@luma.gl/shadertools 9.1.0-alpha.1 → 9.1.0-alpha.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +1005 -487
- package/dist/dist.min.js +2489 -1625
- package/dist/index.cjs +2864 -1817
- package/dist/index.cjs.map +4 -4
- package/dist/index.d.ts +29 -28
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +8 -12
- package/dist/lib/glsl-utils/shader-utils.d.ts.map +1 -1
- package/dist/lib/glsl-utils/shader-utils.js +2 -3
- package/dist/lib/shader-assembler.d.ts +3 -4
- package/dist/lib/shader-assembler.d.ts.map +1 -1
- package/dist/lib/shader-assembler.js +3 -2
- package/dist/lib/shader-assembly/assemble-shaders.d.ts +4 -3
- package/dist/lib/shader-assembly/assemble-shaders.d.ts.map +1 -1
- package/dist/lib/shader-assembly/assemble-shaders.js +46 -18
- package/dist/lib/shader-assembly/platform-defines.d.ts.map +1 -1
- package/dist/lib/shader-assembly/platform-defines.js +14 -6
- package/dist/lib/shader-module/shader-module-dependencies.d.ts +53 -0
- package/dist/lib/shader-module/shader-module-dependencies.d.ts.map +1 -0
- package/dist/lib/{shader-assembly/resolve-modules.js → shader-module/shader-module-dependencies.js} +38 -14
- package/dist/lib/shader-module/shader-module.d.ts +30 -12
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -1
- package/dist/lib/shader-module/shader-module.js +76 -6
- package/dist/lib/shader-module/shader-pass.d.ts +3 -2
- package/dist/lib/shader-module/shader-pass.d.ts.map +1 -1
- package/dist/module-injectors.d.ts +2 -2
- package/dist/module-injectors.d.ts.map +1 -1
- package/dist/module-injectors.js +13 -10
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -1
- package/dist/modules/engine/geometry/geometry.js +12 -8
- package/dist/modules/engine/picking/picking.d.ts +9 -9
- package/dist/modules/engine/picking/picking.d.ts.map +1 -1
- package/dist/modules/engine/picking/picking.js +103 -66
- package/dist/modules/engine/project/project.d.ts +2 -2
- package/dist/modules/engine/project/project.d.ts.map +1 -1
- package/dist/modules/engine/project/project.js +36 -22
- package/dist/modules/engine/transform/transform.d.ts.map +1 -1
- package/dist/modules/engine/transform/transform.js +28 -16
- package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts +10 -7
- package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts.map +1 -1
- package/dist/modules/lighting/gouraud-material/gouraud-material.js +2 -0
- package/dist/modules/lighting/gouraud-material/gouraud-shaders-glsl.d.ts +2 -2
- package/dist/modules/lighting/gouraud-material/gouraud-shaders-glsl.d.ts.map +1 -1
- package/dist/modules/lighting/gouraud-material/gouraud-shaders-glsl.js +79 -53
- package/dist/modules/lighting/lights/lighting-uniforms-glsl.d.ts +1 -1
- package/dist/modules/lighting/lights/lighting-uniforms-glsl.d.ts.map +1 -1
- package/dist/modules/lighting/lights/lighting-uniforms-glsl.js +38 -23
- package/dist/modules/lighting/lights/lighting-uniforms-wgsl.d.ts +2 -0
- package/dist/modules/lighting/lights/lighting-uniforms-wgsl.d.ts.map +1 -0
- package/dist/modules/lighting/lights/lighting-uniforms-wgsl.js +56 -0
- package/dist/modules/lighting/lights/lighting.d.ts +5 -4
- package/dist/modules/lighting/lights/lighting.d.ts.map +1 -1
- package/dist/modules/lighting/lights/lighting.js +7 -5
- package/dist/modules/lighting/no-material/dirlight.d.ts +8 -8
- package/dist/modules/lighting/no-material/dirlight.d.ts.map +1 -1
- package/dist/modules/lighting/no-material/dirlight.js +34 -20
- package/dist/modules/lighting/pbr-material/pbr-fragment-glsl.d.ts +1 -1
- package/dist/modules/lighting/pbr-material/pbr-fragment-glsl.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-fragment-glsl.js +304 -181
- package/dist/modules/lighting/pbr-material/pbr-material.d.ts +72 -69
- package/dist/modules/lighting/pbr-material/pbr-material.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material.js +4 -2
- package/dist/modules/lighting/pbr-material/pbr-uniforms-glsl.d.ts +1 -1
- package/dist/modules/lighting/pbr-material/pbr-uniforms-glsl.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-uniforms-glsl.js +38 -20
- package/dist/modules/lighting/pbr-material/pbr-vertex-glsl.d.ts +1 -1
- package/dist/modules/lighting/pbr-material/pbr-vertex-glsl.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-vertex-glsl.js +21 -16
- package/dist/modules/lighting/phong-material/phong-material.d.ts +14 -12
- package/dist/modules/lighting/phong-material/phong-material.d.ts.map +1 -1
- package/dist/modules/lighting/phong-material/phong-material.js +5 -3
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts +2 -2
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.d.ts.map +1 -1
- package/dist/modules/lighting/phong-material/phong-shaders-glsl.js +82 -54
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts +41 -0
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.d.ts.map +1 -0
- package/dist/modules/lighting/phong-material/phong-shaders-wgsl.js +130 -0
- package/dist/modules/math/fp32/fp32.d.ts.map +1 -1
- package/dist/modules/math/fp32/fp32.js +127 -100
- package/dist/modules/math/fp64/fp64-utils.d.ts +3 -3
- package/dist/modules/math/fp64/fp64-utils.d.ts.map +1 -1
- package/dist/modules/math/random/random.d.ts +1 -1
- package/dist/modules/math/random/random.d.ts.map +1 -1
- package/dist/modules/math/random/random.js +3 -3
- package/dist/modules/module-injectors.d.ts +2 -2
- package/dist/modules/module-injectors.d.ts.map +1 -1
- package/dist/modules/module-injectors.js +13 -10
- package/dist/modules/postprocessing/image-adjust-filters/brightnesscontrast.d.ts +4 -1
- package/dist/modules/postprocessing/image-adjust-filters/brightnesscontrast.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-adjust-filters/brightnesscontrast.js +16 -12
- package/dist/modules/postprocessing/image-adjust-filters/denoise.d.ts +4 -1
- package/dist/modules/postprocessing/image-adjust-filters/denoise.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-adjust-filters/denoise.js +21 -17
- package/dist/modules/postprocessing/image-adjust-filters/huesaturation.d.ts +5 -2
- package/dist/modules/postprocessing/image-adjust-filters/huesaturation.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-adjust-filters/huesaturation.js +29 -22
- package/dist/modules/postprocessing/image-adjust-filters/noise.d.ts +4 -1
- package/dist/modules/postprocessing/image-adjust-filters/noise.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-adjust-filters/noise.js +14 -10
- package/dist/modules/postprocessing/image-adjust-filters/sepia.d.ts +4 -1
- package/dist/modules/postprocessing/image-adjust-filters/sepia.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-adjust-filters/sepia.js +17 -12
- package/dist/modules/postprocessing/image-adjust-filters/vibrance.d.ts +4 -1
- package/dist/modules/postprocessing/image-adjust-filters/vibrance.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-adjust-filters/vibrance.js +12 -9
- package/dist/modules/postprocessing/image-adjust-filters/vignette.d.ts +4 -1
- package/dist/modules/postprocessing/image-adjust-filters/vignette.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-adjust-filters/vignette.js +13 -10
- package/dist/modules/postprocessing/image-blur-filters/tiltshift.d.ts +5 -2
- package/dist/modules/postprocessing/image-blur-filters/tiltshift.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-blur-filters/tiltshift.js +40 -26
- package/dist/modules/postprocessing/image-blur-filters/triangleblur.d.ts +5 -2
- package/dist/modules/postprocessing/image-blur-filters/triangleblur.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-blur-filters/triangleblur.js +32 -19
- package/dist/modules/postprocessing/image-blur-filters/zoomblur.d.ts +4 -1
- package/dist/modules/postprocessing/image-blur-filters/zoomblur.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-blur-filters/zoomblur.js +2 -0
- package/dist/modules/postprocessing/image-fun-filters/colorhalftone.d.ts +4 -1
- package/dist/modules/postprocessing/image-fun-filters/colorhalftone.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-fun-filters/colorhalftone.js +31 -27
- package/dist/modules/postprocessing/image-fun-filters/dotscreen.d.ts +4 -1
- package/dist/modules/postprocessing/image-fun-filters/dotscreen.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-fun-filters/dotscreen.js +19 -15
- package/dist/modules/postprocessing/image-fun-filters/edgework.d.ts +8 -5
- package/dist/modules/postprocessing/image-fun-filters/edgework.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-fun-filters/edgework.js +53 -42
- package/dist/modules/postprocessing/image-fun-filters/hexagonalpixelate.d.ts +4 -1
- package/dist/modules/postprocessing/image-fun-filters/hexagonalpixelate.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-fun-filters/hexagonalpixelate.js +41 -33
- package/dist/modules/postprocessing/image-fun-filters/ink.d.ts +4 -1
- package/dist/modules/postprocessing/image-fun-filters/ink.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-fun-filters/ink.js +27 -25
- package/dist/modules/postprocessing/image-fun-filters/magnify.d.ts +2 -1
- package/dist/modules/postprocessing/image-fun-filters/magnify.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-fun-filters/magnify.js +17 -16
- package/dist/modules/postprocessing/image-warp-filters/bulgepinch.d.ts +5 -2
- package/dist/modules/postprocessing/image-warp-filters/bulgepinch.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-warp-filters/bulgepinch.js +24 -20
- package/dist/modules/postprocessing/image-warp-filters/swirl.d.ts +5 -2
- package/dist/modules/postprocessing/image-warp-filters/swirl.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-warp-filters/swirl.js +26 -22
- package/dist/modules/postprocessing/image-warp-filters/warp.d.ts +2 -1
- package/dist/modules/postprocessing/image-warp-filters/warp.d.ts.map +1 -1
- package/dist/modules/postprocessing/image-warp-filters/warp.js +9 -8
- package/dist/modules-webgl1/geometry/geometry.d.ts.map +1 -1
- package/dist/modules-webgl1/geometry/geometry.js +12 -8
- package/dist/modules-webgl1/lighting/dirlight/dirlight.d.ts +2 -2
- package/dist/modules-webgl1/lighting/dirlight/dirlight.d.ts.map +1 -1
- package/dist/modules-webgl1/lighting/dirlight/dirlight.js +8 -5
- package/dist/modules-webgl1/lighting/lights/lights-glsl.d.ts +1 -1
- package/dist/modules-webgl1/lighting/lights/lights-glsl.d.ts.map +1 -1
- package/dist/modules-webgl1/lighting/lights/lights-glsl.js +19 -11
- package/dist/modules-webgl1/lighting/pbr/pbr-fragment-glsl.d.ts +1 -1
- package/dist/modules-webgl1/lighting/pbr/pbr-fragment-glsl.d.ts.map +1 -1
- package/dist/modules-webgl1/lighting/pbr/pbr-fragment-glsl.js +268 -157
- package/dist/modules-webgl1/lighting/pbr/pbr-vertex-glsl.d.ts +1 -1
- package/dist/modules-webgl1/lighting/pbr/pbr-vertex-glsl.d.ts.map +1 -1
- package/dist/modules-webgl1/lighting/pbr/pbr-vertex-glsl.js +16 -12
- package/dist/modules-webgl1/lighting/phong-lighting/phong-lighting-glsl.d.ts +1 -1
- package/dist/modules-webgl1/lighting/phong-lighting/phong-lighting-glsl.d.ts.map +1 -1
- package/dist/modules-webgl1/lighting/phong-lighting/phong-lighting-glsl.js +64 -55
- package/dist/modules-webgl1/math/fp64/fp64-arithmetic-glsl.d.ts +1 -1
- package/dist/modules-webgl1/math/fp64/fp64-arithmetic-glsl.d.ts.map +1 -1
- package/dist/modules-webgl1/math/fp64/fp64-arithmetic-glsl.js +113 -81
- package/dist/modules-webgl1/math/fp64/fp64-functions-glsl.d.ts +1 -1
- package/dist/modules-webgl1/math/fp64/fp64-functions-glsl.d.ts.map +1 -1
- package/dist/modules-webgl1/math/fp64/fp64-functions-glsl.js +588 -433
- package/dist/modules-webgl1/project/project.d.ts +2 -2
- package/dist/modules-webgl1/project/project.d.ts.map +1 -1
- package/dist/modules-webgl1/project/project.js +5 -4
- package/package.json +5 -5
- package/src/index.ts +78 -32
- package/src/lib/glsl-utils/shader-utils.ts +1 -3
- package/src/lib/shader-assembler.ts +7 -8
- package/src/lib/shader-assembly/assemble-shaders.ts +55 -22
- package/src/lib/shader-assembly/platform-defines.ts +5 -6
- package/src/lib/shader-module/shader-module-dependencies.ts +111 -0
- package/src/lib/shader-module/shader-module.ts +134 -19
- package/src/lib/shader-module/shader-pass.ts +3 -2
- package/src/module-injectors.ts +2 -4
- package/src/modules/engine/geometry/geometry.ts +2 -3
- package/src/modules/engine/picking/picking.ts +12 -10
- package/src/modules/engine/project/project.ts +2 -3
- package/src/modules/engine/transform/transform.ts +1 -3
- package/src/modules/lighting/gouraud-material/gouraud-material.ts +4 -0
- package/src/modules/lighting/gouraud-material/gouraud-shaders-glsl.ts +2 -4
- package/src/modules/lighting/lights/lighting-uniforms-glsl.ts +1 -3
- package/src/modules/lighting/lights/lighting-uniforms-wgsl.ts +57 -0
- package/src/modules/lighting/lights/lighting.ts +9 -5
- package/src/modules/lighting/no-material/dirlight.ts +30 -19
- package/src/modules/lighting/pbr-material/pbr-fragment-glsl.ts +1 -2
- package/src/modules/lighting/pbr-material/pbr-material.ts +44 -38
- package/src/modules/lighting/pbr-material/pbr-uniforms-glsl.ts +1 -3
- package/src/modules/lighting/pbr-material/pbr-vertex-glsl.ts +1 -3
- package/src/modules/lighting/phong-material/phong-material.ts +6 -3
- package/src/modules/lighting/phong-material/phong-shaders-glsl.ts +2 -4
- package/src/modules/lighting/phong-material/phong-shaders-wgsl.ts +132 -0
- package/src/modules/math/fp32/fp32.ts +1 -2
- package/src/modules/math/fp64/fp64-utils.ts +3 -3
- package/src/modules/math/random/random.ts +1 -2
- package/src/modules/module-injectors.ts +2 -4
- package/src/modules/postprocessing/image-adjust-filters/brightnesscontrast.ts +6 -2
- package/src/modules/postprocessing/image-adjust-filters/denoise.ts +7 -3
- package/src/modules/postprocessing/image-adjust-filters/huesaturation.ts +9 -4
- package/src/modules/postprocessing/image-adjust-filters/noise.ts +6 -2
- package/src/modules/postprocessing/image-adjust-filters/sepia.ts +6 -2
- package/src/modules/postprocessing/image-adjust-filters/vibrance.ts +5 -2
- package/src/modules/postprocessing/image-adjust-filters/vignette.ts +11 -4
- package/src/modules/postprocessing/image-blur-filters/tiltshift.ts +6 -2
- package/src/modules/postprocessing/image-blur-filters/triangleblur.ts +6 -2
- package/src/modules/postprocessing/image-blur-filters/zoomblur.ts +5 -0
- package/src/modules/postprocessing/image-fun-filters/colorhalftone.ts +6 -2
- package/src/modules/postprocessing/image-fun-filters/dotscreen.ts +6 -2
- package/src/modules/postprocessing/image-fun-filters/edgework.ts +10 -4
- package/src/modules/postprocessing/image-fun-filters/hexagonalpixelate.ts +6 -2
- package/src/modules/postprocessing/image-fun-filters/ink.ts +8 -3
- package/src/modules/postprocessing/image-fun-filters/magnify.ts +3 -2
- package/src/modules/postprocessing/image-warp-filters/bulgepinch.ts +6 -2
- package/src/modules/postprocessing/image-warp-filters/swirl.ts +8 -2
- package/src/modules/postprocessing/image-warp-filters/warp.ts +3 -2
- package/src/modules-webgl1/geometry/geometry.ts +2 -3
- package/src/modules-webgl1/lighting/dirlight/dirlight.ts +3 -4
- package/src/modules-webgl1/lighting/lights/lights-glsl.ts +1 -3
- package/src/modules-webgl1/lighting/pbr/pbr-fragment-glsl.ts +1 -2
- package/src/modules-webgl1/lighting/pbr/pbr-vertex-glsl.ts +1 -3
- package/src/modules-webgl1/lighting/phong-lighting/phong-lighting-glsl.ts +1 -3
- package/src/modules-webgl1/math/fp64/fp64-arithmetic-glsl.ts +1 -3
- package/src/modules-webgl1/math/fp64/fp64-functions-glsl.ts +1 -3
- package/src/modules-webgl1/project/project.ts +1 -2
- package/dist/lib/glsl-utils/highlight.d.ts +0 -6
- package/dist/lib/glsl-utils/highlight.d.ts.map +0 -1
- package/dist/lib/glsl-utils/highlight.js +0 -9
- package/dist/lib/shader-assembly/resolve-modules.d.ts +0 -40
- package/dist/lib/shader-assembly/resolve-modules.d.ts.map +0 -1
- package/dist/lib/shader-module/normalize-shader-module.d.ts +0 -3
- package/dist/lib/shader-module/normalize-shader-module.d.ts.map +0 -1
- package/dist/lib/shader-module/normalize-shader-module.js +0 -14
- package/dist/lib/shader-module/shader-module-instance.d.ts +0 -28
- package/dist/lib/shader-module/shader-module-instance.d.ts.map +0 -1
- package/dist/lib/shader-module/shader-module-instance.js +0 -126
- package/src/lib/glsl-utils/highlight.ts +0 -11
- package/src/lib/shader-assembly/resolve-modules.ts +0 -81
- package/src/lib/shader-module/normalize-shader-module.ts +0 -17
- package/src/lib/shader-module/shader-module-instance.ts +0 -167
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// SPDX-License-Identifier: MIT
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const vec2 E_FP64 = vec2(2.7182817459106445e+00, 8.254840366817007e-08);
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const vec2 LOG2_FP64 = vec2(0.6931471824645996e+00, -1.9046542121259336e-09);
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const vec2 PI_FP64 = vec2(3.1415927410125732, -8.742278012618954e-8);
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const vec2 PI_16_2_FP64 = vec2(0.39269909262657166, -1.0927847515773692e-8);
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const vec2 PI_16_3_FP64 = vec2(0.5890486240386963, -1.4906100798128818e-9);
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const vec2 SIN_TABLE_0_FP64 = vec2(0.19509032368659973, -1.6704714833615242e-9);
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const vec2 SIN_TABLE_1_FP64 = vec2(0.3826834261417389, 6.22335089017767e-9);
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const vec2 SIN_TABLE_2_FP64 = vec2(0.5555702447891235, -1.1769521357507529e-8);
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const vec2 COS_TABLE_0_FP64 = vec2(0.9807852506637573, 2.9739473106360492e-8);
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const vec2 COS_TABLE_1_FP64 = vec2(0.9238795042037964, 2.8307490351764386e-8);
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const vec2 COS_TABLE_2_FP64 = vec2(0.8314695954322815, 1.6870263741530778e-8);
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const vec2 INVERSE_FACTORIAL_6_FP64 = vec2(1.3888889225199819e-03, -3.3631094437103215e-11); // 1/6!
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30
|
+
const vec2 INVERSE_FACTORIAL_7_FP64 = vec2(1.9841270113829523e-04, -2.725596874933456e-12); // 1/7!
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31
|
+
const vec2 INVERSE_FACTORIAL_8_FP64 = vec2(2.4801587642286904e-05, -3.406996025904184e-13); // 1/8!
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32
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+
const vec2 INVERSE_FACTORIAL_9_FP64 = vec2(2.75573188446287533e-06, 3.7935713937038186e-14); // 1/9!
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33
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+
const vec2 INVERSE_FACTORIAL_10_FP64 = vec2(2.755731998149713e-07, -7.575112367869873e-15); // 1/10!
|
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34
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+
|
|
32
35
|
float nint(float d) {
|
|
33
|
-
if (d == floor(d)) return d;
|
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34
|
-
return floor(d + 0.5);
|
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36
|
+
if (d == floor(d)) return d;
|
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37
|
+
return floor(d + 0.5);
|
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35
38
|
}
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39
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+
|
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36
40
|
vec2 nint_fp64(vec2 a) {
|
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37
|
-
float hi = nint(a.x);
|
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38
|
-
float lo;
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39
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-
vec2 tmp;
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40
|
-
if (hi == a.x) {
|
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41
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-
lo = nint(a.y);
|
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42
|
-
tmp = quickTwoSum(hi, lo);
|
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43
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-
} else {
|
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44
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-
lo = 0.0;
|
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45
|
-
if (abs(hi - a.x) == 0.5 && a.y < 0.0) {
|
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46
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-
hi -= 1.0;
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47
|
-
}
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|
48
|
-
tmp = vec2(hi, lo);
|
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49
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-
}
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50
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-
return tmp;
|
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51
|
-
}
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41
|
+
float hi = nint(a.x);
|
|
42
|
+
float lo;
|
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43
|
+
vec2 tmp;
|
|
44
|
+
if (hi == a.x) {
|
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45
|
+
lo = nint(a.y);
|
|
46
|
+
tmp = quickTwoSum(hi, lo);
|
|
47
|
+
} else {
|
|
48
|
+
lo = 0.0;
|
|
49
|
+
if (abs(hi - a.x) == 0.5 && a.y < 0.0) {
|
|
50
|
+
hi -= 1.0;
|
|
51
|
+
}
|
|
52
|
+
tmp = vec2(hi, lo);
|
|
53
|
+
}
|
|
54
|
+
return tmp;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
/* k_power controls how much range reduction we would like to have
|
|
58
|
+
Range reduction uses the following method:
|
|
59
|
+
assume a = k_power * r + m * log(2), k and m being integers.
|
|
60
|
+
Set k_power = 4 (we can choose other k to trade accuracy with performance.
|
|
61
|
+
we only need to calculate exp(r) and using exp(a) = 2^m * exp(r)^k_power;
|
|
62
|
+
*/
|
|
63
|
+
|
|
52
64
|
vec2 exp_fp64(vec2 a) {
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
const
|
|
56
|
-
|
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57
|
-
|
|
58
|
-
|
|
59
|
-
|
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60
|
-
|
|
61
|
-
|
|
62
|
-
|
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63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
s = sum_fp64(
|
|
71
|
-
p = mul_fp64(p, r);
|
|
72
|
-
t = mul_fp64(p,
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
65
|
+
// We need to make sure these two numbers match
|
|
66
|
+
// as bit-wise shift is not available in GLSL 1.0
|
|
67
|
+
const int k_power = 4;
|
|
68
|
+
const float k = 16.0;
|
|
69
|
+
|
|
70
|
+
const float inv_k = 1.0 / k;
|
|
71
|
+
|
|
72
|
+
if (a.x <= -88.0) return vec2(0.0, 0.0);
|
|
73
|
+
if (a.x >= 88.0) return vec2(1.0 / 0.0, 1.0 / 0.0);
|
|
74
|
+
if (a.x == 0.0 && a.y == 0.0) return vec2(1.0, 0.0);
|
|
75
|
+
if (a.x == 1.0 && a.y == 0.0) return E_FP64;
|
|
76
|
+
|
|
77
|
+
float m = floor(a.x / LOG2_FP64.x + 0.5);
|
|
78
|
+
vec2 r = sub_fp64(a, mul_fp64(LOG2_FP64, vec2(m, 0.0))) * inv_k;
|
|
79
|
+
vec2 s, t, p;
|
|
80
|
+
|
|
81
|
+
p = mul_fp64(r, r);
|
|
82
|
+
s = sum_fp64(r, p * 0.5);
|
|
83
|
+
p = mul_fp64(p, r);
|
|
84
|
+
t = mul_fp64(p, INVERSE_FACTORIAL_3_FP64);
|
|
85
|
+
|
|
86
|
+
s = sum_fp64(s, t);
|
|
87
|
+
p = mul_fp64(p, r);
|
|
88
|
+
t = mul_fp64(p, INVERSE_FACTORIAL_4_FP64);
|
|
89
|
+
|
|
90
|
+
s = sum_fp64(s, t);
|
|
91
|
+
p = mul_fp64(p, r);
|
|
92
|
+
t = mul_fp64(p, INVERSE_FACTORIAL_5_FP64);
|
|
93
|
+
|
|
94
|
+
// s = sum_fp64(s, t);
|
|
95
|
+
// p = mul_fp64(p, r);
|
|
96
|
+
// t = mul_fp64(p, INVERSE_FACTORIAL_6_FP64);
|
|
97
|
+
|
|
98
|
+
// s = sum_fp64(s, t);
|
|
99
|
+
// p = mul_fp64(p, r);
|
|
100
|
+
// t = mul_fp64(p, INVERSE_FACTORIAL_7_FP64);
|
|
101
|
+
|
|
102
|
+
s = sum_fp64(s, t);
|
|
103
|
+
|
|
104
|
+
|
|
105
|
+
// At this point, s = exp(r) - 1; but after following 4 recursions, we will get exp(r) ^ 512 - 1.
|
|
106
|
+
for (int i = 0; i < k_power; i++) {
|
|
107
|
+
s = sum_fp64(s * 2.0, mul_fp64(s, s));
|
|
108
|
+
}
|
|
109
|
+
|
|
77
110
|
#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
|
|
78
|
-
s = sum_fp64(s, vec2(ONE, 0.0));
|
|
111
|
+
s = sum_fp64(s, vec2(ONE, 0.0));
|
|
79
112
|
#else
|
|
80
|
-
s = sum_fp64(s, vec2(1.0, 0.0));
|
|
113
|
+
s = sum_fp64(s, vec2(1.0, 0.0));
|
|
81
114
|
#endif
|
|
82
|
-
|
|
115
|
+
|
|
116
|
+
return s * pow(2.0, m);
|
|
117
|
+
// return r;
|
|
83
118
|
}
|
|
119
|
+
|
|
84
120
|
vec2 log_fp64(vec2 a)
|
|
85
121
|
{
|
|
86
|
-
if (a.x == 1.0 && a.y == 0.0) return vec2(0.0, 0.0);
|
|
87
|
-
if (a.x <= 0.0) return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
88
|
-
vec2 x = vec2(log(a.x), 0.0);
|
|
89
|
-
vec2 s;
|
|
122
|
+
if (a.x == 1.0 && a.y == 0.0) return vec2(0.0, 0.0);
|
|
123
|
+
if (a.x <= 0.0) return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
124
|
+
vec2 x = vec2(log(a.x), 0.0);
|
|
125
|
+
vec2 s;
|
|
90
126
|
#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
|
|
91
|
-
s = vec2(ONE, 0.0);
|
|
127
|
+
s = vec2(ONE, 0.0);
|
|
92
128
|
#else
|
|
93
|
-
s = vec2(1.0, 0.0);
|
|
129
|
+
s = vec2(1.0, 0.0);
|
|
94
130
|
#endif
|
|
95
|
-
|
|
96
|
-
|
|
131
|
+
|
|
132
|
+
x = sub_fp64(sum_fp64(x, mul_fp64(a, exp_fp64(-x))), s);
|
|
133
|
+
return x;
|
|
97
134
|
}
|
|
135
|
+
|
|
98
136
|
vec2 sin_taylor_fp64(vec2 a) {
|
|
99
|
-
vec2 r, s, t, x;
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
r = mul_fp64(r, x);
|
|
110
|
-
t = mul_fp64(r,
|
|
111
|
-
s = sum_fp64(s, t);
|
|
112
|
-
|
|
113
|
-
|
|
137
|
+
vec2 r, s, t, x;
|
|
138
|
+
|
|
139
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
140
|
+
return vec2(0.0, 0.0);
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
x = -mul_fp64(a, a);
|
|
144
|
+
s = a;
|
|
145
|
+
r = a;
|
|
146
|
+
|
|
147
|
+
r = mul_fp64(r, x);
|
|
148
|
+
t = mul_fp64(r, INVERSE_FACTORIAL_3_FP64);
|
|
149
|
+
s = sum_fp64(s, t);
|
|
150
|
+
|
|
151
|
+
r = mul_fp64(r, x);
|
|
152
|
+
t = mul_fp64(r, INVERSE_FACTORIAL_5_FP64);
|
|
153
|
+
s = sum_fp64(s, t);
|
|
154
|
+
|
|
155
|
+
/* keep the following commented code in case we need them
|
|
156
|
+
for extra accuracy from the Taylor expansion*/
|
|
157
|
+
|
|
158
|
+
// r = mul_fp64(r, x);
|
|
159
|
+
// t = mul_fp64(r, INVERSE_FACTORIAL_7_FP64);
|
|
160
|
+
// s = sum_fp64(s, t);
|
|
161
|
+
|
|
162
|
+
// r = mul_fp64(r, x);
|
|
163
|
+
// t = mul_fp64(r, INVERSE_FACTORIAL_9_FP64);
|
|
164
|
+
// s = sum_fp64(s, t);
|
|
165
|
+
|
|
166
|
+
return s;
|
|
167
|
+
}
|
|
168
|
+
|
|
114
169
|
vec2 cos_taylor_fp64(vec2 a) {
|
|
115
|
-
vec2 r, s, t, x;
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
r =
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
r = mul_fp64(r, x);
|
|
126
|
-
t = mul_fp64(r,
|
|
127
|
-
s = sum_fp64(s, t);
|
|
128
|
-
|
|
129
|
-
|
|
170
|
+
vec2 r, s, t, x;
|
|
171
|
+
|
|
172
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
173
|
+
return vec2(1.0, 0.0);
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
x = -mul_fp64(a, a);
|
|
177
|
+
r = x;
|
|
178
|
+
s = sum_fp64(vec2(1.0, 0.0), r * 0.5);
|
|
179
|
+
|
|
180
|
+
r = mul_fp64(r, x);
|
|
181
|
+
t = mul_fp64(r, INVERSE_FACTORIAL_4_FP64);
|
|
182
|
+
s = sum_fp64(s, t);
|
|
183
|
+
|
|
184
|
+
r = mul_fp64(r, x);
|
|
185
|
+
t = mul_fp64(r, INVERSE_FACTORIAL_6_FP64);
|
|
186
|
+
s = sum_fp64(s, t);
|
|
187
|
+
|
|
188
|
+
/* keep the following commented code in case we need them
|
|
189
|
+
for extra accuracy from the Taylor expansion*/
|
|
190
|
+
|
|
191
|
+
// r = mul_fp64(r, x);
|
|
192
|
+
// t = mul_fp64(r, INVERSE_FACTORIAL_8_FP64);
|
|
193
|
+
// s = sum_fp64(s, t);
|
|
194
|
+
|
|
195
|
+
// r = mul_fp64(r, x);
|
|
196
|
+
// t = mul_fp64(r, INVERSE_FACTORIAL_10_FP64);
|
|
197
|
+
// s = sum_fp64(s, t);
|
|
198
|
+
|
|
199
|
+
return s;
|
|
200
|
+
}
|
|
201
|
+
|
|
130
202
|
void sincos_taylor_fp64(vec2 a, out vec2 sin_t, out vec2 cos_t) {
|
|
131
|
-
if (a.x == 0.0 && a.y == 0.0) {
|
|
132
|
-
sin_t = vec2(0.0, 0.0);
|
|
133
|
-
cos_t = vec2(1.0, 0.0);
|
|
134
|
-
}
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
203
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
204
|
+
sin_t = vec2(0.0, 0.0);
|
|
205
|
+
cos_t = vec2(1.0, 0.0);
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
sin_t = sin_taylor_fp64(a);
|
|
209
|
+
cos_t = sqrt_fp64(sub_fp64(vec2(1.0, 0.0), mul_fp64(sin_t, sin_t)));
|
|
210
|
+
}
|
|
211
|
+
|
|
138
212
|
vec2 sin_fp64(vec2 a) {
|
|
139
|
-
if (a.x == 0.0 && a.y == 0.0) {
|
|
140
|
-
return vec2(0.0, 0.0);
|
|
141
|
-
}
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
vec2
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
}
|
|
164
|
-
|
|
165
|
-
if (
|
|
166
|
-
return
|
|
167
|
-
} else {
|
|
168
|
-
|
|
169
|
-
}
|
|
170
|
-
|
|
171
|
-
|
|
213
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
214
|
+
return vec2(0.0, 0.0);
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
// 2pi range reduction
|
|
218
|
+
vec2 z = nint_fp64(div_fp64(a, TWO_PI_FP64));
|
|
219
|
+
vec2 r = sub_fp64(a, mul_fp64(TWO_PI_FP64, z));
|
|
220
|
+
|
|
221
|
+
vec2 t;
|
|
222
|
+
float q = floor(r.x / PI_2_FP64.x + 0.5);
|
|
223
|
+
int j = int(q);
|
|
224
|
+
|
|
225
|
+
if (j < -2 || j > 2) {
|
|
226
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
t = sub_fp64(r, mul_fp64(PI_2_FP64, vec2(q, 0.0)));
|
|
230
|
+
|
|
231
|
+
q = floor(t.x / PI_16_FP64.x + 0.5);
|
|
232
|
+
int k = int(q);
|
|
233
|
+
|
|
234
|
+
if (k == 0) {
|
|
235
|
+
if (j == 0) {
|
|
236
|
+
return sin_taylor_fp64(t);
|
|
237
|
+
} else if (j == 1) {
|
|
238
|
+
return cos_taylor_fp64(t);
|
|
239
|
+
} else if (j == -1) {
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return -cos_taylor_fp64(t);
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} else {
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return -sin_taylor_fp64(t);
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}
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}
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+
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int abs_k = int(abs(float(k)));
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if (abs_k > 4) {
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return vec2(0.0 / 0.0, 0.0 / 0.0);
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} else {
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t = sub_fp64(t, mul_fp64(PI_16_FP64, vec2(q, 0.0)));
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}
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+
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vec2 u = vec2(0.0, 0.0);
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vec2 v = vec2(0.0, 0.0);
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+
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#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
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if (abs(float(abs_k) - 1.0) < 0.5) {
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u = COS_TABLE_0_FP64;
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v = SIN_TABLE_0_FP64;
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} else if (abs(float(abs_k) - 2.0) < 0.5) {
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u = COS_TABLE_1_FP64;
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v = SIN_TABLE_1_FP64;
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} else if (abs(float(abs_k) - 3.0) < 0.5) {
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u = COS_TABLE_2_FP64;
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v = SIN_TABLE_2_FP64;
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} else if (abs(float(abs_k) - 4.0) < 0.5) {
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u = COS_TABLE_3_FP64;
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v = SIN_TABLE_3_FP64;
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}
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if (abs(float(abs_k) - 1.0) < 0.5) {
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u = COS_TABLE_0_FP64;
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v = SIN_TABLE_0_FP64;
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} else if (abs(float(abs_k) - 2.0) < 0.5) {
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u = COS_TABLE_1_FP64;
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v = SIN_TABLE_1_FP64;
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} else if (abs(float(abs_k) - 3.0) < 0.5) {
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u = COS_TABLE_2_FP64;
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v = SIN_TABLE_2_FP64;
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} else if (abs(float(abs_k) - 4.0) < 0.5) {
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u = COS_TABLE_3_FP64;
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v = SIN_TABLE_3_FP64;
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+
}
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271
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#else
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if (abs_k == 1) {
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u = COS_TABLE_0_FP64;
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v = SIN_TABLE_0_FP64;
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} else if (abs_k == 2) {
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u = COS_TABLE_1_FP64;
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|
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v = SIN_TABLE_1_FP64;
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} else if (abs_k == 3) {
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u = COS_TABLE_2_FP64;
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v = SIN_TABLE_2_FP64;
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} else if (abs_k == 4) {
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u = COS_TABLE_3_FP64;
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|
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v = SIN_TABLE_3_FP64;
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}
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272
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+
if (abs_k == 1) {
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+
u = COS_TABLE_0_FP64;
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+
v = SIN_TABLE_0_FP64;
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275
|
+
} else if (abs_k == 2) {
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276
|
+
u = COS_TABLE_1_FP64;
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+
v = SIN_TABLE_1_FP64;
|
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278
|
+
} else if (abs_k == 3) {
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279
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+
u = COS_TABLE_2_FP64;
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280
|
+
v = SIN_TABLE_2_FP64;
|
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281
|
+
} else if (abs_k == 4) {
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282
|
+
u = COS_TABLE_3_FP64;
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283
|
+
v = SIN_TABLE_3_FP64;
|
|
284
|
+
}
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200
285
|
#endif
|
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201
|
-
|
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202
|
-
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203
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-
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204
|
-
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205
|
-
|
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206
|
-
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207
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-
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208
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-
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209
|
-
|
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210
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-
|
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211
|
-
|
|
212
|
-
result = sub_fp64(mul_fp64(u,
|
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213
|
-
}
|
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214
|
-
|
|
215
|
-
|
|
216
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-
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217
|
-
|
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218
|
-
result =
|
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219
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}
|
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220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
result = -sum_fp64(mul_fp64(
|
|
225
|
-
}
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
286
|
+
|
|
287
|
+
vec2 sin_t, cos_t;
|
|
288
|
+
sincos_taylor_fp64(t, sin_t, cos_t);
|
|
289
|
+
|
|
290
|
+
|
|
291
|
+
|
|
292
|
+
vec2 result = vec2(0.0, 0.0);
|
|
293
|
+
if (j == 0) {
|
|
294
|
+
if (k > 0) {
|
|
295
|
+
result = sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
296
|
+
} else {
|
|
297
|
+
result = sub_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
298
|
+
}
|
|
299
|
+
} else if (j == 1) {
|
|
300
|
+
if (k > 0) {
|
|
301
|
+
result = sub_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
302
|
+
} else {
|
|
303
|
+
result = sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
304
|
+
}
|
|
305
|
+
} else if (j == -1) {
|
|
306
|
+
if (k > 0) {
|
|
307
|
+
result = sub_fp64(mul_fp64(v, sin_t), mul_fp64(u, cos_t));
|
|
308
|
+
} else {
|
|
309
|
+
result = -sum_fp64(mul_fp64(v, sin_t), mul_fp64(u, cos_t));
|
|
310
|
+
}
|
|
311
|
+
} else {
|
|
312
|
+
if (k > 0) {
|
|
313
|
+
result = -sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
314
|
+
} else {
|
|
315
|
+
result = sub_fp64(mul_fp64(v, cos_t), mul_fp64(u, sin_t));
|
|
316
|
+
}
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
return result;
|
|
320
|
+
}
|
|
321
|
+
|
|
231
322
|
vec2 cos_fp64(vec2 a) {
|
|
232
|
-
if (a.x == 0.0 && a.y == 0.0) {
|
|
233
|
-
return vec2(1.0, 0.0);
|
|
234
|
-
}
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
vec2
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
}
|
|
257
|
-
|
|
258
|
-
if (
|
|
259
|
-
return
|
|
260
|
-
} else {
|
|
261
|
-
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
|
|
323
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
324
|
+
return vec2(1.0, 0.0);
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
// 2pi range reduction
|
|
328
|
+
vec2 z = nint_fp64(div_fp64(a, TWO_PI_FP64));
|
|
329
|
+
vec2 r = sub_fp64(a, mul_fp64(TWO_PI_FP64, z));
|
|
330
|
+
|
|
331
|
+
vec2 t;
|
|
332
|
+
float q = floor(r.x / PI_2_FP64.x + 0.5);
|
|
333
|
+
int j = int(q);
|
|
334
|
+
|
|
335
|
+
if (j < -2 || j > 2) {
|
|
336
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
t = sub_fp64(r, mul_fp64(PI_2_FP64, vec2(q, 0.0)));
|
|
340
|
+
|
|
341
|
+
q = floor(t.x / PI_16_FP64.x + 0.5);
|
|
342
|
+
int k = int(q);
|
|
343
|
+
|
|
344
|
+
if (k == 0) {
|
|
345
|
+
if (j == 0) {
|
|
346
|
+
return cos_taylor_fp64(t);
|
|
347
|
+
} else if (j == 1) {
|
|
348
|
+
return -sin_taylor_fp64(t);
|
|
349
|
+
} else if (j == -1) {
|
|
350
|
+
return sin_taylor_fp64(t);
|
|
351
|
+
} else {
|
|
352
|
+
return -cos_taylor_fp64(t);
|
|
353
|
+
}
|
|
354
|
+
}
|
|
355
|
+
|
|
356
|
+
int abs_k = int(abs(float(k)));
|
|
357
|
+
|
|
358
|
+
if (abs_k > 4) {
|
|
359
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
360
|
+
} else {
|
|
361
|
+
t = sub_fp64(t, mul_fp64(PI_16_FP64, vec2(q, 0.0)));
|
|
362
|
+
}
|
|
363
|
+
|
|
364
|
+
vec2 u = vec2(0.0, 0.0);
|
|
365
|
+
vec2 v = vec2(0.0, 0.0);
|
|
366
|
+
|
|
265
367
|
#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
|
|
266
|
-
if (abs(float(abs_k) - 1.0) < 0.5) {
|
|
267
|
-
u = COS_TABLE_0_FP64;
|
|
268
|
-
v = SIN_TABLE_0_FP64;
|
|
269
|
-
} else if (abs(float(abs_k) - 2.0) < 0.5) {
|
|
270
|
-
u = COS_TABLE_1_FP64;
|
|
271
|
-
v = SIN_TABLE_1_FP64;
|
|
272
|
-
} else if (abs(float(abs_k) - 3.0) < 0.5) {
|
|
273
|
-
u = COS_TABLE_2_FP64;
|
|
274
|
-
v = SIN_TABLE_2_FP64;
|
|
275
|
-
} else if (abs(float(abs_k) - 4.0) < 0.5) {
|
|
276
|
-
u = COS_TABLE_3_FP64;
|
|
277
|
-
v = SIN_TABLE_3_FP64;
|
|
278
|
-
}
|
|
368
|
+
if (abs(float(abs_k) - 1.0) < 0.5) {
|
|
369
|
+
u = COS_TABLE_0_FP64;
|
|
370
|
+
v = SIN_TABLE_0_FP64;
|
|
371
|
+
} else if (abs(float(abs_k) - 2.0) < 0.5) {
|
|
372
|
+
u = COS_TABLE_1_FP64;
|
|
373
|
+
v = SIN_TABLE_1_FP64;
|
|
374
|
+
} else if (abs(float(abs_k) - 3.0) < 0.5) {
|
|
375
|
+
u = COS_TABLE_2_FP64;
|
|
376
|
+
v = SIN_TABLE_2_FP64;
|
|
377
|
+
} else if (abs(float(abs_k) - 4.0) < 0.5) {
|
|
378
|
+
u = COS_TABLE_3_FP64;
|
|
379
|
+
v = SIN_TABLE_3_FP64;
|
|
380
|
+
}
|
|
279
381
|
#else
|
|
280
|
-
if (abs_k == 1) {
|
|
281
|
-
u = COS_TABLE_0_FP64;
|
|
282
|
-
v = SIN_TABLE_0_FP64;
|
|
283
|
-
} else if (abs_k == 2) {
|
|
284
|
-
u = COS_TABLE_1_FP64;
|
|
285
|
-
v = SIN_TABLE_1_FP64;
|
|
286
|
-
} else if (abs_k == 3) {
|
|
287
|
-
u = COS_TABLE_2_FP64;
|
|
288
|
-
v = SIN_TABLE_2_FP64;
|
|
289
|
-
} else if (abs_k == 4) {
|
|
290
|
-
u = COS_TABLE_3_FP64;
|
|
291
|
-
v = SIN_TABLE_3_FP64;
|
|
292
|
-
}
|
|
382
|
+
if (abs_k == 1) {
|
|
383
|
+
u = COS_TABLE_0_FP64;
|
|
384
|
+
v = SIN_TABLE_0_FP64;
|
|
385
|
+
} else if (abs_k == 2) {
|
|
386
|
+
u = COS_TABLE_1_FP64;
|
|
387
|
+
v = SIN_TABLE_1_FP64;
|
|
388
|
+
} else if (abs_k == 3) {
|
|
389
|
+
u = COS_TABLE_2_FP64;
|
|
390
|
+
v = SIN_TABLE_2_FP64;
|
|
391
|
+
} else if (abs_k == 4) {
|
|
392
|
+
u = COS_TABLE_3_FP64;
|
|
393
|
+
v = SIN_TABLE_3_FP64;
|
|
394
|
+
}
|
|
293
395
|
#endif
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
|
|
300
|
-
|
|
301
|
-
result =
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
|
|
307
|
-
result =
|
|
308
|
-
}
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
|
|
313
|
-
result =
|
|
314
|
-
}
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
|
|
318
|
-
|
|
319
|
-
result =
|
|
320
|
-
}
|
|
321
|
-
|
|
322
|
-
|
|
323
|
-
}
|
|
396
|
+
|
|
397
|
+
vec2 sin_t, cos_t;
|
|
398
|
+
sincos_taylor_fp64(t, sin_t, cos_t);
|
|
399
|
+
|
|
400
|
+
vec2 result = vec2(0.0, 0.0);
|
|
401
|
+
if (j == 0) {
|
|
402
|
+
if (k > 0) {
|
|
403
|
+
result = sub_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
404
|
+
} else {
|
|
405
|
+
result = sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
406
|
+
}
|
|
407
|
+
} else if (j == 1) {
|
|
408
|
+
if (k > 0) {
|
|
409
|
+
result = -sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
410
|
+
} else {
|
|
411
|
+
result = sub_fp64(mul_fp64(v, cos_t), mul_fp64(u, sin_t));
|
|
412
|
+
}
|
|
413
|
+
} else if (j == -1) {
|
|
414
|
+
if (k > 0) {
|
|
415
|
+
result = sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
416
|
+
} else {
|
|
417
|
+
result = sub_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
418
|
+
}
|
|
419
|
+
} else {
|
|
420
|
+
if (k > 0) {
|
|
421
|
+
result = sub_fp64(mul_fp64(v, sin_t), mul_fp64(u, cos_t));
|
|
422
|
+
} else {
|
|
423
|
+
result = -sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
424
|
+
}
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
return result;
|
|
428
|
+
}
|
|
429
|
+
|
|
324
430
|
vec2 tan_fp64(vec2 a) {
|
|
325
|
-
vec2 sin_a;
|
|
326
|
-
vec2 cos_a;
|
|
327
|
-
|
|
328
|
-
|
|
329
|
-
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
t = sub_fp64(
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
} else {
|
|
431
|
+
vec2 sin_a;
|
|
432
|
+
vec2 cos_a;
|
|
433
|
+
|
|
434
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
435
|
+
return vec2(0.0, 0.0);
|
|
436
|
+
}
|
|
437
|
+
|
|
438
|
+
// 2pi range reduction
|
|
439
|
+
vec2 z = nint_fp64(div_fp64(a, TWO_PI_FP64));
|
|
440
|
+
vec2 r = sub_fp64(a, mul_fp64(TWO_PI_FP64, z));
|
|
441
|
+
|
|
442
|
+
vec2 t;
|
|
443
|
+
float q = floor(r.x / PI_2_FP64.x + 0.5);
|
|
444
|
+
int j = int(q);
|
|
445
|
+
|
|
446
|
+
|
|
447
|
+
if (j < -2 || j > 2) {
|
|
448
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
449
|
+
}
|
|
450
|
+
|
|
451
|
+
t = sub_fp64(r, mul_fp64(PI_2_FP64, vec2(q, 0.0)));
|
|
452
|
+
|
|
453
|
+
q = floor(t.x / PI_16_FP64.x + 0.5);
|
|
454
|
+
int k = int(q);
|
|
455
|
+
int abs_k = int(abs(float(k)));
|
|
456
|
+
|
|
457
|
+
// We just can't get PI/16 * 3.0 very accurately.
|
|
458
|
+
// so let's just store it
|
|
459
|
+
if (abs_k > 4) {
|
|
460
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
461
|
+
} else {
|
|
462
|
+
t = sub_fp64(t, mul_fp64(PI_16_FP64, vec2(q, 0.0)));
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
|
|
466
|
+
vec2 u = vec2(0.0, 0.0);
|
|
467
|
+
vec2 v = vec2(0.0, 0.0);
|
|
468
|
+
|
|
469
|
+
vec2 sin_t, cos_t;
|
|
470
|
+
vec2 s, c;
|
|
471
|
+
sincos_taylor_fp64(t, sin_t, cos_t);
|
|
472
|
+
|
|
473
|
+
if (k == 0) {
|
|
474
|
+
s = sin_t;
|
|
475
|
+
c = cos_t;
|
|
476
|
+
} else {
|
|
356
477
|
#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
|
|
357
|
-
if (abs(float(abs_k) - 1.0) < 0.5) {
|
|
358
|
-
u = COS_TABLE_0_FP64;
|
|
359
|
-
v = SIN_TABLE_0_FP64;
|
|
360
|
-
} else if (abs(float(abs_k) - 2.0) < 0.5) {
|
|
361
|
-
u = COS_TABLE_1_FP64;
|
|
362
|
-
v = SIN_TABLE_1_FP64;
|
|
363
|
-
} else if (abs(float(abs_k) - 3.0) < 0.5) {
|
|
364
|
-
u = COS_TABLE_2_FP64;
|
|
365
|
-
v = SIN_TABLE_2_FP64;
|
|
366
|
-
} else if (abs(float(abs_k) - 4.0) < 0.5) {
|
|
367
|
-
u = COS_TABLE_3_FP64;
|
|
368
|
-
v = SIN_TABLE_3_FP64;
|
|
369
|
-
}
|
|
478
|
+
if (abs(float(abs_k) - 1.0) < 0.5) {
|
|
479
|
+
u = COS_TABLE_0_FP64;
|
|
480
|
+
v = SIN_TABLE_0_FP64;
|
|
481
|
+
} else if (abs(float(abs_k) - 2.0) < 0.5) {
|
|
482
|
+
u = COS_TABLE_1_FP64;
|
|
483
|
+
v = SIN_TABLE_1_FP64;
|
|
484
|
+
} else if (abs(float(abs_k) - 3.0) < 0.5) {
|
|
485
|
+
u = COS_TABLE_2_FP64;
|
|
486
|
+
v = SIN_TABLE_2_FP64;
|
|
487
|
+
} else if (abs(float(abs_k) - 4.0) < 0.5) {
|
|
488
|
+
u = COS_TABLE_3_FP64;
|
|
489
|
+
v = SIN_TABLE_3_FP64;
|
|
490
|
+
}
|
|
370
491
|
#else
|
|
371
|
-
if (abs_k == 1) {
|
|
372
|
-
u = COS_TABLE_0_FP64;
|
|
373
|
-
v = SIN_TABLE_0_FP64;
|
|
374
|
-
} else if (abs_k == 2) {
|
|
375
|
-
u = COS_TABLE_1_FP64;
|
|
376
|
-
v = SIN_TABLE_1_FP64;
|
|
377
|
-
} else if (abs_k == 3) {
|
|
378
|
-
u = COS_TABLE_2_FP64;
|
|
379
|
-
v = SIN_TABLE_2_FP64;
|
|
380
|
-
} else if (abs_k == 4) {
|
|
381
|
-
u = COS_TABLE_3_FP64;
|
|
382
|
-
v = SIN_TABLE_3_FP64;
|
|
383
|
-
}
|
|
492
|
+
if (abs_k == 1) {
|
|
493
|
+
u = COS_TABLE_0_FP64;
|
|
494
|
+
v = SIN_TABLE_0_FP64;
|
|
495
|
+
} else if (abs_k == 2) {
|
|
496
|
+
u = COS_TABLE_1_FP64;
|
|
497
|
+
v = SIN_TABLE_1_FP64;
|
|
498
|
+
} else if (abs_k == 3) {
|
|
499
|
+
u = COS_TABLE_2_FP64;
|
|
500
|
+
v = SIN_TABLE_2_FP64;
|
|
501
|
+
} else if (abs_k == 4) {
|
|
502
|
+
u = COS_TABLE_3_FP64;
|
|
503
|
+
v = SIN_TABLE_3_FP64;
|
|
504
|
+
}
|
|
384
505
|
#endif
|
|
385
|
-
if (k > 0) {
|
|
386
|
-
s = sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
387
|
-
c = sub_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
388
|
-
} else {
|
|
389
|
-
s = sub_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
390
|
-
c = sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
391
|
-
}
|
|
392
|
-
}
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
|
|
396
|
-
|
|
397
|
-
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
506
|
+
if (k > 0) {
|
|
507
|
+
s = sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
508
|
+
c = sub_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
509
|
+
} else {
|
|
510
|
+
s = sub_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
511
|
+
c = sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
512
|
+
}
|
|
513
|
+
}
|
|
514
|
+
|
|
515
|
+
if (j == 0) {
|
|
516
|
+
sin_a = s;
|
|
517
|
+
cos_a = c;
|
|
518
|
+
} else if (j == 1) {
|
|
519
|
+
sin_a = c;
|
|
520
|
+
cos_a = -s;
|
|
521
|
+
} else if (j == -1) {
|
|
522
|
+
sin_a = -c;
|
|
523
|
+
cos_a = s;
|
|
524
|
+
} else {
|
|
525
|
+
sin_a = -s;
|
|
526
|
+
cos_a = -c;
|
|
527
|
+
}
|
|
528
|
+
return div_fp64(sin_a, cos_a);
|
|
529
|
+
}
|
|
530
|
+
|
|
408
531
|
vec2 radians_fp64(vec2 degree) {
|
|
409
|
-
return mul_fp64(degree, PI_180_FP64);
|
|
532
|
+
return mul_fp64(degree, PI_180_FP64);
|
|
410
533
|
}
|
|
534
|
+
|
|
411
535
|
vec2 mix_fp64(vec2 a, vec2 b, float x) {
|
|
412
|
-
vec2 range = sub_fp64(b, a);
|
|
413
|
-
return sum_fp64(a, mul_fp64(range, vec2(x, 0.0)));
|
|
536
|
+
vec2 range = sub_fp64(b, a);
|
|
537
|
+
return sum_fp64(a, mul_fp64(range, vec2(x, 0.0)));
|
|
414
538
|
}
|
|
539
|
+
|
|
540
|
+
// Vector functions
|
|
541
|
+
// vec2 functions
|
|
415
542
|
void vec2_sum_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {
|
|
416
|
-
out_val[0] = sum_fp64(a[0], b[0]);
|
|
417
|
-
out_val[1] = sum_fp64(a[1], b[1]);
|
|
543
|
+
out_val[0] = sum_fp64(a[0], b[0]);
|
|
544
|
+
out_val[1] = sum_fp64(a[1], b[1]);
|
|
418
545
|
}
|
|
546
|
+
|
|
419
547
|
void vec2_sub_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {
|
|
420
|
-
out_val[0] = sub_fp64(a[0], b[0]);
|
|
421
|
-
out_val[1] = sub_fp64(a[1], b[1]);
|
|
548
|
+
out_val[0] = sub_fp64(a[0], b[0]);
|
|
549
|
+
out_val[1] = sub_fp64(a[1], b[1]);
|
|
422
550
|
}
|
|
551
|
+
|
|
423
552
|
void vec2_mul_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {
|
|
424
|
-
out_val[0] = mul_fp64(a[0], b[0]);
|
|
425
|
-
out_val[1] = mul_fp64(a[1], b[1]);
|
|
553
|
+
out_val[0] = mul_fp64(a[0], b[0]);
|
|
554
|
+
out_val[1] = mul_fp64(a[1], b[1]);
|
|
426
555
|
}
|
|
556
|
+
|
|
427
557
|
void vec2_div_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {
|
|
428
|
-
out_val[0] = div_fp64(a[0], b[0]);
|
|
429
|
-
out_val[1] = div_fp64(a[1], b[1]);
|
|
558
|
+
out_val[0] = div_fp64(a[0], b[0]);
|
|
559
|
+
out_val[1] = div_fp64(a[1], b[1]);
|
|
430
560
|
}
|
|
561
|
+
|
|
431
562
|
void vec2_mix_fp64(vec2 x[2], vec2 y[2], float a, out vec2 out_val[2]) {
|
|
432
|
-
vec2 range[2];
|
|
433
|
-
vec2_sub_fp64(y, x, range);
|
|
434
|
-
vec2 portion[2];
|
|
435
|
-
portion[0] = range[0] * a;
|
|
436
|
-
portion[1] = range[1] * a;
|
|
437
|
-
vec2_sum_fp64(x, portion, out_val);
|
|
438
|
-
}
|
|
563
|
+
vec2 range[2];
|
|
564
|
+
vec2_sub_fp64(y, x, range);
|
|
565
|
+
vec2 portion[2];
|
|
566
|
+
portion[0] = range[0] * a;
|
|
567
|
+
portion[1] = range[1] * a;
|
|
568
|
+
vec2_sum_fp64(x, portion, out_val);
|
|
569
|
+
}
|
|
570
|
+
|
|
439
571
|
vec2 vec2_length_fp64(vec2 x[2]) {
|
|
440
|
-
return sqrt_fp64(sum_fp64(mul_fp64(x[0], x[0]), mul_fp64(x[1], x[1])));
|
|
572
|
+
return sqrt_fp64(sum_fp64(mul_fp64(x[0], x[0]), mul_fp64(x[1], x[1])));
|
|
441
573
|
}
|
|
574
|
+
|
|
442
575
|
void vec2_normalize_fp64(vec2 x[2], out vec2 out_val[2]) {
|
|
443
|
-
vec2 length = vec2_length_fp64(x);
|
|
444
|
-
vec2 length_vec2[2];
|
|
445
|
-
length_vec2[0] = length;
|
|
446
|
-
length_vec2[1] = length;
|
|
447
|
-
|
|
448
|
-
|
|
576
|
+
vec2 length = vec2_length_fp64(x);
|
|
577
|
+
vec2 length_vec2[2];
|
|
578
|
+
length_vec2[0] = length;
|
|
579
|
+
length_vec2[1] = length;
|
|
580
|
+
|
|
581
|
+
vec2_div_fp64(x, length_vec2, out_val);
|
|
582
|
+
}
|
|
583
|
+
|
|
449
584
|
vec2 vec2_distance_fp64(vec2 x[2], vec2 y[2]) {
|
|
450
|
-
vec2 diff[2];
|
|
451
|
-
vec2_sub_fp64(x, y, diff);
|
|
452
|
-
return vec2_length_fp64(diff);
|
|
585
|
+
vec2 diff[2];
|
|
586
|
+
vec2_sub_fp64(x, y, diff);
|
|
587
|
+
return vec2_length_fp64(diff);
|
|
453
588
|
}
|
|
589
|
+
|
|
454
590
|
vec2 vec2_dot_fp64(vec2 a[2], vec2 b[2]) {
|
|
455
|
-
vec2 v[2];
|
|
456
|
-
|
|
457
|
-
v[
|
|
458
|
-
|
|
459
|
-
|
|
591
|
+
vec2 v[2];
|
|
592
|
+
|
|
593
|
+
v[0] = mul_fp64(a[0], b[0]);
|
|
594
|
+
v[1] = mul_fp64(a[1], b[1]);
|
|
595
|
+
|
|
596
|
+
return sum_fp64(v[0], v[1]);
|
|
597
|
+
}
|
|
598
|
+
|
|
599
|
+
// vec3 functions
|
|
460
600
|
void vec3_sub_fp64(vec2 a[3], vec2 b[3], out vec2 out_val[3]) {
|
|
461
|
-
for (int i = 0; i < 3; i++) {
|
|
462
|
-
out_val[i] = sum_fp64(a[i], b[i]);
|
|
463
|
-
}
|
|
601
|
+
for (int i = 0; i < 3; i++) {
|
|
602
|
+
out_val[i] = sum_fp64(a[i], b[i]);
|
|
603
|
+
}
|
|
464
604
|
}
|
|
605
|
+
|
|
465
606
|
void vec3_sum_fp64(vec2 a[3], vec2 b[3], out vec2 out_val[3]) {
|
|
466
|
-
for (int i = 0; i < 3; i++) {
|
|
467
|
-
out_val[i] = sum_fp64(a[i], b[i]);
|
|
468
|
-
}
|
|
607
|
+
for (int i = 0; i < 3; i++) {
|
|
608
|
+
out_val[i] = sum_fp64(a[i], b[i]);
|
|
609
|
+
}
|
|
469
610
|
}
|
|
611
|
+
|
|
470
612
|
vec2 vec3_length_fp64(vec2 x[3]) {
|
|
471
|
-
return sqrt_fp64(sum_fp64(sum_fp64(mul_fp64(x[0], x[0]), mul_fp64(x[1], x[1])),
|
|
472
|
-
mul_fp64(x[2], x[2])));
|
|
613
|
+
return sqrt_fp64(sum_fp64(sum_fp64(mul_fp64(x[0], x[0]), mul_fp64(x[1], x[1])),
|
|
614
|
+
mul_fp64(x[2], x[2])));
|
|
473
615
|
}
|
|
616
|
+
|
|
474
617
|
vec2 vec3_distance_fp64(vec2 x[3], vec2 y[3]) {
|
|
475
|
-
vec2 diff[3];
|
|
476
|
-
vec3_sub_fp64(x, y, diff);
|
|
477
|
-
return vec3_length_fp64(diff);
|
|
618
|
+
vec2 diff[3];
|
|
619
|
+
vec3_sub_fp64(x, y, diff);
|
|
620
|
+
return vec3_length_fp64(diff);
|
|
478
621
|
}
|
|
622
|
+
|
|
623
|
+
// vec4 functions
|
|
479
624
|
void vec4_fp64(vec4 a, out vec2 out_val[4]) {
|
|
480
|
-
out_val[0].x = a[0];
|
|
481
|
-
out_val[0].y = 0.0;
|
|
482
|
-
|
|
483
|
-
out_val[1].
|
|
484
|
-
out_val[
|
|
485
|
-
|
|
486
|
-
out_val[
|
|
487
|
-
out_val[
|
|
488
|
-
|
|
625
|
+
out_val[0].x = a[0];
|
|
626
|
+
out_val[0].y = 0.0;
|
|
627
|
+
|
|
628
|
+
out_val[1].x = a[1];
|
|
629
|
+
out_val[1].y = 0.0;
|
|
630
|
+
|
|
631
|
+
out_val[2].x = a[2];
|
|
632
|
+
out_val[2].y = 0.0;
|
|
633
|
+
|
|
634
|
+
out_val[3].x = a[3];
|
|
635
|
+
out_val[3].y = 0.0;
|
|
636
|
+
}
|
|
637
|
+
|
|
489
638
|
void vec4_scalar_mul_fp64(vec2 a[4], vec2 b, out vec2 out_val[4]) {
|
|
490
|
-
out_val[0] = mul_fp64(a[0], b);
|
|
491
|
-
out_val[1] = mul_fp64(a[1], b);
|
|
492
|
-
out_val[2] = mul_fp64(a[2], b);
|
|
493
|
-
out_val[3] = mul_fp64(a[3], b);
|
|
639
|
+
out_val[0] = mul_fp64(a[0], b);
|
|
640
|
+
out_val[1] = mul_fp64(a[1], b);
|
|
641
|
+
out_val[2] = mul_fp64(a[2], b);
|
|
642
|
+
out_val[3] = mul_fp64(a[3], b);
|
|
494
643
|
}
|
|
644
|
+
|
|
495
645
|
void vec4_sum_fp64(vec2 a[4], vec2 b[4], out vec2 out_val[4]) {
|
|
496
|
-
for (int i = 0; i < 4; i++) {
|
|
497
|
-
out_val[i] = sum_fp64(a[i], b[i]);
|
|
498
|
-
}
|
|
646
|
+
for (int i = 0; i < 4; i++) {
|
|
647
|
+
out_val[i] = sum_fp64(a[i], b[i]);
|
|
648
|
+
}
|
|
499
649
|
}
|
|
650
|
+
|
|
500
651
|
void vec4_dot_fp64(vec2 a[4], vec2 b[4], out vec2 out_val) {
|
|
501
|
-
vec2 v[4];
|
|
502
|
-
|
|
503
|
-
v[
|
|
504
|
-
v[
|
|
505
|
-
v[
|
|
506
|
-
|
|
507
|
-
|
|
652
|
+
vec2 v[4];
|
|
653
|
+
|
|
654
|
+
v[0] = mul_fp64(a[0], b[0]);
|
|
655
|
+
v[1] = mul_fp64(a[1], b[1]);
|
|
656
|
+
v[2] = mul_fp64(a[2], b[2]);
|
|
657
|
+
v[3] = mul_fp64(a[3], b[3]);
|
|
658
|
+
|
|
659
|
+
out_val = sum_fp64(sum_fp64(v[0], v[1]), sum_fp64(v[2], v[3]));
|
|
660
|
+
}
|
|
661
|
+
|
|
508
662
|
void mat4_vec4_mul_fp64(vec2 b[16], vec2 a[4], out vec2 out_val[4]) {
|
|
509
|
-
vec2 tmp[4];
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
663
|
+
vec2 tmp[4];
|
|
664
|
+
|
|
665
|
+
for (int i = 0; i < 4; i++)
|
|
666
|
+
{
|
|
667
|
+
for (int j = 0; j < 4; j++)
|
|
668
|
+
{
|
|
669
|
+
tmp[j] = b[j + i * 4];
|
|
670
|
+
}
|
|
671
|
+
vec4_dot_fp64(a, tmp, out_val[i]);
|
|
672
|
+
}
|
|
518
673
|
}
|
|
519
674
|
`;
|