@luma.gl/gltf 9.0.8 → 9.0.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/dist.dev.js CHANGED
@@ -258,7 +258,7 @@ var __exports__ = (() => {
258
258
  }
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259
 
260
260
  // ../../node_modules/@loaders.gl/images/dist/lib/utils/version.js
261
- var VERSION = true ? "4.1.3" : "latest";
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+ var VERSION = true ? "4.1.4" : "latest";
262
262
 
263
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  // ../../node_modules/@loaders.gl/images/dist/lib/category-api/image-type.js
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  var _globalThis$loaders;
@@ -834,17 +834,11 @@ var __exports__ = (() => {
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  printRowMajor: true,
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  _cartographicRadians: false
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  };
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- globalThis.mathgl = globalThis.mathgl || {
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- config: {
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- ...DEFAULT_CONFIG
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- }
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- };
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+ globalThis.mathgl = globalThis.mathgl || { config: { ...DEFAULT_CONFIG } };
842
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  var config = globalThis.mathgl.config;
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- function formatValue(value, {
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- precision = config.precision
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- } = {}) {
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+ function formatValue(value, { precision = config.precision } = {}) {
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  value = round(value);
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- return "".concat(parseFloat(value.toPrecision(precision)));
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+ return `${parseFloat(value.toPrecision(precision))}`;
848
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  }
849
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  function isArray(value) {
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  return Array.isArray(value) || ArrayBuffer.isView(value) && !(value instanceof DataView);
@@ -888,28 +882,12 @@ var __exports__ = (() => {
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  }
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890
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  // ../../node_modules/@math.gl/core/dist/classes/base/math-array.js
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- function _extendableBuiltin(cls) {
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- function ExtendableBuiltin() {
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- var instance = Reflect.construct(cls, Array.from(arguments));
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- Object.setPrototypeOf(instance, Object.getPrototypeOf(this));
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- return instance;
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- }
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- ExtendableBuiltin.prototype = Object.create(cls.prototype, {
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- constructor: {
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- value: cls,
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- enumerable: false,
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- writable: true,
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- configurable: true
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- }
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- });
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- if (Object.setPrototypeOf) {
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- Object.setPrototypeOf(ExtendableBuiltin, cls);
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- } else {
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- ExtendableBuiltin.__proto__ = cls;
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- }
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- return ExtendableBuiltin;
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- }
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- var MathArray = class extends _extendableBuiltin(Array) {
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+ var MathArray = class extends Array {
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+ // Common methods
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+ /**
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+ * Clone the current object
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+ * @returns a new copy of this object
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+ */
913
891
  clone() {
914
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  return new this.constructor().copy(this);
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  }
@@ -929,7 +907,10 @@ var __exports__ = (() => {
929
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  return targetObject;
930
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  }
931
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  from(arrayOrObject) {
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- return Array.isArray(arrayOrObject) ? this.copy(arrayOrObject) : this.fromObject(arrayOrObject);
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+ return Array.isArray(arrayOrObject) ? this.copy(arrayOrObject) : (
911
+ // @ts-ignore
912
+ this.fromObject(arrayOrObject)
913
+ );
933
914
  }
934
915
  to(arrayOrObject) {
935
916
  if (arrayOrObject === this) {
@@ -940,18 +921,20 @@ var __exports__ = (() => {
940
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  toTarget(target) {
941
922
  return target ? this.to(target) : this;
942
923
  }
924
+ /** @deprecated */
943
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  toFloat32Array() {
944
926
  return new Float32Array(this);
945
927
  }
946
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  toString() {
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  return this.formatString(config);
948
930
  }
931
+ /** Formats string according to options */
949
932
  formatString(opts) {
950
933
  let string = "";
951
934
  for (let i = 0; i < this.ELEMENTS; ++i) {
952
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  string += (i > 0 ? ", " : "") + formatValue(this[i], opts);
953
936
  }
954
- return "".concat(opts.printTypes ? this.constructor.name : "", "[").concat(string, "]");
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+ return `${opts.printTypes ? this.constructor.name : ""}[${string}]`;
955
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  }
956
939
  equals(array) {
957
940
  if (!array || this.length !== array.length) {
@@ -975,6 +958,8 @@ var __exports__ = (() => {
975
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  }
976
959
  return true;
977
960
  }
961
+ // Modifiers
962
+ /** Negates all values in this object */
978
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  negate() {
979
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  for (let i = 0; i < this.ELEMENTS; ++i) {
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  this[i] = -this[i];
@@ -992,12 +977,14 @@ var __exports__ = (() => {
992
977
  }
993
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  return this.check();
994
979
  }
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+ /** Minimal */
995
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  min(vector) {
996
982
  for (let i = 0; i < this.ELEMENTS; ++i) {
997
983
  this[i] = Math.min(vector[i], this[i]);
998
984
  }
999
985
  return this.check();
1000
986
  }
987
+ /** Maximal */
1001
988
  max(vector) {
1002
989
  for (let i = 0; i < this.ELEMENTS; ++i) {
1003
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  this[i] = Math.max(vector[i], this[i]);
@@ -1038,18 +1025,25 @@ var __exports__ = (() => {
1038
1025
  }
1039
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  return this.check();
1040
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  }
1028
+ /**
1029
+ * Multiplies all elements by `scale`
1030
+ * Note: `Matrix4.multiplyByScalar` only scales its 3x3 "minor"
1031
+ */
1041
1032
  multiplyByScalar(scalar) {
1042
1033
  for (let i = 0; i < this.ELEMENTS; ++i) {
1043
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  this[i] *= scalar;
1044
1035
  }
1045
1036
  return this.check();
1046
1037
  }
1038
+ // Debug checks
1039
+ /** Throws an error if array length is incorrect or contains illegal values */
1047
1040
  check() {
1048
1041
  if (config.debug && !this.validate()) {
1049
- throw new Error("math.gl: ".concat(this.constructor.name, " some fields set to invalid numbers'"));
1042
+ throw new Error(`math.gl: ${this.constructor.name} some fields set to invalid numbers'`);
1050
1043
  }
1051
1044
  return this;
1052
1045
  }
1046
+ /** Returns false if the array length is incorrect or contains illegal values */
1053
1047
  validate() {
1054
1048
  let valid = this.length === this.ELEMENTS;
1055
1049
  for (let i = 0; i < this.ELEMENTS; ++i) {
@@ -1057,39 +1051,48 @@ var __exports__ = (() => {
1057
1051
  }
1058
1052
  return valid;
1059
1053
  }
1054
+ // three.js compatibility
1055
+ /** @deprecated */
1060
1056
  sub(a) {
1061
1057
  return this.subtract(a);
1062
1058
  }
1059
+ /** @deprecated */
1063
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  setScalar(a) {
1064
1061
  for (let i = 0; i < this.ELEMENTS; ++i) {
1065
1062
  this[i] = a;
1066
1063
  }
1067
1064
  return this.check();
1068
1065
  }
1066
+ /** @deprecated */
1069
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  addScalar(a) {
1070
1068
  for (let i = 0; i < this.ELEMENTS; ++i) {
1071
1069
  this[i] += a;
1072
1070
  }
1073
1071
  return this.check();
1074
1072
  }
1073
+ /** @deprecated */
1075
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  subScalar(a) {
1076
1075
  return this.addScalar(-a);
1077
1076
  }
1077
+ /** @deprecated */
1078
1078
  multiplyScalar(scalar) {
1079
1079
  for (let i = 0; i < this.ELEMENTS; ++i) {
1080
1080
  this[i] *= scalar;
1081
1081
  }
1082
1082
  return this.check();
1083
1083
  }
1084
+ /** @deprecated */
1084
1085
  divideScalar(a) {
1085
1086
  return this.multiplyByScalar(1 / a);
1086
1087
  }
1088
+ /** @deprecated */
1087
1089
  clampScalar(min, max) {
1088
1090
  for (let i = 0; i < this.ELEMENTS; ++i) {
1089
1091
  this[i] = Math.min(Math.max(this[i], min), max);
1090
1092
  }
1091
1093
  return this.check();
1092
1094
  }
1095
+ /** @deprecated */
1093
1096
  get elements() {
1094
1097
  return this;
1095
1098
  }
@@ -1109,13 +1112,13 @@ var __exports__ = (() => {
1109
1112
  }
1110
1113
  function checkNumber(value) {
1111
1114
  if (!Number.isFinite(value)) {
1112
- throw new Error("Invalid number ".concat(JSON.stringify(value)));
1115
+ throw new Error(`Invalid number ${JSON.stringify(value)}`);
1113
1116
  }
1114
1117
  return value;
1115
1118
  }
1116
1119
  function checkVector(v, length4, callerName = "") {
1117
1120
  if (config.debug && !validateVector(v, length4)) {
1118
- throw new Error("math.gl: ".concat(callerName, " some fields set to invalid numbers'"));
1121
+ throw new Error(`math.gl: ${callerName} some fields set to invalid numbers'`);
1119
1122
  }
1120
1123
  return v;
1121
1124
  }
@@ -1123,12 +1126,13 @@ var __exports__ = (() => {
1123
1126
  // ../../node_modules/@math.gl/core/dist/lib/assert.js
1124
1127
  function assert2(condition, message) {
1125
1128
  if (!condition) {
1126
- throw new Error("math.gl assertion ".concat(message));
1129
+ throw new Error(`math.gl assertion ${message}`);
1127
1130
  }
1128
1131
  }
1129
1132
 
1130
1133
  // ../../node_modules/@math.gl/core/dist/classes/base/vector.js
1131
1134
  var Vector = class extends MathArray {
1135
+ // ACCESSORS
1132
1136
  get x() {
1133
1137
  return this[0];
1134
1138
  }
@@ -1141,12 +1145,24 @@ var __exports__ = (() => {
1141
1145
  set y(value) {
1142
1146
  this[1] = checkNumber(value);
1143
1147
  }
1148
+ /**
1149
+ * Returns the length of the vector from the origin to the point described by this vector
1150
+ *
1151
+ * @note `length` is a reserved word for Arrays, so `v.length()` will return number of elements
1152
+ * Instead we provide `len` and `magnitude`
1153
+ */
1144
1154
  len() {
1145
1155
  return Math.sqrt(this.lengthSquared());
1146
1156
  }
1157
+ /**
1158
+ * Returns the length of the vector from the origin to the point described by this vector
1159
+ */
1147
1160
  magnitude() {
1148
1161
  return this.len();
1149
1162
  }
1163
+ /**
1164
+ * Returns the squared length of the vector from the origin to the point described by this vector
1165
+ */
1150
1166
  lengthSquared() {
1151
1167
  let length4 = 0;
1152
1168
  for (let i = 0; i < this.ELEMENTS; ++i) {
@@ -1154,6 +1170,9 @@ var __exports__ = (() => {
1154
1170
  }
1155
1171
  return length4;
1156
1172
  }
1173
+ /**
1174
+ * Returns the squared length of the vector from the origin to the point described by this vector
1175
+ */
1157
1176
  magnitudeSquared() {
1158
1177
  return this.lengthSquared();
1159
1178
  }
@@ -1175,6 +1194,7 @@ var __exports__ = (() => {
1175
1194
  }
1176
1195
  return checkNumber(product);
1177
1196
  }
1197
+ // MODIFIERS
1178
1198
  normalize() {
1179
1199
  const length4 = this.magnitude();
1180
1200
  if (length4 !== 0) {
@@ -1200,6 +1220,7 @@ var __exports__ = (() => {
1200
1220
  }
1201
1221
  return this.check();
1202
1222
  }
1223
+ // THREE.js compatibility
1203
1224
  lengthSq() {
1204
1225
  return this.lengthSquared();
1205
1226
  }
@@ -1498,6 +1519,8 @@ var __exports__ = (() => {
1498
1519
  object.w = this[3];
1499
1520
  return object;
1500
1521
  }
1522
+ // Getters/setters
1523
+ /* eslint-disable no-multi-spaces, brace-style, no-return-assign */
1501
1524
  get ELEMENTS() {
1502
1525
  return 4;
1503
1526
  }
@@ -1529,6 +1552,7 @@ var __exports__ = (() => {
1529
1552
  transformQuat(this, this, quaternion2);
1530
1553
  return this.check();
1531
1554
  }
1555
+ // three.js compatibility
1532
1556
  applyMatrix4(m) {
1533
1557
  m.transform(this, this);
1534
1558
  return this;
@@ -1537,19 +1561,29 @@ var __exports__ = (() => {
1537
1561
 
1538
1562
  // ../../node_modules/@math.gl/core/dist/classes/base/matrix.js
1539
1563
  var Matrix = class extends MathArray {
1564
+ // fromObject(object) {
1565
+ // const array = object.elements;
1566
+ // return this.fromRowMajor(array);
1567
+ // }
1568
+ // toObject(object) {
1569
+ // const array = object.elements;
1570
+ // this.toRowMajor(array);
1571
+ // return object;
1572
+ // }
1573
+ // TODO better override formatString?
1540
1574
  toString() {
1541
1575
  let string = "[";
1542
1576
  if (config.printRowMajor) {
1543
1577
  string += "row-major:";
1544
1578
  for (let row = 0; row < this.RANK; ++row) {
1545
1579
  for (let col = 0; col < this.RANK; ++col) {
1546
- string += " ".concat(this[col * this.RANK + row]);
1580
+ string += ` ${this[col * this.RANK + row]}`;
1547
1581
  }
1548
1582
  }
1549
1583
  } else {
1550
1584
  string += "column-major:";
1551
1585
  for (let i = 0; i < this.ELEMENTS; ++i) {
1552
- string += " ".concat(this[i]);
1586
+ string += ` ${this[i]}`;
1553
1587
  }
1554
1588
  }
1555
1589
  string += "]";
@@ -1558,9 +1592,11 @@ var __exports__ = (() => {
1558
1592
  getElementIndex(row, col) {
1559
1593
  return col * this.RANK + row;
1560
1594
  }
1595
+ // By default assumes row major indices
1561
1596
  getElement(row, col) {
1562
1597
  return this[col * this.RANK + row];
1563
1598
  }
1599
+ // By default assumes row major indices
1564
1600
  setElement(row, col, value) {
1565
1601
  this[col * this.RANK + row] = checkNumber(value);
1566
1602
  return this;
@@ -2418,6 +2454,7 @@ var __exports__ = (() => {
2418
2454
  this[15] = array[15];
2419
2455
  return this.check();
2420
2456
  }
2457
+ // eslint-disable-next-line max-params
2421
2458
  set(m00, m10, m20, m30, m01, m11, m21, m31, m02, m12, m22, m32, m03, m13, m23, m33) {
2422
2459
  this[0] = m00;
2423
2460
  this[1] = m10;
@@ -2437,6 +2474,8 @@ var __exports__ = (() => {
2437
2474
  this[15] = m33;
2438
2475
  return this.check();
2439
2476
  }
2477
+ // accepts row major order, stores as column major
2478
+ // eslint-disable-next-line max-params
2440
2479
  setRowMajor(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
2441
2480
  this[0] = m00;
2442
2481
  this[1] = m10;
@@ -2475,25 +2514,41 @@ var __exports__ = (() => {
2475
2514
  result[15] = this[15];
2476
2515
  return result;
2477
2516
  }
2517
+ // Constructors
2518
+ /** Set to identity matrix */
2478
2519
  identity() {
2479
2520
  return this.copy(IDENTITY_MATRIX);
2480
2521
  }
2522
+ /**
2523
+ *
2524
+ * @param object
2525
+ * @returns self
2526
+ */
2527
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2481
2528
  fromObject(object) {
2482
2529
  return this.check();
2483
2530
  }
2531
+ /**
2532
+ * Calculates a 4x4 matrix from the given quaternion
2533
+ * @param quaternion Quaternion to create matrix from
2534
+ * @returns self
2535
+ */
2484
2536
  fromQuaternion(quaternion2) {
2485
2537
  fromQuat(this, quaternion2);
2486
2538
  return this.check();
2487
2539
  }
2540
+ /**
2541
+ * Generates a frustum matrix with the given bounds
2542
+ * @param view.left - Left bound of the frustum
2543
+ * @param view.right - Right bound of the frustum
2544
+ * @param view.bottom - Bottom bound of the frustum
2545
+ * @param view.top - Top bound of the frustum
2546
+ * @param view.near - Near bound of the frustum
2547
+ * @param view.far - Far bound of the frustum. Can be set to Infinity.
2548
+ * @returns self
2549
+ */
2488
2550
  frustum(view) {
2489
- const {
2490
- left,
2491
- right,
2492
- bottom,
2493
- top,
2494
- near = DEFAULT_NEAR,
2495
- far = DEFAULT_FAR
2496
- } = view;
2551
+ const { left, right, bottom, top, near = DEFAULT_NEAR, far = DEFAULT_FAR } = view;
2497
2552
  if (far === Infinity) {
2498
2553
  computeInfinitePerspectiveOffCenter(this, left, right, bottom, top, near);
2499
2554
  } else {
@@ -2501,35 +2556,47 @@ var __exports__ = (() => {
2501
2556
  }
2502
2557
  return this.check();
2503
2558
  }
2559
+ /**
2560
+ * Generates a look-at matrix with the given eye position, focal point,
2561
+ * and up axis
2562
+ * @param view.eye - (vector) Position of the viewer
2563
+ * @param view.center - (vector) Point the viewer is looking at
2564
+ * @param view.up - (vector) Up axis
2565
+ * @returns self
2566
+ */
2504
2567
  lookAt(view) {
2505
- const {
2506
- eye,
2507
- center = [0, 0, 0],
2508
- up = [0, 1, 0]
2509
- } = view;
2568
+ const { eye, center = [0, 0, 0], up = [0, 1, 0] } = view;
2510
2569
  lookAt(this, eye, center, up);
2511
2570
  return this.check();
2512
2571
  }
2572
+ /**
2573
+ * Generates a orthogonal projection matrix with the given bounds
2574
+ * from "traditional" view space parameters
2575
+ * @param view.left - Left bound of the frustum
2576
+ * @param view.right number Right bound of the frustum
2577
+ * @param view.bottom - Bottom bound of the frustum
2578
+ * @param view.top number Top bound of the frustum
2579
+ * @param view.near - Near bound of the frustum
2580
+ * @param view.far number Far bound of the frustum
2581
+ * @returns self
2582
+ */
2513
2583
  ortho(view) {
2514
- const {
2515
- left,
2516
- right,
2517
- bottom,
2518
- top,
2519
- near = DEFAULT_NEAR,
2520
- far = DEFAULT_FAR
2521
- } = view;
2584
+ const { left, right, bottom, top, near = DEFAULT_NEAR, far = DEFAULT_FAR } = view;
2522
2585
  ortho(this, left, right, bottom, top, near, far);
2523
2586
  return this.check();
2524
2587
  }
2588
+ /**
2589
+ * Generates an orthogonal projection matrix with the same parameters
2590
+ * as a perspective matrix (plus focalDistance)
2591
+ * @param view.fovy Vertical field of view in radians
2592
+ * @param view.aspect Aspect ratio. Typically viewport width / viewport height
2593
+ * @param view.focalDistance Distance in the view frustum used for extent calculations
2594
+ * @param view.near Near bound of the frustum
2595
+ * @param view.far Far bound of the frustum
2596
+ * @returns self
2597
+ */
2525
2598
  orthographic(view) {
2526
- const {
2527
- fovy = DEFAULT_FOVY,
2528
- aspect = DEFAULT_ASPECT,
2529
- focalDistance = 1,
2530
- near = DEFAULT_NEAR,
2531
- far = DEFAULT_FAR
2532
- } = view;
2599
+ const { fovy = DEFAULT_FOVY, aspect = DEFAULT_ASPECT, focalDistance = 1, near = DEFAULT_NEAR, far = DEFAULT_FAR } = view;
2533
2600
  checkRadians(fovy);
2534
2601
  const halfY = fovy / 2;
2535
2602
  const top = focalDistance * Math.tan(halfY);
@@ -2543,32 +2610,53 @@ var __exports__ = (() => {
2543
2610
  far
2544
2611
  });
2545
2612
  }
2613
+ /**
2614
+ * Generates a perspective projection matrix with the given bounds
2615
+ * @param view.fovy Vertical field of view in radians
2616
+ * @param view.aspect Aspect ratio. typically viewport width/height
2617
+ * @param view.near Near bound of the frustum
2618
+ * @param view.far Far bound of the frustum
2619
+ * @returns self
2620
+ */
2546
2621
  perspective(view) {
2547
- const {
2548
- fovy = 45 * Math.PI / 180,
2549
- aspect = 1,
2550
- near = 0.1,
2551
- far = 500
2552
- } = view;
2622
+ const { fovy = 45 * Math.PI / 180, aspect = 1, near = 0.1, far = 500 } = view;
2553
2623
  checkRadians(fovy);
2554
2624
  perspective(this, fovy, aspect, near, far);
2555
2625
  return this.check();
2556
2626
  }
2627
+ // Accessors
2557
2628
  determinant() {
2558
2629
  return determinant(this);
2559
2630
  }
2631
+ /**
2632
+ * Extracts the non-uniform scale assuming the matrix is an affine transformation.
2633
+ * The scales are the "lengths" of the column vectors in the upper-left 3x3 matrix.
2634
+ * @param result
2635
+ * @returns self
2636
+ */
2560
2637
  getScale(result = [-0, -0, -0]) {
2561
2638
  result[0] = Math.sqrt(this[0] * this[0] + this[1] * this[1] + this[2] * this[2]);
2562
2639
  result[1] = Math.sqrt(this[4] * this[4] + this[5] * this[5] + this[6] * this[6]);
2563
2640
  result[2] = Math.sqrt(this[8] * this[8] + this[9] * this[9] + this[10] * this[10]);
2564
2641
  return result;
2565
2642
  }
2643
+ /**
2644
+ * Gets the translation portion, assuming the matrix is a affine transformation matrix.
2645
+ * @param result
2646
+ * @returns self
2647
+ */
2566
2648
  getTranslation(result = [-0, -0, -0]) {
2567
2649
  result[0] = this[12];
2568
2650
  result[1] = this[13];
2569
2651
  result[2] = this[14];
2570
2652
  return result;
2571
2653
  }
2654
+ /**
2655
+ * Gets upper left 3x3 pure rotation matrix (non-scaling), assume affine transformation matrix
2656
+ * @param result
2657
+ * @param scaleResult
2658
+ * @returns self
2659
+ */
2572
2660
  getRotation(result, scaleResult) {
2573
2661
  result = result || [-0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0];
2574
2662
  scaleResult = scaleResult || [-0, -0, -0];
@@ -2594,6 +2682,12 @@ var __exports__ = (() => {
2594
2682
  result[15] = 1;
2595
2683
  return result;
2596
2684
  }
2685
+ /**
2686
+ *
2687
+ * @param result
2688
+ * @param scaleResult
2689
+ * @returns self
2690
+ */
2597
2691
  getRotationMatrix3(result, scaleResult) {
2598
2692
  result = result || [-0, -0, -0, -0, -0, -0, -0, -0, -0];
2599
2693
  scaleResult = scaleResult || [-0, -0, -0];
@@ -2612,6 +2706,7 @@ var __exports__ = (() => {
2612
2706
  result[8] = this[10] * inverseScale2;
2613
2707
  return result;
2614
2708
  }
2709
+ // Modifiers
2615
2710
  transpose() {
2616
2711
  transpose(this, this);
2617
2712
  return this.check();
@@ -2620,6 +2715,7 @@ var __exports__ = (() => {
2620
2715
  invert(this, this);
2621
2716
  return this.check();
2622
2717
  }
2718
+ // Operations
2623
2719
  multiplyLeft(a) {
2624
2720
  multiply(this, a, this);
2625
2721
  return this.check();
@@ -2628,33 +2724,68 @@ var __exports__ = (() => {
2628
2724
  multiply(this, this, a);
2629
2725
  return this.check();
2630
2726
  }
2727
+ // Rotates a matrix by the given angle around the X axis
2631
2728
  rotateX(radians) {
2632
2729
  rotateX(this, this, radians);
2633
2730
  return this.check();
2634
2731
  }
2732
+ // Rotates a matrix by the given angle around the Y axis.
2635
2733
  rotateY(radians) {
2636
2734
  rotateY(this, this, radians);
2637
2735
  return this.check();
2638
2736
  }
2737
+ /**
2738
+ * Rotates a matrix by the given angle around the Z axis.
2739
+ * @param radians
2740
+ * @returns self
2741
+ */
2639
2742
  rotateZ(radians) {
2640
2743
  rotateZ(this, this, radians);
2641
2744
  return this.check();
2642
2745
  }
2746
+ /**
2747
+ *
2748
+ * @param param0
2749
+ * @returns self
2750
+ */
2643
2751
  rotateXYZ(angleXYZ) {
2644
2752
  return this.rotateX(angleXYZ[0]).rotateY(angleXYZ[1]).rotateZ(angleXYZ[2]);
2645
2753
  }
2754
+ /**
2755
+ *
2756
+ * @param radians
2757
+ * @param axis
2758
+ * @returns self
2759
+ */
2646
2760
  rotateAxis(radians, axis) {
2647
2761
  rotate(this, this, radians, axis);
2648
2762
  return this.check();
2649
2763
  }
2764
+ /**
2765
+ *
2766
+ * @param factor
2767
+ * @returns self
2768
+ */
2650
2769
  scale(factor) {
2651
2770
  scale(this, this, Array.isArray(factor) ? factor : [factor, factor, factor]);
2652
2771
  return this.check();
2653
2772
  }
2773
+ /**
2774
+ *
2775
+ * @param vec
2776
+ * @returns self
2777
+ */
2654
2778
  translate(vector) {
2655
2779
  translate(this, this, vector);
2656
2780
  return this.check();
2657
2781
  }
2782
+ // Transforms
2783
+ /**
2784
+ * Transforms any 2, 3 or 4 element vector. 2 and 3 elements are treated as points
2785
+ * @param vector
2786
+ * @param result
2787
+ * @returns self
2788
+ */
2658
2789
  transform(vector, result) {
2659
2790
  if (vector.length === 4) {
2660
2791
  result = transformMat43(result || [-0, -0, -0, -0], vector, this);
@@ -2663,10 +2794,14 @@ var __exports__ = (() => {
2663
2794
  }
2664
2795
  return this.transformAsPoint(vector, result);
2665
2796
  }
2797
+ /**
2798
+ * Transforms any 2 or 3 element array as point (w implicitly 1)
2799
+ * @param vector
2800
+ * @param result
2801
+ * @returns self
2802
+ */
2666
2803
  transformAsPoint(vector, result) {
2667
- const {
2668
- length: length4
2669
- } = vector;
2804
+ const { length: length4 } = vector;
2670
2805
  let out;
2671
2806
  switch (length4) {
2672
2807
  case 2:
@@ -2681,6 +2816,12 @@ var __exports__ = (() => {
2681
2816
  checkVector(out, vector.length);
2682
2817
  return out;
2683
2818
  }
2819
+ /**
2820
+ * Transforms any 2 or 3 element array as vector (w implicitly 0)
2821
+ * @param vector
2822
+ * @param result
2823
+ * @returns self
2824
+ */
2684
2825
  transformAsVector(vector, result) {
2685
2826
  let out;
2686
2827
  switch (vector.length) {
@@ -2696,15 +2837,19 @@ var __exports__ = (() => {
2696
2837
  checkVector(out, vector.length);
2697
2838
  return out;
2698
2839
  }
2840
+ /** @deprecated */
2699
2841
  transformPoint(vector, result) {
2700
2842
  return this.transformAsPoint(vector, result);
2701
2843
  }
2844
+ /** @deprecated */
2702
2845
  transformVector(vector, result) {
2703
2846
  return this.transformAsPoint(vector, result);
2704
2847
  }
2848
+ /** @deprecated */
2705
2849
  transformDirection(vector, result) {
2706
2850
  return this.transformAsVector(vector, result);
2707
2851
  }
2852
+ // three.js math API compatibility
2708
2853
  makeRotationX(radians) {
2709
2854
  return this.identity().rotateX(radians);
2710
2855
  }
@@ -3031,6 +3176,13 @@ var __exports__ = (() => {
3031
3176
  this[3] = object.w;
3032
3177
  return this.check();
3033
3178
  }
3179
+ /**
3180
+ * Creates a quaternion from the given 3x3 rotation matrix.
3181
+ * NOTE: The resultant quaternion is not normalized, so you should
3182
+ * be sure to renormalize the quaternion yourself where necessary.
3183
+ * @param m
3184
+ * @returns
3185
+ */
3034
3186
  fromMatrix3(m) {
3035
3187
  fromMat3(this, m);
3036
3188
  return this.check();
@@ -3039,13 +3191,21 @@ var __exports__ = (() => {
3039
3191
  setAxisAngle(this, axis, rad);
3040
3192
  return this.check();
3041
3193
  }
3194
+ /** Set a quat to the identity quaternion */
3042
3195
  identity() {
3043
3196
  identity2(this);
3044
3197
  return this.check();
3045
3198
  }
3199
+ // Set the components of a quat to the given values
3200
+ // set(i, j, k, l) {
3201
+ // quat_set(this, i, j, k, l);
3202
+ // return this.check();
3203
+ // }
3204
+ // Sets a quat from the given angle and rotation axis, then returns it.
3046
3205
  setAxisAngle(axis, rad) {
3047
3206
  return this.fromAxisRotation(axis, rad);
3048
3207
  }
3208
+ // Getters/setters
3049
3209
  get ELEMENTS() {
3050
3210
  return 4;
3051
3211
  }
@@ -3073,35 +3233,72 @@ var __exports__ = (() => {
3073
3233
  set w(value) {
3074
3234
  this[3] = checkNumber(value);
3075
3235
  }
3236
+ // Calculates the length of a quat
3076
3237
  len() {
3077
3238
  return length3(this);
3078
3239
  }
3240
+ // Calculates the squared length of a quat
3079
3241
  lengthSquared() {
3080
3242
  return squaredLength2(this);
3081
3243
  }
3244
+ // Calculates the dot product of two quat's
3245
+ // @return {Number}
3082
3246
  dot(a) {
3083
3247
  return dot3(this, a);
3084
3248
  }
3249
+ // Gets the rotation axis and angle for a given quaternion.
3250
+ // If a quaternion is created with setAxisAngle, this method will
3251
+ // return the same values as providied in the original parameter
3252
+ // list OR functionally equivalent values.
3253
+ // Example: The quaternion formed by axis [0, 0, 1] and angle -90
3254
+ // is the same as the quaternion formed by [0, 0, 1] and 270.
3255
+ // This method favors the latter.
3256
+ // @return {{[x,y,z], Number}}
3257
+ // getAxisAngle() {
3258
+ // const axis = [];
3259
+ // // const angle = quat_getAxisAngle(axis, this);
3260
+ // return {axis, angle};
3261
+ // }
3262
+ // MODIFIERS
3263
+ // Sets a quaternion to represent the shortest rotation from one vector
3264
+ // to another. Both vectors are assumed to be unit length.
3085
3265
  rotationTo(vectorA, vectorB) {
3086
3266
  rotationTo(this, vectorA, vectorB);
3087
3267
  return this.check();
3088
3268
  }
3269
+ // Sets the specified quaternion with values corresponding to the given axes.
3270
+ // Each axis is a vec3 and is expected to be unit length and perpendicular
3271
+ // to all other specified axes.
3272
+ // setAxes() {
3273
+ // Number
3274
+ // }
3275
+ // Performs a spherical linear interpolation with two control points
3276
+ // sqlerp() {
3277
+ // Number;
3278
+ // }
3279
+ // Adds two quat's
3089
3280
  add(a) {
3090
3281
  add2(this, this, a);
3091
3282
  return this.check();
3092
3283
  }
3284
+ // Calculates the W component of a quat from the X, Y, and Z components.
3285
+ // Any existing W component will be ignored.
3093
3286
  calculateW() {
3094
3287
  calculateW(this, this);
3095
3288
  return this.check();
3096
3289
  }
3290
+ // Calculates the conjugate of a quat If the quaternion is normalized,
3291
+ // this function is faster than quat_invert and produces the same result.
3097
3292
  conjugate() {
3098
3293
  conjugate(this, this);
3099
3294
  return this.check();
3100
3295
  }
3296
+ // Calculates the inverse of a quat
3101
3297
  invert() {
3102
3298
  invert2(this, this);
3103
3299
  return this.check();
3104
3300
  }
3301
+ // Performs a linear interpolation between two quat's
3105
3302
  lerp(a, b, t) {
3106
3303
  if (t === void 0) {
3107
3304
  return this.lerp(this, a, b);
@@ -3109,6 +3306,7 @@ var __exports__ = (() => {
3109
3306
  lerp2(this, a, b, t);
3110
3307
  return this.check();
3111
3308
  }
3309
+ // Multiplies two quat's
3112
3310
  multiplyRight(a) {
3113
3311
  multiply2(this, this, a);
3114
3312
  return this.check();
@@ -3117,6 +3315,7 @@ var __exports__ = (() => {
3117
3315
  multiply2(this, a, this);
3118
3316
  return this.check();
3119
3317
  }
3318
+ // Normalize a quat
3120
3319
  normalize() {
3121
3320
  const length4 = this.len();
3122
3321
  const l = length4 > 0 ? 1 / length4 : 0;
@@ -3129,22 +3328,27 @@ var __exports__ = (() => {
3129
3328
  }
3130
3329
  return this.check();
3131
3330
  }
3331
+ // Rotates a quaternion by the given angle about the X axis
3132
3332
  rotateX(rad) {
3133
3333
  rotateX2(this, this, rad);
3134
3334
  return this.check();
3135
3335
  }
3336
+ // Rotates a quaternion by the given angle about the Y axis
3136
3337
  rotateY(rad) {
3137
3338
  rotateY2(this, this, rad);
3138
3339
  return this.check();
3139
3340
  }
3341
+ // Rotates a quaternion by the given angle about the Z axis
3140
3342
  rotateZ(rad) {
3141
3343
  rotateZ2(this, this, rad);
3142
3344
  return this.check();
3143
3345
  }
3346
+ // Scales a quat by a scalar number
3144
3347
  scale(b) {
3145
3348
  scale3(this, this, b);
3146
3349
  return this.check();
3147
3350
  }
3351
+ // Performs a spherical linear interpolation between two quat
3148
3352
  slerp(arg0, arg1, arg2) {
3149
3353
  let start;
3150
3354
  let target;
@@ -3174,6 +3378,7 @@ var __exports__ = (() => {
3174
3378
  transformQuat2(result, vector, this);
3175
3379
  return checkVector(result, 4);
3176
3380
  }
3381
+ // THREE.js Math API compatibility
3177
3382
  lengthSq() {
3178
3383
  return this.lengthSquared();
3179
3384
  }
package/dist/dist.min.js CHANGED
@@ -4,7 +4,7 @@
4
4
  else if (typeof define === 'function' && define.amd) define([], factory);
5
5
  else if (typeof exports === 'object') exports['luma'] = factory();
6
6
  else root['luma'] = factory();})(globalThis, function () {
7
- var __exports__=(()=>{var Rn=Object.create;var it=Object.defineProperty;var In=Object.getOwnPropertyDescriptor;var vn=Object.getOwnPropertyNames;var Nn=Object.getPrototypeOf,bn=Object.prototype.hasOwnProperty;var Qt=(e,t)=>()=>(t||e((t={exports:{}}).exports,t),t.exports),On=(e,t)=>{for(var n in t)it(e,n,{get:t[n],enumerable:!0})},ot=(e,t,n,r)=>{if(t&&typeof t=="object"||typeof t=="function")for(let s of vn(t))!bn.call(e,s)&&s!==n&&it(e,s,{get:()=>t[s],enumerable:!(r=In(t,s))||r.enumerable});return e},ct=(e,t,n)=>(ot(e,t,"default"),n&&ot(n,t,"default")),D=(e,t,n)=>(n=e!=null?Rn(Nn(e)):{},ot(t||!e||!e.__esModule?it(n,"default",{value:e,enumerable:!0}):n,e)),wn=e=>ot(it({},"__esModule",{value:!0}),e);var $=Qt((Zr,Zt)=>{Zt.exports=globalThis.luma});var Ct=Qt((eo,de)=>{de.exports=globalThis.luma});var st={};On(st,{GLTFAnimator:()=>W,createScenegraphsFromGLTF:()=>Ln,loadPBREnvironment:()=>ge,parsePBRMaterial:()=>at});ct(st,D($(),1));var 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Dt;(function(e){e[e.COL0ROW0=0]="COL0ROW0",e[e.COL0ROW1=1]="COL0ROW1",e[e.COL0ROW2=2]="COL0ROW2",e[e.COL0ROW3=3]="COL0ROW3",e[e.COL1ROW0=4]="COL1ROW0",e[e.COL1ROW1=5]="COL1ROW1",e[e.COL1ROW2=6]="COL1ROW2",e[e.COL1ROW3=7]="COL1ROW3",e[e.COL2ROW0=8]="COL2ROW0",e[e.COL2ROW1=9]="COL2ROW1",e[e.COL2ROW2=10]="COL2ROW2",e[e.COL2ROW3=11]="COL2ROW3",e[e.COL3ROW0=12]="COL3ROW0",e[e.COL3ROW1=13]="COL3ROW1",e[e.COL3ROW2=14]="COL3ROW2",e[e.COL3ROW3=15]="COL3ROW3"})(Dt||(Dt={}));var Nr=45*Math.PI/180,br=1,Vt=.1,qt=500,wr=Object.freeze([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),F=class extends _t{static get IDENTITY(){return Pr()}static get ZERO(){return Or()}get ELEMENTS(){return 16}get RANK(){return 4}get INDICES(){return Dt}constructor(t){super(-0,-0,-0,-0,-0,-0,-0,-0,-0,-0,-0,-0,-0,-0,-0,-0),arguments.length===1&&Array.isArray(t)?this.copy(t):this.identity()}copy(t){return this[0]=t[0],this[1]=t[1],this[2]=t[2],this[3]=t[3],this[4]=t[4],this[5]=t[5],this[6]=t[6],this[7]=t[7],this[8]=t[8],this[9]=t[9],this[10]=t[10],this[11]=t[11],this[12]=t[12],this[13]=t[13],this[14]=t[14],this[15]=t[15],this.check()}set(t,n,r,s,i,o,c,a,f,l,h,p,m,x,g,d){return this[0]=t,this[1]=n,this[2]=r,this[3]=s,this[4]=i,this[5]=o,this[6]=c,this[7]=a,this[8]=f,this[9]=l,this[10]=h,this[11]=p,this[12]=m,this[13]=x,this[14]=g,this[15]=d,this.check()}setRowMajor(t,n,r,s,i,o,c,a,f,l,h,p,m,x,g,d){return this[0]=t,this[1]=i,this[2]=f,this[3]=m,this[4]=n,this[5]=o,this[6]=l,this[7]=x,this[8]=r,this[9]=c,this[10]=h,this[11]=g,this[12]=s,this[13]=a,this[14]=p,this[15]=d,this.check()}toRowMajor(t){return t[0]=this[0],t[1]=this[4],t[2]=this[8],t[3]=this[12],t[4]=this[1],t[5]=this[5],t[6]=this[9],t[7]=this[13],t[8]=this[2],t[9]=this[6],t[10]=this[10],t[11]=this[14],t[12]=this[3],t[13]=this[7],t[14]=this[11],t[15]=this[15],t}identity(){return this.copy(wr)}fromObject(t){return this.check()}fromQuaternion(t){return Ue(this,t),this.check()}frustum(t){let{left:n,right:r,bottom:s,top:i,near:o=Vt,far:c=qt}=t;return c===1/0?Cr(this,n,r,s,i,o):Ve(this,n,r,s,i,o,c),this.check()}lookAt(t){let{eye:n,center:r=[0,0,0],up:s=[0,1,0]}=t;return Ye(this,n,r,s),this.check()}ortho(t){let{left:n,right:r,bottom:s,top:i,near:o=Vt,far:c=qt}=t;return De(this,n,r,s,i,o,c),this.check()}orthographic(t){let{fovy:n=Nr,aspect:r=br,focalDistance:s=1,near:i=Vt,far:o=qt}=t;Je(n);let c=n/2,a=s*Math.tan(c),f=a*r;return this.ortho({left:-f,right:f,bottom:-a,top:a,near:i,far:o})}perspective(t){let{fovy:n=45*Math.PI/180,aspect:r=1,near:s=.1,far:i=500}=t;return Je(n),qe(this,n,r,s,i),this.check()}determinant(){return Oe(this)}getScale(t=[-0,-0,-0]){return t[0]=Math.sqrt(this[0]*this[0]+this[1]*this[1]+this[2]*this[2]),t[1]=Math.sqrt(this[4]*this[4]+this[5]*this[5]+this[6]*this[6]),t[2]=Math.sqrt(this[8]*this[8]+this[9]*this[9]+this[10]*this[10]),t}getTranslation(t=[-0,-0,-0]){return t[0]=this[12],t[1]=this[13],t[2]=this[14],t}getRotation(t,n){t=t||[-0,-0,-0,-0,-0,-0,-0,-0,-0,-0,-0,-0,-0,-0,-0,-0],n=n||[-0,-0,-0];let r=this.getScale(n),s=1/r[0],i=1/r[1],o=1/r[2];return t[0]=this[0]*s,t[1]=this[1]*i,t[2]=this[2]*o,t[3]=0,t[4]=this[4]*s,t[5]=this[5]*i,t[6]=this[6]*o,t[7]=0,t[8]=this[8]*s,t[9]=this[9]*i,t[10]=this[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t}getRotationMatrix3(t,n){t=t||[-0,-0,-0,-0,-0,-0,-0,-0,-0],n=n||[-0,-0,-0];let r=this.getScale(n),s=1/r[0],i=1/r[1],o=1/r[2];return t[0]=this[0]*s,t[1]=this[1]*i,t[2]=this[2]*o,t[3]=this[4]*s,t[4]=this[5]*i,t[5]=this[6]*o,t[6]=this[8]*s,t[7]=this[9]*i,t[8]=this[10]*o,t}transpose(){return be(this,this),this.check()}invert(){return we(this,this),this.check()}multiplyLeft(t){return Ut(this,t,this),this.check()}multiplyRight(t){return Ut(this,this,t),this.check()}rotateX(t){return ze(this,this,t),this.check()}rotateY(t){return ke(this,this,t),this.check()}rotateZ(t){return 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this.identity().translate([t,n,r])}},At,St;function Or(){return At||(At=new F([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]),Object.freeze(At)),At}function Pr(){return St||(St=new F,Object.freeze(St)),St}function Je(e){if(e>Math.PI*2)throw Error("expected radians")}function Cr(e,t,n,r,s,i){let o=2*i/(n-t),c=2*i/(s-r),a=(n+t)/(n-t),f=(s+r)/(s-r),l=-1,h=-1,p=-2*i;return e[0]=o,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=c,e[6]=0,e[7]=0,e[8]=a,e[9]=f,e[10]=l,e[11]=h,e[12]=0,e[13]=0,e[14]=p,e[15]=0,e}function tn(){let e=new R(4);return R!=Float32Array&&(e[0]=0,e[1]=0,e[2]=0),e[3]=1,e}function en(e){return e[0]=0,e[1]=0,e[2]=0,e[3]=1,e}function Yt(e,t,n){n=n*.5;let r=Math.sin(n);return e[0]=r*t[0],e[1]=r*t[1],e[2]=r*t[2],e[3]=Math.cos(n),e}function Ht(e,t,n){let r=t[0],s=t[1],i=t[2],o=t[3],c=n[0],a=n[1],f=n[2],l=n[3];return e[0]=r*l+o*c+s*f-i*a,e[1]=s*l+o*a+i*c-r*f,e[2]=i*l+o*f+r*a-s*c,e[3]=o*l-r*c-s*a-i*f,e}function nn(e,t,n){n*=.5;let r=t[0],s=t[1],i=t[2],o=t[3],c=Math.sin(n),a=Math.cos(n);return e[0]=r*a+o*c,e[1]=s*a+i*c,e[2]=i*a-s*c,e[3]=o*a-r*c,e}function rn(e,t,n){n*=.5;let r=t[0],s=t[1],i=t[2],o=t[3],c=Math.sin(n),a=Math.cos(n);return e[0]=r*a-i*c,e[1]=s*a+o*c,e[2]=i*a+r*c,e[3]=o*a-s*c,e}function sn(e,t,n){n*=.5;let r=t[0],s=t[1],i=t[2],o=t[3],c=Math.sin(n),a=Math.cos(n);return e[0]=r*a+s*c,e[1]=s*a-r*c,e[2]=i*a+o*c,e[3]=o*a-i*c,e}function on(e,t){let n=t[0],r=t[1],s=t[2];return e[0]=n,e[1]=r,e[2]=s,e[3]=Math.sqrt(Math.abs(1-n*n-r*r-s*s)),e}function et(e,t,n,r){let s=t[0],i=t[1],o=t[2],c=t[3],a=n[0],f=n[1],l=n[2],h=n[3],p,m,x,g,d;return p=s*a+i*f+o*l+c*h,p<0&&(p=-p,a=-a,f=-f,l=-l,h=-h),1-p>1e-6?(m=Math.acos(p),d=Math.sin(m),x=Math.sin((1-r)*m)/d,g=Math.sin(r*m)/d):(x=1-r,g=r),e[0]=x*s+g*a,e[1]=x*i+g*f,e[2]=x*o+g*l,e[3]=x*c+g*h,e}function cn(e,t){let n=t[0],r=t[1],s=t[2],i=t[3],o=n*n+r*r+s*s+i*i,c=o?1/o:0;return e[0]=-n*c,e[1]=-r*c,e[2]=-s*c,e[3]=i*c,e}function an(e,t){return e[0]=-t[0],e[1]=-t[1],e[2]=-t[2],e[3]=t[3],e}function Gt(e,t){let n=t[0]+t[4]+t[8],r;if(n>0)r=Math.sqrt(n+1),e[3]=.5*r,r=.5/r,e[0]=(t[5]-t[7])*r,e[1]=(t[6]-t[2])*r,e[2]=(t[1]-t[3])*r;else{let s=0;t[4]>t[0]&&(s=1),t[8]>t[s*3+s]&&(s=2);let i=(s+1)%3,o=(s+2)%3;r=Math.sqrt(t[s*3+s]-t[i*3+i]-t[o*3+o]+1),e[s]=.5*r,r=.5/r,e[3]=(t[i*3+o]-t[o*3+i])*r,e[i]=(t[i*3+s]+t[s*3+i])*r,e[o]=(t[o*3+s]+t[s*3+o])*r}return e}var fn=He;var ln=Ge,hn=je,pn=Ke,mn=$e;var xn=We;var gn=Xe;var dn=function(){let e=kt(),t=Ft(1,0,0),n=Ft(0,1,0);return function(r,s,i){let o=Re(s,i);return o<-.999999?(dt(e,t,s),ve(e)<1e-6&&dt(e,n,s),Le(e,e),Yt(r,e,Math.PI),r):o>.999999?(r[0]=0,r[1]=0,r[2]=0,r[3]=1,r):(dt(e,s,i),r[0]=e[0],r[1]=e[1],r[2]=e[2],r[3]=1+o,gn(r,r))}}(),Yi=function(){let e=tn(),t=tn();return function(n,r,s,i,o,c){return et(e,r,o,c),et(t,s,i,c),et(n,e,t,2*c*(1-c)),n}}(),Hi=function(){let e=Ne();return function(t,n,r,s){return e[0]=r[0],e[3]=r[1],e[6]=r[2],e[1]=s[0],e[4]=s[1],e[7]=s[2],e[2]=-n[0],e[5]=-n[1],e[8]=-n[2],gn(t,Gt(t,e))}}();var Br=[0,0,0,1],nt=class extends V{constructor(t=0,n=0,r=0,s=1){super(-0,-0,-0,-0),Array.isArray(t)&&arguments.length===1?this.copy(t):this.set(t,n,r,s)}copy(t){return this[0]=t[0],this[1]=t[1],this[2]=t[2],this[3]=t[3],this.check()}set(t,n,r,s){return this[0]=t,this[1]=n,this[2]=r,this[3]=s,this.check()}fromObject(t){return this[0]=t.x,this[1]=t.y,this[2]=t.z,this[3]=t.w,this.check()}fromMatrix3(t){return Gt(this,t),this.check()}fromAxisRotation(t,n){return Yt(this,t,n),this.check()}identity(){return en(this),this.check()}setAxisAngle(t,n){return this.fromAxisRotation(t,n)}get ELEMENTS(){return 4}get x(){return this[0]}set x(t){this[0]=y(t)}get y(){return this[1]}set y(t){this[1]=y(t)}get z(){return this[2]}set z(t){this[2]=y(t)}get w(){return this[3]}set w(t){this[3]=y(t)}len(){return mn(this)}lengthSquared(){return xn(this)}dot(t){return hn(this,t)}rotationTo(t,n){return dn(this,t,n),this.check()}add(t){return fn(this,this,t),this.check()}calculateW(){return on(this,this),this.check()}conjugate(){return an(this,this),this.check()}invert(){return cn(this,this),this.check()}lerp(t,n,r){return r===void 0?this.lerp(this,t,n):(pn(this,t,n,r),this.check())}multiplyRight(t){return Ht(this,this,t),this.check()}multiplyLeft(t){return Ht(this,t,this),this.check()}normalize(){let t=this.len(),n=t>0?1/t:0;return this[0]=this[0]*n,this[1]=this[1]*n,this[2]=this[2]*n,this[3]=this[3]*n,t===0&&(this[3]=1),this.check()}rotateX(t){return nn(this,this,t),this.check()}rotateY(t){return rn(this,this,t),this.check()}rotateZ(t){return sn(this,this,t),this.check()}scale(t){return ln(this,this,t),this.check()}slerp(t,n,r){let s,i,o;switch(arguments.length){case 1:({start:s=Br,target:i,ratio:o}=t);break;case 2:s=this,i=t,o=n;break;default:s=t,i=n,o=r}return et(this,s,i,o),this.check()}transformVector4(t,n=new G){return Ze(n,t,this),H(n,4)}lengthSq(){return this.lengthSquared()}setFromAxisAngle(t,n){return this.setAxisAngle(t,n)}premultiply(t){return this.multiplyLeft(t)}multiply(t){return this.multiplyRight(t)}};var rt=D(j(),1);var zr={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},kr={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},Wt=class{name;startTime=0;playing=!0;speed=1;channels=[];constructor(t){Object.assign(this,t)}animate(t){if(!this.playing)return;let r=(t/1e3-this.startTime)*this.speed;this.channels.forEach(({sampler:s,target:i,path:o})=>{Yr(r,s,i,o),Ur(i,i._node)})}},$=class{animations;constructor(t){this.animations=t.animations.map((n,r)=>{let s=n.name||`Animation-${r}`,i=n.samplers.map(({input:c,interpolation:a="LINEAR",output:f})=>({input:Mn(t.accessors[c]),interpolation:a,output:Mn(t.accessors[f])})),o=n.channels.map(({sampler:c,target:a})=>({sampler:i[c],target:t.nodes[a.node],path:a.path}));return new Wt({name:s,channels:o})})}animate(t){this.setTime(t)}setTime(t){this.animations.forEach(n=>n.animate(t))}getAnimations(){return this.animations}};function Mn(e){if(!e._animation){let t=kr[e.componentType],n=zr[e.type],r=n*e.count,{buffer:s,byteOffset:i}=e.bufferView.data,o=new t(s,i+(e.byteOffset||0),r);if(n===1)e._animation=Array.from(o);else{let c=[];for(let a=0;a<o.length;a+=n)c.push(Array.from(o.slice(a,a+n)));e._animation=c}}return e._animation}var Fr=new F;function Ur(e,t){if(t.matrix.identity(),e.translation&&t.matrix.translate(e.translation),e.rotation){let n=Fr.fromQuaternion(e.rotation);t.matrix.multiplyRight(n)}e.scale&&t.matrix.scale(e.scale)}var $t=new nt;function Vr(e,t,n,r,s){if(t==="rotation"){$t.slerp({start:n,target:r,ratio:s});for(let i=0;i<$t.length;i++)e[t][i]=$t[i]}else for(let i=0;i<n.length;i++)e[t][i]=s*r[i]+(1-s)*n[i]}function qr(e,t,{p0:n,outTangent0:r,inTangent1:s,p1:i,tDiff:o,ratio:c}){for(let a=0;a<e[t].length;a++){let f=r[a]*o,l=s[a]*o;e[t][a]=(2*Math.pow(c,3)-3*Math.pow(c,2)+1)*n[a]+(Math.pow(c,3)-2*Math.pow(c,2)+c)*f+(-2*Math.pow(c,3)+3*Math.pow(c,2))*i[a]+(Math.pow(c,3)-Math.pow(c,2))*l}}function Dr(e,t,n){for(let r=0;r<n.length;r++)e[t][r]=n[r]}function Yr(e,{input:t,interpolation:n,output:r},s,i){let o=t[t.length-1],c=e%o,a=t.findIndex(p=>p>=c),f=Math.max(0,a-1);if(!Array.isArray(s[i]))switch(i){case"translation":s[i]=[0,0,0];break;case"rotation":s[i]=[0,0,0,1];break;case"scale":s[i]=[1,1,1];break;default:rt.log.warn(`Bad animation path ${i}`)()}(0,rt.assert)(s[i].length===r[f].length);let l=t[f],h=t[a];switch(n){case"STEP":Dr(s,i,r[f]);break;case"LINEAR":if(h>l){let p=(c-l)/(h-l);Vr(s,i,r[f],r[a],p)}break;case"CUBICSPLINE":if(h>l){let p=(c-l)/(h-l),m=h-l,x=r[3*f+1],g=r[3*f+2],d=r[3*a+0],S=r[3*a+1];qr(s,i,{p0:x,outTangent0:g,inTangent1:d,p1:S,tDiff:m,ratio:p})}break;default:rt.log.warn(`Interpolation ${n} not supported`)();break}}var yn=D(j(),1);var Xt=`#if (defined(SHADER_TYPE_FRAGMENT) && defined(LIGHTING_FRAGMENT)) || (defined(SHADER_TYPE_VERTEX) && defined(LIGHTING_VERTEX))
8
8
  struct AmbientLight {
9
9
  vec3 color;
10
10
  };
@@ -29,7 +29,7 @@ return pointLight.attenuation.x
29
29
  + pointLight.attenuation.z * distance * distance;
30
30
  }
31
31
  #endif
32
- `;var Gr={lightSources:{}};function $t(e={}){let{color:t=[0,0,0],intensity:n=1}=e;return t.map(r=>r*n/255)}function Wr({ambientLight:e,pointLights:t=[],directionalLights:n=[]}){let r={};return e?r["lighting_uAmbientLight.color"]=$t(e):r["lighting_uAmbientLight.color"]=[0,0,0],t.forEach((s,o)=>{r[`lighting_uPointLight[${o}].color`]=$t(s),r[`lighting_uPointLight[${o}].position`]=s.position,r[`lighting_uPointLight[${o}].attenuation`]=s.attenuation||[1,0,0]}),r.lighting_uPointLightCount=t.length,n.forEach((s,o)=>{r[`lighting_uDirectionalLight[${o}].color`]=$t(s),r[`lighting_uDirectionalLight[${o}].direction`]=s.direction}),r.lighting_uDirectionalLightCount=n.length,r}function un(e=Gr){if("lightSources"in e){let{ambientLight:t,pointLights:n,directionalLights:r}=e.lightSources||{};return t||n&&n.length>0||r&&r.length>0?Object.assign({},Wr({ambientLight:t,pointLights:n,directionalLights:r}),{lighting_uEnabled:!0}):{lighting_uEnabled:!1}}if("lights"in e){let t={pointLights:[],directionalLights:[]};for(let n of e.lights||[])switch(n.type){case"ambient":t.ambientLight=n;break;case"directional":t.directionalLights?.push(n);break;case"point":t.pointLights?.push(n);break;default:}return un({lightSources:t})}return{}}var _n={name:"lights",vs:jt,fs:jt,getUniforms:un,defines:{MAX_LIGHTS:3}};var An=`uniform mat4 u_MVPMatrix;
32
+ `;var Hr={lightSources:{}};function jt(e={}){let{color:t=[0,0,0],intensity:n=1}=e;return t.map(r=>r*n/255)}function Gr({ambientLight:e,pointLights:t=[],directionalLights:n=[]}){let r={};return e?r["lighting_uAmbientLight.color"]=jt(e):r["lighting_uAmbientLight.color"]=[0,0,0],t.forEach((s,i)=>{r[`lighting_uPointLight[${i}].color`]=jt(s),r[`lighting_uPointLight[${i}].position`]=s.position,r[`lighting_uPointLight[${i}].attenuation`]=s.attenuation||[1,0,0]}),r.lighting_uPointLightCount=t.length,n.forEach((s,i)=>{r[`lighting_uDirectionalLight[${i}].color`]=jt(s),r[`lighting_uDirectionalLight[${i}].direction`]=s.direction}),r.lighting_uDirectionalLightCount=n.length,r}function un(e=Hr){if("lightSources"in e){let{ambientLight:t,pointLights:n,directionalLights:r}=e.lightSources||{};return t||n&&n.length>0||r&&r.length>0?Object.assign({},Gr({ambientLight:t,pointLights:n,directionalLights:r}),{lighting_uEnabled:!0}):{lighting_uEnabled:!1}}if("lights"in e){let t={pointLights:[],directionalLights:[]};for(let n of e.lights||[])switch(n.type){case"ambient":t.ambientLight=n;break;case"directional":t.directionalLights?.push(n);break;case"point":t.pointLights?.push(n);break;default:}return un({lightSources:t})}return{}}var _n={name:"lights",vs:Xt,fs:Xt,getUniforms:un,defines:{MAX_LIGHTS:3}};var An=`uniform mat4 u_MVPMatrix;
33
33
  uniform mat4 u_ModelMatrix;
34
34
  uniform mat4 u_NormalMatrix;
35
35
  out vec3 pbr_vPosition;
@@ -330,7 +330,7 @@ color = mix(color, vec3(perceptualRoughness), u_ScaleDiffBaseMR.w);
330
330
  }
331
331
  return vec4(pow(color,vec3(1.0/2.2)), baseColor.a);
332
332
  }
333
- `;var Kt={name:"pbr",vs:An,fs:Sn,defines:{LIGHTING_FRAGMENT:1},dependencies:[_n]};var Et=D(Ct(),1);var Xr=`
333
+ `;var Kt={name:"pbr",vs:An,fs:Sn,defines:{LIGHTING_FRAGMENT:1},dependencies:[_n]};var Et=D(Ct(),1);var $r=`
334
334
  #pragma vscode_glsllint_stage: vert
335
335
  #if (__VERSION__ < 300)
336
336
  #define _attr attribute
@@ -375,7 +375,7 @@ return vec4(pow(color,vec3(1.0/2.2)), baseColor.a);
375
375
  pbr_setPositionNormalTangentUV(positions, _NORMAL, _TANGENT, _TEXCOORD_0);
376
376
  gl_Position = u_MVPMatrix * positions;
377
377
  }
378
- `,jr=`
378
+ `,Wr=`
379
379
  #pragma vscode_glsllint_stage: frag
380
380
  #if (__VERSION__ < 300)
381
381
  #define fragmentColor gl_FragColor
@@ -387,7 +387,7 @@ return vec4(pow(color,vec3(1.0/2.2)), baseColor.a);
387
387
  vec3 pos = pbr_vPosition;
388
388
  fragmentColor = pbr_filterColor(vec4(1.0));
389
389
  }
390
- `;function Tn(e,t){let{id:n,geometry:r,material:s,vertexCount:o,materialOptions:i,modelOptions:c}=t,a=at(e,s,r.attributes,i);yn.log.info(4,"createGLTFModel defines: ",a.defines)();let f=[],l={depthWriteEnabled:!0,depthCompare:"less",depthFormat:"depth24plus",cullMode:"back"},h={id:n,geometry:r,topology:r.topology,vertexCount:o,modules:[Kt],vs:En(e,Xr),fs:En(e,jr),...c,bindings:{...a.bindings,...c.bindings},defines:{...a.defines,...c.defines},parameters:{...l,...a.parameters,...c.parameters},uniforms:{...a.uniforms,...c.uniforms}},p=new Et.Model(e,h);return new Et.ModelNode({managedResources:f,model:p})}function En(e,t){return`#version 300 es
391
- ${t}`}var $r={modelOptions:{},pbrDebug:!1,imageBasedLightingEnvironment:null,lights:!0,useTangents:!1},yt=class{device;options;gltf;constructor(t,n={}){this.device=t,this.options={...$r,...n}}instantiate(t){return this.gltf=t,(t.scenes||[]).map(r=>this.createScene(r))}createAnimator(){return Array.isArray(this.gltf.animations)?new W(this.gltf):null}createScene(t){let r=(t.nodes||[]).map(o=>this.createNode(o));return new X.GroupNode({id:t.name||t.id,children:r})}createNode(t){if(!t._node){let r=(t.children||[]).map(o=>this.createNode(o));t.mesh&&r.push(this.createMesh(t.mesh));let s=new X.GroupNode({id:t.name||t.id,children:r});if(t.matrix)s.setMatrix(t.matrix);else{if(s.matrix.identity(),t.translation&&s.matrix.translate(t.translation),t.rotation){let o=new F().fromQuaternion(t.rotation);s.matrix.multiplyRight(o)}t.scale&&s.matrix.scale(t.scale)}t._node=s}return t._node}createMesh(t){if(!t._mesh){let r=(t.primitives||[]).map((o,i)=>this.createPrimitive(o,i,t)),s=new X.GroupNode({id:t.name||t.id,children:r});t._mesh=s}return t._mesh}createPrimitive(t,n,r){let s=t.name||`${r.name||r.id}-primitive-${n}`,o=Kr(t.mode||4),i=t.indices?t.indices.count:this.getVertexCount(t.attributes),c=Tn(this.device,{id:s,geometry:this.createGeometry(s,t,o),material:t.material,materialOptions:this.options,modelOptions:this.options.modelOptions,vertexCount:i});return c.bounds=[t.attributes.POSITION.min,t.attributes.POSITION.max],c}getVertexCount(t){throw new Error("getVertexCount not implemented")}createGeometry(t,n,r){let s={};for(let[o,i]of Object.entries(n.attributes)){let{components:c,size:a,value:f}=i;s[o]={size:a??c,value:f}}return new X.Geometry({id:t,topology:r,indices:n.indices.value,attributes:s})}createBuffer(t,n){t.bufferView||(t.bufferView={});let{bufferView:r}=t;return r.lumaBuffers||(r.lumaBuffers={}),r.lumaBuffers[n]||(r.lumaBuffers[n]=this.device.createBuffer({id:`from-${r.id}`,data:r.data||t.value})),r.lumaBuffers[n]}createSampler(t){return t}needsPOT(){return!1}},U;(function(e){e[e.POINTS=0]="POINTS",e[e.LINES=1]="LINES",e[e.LINE_LOOP=2]="LINE_LOOP",e[e.LINE_STRIP=3]="LINE_STRIP",e[e.TRIANGLES=4]="TRIANGLES",e[e.TRIANGLE_STRIP=5]="TRIANGLE_STRIP",e[e.TRIANGLE_FAN=6]="TRIANGLE_FAN"})(U||(U={}));function Kr(e){switch(e){case U.POINTS:return"point-list";case U.LINES:return"line-list";case U.LINE_STRIP:return"line-strip";case U.LINE_LOOP:return"line-loop-webgl";case U.TRIANGLES:return"triangle-list";case U.TRIANGLE_STRIP:return"triangle-strip";case U.TRIANGLE_FAN:return"triangle-fan-webgl";default:throw new Error(e)}}function Ln(e,t,n){let r=new yt(e,n),s=r.instantiate(t),o=r.createAnimator();return{scenes:s,animator:o}}return wn(st);})();
390
+ `;function Tn(e,t){let{id:n,geometry:r,material:s,vertexCount:i,materialOptions:o,modelOptions:c}=t,a=at(e,s,r.attributes,o);yn.log.info(4,"createGLTFModel defines: ",a.defines)();let f=[],l={depthWriteEnabled:!0,depthCompare:"less",depthFormat:"depth24plus",cullMode:"back"},h={id:n,geometry:r,topology:r.topology,vertexCount:i,modules:[Kt],vs:En(e,$r),fs:En(e,Wr),...c,bindings:{...a.bindings,...c.bindings},defines:{...a.defines,...c.defines},parameters:{...l,...a.parameters,...c.parameters},uniforms:{...a.uniforms,...c.uniforms}},p=new Et.Model(e,h);return new Et.ModelNode({managedResources:f,model:p})}function En(e,t){return`#version 300 es
391
+ ${t}`}var Xr={modelOptions:{},pbrDebug:!1,imageBasedLightingEnvironment:null,lights:!0,useTangents:!1},yt=class{device;options;gltf;constructor(t,n={}){this.device=t,this.options={...Xr,...n}}instantiate(t){return this.gltf=t,(t.scenes||[]).map(r=>this.createScene(r))}createAnimator(){return Array.isArray(this.gltf.animations)?new $(this.gltf):null}createScene(t){let r=(t.nodes||[]).map(i=>this.createNode(i));return new W.GroupNode({id:t.name||t.id,children:r})}createNode(t){if(!t._node){let r=(t.children||[]).map(i=>this.createNode(i));t.mesh&&r.push(this.createMesh(t.mesh));let s=new W.GroupNode({id:t.name||t.id,children:r});if(t.matrix)s.setMatrix(t.matrix);else{if(s.matrix.identity(),t.translation&&s.matrix.translate(t.translation),t.rotation){let i=new F().fromQuaternion(t.rotation);s.matrix.multiplyRight(i)}t.scale&&s.matrix.scale(t.scale)}t._node=s}return t._node}createMesh(t){if(!t._mesh){let r=(t.primitives||[]).map((i,o)=>this.createPrimitive(i,o,t)),s=new W.GroupNode({id:t.name||t.id,children:r});t._mesh=s}return t._mesh}createPrimitive(t,n,r){let s=t.name||`${r.name||r.id}-primitive-${n}`,i=jr(t.mode||4),o=t.indices?t.indices.count:this.getVertexCount(t.attributes),c=Tn(this.device,{id:s,geometry:this.createGeometry(s,t,i),material:t.material,materialOptions:this.options,modelOptions:this.options.modelOptions,vertexCount:o});return c.bounds=[t.attributes.POSITION.min,t.attributes.POSITION.max],c}getVertexCount(t){throw new Error("getVertexCount not implemented")}createGeometry(t,n,r){let s={};for(let[i,o]of Object.entries(n.attributes)){let{components:c,size:a,value:f}=o;s[i]={size:a??c,value:f}}return new W.Geometry({id:t,topology:r,indices:n.indices.value,attributes:s})}createBuffer(t,n){t.bufferView||(t.bufferView={});let{bufferView:r}=t;return r.lumaBuffers||(r.lumaBuffers={}),r.lumaBuffers[n]||(r.lumaBuffers[n]=this.device.createBuffer({id:`from-${r.id}`,data:r.data||t.value})),r.lumaBuffers[n]}createSampler(t){return t}needsPOT(){return!1}},U;(function(e){e[e.POINTS=0]="POINTS",e[e.LINES=1]="LINES",e[e.LINE_LOOP=2]="LINE_LOOP",e[e.LINE_STRIP=3]="LINE_STRIP",e[e.TRIANGLES=4]="TRIANGLES",e[e.TRIANGLE_STRIP=5]="TRIANGLE_STRIP",e[e.TRIANGLE_FAN=6]="TRIANGLE_FAN"})(U||(U={}));function jr(e){switch(e){case U.POINTS:return"point-list";case U.LINES:return"line-list";case U.LINE_STRIP:return"line-strip";case U.LINE_LOOP:return"line-loop-webgl";case U.TRIANGLES:return"triangle-list";case U.TRIANGLE_STRIP:return"triangle-strip";case U.TRIANGLE_FAN:return"triangle-fan-webgl";default:throw new Error(e)}}function Ln(e,t,n){let r=new yt(e,n),s=r.instantiate(t),i=r.createAnimator();return{scenes:s,animator:i}}return On(st);})();
392
392
  return __exports__;
393
393
  });
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@luma.gl/gltf",
3
- "version": "9.0.8",
3
+ "version": "9.0.9",
4
4
  "description": "glTF support for luma.gl",
5
5
  "type": "module",
6
6
  "license": "MIT",
@@ -45,8 +45,8 @@
45
45
  },
46
46
  "dependencies": {
47
47
  "@loaders.gl/textures": "^4.1.0",
48
- "@luma.gl/shadertools": "9.0.8",
48
+ "@luma.gl/shadertools": "9.0.9",
49
49
  "@math.gl/core": "^4.0.0"
50
50
  },
51
- "gitHead": "40aa2ca078c5ff2d52445dce6a9efa982fba67a2"
51
+ "gitHead": "1715a33d52c6d23227cd3f62e163a40ea9acec9e"
52
52
  }