@luma.gl/shadertools 9.0.0-alpha.20 → 9.0.0-alpha.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/dist/dist.dev.js +178 -74
  2. package/dist/index.cjs +180 -76
  3. package/dist/index.d.ts +7 -5
  4. package/dist/index.d.ts.map +1 -1
  5. package/dist/index.js +5 -0
  6. package/dist/index.js.map +1 -1
  7. package/dist/lib/shader-assembler/assemble-shaders.js +2 -2
  8. package/dist/lib/shader-assembler/assemble-shaders.js.map +1 -1
  9. package/dist/lib/shader-assembler/inject-shader.d.ts +1 -1
  10. package/dist/lib/shader-assembler/inject-shader.d.ts.map +1 -1
  11. package/dist/lib/shader-assembler/inject-shader.js +1 -1
  12. package/dist/lib/shader-assembler/inject-shader.js.map +1 -1
  13. package/dist/lib/shader-assembler/resolve-modules.d.ts +4 -4
  14. package/dist/lib/shader-assembler/resolve-modules.d.ts.map +1 -1
  15. package/dist/lib/shader-assembler/resolve-modules.js +3 -15
  16. package/dist/lib/shader-assembler/resolve-modules.js.map +1 -1
  17. package/dist/lib/shader-generator/generate-shader.d.ts +8 -0
  18. package/dist/lib/shader-generator/generate-shader.d.ts.map +1 -0
  19. package/dist/lib/shader-generator/generate-shader.js +11 -0
  20. package/dist/lib/shader-generator/generate-shader.js.map +1 -0
  21. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts +7 -0
  22. package/dist/lib/shader-generator/glsl/generate-glsl.d.ts.map +1 -0
  23. package/dist/lib/shader-generator/glsl/generate-glsl.js +66 -0
  24. package/dist/lib/shader-generator/glsl/generate-glsl.js.map +1 -0
  25. package/dist/lib/shader-generator/utils/capitalize.d.ts +7 -0
  26. package/dist/lib/shader-generator/utils/capitalize.d.ts.map +1 -0
  27. package/dist/lib/shader-generator/utils/capitalize.js +4 -0
  28. package/dist/lib/shader-generator/utils/capitalize.js.map +1 -0
  29. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts +7 -0
  30. package/dist/lib/shader-generator/wgsl/generate-wgsl.d.ts.map +1 -0
  31. package/dist/lib/shader-generator/wgsl/generate-wgsl.js +16 -0
  32. package/dist/lib/shader-generator/wgsl/generate-wgsl.js.map +1 -0
  33. package/dist/lib/shader-module/shader-module-instance.d.ts +4 -2
  34. package/dist/lib/shader-module/shader-module-instance.d.ts.map +1 -1
  35. package/dist/lib/shader-module/shader-module-instance.js +14 -1
  36. package/dist/lib/shader-module/shader-module-instance.js.map +1 -1
  37. package/dist/lib/shader-module/shader-module.d.ts +7 -6
  38. package/dist/lib/shader-module/shader-module.d.ts.map +1 -1
  39. package/dist/lib/shader-module/shader-module.js.map +1 -1
  40. package/dist/lib/shader-module/shader-pass.d.ts +9 -3
  41. package/dist/lib/shader-module/shader-pass.d.ts.map +1 -1
  42. package/dist/lib/shader-module/shader-pass.js.map +1 -1
  43. package/dist/lib/transpiler/transpile-shader.d.ts +1 -1
  44. package/dist/lib/transpiler/transpile-shader.d.ts.map +1 -1
  45. package/dist/lib/transpiler/transpile-shader.js +1 -1
  46. package/dist/lib/transpiler/transpile-shader.js.map +1 -1
  47. package/dist/modules/image-blur-filters/tiltshift.js.map +1 -1
  48. package/dist/modules/lights/lights.glsl.d.ts +1 -2
  49. package/dist/modules/lights/lights.glsl.d.ts.map +1 -1
  50. package/dist/modules/lights/lights.glsl.js +1 -1
  51. package/dist/modules/lights/lights.glsl.js.map +1 -1
  52. package/dist/modules/lights/lights.js +1 -1
  53. package/dist/modules/lights/lights.js.map +1 -1
  54. package/dist/modules/pbr/pbr-fragment.glsl.d.ts +1 -2
  55. package/dist/modules/pbr/pbr-fragment.glsl.d.ts.map +1 -1
  56. package/dist/modules/pbr/pbr-fragment.glsl.js +1 -1
  57. package/dist/modules/pbr/pbr-fragment.glsl.js.map +1 -1
  58. package/dist/modules/pbr/pbr-vertex.glsl.d.ts +1 -2
  59. package/dist/modules/pbr/pbr-vertex.glsl.d.ts.map +1 -1
  60. package/dist/modules/pbr/pbr-vertex.glsl.js +1 -1
  61. package/dist/modules/pbr/pbr-vertex.glsl.js.map +1 -1
  62. package/dist/modules/pbr/pbr.js +2 -2
  63. package/dist/modules/pbr/pbr.js.map +1 -1
  64. package/dist/modules/phong-lighting/phong-lighting.glsl.d.ts +1 -2
  65. package/dist/modules/phong-lighting/phong-lighting.glsl.d.ts.map +1 -1
  66. package/dist/modules/phong-lighting/phong-lighting.glsl.js +1 -1
  67. package/dist/modules/phong-lighting/phong-lighting.glsl.js.map +1 -1
  68. package/dist/modules/phong-lighting/phong-lighting.js +1 -1
  69. package/dist/modules/phong-lighting/phong-lighting.js.map +1 -1
  70. package/dist/types.d.ts +2 -0
  71. package/dist/types.d.ts.map +1 -1
  72. package/dist/types.js.map +1 -1
  73. package/dist.min.js +82 -80
  74. package/package.json +3 -3
  75. package/src/index.ts +10 -5
  76. package/src/lib/shader-assembler/assemble-shaders.ts +2 -2
  77. package/src/lib/shader-assembler/inject-shader.ts +1 -1
  78. package/src/lib/shader-assembler/resolve-modules.ts +6 -25
  79. package/src/lib/shader-generator/generate-shader.ts +22 -0
  80. package/src/lib/shader-generator/glsl/generate-glsl.ts +92 -0
  81. package/src/lib/shader-generator/utils/capitalize.ts +9 -0
  82. package/src/lib/shader-generator/wgsl/generate-wgsl.ts +29 -0
  83. package/src/lib/shader-module/shader-module-instance.ts +24 -3
  84. package/src/lib/shader-module/shader-module.ts +8 -6
  85. package/src/lib/shader-module/shader-pass.ts +9 -3
  86. package/src/lib/transpiler/transpile-shader.ts +1 -1
  87. package/src/modules/.DS_Store +0 -0
  88. package/src/modules/image-blur-filters/tiltshift.ts +1 -1
  89. package/src/modules/lights/lights.glsl.ts +1 -1
  90. package/src/modules/lights/lights.ts +1 -1
  91. package/src/modules/pbr/pbr-fragment.glsl.ts +1 -1
  92. package/src/modules/pbr/pbr-vertex.glsl.ts +1 -1
  93. package/src/modules/pbr/pbr.ts +2 -2
  94. package/src/modules/phong-lighting/phong-lighting.glsl.ts +1 -1
  95. package/src/modules/phong-lighting/phong-lighting.ts +1 -1
  96. package/src/types.ts +36 -0
package/dist/dist.dev.js CHANGED
@@ -27,11 +27,15 @@ var __exports__ = (() => {
27
27
  // src/index.ts
28
28
  var src_exports = {};
29
29
  __export(src_exports, {
30
+ _ShaderModuleInstance: () => ShaderModuleInstance,
31
+ _getDependencyGraph: () => getDependencyGraph,
32
+ _resolveModules: () => resolveModules,
30
33
  _transform: () => transform,
31
34
  _warp: () => warp,
32
35
  assembleShaders: () => assembleShaders,
33
36
  brightnessContrast: () => brightnessContrast,
34
37
  bulgePinch: () => bulgePinch,
38
+ capitalize: () => capitalize,
35
39
  colorHalftone: () => colorHalftone,
36
40
  combineInjects: () => combineInjects,
37
41
  convertToVec4: () => convertToVec4,
@@ -43,6 +47,7 @@ var __exports__ = (() => {
43
47
  fp64: () => fp64,
44
48
  fp64arithmetic: () => fp64arithmetic,
45
49
  fxaa: () => fxaa,
50
+ generateShaderForModule: () => generateShaderForModule,
46
51
  getPassthroughFS: () => getPassthroughFS,
47
52
  getQualifierDetails: () => getQualifierDetails,
48
53
  getShaderInfo: () => getShaderInfo,
@@ -165,11 +170,24 @@ var __exports__ = (() => {
165
170
  // src/lib/shader-module/shader-module-instance.ts
166
171
  var ShaderModuleInstance = class {
167
172
  uniforms = {};
173
+ uniformFormats = {};
174
+ static instantiateModules(modules) {
175
+ return modules.map((module) => {
176
+ if (module instanceof ShaderModuleInstance) {
177
+ return module;
178
+ }
179
+ assert(typeof module !== "string", `Shader module use by name is deprecated. Import shader module '${module}' and use it directly.`);
180
+ assert(module.name, "shader module has no name");
181
+ const moduleObject = new ShaderModuleInstance(module);
182
+ moduleObject.dependencies = ShaderModuleInstance.instantiateModules(module.dependencies || []);
183
+ return moduleObject;
184
+ });
185
+ }
168
186
  constructor(props) {
169
187
  const {
170
188
  name,
171
- vs: vs4,
172
- fs: fs25,
189
+ vs: vs5,
190
+ fs: fs26,
173
191
  dependencies = [],
174
192
  uniforms: uniforms18 = {},
175
193
  getUniforms: getUniforms7,
@@ -179,10 +197,10 @@ var __exports__ = (() => {
179
197
  } = props;
180
198
  assert(typeof name === "string");
181
199
  this.name = name;
182
- this.vs = vs4;
183
- this.fs = fs25;
200
+ this.vs = vs5;
201
+ this.fs = fs26;
184
202
  this.getModuleUniforms = getUniforms7;
185
- this.dependencies = dependencies;
203
+ this.dependencies = ShaderModuleInstance.instantiateModules(dependencies);
186
204
  this.deprecations = this._parseDeprecationDefinitions(deprecations);
187
205
  this.defines = defines;
188
206
  this.injections = normalizeInjections(inject);
@@ -282,19 +300,8 @@ ${moduleSource}// END MODULE_${this.name}
282
300
 
283
301
  // src/lib/shader-assembler/resolve-modules.ts
284
302
  function resolveModules(modules) {
285
- return getShaderDependencies(instantiateModules(modules));
286
- }
287
- function instantiateModules(modules) {
288
- return modules.map((module) => {
289
- if (module instanceof ShaderModuleInstance) {
290
- return module;
291
- }
292
- assert(typeof module !== "string", `Shader module use by name is deprecated. Import shader module '${module}' and use it directly.`);
293
- assert(module.name, "shader module has no name");
294
- const moduleObject = new ShaderModuleInstance(module);
295
- moduleObject.dependencies = instantiateModules(module.dependencies || []);
296
- return moduleObject;
297
- });
303
+ const instances = ShaderModuleInstance.instantiateModules(modules);
304
+ return getShaderDependencies(instances);
298
305
  }
299
306
  function getShaderDependencies(modules) {
300
307
  const moduleMap = {};
@@ -639,20 +646,20 @@ precision highp float;
639
646
  `;
640
647
  function assembleShaders(platformInfo, options) {
641
648
  const {
642
- vs: vs4,
643
- fs: fs25
649
+ vs: vs5,
650
+ fs: fs26
644
651
  } = options;
645
652
  const modules = resolveModules(options.modules || []);
646
653
  return {
647
654
  vs: assembleShader(platformInfo, {
648
655
  ...options,
649
- source: vs4,
656
+ source: vs5,
650
657
  type: "vs",
651
658
  modules
652
659
  }),
653
660
  fs: assembleShader(platformInfo, {
654
661
  ...options,
655
- source: fs25,
662
+ source: fs26,
656
663
  type: "fs",
657
664
  modules
658
665
  }),
@@ -991,6 +998,103 @@ void main() {
991
998
  }
992
999
  }
993
1000
 
1001
+ // src/lib/shader-generator/utils/capitalize.ts
1002
+ function capitalize(str) {
1003
+ return typeof str === "string" ? str.charAt(0).toUpperCase() + str.slice(1) : str;
1004
+ }
1005
+
1006
+ // src/lib/shader-generator/glsl/generate-glsl.ts
1007
+ function generateGLSLForModule(module, options) {
1008
+ return generateGLSLUniformDeclarations(module, options);
1009
+ }
1010
+ function generateGLSLUniformDeclarations(module, options) {
1011
+ const glsl2 = [];
1012
+ switch (options.uniforms) {
1013
+ case "scoped-interface-blocks":
1014
+ case "unscoped-interface-blocks":
1015
+ glsl2.push(`uniform ${capitalize(module.name)} {`);
1016
+ break;
1017
+ case "uniforms":
1018
+ }
1019
+ for (const [uniformName, uniformFormat] of Object.entries(module.uniformFormats || module.uniforms || {})) {
1020
+ const glslUniformType = getGLSLUniformType(uniformFormat.format);
1021
+ switch (options.uniforms) {
1022
+ case "scoped-interface-blocks":
1023
+ glsl2.push(` ${glslUniformType} ${uniformName};`);
1024
+ break;
1025
+ case "unscoped-interface-blocks":
1026
+ glsl2.push(` ${glslUniformType} ${module.name}_${uniformName};`);
1027
+ break;
1028
+ case "uniforms":
1029
+ glsl2.push(`uniform ${glslUniformType} ${module.name}_${uniformName};`);
1030
+ }
1031
+ }
1032
+ switch (options.uniforms) {
1033
+ case "scoped-interface-blocks":
1034
+ glsl2.push(`} ${module.name};`);
1035
+ break;
1036
+ case "unscoped-interface-blocks":
1037
+ glsl2.push("};");
1038
+ break;
1039
+ case "uniforms":
1040
+ }
1041
+ glsl2.push("");
1042
+ return glsl2.join("\n");
1043
+ }
1044
+ function getGLSLUniformType(uniformFormat) {
1045
+ const UNIFORM_TYPE_TO_GLSL = {
1046
+ "f32": "float",
1047
+ "i32": "int",
1048
+ "u32": "uint",
1049
+ "vec2<f32>": "vec2",
1050
+ "vec3<f32>": "vec3",
1051
+ "vec4<f32>": "vec4",
1052
+ "vec2<i32>": "ivec2",
1053
+ "vec3<i32>": "ivec3",
1054
+ "vec4<i32>": "ivec4",
1055
+ "vec2<u32>": "uvec2",
1056
+ "vec3<u32>": "uvec3",
1057
+ "vec4<u32>": "uvec4",
1058
+ "mat2x2<f32>": "mat2",
1059
+ "mat2x3<f32>": "mat2x3",
1060
+ "mat2x4<f32>": "mat2x4",
1061
+ "mat3x2<f32>": "mat3x2",
1062
+ "mat3x3<f32>": "mat3",
1063
+ "mat3x4<f32>": "mat3x4",
1064
+ "mat4x2<f32>": "mat4x2",
1065
+ "mat4x3<f32>": "mat4x3",
1066
+ "mat4x4<f32>": "mat4"
1067
+ };
1068
+ const glsl2 = UNIFORM_TYPE_TO_GLSL[uniformFormat];
1069
+ return glsl2;
1070
+ }
1071
+
1072
+ // src/lib/shader-generator/wgsl/generate-wgsl.ts
1073
+ function generateWGSLForModule(module, options) {
1074
+ return generateWGSLUniformDeclarations(module, options);
1075
+ }
1076
+ function generateWGSLUniformDeclarations(module, options) {
1077
+ const wgsl = [];
1078
+ wgsl.push(`struct ${capitalize(module.name)} {`);
1079
+ for (const [uniformName, uniformFormat] of Object.entries(module?.uniformFormats || {})) {
1080
+ const wgslUniformType = uniformFormat;
1081
+ wgsl.push(` ${uniformName} : ${wgslUniformType};`);
1082
+ }
1083
+ wgsl.push("};");
1084
+ wgsl.push(`var<uniform> ${module.name} : ${capitalize(module.name)};`);
1085
+ return wgsl.join("\n");
1086
+ }
1087
+
1088
+ // src/lib/shader-generator/generate-shader.ts
1089
+ function generateShaderForModule(module, options) {
1090
+ switch (options.shaderLanguage) {
1091
+ case "glsl":
1092
+ return generateGLSLForModule(module, options);
1093
+ case "wgsl":
1094
+ return generateWGSLForModule(module, options);
1095
+ }
1096
+ }
1097
+
994
1098
  // src/modules/utils/random.ts
995
1099
  var fs = glsl`\
996
1100
  float random(vec3 scale, float seed) {
@@ -3702,7 +3806,7 @@ ${common}`;
3702
3806
  };
3703
3807
 
3704
3808
  // src/modules/lights/lights.glsl.ts
3705
- var lights_glsl_default = glsl`\
3809
+ var lightingShader = glsl`\
3706
3810
  #if (defined(SHADER_TYPE_FRAGMENT) && defined(LIGHTING_FRAGMENT)) || (defined(SHADER_TYPE_VERTEX) && defined(LIGHTING_VERTEX))
3707
3811
 
3708
3812
  struct AmbientLight {
@@ -3822,8 +3926,8 @@ float getPointLightAttenuation(PointLight pointLight, float distance) {
3822
3926
  }
3823
3927
  var lights = {
3824
3928
  name: "lights",
3825
- vs: lights_glsl_default,
3826
- fs: lights_glsl_default,
3929
+ vs: lightingShader,
3930
+ fs: lightingShader,
3827
3931
  getUniforms: getUniforms3,
3828
3932
  defines: {
3829
3933
  MAX_LIGHTS: 3
@@ -4007,7 +4111,7 @@ vec4 picking_filterColor(vec4 color) {
4007
4111
  };
4008
4112
 
4009
4113
  // src/modules/phong-lighting/phong-lighting.glsl.ts
4010
- var phong_lighting_glsl_default = glsl`\
4114
+ var lightingShader2 = glsl`\
4011
4115
 
4012
4116
  uniform float lighting_uAmbient;
4013
4117
  uniform float lighting_uDiffuse;
@@ -4116,7 +4220,7 @@ vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspac
4116
4220
  var gouraudLighting = {
4117
4221
  name: "gouraud-lighting",
4118
4222
  dependencies: [lights],
4119
- vs: phong_lighting_glsl_default,
4223
+ vs: lightingShader2,
4120
4224
  defines: {
4121
4225
  LIGHTING_VERTEX: 1
4122
4226
  },
@@ -4125,7 +4229,7 @@ vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspac
4125
4229
  var phongLighting = {
4126
4230
  name: "phong-lighting",
4127
4231
  dependencies: [lights],
4128
- fs: phong_lighting_glsl_default,
4232
+ fs: lightingShader2,
4129
4233
  defines: {
4130
4234
  LIGHTING_FRAGMENT: 1
4131
4235
  },
@@ -4133,7 +4237,7 @@ vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspac
4133
4237
  };
4134
4238
 
4135
4239
  // src/modules/pbr/pbr-vertex.glsl.ts
4136
- var pbr_vertex_glsl_default = glsl`\
4240
+ var vs3 = glsl`\
4137
4241
  uniform mat4 u_MVPMatrix;
4138
4242
  uniform mat4 u_ModelMatrix;
4139
4243
  uniform mat4 u_NormalMatrix;
@@ -4174,7 +4278,7 @@ void pbr_setPositionNormalTangentUV(vec4 position, vec4 normal, vec4 tangent, ve
4174
4278
  `;
4175
4279
 
4176
4280
  // src/modules/pbr/pbr-fragment.glsl.ts
4177
- var pbr_fragment_glsl_default = glsl`\
4281
+ var fs5 = glsl`\
4178
4282
  #if defined(USE_TEX_LOD) && !defined(FEATURE_GLSL_TEXTURE_LOD)
4179
4283
  # error PBR fragment shader: Texture LOD is not available
4180
4284
  #endif
@@ -4578,8 +4682,8 @@ vec4 pbr_filterColor(vec4 colorUnused)
4578
4682
  // src/modules/pbr/pbr.ts
4579
4683
  var pbr = {
4580
4684
  name: "pbr",
4581
- vs: pbr_vertex_glsl_default,
4582
- fs: pbr_fragment_glsl_default,
4685
+ vs: vs3,
4686
+ fs: fs5,
4583
4687
  defines: {
4584
4688
  LIGHTING_FRAGMENT: 1
4585
4689
  },
@@ -4587,7 +4691,7 @@ vec4 pbr_filterColor(vec4 colorUnused)
4587
4691
  };
4588
4692
 
4589
4693
  // src/modules/image-blur-filters/tiltshift.ts
4590
- var fs5 = `uniform float blurRadius;
4694
+ var fs6 = `uniform float blurRadius;
4591
4695
  uniform float gradientRadius;
4592
4696
  uniform vec2 start;
4593
4697
  uniform vec2 end;
@@ -4650,7 +4754,7 @@ vec4 tiltShift_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
4650
4754
  var tiltShift = {
4651
4755
  name: "tiltShift",
4652
4756
  uniforms,
4653
- fs: fs5,
4757
+ fs: fs6,
4654
4758
  dependencies: [random],
4655
4759
  passes: [{
4656
4760
  sampler: true,
@@ -4666,7 +4770,7 @@ vec4 tiltShift_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
4666
4770
  };
4667
4771
 
4668
4772
  // src/modules/image-blur-filters/triangleblur.ts
4669
- var fs6 = glsl`\
4773
+ var fs7 = glsl`\
4670
4774
  uniform float radius;
4671
4775
  uniform vec2 delta;
4672
4776
 
@@ -4713,7 +4817,7 @@ vec4 triangleBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
4713
4817
  var triangleBlur = {
4714
4818
  name: "triangleBlur",
4715
4819
  uniforms: uniforms2,
4716
- fs: fs6,
4820
+ fs: fs7,
4717
4821
  dependencies: [random],
4718
4822
  passes: [{
4719
4823
  sampler: true,
@@ -4729,7 +4833,7 @@ vec4 triangleBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
4729
4833
  };
4730
4834
 
4731
4835
  // src/modules/image-blur-filters/zoomblur.ts
4732
- var fs7 = `
4836
+ var fs8 = `
4733
4837
  uniform vec2 center;
4734
4838
  uniform float strength;
4735
4839
 
@@ -4772,7 +4876,7 @@ vec4 zoomBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
4772
4876
  var zoomBlur = {
4773
4877
  name: "zoomBlur",
4774
4878
  uniforms: uniforms3,
4775
- fs: fs7,
4879
+ fs: fs8,
4776
4880
  dependencies: [random],
4777
4881
  passes: [{
4778
4882
  sampler: true
@@ -4792,7 +4896,7 @@ vec4 zoomBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
4792
4896
  max: 1
4793
4897
  }
4794
4898
  };
4795
- var fs8 = glsl`\
4899
+ var fs9 = glsl`\
4796
4900
  uniform float brightness;
4797
4901
  uniform float contrast;
4798
4902
 
@@ -4813,14 +4917,14 @@ vec4 brightnessContrast_filterColor(vec4 color, vec2 texSize, vec2 texCoords) {
4813
4917
  var brightnessContrast = {
4814
4918
  name: "brightnessContrast",
4815
4919
  uniforms: uniforms4,
4816
- fs: fs8,
4920
+ fs: fs9,
4817
4921
  passes: [{
4818
4922
  filter: true
4819
4923
  }]
4820
4924
  };
4821
4925
 
4822
4926
  // src/modules/image-adjust-filters/denoise.ts
4823
- var fs9 = glsl`\
4927
+ var fs10 = glsl`\
4824
4928
  uniform float strength;
4825
4929
 
4826
4930
  vec4 denoise_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
@@ -4854,7 +4958,7 @@ vec4 denoise_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
4854
4958
  var denoise = {
4855
4959
  name: "denoise",
4856
4960
  uniforms: uniforms5,
4857
- fs: fs9,
4961
+ fs: fs10,
4858
4962
  passes: [{
4859
4963
  sampler: true
4860
4964
  }, {
@@ -4863,7 +4967,7 @@ vec4 denoise_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
4863
4967
  };
4864
4968
 
4865
4969
  // src/modules/image-adjust-filters/huesaturation.ts
4866
- var fs10 = glsl`\
4970
+ var fs11 = glsl`\
4867
4971
  uniform float hue;
4868
4972
  uniform float saturation;
4869
4973
 
@@ -4909,14 +5013,14 @@ vec4 hueSaturation_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
4909
5013
  var hueSaturation = {
4910
5014
  name: "hueSaturation",
4911
5015
  uniforms: uniforms6,
4912
- fs: fs10,
5016
+ fs: fs11,
4913
5017
  passes: [{
4914
5018
  filter: true
4915
5019
  }]
4916
5020
  };
4917
5021
 
4918
5022
  // src/modules/image-adjust-filters/noise.ts
4919
- var fs11 = glsl`\
5023
+ var fs12 = glsl`\
4920
5024
  uniform float amount;
4921
5025
 
4922
5026
  float rand(vec2 co) {
@@ -4944,14 +5048,14 @@ vec4 noise_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
4944
5048
  max: 1
4945
5049
  }
4946
5050
  },
4947
- fs: fs11,
5051
+ fs: fs12,
4948
5052
  passes: [{
4949
5053
  filter: true
4950
5054
  }]
4951
5055
  };
4952
5056
 
4953
5057
  // src/modules/image-adjust-filters/sepia.ts
4954
- var fs12 = glsl`\
5058
+ var fs13 = glsl`\
4955
5059
  uniform float amount;
4956
5060
 
4957
5061
  vec4 sepia_filterColor(vec4 color) {
@@ -4981,14 +5085,14 @@ vec4 sepia_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
4981
5085
  var sepia = {
4982
5086
  name: "sepia",
4983
5087
  uniforms: uniforms7,
4984
- fs: fs12,
5088
+ fs: fs13,
4985
5089
  passes: [{
4986
5090
  filter: true
4987
5091
  }]
4988
5092
  };
4989
5093
 
4990
5094
  // src/modules/image-adjust-filters/vibrance.ts
4991
- var fs13 = glsl`\
5095
+ var fs14 = glsl`\
4992
5096
  uniform float amount;
4993
5097
 
4994
5098
  vec4 vibrance_filterColor(vec4 color) {
@@ -5013,14 +5117,14 @@ vec4 vibrance_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
5013
5117
  var vibrance = {
5014
5118
  name: "vibrance",
5015
5119
  uniforms: uniforms8,
5016
- fs: fs13,
5120
+ fs: fs14,
5017
5121
  passes: [{
5018
5122
  filter: true
5019
5123
  }]
5020
5124
  };
5021
5125
 
5022
5126
  // src/modules/image-adjust-filters/vignette.ts
5023
- var fs14 = glsl`\
5127
+ var fs15 = glsl`\
5024
5128
  uniform float radius;
5025
5129
  uniform float amount;
5026
5130
 
@@ -5048,7 +5152,7 @@ vec4 vignette_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
5048
5152
  };
5049
5153
  var vignette = {
5050
5154
  name: "vignette",
5051
- fs: fs14,
5155
+ fs: fs15,
5052
5156
  uniforms: uniforms9,
5053
5157
  passes: [{
5054
5158
  filter: true
@@ -5056,7 +5160,7 @@ vec4 vignette_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
5056
5160
  };
5057
5161
 
5058
5162
  // src/modules/image-fun-filters/colorhalftone.ts
5059
- var fs15 = glsl`\
5163
+ var fs16 = glsl`\
5060
5164
  uniform vec2 center;
5061
5165
  uniform float angle;
5062
5166
  uniform float size;
@@ -5107,14 +5211,14 @@ vec4 colorHalftone_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
5107
5211
  var colorHalftone = {
5108
5212
  name: "colorHalftone",
5109
5213
  uniforms: uniforms10,
5110
- fs: fs15,
5214
+ fs: fs16,
5111
5215
  passes: [{
5112
5216
  filter: true
5113
5217
  }]
5114
5218
  };
5115
5219
 
5116
5220
  // src/modules/image-fun-filters/dotscreen.ts
5117
- var fs16 = glsl`\
5221
+ var fs17 = glsl`\
5118
5222
  uniform vec2 center;
5119
5223
  uniform float angle;
5120
5224
  uniform float size;
@@ -5153,14 +5257,14 @@ vec4 dotScreen_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
5153
5257
  var dotScreen = {
5154
5258
  name: "dotScreen",
5155
5259
  uniforms: uniforms11,
5156
- fs: fs16,
5260
+ fs: fs17,
5157
5261
  passes: [{
5158
5262
  filter: true
5159
5263
  }]
5160
5264
  };
5161
5265
 
5162
5266
  // src/modules/image-fun-filters/edgework.ts
5163
- var fs17 = glsl`\
5267
+ var fs18 = glsl`\
5164
5268
  uniform float radius;
5165
5269
  uniform vec2 delta;
5166
5270
 
@@ -5228,7 +5332,7 @@ vec4 edgeWork_sampleColor2(sampler2D source, vec2 texSize, vec2 texCoord) {
5228
5332
  var edgeWork = {
5229
5333
  name: "edgeWork",
5230
5334
  uniforms: uniforms12,
5231
- fs: fs17,
5335
+ fs: fs18,
5232
5336
  dependencies: [random],
5233
5337
  passes: [{
5234
5338
  sampler: "edgeWork_sampleColor1",
@@ -5244,7 +5348,7 @@ vec4 edgeWork_sampleColor2(sampler2D source, vec2 texSize, vec2 texCoord) {
5244
5348
  };
5245
5349
 
5246
5350
  // src/modules/image-fun-filters/hexagonalpixelate.ts
5247
- var fs18 = glsl`\
5351
+ var fs19 = glsl`\
5248
5352
  uniform vec2 center;
5249
5353
  uniform float scale;
5250
5354
 
@@ -5301,14 +5405,14 @@ vec4 hexagonalPixelate_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoor
5301
5405
  var hexagonalPixelate = {
5302
5406
  name: "hexagonalPixelate",
5303
5407
  uniforms: uniforms13,
5304
- fs: fs18,
5408
+ fs: fs19,
5305
5409
  passes: [{
5306
5410
  sampler: true
5307
5411
  }]
5308
5412
  };
5309
5413
 
5310
5414
  // src/modules/image-fun-filters/ink.ts
5311
- var fs19 = glsl`\
5415
+ var fs20 = glsl`\
5312
5416
  uniform float strength;
5313
5417
 
5314
5418
  vec4 ink_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
@@ -5345,14 +5449,14 @@ vec4 ink_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
5345
5449
  var ink = {
5346
5450
  name: "ink",
5347
5451
  uniforms: uniforms14,
5348
- fs: fs19,
5452
+ fs: fs20,
5349
5453
  passes: [{
5350
5454
  sampler: true
5351
5455
  }]
5352
5456
  };
5353
5457
 
5354
5458
  // src/modules/image-fun-filters/magnify.ts
5355
- var fs20 = `uniform vec2 screenXY;
5459
+ var fs21 = `uniform vec2 screenXY;
5356
5460
  uniform float radiusPixels;
5357
5461
  uniform float zoom;
5358
5462
  uniform float borderWidthPixels;
@@ -5382,14 +5486,14 @@ vec4 magnify_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
5382
5486
  var magnify = {
5383
5487
  name: "magnify",
5384
5488
  uniforms: uniforms15,
5385
- fs: fs20,
5489
+ fs: fs21,
5386
5490
  passes: [{
5387
5491
  sampler: true
5388
5492
  }]
5389
5493
  };
5390
5494
 
5391
5495
  // src/modules/image-warp-filters/warp.ts
5392
- var fs21 = glsl`\
5496
+ var fs22 = glsl`\
5393
5497
  vec4 warp_sampleColor(sampler2D texture, vec2 texSize, vec2 coord) {
5394
5498
  vec4 color = texture2D(texture, coord / texSize);
5395
5499
  vec2 clampedCoord = clamp(coord, vec2(0.0), texSize);
@@ -5403,11 +5507,11 @@ vec4 warp_sampleColor(sampler2D texture, vec2 texSize, vec2 coord) {
5403
5507
  `;
5404
5508
  var warp = {
5405
5509
  name: "warp",
5406
- fs: fs21
5510
+ fs: fs22
5407
5511
  };
5408
5512
 
5409
5513
  // src/modules/image-warp-filters/bulgepinch.ts
5410
- var fs22 = glsl`\
5514
+ var fs23 = glsl`\
5411
5515
  uniform float radius;
5412
5516
  uniform float strength;
5413
5517
  uniform vec2 center;
@@ -5449,7 +5553,7 @@ vec4 bulgePinch_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
5449
5553
  };
5450
5554
  var bulgePinch = {
5451
5555
  name: "bulgePinch",
5452
- fs: fs22,
5556
+ fs: fs23,
5453
5557
  uniforms: uniforms16,
5454
5558
  dependencies: [warp],
5455
5559
  passes: [{
@@ -5458,7 +5562,7 @@ vec4 bulgePinch_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
5458
5562
  };
5459
5563
 
5460
5564
  // src/modules/image-warp-filters/swirl.ts
5461
- var fs23 = glsl`\
5565
+ var fs24 = glsl`\
5462
5566
  uniform float radius;
5463
5567
  uniform float angle;
5464
5568
  uniform vec2 center;
@@ -5502,7 +5606,7 @@ vec4 swirl_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
5502
5606
  };
5503
5607
  var swirl = {
5504
5608
  name: "swirl",
5505
- fs: fs23,
5609
+ fs: fs24,
5506
5610
  uniforms: uniforms17,
5507
5611
  dependencies: [warp],
5508
5612
  passes: [{
@@ -5511,7 +5615,7 @@ vec4 swirl_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
5511
5615
  };
5512
5616
 
5513
5617
  // src/modules/fxaa/fxaa.ts
5514
- var fs24 = `
5618
+ var fs25 = `
5515
5619
  #define FXAA_QUALITY_PRESET 29
5516
5620
 
5517
5621
  #if (FXAA_QUALITY_PRESET == 10)
@@ -6095,14 +6199,14 @@ vec4 fxaa_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
6095
6199
  var fxaa = {
6096
6200
  name: "fxaa",
6097
6201
  uniforms: {},
6098
- fs: fs24,
6202
+ fs: fs25,
6099
6203
  passes: [{
6100
6204
  sampler: true
6101
6205
  }]
6102
6206
  };
6103
6207
 
6104
6208
  // src/modules/transform/transform.ts
6105
- var vs3 = glsl`\
6209
+ var vs4 = glsl`\
6106
6210
  attribute float transform_elementID;
6107
6211
 
6108
6212
  // returns half of pixel size, used to move the pixel position to center of the pixel.
@@ -6144,7 +6248,7 @@ vec4 transform_getInput(sampler2D texSampler, vec2 size) {
6144
6248
  `;
6145
6249
  var transform = {
6146
6250
  name: "transform",
6147
- vs: vs3
6251
+ vs: vs4
6148
6252
  };
6149
6253
  return __toCommonJS(src_exports);
6150
6254
  })();