@luma.gl/shadertools 9.0.0-alpha.20 → 9.0.0-alpha.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +60 -60
- package/dist/index.cjs +59 -59
- package/dist/lib/shader-assembler/assemble-shaders.js +2 -2
- package/dist/lib/shader-assembler/assemble-shaders.js.map +1 -1
- package/dist/lib/shader-assembler/inject-shader.d.ts +1 -1
- package/dist/lib/shader-assembler/inject-shader.d.ts.map +1 -1
- package/dist/lib/shader-assembler/inject-shader.js +1 -1
- package/dist/lib/shader-assembler/inject-shader.js.map +1 -1
- package/dist/lib/transpiler/transpile-shader.d.ts +1 -1
- package/dist/lib/transpiler/transpile-shader.d.ts.map +1 -1
- package/dist/lib/transpiler/transpile-shader.js +1 -1
- package/dist/lib/transpiler/transpile-shader.js.map +1 -1
- package/dist/modules/image-blur-filters/tiltshift.js.map +1 -1
- package/dist/modules/lights/lights.glsl.d.ts +1 -2
- package/dist/modules/lights/lights.glsl.d.ts.map +1 -1
- package/dist/modules/lights/lights.glsl.js +1 -1
- package/dist/modules/lights/lights.glsl.js.map +1 -1
- package/dist/modules/lights/lights.js +1 -1
- package/dist/modules/lights/lights.js.map +1 -1
- package/dist/modules/pbr/pbr-fragment.glsl.d.ts +1 -2
- package/dist/modules/pbr/pbr-fragment.glsl.d.ts.map +1 -1
- package/dist/modules/pbr/pbr-fragment.glsl.js +1 -1
- package/dist/modules/pbr/pbr-fragment.glsl.js.map +1 -1
- package/dist/modules/pbr/pbr-vertex.glsl.d.ts +1 -2
- package/dist/modules/pbr/pbr-vertex.glsl.d.ts.map +1 -1
- package/dist/modules/pbr/pbr-vertex.glsl.js +1 -1
- package/dist/modules/pbr/pbr-vertex.glsl.js.map +1 -1
- package/dist/modules/pbr/pbr.js +2 -2
- package/dist/modules/pbr/pbr.js.map +1 -1
- package/dist/modules/phong-lighting/phong-lighting.glsl.d.ts +1 -2
- package/dist/modules/phong-lighting/phong-lighting.glsl.d.ts.map +1 -1
- package/dist/modules/phong-lighting/phong-lighting.glsl.js +1 -1
- package/dist/modules/phong-lighting/phong-lighting.glsl.js.map +1 -1
- package/dist/modules/phong-lighting/phong-lighting.js +1 -1
- package/dist/modules/phong-lighting/phong-lighting.js.map +1 -1
- package/dist.min.js +35 -35
- package/package.json +3 -3
- package/src/.DS_Store +0 -0
- package/src/lib/.DS_Store +0 -0
- package/src/lib/shader-assembler/assemble-shaders.ts +2 -2
- package/src/lib/shader-assembler/inject-shader.ts +1 -1
- package/src/lib/transpiler/transpile-shader.ts +1 -1
- package/src/modules/.DS_Store +0 -0
- package/src/modules/image-blur-filters/tiltshift.ts +1 -1
- package/src/modules/lights/lights.glsl.ts +1 -1
- package/src/modules/lights/lights.ts +1 -1
- package/src/modules/pbr/pbr-fragment.glsl.ts +1 -1
- package/src/modules/pbr/pbr-vertex.glsl.ts +1 -1
- package/src/modules/pbr/pbr.ts +2 -2
- package/src/modules/phong-lighting/phong-lighting.glsl.ts +1 -1
- package/src/modules/phong-lighting/phong-lighting.ts +1 -1
package/dist/dist.dev.js
CHANGED
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@@ -168,8 +168,8 @@ var __exports__ = (() => {
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constructor(props) {
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const {
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name,
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-
vs:
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fs:
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vs: vs5,
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fs: fs26,
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dependencies = [],
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uniforms: uniforms18 = {},
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getUniforms: getUniforms7,
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@@ -179,8 +179,8 @@ var __exports__ = (() => {
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} = props;
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assert(typeof name === "string");
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this.name = name;
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-
this.vs =
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this.fs =
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this.vs = vs5;
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this.fs = fs26;
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this.getModuleUniforms = getUniforms7;
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this.dependencies = dependencies;
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this.deprecations = this._parseDeprecationDefinitions(deprecations);
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@@ -639,20 +639,20 @@ precision highp float;
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`;
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function assembleShaders(platformInfo, options) {
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const {
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vs:
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fs:
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vs: vs5,
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fs: fs26
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} = options;
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const modules = resolveModules(options.modules || []);
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return {
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vs: assembleShader(platformInfo, {
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...options,
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source:
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source: vs5,
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type: "vs",
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modules
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}),
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fs: assembleShader(platformInfo, {
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...options,
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source:
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source: fs26,
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type: "fs",
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modules
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}),
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@@ -3702,7 +3702,7 @@ ${common}`;
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};
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// src/modules/lights/lights.glsl.ts
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-
var
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var lightingShader = glsl`\
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#if (defined(SHADER_TYPE_FRAGMENT) && defined(LIGHTING_FRAGMENT)) || (defined(SHADER_TYPE_VERTEX) && defined(LIGHTING_VERTEX))
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struct AmbientLight {
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@@ -3822,8 +3822,8 @@ float getPointLightAttenuation(PointLight pointLight, float distance) {
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}
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var lights = {
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name: "lights",
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vs:
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fs:
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vs: lightingShader,
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fs: lightingShader,
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getUniforms: getUniforms3,
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defines: {
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MAX_LIGHTS: 3
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@@ -4007,7 +4007,7 @@ vec4 picking_filterColor(vec4 color) {
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};
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// src/modules/phong-lighting/phong-lighting.glsl.ts
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-
var
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var lightingShader2 = glsl`\
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uniform float lighting_uAmbient;
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uniform float lighting_uDiffuse;
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@@ -4116,7 +4116,7 @@ vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspac
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var gouraudLighting = {
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name: "gouraud-lighting",
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dependencies: [lights],
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-
vs:
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vs: lightingShader2,
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defines: {
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LIGHTING_VERTEX: 1
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},
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@@ -4125,7 +4125,7 @@ vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspac
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var phongLighting = {
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name: "phong-lighting",
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dependencies: [lights],
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-
fs:
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fs: lightingShader2,
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defines: {
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LIGHTING_FRAGMENT: 1
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},
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@@ -4133,7 +4133,7 @@ vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspac
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};
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// src/modules/pbr/pbr-vertex.glsl.ts
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-
var
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+
var vs3 = glsl`\
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uniform mat4 u_MVPMatrix;
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uniform mat4 u_ModelMatrix;
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uniform mat4 u_NormalMatrix;
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@@ -4174,7 +4174,7 @@ void pbr_setPositionNormalTangentUV(vec4 position, vec4 normal, vec4 tangent, ve
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`;
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// src/modules/pbr/pbr-fragment.glsl.ts
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-
var
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+
var fs5 = glsl`\
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#if defined(USE_TEX_LOD) && !defined(FEATURE_GLSL_TEXTURE_LOD)
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# error PBR fragment shader: Texture LOD is not available
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#endif
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@@ -4578,8 +4578,8 @@ vec4 pbr_filterColor(vec4 colorUnused)
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// src/modules/pbr/pbr.ts
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var pbr = {
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name: "pbr",
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-
vs:
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-
fs:
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+
vs: vs3,
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+
fs: fs5,
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defines: {
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LIGHTING_FRAGMENT: 1
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},
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@@ -4587,7 +4587,7 @@ vec4 pbr_filterColor(vec4 colorUnused)
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};
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// src/modules/image-blur-filters/tiltshift.ts
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4590
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-
var
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4590
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+
var fs6 = `uniform float blurRadius;
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uniform float gradientRadius;
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uniform vec2 start;
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uniform vec2 end;
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@@ -4650,7 +4650,7 @@ vec4 tiltShift_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
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var tiltShift = {
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name: "tiltShift",
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uniforms,
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-
fs:
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+
fs: fs6,
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dependencies: [random],
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passes: [{
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sampler: true,
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@@ -4666,7 +4666,7 @@ vec4 tiltShift_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
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};
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// src/modules/image-blur-filters/triangleblur.ts
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-
var
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+
var fs7 = glsl`\
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uniform float radius;
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uniform vec2 delta;
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@@ -4713,7 +4713,7 @@ vec4 triangleBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
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var triangleBlur = {
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name: "triangleBlur",
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uniforms: uniforms2,
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-
fs:
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+
fs: fs7,
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dependencies: [random],
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passes: [{
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sampler: true,
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@@ -4729,7 +4729,7 @@ vec4 triangleBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
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4729
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};
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4730
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// src/modules/image-blur-filters/zoomblur.ts
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4732
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-
var
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+
var fs8 = `
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uniform vec2 center;
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4734
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uniform float strength;
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4735
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@@ -4772,7 +4772,7 @@ vec4 zoomBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
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var zoomBlur = {
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name: "zoomBlur",
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uniforms: uniforms3,
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-
fs:
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+
fs: fs8,
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dependencies: [random],
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passes: [{
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sampler: true
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@@ -4792,7 +4792,7 @@ vec4 zoomBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
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max: 1
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}
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};
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-
var
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+
var fs9 = glsl`\
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uniform float brightness;
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uniform float contrast;
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@@ -4813,14 +4813,14 @@ vec4 brightnessContrast_filterColor(vec4 color, vec2 texSize, vec2 texCoords) {
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var brightnessContrast = {
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name: "brightnessContrast",
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uniforms: uniforms4,
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-
fs:
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+
fs: fs9,
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passes: [{
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filter: true
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}]
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};
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4821
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// src/modules/image-adjust-filters/denoise.ts
|
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4823
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-
var
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+
var fs10 = glsl`\
|
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uniform float strength;
|
|
4825
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|
|
|
4826
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|
vec4 denoise_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
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@@ -4854,7 +4854,7 @@ vec4 denoise_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
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|
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4854
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var denoise = {
|
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name: "denoise",
|
|
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uniforms: uniforms5,
|
|
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-
fs:
|
|
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+
fs: fs10,
|
|
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passes: [{
|
|
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sampler: true
|
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}, {
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@@ -4863,7 +4863,7 @@ vec4 denoise_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
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|
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};
|
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|
|
|
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// src/modules/image-adjust-filters/huesaturation.ts
|
|
4866
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-
var
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+
var fs11 = glsl`\
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|
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uniform float hue;
|
|
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uniform float saturation;
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@@ -4909,14 +4909,14 @@ vec4 hueSaturation_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
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var hueSaturation = {
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name: "hueSaturation",
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uniforms: uniforms6,
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|
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-
fs:
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+
fs: fs11,
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passes: [{
|
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filter: true
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|
}]
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4916
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};
|
|
4917
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|
|
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4918
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// src/modules/image-adjust-filters/noise.ts
|
|
4919
|
-
var
|
|
4919
|
+
var fs12 = glsl`\
|
|
4920
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|
uniform float amount;
|
|
4921
4921
|
|
|
4922
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|
float rand(vec2 co) {
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|
@@ -4944,14 +4944,14 @@ vec4 noise_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
|
4944
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|
max: 1
|
|
4945
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|
}
|
|
4946
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|
},
|
|
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|
-
fs:
|
|
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|
+
fs: fs12,
|
|
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passes: [{
|
|
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|
filter: true
|
|
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}]
|
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};
|
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|
|
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// src/modules/image-adjust-filters/sepia.ts
|
|
4954
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-
var
|
|
4954
|
+
var fs13 = glsl`\
|
|
4955
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|
uniform float amount;
|
|
4956
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|
|
|
4957
4957
|
vec4 sepia_filterColor(vec4 color) {
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|
@@ -4981,14 +4981,14 @@ vec4 sepia_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
|
4981
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|
var sepia = {
|
|
4982
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|
name: "sepia",
|
|
4983
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|
uniforms: uniforms7,
|
|
4984
|
-
fs:
|
|
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|
+
fs: fs13,
|
|
4985
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passes: [{
|
|
4986
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|
filter: true
|
|
4987
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|
}]
|
|
4988
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|
};
|
|
4989
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|
|
|
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|
// src/modules/image-adjust-filters/vibrance.ts
|
|
4991
|
-
var
|
|
4991
|
+
var fs14 = glsl`\
|
|
4992
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|
uniform float amount;
|
|
4993
4993
|
|
|
4994
4994
|
vec4 vibrance_filterColor(vec4 color) {
|
|
@@ -5013,14 +5013,14 @@ vec4 vibrance_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
|
5013
5013
|
var vibrance = {
|
|
5014
5014
|
name: "vibrance",
|
|
5015
5015
|
uniforms: uniforms8,
|
|
5016
|
-
fs:
|
|
5016
|
+
fs: fs14,
|
|
5017
5017
|
passes: [{
|
|
5018
5018
|
filter: true
|
|
5019
5019
|
}]
|
|
5020
5020
|
};
|
|
5021
5021
|
|
|
5022
5022
|
// src/modules/image-adjust-filters/vignette.ts
|
|
5023
|
-
var
|
|
5023
|
+
var fs15 = glsl`\
|
|
5024
5024
|
uniform float radius;
|
|
5025
5025
|
uniform float amount;
|
|
5026
5026
|
|
|
@@ -5048,7 +5048,7 @@ vec4 vignette_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
|
5048
5048
|
};
|
|
5049
5049
|
var vignette = {
|
|
5050
5050
|
name: "vignette",
|
|
5051
|
-
fs:
|
|
5051
|
+
fs: fs15,
|
|
5052
5052
|
uniforms: uniforms9,
|
|
5053
5053
|
passes: [{
|
|
5054
5054
|
filter: true
|
|
@@ -5056,7 +5056,7 @@ vec4 vignette_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
|
5056
5056
|
};
|
|
5057
5057
|
|
|
5058
5058
|
// src/modules/image-fun-filters/colorhalftone.ts
|
|
5059
|
-
var
|
|
5059
|
+
var fs16 = glsl`\
|
|
5060
5060
|
uniform vec2 center;
|
|
5061
5061
|
uniform float angle;
|
|
5062
5062
|
uniform float size;
|
|
@@ -5107,14 +5107,14 @@ vec4 colorHalftone_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
|
5107
5107
|
var colorHalftone = {
|
|
5108
5108
|
name: "colorHalftone",
|
|
5109
5109
|
uniforms: uniforms10,
|
|
5110
|
-
fs:
|
|
5110
|
+
fs: fs16,
|
|
5111
5111
|
passes: [{
|
|
5112
5112
|
filter: true
|
|
5113
5113
|
}]
|
|
5114
5114
|
};
|
|
5115
5115
|
|
|
5116
5116
|
// src/modules/image-fun-filters/dotscreen.ts
|
|
5117
|
-
var
|
|
5117
|
+
var fs17 = glsl`\
|
|
5118
5118
|
uniform vec2 center;
|
|
5119
5119
|
uniform float angle;
|
|
5120
5120
|
uniform float size;
|
|
@@ -5153,14 +5153,14 @@ vec4 dotScreen_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
|
5153
5153
|
var dotScreen = {
|
|
5154
5154
|
name: "dotScreen",
|
|
5155
5155
|
uniforms: uniforms11,
|
|
5156
|
-
fs:
|
|
5156
|
+
fs: fs17,
|
|
5157
5157
|
passes: [{
|
|
5158
5158
|
filter: true
|
|
5159
5159
|
}]
|
|
5160
5160
|
};
|
|
5161
5161
|
|
|
5162
5162
|
// src/modules/image-fun-filters/edgework.ts
|
|
5163
|
-
var
|
|
5163
|
+
var fs18 = glsl`\
|
|
5164
5164
|
uniform float radius;
|
|
5165
5165
|
uniform vec2 delta;
|
|
5166
5166
|
|
|
@@ -5228,7 +5228,7 @@ vec4 edgeWork_sampleColor2(sampler2D source, vec2 texSize, vec2 texCoord) {
|
|
|
5228
5228
|
var edgeWork = {
|
|
5229
5229
|
name: "edgeWork",
|
|
5230
5230
|
uniforms: uniforms12,
|
|
5231
|
-
fs:
|
|
5231
|
+
fs: fs18,
|
|
5232
5232
|
dependencies: [random],
|
|
5233
5233
|
passes: [{
|
|
5234
5234
|
sampler: "edgeWork_sampleColor1",
|
|
@@ -5244,7 +5244,7 @@ vec4 edgeWork_sampleColor2(sampler2D source, vec2 texSize, vec2 texCoord) {
|
|
|
5244
5244
|
};
|
|
5245
5245
|
|
|
5246
5246
|
// src/modules/image-fun-filters/hexagonalpixelate.ts
|
|
5247
|
-
var
|
|
5247
|
+
var fs19 = glsl`\
|
|
5248
5248
|
uniform vec2 center;
|
|
5249
5249
|
uniform float scale;
|
|
5250
5250
|
|
|
@@ -5301,14 +5301,14 @@ vec4 hexagonalPixelate_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoor
|
|
|
5301
5301
|
var hexagonalPixelate = {
|
|
5302
5302
|
name: "hexagonalPixelate",
|
|
5303
5303
|
uniforms: uniforms13,
|
|
5304
|
-
fs:
|
|
5304
|
+
fs: fs19,
|
|
5305
5305
|
passes: [{
|
|
5306
5306
|
sampler: true
|
|
5307
5307
|
}]
|
|
5308
5308
|
};
|
|
5309
5309
|
|
|
5310
5310
|
// src/modules/image-fun-filters/ink.ts
|
|
5311
|
-
var
|
|
5311
|
+
var fs20 = glsl`\
|
|
5312
5312
|
uniform float strength;
|
|
5313
5313
|
|
|
5314
5314
|
vec4 ink_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
@@ -5345,14 +5345,14 @@ vec4 ink_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
|
5345
5345
|
var ink = {
|
|
5346
5346
|
name: "ink",
|
|
5347
5347
|
uniforms: uniforms14,
|
|
5348
|
-
fs:
|
|
5348
|
+
fs: fs20,
|
|
5349
5349
|
passes: [{
|
|
5350
5350
|
sampler: true
|
|
5351
5351
|
}]
|
|
5352
5352
|
};
|
|
5353
5353
|
|
|
5354
5354
|
// src/modules/image-fun-filters/magnify.ts
|
|
5355
|
-
var
|
|
5355
|
+
var fs21 = `uniform vec2 screenXY;
|
|
5356
5356
|
uniform float radiusPixels;
|
|
5357
5357
|
uniform float zoom;
|
|
5358
5358
|
uniform float borderWidthPixels;
|
|
@@ -5382,14 +5382,14 @@ vec4 magnify_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
|
5382
5382
|
var magnify = {
|
|
5383
5383
|
name: "magnify",
|
|
5384
5384
|
uniforms: uniforms15,
|
|
5385
|
-
fs:
|
|
5385
|
+
fs: fs21,
|
|
5386
5386
|
passes: [{
|
|
5387
5387
|
sampler: true
|
|
5388
5388
|
}]
|
|
5389
5389
|
};
|
|
5390
5390
|
|
|
5391
5391
|
// src/modules/image-warp-filters/warp.ts
|
|
5392
|
-
var
|
|
5392
|
+
var fs22 = glsl`\
|
|
5393
5393
|
vec4 warp_sampleColor(sampler2D texture, vec2 texSize, vec2 coord) {
|
|
5394
5394
|
vec4 color = texture2D(texture, coord / texSize);
|
|
5395
5395
|
vec2 clampedCoord = clamp(coord, vec2(0.0), texSize);
|
|
@@ -5403,11 +5403,11 @@ vec4 warp_sampleColor(sampler2D texture, vec2 texSize, vec2 coord) {
|
|
|
5403
5403
|
`;
|
|
5404
5404
|
var warp = {
|
|
5405
5405
|
name: "warp",
|
|
5406
|
-
fs:
|
|
5406
|
+
fs: fs22
|
|
5407
5407
|
};
|
|
5408
5408
|
|
|
5409
5409
|
// src/modules/image-warp-filters/bulgepinch.ts
|
|
5410
|
-
var
|
|
5410
|
+
var fs23 = glsl`\
|
|
5411
5411
|
uniform float radius;
|
|
5412
5412
|
uniform float strength;
|
|
5413
5413
|
uniform vec2 center;
|
|
@@ -5449,7 +5449,7 @@ vec4 bulgePinch_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
|
5449
5449
|
};
|
|
5450
5450
|
var bulgePinch = {
|
|
5451
5451
|
name: "bulgePinch",
|
|
5452
|
-
fs:
|
|
5452
|
+
fs: fs23,
|
|
5453
5453
|
uniforms: uniforms16,
|
|
5454
5454
|
dependencies: [warp],
|
|
5455
5455
|
passes: [{
|
|
@@ -5458,7 +5458,7 @@ vec4 bulgePinch_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
|
5458
5458
|
};
|
|
5459
5459
|
|
|
5460
5460
|
// src/modules/image-warp-filters/swirl.ts
|
|
5461
|
-
var
|
|
5461
|
+
var fs24 = glsl`\
|
|
5462
5462
|
uniform float radius;
|
|
5463
5463
|
uniform float angle;
|
|
5464
5464
|
uniform vec2 center;
|
|
@@ -5502,7 +5502,7 @@ vec4 swirl_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
|
5502
5502
|
};
|
|
5503
5503
|
var swirl = {
|
|
5504
5504
|
name: "swirl",
|
|
5505
|
-
fs:
|
|
5505
|
+
fs: fs24,
|
|
5506
5506
|
uniforms: uniforms17,
|
|
5507
5507
|
dependencies: [warp],
|
|
5508
5508
|
passes: [{
|
|
@@ -5511,7 +5511,7 @@ vec4 swirl_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
|
5511
5511
|
};
|
|
5512
5512
|
|
|
5513
5513
|
// src/modules/fxaa/fxaa.ts
|
|
5514
|
-
var
|
|
5514
|
+
var fs25 = `
|
|
5515
5515
|
#define FXAA_QUALITY_PRESET 29
|
|
5516
5516
|
|
|
5517
5517
|
#if (FXAA_QUALITY_PRESET == 10)
|
|
@@ -6095,14 +6095,14 @@ vec4 fxaa_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
|
6095
6095
|
var fxaa = {
|
|
6096
6096
|
name: "fxaa",
|
|
6097
6097
|
uniforms: {},
|
|
6098
|
-
fs:
|
|
6098
|
+
fs: fs25,
|
|
6099
6099
|
passes: [{
|
|
6100
6100
|
sampler: true
|
|
6101
6101
|
}]
|
|
6102
6102
|
};
|
|
6103
6103
|
|
|
6104
6104
|
// src/modules/transform/transform.ts
|
|
6105
|
-
var
|
|
6105
|
+
var vs4 = glsl`\
|
|
6106
6106
|
attribute float transform_elementID;
|
|
6107
6107
|
|
|
6108
6108
|
// returns half of pixel size, used to move the pixel position to center of the pixel.
|
|
@@ -6144,7 +6144,7 @@ vec4 transform_getInput(sampler2D texSampler, vec2 size) {
|
|
|
6144
6144
|
`;
|
|
6145
6145
|
var transform = {
|
|
6146
6146
|
name: "transform",
|
|
6147
|
-
vs:
|
|
6147
|
+
vs: vs4
|
|
6148
6148
|
};
|
|
6149
6149
|
return __toCommonJS(src_exports);
|
|
6150
6150
|
})();
|