@luma.gl/shadertools 9.0.8 → 9.0.10
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package/dist/dist.dev.js
CHANGED
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@@ -4342,10 +4342,10 @@ void picking_setPickingColor(vec3 pickingColor) {
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4342
4342
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// Use alpha as the validity flag. If pickingColor is [0, 0, 0] fragment is non-pickable
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4343
4343
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picking_vRGBcolor_Avalid.a = float(picking_isColorValid(pickingColor));
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4344
4344
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4345
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-
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4346
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-
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4347
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-
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4348
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-
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4345
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+
if (!bool(picking.isAttribute)) {
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4346
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// Stores the picking color so that the fragment shader can render it during picking
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4347
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picking_vRGBcolor_Avalid.rgb = pickingColor;
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4348
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}
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4349
4349
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} else {
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4350
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// Do the comparison with selected item color in vertex shader as it should mean fewer compares
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picking_vRGBcolor_Avalid.a = float(isVertexHighlighted(pickingColor));
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package/dist/dist.min.js
CHANGED
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@@ -242,7 +242,9 @@ void picking_setPickingColor(vec3 pickingColor) {
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242
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pickingColor = picking_normalizeColor(pickingColor);
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243
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if (bool(picking.isActive)) {
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244
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picking_vRGBcolor_Avalid.a = float(picking_isColorValid(pickingColor));
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245
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+
if (!bool(picking.isAttribute)) {
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245
246
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picking_vRGBcolor_Avalid.rgb = pickingColor;
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247
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}
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246
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} else {
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picking_vRGBcolor_Avalid.a = float(isVertexHighlighted(pickingColor));
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}
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package/dist/index.cjs
CHANGED
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@@ -4213,7 +4213,9 @@ void picking_setPickingColor(vec3 pickingColor) {
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4213
4213
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pickingColor = picking_normalizeColor(pickingColor);
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4214
4214
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if (bool(picking.isActive)) {
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4215
4215
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picking_vRGBcolor_Avalid.a = float(picking_isColorValid(pickingColor));
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4216
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+
if (!bool(picking.isAttribute)) {
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4216
4217
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picking_vRGBcolor_Avalid.rgb = pickingColor;
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4218
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}
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} else {
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picking_vRGBcolor_Avalid.a = float(isVertexHighlighted(pickingColor));
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4221
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}
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