t;
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- s = twoSub(a.x, b.x);
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- t = twoSub(a.y, b.y);
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- s.y += t.x;
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- s = quickTwoSum(s.x, s.y);
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- s.y += t.y;
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- s = quickTwoSum(s.x, s.y);
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- return s;
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- }
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-
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- vec2 mul_fp64(vec2 a, vec2 b) {
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- vec2 prod = twoProd(a.x, b.x);
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- // y component is for the error
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- prod.y += a.x * b.y;
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- #if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
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- prod = split2(prod);
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- #endif
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- prod = quickTwoSum(prod.x, prod.y);
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- prod.y += a.y * b.x;
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- #if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
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- prod = split2(prod);
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- #endif
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- prod = quickTwoSum(prod.x, prod.y);
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- return prod;
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- }
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-
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- vec2 div_fp64(vec2 a, vec2 b) {
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- float xn = 1.0 / b.x;
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- #if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
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- vec2 yn = mul_fp64(a, vec2(xn, 0));
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- #else
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- vec2 yn = a * xn;
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- #endif
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- float diff = (sub_fp64(a, mul_fp64(b, yn))).x;
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- vec2 prod = twoProd(xn, diff);
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- return sum_fp64(yn, prod);
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- }
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-
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- vec2 sqrt_fp64(vec2 a) {
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- if (a.x == 0.0 && a.y == 0.0) return vec2(0.0, 0.0);
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- if (a.x < 0.0) return vec2(0.0 / 0.0, 0.0 / 0.0);
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-
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- float x = 1.0 / sqrt(a.x);
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- float yn = a.x * x;
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- #if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
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- vec2 yn_sqr = twoSqr(yn) * ONE;
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- #else
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- vec2 yn_sqr = twoSqr(yn);
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- #endif
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- float diff = sub_fp64(a, yn_sqr).x;
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- vec2 prod = twoProd(x * 0.5, diff);
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- #if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
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- return sum_fp64(split(yn), prod);
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- #else
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- return sum_fp64(vec2(yn, 0.0), prod);
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- #endif
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- }
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- `;