@luma.gl/shaders 10.0.0-alpha.7 → 10.0.0-alpha.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +80 -17
- package/dist/dist.min.js +110 -110
- package/dist/glsl.cjs.map +1 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +1 -1
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +1 -0
- package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -1
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js +1 -1
- package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -1
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +1 -1
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +1 -1
- package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -1
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts +4 -0
- package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -1
- package/dist/lib/shader-assembly/shader-hooks.cjs +19 -3
- package/dist/lib/shader-assembly/shader-hooks.d.ts +1 -1
- package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -1
- package/dist/lib/shader-assembly/shader-hooks.js +23 -3
- package/dist/lib/shader-assembly/shader-hooks.js.map +1 -1
- package/dist/lib/shader-plugin.cjs +51 -5
- package/dist/lib/shader-plugin.d.ts +22 -5
- package/dist/lib/shader-plugin.d.ts.map +1 -1
- package/dist/lib/shader-plugin.js +55 -5
- package/dist/lib/shader-plugin.js.map +1 -1
- package/dist/modules/engine/clip/clip.cjs +4 -2
- package/dist/modules/engine/clip/clip.d.ts.map +1 -1
- package/dist/modules/engine/clip/clip.js +4 -2
- package/dist/modules/engine/clip/clip.js.map +1 -1
- package/dist/modules/engine/filter/filter.cjs +2 -1
- package/dist/modules/engine/filter/filter.d.ts.map +1 -1
- package/dist/modules/engine/filter/filter.js +2 -1
- package/dist/modules/engine/filter/filter.js.map +1 -1
- package/dist/modules/lighting/lights/lighting.d.ts +1 -1
- package/dist/modules/lighting/lights/lighting.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.cjs +2 -2
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-glsl.js +2 -2
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.cjs +2 -2
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts.map +1 -1
- package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js +2 -2
- package/dist/modules/lighting/pbr-material/pbr-material.d.ts +2 -2
- package/dist/types/texture-formats.d.ts +1 -1
- package/dist/types/texture-formats.d.ts.map +1 -1
- package/dist/wgsl.cjs.map +1 -1
- package/package.json +3 -3
- package/src/index.ts +2 -0
- package/src/lib/shader-assembly/assemble-glsl-shaders.ts +2 -1
- package/src/lib/shader-assembly/assemble-wgsl-shaders.ts +1 -1
- package/src/lib/shader-assembly/shader-assembly-types.ts +4 -0
- package/src/lib/shader-assembly/shader-hooks.ts +27 -3
- package/src/lib/shader-plugin.ts +80 -10
- package/src/modules/engine/clip/clip.ts +4 -2
- package/src/modules/engine/filter/filter.ts +2 -1
- package/src/modules/lighting/lights/lighting.ts +1 -1
- package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +2 -2
- package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2 -2
- package/src/types/texture-formats.ts +2 -0
|
@@ -49,7 +49,7 @@ export type PointLight = {
|
|
|
49
49
|
export type DirectionalLight = {
|
|
50
50
|
/** Discriminator used to identify directional lights in `lights: Light[]`. */
|
|
51
51
|
type: 'directional';
|
|
52
|
-
/** World-space light
|
|
52
|
+
/** World-space direction in which light travels. */
|
|
53
53
|
direction: Readonly<NumberArray3>;
|
|
54
54
|
/** RGB light color in the existing `0..255` convention used by luma.gl materials. */
|
|
55
55
|
color?: Readonly<NumberArray3>;
|
|
@@ -1249,7 +1249,7 @@ vec4 pbr_filterColorWithSpotShadows(vec4 vertexColor, vec4 spotVisibility)
|
|
|
1249
1249
|
|
|
1250
1250
|
for(int i = 0; i < lighting.directionalLightCount; i++) {
|
|
1251
1251
|
if (i < lighting.directionalLightCount) {
|
|
1252
|
-
PBRInfo_setDirectionalLight(pbrInfo, lighting_getDirectionalLight(i).direction);
|
|
1252
|
+
PBRInfo_setDirectionalLight(pbrInfo, -lighting_getDirectionalLight(i).direction);
|
|
1253
1253
|
color += calculateFinalColor(pbrInfo, lighting_getDirectionalLight(i).color);
|
|
1254
1254
|
}
|
|
1255
1255
|
}
|
|
@@ -1537,7 +1537,7 @@ vec4 pbr_filterColorWithSpotShadows(vec4 vertexColor, vec4 spotVisibility)
|
|
|
1537
1537
|
// Apply directional light
|
|
1538
1538
|
for(int i = 0; i < lighting.directionalLightCount; i++) {
|
|
1539
1539
|
if (i < lighting.directionalLightCount) {
|
|
1540
|
-
PBRInfo_setDirectionalLight(pbrInfo, lighting_getDirectionalLight(i).direction);
|
|
1540
|
+
PBRInfo_setDirectionalLight(pbrInfo, -lighting_getDirectionalLight(i).direction);
|
|
1541
1541
|
color += calculateMaterialLightColor(
|
|
1542
1542
|
pbrInfo,
|
|
1543
1543
|
lighting_getDirectionalLight(i).color,
|
|
@@ -1468,7 +1468,7 @@ fn pbr_filterColorWithSpotShadows(vertexColor: vec4<f32>, spotVisibility: vec4f)
|
|
|
1468
1468
|
|
|
1469
1469
|
for (var i = 0; i < lighting.directionalLightCount; i++) {
|
|
1470
1470
|
if (i < lighting.directionalLightCount) {
|
|
1471
|
-
PBRInfo_setDirectionalLight(&pbrInfo, lighting_getDirectionalLight(i).direction);
|
|
1471
|
+
PBRInfo_setDirectionalLight(&pbrInfo, -lighting_getDirectionalLight(i).direction);
|
|
1472
1472
|
color += calculateFinalColor(pbrInfo, lighting_getDirectionalLight(i).color);
|
|
1473
1473
|
}
|
|
1474
1474
|
}
|
|
@@ -1828,7 +1828,7 @@ fn pbr_filterColorWithSpotShadows(vertexColor: vec4<f32>, spotVisibility: vec4f)
|
|
|
1828
1828
|
// Apply directional light
|
|
1829
1829
|
for (var i = 0; i < lighting.directionalLightCount; i++) {
|
|
1830
1830
|
if (i < lighting.directionalLightCount) {
|
|
1831
|
-
PBRInfo_setDirectionalLight(&pbrInfo, lighting_getDirectionalLight(i).direction);
|
|
1831
|
+
PBRInfo_setDirectionalLight(&pbrInfo, -lighting_getDirectionalLight(i).direction);
|
|
1832
1832
|
color += calculateMaterialLightColor(
|
|
1833
1833
|
pbrInfo,
|
|
1834
1834
|
lighting_getDirectionalLight(i).color,
|
|
@@ -85,6 +85,8 @@ export type TextureFormatCompressed =
|
|
|
85
85
|
| 'pvrtc-rgba4unorm-webgl'
|
|
86
86
|
| 'pvrtc-rgb2unorm-webgl'
|
|
87
87
|
| 'pvrtc-rgba2unorm-webgl'
|
|
88
|
+
| 'etc1-rgb-unorm-webgl'
|
|
89
|
+
// Legacy misspelling retained for compatibility.
|
|
88
90
|
| 'etc1-rbg-unorm-webgl'
|
|
89
91
|
| 'atc-rgb-unorm-webgl'
|
|
90
92
|
| 'atc-rgba-unorm-webgl'
|