@luma.gl/shadertools 9.0.11 → 9.0.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +34 -0
- package/dist/dist.dev.js +2 -0
- package/dist/dist.min.js +1 -1
- package/dist/index.cjs +2 -1
- package/dist/index.cjs.map +2 -2
- package/dist/lib/shader-module/shader-module-instance.d.ts +2 -1
- package/dist/lib/shader-module/shader-module-instance.d.ts.map +1 -1
- package/dist/lib/shader-module/shader-module-instance.js +2 -1
- package/package.json +2 -2
- package/src/lib/shader-module/shader-module-instance.ts +4 -1
package/LICENSE
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@@ -0,0 +1,34 @@
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luma.gl is provided under the MIT license
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Copyright (c) 2020 vis.gl contributors
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This software includes parts initially developed by Uber and open sourced under MIT license.
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Copyright (c) 2015 Uber Technologies, Inc.
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This software includes parts of PhiloGL (https://github.com/philogb/philogl)
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under MIT license. PhiloGL parts Copyright © 2013 Sencha Labs.
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This software includes adaptations of some postprocessing code from
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THREE.js (https://github.com/mrdoob/three.js/) under MIT license.
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THREE.js parts Copyright © 2010-2018 three.js authors.
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Additional attribution given in specific source files.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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package/dist/dist.dev.js
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@@ -356,6 +356,7 @@ ${inject[key]}` : inject[key];
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vs: vs6,
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fs: fs28,
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dependencies = [],
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uniformTypes = {},
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uniformPropTypes = {},
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getUniforms: getUniforms9,
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deprecations = [],
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@@ -371,6 +372,7 @@ ${inject[key]}` : inject[key];
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this.deprecations = this._parseDeprecationDefinitions(deprecations);
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this.defines = defines;
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this.injections = normalizeInjections(inject);
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this.uniformTypes = uniformTypes;
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if (uniformPropTypes) {
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this.uniforms = makePropValidators(uniformPropTypes);
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}
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package/dist/dist.min.js
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@@ -26,7 +26,7 @@ logdepth_setFragDepth();
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`;var io={vertex:ur,fragment:_r},hr=/void\s+main\s*\([^)]*\)\s*\{\n?/,pr=/}\n?[^{}]*$/,Ze=[],_e="__LUMA_INJECT_DECLARATIONS__";function dr(t){let e={vertex:{},fragment:{}};for(let r in t){let n=t[r],o=so(r);typeof n=="string"&&(n={order:0,injection:n}),e[o][r]=n}return e}function so(t){let e=t.slice(0,2);switch(e){case"vs":return"vertex";case"fs":return"fragment";default:throw new Error(e)}}function he(t,e,r,n=!1){let o=e==="vertex";for(let i in r){let a=r[i];a.sort((u,h)=>u.order-h.order),Ze.length=a.length;for(let u=0,h=a.length;u<h;++u)Ze[u]=a[u].injection;let f=`${Ze.join(`
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`)}
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`;switch(i){case"vs:#decl":o&&(t=t.replace(_e,f));break;case"vs:#main-start":o&&(t=t.replace(hr,u=>u+f));break;case"vs:#main-end":o&&(t=t.replace(pr,u=>f+u));break;case"fs:#decl":o||(t=t.replace(_e,f));break;case"fs:#main-start":o||(t=t.replace(hr,u=>u+f));break;case"fs:#main-end":o||(t=t.replace(pr,u=>f+u));break;default:t=t.replace(i,u=>u+f)}}return t=t.replace(_e,""),n&&(t=t.replace(/\}\s*$/,i=>i+io[e])),t}function mr(t){let e={};return z(Array.isArray(t)&&t.length>1),t.forEach(r=>{for(let n in r)e[n]=e[n]?`${e[n]}
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${r[n]}`:r[n]}),e}var ao=1,C=class{name;vs;fs;getModuleUniforms;dependencies;deprecations;defines;injections;uniforms={};uniformTypes={};static instantiateModules(e){return e.map(r=>{if(r instanceof C)return r;z(typeof r!="string",`Shader module use by name is deprecated. Import shader module '${JSON.stringify(r)}' and use it directly.`),r.name||(console.warn("shader module has no name"),r.name=`shader-module-${ao++}`);let n=new C(r);return n.dependencies=C.instantiateModules(r.dependencies||[]),n})}constructor(e){let{name:r,vs:n,fs:o,dependencies:i=[],
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${r[n]}`:r[n]}),e}var ao=1,C=class{name;vs;fs;getModuleUniforms;dependencies;deprecations;defines;injections;uniforms={};uniformTypes={};static instantiateModules(e){return e.map(r=>{if(r instanceof C)return r;z(typeof r!="string",`Shader module use by name is deprecated. Import shader module '${JSON.stringify(r)}' and use it directly.`),r.name||(console.warn("shader module has no name"),r.name=`shader-module-${ao++}`);let n=new C(r);return n.dependencies=C.instantiateModules(r.dependencies||[]),n})}constructor(e){let{name:r,vs:n,fs:o,dependencies:i=[],uniformTypes:a={},uniformPropTypes:f={},getUniforms:u,deprecations:h=[],defines:p={},inject:d={}}=e;z(typeof r=="string"),this.name=r,this.vs=n,this.fs=o,this.getModuleUniforms=u,this.dependencies=C.instantiateModules(i),this.deprecations=this._parseDeprecationDefinitions(h),this.defines=p,this.injections=dr(d),this.uniformTypes=a,f&&(this.uniforms=lr(f))}getModuleSource(e){let r;switch(e){case"vertex":r=this.vs||"";break;case"fragment":r=this.fs||"";break;default:z(!1)}let n=this.name.toUpperCase().replace(/[^0-9a-z]/gi,"_");return`// ----- MODULE ${this.name} ---------------
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#define MODULE_${n}
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${r}
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package/dist/index.cjs
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@@ -307,7 +307,7 @@ var ShaderModuleInstance = class {
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});
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}
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constructor(props) {
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const { name, vs: vs6, fs: fs28, dependencies = [], uniformPropTypes = {}, getUniforms: getUniforms9, deprecations = [], defines = {}, inject = {} } = props;
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const { name, vs: vs6, fs: fs28, dependencies = [], uniformTypes = {}, uniformPropTypes = {}, getUniforms: getUniforms9, deprecations = [], defines = {}, inject = {} } = props;
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assert(typeof name === "string");
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this.name = name;
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this.vs = vs6;
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@@ -317,6 +317,7 @@ var ShaderModuleInstance = class {
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this.deprecations = this._parseDeprecationDefinitions(deprecations);
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this.defines = defines;
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this.injections = normalizeInjections(inject);
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this.uniformTypes = uniformTypes;
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if (uniformPropTypes) {
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this.uniforms = makePropValidators(uniformPropTypes);
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}
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