@luma.gl/shaders 10.0.0-alpha.7 → 10.0.0-alpha.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (62) hide show
  1. package/dist/dist.dev.js +80 -17
  2. package/dist/dist.min.js +110 -110
  3. package/dist/glsl.cjs.map +1 -1
  4. package/dist/index.cjs.map +1 -1
  5. package/dist/index.d.ts +1 -1
  6. package/dist/index.d.ts.map +1 -1
  7. package/dist/index.js.map +1 -1
  8. package/dist/lib/shader-assembly/assemble-glsl-shaders.cjs +1 -1
  9. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts +1 -0
  10. package/dist/lib/shader-assembly/assemble-glsl-shaders.d.ts.map +1 -1
  11. package/dist/lib/shader-assembly/assemble-glsl-shaders.js +1 -1
  12. package/dist/lib/shader-assembly/assemble-glsl-shaders.js.map +1 -1
  13. package/dist/lib/shader-assembly/assemble-wgsl-shaders.cjs +1 -1
  14. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js +1 -1
  15. package/dist/lib/shader-assembly/assemble-wgsl-shaders.js.map +1 -1
  16. package/dist/lib/shader-assembly/shader-assembly-types.d.ts +4 -0
  17. package/dist/lib/shader-assembly/shader-assembly-types.d.ts.map +1 -1
  18. package/dist/lib/shader-assembly/shader-hooks.cjs +19 -3
  19. package/dist/lib/shader-assembly/shader-hooks.d.ts +1 -1
  20. package/dist/lib/shader-assembly/shader-hooks.d.ts.map +1 -1
  21. package/dist/lib/shader-assembly/shader-hooks.js +23 -3
  22. package/dist/lib/shader-assembly/shader-hooks.js.map +1 -1
  23. package/dist/lib/shader-plugin.cjs +51 -5
  24. package/dist/lib/shader-plugin.d.ts +22 -5
  25. package/dist/lib/shader-plugin.d.ts.map +1 -1
  26. package/dist/lib/shader-plugin.js +55 -5
  27. package/dist/lib/shader-plugin.js.map +1 -1
  28. package/dist/modules/engine/clip/clip.cjs +4 -2
  29. package/dist/modules/engine/clip/clip.d.ts.map +1 -1
  30. package/dist/modules/engine/clip/clip.js +4 -2
  31. package/dist/modules/engine/clip/clip.js.map +1 -1
  32. package/dist/modules/engine/filter/filter.cjs +2 -1
  33. package/dist/modules/engine/filter/filter.d.ts.map +1 -1
  34. package/dist/modules/engine/filter/filter.js +2 -1
  35. package/dist/modules/engine/filter/filter.js.map +1 -1
  36. package/dist/modules/lighting/lights/lighting.d.ts +1 -1
  37. package/dist/modules/lighting/lights/lighting.d.ts.map +1 -1
  38. package/dist/modules/lighting/pbr-material/pbr-material-glsl.cjs +2 -2
  39. package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts +1 -1
  40. package/dist/modules/lighting/pbr-material/pbr-material-glsl.d.ts.map +1 -1
  41. package/dist/modules/lighting/pbr-material/pbr-material-glsl.js +2 -2
  42. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.cjs +2 -2
  43. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts +1 -1
  44. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.d.ts.map +1 -1
  45. package/dist/modules/lighting/pbr-material/pbr-material-wgsl.js +2 -2
  46. package/dist/modules/lighting/pbr-material/pbr-material.d.ts +2 -2
  47. package/dist/types/texture-formats.d.ts +1 -1
  48. package/dist/types/texture-formats.d.ts.map +1 -1
  49. package/dist/wgsl.cjs.map +1 -1
  50. package/package.json +3 -3
  51. package/src/index.ts +2 -0
  52. package/src/lib/shader-assembly/assemble-glsl-shaders.ts +2 -1
  53. package/src/lib/shader-assembly/assemble-wgsl-shaders.ts +1 -1
  54. package/src/lib/shader-assembly/shader-assembly-types.ts +4 -0
  55. package/src/lib/shader-assembly/shader-hooks.ts +27 -3
  56. package/src/lib/shader-plugin.ts +80 -10
  57. package/src/modules/engine/clip/clip.ts +4 -2
  58. package/src/modules/engine/filter/filter.ts +2 -1
  59. package/src/modules/lighting/lights/lighting.ts +1 -1
  60. package/src/modules/lighting/pbr-material/pbr-material-glsl.ts +2 -2
  61. package/src/modules/lighting/pbr-material/pbr-material-wgsl.ts +2 -2
  62. package/src/types/texture-formats.ts +2 -0
@@ -84,7 +84,8 @@ export const filterShaderPlugin: ShaderPlugin = {
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  },
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  injections: [
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  {
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- target: 'vs:FILTER_POSITION',
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+ stage: 'vertex',
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+ target: 'FILTER_POSITION',
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  glsl: `\
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  if (!filter_isVisible(filterValues)) {
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  position = vec4(2.0, 2.0, 2.0, 1.0);
@@ -49,7 +49,7 @@ export type PointLight = {
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  export type DirectionalLight = {
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  /** Discriminator used to identify directional lights in `lights: Light[]`. */
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  type: 'directional';
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- /** World-space light direction. */
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+ /** World-space direction in which light travels. */
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  direction: Readonly<NumberArray3>;
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  /** RGB light color in the existing `0..255` convention used by luma.gl materials. */
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  color?: Readonly<NumberArray3>;
@@ -1249,7 +1249,7 @@ vec4 pbr_filterColorWithSpotShadows(vec4 vertexColor, vec4 spotVisibility)
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  for(int i = 0; i < lighting.directionalLightCount; i++) {
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  if (i < lighting.directionalLightCount) {
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- PBRInfo_setDirectionalLight(pbrInfo, lighting_getDirectionalLight(i).direction);
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+ PBRInfo_setDirectionalLight(pbrInfo, -lighting_getDirectionalLight(i).direction);
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  color += calculateFinalColor(pbrInfo, lighting_getDirectionalLight(i).color);
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  }
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  }
@@ -1537,7 +1537,7 @@ vec4 pbr_filterColorWithSpotShadows(vec4 vertexColor, vec4 spotVisibility)
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  // Apply directional light
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  for(int i = 0; i < lighting.directionalLightCount; i++) {
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  if (i < lighting.directionalLightCount) {
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- PBRInfo_setDirectionalLight(pbrInfo, lighting_getDirectionalLight(i).direction);
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+ PBRInfo_setDirectionalLight(pbrInfo, -lighting_getDirectionalLight(i).direction);
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  color += calculateMaterialLightColor(
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  pbrInfo,
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  lighting_getDirectionalLight(i).color,
@@ -1468,7 +1468,7 @@ fn pbr_filterColorWithSpotShadows(vertexColor: vec4<f32>, spotVisibility: vec4f)
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  for (var i = 0; i < lighting.directionalLightCount; i++) {
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  if (i < lighting.directionalLightCount) {
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- PBRInfo_setDirectionalLight(&pbrInfo, lighting_getDirectionalLight(i).direction);
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+ PBRInfo_setDirectionalLight(&pbrInfo, -lighting_getDirectionalLight(i).direction);
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  color += calculateFinalColor(pbrInfo, lighting_getDirectionalLight(i).color);
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  }
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  }
@@ -1828,7 +1828,7 @@ fn pbr_filterColorWithSpotShadows(vertexColor: vec4<f32>, spotVisibility: vec4f)
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  // Apply directional light
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  for (var i = 0; i < lighting.directionalLightCount; i++) {
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  if (i < lighting.directionalLightCount) {
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- PBRInfo_setDirectionalLight(&pbrInfo, lighting_getDirectionalLight(i).direction);
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+ PBRInfo_setDirectionalLight(&pbrInfo, -lighting_getDirectionalLight(i).direction);
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  color += calculateMaterialLightColor(
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  pbrInfo,
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  lighting_getDirectionalLight(i).color,
@@ -85,6 +85,8 @@ export type TextureFormatCompressed =
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  | 'pvrtc-rgba4unorm-webgl'
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  | 'pvrtc-rgb2unorm-webgl'
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  | 'pvrtc-rgba2unorm-webgl'
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+ | 'etc1-rgb-unorm-webgl'
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+ // Legacy misspelling retained for compatibility.
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  | 'etc1-rbg-unorm-webgl'
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  | 'atc-rgb-unorm-webgl'
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  | 'atc-rgba-unorm-webgl'