@luma.gl/gltf 9.3.0-alpha.6 → 9.3.0-alpha.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (65) hide show
  1. package/dist/dist.dev.js +942 -141
  2. package/dist/dist.min.js +4 -4
  3. package/dist/gltf/create-gltf-model.d.ts +9 -1
  4. package/dist/gltf/create-gltf-model.d.ts.map +1 -1
  5. package/dist/gltf/create-gltf-model.js +58 -4
  6. package/dist/gltf/create-gltf-model.js.map +1 -1
  7. package/dist/gltf/create-scenegraph-from-gltf.d.ts +22 -1
  8. package/dist/gltf/create-scenegraph-from-gltf.d.ts.map +1 -1
  9. package/dist/gltf/create-scenegraph-from-gltf.js +63 -1
  10. package/dist/gltf/create-scenegraph-from-gltf.js.map +1 -1
  11. package/dist/gltf/gltf-extension-support.d.ts +10 -0
  12. package/dist/gltf/gltf-extension-support.d.ts.map +1 -0
  13. package/dist/gltf/gltf-extension-support.js +173 -0
  14. package/dist/gltf/gltf-extension-support.js.map +1 -0
  15. package/dist/index.cjs +899 -114
  16. package/dist/index.cjs.map +4 -4
  17. package/dist/index.d.ts +2 -1
  18. package/dist/index.d.ts.map +1 -1
  19. package/dist/index.js +1 -0
  20. package/dist/index.js.map +1 -1
  21. package/dist/parsers/parse-gltf-animations.d.ts.map +1 -1
  22. package/dist/parsers/parse-gltf-animations.js +34 -12
  23. package/dist/parsers/parse-gltf-animations.js.map +1 -1
  24. package/dist/parsers/parse-gltf-lights.d.ts.map +1 -1
  25. package/dist/parsers/parse-gltf-lights.js +86 -20
  26. package/dist/parsers/parse-gltf-lights.js.map +1 -1
  27. package/dist/parsers/parse-gltf.d.ts +3 -1
  28. package/dist/parsers/parse-gltf.d.ts.map +1 -1
  29. package/dist/parsers/parse-gltf.js +41 -9
  30. package/dist/parsers/parse-gltf.js.map +1 -1
  31. package/dist/parsers/parse-pbr-material.d.ts +69 -1
  32. package/dist/parsers/parse-pbr-material.d.ts.map +1 -1
  33. package/dist/parsers/parse-pbr-material.js +429 -42
  34. package/dist/parsers/parse-pbr-material.js.map +1 -1
  35. package/dist/pbr/pbr-environment.d.ts.map +1 -1
  36. package/dist/pbr/pbr-environment.js +14 -12
  37. package/dist/pbr/pbr-environment.js.map +1 -1
  38. package/dist/pbr/pbr-material.d.ts +8 -3
  39. package/dist/pbr/pbr-material.d.ts.map +1 -1
  40. package/dist/webgl-to-webgpu/convert-webgl-sampler.d.ts +5 -5
  41. package/dist/webgl-to-webgpu/convert-webgl-sampler.d.ts.map +1 -1
  42. package/dist/webgl-to-webgpu/convert-webgl-sampler.js +12 -12
  43. package/dist/webgl-to-webgpu/convert-webgl-sampler.js.map +1 -1
  44. package/dist/webgl-to-webgpu/convert-webgl-topology.d.ts +1 -10
  45. package/dist/webgl-to-webgpu/convert-webgl-topology.d.ts.map +1 -1
  46. package/dist/webgl-to-webgpu/convert-webgl-topology.js +1 -15
  47. package/dist/webgl-to-webgpu/convert-webgl-topology.js.map +1 -1
  48. package/dist/webgl-to-webgpu/gltf-webgl-constants.d.ts +27 -0
  49. package/dist/webgl-to-webgpu/gltf-webgl-constants.d.ts.map +1 -0
  50. package/dist/webgl-to-webgpu/gltf-webgl-constants.js +34 -0
  51. package/dist/webgl-to-webgpu/gltf-webgl-constants.js.map +1 -0
  52. package/package.json +5 -6
  53. package/src/gltf/create-gltf-model.ts +113 -5
  54. package/src/gltf/create-scenegraph-from-gltf.ts +97 -6
  55. package/src/gltf/gltf-extension-support.ts +214 -0
  56. package/src/index.ts +10 -1
  57. package/src/parsers/parse-gltf-animations.ts +39 -15
  58. package/src/parsers/parse-gltf-lights.ts +114 -25
  59. package/src/parsers/parse-gltf.ts +86 -19
  60. package/src/parsers/parse-pbr-material.ts +664 -69
  61. package/src/pbr/pbr-environment.ts +29 -16
  62. package/src/pbr/pbr-material.ts +13 -3
  63. package/src/webgl-to-webgpu/convert-webgl-sampler.ts +29 -29
  64. package/src/webgl-to-webgpu/convert-webgl-topology.ts +1 -15
  65. package/src/webgl-to-webgpu/gltf-webgl-constants.ts +35 -0
@@ -3,7 +3,12 @@
3
3
  // Copyright (c) vis.gl contributors
4
4
 
5
5
  import {Device, SamplerProps} from '@luma.gl/core';
6
- import {DynamicTexture} from '@luma.gl/engine';
6
+ import {
7
+ DynamicTexture,
8
+ type Texture2DData,
9
+ type TextureCubeData,
10
+ type TextureCubeFace
11
+ } from '@luma.gl/engine';
7
12
  import {loadImageTexture} from '@loaders.gl/textures';
8
13
 
9
14
  /** Environment textures for PBR module */
@@ -28,6 +33,8 @@ export type PBREnvironmentProps = {
28
33
 
29
34
  /** Loads textures for PBR environment */
30
35
  export function loadPBREnvironment(device: Device, props: PBREnvironmentProps): PBREnvironment {
36
+ const specularMipLevels = props.specularMipLevels ?? 1;
37
+
31
38
  const brdfLutTexture = new DynamicTexture(device, {
32
39
  id: 'brdfLUT',
33
40
  sampler: {
@@ -42,7 +49,10 @@ export function loadPBREnvironment(device: Device, props: PBREnvironmentProps):
42
49
 
43
50
  const diffuseEnvSampler = makeCube(device, {
44
51
  id: 'DiffuseEnvSampler',
45
- getTextureForFace: dir => loadImageTexture(props.getTexUrl('diffuse', dir, 0)),
52
+ getTextureForFace: face =>
53
+ loadImageTexture(
54
+ props.getTexUrl('diffuse', FACES.indexOf(face), 0)
55
+ ) as Promise<Texture2DData>,
46
56
  sampler: {
47
57
  addressModeU: 'clamp-to-edge',
48
58
  addressModeV: 'clamp-to-edge',
@@ -53,13 +63,13 @@ export function loadPBREnvironment(device: Device, props: PBREnvironmentProps):
53
63
 
54
64
  const specularEnvSampler = makeCube(device, {
55
65
  id: 'SpecularEnvSampler',
56
- getTextureForFace: (dir: number) => {
57
- const imageArray: Promise<any>[] = [];
58
- // @ts-ignore
59
- for (let lod = 0; lod <= props.specularMipLevels - 1; lod++) {
60
- imageArray.push(loadImageTexture(props.getTexUrl('specular', dir, lod)));
66
+ getTextureForFace: (face: TextureCubeFace) => {
67
+ const imageArray: Array<Promise<unknown>> = [];
68
+ const direction = FACES.indexOf(face);
69
+ for (let lod = 0; lod < specularMipLevels; lod++) {
70
+ imageArray.push(loadImageTexture(props.getTexUrl('specular', direction, lod)));
61
71
  }
62
- return imageArray;
72
+ return Promise.all(imageArray) as Promise<Texture2DData>;
63
73
  },
64
74
  sampler: {
65
75
  addressModeU: 'clamp-to-edge',
@@ -77,7 +87,7 @@ export function loadPBREnvironment(device: Device, props: PBREnvironmentProps):
77
87
  }
78
88
 
79
89
  // TODO put somewhere common
80
- const FACES = [0, 1, 2, 3, 4, 5];
90
+ const FACES: TextureCubeFace[] = ['+X', '-X', '+Y', '-Y', '+Z', '-Z'];
81
91
 
82
92
  /** Construction props for an asynchronously loaded cubemap. */
83
93
  function makeCube(
@@ -89,23 +99,26 @@ function makeCube(
89
99
  }: {
90
100
  /** Debug id assigned to the created texture. */
91
101
  id: string;
92
- /** Returns the image promise or mip-array promises for one cubemap face. */
93
- getTextureForFace: (dir: number) => Promise<any> | Promise<any>[];
102
+ /** Returns the image or mip-array promise for one cubemap face. */
103
+ getTextureForFace: (face: TextureCubeFace) => Promise<Texture2DData>;
94
104
  /** Sampler configuration shared across faces. */
95
105
  sampler: SamplerProps;
96
106
  }
97
107
  ): DynamicTexture {
98
- const data = {};
99
- FACES.forEach(face => {
100
- // @ts-ignore TODO
101
- data[String(face)] = getTextureForFace(face);
108
+ const data: Promise<TextureCubeData> = Promise.all(
109
+ FACES.map(face => getTextureForFace(face))
110
+ ).then(faceDataArray => {
111
+ const cubeData = {} as TextureCubeData;
112
+ FACES.forEach((face, index) => {
113
+ cubeData[face] = faceDataArray[index];
114
+ });
115
+ return cubeData;
102
116
  });
103
117
  return new DynamicTexture(device, {
104
118
  id,
105
119
  dimension: 'cube',
106
120
  mipmaps: false,
107
121
  sampler,
108
- // @ts-expect-error
109
122
  data
110
123
  });
111
124
  }
@@ -1,14 +1,24 @@
1
1
  import type {Texture, Parameters} from '@luma.gl/core';
2
- import {PBRMaterialBindings, PBRMaterialUniforms, PBRProjectionProps} from '@luma.gl/shadertools';
2
+ import {
3
+ IBLBindings,
4
+ PBRMaterialBindings,
5
+ PBRMaterialUniforms,
6
+ PBRProjectionProps
7
+ } from '@luma.gl/shadertools';
8
+
9
+ type ParsedPBRMaterialUniforms = Partial<PBRProjectionProps & PBRMaterialUniforms> & {
10
+ clearcoatRoughnessMapEnabled?: boolean;
11
+ sheenRoughnessMapEnabled?: boolean;
12
+ };
3
13
 
4
14
  /** Material state extracted from a glTF primitive for consumption by the PBR shader module. */
5
15
  export type ParsedPBRMaterial = {
6
16
  /** Shader defines inferred from geometry and material features. */
7
17
  readonly defines: Record<string, boolean>;
8
18
  /** Texture and sampler bindings for the PBR shader module. */
9
- readonly bindings: Partial<PBRMaterialBindings>;
19
+ readonly bindings: Partial<PBRMaterialBindings & IBLBindings>;
10
20
  /** Uniform values for the projection and PBR shader modules. */
11
- readonly uniforms: Partial<PBRProjectionProps & PBRMaterialUniforms>;
21
+ readonly uniforms: ParsedPBRMaterialUniforms;
12
22
  /** Render pipeline parameters derived from the glTF material. */
13
23
  readonly parameters: Parameters;
14
24
  /** @deprecated Use parameters */
@@ -5,24 +5,24 @@
5
5
  // TODO: convert in loaders.gl?
6
6
 
7
7
  import type {SamplerProps} from '@luma.gl/core';
8
- import {GL} from '@luma.gl/constants';
8
+ import {GLEnum} from './gltf-webgl-constants';
9
9
 
10
10
  /** Minimal glTF sampler representation used during conversion. */
11
11
  type GLTFSampler = {
12
12
  /** Horizontal wrap mode. */
13
- wrapS?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
13
+ wrapS?: GLEnum.CLAMP_TO_EDGE | GLEnum.REPEAT | GLEnum.MIRRORED_REPEAT;
14
14
  /** Vertical wrap mode. */
15
- wrapT?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
15
+ wrapT?: GLEnum.CLAMP_TO_EDGE | GLEnum.REPEAT | GLEnum.MIRRORED_REPEAT;
16
16
  /** Magnification filter. */
17
- magFilter?: GL.NEAREST | GL.LINEAR;
17
+ magFilter?: GLEnum.NEAREST | GLEnum.LINEAR;
18
18
  /** Minification and mip filter combination. */
19
19
  minFilter?:
20
- | GL.NEAREST
21
- | GL.LINEAR
22
- | GL.NEAREST_MIPMAP_NEAREST
23
- | GL.LINEAR_MIPMAP_NEAREST
24
- | GL.NEAREST_MIPMAP_LINEAR
25
- | GL.LINEAR_MIPMAP_LINEAR;
20
+ | GLEnum.NEAREST
21
+ | GLEnum.LINEAR
22
+ | GLEnum.NEAREST_MIPMAP_NEAREST
23
+ | GLEnum.LINEAR_MIPMAP_NEAREST
24
+ | GLEnum.NEAREST_MIPMAP_LINEAR
25
+ | GLEnum.LINEAR_MIPMAP_LINEAR;
26
26
  };
27
27
 
28
28
  /** Converts a glTF sampler into luma.gl sampler props. */
@@ -37,14 +37,14 @@ export function convertSampler(gltfSampler: GLTFSampler): SamplerProps {
37
37
 
38
38
  /** Converts a glTF wrap enum into a luma.gl address mode. */
39
39
  function convertSamplerWrapMode(
40
- mode: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT | undefined
40
+ mode: GLEnum.CLAMP_TO_EDGE | GLEnum.REPEAT | GLEnum.MIRRORED_REPEAT | undefined
41
41
  ): 'clamp-to-edge' | 'repeat' | 'mirror-repeat' | undefined {
42
42
  switch (mode) {
43
- case GL.CLAMP_TO_EDGE:
43
+ case GLEnum.CLAMP_TO_EDGE:
44
44
  return 'clamp-to-edge';
45
- case GL.REPEAT:
45
+ case GLEnum.REPEAT:
46
46
  return 'repeat';
47
- case GL.MIRRORED_REPEAT:
47
+ case GLEnum.MIRRORED_REPEAT:
48
48
  return 'mirror-repeat';
49
49
  default:
50
50
  return undefined;
@@ -53,12 +53,12 @@ function convertSamplerWrapMode(
53
53
 
54
54
  /** Converts a glTF mag filter enum into a luma.gl mag filter. */
55
55
  function convertSamplerMagFilter(
56
- mode: GL.NEAREST | GL.LINEAR | undefined
56
+ mode: GLEnum.NEAREST | GLEnum.LINEAR | undefined
57
57
  ): 'nearest' | 'linear' | undefined {
58
58
  switch (mode) {
59
- case GL.NEAREST:
59
+ case GLEnum.NEAREST:
60
60
  return 'nearest';
61
- case GL.LINEAR:
61
+ case GLEnum.LINEAR:
62
62
  return 'linear';
63
63
  default:
64
64
  return undefined;
@@ -68,26 +68,26 @@ function convertSamplerMagFilter(
68
68
  /** Converts a glTF min filter enum into luma.gl minification and mipmap filters. */
69
69
  function convertSamplerMinFilter(
70
70
  mode:
71
- | GL.NEAREST
72
- | GL.LINEAR
73
- | GL.NEAREST_MIPMAP_NEAREST
74
- | GL.LINEAR_MIPMAP_NEAREST
75
- | GL.NEAREST_MIPMAP_LINEAR
76
- | GL.LINEAR_MIPMAP_LINEAR
71
+ | GLEnum.NEAREST
72
+ | GLEnum.LINEAR
73
+ | GLEnum.NEAREST_MIPMAP_NEAREST
74
+ | GLEnum.LINEAR_MIPMAP_NEAREST
75
+ | GLEnum.NEAREST_MIPMAP_LINEAR
76
+ | GLEnum.LINEAR_MIPMAP_LINEAR
77
77
  | undefined
78
78
  ): {minFilter?: 'nearest' | 'linear'; mipmapFilter?: 'nearest' | 'linear'} {
79
79
  switch (mode) {
80
- case GL.NEAREST:
80
+ case GLEnum.NEAREST:
81
81
  return {minFilter: 'nearest'};
82
- case GL.LINEAR:
82
+ case GLEnum.LINEAR:
83
83
  return {minFilter: 'linear'};
84
- case GL.NEAREST_MIPMAP_NEAREST:
84
+ case GLEnum.NEAREST_MIPMAP_NEAREST:
85
85
  return {minFilter: 'nearest', mipmapFilter: 'nearest'};
86
- case GL.LINEAR_MIPMAP_NEAREST:
86
+ case GLEnum.LINEAR_MIPMAP_NEAREST:
87
87
  return {minFilter: 'linear', mipmapFilter: 'nearest'};
88
- case GL.NEAREST_MIPMAP_LINEAR:
88
+ case GLEnum.NEAREST_MIPMAP_LINEAR:
89
89
  return {minFilter: 'nearest', mipmapFilter: 'linear'};
90
- case GL.LINEAR_MIPMAP_LINEAR:
90
+ case GLEnum.LINEAR_MIPMAP_LINEAR:
91
91
  return {minFilter: 'linear', mipmapFilter: 'linear'};
92
92
  default:
93
93
  return {};
@@ -3,21 +3,7 @@
3
3
  // Copyright (c) vis.gl contributors
4
4
 
5
5
  import {PrimitiveTopology} from '@luma.gl/core';
6
-
7
- // NOTE: Modules other than `@luma.gl/webgl` should not import `GL` from
8
- // `@luma.gl/constants`. Locally we use `GLEnum` instead of `GL` to avoid
9
- // conflicts with the `babel-plugin-inline-webgl-constants` plugin.
10
- // eslint-disable-next-line no-shadow
11
- /** Minimal WebGL draw-mode enum subset used by the glTF converter. */
12
- export enum GLEnum {
13
- POINTS = 0x0,
14
- LINES = 0x1,
15
- LINE_LOOP = 0x2,
16
- LINE_STRIP = 0x3,
17
- TRIANGLES = 0x4,
18
- TRIANGLE_STRIP = 0x5,
19
- TRIANGLE_FAN = 0x6
20
- }
6
+ import {GLEnum} from './gltf-webgl-constants';
21
7
 
22
8
  /** Converts a WebGL draw mode into a luma.gl primitive topology string. */
23
9
  export function convertGLDrawModeToTopology(
@@ -0,0 +1,35 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
5
+ // NOTE: `@luma.gl/gltf` intentionally keeps this as a local enum subset so it
6
+ // does not need to depend on `@luma.gl/webgl` for a handful of stable WebGL values.
7
+ // eslint-disable-next-line no-shadow
8
+ export enum GLEnum {
9
+ POINTS = 0x0,
10
+ LINES = 0x1,
11
+ LINE_LOOP = 0x2,
12
+ LINE_STRIP = 0x3,
13
+ TRIANGLES = 0x4,
14
+ TRIANGLE_STRIP = 0x5,
15
+ TRIANGLE_FAN = 0x6,
16
+
17
+ ONE = 1,
18
+ SRC_ALPHA = 0x0302,
19
+ ONE_MINUS_SRC_ALPHA = 0x0303,
20
+ FUNC_ADD = 0x8006,
21
+
22
+ LINEAR = 0x2601,
23
+ NEAREST = 0x2600,
24
+ NEAREST_MIPMAP_NEAREST = 0x2700,
25
+ LINEAR_MIPMAP_NEAREST = 0x2701,
26
+ NEAREST_MIPMAP_LINEAR = 0x2702,
27
+ LINEAR_MIPMAP_LINEAR = 0x2703,
28
+ TEXTURE_MIN_FILTER = 0x2801,
29
+ TEXTURE_WRAP_S = 0x2802,
30
+ TEXTURE_WRAP_T = 0x2803,
31
+ REPEAT = 0x2901,
32
+ CLAMP_TO_EDGE = 0x812f,
33
+ MIRRORED_REPEAT = 0x8370,
34
+ UNPACK_FLIP_Y_WEBGL = 0x9240
35
+ }