@luma.gl/shadertools 9.0.0-alpha.43 → 9.0.0-alpha.45

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (278) hide show
  1. package/dist/dist.dev.js +50 -49
  2. package/dist/index.cjs +50 -49
  3. package/dist/index.d.ts +50 -50
  4. package/dist/index.d.ts.map +1 -1
  5. package/dist/index.js +28 -28
  6. package/dist/index.js.map +1 -1
  7. package/dist/lib/shader-module/shader-module.d.ts +1 -1
  8. package/dist/lib/shader-module/shader-module.d.ts.map +1 -1
  9. package/dist/lib/shader-module/shader-module.js.map +1 -1
  10. package/dist/modules/engine/geometry/geometry.d.ts.map +1 -0
  11. package/dist/modules/engine/geometry/geometry.js.map +1 -0
  12. package/dist/{modules-ubo → modules}/engine/picking/picking.d.ts +10 -2
  13. package/dist/modules/engine/picking/picking.d.ts.map +1 -0
  14. package/dist/{modules-ubo → modules}/engine/picking/picking.js +17 -16
  15. package/dist/modules/engine/picking/picking.js.map +1 -0
  16. package/dist/modules/engine/project/project.d.ts.map +1 -0
  17. package/dist/modules/engine/project/project.js.map +1 -0
  18. package/dist/modules/engine/transform/transform.d.ts.map +1 -0
  19. package/dist/modules/engine/transform/transform.js.map +1 -0
  20. package/dist/modules/lighting/gouraud-material/gouraud-material.d.ts.map +1 -0
  21. package/dist/modules/lighting/gouraud-material/gouraud-material.js.map +1 -0
  22. package/dist/modules/lighting/gouraud-material/gouraud-shaders.glsl.d.ts.map +1 -0
  23. package/dist/{modules-ubo/lighting/phong-material/phong-shaders.glsl.js.map → modules/lighting/gouraud-material/gouraud-shaders.glsl.js.map} +1 -1
  24. package/dist/modules/lighting/lights/lighting-uniforms.d.ts.map +1 -0
  25. package/dist/modules/lighting/lights/lighting-uniforms.glsl.d.ts.map +1 -0
  26. package/dist/modules/lighting/lights/lighting-uniforms.glsl.js.map +1 -0
  27. package/dist/modules/lighting/lights/lighting-uniforms.js.map +1 -0
  28. package/dist/modules/lighting/no-material/dirlight.d.ts.map +1 -0
  29. package/dist/modules/lighting/no-material/dirlight.js.map +1 -0
  30. package/dist/modules/lighting/pbr-material/pbr-fragment.glsl.d.ts.map +1 -0
  31. package/dist/modules/lighting/pbr-material/pbr-fragment.glsl.js.map +1 -0
  32. package/dist/modules/lighting/pbr-material/pbr-material.d.ts.map +1 -0
  33. package/dist/modules/lighting/pbr-material/pbr-material.js.map +1 -0
  34. package/dist/modules/lighting/pbr-material/pbr-uniforms.glsl.d.ts.map +1 -0
  35. package/dist/modules/lighting/pbr-material/pbr-uniforms.glsl.js.map +1 -0
  36. package/dist/modules/lighting/pbr-material/pbr-vertex.glsl.d.ts.map +1 -0
  37. package/dist/modules/lighting/pbr-material/pbr-vertex.glsl.js.map +1 -0
  38. package/dist/modules/lighting/phong-material/phong-material.d.ts.map +1 -0
  39. package/dist/modules/lighting/phong-material/phong-material.js.map +1 -0
  40. package/dist/modules/lighting/phong-material/phong-shaders.glsl.d.ts.map +1 -0
  41. package/dist/modules/lighting/phong-material/phong-shaders.glsl.js.map +1 -0
  42. package/dist/modules/math/fp32/fp32.d.ts.map +1 -0
  43. package/dist/modules/math/fp32/fp32.js.map +1 -0
  44. package/dist/modules/math/random/random.d.ts.map +1 -0
  45. package/dist/modules/math/random/random.js.map +1 -0
  46. package/dist/modules/module-injectors.d.ts.map +1 -0
  47. package/dist/modules/module-injectors.js.map +1 -0
  48. package/dist/modules/postprocessing/fxaa/fxaa.d.ts.map +1 -0
  49. package/dist/modules/postprocessing/fxaa/fxaa.js.map +1 -0
  50. package/dist/modules/postprocessing/image-adjust-filters/brightnesscontrast.d.ts.map +1 -0
  51. package/dist/modules/postprocessing/image-adjust-filters/brightnesscontrast.js.map +1 -0
  52. package/dist/modules/postprocessing/image-adjust-filters/denoise.d.ts.map +1 -0
  53. package/dist/modules/postprocessing/image-adjust-filters/denoise.js.map +1 -0
  54. package/dist/modules/postprocessing/image-adjust-filters/huesaturation.d.ts.map +1 -0
  55. package/dist/modules/postprocessing/image-adjust-filters/huesaturation.js.map +1 -0
  56. package/dist/modules/postprocessing/image-adjust-filters/noise.d.ts.map +1 -0
  57. package/dist/modules/postprocessing/image-adjust-filters/noise.js.map +1 -0
  58. package/dist/modules/postprocessing/image-adjust-filters/sepia.d.ts.map +1 -0
  59. package/dist/modules/postprocessing/image-adjust-filters/sepia.js.map +1 -0
  60. package/dist/modules/postprocessing/image-adjust-filters/vibrance.d.ts.map +1 -0
  61. package/dist/modules/postprocessing/image-adjust-filters/vibrance.js.map +1 -0
  62. package/dist/modules/postprocessing/image-adjust-filters/vignette.d.ts.map +1 -0
  63. package/dist/modules/postprocessing/image-adjust-filters/vignette.js.map +1 -0
  64. package/dist/modules/postprocessing/image-blur-filters/tiltshift.d.ts.map +1 -0
  65. package/dist/{modules-ubo → modules}/postprocessing/image-blur-filters/tiltshift.js +1 -1
  66. package/dist/modules/postprocessing/image-blur-filters/tiltshift.js.map +1 -0
  67. package/dist/modules/postprocessing/image-blur-filters/triangleblur.d.ts.map +1 -0
  68. package/dist/{modules-ubo → modules}/postprocessing/image-blur-filters/triangleblur.js +1 -1
  69. package/dist/modules/postprocessing/image-blur-filters/triangleblur.js.map +1 -0
  70. package/dist/modules/postprocessing/image-blur-filters/zoomblur.d.ts.map +1 -0
  71. package/dist/{modules-ubo → modules}/postprocessing/image-blur-filters/zoomblur.js +1 -1
  72. package/dist/modules/postprocessing/image-blur-filters/zoomblur.js.map +1 -0
  73. package/dist/modules/postprocessing/image-fun-filters/colorhalftone.d.ts.map +1 -0
  74. package/dist/modules/postprocessing/image-fun-filters/colorhalftone.js.map +1 -0
  75. package/dist/modules/postprocessing/image-fun-filters/dotscreen.d.ts.map +1 -0
  76. package/dist/modules/postprocessing/image-fun-filters/dotscreen.js.map +1 -0
  77. package/dist/modules/postprocessing/image-fun-filters/edgework.d.ts.map +1 -0
  78. package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/edgework.js +1 -1
  79. package/dist/modules/postprocessing/image-fun-filters/edgework.js.map +1 -0
  80. package/dist/modules/postprocessing/image-fun-filters/hexagonalpixelate.d.ts.map +1 -0
  81. package/dist/modules/postprocessing/image-fun-filters/hexagonalpixelate.js.map +1 -0
  82. package/dist/modules/postprocessing/image-fun-filters/ink.d.ts.map +1 -0
  83. package/dist/modules/postprocessing/image-fun-filters/ink.js.map +1 -0
  84. package/dist/modules/postprocessing/image-fun-filters/magnify.d.ts.map +1 -0
  85. package/dist/modules/postprocessing/image-fun-filters/magnify.js.map +1 -0
  86. package/dist/modules/postprocessing/image-warp-filters/bulgepinch.d.ts.map +1 -0
  87. package/dist/modules/postprocessing/image-warp-filters/bulgepinch.js.map +1 -0
  88. package/dist/modules/postprocessing/image-warp-filters/swirl.d.ts.map +1 -0
  89. package/dist/modules/postprocessing/image-warp-filters/swirl.js.map +1 -0
  90. package/dist/modules/postprocessing/image-warp-filters/warp.d.ts.map +1 -0
  91. package/dist/modules/postprocessing/image-warp-filters/warp.js.map +1 -0
  92. package/dist.min.js +57 -61
  93. package/package.json +3 -3
  94. package/src/index.ts +52 -52
  95. package/src/lib/shader-module/shader-module.ts +1 -1
  96. package/src/{modules-ubo → modules}/engine/picking/picking.ts +31 -20
  97. package/src/{modules-ubo → modules}/postprocessing/image-blur-filters/tiltshift.ts +2 -2
  98. package/src/{modules-ubo → modules}/postprocessing/image-blur-filters/triangleblur.ts +1 -1
  99. package/src/{modules-ubo → modules}/postprocessing/image-blur-filters/zoomblur.ts +1 -1
  100. package/src/{modules-ubo → modules}/postprocessing/image-fun-filters/edgework.ts +1 -1
  101. package/dist/modules-ubo/engine/geometry/geometry.d.ts.map +0 -1
  102. package/dist/modules-ubo/engine/geometry/geometry.js.map +0 -1
  103. package/dist/modules-ubo/engine/picking/picking.d.ts.map +0 -1
  104. package/dist/modules-ubo/engine/picking/picking.js.map +0 -1
  105. package/dist/modules-ubo/engine/project/project.d.ts.map +0 -1
  106. package/dist/modules-ubo/engine/project/project.js.map +0 -1
  107. package/dist/modules-ubo/engine/transform/transform.d.ts.map +0 -1
  108. package/dist/modules-ubo/engine/transform/transform.js.map +0 -1
  109. package/dist/modules-ubo/lighting/gouraud-material/gouraud-material.d.ts.map +0 -1
  110. package/dist/modules-ubo/lighting/gouraud-material/gouraud-material.js.map +0 -1
  111. package/dist/modules-ubo/lighting/gouraud-material/gouraud-shaders.glsl.d.ts.map +0 -1
  112. package/dist/modules-ubo/lighting/gouraud-material/gouraud-shaders.glsl.js.map +0 -1
  113. package/dist/modules-ubo/lighting/lights/lighting-uniforms.d.ts.map +0 -1
  114. package/dist/modules-ubo/lighting/lights/lighting-uniforms.glsl.d.ts.map +0 -1
  115. package/dist/modules-ubo/lighting/lights/lighting-uniforms.glsl.js.map +0 -1
  116. package/dist/modules-ubo/lighting/lights/lighting-uniforms.js.map +0 -1
  117. package/dist/modules-ubo/lighting/no-material/dirlight.d.ts.map +0 -1
  118. package/dist/modules-ubo/lighting/no-material/dirlight.js.map +0 -1
  119. package/dist/modules-ubo/lighting/pbr-material/pbr-fragment.glsl.d.ts.map +0 -1
  120. package/dist/modules-ubo/lighting/pbr-material/pbr-fragment.glsl.js.map +0 -1
  121. package/dist/modules-ubo/lighting/pbr-material/pbr-material.d.ts.map +0 -1
  122. package/dist/modules-ubo/lighting/pbr-material/pbr-material.js.map +0 -1
  123. package/dist/modules-ubo/lighting/pbr-material/pbr-uniforms.glsl.d.ts.map +0 -1
  124. package/dist/modules-ubo/lighting/pbr-material/pbr-uniforms.glsl.js.map +0 -1
  125. package/dist/modules-ubo/lighting/pbr-material/pbr-vertex.glsl.d.ts.map +0 -1
  126. package/dist/modules-ubo/lighting/pbr-material/pbr-vertex.glsl.js.map +0 -1
  127. package/dist/modules-ubo/lighting/phong-material/phong-material.d.ts.map +0 -1
  128. package/dist/modules-ubo/lighting/phong-material/phong-material.js.map +0 -1
  129. package/dist/modules-ubo/lighting/phong-material/phong-shaders.glsl.d.ts.map +0 -1
  130. package/dist/modules-ubo/math/fp32/fp32.d.ts.map +0 -1
  131. package/dist/modules-ubo/math/fp32/fp32.js.map +0 -1
  132. package/dist/modules-ubo/math/random/random.d.ts.map +0 -1
  133. package/dist/modules-ubo/math/random/random.js.map +0 -1
  134. package/dist/modules-ubo/module-injectors.d.ts.map +0 -1
  135. package/dist/modules-ubo/module-injectors.js.map +0 -1
  136. package/dist/modules-ubo/postprocessing/fxaa/fxaa.d.ts.map +0 -1
  137. package/dist/modules-ubo/postprocessing/fxaa/fxaa.js.map +0 -1
  138. package/dist/modules-ubo/postprocessing/image-adjust-filters/brightnesscontrast.d.ts.map +0 -1
  139. package/dist/modules-ubo/postprocessing/image-adjust-filters/brightnesscontrast.js.map +0 -1
  140. package/dist/modules-ubo/postprocessing/image-adjust-filters/denoise.d.ts.map +0 -1
  141. package/dist/modules-ubo/postprocessing/image-adjust-filters/denoise.js.map +0 -1
  142. package/dist/modules-ubo/postprocessing/image-adjust-filters/huesaturation.d.ts.map +0 -1
  143. package/dist/modules-ubo/postprocessing/image-adjust-filters/huesaturation.js.map +0 -1
  144. package/dist/modules-ubo/postprocessing/image-adjust-filters/noise.d.ts.map +0 -1
  145. package/dist/modules-ubo/postprocessing/image-adjust-filters/noise.js.map +0 -1
  146. package/dist/modules-ubo/postprocessing/image-adjust-filters/sepia.d.ts.map +0 -1
  147. package/dist/modules-ubo/postprocessing/image-adjust-filters/sepia.js.map +0 -1
  148. package/dist/modules-ubo/postprocessing/image-adjust-filters/vibrance.d.ts.map +0 -1
  149. package/dist/modules-ubo/postprocessing/image-adjust-filters/vibrance.js.map +0 -1
  150. package/dist/modules-ubo/postprocessing/image-adjust-filters/vignette.d.ts.map +0 -1
  151. package/dist/modules-ubo/postprocessing/image-adjust-filters/vignette.js.map +0 -1
  152. package/dist/modules-ubo/postprocessing/image-blur-filters/tiltshift.d.ts.map +0 -1
  153. package/dist/modules-ubo/postprocessing/image-blur-filters/tiltshift.js.map +0 -1
  154. package/dist/modules-ubo/postprocessing/image-blur-filters/triangleblur.d.ts.map +0 -1
  155. package/dist/modules-ubo/postprocessing/image-blur-filters/triangleblur.js.map +0 -1
  156. package/dist/modules-ubo/postprocessing/image-blur-filters/zoomblur.d.ts.map +0 -1
  157. package/dist/modules-ubo/postprocessing/image-blur-filters/zoomblur.js.map +0 -1
  158. package/dist/modules-ubo/postprocessing/image-fun-filters/colorhalftone.d.ts.map +0 -1
  159. package/dist/modules-ubo/postprocessing/image-fun-filters/colorhalftone.js.map +0 -1
  160. package/dist/modules-ubo/postprocessing/image-fun-filters/dotscreen.d.ts.map +0 -1
  161. package/dist/modules-ubo/postprocessing/image-fun-filters/dotscreen.js.map +0 -1
  162. package/dist/modules-ubo/postprocessing/image-fun-filters/edgework.d.ts.map +0 -1
  163. package/dist/modules-ubo/postprocessing/image-fun-filters/edgework.js.map +0 -1
  164. package/dist/modules-ubo/postprocessing/image-fun-filters/hexagonalpixelate.d.ts.map +0 -1
  165. package/dist/modules-ubo/postprocessing/image-fun-filters/hexagonalpixelate.js.map +0 -1
  166. package/dist/modules-ubo/postprocessing/image-fun-filters/ink.d.ts.map +0 -1
  167. package/dist/modules-ubo/postprocessing/image-fun-filters/ink.js.map +0 -1
  168. package/dist/modules-ubo/postprocessing/image-fun-filters/magnify.d.ts.map +0 -1
  169. package/dist/modules-ubo/postprocessing/image-fun-filters/magnify.js.map +0 -1
  170. package/dist/modules-ubo/postprocessing/image-warp-filters/bulgepinch.d.ts.map +0 -1
  171. package/dist/modules-ubo/postprocessing/image-warp-filters/bulgepinch.js.map +0 -1
  172. package/dist/modules-ubo/postprocessing/image-warp-filters/swirl.d.ts.map +0 -1
  173. package/dist/modules-ubo/postprocessing/image-warp-filters/swirl.js.map +0 -1
  174. package/dist/modules-ubo/postprocessing/image-warp-filters/warp.d.ts.map +0 -1
  175. package/dist/modules-ubo/postprocessing/image-warp-filters/warp.js.map +0 -1
  176. /package/dist/{modules-ubo → modules}/engine/geometry/geometry.d.ts +0 -0
  177. /package/dist/{modules-ubo → modules}/engine/geometry/geometry.js +0 -0
  178. /package/dist/{modules-ubo → modules}/engine/project/project.d.ts +0 -0
  179. /package/dist/{modules-ubo → modules}/engine/project/project.js +0 -0
  180. /package/dist/{modules-ubo → modules}/engine/transform/transform.d.ts +0 -0
  181. /package/dist/{modules-ubo → modules}/engine/transform/transform.js +0 -0
  182. /package/dist/{modules-ubo → modules}/lighting/gouraud-material/gouraud-material.d.ts +0 -0
  183. /package/dist/{modules-ubo → modules}/lighting/gouraud-material/gouraud-material.js +0 -0
  184. /package/dist/{modules-ubo → modules}/lighting/gouraud-material/gouraud-shaders.glsl.d.ts +0 -0
  185. /package/dist/{modules-ubo → modules}/lighting/gouraud-material/gouraud-shaders.glsl.js +0 -0
  186. /package/dist/{modules-ubo → modules}/lighting/lights/lighting-uniforms.d.ts +0 -0
  187. /package/dist/{modules-ubo → modules}/lighting/lights/lighting-uniforms.glsl.d.ts +0 -0
  188. /package/dist/{modules-ubo → modules}/lighting/lights/lighting-uniforms.glsl.js +0 -0
  189. /package/dist/{modules-ubo → modules}/lighting/lights/lighting-uniforms.js +0 -0
  190. /package/dist/{modules-ubo → modules}/lighting/no-material/dirlight.d.ts +0 -0
  191. /package/dist/{modules-ubo → modules}/lighting/no-material/dirlight.js +0 -0
  192. /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-fragment.glsl.d.ts +0 -0
  193. /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-fragment.glsl.js +0 -0
  194. /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-material.d.ts +0 -0
  195. /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-material.js +0 -0
  196. /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-uniforms.glsl.d.ts +0 -0
  197. /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-uniforms.glsl.js +0 -0
  198. /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-vertex.glsl.d.ts +0 -0
  199. /package/dist/{modules-ubo → modules}/lighting/pbr-material/pbr-vertex.glsl.js +0 -0
  200. /package/dist/{modules-ubo → modules}/lighting/phong-material/phong-material.d.ts +0 -0
  201. /package/dist/{modules-ubo → modules}/lighting/phong-material/phong-material.js +0 -0
  202. /package/dist/{modules-ubo → modules}/lighting/phong-material/phong-shaders.glsl.d.ts +0 -0
  203. /package/dist/{modules-ubo → modules}/lighting/phong-material/phong-shaders.glsl.js +0 -0
  204. /package/dist/{modules-ubo → modules}/math/fp32/fp32.d.ts +0 -0
  205. /package/dist/{modules-ubo → modules}/math/fp32/fp32.js +0 -0
  206. /package/dist/{modules-ubo → modules}/math/random/random.d.ts +0 -0
  207. /package/dist/{modules-ubo → modules}/math/random/random.js +0 -0
  208. /package/dist/{modules-ubo → modules}/module-injectors.d.ts +0 -0
  209. /package/dist/{modules-ubo → modules}/module-injectors.js +0 -0
  210. /package/dist/{modules-ubo → modules}/postprocessing/fxaa/fxaa.d.ts +0 -0
  211. /package/dist/{modules-ubo → modules}/postprocessing/fxaa/fxaa.js +0 -0
  212. /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/brightnesscontrast.d.ts +0 -0
  213. /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/brightnesscontrast.js +0 -0
  214. /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/denoise.d.ts +0 -0
  215. /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/denoise.js +0 -0
  216. /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/huesaturation.d.ts +0 -0
  217. /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/huesaturation.js +0 -0
  218. /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/noise.d.ts +0 -0
  219. /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/noise.js +0 -0
  220. /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/sepia.d.ts +0 -0
  221. /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/sepia.js +0 -0
  222. /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/vibrance.d.ts +0 -0
  223. /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/vibrance.js +0 -0
  224. /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/vignette.d.ts +0 -0
  225. /package/dist/{modules-ubo → modules}/postprocessing/image-adjust-filters/vignette.js +0 -0
  226. /package/dist/{modules-ubo → modules}/postprocessing/image-blur-filters/tiltshift.d.ts +0 -0
  227. /package/dist/{modules-ubo → modules}/postprocessing/image-blur-filters/triangleblur.d.ts +0 -0
  228. /package/dist/{modules-ubo → modules}/postprocessing/image-blur-filters/zoomblur.d.ts +0 -0
  229. /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/colorhalftone.d.ts +0 -0
  230. /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/colorhalftone.js +0 -0
  231. /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/dotscreen.d.ts +0 -0
  232. /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/dotscreen.js +0 -0
  233. /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/edgework.d.ts +0 -0
  234. /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/hexagonalpixelate.d.ts +0 -0
  235. /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/hexagonalpixelate.js +0 -0
  236. /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/ink.d.ts +0 -0
  237. /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/ink.js +0 -0
  238. /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/magnify.d.ts +0 -0
  239. /package/dist/{modules-ubo → modules}/postprocessing/image-fun-filters/magnify.js +0 -0
  240. /package/dist/{modules-ubo → modules}/postprocessing/image-warp-filters/bulgepinch.d.ts +0 -0
  241. /package/dist/{modules-ubo → modules}/postprocessing/image-warp-filters/bulgepinch.js +0 -0
  242. /package/dist/{modules-ubo → modules}/postprocessing/image-warp-filters/swirl.d.ts +0 -0
  243. /package/dist/{modules-ubo → modules}/postprocessing/image-warp-filters/swirl.js +0 -0
  244. /package/dist/{modules-ubo → modules}/postprocessing/image-warp-filters/warp.d.ts +0 -0
  245. /package/dist/{modules-ubo → modules}/postprocessing/image-warp-filters/warp.js +0 -0
  246. /package/src/{modules-ubo → modules}/engine/geometry/geometry.ts +0 -0
  247. /package/src/{modules-ubo → modules}/engine/project/project.ts +0 -0
  248. /package/src/{modules-ubo → modules}/engine/transform/transform.ts +0 -0
  249. /package/src/{modules-ubo → modules}/lighting/gouraud-material/gouraud-material.ts +0 -0
  250. /package/src/{modules-ubo → modules}/lighting/gouraud-material/gouraud-shaders.glsl.ts +0 -0
  251. /package/src/{modules-ubo → modules}/lighting/lights/lighting-uniforms.glsl.ts +0 -0
  252. /package/src/{modules-ubo → modules}/lighting/lights/lighting-uniforms.ts +0 -0
  253. /package/src/{modules-ubo → modules}/lighting/no-material/dirlight.ts +0 -0
  254. /package/src/{modules-ubo → modules}/lighting/pbr-material/pbr-fragment.glsl.ts +0 -0
  255. /package/src/{modules-ubo → modules}/lighting/pbr-material/pbr-material.ts +0 -0
  256. /package/src/{modules-ubo → modules}/lighting/pbr-material/pbr-uniforms.glsl.ts +0 -0
  257. /package/src/{modules-ubo → modules}/lighting/pbr-material/pbr-vertex.glsl.ts +0 -0
  258. /package/src/{modules-ubo → modules}/lighting/phong-material/phong-material.ts +0 -0
  259. /package/src/{modules-ubo → modules}/lighting/phong-material/phong-shaders.glsl.ts +0 -0
  260. /package/src/{modules-ubo → modules}/math/fp32/fp32.ts +0 -0
  261. /package/src/{modules-ubo → modules}/math/random/random.ts +0 -0
  262. /package/src/{modules-ubo → modules}/module-injectors.ts +0 -0
  263. /package/src/{modules-ubo → modules}/postprocessing/fxaa/fxaa.ts +0 -0
  264. /package/src/{modules-ubo → modules}/postprocessing/image-adjust-filters/brightnesscontrast.ts +0 -0
  265. /package/src/{modules-ubo → modules}/postprocessing/image-adjust-filters/denoise.ts +0 -0
  266. /package/src/{modules-ubo → modules}/postprocessing/image-adjust-filters/huesaturation.ts +0 -0
  267. /package/src/{modules-ubo → modules}/postprocessing/image-adjust-filters/noise.ts +0 -0
  268. /package/src/{modules-ubo → modules}/postprocessing/image-adjust-filters/sepia.ts +0 -0
  269. /package/src/{modules-ubo → modules}/postprocessing/image-adjust-filters/vibrance.ts +0 -0
  270. /package/src/{modules-ubo → modules}/postprocessing/image-adjust-filters/vignette.ts +0 -0
  271. /package/src/{modules-ubo → modules}/postprocessing/image-fun-filters/colorhalftone.ts +0 -0
  272. /package/src/{modules-ubo → modules}/postprocessing/image-fun-filters/dotscreen.ts +0 -0
  273. /package/src/{modules-ubo → modules}/postprocessing/image-fun-filters/hexagonalpixelate.ts +0 -0
  274. /package/src/{modules-ubo → modules}/postprocessing/image-fun-filters/ink.ts +0 -0
  275. /package/src/{modules-ubo → modules}/postprocessing/image-fun-filters/magnify.ts +0 -0
  276. /package/src/{modules-ubo → modules}/postprocessing/image-warp-filters/bulgepinch.ts +0 -0
  277. /package/src/{modules-ubo → modules}/postprocessing/image-warp-filters/swirl.ts +0 -0
  278. /package/src/{modules-ubo → modules}/postprocessing/image-warp-filters/warp.ts +0 -0
package/dist/dist.dev.js CHANGED
@@ -4098,7 +4098,7 @@ void main() {
4098
4098
  return type.format ? `${type.name}<${type.format.name}>` : type.name;
4099
4099
  }
4100
4100
 
4101
- // src/modules-ubo/math/random/random.ts
4101
+ // src/modules/math/random/random.ts
4102
4102
  var fs = glsl`\
4103
4103
  float random(vec3 scale, float seed) {
4104
4104
  /* use the fragment position for a different seed per-pixel */
@@ -4110,7 +4110,7 @@ float random(vec3 scale, float seed) {
4110
4110
  fs
4111
4111
  };
4112
4112
 
4113
- // src/modules-ubo/math/fp32/fp32.ts
4113
+ // src/modules/math/fp32/fp32.ts
4114
4114
  var fp32shader = glsl`\
4115
4115
  #ifdef LUMA_FP32_TAN_PRECISION_WORKAROUND
4116
4116
 
@@ -4268,14 +4268,14 @@ float tan_fp32(float a) {
4268
4268
  vs: fp32shader
4269
4269
  };
4270
4270
 
4271
- // src/modules-ubo/engine/picking/picking.ts
4271
+ // src/modules/engine/picking/picking.ts
4272
4272
  var DEFAULT_HIGHLIGHT_COLOR = new Float32Array([0, 1, 1, 1]);
4273
4273
  var vs = glsl`\
4274
4274
  uniform pickingUniforms {
4275
4275
  float isActive;
4276
4276
  float isAttribute;
4277
4277
  float isHighlightActive;
4278
- float useNormalizedColors;
4278
+ float useFloatColors;
4279
4279
  vec3 highlightedObjectColor;
4280
4280
  vec4 highlightColor;
4281
4281
  } picking;
@@ -4284,14 +4284,12 @@ out vec4 picking_vRGBcolor_Avalid;
4284
4284
 
4285
4285
  // Normalize unsigned byte color to 0-1 range
4286
4286
  vec3 picking_normalizeColor(vec3 color) {
4287
- return color;
4288
- // return picking.useNormalizedColors > 0.5 ? color : color / 255.0;
4287
+ return picking.useFloatColors > 0.5 ? color : color / 255.0;
4289
4288
  }
4290
4289
 
4291
4290
  // Normalize unsigned byte color to 0-1 range
4292
4291
  vec4 picking_normalizeColor(vec4 color) {
4293
- return color;
4294
- // return picking.useNormalizedColors > 0.5 ? color : color / 255.0;
4292
+ return picking.useFloatColors > 0.5 ? color : color / 255.0;
4295
4293
  }
4296
4294
 
4297
4295
  bool picking_isColorZero(vec3 color) {
@@ -4350,7 +4348,7 @@ uniform pickingUniforms {
4350
4348
  float isActive;
4351
4349
  float isAttribute;
4352
4350
  float isHighlightActive;
4353
- float useNormalizedColors;
4351
+ float useFloatColors;
4354
4352
  vec3 highlightedObjectColor;
4355
4353
  vec4 highlightColor;
4356
4354
  } picking;
@@ -4410,7 +4408,7 @@ vec4 picking_filterColor(vec4 color) {
4410
4408
  uniformTypes: {
4411
4409
  isActive: "f32",
4412
4410
  isAttribute: "f32",
4413
- useNormalizedColors: "f32",
4411
+ useFloatColors: "f32",
4414
4412
  isHighlightActive: "f32",
4415
4413
  highlightedObjectColor: "vec3<f32>",
4416
4414
  highlightColor: "vec4<f32>"
@@ -4418,7 +4416,7 @@ vec4 picking_filterColor(vec4 color) {
4418
4416
  defaultUniforms: {
4419
4417
  isActive: false,
4420
4418
  isAttribute: false,
4421
- useNormalizedColors: true,
4419
+ useFloatColors: true,
4422
4420
  isHighlightActive: false,
4423
4421
  highlightedObjectColor: new Float32Array([0, 0, 0]),
4424
4422
  highlightColor: DEFAULT_HIGHLIGHT_COLOR
@@ -4429,14 +4427,14 @@ vec4 picking_filterColor(vec4 color) {
4429
4427
  const uniforms = {
4430
4428
  ...picking.defaultUniforms
4431
4429
  };
4432
- if (opts.highlightedObjectColor !== void 0) {
4433
- if (!opts.highlightedObjectColor) {
4434
- uniforms.isHighlightActive = false;
4435
- } else {
4436
- uniforms.isHighlightActive = true;
4437
- const highlightedObjectColor = opts.highlightedObjectColor.slice(0, 3);
4438
- uniforms.highlightedObjectColor = highlightedObjectColor;
4439
- }
4430
+ if (opts.highlightedObjectColor === void 0) {
4431
+ delete uniforms.highlightedObjectColor;
4432
+ } else if (opts.highlightedObjectColor === null) {
4433
+ uniforms.isHighlightActive = false;
4434
+ } else {
4435
+ uniforms.isHighlightActive = true;
4436
+ const highlightedObjectColor = opts.highlightedObjectColor.slice(0, 3);
4437
+ uniforms.highlightedObjectColor = highlightedObjectColor;
4440
4438
  }
4441
4439
  if (opts.highlightColor) {
4442
4440
  const color = Array.from(opts.highlightColor, (x) => x / 255);
@@ -4449,10 +4447,13 @@ vec4 picking_filterColor(vec4 color) {
4449
4447
  uniforms.isActive = Boolean(opts.isActive);
4450
4448
  uniforms.isAttribute = Boolean(opts.isAttribute);
4451
4449
  }
4450
+ if (opts.useFloatColors !== void 0) {
4451
+ uniforms.useFloatColors = Boolean(opts.useFloatColors);
4452
+ }
4452
4453
  return uniforms;
4453
4454
  }
4454
4455
 
4455
- // src/modules-ubo/lighting/lights/lighting-uniforms.glsl.ts
4456
+ // src/modules/lighting/lights/lighting-uniforms.glsl.ts
4456
4457
  var lightingUniforms = glsl`\
4457
4458
  precision highp int;
4458
4459
 
@@ -4507,7 +4508,7 @@ float getPointLightAttenuation(PointLight pointLight, float distance) {
4507
4508
  // #endif
4508
4509
  `;
4509
4510
 
4510
- // src/modules-ubo/lighting/lights/lighting-uniforms.ts
4511
+ // src/modules/lighting/lights/lighting-uniforms.ts
4511
4512
  var MAX_LIGHTS = 5;
4512
4513
  var COLOR_FACTOR = 255;
4513
4514
  var LIGHT_TYPE = /* @__PURE__ */ function(LIGHT_TYPE2) {
@@ -4644,7 +4645,7 @@ float getPointLightAttenuation(PointLight pointLight, float distance) {
4644
4645
  return color.map((component) => component * intensity / COLOR_FACTOR);
4645
4646
  }
4646
4647
 
4647
- // src/modules-ubo/lighting/no-material/dirlight.ts
4648
+ // src/modules/lighting/no-material/dirlight.ts
4648
4649
  var vs2 = glsl`\
4649
4650
  varying vec3 dirlight_vNormal;
4650
4651
 
@@ -4686,7 +4687,7 @@ vec4 dirlight_filterColor(vec4 color) {
4686
4687
  return uniforms;
4687
4688
  }
4688
4689
 
4689
- // src/modules-ubo/lighting/gouraud-material/gouraud-shaders.glsl.ts
4690
+ // src/modules/lighting/gouraud-material/gouraud-shaders.glsl.ts
4690
4691
  var GOURAUD_VS = glsl`\
4691
4692
  uniform materialUniforms {
4692
4693
  uniform float ambient;
@@ -4779,7 +4780,7 @@ vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspac
4779
4780
  }
4780
4781
  `;
4781
4782
 
4782
- // src/modules-ubo/lighting/gouraud-material/gouraud-material.ts
4783
+ // src/modules/lighting/gouraud-material/gouraud-material.ts
4783
4784
  var gouraudMaterial = {
4784
4785
  name: "gouraud-lighting",
4785
4786
  // Note these are switched between phong and gouraud
@@ -4809,7 +4810,7 @@ vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspac
4809
4810
  }
4810
4811
  };
4811
4812
 
4812
- // src/modules-ubo/lighting/phong-material/phong-shaders.glsl.ts
4813
+ // src/modules/lighting/phong-material/phong-shaders.glsl.ts
4813
4814
  var PHONG_VS = glsl`\
4814
4815
  uniform phongMaterialUniforms {
4815
4816
  uniform float ambient;
@@ -4902,7 +4903,7 @@ vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspac
4902
4903
  }
4903
4904
  `;
4904
4905
 
4905
- // src/modules-ubo/lighting/phong-material/phong-material.ts
4906
+ // src/modules/lighting/phong-material/phong-material.ts
4906
4907
  var phongMaterial = {
4907
4908
  name: "phong-lighting",
4908
4909
  // Note these are switched between phong and gouraud
@@ -4932,7 +4933,7 @@ vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspac
4932
4933
  }
4933
4934
  };
4934
4935
 
4935
- // src/modules-ubo/lighting/pbr-material/pbr-vertex.glsl.ts
4936
+ // src/modules/lighting/pbr-material/pbr-vertex.glsl.ts
4936
4937
  var vs3 = glsl`\
4937
4938
  uniform projection {
4938
4939
  mat4 u_MVPMatrix;
@@ -4977,7 +4978,7 @@ void pbr_setPositionNormalTangentUV(vec4 position, vec4 normal, vec4 tangent, ve
4977
4978
  }
4978
4979
  `;
4979
4980
 
4980
- // src/modules-ubo/lighting/pbr-material/pbr-fragment.glsl.ts
4981
+ // src/modules/lighting/pbr-material/pbr-fragment.glsl.ts
4981
4982
  var fs4 = glsl`\
4982
4983
  #if defined(USE_TEX_LOD) && !defined(FEATURE_GLSL_TEXTURE_LOD)
4983
4984
  # error PBR fragment shader: Texture LOD is not available
@@ -5403,7 +5404,7 @@ vec4 pbr_filterColor(vec4 colorUnused)
5403
5404
  }
5404
5405
  `;
5405
5406
 
5406
- // src/modules-ubo/lighting/pbr-material/pbr-material.ts
5407
+ // src/modules/lighting/pbr-material/pbr-material.ts
5407
5408
  var pbrMaterial = {
5408
5409
  name: "pbr",
5409
5410
  vs: vs3,
@@ -5494,7 +5495,7 @@ vec4 pbr_filterColor(vec4 colorUnused)
5494
5495
  dependencies: [lighting]
5495
5496
  };
5496
5497
 
5497
- // src/modules-ubo/postprocessing/image-adjust-filters/brightnesscontrast.ts
5498
+ // src/modules/postprocessing/image-adjust-filters/brightnesscontrast.ts
5498
5499
  var fs5 = glsl`\
5499
5500
 
5500
5501
  uniform BrightnessContrast{
@@ -5542,7 +5543,7 @@ vec4 brightnessContrast_filterColor(vec4 color, vec2 texSize, vec2 texCoords) {
5542
5543
  }]
5543
5544
  };
5544
5545
 
5545
- // src/modules-ubo/postprocessing/image-adjust-filters/denoise.ts
5546
+ // src/modules/postprocessing/image-adjust-filters/denoise.ts
5546
5547
  var fs6 = glsl`\
5547
5548
  uniform Noise {
5548
5549
  float strength;
@@ -5589,7 +5590,7 @@ vec4 denoise_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
5589
5590
  }]
5590
5591
  };
5591
5592
 
5592
- // src/modules-ubo/postprocessing/image-adjust-filters/huesaturation.ts
5593
+ // src/modules/postprocessing/image-adjust-filters/huesaturation.ts
5593
5594
  var fs7 = glsl`\
5594
5595
  uniform HueSaturation {
5595
5596
  float hue;
@@ -5647,7 +5648,7 @@ vec4 hueSaturation_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
5647
5648
  }]
5648
5649
  };
5649
5650
 
5650
- // src/modules-ubo/postprocessing/image-adjust-filters/noise.ts
5651
+ // src/modules/postprocessing/image-adjust-filters/noise.ts
5651
5652
  var fs8 = glsl`\
5652
5653
  uniform Noise {
5653
5654
  float amount;
@@ -5687,7 +5688,7 @@ vec4 noise_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
5687
5688
  }]
5688
5689
  };
5689
5690
 
5690
- // src/modules-ubo/postprocessing/image-adjust-filters/sepia.ts
5691
+ // src/modules/postprocessing/image-adjust-filters/sepia.ts
5691
5692
  var fs9 = glsl`\
5692
5693
  uniform Sepia {
5693
5694
  float amount;
@@ -5728,7 +5729,7 @@ vec4 sepia_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
5728
5729
  }]
5729
5730
  };
5730
5731
 
5731
- // src/modules-ubo/postprocessing/image-adjust-filters/vibrance.ts
5732
+ // src/modules/postprocessing/image-adjust-filters/vibrance.ts
5732
5733
  var fs10 = glsl`\
5733
5734
  uniform Vibrance {
5734
5735
  float amount;
@@ -5761,7 +5762,7 @@ vec4 vibrance_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
5761
5762
  }]
5762
5763
  };
5763
5764
 
5764
- // src/modules-ubo/postprocessing/image-adjust-filters/vignette.ts
5765
+ // src/modules/postprocessing/image-adjust-filters/vignette.ts
5765
5766
  var fs11 = glsl`\
5766
5767
  uniform Vignette {
5767
5768
  float radius;
@@ -5802,7 +5803,7 @@ vec4 vignette_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
5802
5803
  }]
5803
5804
  };
5804
5805
 
5805
- // src/modules-ubo/postprocessing/image-blur-filters/tiltshift.ts
5806
+ // src/modules/postprocessing/image-blur-filters/tiltshift.ts
5806
5807
  var fs12 = glsl`\
5807
5808
  uniform TiltShift {
5808
5809
  float blurRadius;
@@ -5894,7 +5895,7 @@ vec4 tiltShift_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
5894
5895
  fs: fs12
5895
5896
  };
5896
5897
 
5897
- // src/modules-ubo/postprocessing/image-blur-filters/triangleblur.ts
5898
+ // src/modules/postprocessing/image-blur-filters/triangleblur.ts
5898
5899
  var fs13 = glsl`\
5899
5900
  uniform float radius;
5900
5901
  uniform vec2 delta;
@@ -5960,7 +5961,7 @@ vec4 triangleBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
5960
5961
  }]
5961
5962
  };
5962
5963
 
5963
- // src/modules-ubo/postprocessing/image-blur-filters/zoomblur.ts
5964
+ // src/modules/postprocessing/image-blur-filters/zoomblur.ts
5964
5965
  var fs14 = `
5965
5966
  uniform vec2 center;
5966
5967
  uniform float strength;
@@ -6016,7 +6017,7 @@ vec4 zoomBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
6016
6017
  }]
6017
6018
  };
6018
6019
 
6019
- // src/modules-ubo/postprocessing/image-fun-filters/colorhalftone.ts
6020
+ // src/modules/postprocessing/image-fun-filters/colorhalftone.ts
6020
6021
  var fs15 = glsl`\
6021
6022
  uniform ColorHalftone {
6022
6023
  vec2 center;
@@ -6082,7 +6083,7 @@ vec4 colorHalftone_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
6082
6083
  }]
6083
6084
  };
6084
6085
 
6085
- // src/modules-ubo/postprocessing/image-fun-filters/dotscreen.ts
6086
+ // src/modules/postprocessing/image-fun-filters/dotscreen.ts
6086
6087
  var fs16 = glsl`\
6087
6088
  uniform DotScreen {
6088
6089
  vec2 center;
@@ -6136,7 +6137,7 @@ vec4 dotScreen_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
6136
6137
  }]
6137
6138
  };
6138
6139
 
6139
- // src/modules-ubo/postprocessing/image-fun-filters/edgework.ts
6140
+ // src/modules/postprocessing/image-fun-filters/edgework.ts
6140
6141
  var fs17 = glsl`\
6141
6142
  uniform EdgeWork {
6142
6143
  float radius;
@@ -6223,7 +6224,7 @@ vec4 edgeWork_sampleColor2(sampler2D source, vec2 texSize, vec2 texCoord) {
6223
6224
  }]
6224
6225
  };
6225
6226
 
6226
- // src/modules-ubo/postprocessing/image-fun-filters/hexagonalpixelate.ts
6227
+ // src/modules/postprocessing/image-fun-filters/hexagonalpixelate.ts
6227
6228
  var fs18 = glsl`\
6228
6229
  uniform HexagonalPixelate {
6229
6230
  vec2 center;
@@ -6292,7 +6293,7 @@ vec4 hexagonalPixelate_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoor
6292
6293
  }]
6293
6294
  };
6294
6295
 
6295
- // src/modules-ubo/postprocessing/image-fun-filters/ink.ts
6296
+ // src/modules/postprocessing/image-fun-filters/ink.ts
6296
6297
  var fs19 = glsl`\
6297
6298
  uniform Ink {
6298
6299
  float strength;
@@ -6340,7 +6341,7 @@ vec4 ink_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
6340
6341
  }]
6341
6342
  };
6342
6343
 
6343
- // src/modules-ubo/postprocessing/image-fun-filters/magnify.ts
6344
+ // src/modules/postprocessing/image-fun-filters/magnify.ts
6344
6345
  var fs20 = glsl`\
6345
6346
  uniform Magnify {
6346
6347
  vec2 screenXY;
@@ -6390,7 +6391,7 @@ vec4 magnify_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
6390
6391
  }]
6391
6392
  };
6392
6393
 
6393
- // src/modules-ubo/postprocessing/image-warp-filters/warp.ts
6394
+ // src/modules/postprocessing/image-warp-filters/warp.ts
6394
6395
  var fs21 = glsl`\
6395
6396
  vec4 warp_sampleColor(sampler2D texture, vec2 texSize, vec2 coord) {
6396
6397
  vec4 color = texture2D(texture, coord / texSize);
@@ -6408,7 +6409,7 @@ vec4 warp_sampleColor(sampler2D texture, vec2 texSize, vec2 coord) {
6408
6409
  fs: fs21
6409
6410
  };
6410
6411
 
6411
- // src/modules-ubo/postprocessing/image-warp-filters/bulgepinch.ts
6412
+ // src/modules/postprocessing/image-warp-filters/bulgepinch.ts
6412
6413
  var fs22 = glsl`\
6413
6414
  uniform BulgePinch {
6414
6415
  float radius;
@@ -6467,7 +6468,7 @@ vec4 bulgePinch_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
6467
6468
  }]
6468
6469
  };
6469
6470
 
6470
- // src/modules-ubo/postprocessing/image-warp-filters/swirl.ts
6471
+ // src/modules/postprocessing/image-warp-filters/swirl.ts
6471
6472
  var fs23 = glsl`\
6472
6473
  uniform Swirl {
6473
6474
  float radius;
@@ -6528,7 +6529,7 @@ vec4 swirl_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
6528
6529
  }]
6529
6530
  };
6530
6531
 
6531
- // src/modules-ubo/postprocessing/fxaa/fxaa.ts
6532
+ // src/modules/postprocessing/fxaa/fxaa.ts
6532
6533
  var fs24 = `
6533
6534
  #define FXAA_QUALITY_PRESET 29
6534
6535