@luma.gl/shadertools 9.0.0-alpha.43 → 9.0.0-alpha.45
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +50 -49
- package/dist/index.cjs +50 -49
- package/dist/index.d.ts +50 -50
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +28 -28
- package/dist/index.js.map +1 -1
- package/dist/lib/shader-module/shader-module.d.ts +1 -1
- package/dist/lib/shader-module/shader-module.d.ts.map +1 -1
- package/dist/lib/shader-module/shader-module.js.map +1 -1
- package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
- package/dist/modules/engine/geometry/geometry.js.map +1 -0
- package/dist/{modules-ubo → modules}/engine/picking/picking.d.ts +10 -2
- package/dist/modules/engine/picking/picking.d.ts.map +1 -0
- package/dist/{modules-ubo → modules}/engine/picking/picking.js +17 -16
- package/dist/modules/engine/picking/picking.js.map +1 -0
- package/dist/modules/engine/project/project.d.ts.map +1 -0
- package/dist/modules/engine/project/project.js.map +1 -0
- package/dist/modules/engine/transform/transform.d.ts.map +1 -0
- package/dist/modules/engine/transform/transform.js.map +1 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts.map +1 -0
- package/dist/modules/lighting/gouraud-material/gouraud-material.js.map +1 -0
- package/dist/modules/lighting/gouraud-material/gouraud-shaders.glsl.d.ts.map +1 -0
- package/dist/{modules-ubo/lighting/phong-material/phong-shaders.glsl.js.map → modules/lighting/gouraud-material/gouraud-shaders.glsl.js.map} +1 -1
- package/dist/modules/lighting/lights/lighting-uniforms.d.ts.map +1 -0
- package/dist/modules/lighting/lights/lighting-uniforms.glsl.d.ts.map +1 -0
- package/dist/modules/lighting/lights/lighting-uniforms.glsl.js.map +1 -0
- package/dist/modules/lighting/lights/lighting-uniforms.js.map +1 -0
- package/dist/modules/lighting/no-material/dirlight.d.ts.map +1 -0
- package/dist/modules/lighting/no-material/dirlight.js.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-fragment.glsl.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-fragment.glsl.js.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-material.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-material.js.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-uniforms.glsl.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-uniforms.glsl.js.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-vertex.glsl.d.ts.map +1 -0
- package/dist/modules/lighting/pbr-material/pbr-vertex.glsl.js.map +1 -0
- package/dist/modules/lighting/phong-material/phong-material.d.ts.map +1 -0
- package/dist/modules/lighting/phong-material/phong-material.js.map +1 -0
- package/dist/modules/lighting/phong-material/phong-shaders.glsl.d.ts.map +1 -0
- package/dist/modules/lighting/phong-material/phong-shaders.glsl.js.map +1 -0
- package/dist/modules/math/fp32/fp32.d.ts.map +1 -0
- package/dist/modules/math/fp32/fp32.js.map +1 -0
- package/dist/modules/math/random/random.d.ts.map +1 -0
- package/dist/modules/math/random/random.js.map +1 -0
- package/dist/modules/module-injectors.d.ts.map +1 -0
- package/dist/modules/module-injectors.js.map +1 -0
- package/dist/modules/postprocessing/fxaa/fxaa.d.ts.map +1 -0
- package/dist/modules/postprocessing/fxaa/fxaa.js.map +1 -0
- package/dist/modules/postprocessing/image-adjust-filters/brightnesscontrast.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-adjust-filters/brightnesscontrast.js.map +1 -0
- package/dist/modules/postprocessing/image-adjust-filters/denoise.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-adjust-filters/denoise.js.map +1 -0
- package/dist/modules/postprocessing/image-adjust-filters/huesaturation.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-adjust-filters/huesaturation.js.map +1 -0
- package/dist/modules/postprocessing/image-adjust-filters/noise.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-adjust-filters/noise.js.map +1 -0
- package/dist/modules/postprocessing/image-adjust-filters/sepia.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-adjust-filters/sepia.js.map +1 -0
- package/dist/modules/postprocessing/image-adjust-filters/vibrance.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-adjust-filters/vibrance.js.map +1 -0
- package/dist/modules/postprocessing/image-adjust-filters/vignette.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-adjust-filters/vignette.js.map +1 -0
- package/dist/modules/postprocessing/image-blur-filters/tiltshift.d.ts.map +1 -0
- package/dist/{modules-ubo → modules}/postprocessing/image-blur-filters/tiltshift.js +1 -1
- package/dist/modules/postprocessing/image-blur-filters/tiltshift.js.map +1 -0
- package/dist/modules/postprocessing/image-blur-filters/triangleblur.d.ts.map +1 -0
- package/dist/{modules-ubo → modules}/postprocessing/image-blur-filters/triangleblur.js +1 -1
- package/dist/modules/postprocessing/image-blur-filters/triangleblur.js.map +1 -0
- package/dist/modules/postprocessing/image-blur-filters/zoomblur.d.ts.map +1 -0
- package/dist/{modules-ubo → modules}/postprocessing/image-blur-filters/zoomblur.js +1 -1
- package/dist/modules/postprocessing/image-blur-filters/zoomblur.js.map +1 -0
- package/dist/modules/postprocessing/image-fun-filters/colorhalftone.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-fun-filters/colorhalftone.js.map +1 -0
- package/dist/modules/postprocessing/image-fun-filters/dotscreen.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-fun-filters/dotscreen.js.map +1 -0
- package/dist/modules/postprocessing/image-fun-filters/edgework.d.ts.map +1 -0
- package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/edgework.js +1 -1
- package/dist/modules/postprocessing/image-fun-filters/edgework.js.map +1 -0
- package/dist/modules/postprocessing/image-fun-filters/hexagonalpixelate.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-fun-filters/hexagonalpixelate.js.map +1 -0
- package/dist/modules/postprocessing/image-fun-filters/ink.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-fun-filters/ink.js.map +1 -0
- package/dist/modules/postprocessing/image-fun-filters/magnify.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-fun-filters/magnify.js.map +1 -0
- package/dist/modules/postprocessing/image-warp-filters/bulgepinch.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-warp-filters/bulgepinch.js.map +1 -0
- package/dist/modules/postprocessing/image-warp-filters/swirl.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-warp-filters/swirl.js.map +1 -0
- package/dist/modules/postprocessing/image-warp-filters/warp.d.ts.map +1 -0
- package/dist/modules/postprocessing/image-warp-filters/warp.js.map +1 -0
- package/dist.min.js +57 -61
- package/package.json +3 -3
- package/src/index.ts +52 -52
- package/src/lib/shader-module/shader-module.ts +1 -1
- package/src/{modules-ubo → modules}/engine/picking/picking.ts +31 -20
- package/src/{modules-ubo → modules}/postprocessing/image-blur-filters/tiltshift.ts +2 -2
- package/src/{modules-ubo → modules}/postprocessing/image-blur-filters/triangleblur.ts +1 -1
- package/src/{modules-ubo → modules}/postprocessing/image-blur-filters/zoomblur.ts +1 -1
- package/src/{modules-ubo → modules}/postprocessing/image-fun-filters/edgework.ts +1 -1
- package/dist/modules-ubo/engine/geometry/geometry.d.ts.map +0 -1
- package/dist/modules-ubo/engine/geometry/geometry.js.map +0 -1
- package/dist/modules-ubo/engine/picking/picking.d.ts.map +0 -1
- package/dist/modules-ubo/engine/picking/picking.js.map +0 -1
- package/dist/modules-ubo/engine/project/project.d.ts.map +0 -1
- package/dist/modules-ubo/engine/project/project.js.map +0 -1
- package/dist/modules-ubo/engine/transform/transform.d.ts.map +0 -1
- package/dist/modules-ubo/engine/transform/transform.js.map +0 -1
- package/dist/modules-ubo/lighting/gouraud-material/gouraud-material.d.ts.map +0 -1
- package/dist/modules-ubo/lighting/gouraud-material/gouraud-material.js.map +0 -1
- package/dist/modules-ubo/lighting/gouraud-material/gouraud-shaders.glsl.d.ts.map +0 -1
- package/dist/modules-ubo/lighting/gouraud-material/gouraud-shaders.glsl.js.map +0 -1
- package/dist/modules-ubo/lighting/lights/lighting-uniforms.d.ts.map +0 -1
- package/dist/modules-ubo/lighting/lights/lighting-uniforms.glsl.d.ts.map +0 -1
- package/dist/modules-ubo/lighting/lights/lighting-uniforms.glsl.js.map +0 -1
- package/dist/modules-ubo/lighting/lights/lighting-uniforms.js.map +0 -1
- package/dist/modules-ubo/lighting/no-material/dirlight.d.ts.map +0 -1
- package/dist/modules-ubo/lighting/no-material/dirlight.js.map +0 -1
- package/dist/modules-ubo/lighting/pbr-material/pbr-fragment.glsl.d.ts.map +0 -1
- package/dist/modules-ubo/lighting/pbr-material/pbr-fragment.glsl.js.map +0 -1
- package/dist/modules-ubo/lighting/pbr-material/pbr-material.d.ts.map +0 -1
- package/dist/modules-ubo/lighting/pbr-material/pbr-material.js.map +0 -1
- package/dist/modules-ubo/lighting/pbr-material/pbr-uniforms.glsl.d.ts.map +0 -1
- package/dist/modules-ubo/lighting/pbr-material/pbr-uniforms.glsl.js.map +0 -1
- package/dist/modules-ubo/lighting/pbr-material/pbr-vertex.glsl.d.ts.map +0 -1
- package/dist/modules-ubo/lighting/pbr-material/pbr-vertex.glsl.js.map +0 -1
- package/dist/modules-ubo/lighting/phong-material/phong-material.d.ts.map +0 -1
- package/dist/modules-ubo/lighting/phong-material/phong-material.js.map +0 -1
- package/dist/modules-ubo/lighting/phong-material/phong-shaders.glsl.d.ts.map +0 -1
- package/dist/modules-ubo/math/fp32/fp32.d.ts.map +0 -1
- package/dist/modules-ubo/math/fp32/fp32.js.map +0 -1
- package/dist/modules-ubo/math/random/random.d.ts.map +0 -1
- package/dist/modules-ubo/math/random/random.js.map +0 -1
- package/dist/modules-ubo/module-injectors.d.ts.map +0 -1
- package/dist/modules-ubo/module-injectors.js.map +0 -1
- package/dist/modules-ubo/postprocessing/fxaa/fxaa.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/fxaa/fxaa.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-adjust-filters/brightnesscontrast.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-adjust-filters/brightnesscontrast.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-adjust-filters/denoise.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-adjust-filters/denoise.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-adjust-filters/huesaturation.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-adjust-filters/huesaturation.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-adjust-filters/noise.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-adjust-filters/noise.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-adjust-filters/sepia.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-adjust-filters/sepia.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-adjust-filters/vibrance.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-adjust-filters/vibrance.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-adjust-filters/vignette.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-adjust-filters/vignette.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-blur-filters/tiltshift.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-blur-filters/tiltshift.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-blur-filters/triangleblur.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-blur-filters/triangleblur.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-blur-filters/zoomblur.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-blur-filters/zoomblur.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-fun-filters/colorhalftone.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-fun-filters/colorhalftone.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-fun-filters/dotscreen.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-fun-filters/dotscreen.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-fun-filters/edgework.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-fun-filters/edgework.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-fun-filters/hexagonalpixelate.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-fun-filters/hexagonalpixelate.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-fun-filters/ink.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-fun-filters/ink.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-fun-filters/magnify.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-fun-filters/magnify.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-warp-filters/bulgepinch.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-warp-filters/bulgepinch.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-warp-filters/swirl.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-warp-filters/swirl.js.map +0 -1
- package/dist/modules-ubo/postprocessing/image-warp-filters/warp.d.ts.map +0 -1
- package/dist/modules-ubo/postprocessing/image-warp-filters/warp.js.map +0 -1
- /package/dist/{modules-ubo → modules}/engine/geometry/geometry.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/engine/geometry/geometry.js +0 -0
- /package/dist/{modules-ubo → modules}/engine/project/project.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/engine/project/project.js +0 -0
- /package/dist/{modules-ubo → modules}/engine/transform/transform.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/engine/transform/transform.js +0 -0
- /package/dist/{modules-ubo → modules}/lighting/gouraud-material/gouraud-material.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/lighting/gouraud-material/gouraud-material.js +0 -0
- /package/dist/{modules-ubo → modules}/lighting/gouraud-material/gouraud-shaders.glsl.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/lighting/gouraud-material/gouraud-shaders.glsl.js +0 -0
- /package/dist/{modules-ubo → modules}/lighting/lights/lighting-uniforms.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/lighting/lights/lighting-uniforms.glsl.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/lighting/lights/lighting-uniforms.glsl.js +0 -0
- /package/dist/{modules-ubo → modules}/lighting/lights/lighting-uniforms.js +0 -0
- /package/dist/{modules-ubo → modules}/lighting/no-material/dirlight.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/lighting/no-material/dirlight.js +0 -0
- /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-fragment.glsl.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-fragment.glsl.js +0 -0
- /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-material.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-material.js +0 -0
- /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-uniforms.glsl.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-uniforms.glsl.js +0 -0
- /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-vertex.glsl.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-vertex.glsl.js +0 -0
- /package/dist/{modules-ubo → modules}/lighting/phong-material/phong-material.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/lighting/phong-material/phong-material.js +0 -0
- /package/dist/{modules-ubo → modules}/lighting/phong-material/phong-shaders.glsl.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/lighting/phong-material/phong-shaders.glsl.js +0 -0
- /package/dist/{modules-ubo → modules}/math/fp32/fp32.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/math/fp32/fp32.js +0 -0
- /package/dist/{modules-ubo → modules}/math/random/random.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/math/random/random.js +0 -0
- /package/dist/{modules-ubo → modules}/module-injectors.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/module-injectors.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/fxaa/fxaa.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/fxaa/fxaa.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/brightnesscontrast.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/brightnesscontrast.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/denoise.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/denoise.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/huesaturation.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/huesaturation.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/noise.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/noise.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/sepia.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/sepia.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/vibrance.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/vibrance.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/vignette.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/vignette.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-blur-filters/tiltshift.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-blur-filters/triangleblur.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-blur-filters/zoomblur.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/colorhalftone.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/colorhalftone.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/dotscreen.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/dotscreen.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/edgework.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/hexagonalpixelate.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/hexagonalpixelate.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/ink.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/ink.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/magnify.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/magnify.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-warp-filters/bulgepinch.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-warp-filters/bulgepinch.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-warp-filters/swirl.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-warp-filters/swirl.js +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-warp-filters/warp.d.ts +0 -0
- /package/dist/{modules-ubo → modules}/postprocessing/image-warp-filters/warp.js +0 -0
- /package/src/{modules-ubo → modules}/engine/geometry/geometry.ts +0 -0
- /package/src/{modules-ubo → modules}/engine/project/project.ts +0 -0
- /package/src/{modules-ubo → modules}/engine/transform/transform.ts +0 -0
- /package/src/{modules-ubo → modules}/lighting/gouraud-material/gouraud-material.ts +0 -0
- /package/src/{modules-ubo → modules}/lighting/gouraud-material/gouraud-shaders.glsl.ts +0 -0
- /package/src/{modules-ubo → modules}/lighting/lights/lighting-uniforms.glsl.ts +0 -0
- /package/src/{modules-ubo → modules}/lighting/lights/lighting-uniforms.ts +0 -0
- /package/src/{modules-ubo → modules}/lighting/no-material/dirlight.ts +0 -0
- /package/src/{modules-ubo → modules}/lighting/pbr-material/pbr-fragment.glsl.ts +0 -0
- /package/src/{modules-ubo → modules}/lighting/pbr-material/pbr-material.ts +0 -0
- /package/src/{modules-ubo → modules}/lighting/pbr-material/pbr-uniforms.glsl.ts +0 -0
- /package/src/{modules-ubo → modules}/lighting/pbr-material/pbr-vertex.glsl.ts +0 -0
- /package/src/{modules-ubo → modules}/lighting/phong-material/phong-material.ts +0 -0
- /package/src/{modules-ubo → modules}/lighting/phong-material/phong-shaders.glsl.ts +0 -0
- /package/src/{modules-ubo → modules}/math/fp32/fp32.ts +0 -0
- /package/src/{modules-ubo → modules}/math/random/random.ts +0 -0
- /package/src/{modules-ubo → modules}/module-injectors.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/fxaa/fxaa.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-adjust-filters/brightnesscontrast.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-adjust-filters/denoise.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-adjust-filters/huesaturation.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-adjust-filters/noise.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-adjust-filters/sepia.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-adjust-filters/vibrance.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-adjust-filters/vignette.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-fun-filters/colorhalftone.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-fun-filters/dotscreen.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-fun-filters/hexagonalpixelate.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-fun-filters/ink.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-fun-filters/magnify.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-warp-filters/bulgepinch.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-warp-filters/swirl.ts +0 -0
- /package/src/{modules-ubo → modules}/postprocessing/image-warp-filters/warp.ts +0 -0
package/dist/dist.dev.js
CHANGED
|
@@ -4098,7 +4098,7 @@ void main() {
|
|
|
4098
4098
|
return type.format ? `${type.name}<${type.format.name}>` : type.name;
|
|
4099
4099
|
}
|
|
4100
4100
|
|
|
4101
|
-
// src/modules
|
|
4101
|
+
// src/modules/math/random/random.ts
|
|
4102
4102
|
var fs = glsl`\
|
|
4103
4103
|
float random(vec3 scale, float seed) {
|
|
4104
4104
|
/* use the fragment position for a different seed per-pixel */
|
|
@@ -4110,7 +4110,7 @@ float random(vec3 scale, float seed) {
|
|
|
4110
4110
|
fs
|
|
4111
4111
|
};
|
|
4112
4112
|
|
|
4113
|
-
// src/modules
|
|
4113
|
+
// src/modules/math/fp32/fp32.ts
|
|
4114
4114
|
var fp32shader = glsl`\
|
|
4115
4115
|
#ifdef LUMA_FP32_TAN_PRECISION_WORKAROUND
|
|
4116
4116
|
|
|
@@ -4268,14 +4268,14 @@ float tan_fp32(float a) {
|
|
|
4268
4268
|
vs: fp32shader
|
|
4269
4269
|
};
|
|
4270
4270
|
|
|
4271
|
-
// src/modules
|
|
4271
|
+
// src/modules/engine/picking/picking.ts
|
|
4272
4272
|
var DEFAULT_HIGHLIGHT_COLOR = new Float32Array([0, 1, 1, 1]);
|
|
4273
4273
|
var vs = glsl`\
|
|
4274
4274
|
uniform pickingUniforms {
|
|
4275
4275
|
float isActive;
|
|
4276
4276
|
float isAttribute;
|
|
4277
4277
|
float isHighlightActive;
|
|
4278
|
-
float
|
|
4278
|
+
float useFloatColors;
|
|
4279
4279
|
vec3 highlightedObjectColor;
|
|
4280
4280
|
vec4 highlightColor;
|
|
4281
4281
|
} picking;
|
|
@@ -4284,14 +4284,12 @@ out vec4 picking_vRGBcolor_Avalid;
|
|
|
4284
4284
|
|
|
4285
4285
|
// Normalize unsigned byte color to 0-1 range
|
|
4286
4286
|
vec3 picking_normalizeColor(vec3 color) {
|
|
4287
|
-
return color;
|
|
4288
|
-
// return picking.useNormalizedColors > 0.5 ? color : color / 255.0;
|
|
4287
|
+
return picking.useFloatColors > 0.5 ? color : color / 255.0;
|
|
4289
4288
|
}
|
|
4290
4289
|
|
|
4291
4290
|
// Normalize unsigned byte color to 0-1 range
|
|
4292
4291
|
vec4 picking_normalizeColor(vec4 color) {
|
|
4293
|
-
return color;
|
|
4294
|
-
// return picking.useNormalizedColors > 0.5 ? color : color / 255.0;
|
|
4292
|
+
return picking.useFloatColors > 0.5 ? color : color / 255.0;
|
|
4295
4293
|
}
|
|
4296
4294
|
|
|
4297
4295
|
bool picking_isColorZero(vec3 color) {
|
|
@@ -4350,7 +4348,7 @@ uniform pickingUniforms {
|
|
|
4350
4348
|
float isActive;
|
|
4351
4349
|
float isAttribute;
|
|
4352
4350
|
float isHighlightActive;
|
|
4353
|
-
float
|
|
4351
|
+
float useFloatColors;
|
|
4354
4352
|
vec3 highlightedObjectColor;
|
|
4355
4353
|
vec4 highlightColor;
|
|
4356
4354
|
} picking;
|
|
@@ -4410,7 +4408,7 @@ vec4 picking_filterColor(vec4 color) {
|
|
|
4410
4408
|
uniformTypes: {
|
|
4411
4409
|
isActive: "f32",
|
|
4412
4410
|
isAttribute: "f32",
|
|
4413
|
-
|
|
4411
|
+
useFloatColors: "f32",
|
|
4414
4412
|
isHighlightActive: "f32",
|
|
4415
4413
|
highlightedObjectColor: "vec3<f32>",
|
|
4416
4414
|
highlightColor: "vec4<f32>"
|
|
@@ -4418,7 +4416,7 @@ vec4 picking_filterColor(vec4 color) {
|
|
|
4418
4416
|
defaultUniforms: {
|
|
4419
4417
|
isActive: false,
|
|
4420
4418
|
isAttribute: false,
|
|
4421
|
-
|
|
4419
|
+
useFloatColors: true,
|
|
4422
4420
|
isHighlightActive: false,
|
|
4423
4421
|
highlightedObjectColor: new Float32Array([0, 0, 0]),
|
|
4424
4422
|
highlightColor: DEFAULT_HIGHLIGHT_COLOR
|
|
@@ -4429,14 +4427,14 @@ vec4 picking_filterColor(vec4 color) {
|
|
|
4429
4427
|
const uniforms = {
|
|
4430
4428
|
...picking.defaultUniforms
|
|
4431
4429
|
};
|
|
4432
|
-
if (opts.highlightedObjectColor
|
|
4433
|
-
|
|
4434
|
-
|
|
4435
|
-
|
|
4436
|
-
|
|
4437
|
-
|
|
4438
|
-
|
|
4439
|
-
|
|
4430
|
+
if (opts.highlightedObjectColor === void 0) {
|
|
4431
|
+
delete uniforms.highlightedObjectColor;
|
|
4432
|
+
} else if (opts.highlightedObjectColor === null) {
|
|
4433
|
+
uniforms.isHighlightActive = false;
|
|
4434
|
+
} else {
|
|
4435
|
+
uniforms.isHighlightActive = true;
|
|
4436
|
+
const highlightedObjectColor = opts.highlightedObjectColor.slice(0, 3);
|
|
4437
|
+
uniforms.highlightedObjectColor = highlightedObjectColor;
|
|
4440
4438
|
}
|
|
4441
4439
|
if (opts.highlightColor) {
|
|
4442
4440
|
const color = Array.from(opts.highlightColor, (x) => x / 255);
|
|
@@ -4449,10 +4447,13 @@ vec4 picking_filterColor(vec4 color) {
|
|
|
4449
4447
|
uniforms.isActive = Boolean(opts.isActive);
|
|
4450
4448
|
uniforms.isAttribute = Boolean(opts.isAttribute);
|
|
4451
4449
|
}
|
|
4450
|
+
if (opts.useFloatColors !== void 0) {
|
|
4451
|
+
uniforms.useFloatColors = Boolean(opts.useFloatColors);
|
|
4452
|
+
}
|
|
4452
4453
|
return uniforms;
|
|
4453
4454
|
}
|
|
4454
4455
|
|
|
4455
|
-
// src/modules
|
|
4456
|
+
// src/modules/lighting/lights/lighting-uniforms.glsl.ts
|
|
4456
4457
|
var lightingUniforms = glsl`\
|
|
4457
4458
|
precision highp int;
|
|
4458
4459
|
|
|
@@ -4507,7 +4508,7 @@ float getPointLightAttenuation(PointLight pointLight, float distance) {
|
|
|
4507
4508
|
// #endif
|
|
4508
4509
|
`;
|
|
4509
4510
|
|
|
4510
|
-
// src/modules
|
|
4511
|
+
// src/modules/lighting/lights/lighting-uniforms.ts
|
|
4511
4512
|
var MAX_LIGHTS = 5;
|
|
4512
4513
|
var COLOR_FACTOR = 255;
|
|
4513
4514
|
var LIGHT_TYPE = /* @__PURE__ */ function(LIGHT_TYPE2) {
|
|
@@ -4644,7 +4645,7 @@ float getPointLightAttenuation(PointLight pointLight, float distance) {
|
|
|
4644
4645
|
return color.map((component) => component * intensity / COLOR_FACTOR);
|
|
4645
4646
|
}
|
|
4646
4647
|
|
|
4647
|
-
// src/modules
|
|
4648
|
+
// src/modules/lighting/no-material/dirlight.ts
|
|
4648
4649
|
var vs2 = glsl`\
|
|
4649
4650
|
varying vec3 dirlight_vNormal;
|
|
4650
4651
|
|
|
@@ -4686,7 +4687,7 @@ vec4 dirlight_filterColor(vec4 color) {
|
|
|
4686
4687
|
return uniforms;
|
|
4687
4688
|
}
|
|
4688
4689
|
|
|
4689
|
-
// src/modules
|
|
4690
|
+
// src/modules/lighting/gouraud-material/gouraud-shaders.glsl.ts
|
|
4690
4691
|
var GOURAUD_VS = glsl`\
|
|
4691
4692
|
uniform materialUniforms {
|
|
4692
4693
|
uniform float ambient;
|
|
@@ -4779,7 +4780,7 @@ vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspac
|
|
|
4779
4780
|
}
|
|
4780
4781
|
`;
|
|
4781
4782
|
|
|
4782
|
-
// src/modules
|
|
4783
|
+
// src/modules/lighting/gouraud-material/gouraud-material.ts
|
|
4783
4784
|
var gouraudMaterial = {
|
|
4784
4785
|
name: "gouraud-lighting",
|
|
4785
4786
|
// Note these are switched between phong and gouraud
|
|
@@ -4809,7 +4810,7 @@ vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspac
|
|
|
4809
4810
|
}
|
|
4810
4811
|
};
|
|
4811
4812
|
|
|
4812
|
-
// src/modules
|
|
4813
|
+
// src/modules/lighting/phong-material/phong-shaders.glsl.ts
|
|
4813
4814
|
var PHONG_VS = glsl`\
|
|
4814
4815
|
uniform phongMaterialUniforms {
|
|
4815
4816
|
uniform float ambient;
|
|
@@ -4902,7 +4903,7 @@ vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspac
|
|
|
4902
4903
|
}
|
|
4903
4904
|
`;
|
|
4904
4905
|
|
|
4905
|
-
// src/modules
|
|
4906
|
+
// src/modules/lighting/phong-material/phong-material.ts
|
|
4906
4907
|
var phongMaterial = {
|
|
4907
4908
|
name: "phong-lighting",
|
|
4908
4909
|
// Note these are switched between phong and gouraud
|
|
@@ -4932,7 +4933,7 @@ vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspac
|
|
|
4932
4933
|
}
|
|
4933
4934
|
};
|
|
4934
4935
|
|
|
4935
|
-
// src/modules
|
|
4936
|
+
// src/modules/lighting/pbr-material/pbr-vertex.glsl.ts
|
|
4936
4937
|
var vs3 = glsl`\
|
|
4937
4938
|
uniform projection {
|
|
4938
4939
|
mat4 u_MVPMatrix;
|
|
@@ -4977,7 +4978,7 @@ void pbr_setPositionNormalTangentUV(vec4 position, vec4 normal, vec4 tangent, ve
|
|
|
4977
4978
|
}
|
|
4978
4979
|
`;
|
|
4979
4980
|
|
|
4980
|
-
// src/modules
|
|
4981
|
+
// src/modules/lighting/pbr-material/pbr-fragment.glsl.ts
|
|
4981
4982
|
var fs4 = glsl`\
|
|
4982
4983
|
#if defined(USE_TEX_LOD) && !defined(FEATURE_GLSL_TEXTURE_LOD)
|
|
4983
4984
|
# error PBR fragment shader: Texture LOD is not available
|
|
@@ -5403,7 +5404,7 @@ vec4 pbr_filterColor(vec4 colorUnused)
|
|
|
5403
5404
|
}
|
|
5404
5405
|
`;
|
|
5405
5406
|
|
|
5406
|
-
// src/modules
|
|
5407
|
+
// src/modules/lighting/pbr-material/pbr-material.ts
|
|
5407
5408
|
var pbrMaterial = {
|
|
5408
5409
|
name: "pbr",
|
|
5409
5410
|
vs: vs3,
|
|
@@ -5494,7 +5495,7 @@ vec4 pbr_filterColor(vec4 colorUnused)
|
|
|
5494
5495
|
dependencies: [lighting]
|
|
5495
5496
|
};
|
|
5496
5497
|
|
|
5497
|
-
// src/modules
|
|
5498
|
+
// src/modules/postprocessing/image-adjust-filters/brightnesscontrast.ts
|
|
5498
5499
|
var fs5 = glsl`\
|
|
5499
5500
|
|
|
5500
5501
|
uniform BrightnessContrast{
|
|
@@ -5542,7 +5543,7 @@ vec4 brightnessContrast_filterColor(vec4 color, vec2 texSize, vec2 texCoords) {
|
|
|
5542
5543
|
}]
|
|
5543
5544
|
};
|
|
5544
5545
|
|
|
5545
|
-
// src/modules
|
|
5546
|
+
// src/modules/postprocessing/image-adjust-filters/denoise.ts
|
|
5546
5547
|
var fs6 = glsl`\
|
|
5547
5548
|
uniform Noise {
|
|
5548
5549
|
float strength;
|
|
@@ -5589,7 +5590,7 @@ vec4 denoise_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
|
5589
5590
|
}]
|
|
5590
5591
|
};
|
|
5591
5592
|
|
|
5592
|
-
// src/modules
|
|
5593
|
+
// src/modules/postprocessing/image-adjust-filters/huesaturation.ts
|
|
5593
5594
|
var fs7 = glsl`\
|
|
5594
5595
|
uniform HueSaturation {
|
|
5595
5596
|
float hue;
|
|
@@ -5647,7 +5648,7 @@ vec4 hueSaturation_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
|
5647
5648
|
}]
|
|
5648
5649
|
};
|
|
5649
5650
|
|
|
5650
|
-
// src/modules
|
|
5651
|
+
// src/modules/postprocessing/image-adjust-filters/noise.ts
|
|
5651
5652
|
var fs8 = glsl`\
|
|
5652
5653
|
uniform Noise {
|
|
5653
5654
|
float amount;
|
|
@@ -5687,7 +5688,7 @@ vec4 noise_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
|
5687
5688
|
}]
|
|
5688
5689
|
};
|
|
5689
5690
|
|
|
5690
|
-
// src/modules
|
|
5691
|
+
// src/modules/postprocessing/image-adjust-filters/sepia.ts
|
|
5691
5692
|
var fs9 = glsl`\
|
|
5692
5693
|
uniform Sepia {
|
|
5693
5694
|
float amount;
|
|
@@ -5728,7 +5729,7 @@ vec4 sepia_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
|
5728
5729
|
}]
|
|
5729
5730
|
};
|
|
5730
5731
|
|
|
5731
|
-
// src/modules
|
|
5732
|
+
// src/modules/postprocessing/image-adjust-filters/vibrance.ts
|
|
5732
5733
|
var fs10 = glsl`\
|
|
5733
5734
|
uniform Vibrance {
|
|
5734
5735
|
float amount;
|
|
@@ -5761,7 +5762,7 @@ vec4 vibrance_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
|
5761
5762
|
}]
|
|
5762
5763
|
};
|
|
5763
5764
|
|
|
5764
|
-
// src/modules
|
|
5765
|
+
// src/modules/postprocessing/image-adjust-filters/vignette.ts
|
|
5765
5766
|
var fs11 = glsl`\
|
|
5766
5767
|
uniform Vignette {
|
|
5767
5768
|
float radius;
|
|
@@ -5802,7 +5803,7 @@ vec4 vignette_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
|
5802
5803
|
}]
|
|
5803
5804
|
};
|
|
5804
5805
|
|
|
5805
|
-
// src/modules
|
|
5806
|
+
// src/modules/postprocessing/image-blur-filters/tiltshift.ts
|
|
5806
5807
|
var fs12 = glsl`\
|
|
5807
5808
|
uniform TiltShift {
|
|
5808
5809
|
float blurRadius;
|
|
@@ -5894,7 +5895,7 @@ vec4 tiltShift_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
|
5894
5895
|
fs: fs12
|
|
5895
5896
|
};
|
|
5896
5897
|
|
|
5897
|
-
// src/modules
|
|
5898
|
+
// src/modules/postprocessing/image-blur-filters/triangleblur.ts
|
|
5898
5899
|
var fs13 = glsl`\
|
|
5899
5900
|
uniform float radius;
|
|
5900
5901
|
uniform vec2 delta;
|
|
@@ -5960,7 +5961,7 @@ vec4 triangleBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
|
5960
5961
|
}]
|
|
5961
5962
|
};
|
|
5962
5963
|
|
|
5963
|
-
// src/modules
|
|
5964
|
+
// src/modules/postprocessing/image-blur-filters/zoomblur.ts
|
|
5964
5965
|
var fs14 = `
|
|
5965
5966
|
uniform vec2 center;
|
|
5966
5967
|
uniform float strength;
|
|
@@ -6016,7 +6017,7 @@ vec4 zoomBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
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}]
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};
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6019
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-
// src/modules
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6020
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+
// src/modules/postprocessing/image-fun-filters/colorhalftone.ts
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var fs15 = glsl`\
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uniform ColorHalftone {
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vec2 center;
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@@ -6082,7 +6083,7 @@ vec4 colorHalftone_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
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}]
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};
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-
// src/modules
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+
// src/modules/postprocessing/image-fun-filters/dotscreen.ts
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var fs16 = glsl`\
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uniform DotScreen {
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vec2 center;
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@@ -6136,7 +6137,7 @@ vec4 dotScreen_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
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}]
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};
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-
// src/modules
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+
// src/modules/postprocessing/image-fun-filters/edgework.ts
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var fs17 = glsl`\
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uniform EdgeWork {
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float radius;
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@@ -6223,7 +6224,7 @@ vec4 edgeWork_sampleColor2(sampler2D source, vec2 texSize, vec2 texCoord) {
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}]
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};
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-
// src/modules
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+
// src/modules/postprocessing/image-fun-filters/hexagonalpixelate.ts
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var fs18 = glsl`\
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uniform HexagonalPixelate {
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vec2 center;
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@@ -6292,7 +6293,7 @@ vec4 hexagonalPixelate_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoor
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}]
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};
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-
// src/modules
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+
// src/modules/postprocessing/image-fun-filters/ink.ts
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var fs19 = glsl`\
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uniform Ink {
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float strength;
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@@ -6340,7 +6341,7 @@ vec4 ink_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
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}]
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};
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-
// src/modules
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+
// src/modules/postprocessing/image-fun-filters/magnify.ts
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var fs20 = glsl`\
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uniform Magnify {
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vec2 screenXY;
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@@ -6390,7 +6391,7 @@ vec4 magnify_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
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}]
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};
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-
// src/modules
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+
// src/modules/postprocessing/image-warp-filters/warp.ts
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var fs21 = glsl`\
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vec4 warp_sampleColor(sampler2D texture, vec2 texSize, vec2 coord) {
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vec4 color = texture2D(texture, coord / texSize);
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@@ -6408,7 +6409,7 @@ vec4 warp_sampleColor(sampler2D texture, vec2 texSize, vec2 coord) {
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fs: fs21
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};
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|
-
// src/modules
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|
+
// src/modules/postprocessing/image-warp-filters/bulgepinch.ts
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var fs22 = glsl`\
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uniform BulgePinch {
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float radius;
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@@ -6467,7 +6468,7 @@ vec4 bulgePinch_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
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}]
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};
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-
// src/modules
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+
// src/modules/postprocessing/image-warp-filters/swirl.ts
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|
var fs23 = glsl`\
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uniform Swirl {
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float radius;
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@@ -6528,7 +6529,7 @@ vec4 swirl_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
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|
}]
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|
};
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6531
|
-
// src/modules
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6532
|
+
// src/modules/postprocessing/fxaa/fxaa.ts
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6532
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|
var fs24 = `
|
|
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|
#define FXAA_QUALITY_PRESET 29
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