@luma.gl/gltf 9.1.0-alpha.1 → 9.1.0-alpha.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/dist.min.js CHANGED
@@ -4,333 +4,7 @@
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  else if (typeof define === 'function' && define.amd) define([], factory);
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  else if (typeof exports === 'object') exports['luma'] = factory();
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  else root['luma'] = factory();})(globalThis, function () {
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an(this,this),this.check()}invert(){return cn(this,this),this.check()}lerp(t,n,r){return r===void 0?this.lerp(this,t,n):(pn(this,t,n,r),this.check())}multiplyRight(t){return Ht(this,this,t),this.check()}multiplyLeft(t){return Ht(this,t,this),this.check()}normalize(){let t=this.len(),n=t>0?1/t:0;return this[0]=this[0]*n,this[1]=this[1]*n,this[2]=this[2]*n,this[3]=this[3]*n,t===0&&(this[3]=1),this.check()}rotateX(t){return nn(this,this,t),this.check()}rotateY(t){return rn(this,this,t),this.check()}rotateZ(t){return sn(this,this,t),this.check()}scale(t){return ln(this,this,t),this.check()}slerp(t,n,r){let s,o,i;switch(arguments.length){case 1:({start:s=zr,target:o,ratio:i}=t);break;case 2:s=this,o=t,i=n;break;default:s=t,o=n,i=r}return et(this,s,o,i),this.check()}transformVector4(t,n=new Y){return Ze(n,t,this),G(n,4)}lengthSq(){return this.lengthSquared()}setFromAxisAngle(t,n){return this.setAxisAngle(t,n)}premultiply(t){return this.multiplyLeft(t)}multiply(t){return this.multiplyRight(t)}};var Wt=V($(),1);var kr={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},Fr={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},Xt=class{name;startTime=0;playing=!0;speed=1;channels=[];constructor(t){Object.assign(this,t)}animate(t){if(!this.playing)return;let r=(t/1e3-this.startTime)*this.speed;this.channels.forEach(({sampler:s,target:o,path:i})=>{Gr(r,s,o,i),Vr(o,o._node)})}},W=class{animations;constructor(t){this.animations=t.animations.map((n,r)=>{let s=n.name||`Animation-${r}`,o=n.samplers.map(({input:c,interpolation:a="LINEAR",output:f})=>({input:Mn(t.accessors[c]),interpolation:a,output:Mn(t.accessors[f])})),i=n.channels.map(({sampler:c,target:a})=>({sampler:o[c],target:t.nodes[a.node],path:a.path}));return new Xt({name:s,channels:i})})}animate(t){this.setTime(t)}setTime(t){this.animations.forEach(n=>n.animate(t))}getAnimations(){return this.animations}};function Mn(e){if(!e._animation){let t=Fr[e.componentType],n=kr[e.type],r=n*e.count,{buffer:s,byteOffset:o}=e.bufferView.data,i=new t(s,o+(e.byteOffset||0),r);if(n===1)e._animation=Array.from(i);else{let c=[];for(let a=0;a<i.length;a+=n)c.push(Array.from(i.slice(a,a+n)));e._animation=c}}return e._animation}var Ur=new F;function Vr(e,t){if(t.matrix.identity(),e.translation&&t.matrix.translate(e.translation),e.rotation){let n=Ur.fromQuaternion(e.rotation);t.matrix.multiplyRight(n)}e.scale&&t.matrix.scale(e.scale)}var Yt=new nt;function Dr(e,t,n,r,s){if(t==="rotation"){Yt.slerp({start:n,target:r,ratio:s});for(let o=0;o<Yt.length;o++)e[t][o]=Yt[o]}else for(let o=0;o<n.length;o++)e[t][o]=s*r[o]+(1-s)*n[o]}function qr(e,t,{p0:n,outTangent0:r,inTangent1:s,p1:o,tDiff:i,ratio:c}){for(let a=0;a<e[t].length;a++){let f=r[a]*i,l=s[a]*i;e[t][a]=(2*Math.pow(c,3)-3*Math.pow(c,2)+1)*n[a]+(Math.pow(c,3)-2*Math.pow(c,2)+c)*f+(-2*Math.pow(c,3)+3*Math.pow(c,2))*o[a]+(Math.pow(c,3)-Math.pow(c,2))*l}}function Hr(e,t,n){for(let r=0;r<n.length;r++)e[t][r]=n[r]}function Gr(e,{input:t,interpolation:n,output:r},s,o){let i=t[t.length-1],c=e%i,a=t.findIndex(p=>p>=c),f=Math.max(0,a-1);if(!Array.isArray(s[o]))switch(o){case"translation":s[o]=[0,0,0];break;case"rotation":s[o]=[0,0,0,1];break;case"scale":s[o]=[1,1,1];break;default:Wt.log.warn(`Bad animation path ${o}`)()}let l=t[f],h=t[a];switch(n){case"STEP":Hr(s,o,r[f]);break;case"LINEAR":if(h>l){let p=(c-l)/(h-l);Dr(s,o,r[f],r[a],p)}break;case"CUBICSPLINE":if(h>l){let p=(c-l)/(h-l),m=h-l,x=r[3*f+1],g=r[3*f+2],d=r[3*a+0],S=r[3*a+1];qr(s,o,{p0:x,outTangent0:g,inTangent1:d,p1:S,tDiff:m,ratio:p})}break;default:Wt.log.warn(`Interpolation ${n} not supported`)();break}}var En=V($(),1);var jt=`#if (defined(SHADER_TYPE_FRAGMENT) && defined(LIGHTING_FRAGMENT)) || (defined(SHADER_TYPE_VERTEX) && defined(LIGHTING_VERTEX))
8
- struct AmbientLight {
9
- vec3 color;
10
- };
11
- struct PointLight {
12
- vec3 color;
13
- vec3 position;
14
- vec3 attenuation;
15
- };
16
- struct DirectionalLight {
17
- vec3 color;
18
- vec3 direction;
19
- };
20
- uniform AmbientLight lighting_uAmbientLight;
21
- uniform PointLight lighting_uPointLight[MAX_LIGHTS];
22
- uniform DirectionalLight lighting_uDirectionalLight[MAX_LIGHTS];
23
- uniform int lighting_uPointLightCount;
24
- uniform int lighting_uDirectionalLightCount;
25
- uniform bool lighting_uEnabled;
26
- float getPointLightAttenuation(PointLight pointLight, float distance) {
27
- return pointLight.attenuation.x
28
- + pointLight.attenuation.y * distance
29
- + pointLight.attenuation.z * distance * distance;
30
- }
31
- #endif
32
- `;var Yr={lightSources:{}};function $t(e={}){let{color:t=[0,0,0],intensity:n=1}=e;return t.map(r=>r*n/255)}function Wr({ambientLight:e,pointLights:t=[],directionalLights:n=[]}){let r={};return e?r["lighting_uAmbientLight.color"]=$t(e):r["lighting_uAmbientLight.color"]=[0,0,0],t.forEach((s,o)=>{r[`lighting_uPointLight[${o}].color`]=$t(s),r[`lighting_uPointLight[${o}].position`]=s.position,r[`lighting_uPointLight[${o}].attenuation`]=s.attenuation||[1,0,0]}),r.lighting_uPointLightCount=t.length,n.forEach((s,o)=>{r[`lighting_uDirectionalLight[${o}].color`]=$t(s),r[`lighting_uDirectionalLight[${o}].direction`]=s.direction}),r.lighting_uDirectionalLightCount=n.length,r}function un(e=Yr){if("lightSources"in e){let{ambientLight:t,pointLights:n,directionalLights:r}=e.lightSources||{};return t||n&&n.length>0||r&&r.length>0?Object.assign({},Wr({ambientLight:t,pointLights:n,directionalLights:r}),{lighting_uEnabled:!0}):{lighting_uEnabled:!1}}if("lights"in e){let t={pointLights:[],directionalLights:[]};for(let n of e.lights||[])switch(n.type){case"ambient":t.ambientLight=n;break;case"directional":t.directionalLights?.push(n);break;case"point":t.pointLights?.push(n);break;default:}return un({lightSources:t})}return{}}var An={name:"lights",vs:jt,fs:jt,getUniforms:un,defines:{MAX_LIGHTS:3}};var _n=`uniform mat4 u_MVPMatrix;
33
- uniform mat4 u_ModelMatrix;
34
- uniform mat4 u_NormalMatrix;
35
- out vec3 pbr_vPosition;
36
- out vec2 pbr_vUV;
37
- #ifdef HAS_NORMALS
38
- # ifdef HAS_TANGENTS
39
- out mat3 pbr_vTBN;
40
- # else
41
- out vec3 pbr_vNormal;
42
- # endif
43
- #endif
44
- void pbr_setPositionNormalTangentUV(vec4 position, vec4 normal, vec4 tangent, vec2 uv)
45
- {
46
- vec4 pos = u_ModelMatrix * position;
47
- pbr_vPosition = vec3(pos.xyz) / pos.w;
48
- #ifdef HAS_NORMALS
49
- #ifdef HAS_TANGENTS
50
- vec3 normalW = normalize(vec3(u_NormalMatrix * vec4(normal.xyz, 0.0)));
51
- vec3 tangentW = normalize(vec3(u_ModelMatrix * vec4(tangent.xyz, 0.0)));
52
- vec3 bitangentW = cross(normalW, tangentW) * tangent.w;
53
- pbr_vTBN = mat3(tangentW, bitangentW, normalW);
54
- #else
55
- pbr_vNormal = normalize(vec3(u_ModelMatrix * vec4(normal.xyz, 0.0)));
56
- #endif
57
- #endif
58
- #ifdef HAS_UV
59
- pbr_vUV = uv;
60
- #else
61
- pbr_vUV = vec2(0.,0.);
62
- #endif
63
- }
64
- `;var Sn=`precision highp float;
65
- uniform bool pbr_uUnlit;
66
- #ifdef USE_IBL
67
- uniform samplerCube u_DiffuseEnvSampler;
68
- uniform samplerCube u_SpecularEnvSampler;
69
- uniform sampler2D u_brdfLUT;
70
- uniform vec2 u_ScaleIBLAmbient;
71
- #endif
72
- #ifdef HAS_BASECOLORMAP
73
- uniform sampler2D u_BaseColorSampler;
74
- #endif
75
- #ifdef HAS_NORMALMAP
76
- uniform sampler2D u_NormalSampler;
77
- uniform float u_NormalScale;
78
- #endif
79
- #ifdef HAS_EMISSIVEMAP
80
- uniform sampler2D u_EmissiveSampler;
81
- uniform vec3 u_EmissiveFactor;
82
- #endif
83
- #ifdef HAS_METALROUGHNESSMAP
84
- uniform sampler2D u_MetallicRoughnessSampler;
85
- #endif
86
- #ifdef HAS_OCCLUSIONMAP
87
- uniform sampler2D u_OcclusionSampler;
88
- uniform float u_OcclusionStrength;
89
- #endif
90
- #ifdef ALPHA_CUTOFF
91
- uniform float u_AlphaCutoff;
92
- #endif
93
- uniform vec2 u_MetallicRoughnessValues;
94
- uniform vec4 u_BaseColorFactor;
95
- uniform vec3 u_Camera;
96
- #ifdef PBR_DEBUG
97
- uniform vec4 u_ScaleDiffBaseMR;
98
- uniform vec4 u_ScaleFGDSpec;
99
- #endif
100
- in vec3 pbr_vPosition;
101
- in vec2 pbr_vUV;
102
- #ifdef HAS_NORMALS
103
- #ifdef HAS_TANGENTS
104
- in mat3 pbr_vTBN;
105
- #else
106
- in vec3 pbr_vNormal;
107
- #endif
108
- #endif
109
- struct PBRInfo
110
- {
111
- float NdotL;
112
- float NdotV;
113
- float NdotH;
114
- float LdotH;
115
- float VdotH;
116
- float perceptualRoughness;
117
- float metalness;
118
- vec3 reflectance0;
119
- vec3 reflectance90;
120
- float alphaRoughness;
121
- vec3 diffuseColor;
122
- vec3 specularColor;
123
- vec3 n;
124
- vec3 v;
125
- };
126
- const float M_PI = 3.141592653589793;
127
- const float c_MinRoughness = 0.04;
128
- vec4 SRGBtoLINEAR(vec4 srgbIn)
129
- {
130
- #ifdef MANUAL_SRGB
131
- #ifdef SRGB_FAST_APPROXIMATION
132
- vec3 linOut = pow(srgbIn.xyz,vec3(2.2));
133
- #else
134
- vec3 bLess = step(vec3(0.04045),srgbIn.xyz);
135
- vec3 linOut = mix( srgbIn.xyz/vec3(12.92), pow((srgbIn.xyz+vec3(0.055))/vec3(1.055),vec3(2.4)), bLess );
136
- #endif
137
- return vec4(linOut,srgbIn.w);;
138
- #else
139
- return srgbIn;
140
- #endif
141
- }
142
- vec3 getNormal()
143
- {
144
- #ifndef HAS_TANGENTS
145
- vec3 pos_dx = dFdx(pbr_vPosition);
146
- vec3 pos_dy = dFdy(pbr_vPosition);
147
- vec3 tex_dx = dFdx(vec3(pbr_vUV, 0.0));
148
- vec3 tex_dy = dFdy(vec3(pbr_vUV, 0.0));
149
- vec3 t = (tex_dy.t * pos_dx - tex_dx.t * pos_dy) / (tex_dx.s * tex_dy.t - tex_dy.s * tex_dx.t);
150
- #ifdef HAS_NORMALS
151
- vec3 ng = normalize(pbr_vNormal);
152
- #else
153
- vec3 ng = cross(pos_dx, pos_dy);
154
- #endif
155
- t = normalize(t - ng * dot(ng, t));
156
- vec3 b = normalize(cross(ng, t));
157
- mat3 tbn = mat3(t, b, ng);
158
- #else
159
- mat3 tbn = pbr_vTBN;
160
- #endif
161
- #ifdef HAS_NORMALMAP
162
- vec3 n = texture(u_NormalSampler, pbr_vUV).rgb;
163
- n = normalize(tbn * ((2.0 * n - 1.0) * vec3(u_NormalScale, u_NormalScale, 1.0)));
164
- #else
165
- vec3 n = normalize(tbn[2].xyz);
166
- #endif
167
- return n;
168
- }
169
- #ifdef USE_IBL
170
- vec3 getIBLContribution(PBRInfo pbrInputs, vec3 n, vec3 reflection)
171
- {
172
- float mipCount = 9.0;
173
- float lod = (pbrInputs.perceptualRoughness * mipCount);
174
- vec3 brdf = SRGBtoLINEAR(texture(u_brdfLUT,
175
- vec2(pbrInputs.NdotV, 1.0 - pbrInputs.perceptualRoughness))).rgb;
176
- vec3 diffuseLight = SRGBtoLINEAR(textureCube(u_DiffuseEnvSampler, n)).rgb;
177
- #ifdef USE_TEX_LOD
178
- vec3 specularLight = SRGBtoLINEAR(textureCubeLod(u_SpecularEnvSampler, reflection, lod)).rgb;
179
- #else
180
- vec3 specularLight = SRGBtoLINEAR(textureCube(u_SpecularEnvSampler, reflection)).rgb;
181
- #endif
182
- vec3 diffuse = diffuseLight * pbrInputs.diffuseColor;
183
- vec3 specular = specularLight * (pbrInputs.specularColor * brdf.x + brdf.y);
184
- diffuse *= u_ScaleIBLAmbient.x;
185
- specular *= u_ScaleIBLAmbient.y;
186
- return diffuse + specular;
187
- }
188
- #endif
189
- vec3 diffuse(PBRInfo pbrInputs)
190
- {
191
- return pbrInputs.diffuseColor / M_PI;
192
- }
193
- vec3 specularReflection(PBRInfo pbrInputs)
194
- {
195
- return pbrInputs.reflectance0 +
196
- (pbrInputs.reflectance90 - pbrInputs.reflectance0) *
197
- pow(clamp(1.0 - pbrInputs.VdotH, 0.0, 1.0), 5.0);
198
- }
199
- float geometricOcclusion(PBRInfo pbrInputs)
200
- {
201
- float NdotL = pbrInputs.NdotL;
202
- float NdotV = pbrInputs.NdotV;
203
- float r = pbrInputs.alphaRoughness;
204
- float attenuationL = 2.0 * NdotL / (NdotL + sqrt(r * r + (1.0 - r * r) * (NdotL * NdotL)));
205
- float attenuationV = 2.0 * NdotV / (NdotV + sqrt(r * r + (1.0 - r * r) * (NdotV * NdotV)));
206
- return attenuationL * attenuationV;
207
- }
208
- float microfacetDistribution(PBRInfo pbrInputs)
209
- {
210
- float roughnessSq = pbrInputs.alphaRoughness * pbrInputs.alphaRoughness;
211
- float f = (pbrInputs.NdotH * roughnessSq - pbrInputs.NdotH) * pbrInputs.NdotH + 1.0;
212
- return roughnessSq / (M_PI * f * f);
213
- }
214
- void PBRInfo_setAmbientLight(inout PBRInfo pbrInputs) {
215
- pbrInputs.NdotL = 1.0;
216
- pbrInputs.NdotH = 0.0;
217
- pbrInputs.LdotH = 0.0;
218
- pbrInputs.VdotH = 1.0;
219
- }
220
- void PBRInfo_setDirectionalLight(inout PBRInfo pbrInputs, vec3 lightDirection) {
221
- vec3 n = pbrInputs.n;
222
- vec3 v = pbrInputs.v;
223
- vec3 l = normalize(lightDirection);
224
- vec3 h = normalize(l+v);
225
- pbrInputs.NdotL = clamp(dot(n, l), 0.001, 1.0);
226
- pbrInputs.NdotH = clamp(dot(n, h), 0.0, 1.0);
227
- pbrInputs.LdotH = clamp(dot(l, h), 0.0, 1.0);
228
- pbrInputs.VdotH = clamp(dot(v, h), 0.0, 1.0);
229
- }
230
- void PBRInfo_setPointLight(inout PBRInfo pbrInputs, PointLight pointLight) {
231
- vec3 light_direction = normalize(pointLight.position - pbr_vPosition);
232
- PBRInfo_setDirectionalLight(pbrInputs, light_direction);
233
- }
234
- vec3 calculateFinalColor(PBRInfo pbrInputs, vec3 lightColor) {
235
- vec3 F = specularReflection(pbrInputs);
236
- float G = geometricOcclusion(pbrInputs);
237
- float D = microfacetDistribution(pbrInputs);
238
- vec3 diffuseContrib = (1.0 - F) * diffuse(pbrInputs);
239
- vec3 specContrib = F * G * D / (4.0 * pbrInputs.NdotL * pbrInputs.NdotV);
240
- return pbrInputs.NdotL * lightColor * (diffuseContrib + specContrib);
241
- }
242
- vec4 pbr_filterColor(vec4 colorUnused)
243
- {
244
- #ifdef HAS_BASECOLORMAP
245
- vec4 baseColor = SRGBtoLINEAR(texture(u_BaseColorSampler, pbr_vUV)) * u_BaseColorFactor;
246
- #else
247
- vec4 baseColor = u_BaseColorFactor;
248
- #endif
249
- #ifdef ALPHA_CUTOFF
250
- if (baseColor.a < u_AlphaCutoff) {
251
- discard;
252
- }
253
- #endif
254
- vec3 color = vec3(0, 0, 0);
255
- if(pbr_uUnlit){
256
- color.rgb = baseColor.rgb;
257
- }
258
- else{
259
- float perceptualRoughness = u_MetallicRoughnessValues.y;
260
- float metallic = u_MetallicRoughnessValues.x;
261
- #ifdef HAS_METALROUGHNESSMAP
262
- vec4 mrSample = texture(u_MetallicRoughnessSampler, pbr_vUV);
263
- perceptualRoughness = mrSample.g * perceptualRoughness;
264
- metallic = mrSample.b * metallic;
265
- #endif
266
- perceptualRoughness = clamp(perceptualRoughness, c_MinRoughness, 1.0);
267
- metallic = clamp(metallic, 0.0, 1.0);
268
- float alphaRoughness = perceptualRoughness * perceptualRoughness;
269
- vec3 f0 = vec3(0.04);
270
- vec3 diffuseColor = baseColor.rgb * (vec3(1.0) - f0);
271
- diffuseColor *= 1.0 - metallic;
272
- vec3 specularColor = mix(f0, baseColor.rgb, metallic);
273
- float reflectance = max(max(specularColor.r, specularColor.g), specularColor.b);
274
- float reflectance90 = clamp(reflectance * 25.0, 0.0, 1.0);
275
- vec3 specularEnvironmentR0 = specularColor.rgb;
276
- vec3 specularEnvironmentR90 = vec3(1.0, 1.0, 1.0) * reflectance90;
277
- vec3 n = getNormal();
278
- vec3 v = normalize(u_Camera - pbr_vPosition);
279
- float NdotV = clamp(abs(dot(n, v)), 0.001, 1.0);
280
- vec3 reflection = -normalize(reflect(v, n));
281
- PBRInfo pbrInputs = PBRInfo(
282
- 0.0,
283
- NdotV,
284
- 0.0,
285
- 0.0,
286
- 0.0,
287
- perceptualRoughness,
288
- metallic,
289
- specularEnvironmentR0,
290
- specularEnvironmentR90,
291
- alphaRoughness,
292
- diffuseColor,
293
- specularColor,
294
- n,
295
- v
296
- );
297
- #ifdef USE_LIGHTS
298
- PBRInfo_setAmbientLight(pbrInputs);
299
- color += calculateFinalColor(pbrInputs, lighting_uAmbientLight.color);
300
- for(int i = 0; i < lighting_uDirectionalLightCount; i++) {
301
- if (i < lighting_uDirectionalLightCount) {
302
- PBRInfo_setDirectionalLight(pbrInputs, lighting_uDirectionalLight[i].direction);
303
- color += calculateFinalColor(pbrInputs, lighting_uDirectionalLight[i].color);
304
- }
305
- }
306
- for(int i = 0; i < lighting_uPointLightCount; i++) {
307
- if (i < lighting_uPointLightCount) {
308
- PBRInfo_setPointLight(pbrInputs, lighting_uPointLight[i]);
309
- float attenuation = getPointLightAttenuation(lighting_uPointLight[i], distance(lighting_uPointLight[i].position, pbr_vPosition));
310
- color += calculateFinalColor(pbrInputs, lighting_uPointLight[i].color / attenuation);
311
- }
312
- }
313
- #endif
314
- #ifdef USE_IBL
315
- color += getIBLContribution(pbrInputs, n, reflection);
316
- #endif
317
- #ifdef HAS_OCCLUSIONMAP
318
- float ao = texture(u_OcclusionSampler, pbr_vUV).r;
319
- color = mix(color, color * ao, u_OcclusionStrength);
320
- #endif
321
- #ifdef HAS_EMISSIVEMAP
322
- vec3 emissive = SRGBtoLINEAR(texture(u_EmissiveSampler, pbr_vUV)).rgb * u_EmissiveFactor;
323
- color += emissive;
324
- #endif
325
- #ifdef PBR_DEBUG
326
- color = mix(color, baseColor.rgb, u_ScaleDiffBaseMR.y);
327
- color = mix(color, vec3(metallic), u_ScaleDiffBaseMR.z);
328
- color = mix(color, vec3(perceptualRoughness), u_ScaleDiffBaseMR.w);
329
- #endif
330
- }
331
- return vec4(pow(color,vec3(1.0/2.2)), baseColor.a);
332
- }
333
- `;var Kt={name:"pbr",vs:_n,fs:Sn,defines:{LIGHTING_FRAGMENT:1},dependencies:[An],getUniforms:e=>e};var Et=V(at(),1);var Xr=`
7
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t="[";if(R.printRowMajor){t+="row-major:";for(let e=0;e<this.RANK;++e)for(let r=0;r<this.RANK;++r)t+=` ${this[r*this.RANK+e]}`}else{t+="column-major:";for(let e=0;e<this.ELEMENTS;++e)t+=` ${this[e]}`}return t+="]",t}getElementIndex(t,e){return e*this.RANK+t}getElement(t,e){return this[e*this.RANK+t]}setElement(t,e,r){return this[e*this.RANK+t]=w(r),this}getColumn(t,e=new Array(this.RANK).fill(-0)){let r=t*this.RANK;for(let s=0;s<this.RANK;++s)e[s]=this[r+s];return e}setColumn(t,e){let r=t*this.RANK;for(let s=0;s<this.RANK;++s)this[r+s]=e[s];return this}};function Ln(){let n=new N(9);return N!=Float32Array&&(n[1]=0,n[2]=0,n[3]=0,n[5]=0,n[6]=0,n[7]=0),n[0]=1,n[4]=1,n[8]=1,n}function Tr(n){return n[0]=1,n[1]=0,n[2]=0,n[3]=0,n[4]=0,n[5]=1,n[6]=0,n[7]=0,n[8]=0,n[9]=0,n[10]=1,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,n}function _n(n,t){if(n===t){let 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t!==n&&(n[4]=t[4],n[5]=t[5],n[6]=t[6],n[7]=t[7],n[12]=t[12],n[13]=t[13],n[14]=t[14],n[15]=t[15]),n[0]=i*s-h*r,n[1]=c*s-f*r,n[2]=o*s-l*r,n[3]=a*s-p*r,n[8]=i*r+h*s,n[9]=c*r+f*s,n[10]=o*r+l*s,n[11]=a*r+p*s,n}function qn(n,t,e){let r=Math.sin(e),s=Math.cos(e),i=t[0],c=t[1],o=t[2],a=t[3],h=t[4],f=t[5],l=t[6],p=t[7];return t!==n&&(n[8]=t[8],n[9]=t[9],n[10]=t[10],n[11]=t[11],n[12]=t[12],n[13]=t[13],n[14]=t[14],n[15]=t[15]),n[0]=i*s+h*r,n[1]=c*s+f*r,n[2]=o*s+l*r,n[3]=a*s+p*r,n[4]=h*s-i*r,n[5]=f*s-c*r,n[6]=l*s-o*r,n[7]=p*s-a*r,n}function Fn(n,t){let e=t[0],r=t[1],s=t[2],i=t[3],c=e+e,o=r+r,a=s+s,h=e*c,f=r*c,l=r*o,p=s*c,x=s*o,m=s*a,M=i*c,g=i*o,E=i*a;return n[0]=1-l-m,n[1]=f+E,n[2]=p-g,n[3]=0,n[4]=f-E,n[5]=1-h-m,n[6]=x+M,n[7]=0,n[8]=p+g,n[9]=x-M,n[10]=1-h-l,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,n}function Cn(n,t,e,r,s,i,c){let o=1/(e-t),a=1/(s-r),h=1/(i-c);return 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t=kr[n.componentType],e=ur[n.type],r=e*n.count,{buffer:s,byteOffset:i}=n.bufferView.data,c=new t(s,i+(n.byteOffset||0),r);if(e===1)n._animation=Array.from(c);else{let o=[];for(let a=0;a<c.length;a+=e)o.push(Array.from(c.slice(a,a+e)));n._animation=o}}return n._animation}var zr=new C;function br(n,t){if(t.matrix.identity(),n.translation&&t.matrix.translate(n.translation),n.rotation){let e=zr.fromQuaternion(n.rotation);t.matrix.multiplyRight(e)}n.scale&&t.matrix.scale(n.scale)}var Gt=new et;function qr(n,t,e,r,s){if(t==="rotation"){Gt.slerp({start:e,target:r,ratio:s});for(let i=0;i<Gt.length;i++)n[t][i]=Gt[i]}else for(let i=0;i<e.length;i++)n[t][i]=s*r[i]+(1-s)*e[i]}function Fr(n,t,{p0:e,outTangent0:r,inTangent1:s,p1:i,tDiff:c,ratio:o}){for(let a=0;a<n[t].length;a++){let h=r[a]*c,f=s[a]*c;n[t][a]=(2*Math.pow(o,3)-3*Math.pow(o,2)+1)*e[a]+(Math.pow(o,3)-2*Math.pow(o,2)+o)*h+(-2*Math.pow(o,3)+3*Math.pow(o,2))*i[a]+(Math.pow(o,3)-Math.pow(o,2))*f}}function Cr(n,t,e){for(let r=0;r<e.length;r++)n[t][r]=e[r]}function Br(n,{input:t,interpolation:e,output:r},s,i){let c=t[t.length-1],o=n%c,a=t.findIndex(p=>p>=o),h=Math.max(0,a-1);if(!Array.isArray(s[i]))switch(i){case"translation":s[i]=[0,0,0];break;case"rotation":s[i]=[0,0,0,1];break;case"scale":s[i]=[1,1,1];break;default:Ht.log.warn(`Bad animation path ${i}`)()}let f=t[h],l=t[a];switch(e){case"STEP":Cr(s,i,r[h]);break;case"LINEAR":if(l>f){let p=(o-f)/(l-f);qr(s,i,r[h],r[a],p)}break;case"CUBICSPLINE":if(l>f){let p=(o-f)/(l-f),x=l-f,m=r[3*h+1],M=r[3*h+2],g=r[3*a+0],E=r[3*a+1];Fr(s,i,{p0:m,outTangent0:M,inTangent1:g,p1:E,tDiff:x,ratio:p})}break;default:Ht.log.warn(`Interpolation ${e} not supported`)();break}}var de=B(j(),1),ye=B(ge(),1),St=B(at(),1);var Ur=`
334
8
  layout(0) positions: vec4; // in vec4 POSITION;
335
9
 
336
10
  #ifdef HAS_NORMALS
@@ -375,39 +49,52 @@ layout(0) positions: vec4; // in vec4 POSITION;
375
49
  vec3 pos = pbr_vPosition;
376
50
  fragmentColor = pbr_filterColor(vec4(1.0));
377
51
  }
378
- `,jr=`#version 300 es
379
- in vec4 positions;
380
- #ifdef HAS_NORMALS
381
- in vec4 normals;
382
- #endif
383
- #ifdef HAS_TANGENTS
384
- in vec4 TANGENT;
385
- #endif
386
- #ifdef HAS_UV
387
- in vec2 texCoords;
388
- #endif
389
- void main(void) {
390
- vec4 _NORMAL = vec4(0.);
391
- vec4 _TANGENT = vec4(0.);
392
- vec2 _TEXCOORD_0 = vec2(0.);
393
- #ifdef HAS_NORMALS
394
- _NORMAL = normals;
395
- #endif
396
- #ifdef HAS_TANGENTS
397
- _TANGENT = TANGENT;
398
- #endif
399
- #ifdef HAS_UV
400
- _TEXCOORD_0 = texCoords;
401
- #endif
402
- pbr_setPositionNormalTangentUV(positions, _NORMAL, _TANGENT, _TEXCOORD_0);
403
- gl_Position = u_MVPMatrix * positions;
404
- }
405
- `,$r=`#version 300 es
406
- out vec4 fragmentColor;
407
- void main(void) {
408
- vec3 pos = pbr_vPosition;
409
- fragmentColor = pbr_filterColor(vec4(1.0));
410
- }
411
- `;function yn(e,t){let{id:n,geometry:r,material:s,vertexCount:o,materialOptions:i,modelOptions:c}=t,a=ct(e,s,r.attributes,i);En.log.info(4,"createGLTFModel defines: ",a.defines)();let f=[],l={depthWriteEnabled:!0,depthCompare:"less",depthFormat:"depth24plus",cullMode:"back"},h={id:n,source:Xr,vs:jr,fs:$r,geometry:r,topology:r.topology,vertexCount:o,modules:[Kt],...c,bindings:{...a.bindings,...c.bindings},defines:{...a.defines,...c.defines},parameters:{...l,...a.parameters,...c.parameters},uniforms:{...a.uniforms,...c.uniforms}},p=new Et.Model(e,h);return new Et.ModelNode({managedResources:f,model:p})}var q;(function(e){e[e.POINTS=0]="POINTS",e[e.LINES=1]="LINES",e[e.LINE_LOOP=2]="LINE_LOOP",e[e.LINE_STRIP=3]="LINE_STRIP",e[e.TRIANGLES=4]="TRIANGLES",e[e.TRIANGLE_STRIP=5]="TRIANGLE_STRIP",e[e.TRIANGLE_FAN=6]="TRIANGLE_FAN"})(q||(q={}));function Tn(e){switch(e){case q.POINTS:return"point-list";case q.LINES:return"line-list";case q.LINE_STRIP:return"line-strip";case q.TRIANGLES:return"triangle-list";case q.TRIANGLE_STRIP:return"triangle-strip";default:throw new Error(String(e))}}var Kr={modelOptions:{},pbrDebug:!1,imageBasedLightingEnvironment:null,lights:!0,useTangents:!1},yt=class{device;options;gltf;constructor(t,n={}){this.device=t,this.options={...Kr,...n}}instantiate(t){return this.gltf=t,(t.scenes||[]).map(r=>this.createScene(r))}createAnimator(){return Array.isArray(this.gltf.animations)?new W(this.gltf):null}createScene(t){let r=(t.nodes||[]).map(o=>this.createNode(o));return new X.GroupNode({id:t.name||t.id,children:r})}createNode(t){if(!t._node){let r=(t.children||[]).map(o=>this.createNode(o));t.mesh&&r.push(this.createMesh(t.mesh));let s=new X.GroupNode({id:t.name||t.id,children:r});if(t.matrix)s.setMatrix(t.matrix);else{if(s.matrix.identity(),t.translation&&s.matrix.translate(t.translation),t.rotation){let o=new F().fromQuaternion(t.rotation);s.matrix.multiplyRight(o)}t.scale&&s.matrix.scale(t.scale)}t._node=s}return t._node}createMesh(t){if(!t._mesh){let r=(t.primitives||[]).map((o,i)=>this.createPrimitive(o,i,t)),s=new X.GroupNode({id:t.name||t.id,children:r});t._mesh=s}return t._mesh}createPrimitive(t,n,r){let s=t.name||`${r.name||r.id}-primitive-${n}`,o=Tn(t.mode||4),i=t.indices?t.indices.count:this.getVertexCount(t.attributes),c=yn(this.device,{id:s,geometry:this.createGeometry(s,t,o),material:t.material,materialOptions:this.options,modelOptions:this.options.modelOptions,vertexCount:i});return c.bounds=[t.attributes.POSITION.min,t.attributes.POSITION.max],c}getVertexCount(t){throw new Error("getVertexCount not implemented")}createGeometry(t,n,r){let s={};for(let[o,i]of Object.entries(n.attributes)){let{components:c,size:a,value:f}=i;s[o]={size:a??c,value:f}}return new X.Geometry({id:t,topology:r,indices:n.indices.value,attributes:s})}createBuffer(t,n){t.bufferView||(t.bufferView={});let{bufferView:r}=t;return r.lumaBuffers||(r.lumaBuffers={}),r.lumaBuffers[n]||(r.lumaBuffers[n]=this.device.createBuffer({id:`from-${r.id}`,data:r.data||t.value})),r.lumaBuffers[n]}createSampler(t){return t}needsPOT(){return!1}};function Ln(e,t,n){let r=new yt(e,n),s=r.instantiate(t),o=r.createAnimator();return{scenes:s,animator:o}}return wn(rt);})();
52
+ `,Vr=`#version 300 es
53
+
54
+ // in vec4 POSITION;
55
+ in vec4 positions;
56
+
57
+ #ifdef HAS_NORMALS
58
+ // in vec4 NORMAL;
59
+ in vec4 normals;
60
+ #endif
61
+
62
+ #ifdef HAS_TANGENTS
63
+ in vec4 TANGENT;
64
+ #endif
65
+
66
+ #ifdef HAS_UV
67
+ // in vec2 TEXCOORD_0;
68
+ in vec2 texCoords;
69
+ #endif
70
+
71
+ void main(void) {
72
+ vec4 _NORMAL = vec4(0.);
73
+ vec4 _TANGENT = vec4(0.);
74
+ vec2 _TEXCOORD_0 = vec2(0.);
75
+
76
+ #ifdef HAS_NORMALS
77
+ _NORMAL = normals;
78
+ #endif
79
+
80
+ #ifdef HAS_TANGENTS
81
+ _TANGENT = TANGENT;
82
+ #endif
83
+
84
+ #ifdef HAS_UV
85
+ _TEXCOORD_0 = texCoords;
86
+ #endif
87
+
88
+ pbr_setPositionNormalTangentUV(positions, _NORMAL, _TANGENT, _TEXCOORD_0);
89
+ gl_Position = u_MVPMatrix * positions;
90
+ }
91
+ `,Dr=`#version 300 es
92
+ out vec4 fragmentColor;
93
+
94
+ void main(void) {
95
+ vec3 pos = pbr_vPosition;
96
+ fragmentColor = pbr_filterColor(vec4(1.0));
97
+ }
98
+ `;function Ae(n,t){let{id:e,geometry:r,material:s,vertexCount:i,materialOptions:c,modelOptions:o}=t,a=ot(n,s,r.attributes,c);de.log.info(4,"createGLTFModel defines: ",a.defines)();let h=[],f={depthWriteEnabled:!0,depthCompare:"less",depthFormat:"depth24plus",cullMode:"back"},l={id:e,source:Ur,vs:Vr,fs:Dr,geometry:r,topology:r.topology,vertexCount:i,modules:[ye.pbr],...o,bindings:{...a.bindings,...o.bindings},defines:{...a.defines,...o.defines},parameters:{...f,...a.parameters,...o.parameters},uniforms:{...a.uniforms,...o.uniforms}},p=new St.Model(n,l);return new St.ModelNode({managedResources:h,model:p})}var D;(function(n){n[n.POINTS=0]="POINTS",n[n.LINES=1]="LINES",n[n.LINE_LOOP=2]="LINE_LOOP",n[n.LINE_STRIP=3]="LINE_STRIP",n[n.TRIANGLES=4]="TRIANGLES",n[n.TRIANGLE_STRIP=5]="TRIANGLE_STRIP",n[n.TRIANGLE_FAN=6]="TRIANGLE_FAN"})(D||(D={}));function Te(n){switch(n){case D.POINTS:return"point-list";case D.LINES:return"line-list";case D.LINE_STRIP:return"line-strip";case D.TRIANGLES:return"triangle-list";case D.TRIANGLE_STRIP:return"triangle-strip";default:throw new Error(String(n))}}var Yr={modelOptions:{},pbrDebug:!1,imageBasedLightingEnvironment:null,lights:!0,useTangents:!1},wt=class{device;options;gltf;constructor(t,e={}){this.device=t,this.options={...Yr,...e}}instantiate(t){return this.gltf=t,(t.scenes||[]).map(r=>this.createScene(r))}createAnimator(){return Array.isArray(this.gltf.animations)?new G(this.gltf):null}createScene(t){let r=(t.nodes||[]).map(i=>this.createNode(i));return new H.GroupNode({id:t.name||t.id,children:r})}createNode(t){if(!t._node){let r=(t.children||[]).map(i=>this.createNode(i));t.mesh&&r.push(this.createMesh(t.mesh));let s=new H.GroupNode({id:t.name||t.id,children:r});if(t.matrix)s.setMatrix(t.matrix);else{if(s.matrix.identity(),t.translation&&s.matrix.translate(t.translation),t.rotation){let i=new C().fromQuaternion(t.rotation);s.matrix.multiplyRight(i)}t.scale&&s.matrix.scale(t.scale)}t._node=s}return t._node}createMesh(t){if(!t._mesh){let r=(t.primitives||[]).map((i,c)=>this.createPrimitive(i,c,t)),s=new H.GroupNode({id:t.name||t.id,children:r});t._mesh=s}return t._mesh}createPrimitive(t,e,r){let s=t.name||`${r.name||r.id}-primitive-${e}`,i=Te(t.mode||4),c=t.indices?t.indices.count:this.getVertexCount(t.attributes),o=Ae(this.device,{id:s,geometry:this.createGeometry(s,t,i),material:t.material,materialOptions:this.options,modelOptions:this.options.modelOptions,vertexCount:c});return o.bounds=[t.attributes.POSITION.min,t.attributes.POSITION.max],o}getVertexCount(t){throw new Error("getVertexCount not implemented")}createGeometry(t,e,r){let s={};for(let[i,c]of Object.entries(e.attributes)){let{components:o,size:a,value:h}=c;s[i]={size:a??o,value:h}}return new H.Geometry({id:t,topology:r,indices:e.indices.value,attributes:s})}createBuffer(t,e){t.bufferView||(t.bufferView={});let{bufferView:r}=t;return r.lumaBuffers||(r.lumaBuffers={}),r.lumaBuffers[e]||(r.lumaBuffers[e]=this.device.createBuffer({id:`from-${r.id}`,data:r.data||t.value})),r.lumaBuffers[e]}createSampler(t){return t}needsPOT(){return!1}};function Ee(n,t,e){let r=new wt(n,e),s=r.instantiate(t),i=r.createAnimator();return{scenes:s,animator:i}}return _e(rt);})();
412
99
  return __exports__;
413
100
  });
@@ -1 +1 @@
1
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