@luma.gl/gltf 9.0.8 → 9.0.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +282 -77
- package/dist/dist.min.js +6 -6
- package/package.json +3 -3
package/dist/dist.dev.js
CHANGED
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@@ -258,7 +258,7 @@ var __exports__ = (() => {
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}
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// ../../node_modules/@loaders.gl/images/dist/lib/utils/version.js
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-
var VERSION = true ? "4.1.
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var VERSION = true ? "4.1.4" : "latest";
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// ../../node_modules/@loaders.gl/images/dist/lib/category-api/image-type.js
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var _globalThis$loaders;
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@@ -834,17 +834,11 @@ var __exports__ = (() => {
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printRowMajor: true,
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_cartographicRadians: false
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};
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globalThis.mathgl = globalThis.mathgl || {
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config: {
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...DEFAULT_CONFIG
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}
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};
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globalThis.mathgl = globalThis.mathgl || { config: { ...DEFAULT_CONFIG } };
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var config = globalThis.mathgl.config;
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function formatValue(value, {
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precision = config.precision
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} = {}) {
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function formatValue(value, { precision = config.precision } = {}) {
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value = round(value);
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return
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return `${parseFloat(value.toPrecision(precision))}`;
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}
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function isArray(value) {
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return Array.isArray(value) || ArrayBuffer.isView(value) && !(value instanceof DataView);
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@@ -888,28 +882,12 @@ var __exports__ = (() => {
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}
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// ../../node_modules/@math.gl/core/dist/classes/base/math-array.js
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ExtendableBuiltin.prototype = Object.create(cls.prototype, {
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constructor: {
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value: cls,
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enumerable: false,
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writable: true,
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configurable: true
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}
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});
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if (Object.setPrototypeOf) {
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Object.setPrototypeOf(ExtendableBuiltin, cls);
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} else {
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ExtendableBuiltin.__proto__ = cls;
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}
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return ExtendableBuiltin;
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}
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var MathArray = class extends _extendableBuiltin(Array) {
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var MathArray = class extends Array {
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// Common methods
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/**
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* Clone the current object
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* @returns a new copy of this object
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*/
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clone() {
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return new this.constructor().copy(this);
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}
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@@ -929,7 +907,10 @@ var __exports__ = (() => {
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return targetObject;
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}
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from(arrayOrObject) {
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return Array.isArray(arrayOrObject) ? this.copy(arrayOrObject) :
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return Array.isArray(arrayOrObject) ? this.copy(arrayOrObject) : (
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// @ts-ignore
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this.fromObject(arrayOrObject)
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);
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}
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to(arrayOrObject) {
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if (arrayOrObject === this) {
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@@ -940,18 +921,20 @@ var __exports__ = (() => {
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toTarget(target) {
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return target ? this.to(target) : this;
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}
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/** @deprecated */
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toFloat32Array() {
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return new Float32Array(this);
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}
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toString() {
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return this.formatString(config);
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}
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/** Formats string according to options */
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formatString(opts) {
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let string = "";
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for (let i = 0; i < this.ELEMENTS; ++i) {
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string += (i > 0 ? ", " : "") + formatValue(this[i], opts);
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}
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return
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return `${opts.printTypes ? this.constructor.name : ""}[${string}]`;
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}
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equals(array) {
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if (!array || this.length !== array.length) {
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@@ -975,6 +958,8 @@ var __exports__ = (() => {
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}
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return true;
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}
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// Modifiers
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/** Negates all values in this object */
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negate() {
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for (let i = 0; i < this.ELEMENTS; ++i) {
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this[i] = -this[i];
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@@ -992,12 +977,14 @@ var __exports__ = (() => {
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}
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return this.check();
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}
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/** Minimal */
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min(vector) {
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for (let i = 0; i < this.ELEMENTS; ++i) {
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this[i] = Math.min(vector[i], this[i]);
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}
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return this.check();
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}
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/** Maximal */
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max(vector) {
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for (let i = 0; i < this.ELEMENTS; ++i) {
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this[i] = Math.max(vector[i], this[i]);
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@@ -1038,18 +1025,25 @@ var __exports__ = (() => {
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}
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return this.check();
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}
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/**
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* Multiplies all elements by `scale`
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* Note: `Matrix4.multiplyByScalar` only scales its 3x3 "minor"
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*/
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multiplyByScalar(scalar) {
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for (let i = 0; i < this.ELEMENTS; ++i) {
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this[i] *= scalar;
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}
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return this.check();
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}
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// Debug checks
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/** Throws an error if array length is incorrect or contains illegal values */
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check() {
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if (config.debug && !this.validate()) {
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throw new Error(
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throw new Error(`math.gl: ${this.constructor.name} some fields set to invalid numbers'`);
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}
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return this;
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}
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/** Returns false if the array length is incorrect or contains illegal values */
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validate() {
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let valid = this.length === this.ELEMENTS;
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for (let i = 0; i < this.ELEMENTS; ++i) {
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}
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return valid;
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}
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// three.js compatibility
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/** @deprecated */
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sub(a) {
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return this.subtract(a);
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}
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/** @deprecated */
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setScalar(a) {
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for (let i = 0; i < this.ELEMENTS; ++i) {
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this[i] = a;
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}
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return this.check();
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}
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/** @deprecated */
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addScalar(a) {
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for (let i = 0; i < this.ELEMENTS; ++i) {
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this[i] += a;
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}
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return this.check();
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}
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/** @deprecated */
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subScalar(a) {
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return this.addScalar(-a);
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}
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/** @deprecated */
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multiplyScalar(scalar) {
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this[i] *= scalar;
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}
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return this.check();
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}
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/** @deprecated */
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divideScalar(a) {
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return this.multiplyByScalar(1 / a);
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}
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/** @deprecated */
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clampScalar(min, max) {
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for (let i = 0; i < this.ELEMENTS; ++i) {
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this[i] = Math.min(Math.max(this[i], min), max);
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}
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return this.check();
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}
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/** @deprecated */
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get elements() {
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return this;
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}
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}
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function checkNumber(value) {
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if (!Number.isFinite(value)) {
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throw new Error(
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throw new Error(`Invalid number ${JSON.stringify(value)}`);
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}
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return value;
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}
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function checkVector(v, length4, callerName = "") {
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if (config.debug && !validateVector(v, length4)) {
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throw new Error(
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throw new Error(`math.gl: ${callerName} some fields set to invalid numbers'`);
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}
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return v;
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}
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// ../../node_modules/@math.gl/core/dist/lib/assert.js
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function assert2(condition, message) {
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if (!condition) {
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throw new Error(
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throw new Error(`math.gl assertion ${message}`);
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}
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}
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// ../../node_modules/@math.gl/core/dist/classes/base/vector.js
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var Vector = class extends MathArray {
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// ACCESSORS
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get x() {
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return this[0];
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}
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set y(value) {
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this[1] = checkNumber(value);
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}
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/**
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* Returns the length of the vector from the origin to the point described by this vector
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*
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* @note `length` is a reserved word for Arrays, so `v.length()` will return number of elements
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* Instead we provide `len` and `magnitude`
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*/
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len() {
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return Math.sqrt(this.lengthSquared());
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}
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/**
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* Returns the length of the vector from the origin to the point described by this vector
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*/
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magnitude() {
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return this.len();
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}
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/**
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* Returns the squared length of the vector from the origin to the point described by this vector
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*/
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lengthSquared() {
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let length4 = 0;
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for (let i = 0; i < this.ELEMENTS; ++i) {
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}
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return length4;
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}
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/**
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* Returns the squared length of the vector from the origin to the point described by this vector
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*/
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magnitudeSquared() {
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return this.lengthSquared();
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}
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}
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return checkNumber(product);
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}
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// MODIFIERS
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normalize() {
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const length4 = this.magnitude();
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if (length4 !== 0) {
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return this.check();
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}
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// THREE.js compatibility
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lengthSq() {
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return this.lengthSquared();
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}
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object.w = this[3];
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return object;
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}
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// Getters/setters
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/* eslint-disable no-multi-spaces, brace-style, no-return-assign */
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get ELEMENTS() {
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return 4;
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}
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@@ -1529,6 +1552,7 @@ var __exports__ = (() => {
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transformQuat(this, this, quaternion2);
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return this.check();
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}
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// three.js compatibility
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applyMatrix4(m) {
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m.transform(this, this);
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return this;
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@@ -1537,19 +1561,29 @@ var __exports__ = (() => {
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// ../../node_modules/@math.gl/core/dist/classes/base/matrix.js
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var Matrix = class extends MathArray {
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// fromObject(object) {
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// const array = object.elements;
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// return this.fromRowMajor(array);
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// }
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// toObject(object) {
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// const array = object.elements;
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// this.toRowMajor(array);
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// return object;
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// }
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// TODO better override formatString?
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toString() {
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let string = "[";
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if (config.printRowMajor) {
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string += "row-major:";
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for (let row = 0; row < this.RANK; ++row) {
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for (let col = 0; col < this.RANK; ++col) {
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string +=
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+
string += ` ${this[col * this.RANK + row]}`;
|
|
1547
1581
|
}
|
|
1548
1582
|
}
|
|
1549
1583
|
} else {
|
|
1550
1584
|
string += "column-major:";
|
|
1551
1585
|
for (let i = 0; i < this.ELEMENTS; ++i) {
|
|
1552
|
-
string +=
|
|
1586
|
+
string += ` ${this[i]}`;
|
|
1553
1587
|
}
|
|
1554
1588
|
}
|
|
1555
1589
|
string += "]";
|
|
@@ -1558,9 +1592,11 @@ var __exports__ = (() => {
|
|
|
1558
1592
|
getElementIndex(row, col) {
|
|
1559
1593
|
return col * this.RANK + row;
|
|
1560
1594
|
}
|
|
1595
|
+
// By default assumes row major indices
|
|
1561
1596
|
getElement(row, col) {
|
|
1562
1597
|
return this[col * this.RANK + row];
|
|
1563
1598
|
}
|
|
1599
|
+
// By default assumes row major indices
|
|
1564
1600
|
setElement(row, col, value) {
|
|
1565
1601
|
this[col * this.RANK + row] = checkNumber(value);
|
|
1566
1602
|
return this;
|
|
@@ -2418,6 +2454,7 @@ var __exports__ = (() => {
|
|
|
2418
2454
|
this[15] = array[15];
|
|
2419
2455
|
return this.check();
|
|
2420
2456
|
}
|
|
2457
|
+
// eslint-disable-next-line max-params
|
|
2421
2458
|
set(m00, m10, m20, m30, m01, m11, m21, m31, m02, m12, m22, m32, m03, m13, m23, m33) {
|
|
2422
2459
|
this[0] = m00;
|
|
2423
2460
|
this[1] = m10;
|
|
@@ -2437,6 +2474,8 @@ var __exports__ = (() => {
|
|
|
2437
2474
|
this[15] = m33;
|
|
2438
2475
|
return this.check();
|
|
2439
2476
|
}
|
|
2477
|
+
// accepts row major order, stores as column major
|
|
2478
|
+
// eslint-disable-next-line max-params
|
|
2440
2479
|
setRowMajor(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
|
|
2441
2480
|
this[0] = m00;
|
|
2442
2481
|
this[1] = m10;
|
|
@@ -2475,25 +2514,41 @@ var __exports__ = (() => {
|
|
|
2475
2514
|
result[15] = this[15];
|
|
2476
2515
|
return result;
|
|
2477
2516
|
}
|
|
2517
|
+
// Constructors
|
|
2518
|
+
/** Set to identity matrix */
|
|
2478
2519
|
identity() {
|
|
2479
2520
|
return this.copy(IDENTITY_MATRIX);
|
|
2480
2521
|
}
|
|
2522
|
+
/**
|
|
2523
|
+
*
|
|
2524
|
+
* @param object
|
|
2525
|
+
* @returns self
|
|
2526
|
+
*/
|
|
2527
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
2481
2528
|
fromObject(object) {
|
|
2482
2529
|
return this.check();
|
|
2483
2530
|
}
|
|
2531
|
+
/**
|
|
2532
|
+
* Calculates a 4x4 matrix from the given quaternion
|
|
2533
|
+
* @param quaternion Quaternion to create matrix from
|
|
2534
|
+
* @returns self
|
|
2535
|
+
*/
|
|
2484
2536
|
fromQuaternion(quaternion2) {
|
|
2485
2537
|
fromQuat(this, quaternion2);
|
|
2486
2538
|
return this.check();
|
|
2487
2539
|
}
|
|
2540
|
+
/**
|
|
2541
|
+
* Generates a frustum matrix with the given bounds
|
|
2542
|
+
* @param view.left - Left bound of the frustum
|
|
2543
|
+
* @param view.right - Right bound of the frustum
|
|
2544
|
+
* @param view.bottom - Bottom bound of the frustum
|
|
2545
|
+
* @param view.top - Top bound of the frustum
|
|
2546
|
+
* @param view.near - Near bound of the frustum
|
|
2547
|
+
* @param view.far - Far bound of the frustum. Can be set to Infinity.
|
|
2548
|
+
* @returns self
|
|
2549
|
+
*/
|
|
2488
2550
|
frustum(view) {
|
|
2489
|
-
const {
|
|
2490
|
-
left,
|
|
2491
|
-
right,
|
|
2492
|
-
bottom,
|
|
2493
|
-
top,
|
|
2494
|
-
near = DEFAULT_NEAR,
|
|
2495
|
-
far = DEFAULT_FAR
|
|
2496
|
-
} = view;
|
|
2551
|
+
const { left, right, bottom, top, near = DEFAULT_NEAR, far = DEFAULT_FAR } = view;
|
|
2497
2552
|
if (far === Infinity) {
|
|
2498
2553
|
computeInfinitePerspectiveOffCenter(this, left, right, bottom, top, near);
|
|
2499
2554
|
} else {
|
|
@@ -2501,35 +2556,47 @@ var __exports__ = (() => {
|
|
|
2501
2556
|
}
|
|
2502
2557
|
return this.check();
|
|
2503
2558
|
}
|
|
2559
|
+
/**
|
|
2560
|
+
* Generates a look-at matrix with the given eye position, focal point,
|
|
2561
|
+
* and up axis
|
|
2562
|
+
* @param view.eye - (vector) Position of the viewer
|
|
2563
|
+
* @param view.center - (vector) Point the viewer is looking at
|
|
2564
|
+
* @param view.up - (vector) Up axis
|
|
2565
|
+
* @returns self
|
|
2566
|
+
*/
|
|
2504
2567
|
lookAt(view) {
|
|
2505
|
-
const {
|
|
2506
|
-
eye,
|
|
2507
|
-
center = [0, 0, 0],
|
|
2508
|
-
up = [0, 1, 0]
|
|
2509
|
-
} = view;
|
|
2568
|
+
const { eye, center = [0, 0, 0], up = [0, 1, 0] } = view;
|
|
2510
2569
|
lookAt(this, eye, center, up);
|
|
2511
2570
|
return this.check();
|
|
2512
2571
|
}
|
|
2572
|
+
/**
|
|
2573
|
+
* Generates a orthogonal projection matrix with the given bounds
|
|
2574
|
+
* from "traditional" view space parameters
|
|
2575
|
+
* @param view.left - Left bound of the frustum
|
|
2576
|
+
* @param view.right number Right bound of the frustum
|
|
2577
|
+
* @param view.bottom - Bottom bound of the frustum
|
|
2578
|
+
* @param view.top number Top bound of the frustum
|
|
2579
|
+
* @param view.near - Near bound of the frustum
|
|
2580
|
+
* @param view.far number Far bound of the frustum
|
|
2581
|
+
* @returns self
|
|
2582
|
+
*/
|
|
2513
2583
|
ortho(view) {
|
|
2514
|
-
const {
|
|
2515
|
-
left,
|
|
2516
|
-
right,
|
|
2517
|
-
bottom,
|
|
2518
|
-
top,
|
|
2519
|
-
near = DEFAULT_NEAR,
|
|
2520
|
-
far = DEFAULT_FAR
|
|
2521
|
-
} = view;
|
|
2584
|
+
const { left, right, bottom, top, near = DEFAULT_NEAR, far = DEFAULT_FAR } = view;
|
|
2522
2585
|
ortho(this, left, right, bottom, top, near, far);
|
|
2523
2586
|
return this.check();
|
|
2524
2587
|
}
|
|
2588
|
+
/**
|
|
2589
|
+
* Generates an orthogonal projection matrix with the same parameters
|
|
2590
|
+
* as a perspective matrix (plus focalDistance)
|
|
2591
|
+
* @param view.fovy Vertical field of view in radians
|
|
2592
|
+
* @param view.aspect Aspect ratio. Typically viewport width / viewport height
|
|
2593
|
+
* @param view.focalDistance Distance in the view frustum used for extent calculations
|
|
2594
|
+
* @param view.near Near bound of the frustum
|
|
2595
|
+
* @param view.far Far bound of the frustum
|
|
2596
|
+
* @returns self
|
|
2597
|
+
*/
|
|
2525
2598
|
orthographic(view) {
|
|
2526
|
-
const {
|
|
2527
|
-
fovy = DEFAULT_FOVY,
|
|
2528
|
-
aspect = DEFAULT_ASPECT,
|
|
2529
|
-
focalDistance = 1,
|
|
2530
|
-
near = DEFAULT_NEAR,
|
|
2531
|
-
far = DEFAULT_FAR
|
|
2532
|
-
} = view;
|
|
2599
|
+
const { fovy = DEFAULT_FOVY, aspect = DEFAULT_ASPECT, focalDistance = 1, near = DEFAULT_NEAR, far = DEFAULT_FAR } = view;
|
|
2533
2600
|
checkRadians(fovy);
|
|
2534
2601
|
const halfY = fovy / 2;
|
|
2535
2602
|
const top = focalDistance * Math.tan(halfY);
|
|
@@ -2543,32 +2610,53 @@ var __exports__ = (() => {
|
|
|
2543
2610
|
far
|
|
2544
2611
|
});
|
|
2545
2612
|
}
|
|
2613
|
+
/**
|
|
2614
|
+
* Generates a perspective projection matrix with the given bounds
|
|
2615
|
+
* @param view.fovy Vertical field of view in radians
|
|
2616
|
+
* @param view.aspect Aspect ratio. typically viewport width/height
|
|
2617
|
+
* @param view.near Near bound of the frustum
|
|
2618
|
+
* @param view.far Far bound of the frustum
|
|
2619
|
+
* @returns self
|
|
2620
|
+
*/
|
|
2546
2621
|
perspective(view) {
|
|
2547
|
-
const {
|
|
2548
|
-
fovy = 45 * Math.PI / 180,
|
|
2549
|
-
aspect = 1,
|
|
2550
|
-
near = 0.1,
|
|
2551
|
-
far = 500
|
|
2552
|
-
} = view;
|
|
2622
|
+
const { fovy = 45 * Math.PI / 180, aspect = 1, near = 0.1, far = 500 } = view;
|
|
2553
2623
|
checkRadians(fovy);
|
|
2554
2624
|
perspective(this, fovy, aspect, near, far);
|
|
2555
2625
|
return this.check();
|
|
2556
2626
|
}
|
|
2627
|
+
// Accessors
|
|
2557
2628
|
determinant() {
|
|
2558
2629
|
return determinant(this);
|
|
2559
2630
|
}
|
|
2631
|
+
/**
|
|
2632
|
+
* Extracts the non-uniform scale assuming the matrix is an affine transformation.
|
|
2633
|
+
* The scales are the "lengths" of the column vectors in the upper-left 3x3 matrix.
|
|
2634
|
+
* @param result
|
|
2635
|
+
* @returns self
|
|
2636
|
+
*/
|
|
2560
2637
|
getScale(result = [-0, -0, -0]) {
|
|
2561
2638
|
result[0] = Math.sqrt(this[0] * this[0] + this[1] * this[1] + this[2] * this[2]);
|
|
2562
2639
|
result[1] = Math.sqrt(this[4] * this[4] + this[5] * this[5] + this[6] * this[6]);
|
|
2563
2640
|
result[2] = Math.sqrt(this[8] * this[8] + this[9] * this[9] + this[10] * this[10]);
|
|
2564
2641
|
return result;
|
|
2565
2642
|
}
|
|
2643
|
+
/**
|
|
2644
|
+
* Gets the translation portion, assuming the matrix is a affine transformation matrix.
|
|
2645
|
+
* @param result
|
|
2646
|
+
* @returns self
|
|
2647
|
+
*/
|
|
2566
2648
|
getTranslation(result = [-0, -0, -0]) {
|
|
2567
2649
|
result[0] = this[12];
|
|
2568
2650
|
result[1] = this[13];
|
|
2569
2651
|
result[2] = this[14];
|
|
2570
2652
|
return result;
|
|
2571
2653
|
}
|
|
2654
|
+
/**
|
|
2655
|
+
* Gets upper left 3x3 pure rotation matrix (non-scaling), assume affine transformation matrix
|
|
2656
|
+
* @param result
|
|
2657
|
+
* @param scaleResult
|
|
2658
|
+
* @returns self
|
|
2659
|
+
*/
|
|
2572
2660
|
getRotation(result, scaleResult) {
|
|
2573
2661
|
result = result || [-0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0];
|
|
2574
2662
|
scaleResult = scaleResult || [-0, -0, -0];
|
|
@@ -2594,6 +2682,12 @@ var __exports__ = (() => {
|
|
|
2594
2682
|
result[15] = 1;
|
|
2595
2683
|
return result;
|
|
2596
2684
|
}
|
|
2685
|
+
/**
|
|
2686
|
+
*
|
|
2687
|
+
* @param result
|
|
2688
|
+
* @param scaleResult
|
|
2689
|
+
* @returns self
|
|
2690
|
+
*/
|
|
2597
2691
|
getRotationMatrix3(result, scaleResult) {
|
|
2598
2692
|
result = result || [-0, -0, -0, -0, -0, -0, -0, -0, -0];
|
|
2599
2693
|
scaleResult = scaleResult || [-0, -0, -0];
|
|
@@ -2612,6 +2706,7 @@ var __exports__ = (() => {
|
|
|
2612
2706
|
result[8] = this[10] * inverseScale2;
|
|
2613
2707
|
return result;
|
|
2614
2708
|
}
|
|
2709
|
+
// Modifiers
|
|
2615
2710
|
transpose() {
|
|
2616
2711
|
transpose(this, this);
|
|
2617
2712
|
return this.check();
|
|
@@ -2620,6 +2715,7 @@ var __exports__ = (() => {
|
|
|
2620
2715
|
invert(this, this);
|
|
2621
2716
|
return this.check();
|
|
2622
2717
|
}
|
|
2718
|
+
// Operations
|
|
2623
2719
|
multiplyLeft(a) {
|
|
2624
2720
|
multiply(this, a, this);
|
|
2625
2721
|
return this.check();
|
|
@@ -2628,33 +2724,68 @@ var __exports__ = (() => {
|
|
|
2628
2724
|
multiply(this, this, a);
|
|
2629
2725
|
return this.check();
|
|
2630
2726
|
}
|
|
2727
|
+
// Rotates a matrix by the given angle around the X axis
|
|
2631
2728
|
rotateX(radians) {
|
|
2632
2729
|
rotateX(this, this, radians);
|
|
2633
2730
|
return this.check();
|
|
2634
2731
|
}
|
|
2732
|
+
// Rotates a matrix by the given angle around the Y axis.
|
|
2635
2733
|
rotateY(radians) {
|
|
2636
2734
|
rotateY(this, this, radians);
|
|
2637
2735
|
return this.check();
|
|
2638
2736
|
}
|
|
2737
|
+
/**
|
|
2738
|
+
* Rotates a matrix by the given angle around the Z axis.
|
|
2739
|
+
* @param radians
|
|
2740
|
+
* @returns self
|
|
2741
|
+
*/
|
|
2639
2742
|
rotateZ(radians) {
|
|
2640
2743
|
rotateZ(this, this, radians);
|
|
2641
2744
|
return this.check();
|
|
2642
2745
|
}
|
|
2746
|
+
/**
|
|
2747
|
+
*
|
|
2748
|
+
* @param param0
|
|
2749
|
+
* @returns self
|
|
2750
|
+
*/
|
|
2643
2751
|
rotateXYZ(angleXYZ) {
|
|
2644
2752
|
return this.rotateX(angleXYZ[0]).rotateY(angleXYZ[1]).rotateZ(angleXYZ[2]);
|
|
2645
2753
|
}
|
|
2754
|
+
/**
|
|
2755
|
+
*
|
|
2756
|
+
* @param radians
|
|
2757
|
+
* @param axis
|
|
2758
|
+
* @returns self
|
|
2759
|
+
*/
|
|
2646
2760
|
rotateAxis(radians, axis) {
|
|
2647
2761
|
rotate(this, this, radians, axis);
|
|
2648
2762
|
return this.check();
|
|
2649
2763
|
}
|
|
2764
|
+
/**
|
|
2765
|
+
*
|
|
2766
|
+
* @param factor
|
|
2767
|
+
* @returns self
|
|
2768
|
+
*/
|
|
2650
2769
|
scale(factor) {
|
|
2651
2770
|
scale(this, this, Array.isArray(factor) ? factor : [factor, factor, factor]);
|
|
2652
2771
|
return this.check();
|
|
2653
2772
|
}
|
|
2773
|
+
/**
|
|
2774
|
+
*
|
|
2775
|
+
* @param vec
|
|
2776
|
+
* @returns self
|
|
2777
|
+
*/
|
|
2654
2778
|
translate(vector) {
|
|
2655
2779
|
translate(this, this, vector);
|
|
2656
2780
|
return this.check();
|
|
2657
2781
|
}
|
|
2782
|
+
// Transforms
|
|
2783
|
+
/**
|
|
2784
|
+
* Transforms any 2, 3 or 4 element vector. 2 and 3 elements are treated as points
|
|
2785
|
+
* @param vector
|
|
2786
|
+
* @param result
|
|
2787
|
+
* @returns self
|
|
2788
|
+
*/
|
|
2658
2789
|
transform(vector, result) {
|
|
2659
2790
|
if (vector.length === 4) {
|
|
2660
2791
|
result = transformMat43(result || [-0, -0, -0, -0], vector, this);
|
|
@@ -2663,10 +2794,14 @@ var __exports__ = (() => {
|
|
|
2663
2794
|
}
|
|
2664
2795
|
return this.transformAsPoint(vector, result);
|
|
2665
2796
|
}
|
|
2797
|
+
/**
|
|
2798
|
+
* Transforms any 2 or 3 element array as point (w implicitly 1)
|
|
2799
|
+
* @param vector
|
|
2800
|
+
* @param result
|
|
2801
|
+
* @returns self
|
|
2802
|
+
*/
|
|
2666
2803
|
transformAsPoint(vector, result) {
|
|
2667
|
-
const {
|
|
2668
|
-
length: length4
|
|
2669
|
-
} = vector;
|
|
2804
|
+
const { length: length4 } = vector;
|
|
2670
2805
|
let out;
|
|
2671
2806
|
switch (length4) {
|
|
2672
2807
|
case 2:
|
|
@@ -2681,6 +2816,12 @@ var __exports__ = (() => {
|
|
|
2681
2816
|
checkVector(out, vector.length);
|
|
2682
2817
|
return out;
|
|
2683
2818
|
}
|
|
2819
|
+
/**
|
|
2820
|
+
* Transforms any 2 or 3 element array as vector (w implicitly 0)
|
|
2821
|
+
* @param vector
|
|
2822
|
+
* @param result
|
|
2823
|
+
* @returns self
|
|
2824
|
+
*/
|
|
2684
2825
|
transformAsVector(vector, result) {
|
|
2685
2826
|
let out;
|
|
2686
2827
|
switch (vector.length) {
|
|
@@ -2696,15 +2837,19 @@ var __exports__ = (() => {
|
|
|
2696
2837
|
checkVector(out, vector.length);
|
|
2697
2838
|
return out;
|
|
2698
2839
|
}
|
|
2840
|
+
/** @deprecated */
|
|
2699
2841
|
transformPoint(vector, result) {
|
|
2700
2842
|
return this.transformAsPoint(vector, result);
|
|
2701
2843
|
}
|
|
2844
|
+
/** @deprecated */
|
|
2702
2845
|
transformVector(vector, result) {
|
|
2703
2846
|
return this.transformAsPoint(vector, result);
|
|
2704
2847
|
}
|
|
2848
|
+
/** @deprecated */
|
|
2705
2849
|
transformDirection(vector, result) {
|
|
2706
2850
|
return this.transformAsVector(vector, result);
|
|
2707
2851
|
}
|
|
2852
|
+
// three.js math API compatibility
|
|
2708
2853
|
makeRotationX(radians) {
|
|
2709
2854
|
return this.identity().rotateX(radians);
|
|
2710
2855
|
}
|
|
@@ -3031,6 +3176,13 @@ var __exports__ = (() => {
|
|
|
3031
3176
|
this[3] = object.w;
|
|
3032
3177
|
return this.check();
|
|
3033
3178
|
}
|
|
3179
|
+
/**
|
|
3180
|
+
* Creates a quaternion from the given 3x3 rotation matrix.
|
|
3181
|
+
* NOTE: The resultant quaternion is not normalized, so you should
|
|
3182
|
+
* be sure to renormalize the quaternion yourself where necessary.
|
|
3183
|
+
* @param m
|
|
3184
|
+
* @returns
|
|
3185
|
+
*/
|
|
3034
3186
|
fromMatrix3(m) {
|
|
3035
3187
|
fromMat3(this, m);
|
|
3036
3188
|
return this.check();
|
|
@@ -3039,13 +3191,21 @@ var __exports__ = (() => {
|
|
|
3039
3191
|
setAxisAngle(this, axis, rad);
|
|
3040
3192
|
return this.check();
|
|
3041
3193
|
}
|
|
3194
|
+
/** Set a quat to the identity quaternion */
|
|
3042
3195
|
identity() {
|
|
3043
3196
|
identity2(this);
|
|
3044
3197
|
return this.check();
|
|
3045
3198
|
}
|
|
3199
|
+
// Set the components of a quat to the given values
|
|
3200
|
+
// set(i, j, k, l) {
|
|
3201
|
+
// quat_set(this, i, j, k, l);
|
|
3202
|
+
// return this.check();
|
|
3203
|
+
// }
|
|
3204
|
+
// Sets a quat from the given angle and rotation axis, then returns it.
|
|
3046
3205
|
setAxisAngle(axis, rad) {
|
|
3047
3206
|
return this.fromAxisRotation(axis, rad);
|
|
3048
3207
|
}
|
|
3208
|
+
// Getters/setters
|
|
3049
3209
|
get ELEMENTS() {
|
|
3050
3210
|
return 4;
|
|
3051
3211
|
}
|
|
@@ -3073,35 +3233,72 @@ var __exports__ = (() => {
|
|
|
3073
3233
|
set w(value) {
|
|
3074
3234
|
this[3] = checkNumber(value);
|
|
3075
3235
|
}
|
|
3236
|
+
// Calculates the length of a quat
|
|
3076
3237
|
len() {
|
|
3077
3238
|
return length3(this);
|
|
3078
3239
|
}
|
|
3240
|
+
// Calculates the squared length of a quat
|
|
3079
3241
|
lengthSquared() {
|
|
3080
3242
|
return squaredLength2(this);
|
|
3081
3243
|
}
|
|
3244
|
+
// Calculates the dot product of two quat's
|
|
3245
|
+
// @return {Number}
|
|
3082
3246
|
dot(a) {
|
|
3083
3247
|
return dot3(this, a);
|
|
3084
3248
|
}
|
|
3249
|
+
// Gets the rotation axis and angle for a given quaternion.
|
|
3250
|
+
// If a quaternion is created with setAxisAngle, this method will
|
|
3251
|
+
// return the same values as providied in the original parameter
|
|
3252
|
+
// list OR functionally equivalent values.
|
|
3253
|
+
// Example: The quaternion formed by axis [0, 0, 1] and angle -90
|
|
3254
|
+
// is the same as the quaternion formed by [0, 0, 1] and 270.
|
|
3255
|
+
// This method favors the latter.
|
|
3256
|
+
// @return {{[x,y,z], Number}}
|
|
3257
|
+
// getAxisAngle() {
|
|
3258
|
+
// const axis = [];
|
|
3259
|
+
// // const angle = quat_getAxisAngle(axis, this);
|
|
3260
|
+
// return {axis, angle};
|
|
3261
|
+
// }
|
|
3262
|
+
// MODIFIERS
|
|
3263
|
+
// Sets a quaternion to represent the shortest rotation from one vector
|
|
3264
|
+
// to another. Both vectors are assumed to be unit length.
|
|
3085
3265
|
rotationTo(vectorA, vectorB) {
|
|
3086
3266
|
rotationTo(this, vectorA, vectorB);
|
|
3087
3267
|
return this.check();
|
|
3088
3268
|
}
|
|
3269
|
+
// Sets the specified quaternion with values corresponding to the given axes.
|
|
3270
|
+
// Each axis is a vec3 and is expected to be unit length and perpendicular
|
|
3271
|
+
// to all other specified axes.
|
|
3272
|
+
// setAxes() {
|
|
3273
|
+
// Number
|
|
3274
|
+
// }
|
|
3275
|
+
// Performs a spherical linear interpolation with two control points
|
|
3276
|
+
// sqlerp() {
|
|
3277
|
+
// Number;
|
|
3278
|
+
// }
|
|
3279
|
+
// Adds two quat's
|
|
3089
3280
|
add(a) {
|
|
3090
3281
|
add2(this, this, a);
|
|
3091
3282
|
return this.check();
|
|
3092
3283
|
}
|
|
3284
|
+
// Calculates the W component of a quat from the X, Y, and Z components.
|
|
3285
|
+
// Any existing W component will be ignored.
|
|
3093
3286
|
calculateW() {
|
|
3094
3287
|
calculateW(this, this);
|
|
3095
3288
|
return this.check();
|
|
3096
3289
|
}
|
|
3290
|
+
// Calculates the conjugate of a quat If the quaternion is normalized,
|
|
3291
|
+
// this function is faster than quat_invert and produces the same result.
|
|
3097
3292
|
conjugate() {
|
|
3098
3293
|
conjugate(this, this);
|
|
3099
3294
|
return this.check();
|
|
3100
3295
|
}
|
|
3296
|
+
// Calculates the inverse of a quat
|
|
3101
3297
|
invert() {
|
|
3102
3298
|
invert2(this, this);
|
|
3103
3299
|
return this.check();
|
|
3104
3300
|
}
|
|
3301
|
+
// Performs a linear interpolation between two quat's
|
|
3105
3302
|
lerp(a, b, t) {
|
|
3106
3303
|
if (t === void 0) {
|
|
3107
3304
|
return this.lerp(this, a, b);
|
|
@@ -3109,6 +3306,7 @@ var __exports__ = (() => {
|
|
|
3109
3306
|
lerp2(this, a, b, t);
|
|
3110
3307
|
return this.check();
|
|
3111
3308
|
}
|
|
3309
|
+
// Multiplies two quat's
|
|
3112
3310
|
multiplyRight(a) {
|
|
3113
3311
|
multiply2(this, this, a);
|
|
3114
3312
|
return this.check();
|
|
@@ -3117,6 +3315,7 @@ var __exports__ = (() => {
|
|
|
3117
3315
|
multiply2(this, a, this);
|
|
3118
3316
|
return this.check();
|
|
3119
3317
|
}
|
|
3318
|
+
// Normalize a quat
|
|
3120
3319
|
normalize() {
|
|
3121
3320
|
const length4 = this.len();
|
|
3122
3321
|
const l = length4 > 0 ? 1 / length4 : 0;
|
|
@@ -3129,22 +3328,27 @@ var __exports__ = (() => {
|
|
|
3129
3328
|
}
|
|
3130
3329
|
return this.check();
|
|
3131
3330
|
}
|
|
3331
|
+
// Rotates a quaternion by the given angle about the X axis
|
|
3132
3332
|
rotateX(rad) {
|
|
3133
3333
|
rotateX2(this, this, rad);
|
|
3134
3334
|
return this.check();
|
|
3135
3335
|
}
|
|
3336
|
+
// Rotates a quaternion by the given angle about the Y axis
|
|
3136
3337
|
rotateY(rad) {
|
|
3137
3338
|
rotateY2(this, this, rad);
|
|
3138
3339
|
return this.check();
|
|
3139
3340
|
}
|
|
3341
|
+
// Rotates a quaternion by the given angle about the Z axis
|
|
3140
3342
|
rotateZ(rad) {
|
|
3141
3343
|
rotateZ2(this, this, rad);
|
|
3142
3344
|
return this.check();
|
|
3143
3345
|
}
|
|
3346
|
+
// Scales a quat by a scalar number
|
|
3144
3347
|
scale(b) {
|
|
3145
3348
|
scale3(this, this, b);
|
|
3146
3349
|
return this.check();
|
|
3147
3350
|
}
|
|
3351
|
+
// Performs a spherical linear interpolation between two quat
|
|
3148
3352
|
slerp(arg0, arg1, arg2) {
|
|
3149
3353
|
let start;
|
|
3150
3354
|
let target;
|
|
@@ -3174,6 +3378,7 @@ var __exports__ = (() => {
|
|
|
3174
3378
|
transformQuat2(result, vector, this);
|
|
3175
3379
|
return checkVector(result, 4);
|
|
3176
3380
|
}
|
|
3381
|
+
// THREE.js Math API compatibility
|
|
3177
3382
|
lengthSq() {
|
|
3178
3383
|
return this.lengthSquared();
|
|
3179
3384
|
}
|
package/dist/dist.min.js
CHANGED
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
else if (typeof define === 'function' && define.amd) define([], factory);
|
|
5
5
|
else if (typeof exports === 'object') exports['luma'] = factory();
|
|
6
6
|
else root['luma'] = factory();})(globalThis, function () {
|
|
7
|
-
var __exports__=(()=>{var Rn=Object.create;var it=Object.defineProperty;var In=Object.getOwnPropertyDescriptor;var vn=Object.getOwnPropertyNames;var Nn=Object.getPrototypeOf,bn=Object.prototype.hasOwnProperty;var Qt=(e,t)=>()=>(t||e((t={exports:{}}).exports,t),t.exports),On=(e,t)=>{for(var n in t)it(e,n,{get:t[n],enumerable:!0})},ot=(e,t,n,r)=>{if(t&&typeof t=="object"||typeof t=="function")for(let s of vn(t))!bn.call(e,s)&&s!==n&&it(e,s,{get:()=>t[s],enumerable:!(r=In(t,s))||r.enumerable});return e},ct=(e,t,n)=>(ot(e,t,"default"),n&&ot(n,t,"default")),D=(e,t,n)=>(n=e!=null?Rn(Nn(e)):{},ot(t||!e||!e.__esModule?it(n,"default",{value:e,enumerable:!0}):n,e)),wn=e=>ot(it({},"__esModule",{value:!0}),e);var $=Qt((Zr,Zt)=>{Zt.exports=globalThis.luma});var Ct=Qt((eo,de)=>{de.exports=globalThis.luma});var st={};On(st,{GLTFAnimator:()=>W,createScenegraphsFromGLTF:()=>Ln,loadPBREnvironment:()=>ge,parsePBRMaterial:()=>at});ct(st,D($(),1));var Jt=D($(),1),C;(function(e){e[e.FUNC_ADD=32774]="FUNC_ADD",e[e.ONE=1]="ONE",e[e.SRC_ALPHA=770]="SRC_ALPHA",e[e.ONE_MINUS_SRC_ALPHA=771]="ONE_MINUS_SRC_ALPHA",e[e.TEXTURE_MIN_FILTER=10241]="TEXTURE_MIN_FILTER",e[e.LINEAR=9729]="LINEAR",e[e.LINEAR_MIPMAP_NEAREST=9985]="LINEAR_MIPMAP_NEAREST",e[e.UNPACK_FLIP_Y_WEBGL=37440]="UNPACK_FLIP_Y_WEBGL"})(C||(C={}));function at(e,t,n,r){let s={defines:{MANUAL_SRGB:1,SRGB_FAST_APPROXIMATION:1},bindings:{},uniforms:{u_Camera:[0,0,0],u_MetallicRoughnessValues:[1,1]},parameters:{},glParameters:{},generatedTextures:[]};s.defines.USE_TEX_LOD=1;let{imageBasedLightingEnvironment:o}=r;return o&&(s.bindings.u_DiffuseEnvSampler=o.diffuseEnvSampler,s.bindings.u_SpecularEnvSampler=o.specularEnvSampler,s.bindings.u_brdfLUT=o.brdfLutTexture,s.uniforms.u_ScaleIBLAmbient=[1,1]),r?.pbrDebug&&(s.defines.PBR_DEBUG=1,s.uniforms.u_ScaleDiffBaseMR=[0,0,0,0],s.uniforms.u_ScaleFGDSpec=[0,0,0,0]),n.NORMAL&&(s.defines.HAS_NORMALS=1),n.TANGENT&&r?.useTangents&&(s.defines.HAS_TANGENTS=1),n.TEXCOORD_0&&(s.defines.HAS_UV=1),r?.imageBasedLightingEnvironment&&(s.defines.USE_IBL=1),r?.lights&&(s.defines.USE_LIGHTS=1),t&&Pn(e,t,s),s}function Pn(e,t,n){if(n.uniforms.pbr_uUnlit=Boolean(t.unlit),t.pbrMetallicRoughness&&Cn(e,t.pbrMetallicRoughness,n),t.normalTexture){K(e,t.normalTexture,"u_NormalSampler","HAS_NORMALMAP",n);let{scale:r=1}=t.normalTexture;n.uniforms.u_NormalScale=r}if(t.occlusionTexture){K(e,t.occlusionTexture,"u_OcclusionSampler","HAS_OCCLUSIONMAP",n);let{strength:r=1}=t.occlusionTexture;n.uniforms.u_OcclusionStrength=r}switch(t.emissiveTexture&&(K(e,t.emissiveTexture,"u_EmissiveSampler","HAS_EMISSIVEMAP",n),n.uniforms.u_EmissiveFactor=t.emissiveFactor||[0,0,0]),t.alphaMode){case"MASK":let{alphaCutoff:r=.5}=t;n.defines.ALPHA_CUTOFF=1,n.uniforms.u_AlphaCutoff=r;break;case"BLEND":Jt.log.warn("glTF BLEND alphaMode might not work well because it requires mesh sorting")(),n.parameters.blendColorOperation="add",n.parameters.blendColorSrcFactor="src-alpha",n.parameters.blendColorDstFactor="one-minus-src-alpha",n.parameters.blendAlphaOperation="add",n.parameters.blendAlphaSrcFactor="one",n.parameters.blendAlphaDstFactor="one-minus-src-alpha",n.glParameters.blend=!0,n.glParameters.blendEquation=C.FUNC_ADD,n.glParameters.blendFunc=[C.SRC_ALPHA,C.ONE_MINUS_SRC_ALPHA,C.ONE,C.ONE_MINUS_SRC_ALPHA];break}}function Cn(e,t,n){t.baseColorTexture&&K(e,t.baseColorTexture,"u_BaseColorSampler","HAS_BASECOLORMAP",n),n.uniforms.u_BaseColorFactor=t.baseColorFactor||[1,1,1,1],t.metallicRoughnessTexture&&K(e,t.metallicRoughnessTexture,"u_MetallicRoughnessSampler","HAS_METALROUGHNESSMAP",n);let{metallicFactor:r=1,roughnessFactor:s=1}=t;n.uniforms.u_MetallicRoughnessValues=[r,s]}function K(e,t,n,r=null,s){let 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7
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var __exports__=(()=>{var Rn=Object.create;var ot=Object.defineProperty;var In=Object.getOwnPropertyDescriptor;var vn=Object.getOwnPropertyNames;var Nn=Object.getPrototypeOf,bn=Object.prototype.hasOwnProperty;var Qt=(e,t)=>()=>(t||e((t={exports:{}}).exports,t),t.exports),wn=(e,t)=>{for(var n in t)ot(e,n,{get:t[n],enumerable:!0})},it=(e,t,n,r)=>{if(t&&typeof t=="object"||typeof t=="function")for(let s of vn(t))!bn.call(e,s)&&s!==n&&ot(e,s,{get:()=>t[s],enumerable:!(r=In(t,s))||r.enumerable});return e},ct=(e,t,n)=>(it(e,t,"default"),n&&it(n,t,"default")),D=(e,t,n)=>(n=e!=null?Rn(Nn(e)):{},it(t||!e||!e.__esModule?ot(n,"default",{value:e,enumerable:!0}):n,e)),On=e=>it(ot({},"__esModule",{value:!0}),e);var j=Qt((Qr,Zt)=>{Zt.exports=globalThis.luma});var Ct=Qt((ti,de)=>{de.exports=globalThis.luma});var st={};wn(st,{GLTFAnimator:()=>$,createScenegraphsFromGLTF:()=>Ln,loadPBREnvironment:()=>ge,parsePBRMaterial:()=>at});ct(st,D(j(),1));var 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an(this,this),this.check()}invert(){return cn(this,this),this.check()}lerp(t,n,r){return r===void 0?this.lerp(this,t,n):(pn(this,t,n,r),this.check())}multiplyRight(t){return Ht(this,this,t),this.check()}multiplyLeft(t){return Ht(this,t,this),this.check()}normalize(){let t=this.len(),n=t>0?1/t:0;return this[0]=this[0]*n,this[1]=this[1]*n,this[2]=this[2]*n,this[3]=this[3]*n,t===0&&(this[3]=1),this.check()}rotateX(t){return nn(this,this,t),this.check()}rotateY(t){return rn(this,this,t),this.check()}rotateZ(t){return sn(this,this,t),this.check()}scale(t){return ln(this,this,t),this.check()}slerp(t,n,r){let s,i,o;switch(arguments.length){case 1:({start:s=Br,target:i,ratio:o}=t);break;case 2:s=this,i=t,o=n;break;default:s=t,i=n,o=r}return et(this,s,i,o),this.check()}transformVector4(t,n=new G){return Ze(n,t,this),H(n,4)}lengthSq(){return this.lengthSquared()}setFromAxisAngle(t,n){return this.setAxisAngle(t,n)}premultiply(t){return this.multiplyLeft(t)}multiply(t){return this.multiplyRight(t)}};var rt=D(j(),1);var zr={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},kr={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},Wt=class{name;startTime=0;playing=!0;speed=1;channels=[];constructor(t){Object.assign(this,t)}animate(t){if(!this.playing)return;let r=(t/1e3-this.startTime)*this.speed;this.channels.forEach(({sampler:s,target:i,path:o})=>{Yr(r,s,i,o),Ur(i,i._node)})}},$=class{animations;constructor(t){this.animations=t.animations.map((n,r)=>{let s=n.name||`Animation-${r}`,i=n.samplers.map(({input:c,interpolation:a="LINEAR",output:f})=>({input:Mn(t.accessors[c]),interpolation:a,output:Mn(t.accessors[f])})),o=n.channels.map(({sampler:c,target:a})=>({sampler:i[c],target:t.nodes[a.node],path:a.path}));return new Wt({name:s,channels:o})})}animate(t){this.setTime(t)}setTime(t){this.animations.forEach(n=>n.animate(t))}getAnimations(){return this.animations}};function Mn(e){if(!e._animation){let t=kr[e.componentType],n=zr[e.type],r=n*e.count,{buffer:s,byteOffset:i}=e.bufferView.data,o=new t(s,i+(e.byteOffset||0),r);if(n===1)e._animation=Array.from(o);else{let c=[];for(let a=0;a<o.length;a+=n)c.push(Array.from(o.slice(a,a+n)));e._animation=c}}return e._animation}var Fr=new F;function Ur(e,t){if(t.matrix.identity(),e.translation&&t.matrix.translate(e.translation),e.rotation){let n=Fr.fromQuaternion(e.rotation);t.matrix.multiplyRight(n)}e.scale&&t.matrix.scale(e.scale)}var $t=new nt;function Vr(e,t,n,r,s){if(t==="rotation"){$t.slerp({start:n,target:r,ratio:s});for(let i=0;i<$t.length;i++)e[t][i]=$t[i]}else for(let i=0;i<n.length;i++)e[t][i]=s*r[i]+(1-s)*n[i]}function qr(e,t,{p0:n,outTangent0:r,inTangent1:s,p1:i,tDiff:o,ratio:c}){for(let a=0;a<e[t].length;a++){let f=r[a]*o,l=s[a]*o;e[t][a]=(2*Math.pow(c,3)-3*Math.pow(c,2)+1)*n[a]+(Math.pow(c,3)-2*Math.pow(c,2)+c)*f+(-2*Math.pow(c,3)+3*Math.pow(c,2))*i[a]+(Math.pow(c,3)-Math.pow(c,2))*l}}function Dr(e,t,n){for(let r=0;r<n.length;r++)e[t][r]=n[r]}function Yr(e,{input:t,interpolation:n,output:r},s,i){let o=t[t.length-1],c=e%o,a=t.findIndex(p=>p>=c),f=Math.max(0,a-1);if(!Array.isArray(s[i]))switch(i){case"translation":s[i]=[0,0,0];break;case"rotation":s[i]=[0,0,0,1];break;case"scale":s[i]=[1,1,1];break;default:rt.log.warn(`Bad animation path ${i}`)()}(0,rt.assert)(s[i].length===r[f].length);let l=t[f],h=t[a];switch(n){case"STEP":Dr(s,i,r[f]);break;case"LINEAR":if(h>l){let p=(c-l)/(h-l);Vr(s,i,r[f],r[a],p)}break;case"CUBICSPLINE":if(h>l){let p=(c-l)/(h-l),m=h-l,x=r[3*f+1],g=r[3*f+2],d=r[3*a+0],S=r[3*a+1];qr(s,i,{p0:x,outTangent0:g,inTangent1:d,p1:S,tDiff:m,ratio:p})}break;default:rt.log.warn(`Interpolation ${n} not supported`)();break}}var yn=D(j(),1);var Xt=`#if (defined(SHADER_TYPE_FRAGMENT) && defined(LIGHTING_FRAGMENT)) || (defined(SHADER_TYPE_VERTEX) && defined(LIGHTING_VERTEX))
|
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8
8
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struct AmbientLight {
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9
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vec3 color;
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10
10
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};
|
|
@@ -29,7 +29,7 @@ return pointLight.attenuation.x
|
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+ pointLight.attenuation.z * distance * distance;
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}
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#endif
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-
`;var
|
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+
`;var Hr={lightSources:{}};function jt(e={}){let{color:t=[0,0,0],intensity:n=1}=e;return t.map(r=>r*n/255)}function Gr({ambientLight:e,pointLights:t=[],directionalLights:n=[]}){let r={};return e?r["lighting_uAmbientLight.color"]=jt(e):r["lighting_uAmbientLight.color"]=[0,0,0],t.forEach((s,i)=>{r[`lighting_uPointLight[${i}].color`]=jt(s),r[`lighting_uPointLight[${i}].position`]=s.position,r[`lighting_uPointLight[${i}].attenuation`]=s.attenuation||[1,0,0]}),r.lighting_uPointLightCount=t.length,n.forEach((s,i)=>{r[`lighting_uDirectionalLight[${i}].color`]=jt(s),r[`lighting_uDirectionalLight[${i}].direction`]=s.direction}),r.lighting_uDirectionalLightCount=n.length,r}function un(e=Hr){if("lightSources"in e){let{ambientLight:t,pointLights:n,directionalLights:r}=e.lightSources||{};return t||n&&n.length>0||r&&r.length>0?Object.assign({},Gr({ambientLight:t,pointLights:n,directionalLights:r}),{lighting_uEnabled:!0}):{lighting_uEnabled:!1}}if("lights"in e){let t={pointLights:[],directionalLights:[]};for(let n of e.lights||[])switch(n.type){case"ambient":t.ambientLight=n;break;case"directional":t.directionalLights?.push(n);break;case"point":t.pointLights?.push(n);break;default:}return un({lightSources:t})}return{}}var _n={name:"lights",vs:Xt,fs:Xt,getUniforms:un,defines:{MAX_LIGHTS:3}};var An=`uniform mat4 u_MVPMatrix;
|
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33
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uniform mat4 u_ModelMatrix;
|
|
34
34
|
uniform mat4 u_NormalMatrix;
|
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35
35
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out vec3 pbr_vPosition;
|
|
@@ -330,7 +330,7 @@ color = mix(color, vec3(perceptualRoughness), u_ScaleDiffBaseMR.w);
|
|
|
330
330
|
}
|
|
331
331
|
return vec4(pow(color,vec3(1.0/2.2)), baseColor.a);
|
|
332
332
|
}
|
|
333
|
-
`;var Kt={name:"pbr",vs:An,fs:Sn,defines:{LIGHTING_FRAGMENT:1},dependencies:[_n]};var Et=D(Ct(),1);var
|
|
333
|
+
`;var Kt={name:"pbr",vs:An,fs:Sn,defines:{LIGHTING_FRAGMENT:1},dependencies:[_n]};var Et=D(Ct(),1);var $r=`
|
|
334
334
|
#pragma vscode_glsllint_stage: vert
|
|
335
335
|
#if (__VERSION__ < 300)
|
|
336
336
|
#define _attr attribute
|
|
@@ -375,7 +375,7 @@ return vec4(pow(color,vec3(1.0/2.2)), baseColor.a);
|
|
|
375
375
|
pbr_setPositionNormalTangentUV(positions, _NORMAL, _TANGENT, _TEXCOORD_0);
|
|
376
376
|
gl_Position = u_MVPMatrix * positions;
|
|
377
377
|
}
|
|
378
|
-
`,
|
|
378
|
+
`,Wr=`
|
|
379
379
|
#pragma vscode_glsllint_stage: frag
|
|
380
380
|
#if (__VERSION__ < 300)
|
|
381
381
|
#define fragmentColor gl_FragColor
|
|
@@ -387,7 +387,7 @@ return vec4(pow(color,vec3(1.0/2.2)), baseColor.a);
|
|
|
387
387
|
vec3 pos = pbr_vPosition;
|
|
388
388
|
fragmentColor = pbr_filterColor(vec4(1.0));
|
|
389
389
|
}
|
|
390
|
-
`;function Tn(e,t){let{id:n,geometry:r,material:s,vertexCount:
|
|
391
|
-
${t}`}var
|
|
390
|
+
`;function Tn(e,t){let{id:n,geometry:r,material:s,vertexCount:i,materialOptions:o,modelOptions:c}=t,a=at(e,s,r.attributes,o);yn.log.info(4,"createGLTFModel defines: ",a.defines)();let f=[],l={depthWriteEnabled:!0,depthCompare:"less",depthFormat:"depth24plus",cullMode:"back"},h={id:n,geometry:r,topology:r.topology,vertexCount:i,modules:[Kt],vs:En(e,$r),fs:En(e,Wr),...c,bindings:{...a.bindings,...c.bindings},defines:{...a.defines,...c.defines},parameters:{...l,...a.parameters,...c.parameters},uniforms:{...a.uniforms,...c.uniforms}},p=new Et.Model(e,h);return new Et.ModelNode({managedResources:f,model:p})}function En(e,t){return`#version 300 es
|
|
391
|
+
${t}`}var Xr={modelOptions:{},pbrDebug:!1,imageBasedLightingEnvironment:null,lights:!0,useTangents:!1},yt=class{device;options;gltf;constructor(t,n={}){this.device=t,this.options={...Xr,...n}}instantiate(t){return this.gltf=t,(t.scenes||[]).map(r=>this.createScene(r))}createAnimator(){return Array.isArray(this.gltf.animations)?new $(this.gltf):null}createScene(t){let r=(t.nodes||[]).map(i=>this.createNode(i));return new W.GroupNode({id:t.name||t.id,children:r})}createNode(t){if(!t._node){let r=(t.children||[]).map(i=>this.createNode(i));t.mesh&&r.push(this.createMesh(t.mesh));let s=new W.GroupNode({id:t.name||t.id,children:r});if(t.matrix)s.setMatrix(t.matrix);else{if(s.matrix.identity(),t.translation&&s.matrix.translate(t.translation),t.rotation){let i=new F().fromQuaternion(t.rotation);s.matrix.multiplyRight(i)}t.scale&&s.matrix.scale(t.scale)}t._node=s}return t._node}createMesh(t){if(!t._mesh){let r=(t.primitives||[]).map((i,o)=>this.createPrimitive(i,o,t)),s=new W.GroupNode({id:t.name||t.id,children:r});t._mesh=s}return t._mesh}createPrimitive(t,n,r){let s=t.name||`${r.name||r.id}-primitive-${n}`,i=jr(t.mode||4),o=t.indices?t.indices.count:this.getVertexCount(t.attributes),c=Tn(this.device,{id:s,geometry:this.createGeometry(s,t,i),material:t.material,materialOptions:this.options,modelOptions:this.options.modelOptions,vertexCount:o});return c.bounds=[t.attributes.POSITION.min,t.attributes.POSITION.max],c}getVertexCount(t){throw new Error("getVertexCount not implemented")}createGeometry(t,n,r){let s={};for(let[i,o]of Object.entries(n.attributes)){let{components:c,size:a,value:f}=o;s[i]={size:a??c,value:f}}return new W.Geometry({id:t,topology:r,indices:n.indices.value,attributes:s})}createBuffer(t,n){t.bufferView||(t.bufferView={});let{bufferView:r}=t;return r.lumaBuffers||(r.lumaBuffers={}),r.lumaBuffers[n]||(r.lumaBuffers[n]=this.device.createBuffer({id:`from-${r.id}`,data:r.data||t.value})),r.lumaBuffers[n]}createSampler(t){return t}needsPOT(){return!1}},U;(function(e){e[e.POINTS=0]="POINTS",e[e.LINES=1]="LINES",e[e.LINE_LOOP=2]="LINE_LOOP",e[e.LINE_STRIP=3]="LINE_STRIP",e[e.TRIANGLES=4]="TRIANGLES",e[e.TRIANGLE_STRIP=5]="TRIANGLE_STRIP",e[e.TRIANGLE_FAN=6]="TRIANGLE_FAN"})(U||(U={}));function jr(e){switch(e){case U.POINTS:return"point-list";case U.LINES:return"line-list";case U.LINE_STRIP:return"line-strip";case U.LINE_LOOP:return"line-loop-webgl";case U.TRIANGLES:return"triangle-list";case U.TRIANGLE_STRIP:return"triangle-strip";case U.TRIANGLE_FAN:return"triangle-fan-webgl";default:throw new Error(e)}}function Ln(e,t,n){let r=new yt(e,n),s=r.instantiate(t),i=r.createAnimator();return{scenes:s,animator:i}}return On(st);})();
|
|
392
392
|
return __exports__;
|
|
393
393
|
});
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@luma.gl/gltf",
|
|
3
|
-
"version": "9.0.
|
|
3
|
+
"version": "9.0.9",
|
|
4
4
|
"description": "glTF support for luma.gl",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"license": "MIT",
|
|
@@ -45,8 +45,8 @@
|
|
|
45
45
|
},
|
|
46
46
|
"dependencies": {
|
|
47
47
|
"@loaders.gl/textures": "^4.1.0",
|
|
48
|
-
"@luma.gl/shadertools": "9.0.
|
|
48
|
+
"@luma.gl/shadertools": "9.0.9",
|
|
49
49
|
"@math.gl/core": "^4.0.0"
|
|
50
50
|
},
|
|
51
|
-
"gitHead": "
|
|
51
|
+
"gitHead": "1715a33d52c6d23227cd3f62e163a40ea9acec9e"
|
|
52
52
|
}
|