@luma.gl/engine 9.2.6 → 9.3.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/dist/animation-loop/animation-loop.d.ts +11 -5
  2. package/dist/animation-loop/animation-loop.d.ts.map +1 -1
  3. package/dist/animation-loop/animation-loop.js +83 -47
  4. package/dist/animation-loop/animation-loop.js.map +1 -1
  5. package/dist/animation-loop/make-animation-loop.js +7 -1
  6. package/dist/animation-loop/make-animation-loop.js.map +1 -1
  7. package/dist/animation-loop/request-animation-frame.d.ts.map +1 -1
  8. package/dist/animation-loop/request-animation-frame.js +23 -6
  9. package/dist/animation-loop/request-animation-frame.js.map +1 -1
  10. package/dist/compute/computation.d.ts +3 -7
  11. package/dist/compute/computation.d.ts.map +1 -1
  12. package/dist/compute/computation.js +16 -13
  13. package/dist/compute/computation.js.map +1 -1
  14. package/dist/compute/swap.d.ts +2 -0
  15. package/dist/compute/swap.d.ts.map +1 -1
  16. package/dist/compute/swap.js +10 -5
  17. package/dist/compute/swap.js.map +1 -1
  18. package/dist/dist.dev.js +2639 -1290
  19. package/dist/dist.min.js +325 -210
  20. package/dist/dynamic-texture/dynamic-texture.d.ts +102 -0
  21. package/dist/dynamic-texture/dynamic-texture.d.ts.map +1 -0
  22. package/dist/dynamic-texture/dynamic-texture.js +556 -0
  23. package/dist/dynamic-texture/dynamic-texture.js.map +1 -0
  24. package/dist/dynamic-texture/texture-data.d.ts +144 -0
  25. package/dist/dynamic-texture/texture-data.d.ts.map +1 -0
  26. package/dist/dynamic-texture/texture-data.js +208 -0
  27. package/dist/dynamic-texture/texture-data.js.map +1 -0
  28. package/dist/geometries/cone-geometry.d.ts +3 -1
  29. package/dist/geometries/cone-geometry.d.ts.map +1 -1
  30. package/dist/geometries/cone-geometry.js.map +1 -1
  31. package/dist/geometries/cylinder-geometry.d.ts +2 -1
  32. package/dist/geometries/cylinder-geometry.d.ts.map +1 -1
  33. package/dist/geometries/cylinder-geometry.js.map +1 -1
  34. package/dist/geometry/gpu-geometry.d.ts.map +1 -1
  35. package/dist/geometry/gpu-geometry.js +8 -3
  36. package/dist/geometry/gpu-geometry.js.map +1 -1
  37. package/dist/index.cjs +2497 -1212
  38. package/dist/index.cjs.map +4 -4
  39. package/dist/index.d.ts +20 -6
  40. package/dist/index.d.ts.map +1 -1
  41. package/dist/index.js +12 -4
  42. package/dist/index.js.map +1 -1
  43. package/dist/material/material-factory.d.ts +73 -0
  44. package/dist/material/material-factory.d.ts.map +1 -0
  45. package/dist/material/material-factory.js +111 -0
  46. package/dist/material/material-factory.js.map +1 -0
  47. package/dist/material/material.d.ts +84 -0
  48. package/dist/material/material.d.ts.map +1 -0
  49. package/dist/material/material.js +176 -0
  50. package/dist/material/material.js.map +1 -0
  51. package/dist/model/model.d.ts +47 -16
  52. package/dist/model/model.d.ts.map +1 -1
  53. package/dist/model/model.js +113 -47
  54. package/dist/model/model.js.map +1 -1
  55. package/dist/model/split-uniforms-and-bindings.d.ts +4 -3
  56. package/dist/model/split-uniforms-and-bindings.d.ts.map +1 -1
  57. package/dist/model/split-uniforms-and-bindings.js +2 -2
  58. package/dist/model/split-uniforms-and-bindings.js.map +1 -1
  59. package/dist/models/billboard-texture-model.d.ts +8 -5
  60. package/dist/models/billboard-texture-model.d.ts.map +1 -1
  61. package/dist/models/billboard-texture-model.js +77 -23
  62. package/dist/models/billboard-texture-model.js.map +1 -1
  63. package/dist/models/billboard-texture-module.d.ts +1 -1
  64. package/dist/models/billboard-texture-module.js +1 -1
  65. package/dist/models/clip-space.js +7 -7
  66. package/dist/models/directional-light-model.d.ts +7 -0
  67. package/dist/models/directional-light-model.d.ts.map +1 -0
  68. package/dist/models/directional-light-model.js +23 -0
  69. package/dist/models/directional-light-model.js.map +1 -0
  70. package/dist/models/light-model-utils.d.ts +69 -0
  71. package/dist/models/light-model-utils.d.ts.map +1 -0
  72. package/dist/models/light-model-utils.js +395 -0
  73. package/dist/models/light-model-utils.js.map +1 -0
  74. package/dist/models/point-light-model.d.ts +7 -0
  75. package/dist/models/point-light-model.d.ts.map +1 -0
  76. package/dist/models/point-light-model.js +22 -0
  77. package/dist/models/point-light-model.js.map +1 -0
  78. package/dist/models/spot-light-model.d.ts +7 -0
  79. package/dist/models/spot-light-model.d.ts.map +1 -0
  80. package/dist/models/spot-light-model.js +23 -0
  81. package/dist/models/spot-light-model.js.map +1 -0
  82. package/dist/modules/picking/color-picking.d.ts +5 -9
  83. package/dist/modules/picking/color-picking.d.ts.map +1 -1
  84. package/dist/modules/picking/color-picking.js +122 -115
  85. package/dist/modules/picking/color-picking.js.map +1 -1
  86. package/dist/modules/picking/index-picking.d.ts +4 -4
  87. package/dist/modules/picking/index-picking.d.ts.map +1 -1
  88. package/dist/modules/picking/index-picking.js +36 -16
  89. package/dist/modules/picking/index-picking.js.map +1 -1
  90. package/dist/modules/picking/legacy-color-picking.d.ts +26 -0
  91. package/dist/modules/picking/legacy-color-picking.d.ts.map +1 -0
  92. package/dist/modules/picking/legacy-color-picking.js +7 -0
  93. package/dist/modules/picking/legacy-color-picking.js.map +1 -0
  94. package/dist/modules/picking/picking-manager.d.ts +29 -3
  95. package/dist/modules/picking/picking-manager.d.ts.map +1 -1
  96. package/dist/modules/picking/picking-manager.js +188 -41
  97. package/dist/modules/picking/picking-manager.js.map +1 -1
  98. package/dist/modules/picking/picking-uniforms.d.ts +13 -12
  99. package/dist/modules/picking/picking-uniforms.d.ts.map +1 -1
  100. package/dist/modules/picking/picking-uniforms.js +27 -14
  101. package/dist/modules/picking/picking-uniforms.js.map +1 -1
  102. package/dist/modules/picking/picking.d.ts +25 -0
  103. package/dist/modules/picking/picking.d.ts.map +1 -0
  104. package/dist/modules/picking/picking.js +18 -0
  105. package/dist/modules/picking/picking.js.map +1 -0
  106. package/dist/passes/get-fragment-shader.js +12 -27
  107. package/dist/passes/get-fragment-shader.js.map +1 -1
  108. package/dist/passes/shader-pass-renderer.d.ts +5 -7
  109. package/dist/passes/shader-pass-renderer.d.ts.map +1 -1
  110. package/dist/passes/shader-pass-renderer.js +16 -42
  111. package/dist/passes/shader-pass-renderer.js.map +1 -1
  112. package/dist/scenegraph/group-node.d.ts +5 -0
  113. package/dist/scenegraph/group-node.d.ts.map +1 -1
  114. package/dist/scenegraph/group-node.js +12 -0
  115. package/dist/scenegraph/group-node.js.map +1 -1
  116. package/dist/scenegraph/model-node.d.ts +2 -2
  117. package/dist/scenegraph/model-node.d.ts.map +1 -1
  118. package/dist/scenegraph/model-node.js.map +1 -1
  119. package/dist/scenegraph/scenegraph-node.d.ts +1 -1
  120. package/dist/scenegraph/scenegraph-node.d.ts.map +1 -1
  121. package/dist/scenegraph/scenegraph-node.js +23 -15
  122. package/dist/scenegraph/scenegraph-node.js.map +1 -1
  123. package/dist/shader-inputs.d.ts +9 -7
  124. package/dist/shader-inputs.d.ts.map +1 -1
  125. package/dist/shader-inputs.js +84 -4
  126. package/dist/shader-inputs.js.map +1 -1
  127. package/dist/utils/buffer-layout-order.d.ts.map +1 -1
  128. package/dist/utils/buffer-layout-order.js +12 -2
  129. package/dist/utils/buffer-layout-order.js.map +1 -1
  130. package/dist/utils/shader-module-utils.d.ts +7 -0
  131. package/dist/utils/shader-module-utils.d.ts.map +1 -0
  132. package/dist/utils/shader-module-utils.js +46 -0
  133. package/dist/utils/shader-module-utils.js.map +1 -0
  134. package/package.json +6 -6
  135. package/src/animation-loop/animation-loop.ts +89 -50
  136. package/src/animation-loop/make-animation-loop.ts +13 -5
  137. package/src/animation-loop/request-animation-frame.ts +32 -6
  138. package/src/compute/computation.ts +32 -17
  139. package/src/compute/swap.ts +13 -7
  140. package/src/dynamic-texture/dynamic-texture.ts +732 -0
  141. package/src/dynamic-texture/texture-data.ts +336 -0
  142. package/src/geometries/cone-geometry.ts +6 -1
  143. package/src/geometries/cylinder-geometry.ts +5 -1
  144. package/src/geometry/gpu-geometry.ts +8 -3
  145. package/src/index.ts +38 -8
  146. package/src/material/material-factory.ts +157 -0
  147. package/src/material/material.ts +254 -0
  148. package/src/model/model.ts +158 -67
  149. package/src/model/split-uniforms-and-bindings.ts +8 -6
  150. package/src/models/billboard-texture-model.ts +88 -27
  151. package/src/models/billboard-texture-module.ts +1 -1
  152. package/src/models/clip-space.ts +7 -7
  153. package/src/models/directional-light-model.ts +32 -0
  154. package/src/models/light-model-utils.ts +587 -0
  155. package/src/models/point-light-model.ts +31 -0
  156. package/src/models/spot-light-model.ts +32 -0
  157. package/src/modules/picking/color-picking.ts +123 -122
  158. package/src/modules/picking/index-picking.ts +36 -16
  159. package/src/modules/picking/legacy-color-picking.ts +8 -0
  160. package/src/modules/picking/picking-manager.ts +252 -50
  161. package/src/modules/picking/picking-uniforms.ts +39 -24
  162. package/src/modules/picking/picking.ts +22 -0
  163. package/src/passes/get-fragment-shader.ts +12 -27
  164. package/src/passes/shader-pass-renderer.ts +25 -48
  165. package/src/scenegraph/group-node.ts +16 -0
  166. package/src/scenegraph/model-node.ts +2 -2
  167. package/src/scenegraph/scenegraph-node.ts +27 -16
  168. package/src/shader-inputs.ts +165 -15
  169. package/src/utils/buffer-layout-order.ts +18 -2
  170. package/src/utils/shader-module-utils.ts +65 -0
  171. package/dist/async-texture/async-texture.d.ts +0 -166
  172. package/dist/async-texture/async-texture.d.ts.map +0 -1
  173. package/dist/async-texture/async-texture.js +0 -386
  174. package/dist/async-texture/async-texture.js.map +0 -1
  175. package/dist/factories/pipeline-factory.d.ts +0 -37
  176. package/dist/factories/pipeline-factory.d.ts.map +0 -1
  177. package/dist/factories/pipeline-factory.js +0 -181
  178. package/dist/factories/pipeline-factory.js.map +0 -1
  179. package/dist/factories/shader-factory.d.ts +0 -22
  180. package/dist/factories/shader-factory.d.ts.map +0 -1
  181. package/dist/factories/shader-factory.js +0 -88
  182. package/dist/factories/shader-factory.js.map +0 -1
  183. package/src/async-texture/async-texture.ts +0 -551
  184. package/src/factories/pipeline-factory.ts +0 -224
  185. package/src/factories/shader-factory.ts +0 -103
  186. /package/src/{async-texture/texture-setters.ts.disabled → dynamic-texture/texture-data.ts.disabled} +0 -0
package/dist/dist.min.js CHANGED
@@ -4,10 +4,10 @@
4
4
  else if (typeof define === 'function' && define.amd) define([], factory);
5
5
  else if (typeof exports === 'object') exports['luma'] = factory();
6
6
  else root['luma'] = factory();})(globalThis, function () {
7
- "use strict";var __exports__=(()=>{var qi=Object.create;var wt=Object.defineProperty;var Wi=Object.getOwnPropertyDescriptor;var Yi=Object.getOwnPropertyNames;var Xi=Object.getPrototypeOf,Hi=Object.prototype.hasOwnProperty;var Ki=(i,t,e)=>t in i?wt(i,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):i[t]=e;var De=(i,t)=>()=>(t||i((t={exports:{}}).exports,t),t.exports),Zi=(i,t)=>{for(var e in t)wt(i,e,{get:t[e],enumerable:!0})},Nt=(i,t,e,s)=>{if(t&&typeof t=="object"||typeof t=="function")for(let n of Yi(t))!Hi.call(i,n)&&n!==e&&wt(i,n,{get:()=>t[n],enumerable:!(s=Wi(t,n))||s.enumerable});return i},Ft=(i,t,e)=>(Nt(i,t,"default"),e&&Nt(e,t,"default")),k=(i,t,e)=>(e=i!=null?qi(Xi(i)):{},Nt(t||!i||!i.__esModule?wt(e,"default",{value:i,enumerable:!0}):e,i)),Qi=i=>Nt(wt({},"__esModule",{value:!0}),i);var z=(i,t,e)=>(Ki(i,typeof t!="symbol"?t+"":t,e),e);var j=De((pn,ze)=>{ze.exports=globalThis.luma});var ht=De((kn,je)=>{je.exports=globalThis.luma});var Et={};Zi(Et,{AnimationLoop:()=>ct,AnimationLoopTemplate:()=>Bt,AsyncTexture:()=>tt,BackgroundTextureModel:()=>ft,BufferTransform:()=>It,ClipSpace:()=>et,Computation:()=>Ct,ConeGeometry:()=>se,CubeGeometry:()=>ne,CylinderGeometry:()=>re,GPUGeometry:()=>pt,Geometry:()=>B,GroupNode:()=>bt,IcoSphereGeometry:()=>oe,KeyFrames:()=>zt,LegacyPickingManager:()=>pe,Model:()=>W,ModelNode:()=>ie,PickingManager:()=>Pt,PipelineFactory:()=>Q,PlaneGeometry:()=>ae,ScenegraphNode:()=>st,ShaderFactory:()=>J,ShaderInputs:()=>H,ShaderPassRenderer:()=>le,SphereGeometry:()=>ce,Swap:()=>Mt,SwapBuffers:()=>he,SwapFramebuffers:()=>vt,TextureTransform:()=>Yt,Timeline:()=>Dt,TruncatedConeGeometry:()=>ot,cancelAnimationFramePolyfill:()=>Ut,colorPicking:()=>$i,indexPicking:()=>Bi,loadImage:()=>Je,loadImageBitmap:()=>Gt,makeAnimationLoop:()=>Ue,makeRandomGenerator:()=>Fi,requestAnimationFramePolyfill:()=>$t,setPathPrefix:()=>Qe});Ft(Et,k(j(),1));var Ji=1,ts=1,Dt=class{time=0;channels=new Map;animations=new Map;playing=!1;lastEngineTime=-1;constructor(){}addChannel(t){let{delay:e=0,duration:s=Number.POSITIVE_INFINITY,rate:n=1,repeat:r=1}=t,o=Ji++,a={time:0,delay:e,duration:s,rate:n,repeat:r};return this._setChannelTime(a,this.time),this.channels.set(o,a),o}removeChannel(t){this.channels.delete(t);for(let[e,s]of this.animations)s.channel===t&&this.detachAnimation(e)}isFinished(t){let e=this.channels.get(t);return e===void 0?!1:this.time>=e.delay+e.duration*e.repeat}getTime(t){if(t===void 0)return this.time;let e=this.channels.get(t);return e===void 0?-1:e.time}setTime(t){this.time=Math.max(0,t);let e=this.channels.values();for(let n of e)this._setChannelTime(n,this.time);let s=this.animations.values();for(let n of s){let{animation:r,channel:o}=n;r.setTime(this.getTime(o))}}play(){this.playing=!0}pause(){this.playing=!1,this.lastEngineTime=-1}reset(){this.setTime(0)}attachAnimation(t,e){let s=ts++;return this.animations.set(s,{animation:t,channel:e}),t.setTime(this.getTime(e)),s}detachAnimation(t){this.animations.delete(t)}update(t){this.playing&&(this.lastEngineTime===-1&&(this.lastEngineTime=t),this.setTime(this.time+(t-this.lastEngineTime)),this.lastEngineTime=t)}_setChannelTime(t,e){let s=e-t.delay,n=t.duration*t.repeat;s>=n?t.time=t.duration*t.rate:(t.time=Math.max(0,s)%t.duration,t.time*=t.rate)}};var zt=class{startIndex=-1;endIndex=-1;factor=0;times=[];values=[];_lastTime=-1;constructor(t){this.setKeyFrames(t),this.setTime(0)}setKeyFrames(t){let e=t.length;this.times.length=e,this.values.length=e;for(let s=0;s<e;++s)this.times[s]=t[s][0],this.values[s]=t[s][1];this._calculateKeys(this._lastTime)}setTime(t){t=Math.max(0,t),t!==this._lastTime&&(this._calculateKeys(t),this._lastTime=t)}getStartTime(){return this.times[this.startIndex]}getEndTime(){return this.times[this.endIndex]}getStartData(){return this.values[this.startIndex]}getEndData(){return this.values[this.endIndex]}_calculateKeys(t){let e=0,s=this.times.length;for(e=0;e<s-2&&!(this.times[e+1]>t);++e);this.startIndex=e,this.endIndex=e+1;let n=this.times[this.startIndex],r=this.times[this.endIndex];this.factor=Math.min(Math.max(0,(t-n)/(r-n)),1)}};var Bt=class{constructor(t){}async onInitialize(t){return null}};var Be=k(j(),1);function $t(i){return typeof window<"u"&&window.requestAnimationFrame?window.requestAnimationFrame(i):setTimeout(i,1e3/60)}function Ut(i){return typeof window<"u"&&window.cancelAnimationFrame?window.cancelAnimationFrame(i):clearTimeout(i)}function At(){let i;if(typeof window<"u"&&window.performance)i=window.performance.now();else if(typeof process<"u"&&process.hrtime){let t=process.hrtime();i=t[0]*1e3+t[1]/1e6}else i=Date.now();return i}var at=class{constructor(t,e){this.sampleSize=1,this.time=0,this.count=0,this.samples=0,this.lastTiming=0,this.lastSampleTime=0,this.lastSampleCount=0,this._count=0,this._time=0,this._samples=0,this._startTime=0,this._timerPending=!1,this.name=t,this.type=e,this.reset()}reset(){return this.time=0,this.count=0,this.samples=0,this.lastTiming=0,this.lastSampleTime=0,this.lastSampleCount=0,this._count=0,this._time=0,this._samples=0,this._startTime=0,this._timerPending=!1,this}setSampleSize(t){return this.sampleSize=t,this}incrementCount(){return this.addCount(1),this}decrementCount(){return this.subtractCount(1),this}addCount(t){return this._count+=t,this._samples++,this._checkSampling(),this}subtractCount(t){return this._count-=t,this._samples++,this._checkSampling(),this}addTime(t){return this._time+=t,this.lastTiming=t,this._samples++,this._checkSampling(),this}timeStart(){return this._startTime=At(),this._timerPending=!0,this}timeEnd(){return this._timerPending?(this.addTime(At()-this._startTime),this._timerPending=!1,this._checkSampling(),this):this}getSampleAverageCount(){return this.sampleSize>0?this.lastSampleCount/this.sampleSize:0}getSampleAverageTime(){return this.sampleSize>0?this.lastSampleTime/this.sampleSize:0}getSampleHz(){return this.lastSampleTime>0?this.sampleSize/(this.lastSampleTime/1e3):0}getAverageCount(){return this.samples>0?this.count/this.samples:0}getAverageTime(){return this.samples>0?this.time/this.samples:0}getHz(){return this.time>0?this.samples/(this.time/1e3):0}_checkSampling(){this._samples===this.sampleSize&&(this.lastSampleTime=this._time,this.lastSampleCount=this._count,this.count+=this._count,this.time+=this._time,this.samples+=this._samples,this._time=0,this._count=0,this._samples=0)}};var ut=class{constructor(t){this.stats={},this.id=t.id,this.stats={},this._initializeStats(t.stats),Object.seal(this)}get(t,e="count"){return this._getOrCreate({name:t,type:e})}get size(){return Object.keys(this.stats).length}reset(){for(let t of Object.values(this.stats))t.reset();return this}forEach(t){for(let e of Object.values(this.stats))t(e)}getTable(){let t={};return this.forEach(e=>{t[e.name]={time:e.time||0,count:e.count||0,average:e.getAverageTime()||0,hz:e.getHz()||0}}),t}_initializeStats(t=[]){t.forEach(e=>this._getOrCreate(e))}_getOrCreate(t){let{name:e,type:s}=t,n=this.stats[e];return n||(t instanceof at?n=t:n=new at(e,s),this.stats[e]=n),n}};var es=0,me=class{device=null;canvas=null;props;animationProps=null;timeline=null;stats;cpuTime;gpuTime;frameRate;display;needsRedraw="initialized";_initialized=!1;_running=!1;_animationFrameId=null;_nextFramePromise=null;_resolveNextFrame=null;_cpuStartTime=0;_error=null;constructor(t){if(this.props={...me.defaultAnimationLoopProps,...t},t=this.props,!t.device)throw new Error("No device provided");this.stats=t.stats||new ut({id:"animation-loop-stats"}),this.cpuTime=this.stats.get("CPU Time"),this.gpuTime=this.stats.get("GPU Time"),this.frameRate=this.stats.get("Frame Rate"),this.setProps({autoResizeViewport:t.autoResizeViewport}),this.start=this.start.bind(this),this.stop=this.stop.bind(this),this._onMousemove=this._onMousemove.bind(this),this._onMouseleave=this._onMouseleave.bind(this)}destroy(){this.stop(),this._setDisplay(null)}delete(){this.destroy()}reportError(t){this.props.onError(t),this._error=t}setNeedsRedraw(t){return this.needsRedraw=this.needsRedraw||t,this}setProps(t){return"autoResizeViewport"in t&&(this.props.autoResizeViewport=t.autoResizeViewport||!1),this}async start(){if(this._running)return this;this._running=!0;try{let t;return this._initialized||(this._initialized=!0,await this._initDevice(),this._initialize(),await this.props.onInitialize(this._getAnimationProps())),this._running?(t!==!1&&(this._cancelAnimationFrame(),this._requestAnimationFrame()),this):null}catch(t){let e=t instanceof Error?t:new Error("Unknown error");throw this.props.onError(e),e}}stop(){return 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e=t?.canvas,s=t.props.useDevicePixels;this.animationProps={animationLoop:this,device:this.device,canvasContext:t,canvas:e,useDevicePixels:s,timeline:this.timeline,needsRedraw:!1,width:1,height:1,aspect:1,time:0,startTime:Date.now(),engineTime:0,tick:0,tock:0,_mousePosition:null}}_getAnimationProps(){if(!this.animationProps)throw new Error("animationProps");return this.animationProps}_updateAnimationProps(){if(!this.animationProps)return;let{width:t,height:e,aspect:s}=this._getSizeAndAspect();(t!==this.animationProps.width||e!==this.animationProps.height)&&this.setNeedsRedraw("drawing buffer resized"),s!==this.animationProps.aspect&&this.setNeedsRedraw("drawing buffer aspect 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s=this._normalizeTextureData(t);s.length>1&&this.props.mipmaps!==!1&&rt.log.warn(`Texture ${this.id} mipmap and multiple LODs.`)();for(let n=0;n<s.length;n++){let r=s[n];this.device.isExternalImage(r)?this.texture.copyExternalImage({image:r,depth:e,mipLevel:n,flipY:!0}):this.texture.copyImageData({data:r.data,mipLevel:n})}}_setTexture3DData(t,e){if(this.texture?.props.dimension!=="3d")throw new Error(this.id);for(let s=0;s<e.length;s++)this._setTexture2DData(e[s],s)}_setTextureCubeData(t,e){if(this.texture?.props.dimension!=="cube")throw new Error(this.id);for(let[s,n]of Object.entries(e)){let r=cs.indexOf(s);this._setTexture2DData(n,r)}}_setTextureArrayData(t,e){if(this.texture?.props.dimension!=="2d-array")throw new Error(this.id);for(let s=0;s<e.length;s++)this._setTexture2DData(e[s],s)}_setTextureCubeArrayData(t,e){throw new Error("setTextureCubeArrayData not supported in 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0;instanceCount=0;vertexCount;indexBuffer=null;bufferAttributes={};constantAttributes={};bindings={};vertexArray;transformFeedback=null;pipeline;shaderInputs;_uniformStore;_attributeInfos={};_gpuGeometry=null;props;_pipelineNeedsUpdate="newly created";_needsRedraw="initializing";_destroyed=!1;_lastDrawTimestamp=-1;get[Symbol.toStringTag](){return"Model"}toString(){return`Model(${this.id})`}constructor(t,e){this.props={..._e.defaultProps,...e},e=this.props,this.id=e.id||C("model"),this.device=t,Object.assign(this.userData,e.userData);let s=Object.fromEntries(this.props.modules?.map(c=>[c.name,c])||[]),n=e.shaderInputs||new H(s,{disableWarnings:this.props.disableWarnings});this.setShaderInputs(n);let r=ds(t),o=(this.props.modules?.length>0?this.props.modules:this.shaderInputs?.getModules())||[];if(this.device.type==="webgpu"&&this.props.source){let{source:c,getUniforms:l}=this.props.shaderAssembler.assembleWGSLShader({platformInfo:r,...this.props,modules:o});this.source=c,this._getModuleUniforms=l,this.props.shaderLayout||=(0,qt.getShaderLayoutFromWGSL)(this.source)}else{let{vs:c,fs:l,getUniforms:h}=this.props.shaderAssembler.assembleGLSLShaderPair({platformInfo:r,...this.props,modules:o});this.vs=c,this.fs=l,this._getModuleUniforms=h}this.vertexCount=this.props.vertexCount,this.instanceCount=this.props.instanceCount,this.topology=this.props.topology,this.bufferLayout=this.props.bufferLayout,this.parameters=this.props.parameters,e.geometry&&this.setGeometry(e.geometry),this.pipelineFactory=e.pipelineFactory||Q.getDefaultPipelineFactory(this.device),this.shaderFactory=e.shaderFactory||J.getDefaultShaderFactory(this.device),this.pipeline=this._updatePipeline(),this.vertexArray=t.createVertexArray({shaderLayout:this.pipeline.shaderLayout,bufferLayout:this.pipeline.bufferLayout}),this._gpuGeometry&&this._setGeometryAttributes(this._gpuGeometry),"isInstanced"in e&&(this.isInstanced=e.isInstanced),e.instanceCount&&this.setInstanceCount(e.instanceCount),e.vertexCount&&this.setVertexCount(e.vertexCount),e.indexBuffer&&this.setIndexBuffer(e.indexBuffer),e.attributes&&this.setAttributes(e.attributes),e.constantAttributes&&this.setConstantAttributes(e.constantAttributes),e.bindings&&this.setBindings(e.bindings),e.transformFeedback&&(this.transformFeedback=e.transformFeedback),Object.seal(this)}destroy(){this._destroyed||(this.pipelineFactory.release(this.pipeline),this.shaderFactory.release(this.pipeline.vs),this.pipeline.fs&&this.shaderFactory.release(this.pipeline.fs),this._uniformStore.destroy(),this._gpuGeometry?.destroy(),this._destroyed=!0)}needsRedraw(){this._getBindingsUpdateTimestamp()>this._lastDrawTimestamp&&this.setNeedsRedraw("contents of bound textures or buffers updated");let t=this._needsRedraw;return this._needsRedraw=!1,t}setNeedsRedraw(t){this._needsRedraw||=t}predraw(){this.updateShaderInputs(),this.pipeline=this._updatePipeline()}draw(t){let e=this._areBindingsLoading();if(e)return S.log.info(dt,`>>> DRAWING ABORTED ${this.id}: ${e} not loaded`)(),!1;try{t.pushDebugGroup(`${this}.predraw(${t})`),this.predraw()}finally{t.popDebugGroup()}let s;try{t.pushDebugGroup(`${this}.draw(${t})`),this._logDrawCallStart(),this.pipeline=this._updatePipeline();let n=this._getBindings();this.pipeline.setBindings(n,{disableWarnings:this.props.disableWarnings});let{indexBuffer:r}=this.vertexArray,o=r?r.byteLength/(r.indexType==="uint32"?4:2):void 0;s=this.pipeline.draw({renderPass:t,vertexArray:this.vertexArray,isInstanced:this.isInstanced,vertexCount:this.vertexCount,instanceCount:this.instanceCount,indexCount:o,transformFeedback:this.transformFeedback||void 0,parameters:this.parameters,topology:this.topology})}finally{t.popDebugGroup(),this._logDrawCallEnd()}return this._logFramebuffer(t),s?(this._lastDrawTimestamp=this.device.timestamp,this._needsRedraw=!1):this._needsRedraw="waiting for resource initialization",s}setGeometry(t){this._gpuGeometry?.destroy();let e=t&&Ve(this.device,t);if(e){this.setTopology(e.topology||"triangle-list");let s=new mt(this.bufferLayout);this.bufferLayout=s.mergeBufferLayouts(e.bufferLayout,this.bufferLayout),this.vertexArray&&this._setGeometryAttributes(e)}this._gpuGeometry=e}setTopology(t){t!==this.topology&&(this.topology=t,this._setPipelineNeedsUpdate("topology"))}setBufferLayout(t){let e=new mt(this.bufferLayout);this.bufferLayout=this._gpuGeometry?e.mergeBufferLayouts(t,this._gpuGeometry.bufferLayout):t,this._setPipelineNeedsUpdate("bufferLayout"),this.pipeline=this._updatePipeline(),this.vertexArray=this.device.createVertexArray({shaderLayout:this.pipeline.shaderLayout,bufferLayout:this.pipeline.bufferLayout}),this._gpuGeometry&&this._setGeometryAttributes(this._gpuGeometry)}setParameters(t){jt(t,this.parameters,2)||(this.parameters=t,this._setPipelineNeedsUpdate("parameters"))}setInstanceCount(t){this.instanceCount=t,this.isInstanced===void 0&&t>0&&(this.isInstanced=!0),this.setNeedsRedraw("instanceCount")}setVertexCount(t){this.vertexCount=t,this.setNeedsRedraw("vertexCount")}setShaderInputs(t){this.shaderInputs=t,this._uniformStore=new S.UniformStore(this.shaderInputs.modules);for(let[e,s]of Object.entries(this.shaderInputs.modules))if(ls(s)){let n=this._uniformStore.getManagedUniformBuffer(this.device,e);this.bindings[`${e}Uniforms`]=n}this.setNeedsRedraw("shaderInputs")}updateShaderInputs(){this._uniformStore.setUniforms(this.shaderInputs.getUniformValues()),this.setBindings(this.shaderInputs.getBindingValues()),this.setNeedsRedraw("shaderInputs")}setBindings(t){Object.assign(this.bindings,t),this.setNeedsRedraw("bindings")}setTransformFeedback(t){this.transformFeedback=t,this.setNeedsRedraw("transformFeedback")}setIndexBuffer(t){this.vertexArray.setIndexBuffer(t),this.setNeedsRedraw("indexBuffer")}setAttributes(t,e){let s=e?.disableWarnings??this.props.disableWarnings;t.indices&&S.log.warn(`Model:${this.id} setAttributes() - indexBuffer should be set using setIndexBuffer()`)(),this.bufferLayout=Ye(this.pipeline.shaderLayout,this.bufferLayout);let n=new mt(this.bufferLayout);for(let[r,o]of Object.entries(t)){let a=n.getBufferLayout(r);if(!a){s||S.log.warn(`Model(${this.id}): Missing layout for buffer "${r}".`)();continue}let c=n.getAttributeNamesForBuffer(a),l=!1;for(let h of c){let d=this._attributeInfos[h];if(d){let f=this.device.type==="webgpu"?n.getBufferIndex(d.bufferName):d.location;this.vertexArray.setBuffer(f,o),l=!0}}!l&&!s&&S.log.warn(`Model(${this.id}): Ignoring buffer "${o.id}" for unknown attribute "${r}"`)()}this.setNeedsRedraw("attributes")}setConstantAttributes(t,e){for(let[s,n]of Object.entries(t)){let r=this._attributeInfos[s];r?this.vertexArray.setConstantWebGL(r.location,n):(e?.disableWarnings??this.props.disableWarnings)||S.log.warn(`Model "${this.id}: Ignoring constant supplied for unknown attribute "${s}"`)()}this.setNeedsRedraw("constants")}_areBindingsLoading(){for(let t of Object.values(this.bindings))if(t instanceof tt&&!t.isReady)return t.id;return!1}_getBindings(){let t={};for(let[e,s]of Object.entries(this.bindings))s instanceof tt?s.isReady&&(t[e]=s.texture):t[e]=s;return t}_getBindingsUpdateTimestamp(){let t=0;for(let e of Object.values(this.bindings))e instanceof S.TextureView?t=Math.max(t,e.texture.updateTimestamp):e instanceof S.Buffer||e instanceof S.Texture?t=Math.max(t,e.updateTimestamp):e instanceof tt?t=e.texture?Math.max(t,e.texture.updateTimestamp):1/0:e instanceof S.Sampler||(t=Math.max(t,e.buffer.updateTimestamp));return t}_setGeometryAttributes(t){let e={...t.attributes};for(let[s]of Object.entries(e))!this.pipeline.shaderLayout.attributes.find(n=>n.name===s)&&s!=="positions"&&delete e[s];this.vertexCount=t.vertexCount,this.setIndexBuffer(t.indices||null),this.setAttributes(t.attributes,{disableWarnings:!0}),this.setAttributes(e,{disableWarnings:this.props.disableWarnings}),this.setNeedsRedraw("geometry attributes")}_setPipelineNeedsUpdate(t){this._pipelineNeedsUpdate||=t,this.setNeedsRedraw(t)}_updatePipeline(){if(this._pipelineNeedsUpdate){let t=null,e=null;this.pipeline&&(S.log.log(1,`Model ${this.id}: Recreating pipeline because "${this._pipelineNeedsUpdate}".`)(),t=this.pipeline.vs,e=this.pipeline.fs),this._pipelineNeedsUpdate=!1;let s=this.shaderFactory.createShader({id:`${this.id}-vertex`,stage:"vertex",source:this.source||this.vs,debugShaders:this.props.debugShaders}),n=null;this.source?n=s:this.fs&&(n=this.shaderFactory.createShader({id:`${this.id}-fragment`,stage:"fragment",source:this.source||this.fs,debugShaders:this.props.debugShaders})),this.pipeline=this.pipelineFactory.createRenderPipeline({...this.props,bufferLayout:this.bufferLayout,topology:this.topology,parameters:this.parameters,bindings:this._getBindings(),vs:s,fs:n}),this._attributeInfos=(0,S.getAttributeInfosFromLayouts)(this.pipeline.shaderLayout,this.bufferLayout),t&&this.shaderFactory.release(t),e&&this.shaderFactory.release(e)}return this.pipeline}_lastLogTime=0;_logOpen=!1;_logDrawCallStart(){let t=S.log.level>3?0:hs;S.log.level<2||Date.now()-this._lastLogTime<t||(this._lastLogTime=Date.now(),this._logOpen=!0,S.log.group(dt,`>>> DRAWING MODEL ${this.id}`,{collapsed:S.log.level<=2})())}_logDrawCallEnd(){if(this._logOpen){let t=Ge(this.pipeline.shaderLayout,this.id);S.log.table(dt,t)();let e=this.shaderInputs.getDebugTable();S.log.table(dt,e)();let s=this._getAttributeDebugTable();S.log.table(dt,this._attributeInfos)(),S.log.table(dt,s)(),S.log.groupEnd(dt)(),this._logOpen=!1}}_drawCount=0;_logFramebuffer(t){let e=this.device.props.debugFramebuffers;if(this._drawCount++,!e)return;let s=t.props.framebuffer;s&&qe(s,{id:s.id,minimap:!0})}_getAttributeDebugTable(){let t={};for(let[e,s]of Object.entries(this._attributeInfos)){let n=this.vertexArray.attributes[s.location];t[s.location]={name:e,type:s.shaderType,values:n?this._getBufferOrConstantValues(n,s.bufferDataType):"null"}}if(this.vertexArray.indexBuffer){let{indexBuffer:e}=this.vertexArray,s=e.indexType==="uint32"?new Uint32Array(e.debugData):new Uint16Array(e.debugData);t.indices={name:"indices",type:e.indexType,values:s.toString()}}return t}_getBufferOrConstantValues(t,e){let s=(0,S.getTypedArrayConstructor)(e);return(t instanceof S.Buffer?new s(t.debugData):t).toString()}},W=_e;z(W,"defaultProps",{...S.RenderPipeline.defaultProps,source:void 0,vs:null,fs:null,id:"unnamed",handle:void 0,userData:{},defines:{},modules:[],geometry:null,indexBuffer:null,attributes:{},constantAttributes:{},varyings:[],isInstanced:void 0,instanceCount:0,vertexCount:0,shaderInputs:void 0,pipelineFactory:void 0,shaderFactory:void 0,transformFeedback:void 0,shaderAssembler:qt.ShaderAssembler.getDefaultShaderAssembler(),debugShaders:void 0,disableWarnings:void 0});function ls(i){return Boolean(i.uniformTypes&&!fs(i.uniformTypes))}function ds(i){return{type:i.type,shaderLanguage:i.info.shadingLanguage,shaderLanguageVersion:i.info.shadingLanguageVersion,gpu:i.info.gpu,features:i.features}}function fs(i){for(let t in i)return!1;return!0}var ei=k(j(),1),ii=k(ht(),1);var Wt=class{device;model;transformFeedback;static isSupported(t){return t?.info?.type==="webgl"}constructor(t,e=Wt.defaultProps){if(!Wt.isSupported(t))throw new Error("BufferTransform not yet implemented on WebGPU");this.device=t,this.model=new W(this.device,{id:e.id||"buffer-transform-model",fs:e.fs||(0,ii.getPassthroughFS)(),topology:e.topology||"point-list",varyings:e.outputs||e.varyings,...e}),this.transformFeedback=this.device.createTransformFeedback({layout:this.model.pipeline.shaderLayout,buffers:e.feedbackBuffers}),this.model.setTransformFeedback(this.transformFeedback),Object.seal(this)}destroy(){this.model&&this.model.destroy()}delete(){this.destroy()}run(t){t?.inputBuffers&&this.model.setAttributes(t.inputBuffers),t?.outputBuffers&&this.transformFeedback.setBuffers(t.outputBuffers);let e=this.device.beginRenderPass(t);this.model.draw(e),e.end()}getBuffer(t){return this.transformFeedback.getBuffer(t)}readAsync(t){let e=this.getBuffer(t);if(!e)throw new Error("BufferTransform#getBuffer");if(e instanceof ei.Buffer)return e.readAsync();let{buffer:s,byteOffset:n=0,byteLength:r=s.byteLength}=e;return s.readAsync(n,r)}},It=Wt;z(It,"defaultProps",{...W.defaultProps,outputs:void 0,feedbackBuffers:void 0});var si=k(ht(),1);var us="transform_output",Yt=class{device;model;sampler;currentIndex=0;samplerTextureMap=null;bindings=[];resources={};constructor(t,e){this.device=t,this.sampler=t.createSampler({addressModeU:"clamp-to-edge",addressModeV:"clamp-to-edge",minFilter:"nearest",magFilter:"nearest",mipmapFilter:"nearest"}),this.model=new W(this.device,{id:e.id||C("texture-transform-model"),fs:e.fs||(0,si.getPassthroughFS)({input:e.targetTextureVarying,inputChannels:e.targetTextureChannels,output:us}),vertexCount:e.vertexCount,...e}),this._initialize(e),Object.seal(this)}destroy(){this.model.destroy();for(let t of this.bindings)t.framebuffer?.destroy()}delete(){this.destroy()}run(t){let{framebuffer:e}=this.bindings[this.currentIndex],s=this.device.beginRenderPass({framebuffer:e,...t});this.model.draw(s),s.end(),this.device.submit()}getTargetTexture(){let{targetTexture:t}=this.bindings[this.currentIndex];return t}getFramebuffer(){return this.bindings[this.currentIndex].framebuffer}_initialize(t){this._updateBindings(t)}_updateBindings(t){this.bindings[this.currentIndex]=this._updateBinding(this.bindings[this.currentIndex],t)}_updateBinding(t,{sourceBuffers:e,sourceTextures:s,targetTexture:n}){if(t||(t={sourceBuffers:{},sourceTextures:{},targetTexture:null}),Object.assign(t.sourceTextures,s),Object.assign(t.sourceBuffers,e),n){t.targetTexture=n;let{width:r,height:o}=n;t.framebuffer&&t.framebuffer.destroy(),t.framebuffer=this.device.createFramebuffer({id:"transform-framebuffer",width:r,height:o,colorAttachments:[n]}),t.framebuffer.resize({width:r,height:o})}return t}_setSourceTextureParameters(){let t=this.currentIndex,{sourceTextures:e}=this.bindings[t];for(let s in e)e[s].sampler=this.sampler}};var B=class{id;topology;vertexCount;indices;attributes;userData={};constructor(t){let{attributes:e={},indices:s=null,vertexCount:n=null}=t;this.id=t.id||C("geometry"),this.topology=t.topology,s&&(this.indices=ArrayBuffer.isView(s)?{value:s,size:1}:s),this.attributes={};for(let[r,o]of Object.entries(e)){let a=ArrayBuffer.isView(o)?{value:o}:o;if(!ArrayBuffer.isView(a.value))throw new Error(`${this._print(r)}: must be typed array or object with value as typed array`);if((r==="POSITION"||r==="positions")&&!a.size&&(a.size=3),r==="indices"){if(this.indices)throw new Error("Multiple indices detected");this.indices=a}else this.attributes[r]=a}this.indices&&this.indices.isIndexed!==void 0&&(this.indices=Object.assign({},this.indices),delete this.indices.isIndexed),this.vertexCount=n||this._calculateVertexCount(this.attributes,this.indices)}getVertexCount(){return this.vertexCount}getAttributes(){return this.indices?{indices:this.indices,...this.attributes}:this.attributes}_print(t){return`Geometry ${this.id} attribute ${t}`}_setAttributes(t,e){return this}_calculateVertexCount(t,e){if(e)return e.value.length;let s=1/0;for(let n of Object.values(t)){let{value:r,size:o,constant:a}=n;!a&&r&&o!==void 0&&o>=1&&(s=Math.min(s,r.length/o))}return s}};var ps=`struct VertexInputs {
8
- @location(0) clipSpacePosition: vec2<f32>,
9
- @location(1) texCoord: vec2<f32>,
10
- @location(2) coordinate: vec2<f32>
7
+ "use strict";var __exports__=(()=>{var Hn=Object.create;var Ct=Object.defineProperty;var Wn=Object.getOwnPropertyDescriptor;var Yn=Object.getOwnPropertyNames;var Kn=Object.getPrototypeOf,Zn=Object.prototype.hasOwnProperty;var Qn=(i,t,e)=>t in i?Ct(i,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):i[t]=e;var pi=(i,t)=>()=>(t||i((t={exports:{}}).exports,t),t.exports),Jn=(i,t)=>{for(var e in t)Ct(i,e,{get:t[e],enumerable:!0})},Yt=(i,t,e,n)=>{if(t&&typeof t=="object"||typeof t=="function")for(let r of Yn(t))!Zn.call(i,r)&&r!==e&&Ct(i,r,{get:()=>t[r],enumerable:!(n=Wn(t,r))||n.enumerable});return i},Kt=(i,t,e)=>(Yt(i,t,"default"),e&&Yt(e,t,"default")),R=(i,t,e)=>(e=i!=null?Hn(Kn(i)):{},Yt(t||!i||!i.__esModule?Ct(e,"default",{value:i,enumerable:!0}):e,i)),tr=i=>Yt(Ct({},"__esModule",{value:!0}),i);var K=(i,t,e)=>(Qn(i,typeof t!="symbol"?t+"":t,e),e);var U=pi((Ks,gi)=>{gi.exports=globalThis.luma});var rt=pi((xo,Mi)=>{Mi.exports=globalThis.luma});var Vt={};Jn(Vt,{AnimationLoop:()=>lt,AnimationLoopTemplate:()=>Jt,AsyncTexture:()=>Ws,BackgroundTextureModel:()=>_t,BufferTransform:()=>zt,ClipSpace:()=>st,Computation:()=>Gt,ConeGeometry:()=>ct,CubeGeometry:()=>be,CylinderGeometry:()=>Me,DirectionalLightModel:()=>xe,DynamicTexture:()=>z,GPUGeometry:()=>pt,Geometry:()=>V,GroupNode:()=>ft,IcoSphereGeometry:()=>_e,KeyFrames:()=>Qt,LegacyPickingManager:()=>Le,Material:()=>Mt,MaterialFactory:()=>bt,Model:()=>W,ModelNode:()=>ye,PickingManager:()=>Ut,PlaneGeometry:()=>Ie,PointLightModel:()=>pe,ScenegraphNode:()=>it,ShaderInputs:()=>$,ShaderPassRenderer:()=>we,SphereGeometry:()=>It,SpotLightModel:()=>ge,Swap:()=>Tt,SwapBuffers:()=>ve,SwapFramebuffers:()=>Pt,TextureTransform:()=>se,Timeline:()=>Zt,TruncatedConeGeometry:()=>at,cancelAnimationFramePolyfill:()=>ee,colorPicking:()=>$t,indexPicking:()=>Se,legacyColorPicking:()=>Un,loadImage:()=>On,loadImageBitmap:()=>En,makeAnimationLoop:()=>bi,makeRandomGenerator:()=>Ln,picking:()=>jn,requestAnimationFramePolyfill:()=>te,resolvePickingBackend:()=>zn,resolvePickingMode:()=>Pe,setPathPrefix:()=>Cn,supportsIndexPicking:()=>fi});Kt(Vt,R(U(),1));var er=1,ir=1,Zt=class{time=0;channels=new Map;animations=new Map;playing=!1;lastEngineTime=-1;constructor(){}addChannel(t){let{delay:e=0,duration:n=Number.POSITIVE_INFINITY,rate:r=1,repeat:s=1}=t,o=er++,a={time:0,delay:e,duration:n,rate:r,repeat:s};return this._setChannelTime(a,this.time),this.channels.set(o,a),o}removeChannel(t){this.channels.delete(t);for(let[e,n]of this.animations)n.channel===t&&this.detachAnimation(e)}isFinished(t){let e=this.channels.get(t);return e===void 0?!1:this.time>=e.delay+e.duration*e.repeat}getTime(t){if(t===void 0)return this.time;let e=this.channels.get(t);return e===void 0?-1:e.time}setTime(t){this.time=Math.max(0,t);let e=this.channels.values();for(let r of e)this._setChannelTime(r,this.time);let n=this.animations.values();for(let r of n){let{animation:s,channel:o}=r;s.setTime(this.getTime(o))}}play(){this.playing=!0}pause(){this.playing=!1,this.lastEngineTime=-1}reset(){this.setTime(0)}attachAnimation(t,e){let n=ir++;return this.animations.set(n,{animation:t,channel:e}),t.setTime(this.getTime(e)),n}detachAnimation(t){this.animations.delete(t)}update(t){this.playing&&(this.lastEngineTime===-1&&(this.lastEngineTime=t),this.setTime(this.time+(t-this.lastEngineTime)),this.lastEngineTime=t)}_setChannelTime(t,e){let n=e-t.delay,r=t.duration*t.repeat;n>=r?t.time=t.duration*t.rate:(t.time=Math.max(0,n)%t.duration,t.time*=t.rate)}};var Qt=class{startIndex=-1;endIndex=-1;factor=0;times=[];values=[];_lastTime=-1;constructor(t){this.setKeyFrames(t),this.setTime(0)}setKeyFrames(t){let e=t.length;this.times.length=e,this.values.length=e;for(let n=0;n<e;++n)this.times[n]=t[n][0],this.values[n]=t[n][1];this._calculateKeys(this._lastTime)}setTime(t){t=Math.max(0,t),t!==this._lastTime&&(this._calculateKeys(t),this._lastTime=t)}getStartTime(){return this.times[this.startIndex]}getEndTime(){return this.times[this.endIndex]}getStartData(){return this.values[this.startIndex]}getEndData(){return this.values[this.endIndex]}_calculateKeys(t){let e=0,n=this.times.length;for(e=0;e<n-2&&!(this.times[e+1]>t);++e);this.startIndex=e,this.endIndex=e+1;let r=this.times[this.startIndex],s=this.times[this.endIndex];this.factor=Math.min(Math.max(0,(t-r)/(s-r)),1)}};var Jt=class{constructor(t){}async onInitialize(t){return null}};var xi=R(U(),1);function te(i){let t=typeof window<"u"?window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame:null;return t?t.call(window,i):setTimeout(()=>i(typeof performance<"u"?performance.now():Date.now()),1e3/60)}function ee(i){let t=typeof window<"u"?window.cancelAnimationFrame||window.webkitCancelAnimationFrame||window.mozCancelAnimationFrame:null;if(t){t.call(window,i);return}clearTimeout(i)}function Et(){let i;if(typeof window<"u"&&window.performance)i=window.performance.now();else if(typeof process<"u"&&process.hrtime){let t=process.hrtime();i=t[0]*1e3+t[1]/1e6}else i=Date.now();return i}var 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Dt(i){if((0,Ft.isExternalImage)(i))return(0,Ft.getExternalImageSize)(i);if(typeof i=="object"&&"width"in i&&"height"in i)return{width:i.width,height:i.height};throw new Error("Unsupported mip-level data")}function fr(i){return typeof i=="object"&&i!==null&&"data"in i&&"width"in i&&"height"in i}function mr(i){return ArrayBuffer.isView(i)}function Fe(i){let{textureFormat:t,format:e}=i;if(t&&e&&t!==e)throw new Error(`Conflicting texture formats "${t}" and "${e}" provided for the same mip level`);return t??e}function ki(i){let t=De[i];if(t===void 0)throw new Error(`Invalid cube face: ${i}`);return t}function pr(i,t){return 6*i+ki(t)}function Be(i){throw new Error("setTexture1DData not supported in WebGL.")}function gr(i){return Array.isArray(i)?i:[i]}function dt(i,t,e,n){let r=gr(t),s=i,o=[];for(let a=0;a<r.length;a++){let c=r[a];if((0,Ft.isExternalImage)(c))o.push({type:"external-image",image:c,z:s,mipLevel:a});else if(fr(c))o.push({type:"texture-data",data:c,textureFormat:Fe(c),z:s,mipLevel:a});else if(mr(c)&&e)o.push({type:"texture-data",data:{data:c,width:Math.max(1,e.width>>a),height:Math.max(1,e.height>>a),...n?{format:n}:{}},textureFormat:n,z:s,mipLevel:a});else throw new Error("Unsupported 2D mip-level payload")}return o}function ze(i){let t=[];for(let e=0;e<i.length;e++)t.push(...dt(e,i[e]));return t}function je(i){let t=[];for(let e=0;e<i.length;e++)t.push(...dt(e,i[e]));return t}function Ge(i){let t=[];for(let[e,n]of Object.entries(i)){let r=ki(e);t.push(...dt(r,n))}return t}function Ue(i){let t=[];return i.forEach((e,n)=>{for(let[r,s]of Object.entries(e)){let o=pr(n,r);t.push(...dt(o,s))}}),t}var Ve=class{device;id;props;_texture=null;_sampler=null;_view=null;ready;isReady=!1;destroyed=!1;resolveReady=()=>{};rejectReady=()=>{};get texture(){if(!this._texture)throw new Error("Texture not initialized yet");return this._texture}get sampler(){if(!this._sampler)throw new Error("Sampler not initialized yet");return this._sampler}get view(){if(!this._view)throw new Error("View not initialized yet");return this._view}get[Symbol.toStringTag](){return"DynamicTexture"}toString(){return`DynamicTexture:"${this.id}":${this.texture.width}x${this.texture.height}px:(${this.isReady?"ready":"loading..."})`}constructor(t,e){this.device=t;let n=S("dynamic-texture"),r=e;this.props={...Ve.defaultProps,id:n,...e,data:null},this.id=this.props.id,this.ready=new Promise((s,o)=>{this.resolveReady=s,this.rejectReady=o}),this.initAsync(r)}async initAsync(t){try{let e=await this._loadAllData(t);this._checkNotDestroyed();let n=e.data?xr({...e,width:t.width,height:t.height,format:t.format}):[],r="format"in t&&t.format!==void 0,s="usage"in t&&t.usage!==void 0,a=(()=>{if(this.props.width&&this.props.height)return{width:this.props.width,height:this.props.height};let f=Oi(e);return f||{width:this.props.width||1,height:this.props.height||1}})();if(!a||a.width<=0||a.height<=0)throw new Error(`${this} size could not be determined or was zero`);let c=yr(this.device,n,a,{format:r?t.format:void 0}),h=c.format??this.props.format,l={...this.props,...a,format:h,mipLevels:1,data:void 0};this.device.isTextureFormatCompressed(h)&&!s&&(l.usage=k.Texture.SAMPLE|k.Texture.COPY_DST);let d=this.props.mipmaps&&!c.hasExplicitMipChain&&!this.device.isTextureFormatCompressed(h);if(this.device.type==="webgpu"&&d){let f=this.props.dimension==="3d"?k.Texture.SAMPLE|k.Texture.STORAGE|k.Texture.COPY_DST|k.Texture.COPY_SRC:k.Texture.SAMPLE|k.Texture.RENDER|k.Texture.COPY_DST|k.Texture.COPY_SRC;l.usage|=f}let u=this.device.getMipLevelCount(l.width,l.height),g=c.hasExplicitMipChain?c.mipLevels:this.props.mipLevels==="auto"?u:Math.max(1,Math.min(u,this.props.mipLevels??1)),p={...l,mipLevels:g};this._texture=this.device.createTexture(p),this._sampler=this.texture.sampler,this._view=this.texture.view,c.subresources.length&&this._setTextureSubresources(c.subresources),this.props.mipmaps&&!c.hasExplicitMipChain&&!d&&k.log.warn(`${this} skipping auto-generated mipmaps for compressed texture format`)(),d&&this.generateMipmaps(),this.isReady=!0,this.resolveReady(this.texture),k.log.info(0,`${this} created`)()}catch(e){let n=e instanceof Error?e:new Error(String(e));this.rejectReady(n)}}destroy(){this._texture&&(this._texture.destroy(),this._texture=null,this._sampler=null,this._view=null),this.destroyed=!0}generateMipmaps(){this.device.type==="webgl"?this.texture.generateMipmapsWebGL():this.device.type==="webgpu"?this.device.generateMipmapsWebGPU(this.texture):k.log.warn(`${this} mipmaps not supported on ${this.device.type}`)}setSampler(t={}){this._checkReady();let e=t instanceof k.Sampler?t:this.device.createSampler(t);this.texture.setSampler(e),this._sampler=e}async readBuffer(t={}){this.isReady||await this.ready;let e=t.width??this.texture.width,n=t.height??this.texture.height,r=t.depthOrArrayLayers??this.texture.depth,s=this.texture.computeMemoryLayout({width:e,height:n,depthOrArrayLayers:r}),o=this.device.createBuffer({byteLength:s.byteLength,usage:k.Buffer.COPY_DST|k.Buffer.MAP_READ});this.texture.readBuffer({...t,width:e,height:n,depthOrArrayLayers:r},o);let a=this.device.createFence();return await a.signaled,a.destroy(),o}async readAsync(t={}){this.isReady||await this.ready;let e=t.width??this.texture.width,n=t.height??this.texture.height,r=t.depthOrArrayLayers??this.texture.depth,s=this.texture.computeMemoryLayout({width:e,height:n,depthOrArrayLayers:r}),o=await this.readBuffer(t),a=await o.readAsync(0,s.byteLength);return o.destroy(),a.buffer}resize(t){if(this._checkReady(),t.width===this.texture.width&&t.height===this.texture.height)return!1;let e=this.texture;return this._texture=e.clone(t),this._sampler=this.texture.sampler,this._view=this.texture.view,e.destroy(),k.log.info(`${this} resized`),!0}getCubeFaceIndex(t){let e=De[t];if(e===void 0)throw new Error(`Invalid cube face: ${t}`);return e}getCubeArrayFaceIndex(t,e){return 6*t+this.getCubeFaceIndex(e)}setTexture1DData(t){if(this._checkReady(),this.texture.props.dimension!=="1d")throw new Error(`${this} is not 1d`);let e=Be(t);this._setTextureSubresources(e)}setTexture2DData(t,e=0){if(this._checkReady(),this.texture.props.dimension!=="2d")throw new Error(`${this} is not 2d`);let n=dt(e,t);this._setTextureSubresources(n)}setTexture3DData(t){if(this.texture.props.dimension!=="3d")throw new Error(`${this} is not 3d`);let e=ze(t);this._setTextureSubresources(e)}setTextureArrayData(t){if(this.texture.props.dimension!=="2d-array")throw new Error(`${this} is not 2d-array`);let e=je(t);this._setTextureSubresources(e)}setTextureCubeData(t){if(this.texture.props.dimension!=="cube")throw new Error(`${this} is not cube`);let e=Ge(t);this._setTextureSubresources(e)}setTextureCubeArrayData(t){if(this.texture.props.dimension!=="cube-array")throw new Error(`${this} is not cube-array`);let e=Ue(t);this._setTextureSubresources(e)}_setTextureSubresources(t){for(let e of t){let{z:n,mipLevel:r}=e;switch(e.type){case"external-image":let{image:s,flipY:o}=e;this.texture.copyExternalImage({image:s,z:n,mipLevel:r,flipY:o});break;case"texture-data":let{data:a,textureFormat:c}=e;if(c&&c!==this.texture.format)throw new Error(`${this} mip level ${r} uses format "${c}" but texture format is "${this.texture.format}"`);this.texture.writeData(a.data,{x:0,y:0,z:n,width:a.width,height:a.height,depthOrArrayLayers:1,mipLevel:r});break;default:throw new Error("Unsupported 2D mip-level payload")}}}async _loadAllData(t){let e=await $e(t.data);return{dimension:t.dimension??"2d",data:e??null}}_checkNotDestroyed(){this.destroyed&&k.log.warn(`${this} already destroyed`)}_checkReady(){this.isReady||k.log.warn(`${this} Cannot perform this operation before ready`)}},z=Ve;K(z,"defaultProps",{...k.Texture.defaultProps,dimension:"2d",data:null,mipmaps:!1});function xr(i){if(!i.data)return[];let t=i.width&&i.height?{width:i.width,height:i.height}:void 0,e="format"in i?i.format:void 0;switch(i.dimension){case"1d":return Be(i.data);case"2d":return dt(0,i.data,t,e);case"3d":return ze(i.data);case"2d-array":return je(i.data);case"cube":return Ge(i.data);case"cube-array":return Ue(i.data);default:throw new Error(`Unhandled dimension ${i.dimension}`)}}function yr(i,t,e,n){if(t.length===0)return{subresources:t,mipLevels:1,format:n.format,hasExplicitMipChain:!1};let r=new Map;for(let l of t){let d=r.get(l.z)??[];d.push(l),r.set(l.z,d)}let s=t.some(l=>l.mipLevel>0),o=n.format,a=Number.POSITIVE_INFINITY,c=[];for(let[l,d]of r){let u=[...d].sort((I,m)=>I.mipLevel-m.mipLevel),g=u[0];if(!g||g.mipLevel!==0)throw new Error(`DynamicTexture: slice ${l} is missing mip level 0`);let p=Ni(i,g);if(p.width!==e.width||p.height!==e.height)throw new Error(`DynamicTexture: slice ${l} base level dimensions ${p.width}x${p.height} do not match expected ${e.width}x${e.height}`);let f=Ri(g);if(f){if(o&&o!==f)throw new Error(`DynamicTexture: slice ${l} base level format "${f}" does not match texture format "${o}"`);o=f}let y=o&&i.isTextureFormatCompressed(o)?br(i,p.width,p.height,o):i.getMipLevelCount(p.width,p.height),M=0;for(let I=0;I<u.length;I++){let m=u[I];if(!m||m.mipLevel!==I||I>=y)break;let x=Ni(i,m),b=Math.max(1,p.width>>I),_=Math.max(1,p.height>>I);if(x.width!==b||x.height!==_)break;let T=Ri(m);if(T&&(o||(o=T),T!==o))break;M++,c.push(m)}a=Math.min(a,M)}let h=Number.isFinite(a)?Math.max(1,a):1;return{subresources:c.filter(l=>l.mipLevel<h),mipLevels:h,format:o,hasExplicitMipChain:s}}function Ri(i){if(i.type==="texture-data")return i.textureFormat??Fe(i.data)}function Ni(i,t){switch(t.type){case"external-image":return i.getExternalImageSize(t.image);case"texture-data":return{width:t.data.width,height:t.data.height};default:throw new Error("Unsupported texture subresource")}}function br(i,t,e,n){let{blockWidth:r=1,blockHeight:s=1}=i.getTextureFormatInfo(n),o=1;for(let a=1;;a++){let c=Math.max(1,t>>a),h=Math.max(1,e>>a);if(c<r||h<s)break;o++}return o}async function $e(i){if(i=await i,Array.isArray(i))return await Promise.all(i.map($e));if(i&&typeof i=="object"&&i.constructor===Object){let t=i,e=await Promise.all(Object.values(t).map($e)),n=Object.keys(t),r={};for(let s=0;s<n.length;s++)r[n[s]]=e[s];return r}return i}var ut=2,Mr=1e4,Xe=class{device;id;source;vs;fs;pipelineFactory;shaderFactory;userData={};parameters;topology;bufferLayout;isInstanced=void 0;instanceCount=0;vertexCount;indexBuffer=null;bufferAttributes={};constantAttributes={};bindings={};vertexArray;transformFeedback=null;pipeline;shaderInputs;material=null;_uniformStore;_attributeInfos={};_gpuGeometry=null;props;_pipelineNeedsUpdate="newly created";_needsRedraw="initializing";_destroyed=!1;_lastDrawTimestamp=-1;_bindingTable=[];get[Symbol.toStringTag](){return"Model"}toString(){return`Model(${this.id})`}constructor(t,e){this.props={...Xe.defaultProps,...e},e=this.props,this.id=e.id||S("model"),this.device=t,Object.assign(this.userData,e.userData),this.material=e.material||null;let n=Object.fromEntries(this.props.modules?.map(c=>[c.name,c])||[]),r=e.shaderInputs||new $(n,{disableWarnings:this.props.disableWarnings});this.setShaderInputs(r);let s=_r(t),o=(this.props.modules?.length>0?this.props.modules:this.shaderInputs?.getModules())||[];if(this.props.shaderLayout=xt(this.props.shaderLayout,o)||null,this.device.type==="webgpu"&&this.props.source){let{source:c,getUniforms:h,bindingTable:l}=this.props.shaderAssembler.assembleWGSLShader({platformInfo:s,...this.props,modules:o});this.source=c,this._getModuleUniforms=h,this._bindingTable=l;let d=t.getShaderLayout?.(this.source);this.props.shaderLayout=xt(this.props.shaderLayout||d||null,o)||null}else{let{vs:c,fs:h,getUniforms:l}=this.props.shaderAssembler.assembleGLSLShaderPair({platformInfo:s,...this.props,modules:o});this.vs=c,this.fs=h,this._getModuleUniforms=l,this._bindingTable=[]}this.vertexCount=this.props.vertexCount,this.instanceCount=this.props.instanceCount,this.topology=this.props.topology,this.bufferLayout=this.props.bufferLayout,this.parameters=this.props.parameters,e.geometry&&this.setGeometry(e.geometry),this.pipelineFactory=e.pipelineFactory||w.PipelineFactory.getDefaultPipelineFactory(this.device),this.shaderFactory=e.shaderFactory||w.ShaderFactory.getDefaultShaderFactory(this.device),this.pipeline=this._updatePipeline(),this.vertexArray=t.createVertexArray({shaderLayout:this.pipeline.shaderLayout,bufferLayout:this.pipeline.bufferLayout}),this._gpuGeometry&&this._setGeometryAttributes(this._gpuGeometry),"isInstanced"in e&&(this.isInstanced=e.isInstanced),e.instanceCount&&this.setInstanceCount(e.instanceCount),e.vertexCount&&this.setVertexCount(e.vertexCount),e.indexBuffer&&this.setIndexBuffer(e.indexBuffer),e.attributes&&this.setAttributes(e.attributes),e.constantAttributes&&this.setConstantAttributes(e.constantAttributes),e.bindings&&this.setBindings(e.bindings),e.transformFeedback&&(this.transformFeedback=e.transformFeedback)}destroy(){this._destroyed||(this.pipelineFactory.release(this.pipeline),this.shaderFactory.release(this.pipeline.vs),this.pipeline.fs&&this.pipeline.fs!==this.pipeline.vs&&this.shaderFactory.release(this.pipeline.fs),this._uniformStore.destroy(),this._gpuGeometry?.destroy(),this._destroyed=!0)}needsRedraw(){this._getBindingsUpdateTimestamp()>this._lastDrawTimestamp&&this.setNeedsRedraw("contents of bound textures or buffers updated");let t=this._needsRedraw;return this._needsRedraw=!1,t}setNeedsRedraw(t){this._needsRedraw||=t}getBindingDebugTable(){return this._bindingTable}predraw(){this.updateShaderInputs(),this.pipeline=this._updatePipeline()}draw(t){let e=this._areBindingsLoading();if(e)return w.log.info(ut,`>>> DRAWING ABORTED ${this.id}: ${e} not loaded`)(),!1;try{t.pushDebugGroup(`${this}.predraw(${t})`),this.predraw()}finally{t.popDebugGroup()}let n;try{t.pushDebugGroup(`${this}.draw(${t})`),this._logDrawCallStart(),this.pipeline=this._updatePipeline();let r=this._getBindings(),s=this._getBindGroups(),{indexBuffer:o}=this.vertexArray,a=o?o.byteLength/(o.indexType==="uint32"?4:2):void 0;n=this.pipeline.draw({renderPass:t,vertexArray:this.vertexArray,isInstanced:this.isInstanced,vertexCount:this.vertexCount,instanceCount:this.instanceCount,indexCount:a,transformFeedback:this.transformFeedback||void 0,bindings:r,bindGroups:s,_bindGroupCacheKeys:this._getBindGroupCacheKeys(),uniforms:this.props.uniforms,parameters:this.parameters,topology:this.topology})}finally{t.popDebugGroup(),this._logDrawCallEnd()}return this._logFramebuffer(t),n?(this._lastDrawTimestamp=this.device.timestamp,this._needsRedraw=!1):this._needsRedraw="waiting for resource initialization",n}setGeometry(t){this._gpuGeometry?.destroy();let e=t&&_i(this.device,t);if(e){this.setTopology(e.topology||"triangle-list");let n=new gt(this.bufferLayout);this.bufferLayout=n.mergeBufferLayouts(e.bufferLayout,this.bufferLayout),this.vertexArray&&this._setGeometryAttributes(e)}this._gpuGeometry=e}setTopology(t){t!==this.topology&&(this.topology=t,this._setPipelineNeedsUpdate("topology"))}setBufferLayout(t){let e=new gt(this.bufferLayout);this.bufferLayout=this._gpuGeometry?e.mergeBufferLayouts(t,this._gpuGeometry.bufferLayout):t,this._setPipelineNeedsUpdate("bufferLayout"),this.pipeline=this._updatePipeline(),this.vertexArray=this.device.createVertexArray({shaderLayout:this.pipeline.shaderLayout,bufferLayout:this.pipeline.bufferLayout}),this._gpuGeometry&&this._setGeometryAttributes(this._gpuGeometry)}setParameters(t){ie(t,this.parameters,2)||(this.parameters=t,this._setPipelineNeedsUpdate("parameters"))}setInstanceCount(t){this.instanceCount=t,this.isInstanced===void 0&&t>0&&(this.isInstanced=!0),this.setNeedsRedraw("instanceCount")}setVertexCount(t){this.vertexCount=t,this.setNeedsRedraw("vertexCount")}setShaderInputs(t){this.shaderInputs=t,this._uniformStore=new w.UniformStore(this.device,this.shaderInputs.modules);for(let[e,n]of Object.entries(this.shaderInputs.modules))if(yt(n)&&!this.material?.ownsModule(e)){let r=this._uniformStore.getManagedUniformBuffer(e);this.bindings[`${e}Uniforms`]=r}this.setNeedsRedraw("shaderInputs")}setMaterial(t){this.material=t,this.setNeedsRedraw("material")}updateShaderInputs(){this._uniformStore.setUniforms(this.shaderInputs.getUniformValues()),this.setBindings(this._getNonMaterialBindings(this.shaderInputs.getBindingValues())),this.setNeedsRedraw("shaderInputs")}setBindings(t){Object.assign(this.bindings,t),this.setNeedsRedraw("bindings")}setTransformFeedback(t){this.transformFeedback=t,this.setNeedsRedraw("transformFeedback")}setIndexBuffer(t){this.vertexArray.setIndexBuffer(t),this.setNeedsRedraw("indexBuffer")}setAttributes(t,e){let n=e?.disableWarnings??this.props.disableWarnings;t.indices&&w.log.warn(`Model:${this.id} setAttributes() - indexBuffer should be set using setIndexBuffer()`)(),this.bufferLayout=Ti(this.pipeline.shaderLayout,this.bufferLayout);let r=new gt(this.bufferLayout);for(let[s,o]of Object.entries(t)){let a=r.getBufferLayout(s);if(!a){n||w.log.warn(`Model(${this.id}): Missing layout for buffer "${s}".`)();continue}let c=r.getAttributeNamesForBuffer(a),h=!1;for(let l of c){let d=this._attributeInfos[l];if(d){let u=this.device.type==="webgpu"?r.getBufferIndex(d.bufferName):d.location;this.vertexArray.setBuffer(u,o),h=!0}}!h&&!n&&w.log.warn(`Model(${this.id}): Ignoring buffer "${o.id}" for unknown attribute "${s}"`)()}this.setNeedsRedraw("attributes")}setConstantAttributes(t,e){for(let[n,r]of Object.entries(t)){let s=this._attributeInfos[n];s?this.vertexArray.setConstantWebGL(s.location,r):(e?.disableWarnings??this.props.disableWarnings)||w.log.warn(`Model "${this.id}: Ignoring constant supplied for unknown attribute "${n}"`)()}this.setNeedsRedraw("constants")}_areBindingsLoading(){for(let t of Object.values(this.bindings))if(t instanceof z&&!t.isReady)return t.id;for(let t of Object.values(this.material?.bindings||{}))if(t instanceof z&&!t.isReady)return t.id;return!1}_getBindings(){let t={};for(let[e,n]of Object.entries(this.bindings))n instanceof z?n.isReady&&(t[e]=n.texture):t[e]=n;return t}_getBindGroups(){let t=this.pipeline?.shaderLayout||this.props.shaderLayout||{bindings:[]},e=t.bindings.length?(0,w.normalizeBindingsByGroup)(t,this._getBindings()):{0:this._getBindings()};if(!this.material)return e;for(let[n,r]of Object.entries(this.material.getBindingsByGroup())){let s=Number(n);e[s]={...e[s]||{},...r}}return e}_getBindGroupCacheKeys(){let t=this.material?.getBindGroupCacheKey(3);return t?{3:t}:{}}_getBindingsUpdateTimestamp(){let t=0;for(let e of Object.values(this.bindings))e instanceof w.TextureView?t=Math.max(t,e.texture.updateTimestamp):e instanceof w.Buffer||e instanceof w.Texture?t=Math.max(t,e.updateTimestamp):e instanceof z?t=e.texture?Math.max(t,e.texture.updateTimestamp):1/0:e instanceof w.Sampler||(t=Math.max(t,e.buffer.updateTimestamp));return Math.max(t,this.material?.getBindingsUpdateTimestamp()||0)}_setGeometryAttributes(t){let e={...t.attributes};for(let[n]of Object.entries(e))!this.pipeline.shaderLayout.attributes.find(r=>r.name===n)&&n!=="positions"&&delete e[n];this.vertexCount=t.vertexCount,this.setIndexBuffer(t.indices||null),this.setAttributes(t.attributes,{disableWarnings:!0}),this.setAttributes(e,{disableWarnings:this.props.disableWarnings}),this.setNeedsRedraw("geometry attributes")}_setPipelineNeedsUpdate(t){this._pipelineNeedsUpdate||=t,this.setNeedsRedraw(t)}_updatePipeline(){if(this._pipelineNeedsUpdate){let t=null,e=null;this.pipeline&&(w.log.log(1,`Model ${this.id}: Recreating pipeline because "${this._pipelineNeedsUpdate}".`)(),t=this.pipeline.vs,e=this.pipeline.fs),this._pipelineNeedsUpdate=!1;let n=this.shaderFactory.createShader({id:`${this.id}-vertex`,stage:"vertex",source:this.source||this.vs,debugShaders:this.props.debugShaders}),r=null;this.source?r=n:this.fs&&(r=this.shaderFactory.createShader({id:`${this.id}-fragment`,stage:"fragment",source:this.source||this.fs,debugShaders:this.props.debugShaders})),this.pipeline=this.pipelineFactory.createRenderPipeline({...this.props,bindings:void 0,bufferLayout:this.bufferLayout,topology:this.topology,parameters:this.parameters,bindGroups:this._getBindGroups(),vs:n,fs:r}),this._attributeInfos=(0,w.getAttributeInfosFromLayouts)(this.pipeline.shaderLayout,this.bufferLayout),t&&this.shaderFactory.release(t),e&&e!==t&&this.shaderFactory.release(e)}return this.pipeline}_lastLogTime=0;_logOpen=!1;_logDrawCallStart(){let t=w.log.level>3?0:Mr;w.log.level<2||Date.now()-this._lastLogTime<t||(this._lastLogTime=Date.now(),this._logOpen=!0,w.log.group(ut,`>>> DRAWING MODEL ${this.id}`,{collapsed:w.log.level<=2})())}_logDrawCallEnd(){if(this._logOpen){let t=Ii(this.pipeline.shaderLayout,this.id);w.log.table(ut,t)();let e=this.shaderInputs.getDebugTable();w.log.table(ut,e)();let n=this._getAttributeDebugTable();w.log.table(ut,this._attributeInfos)(),w.log.table(ut,n)(),w.log.groupEnd(ut)(),this._logOpen=!1}}_drawCount=0;_logFramebuffer(t){let e=this.device.props.debugFramebuffers;if(this._drawCount++,!e)return;let n=t.props.framebuffer;n&&vi(n,{id:n.id,minimap:!0})}_getAttributeDebugTable(){let t={};for(let[e,n]of Object.entries(this._attributeInfos)){let r=this.vertexArray.attributes[n.location];t[n.location]={name:e,type:n.shaderType,values:r?this._getBufferOrConstantValues(r,n.bufferDataType):"null"}}if(this.vertexArray.indexBuffer){let{indexBuffer:e}=this.vertexArray,n=e.indexType==="uint32"?new Uint32Array(e.debugData):new Uint16Array(e.debugData);t.indices={name:"indices",type:e.indexType,values:n.toString()}}return t}_getBufferOrConstantValues(t,e){let n=w.dataTypeDecoder.getTypedArrayConstructor(e);return(t instanceof w.Buffer?new n(t.debugData):t).toString()}_getNonMaterialBindings(t){if(!this.material)return t;let e={};for(let[n,r]of Object.entries(t))this.material.ownsBinding(n)||(e[n]=r);return e}},W=Xe;K(W,"defaultProps",{...w.RenderPipeline.defaultProps,source:void 0,vs:null,fs:null,id:"unnamed",handle:void 0,userData:{},defines:{},modules:[],geometry:null,indexBuffer:null,attributes:{},constantAttributes:{},bindings:{},uniforms:{},varyings:[],isInstanced:void 0,instanceCount:0,vertexCount:0,shaderInputs:void 0,material:void 0,pipelineFactory:void 0,shaderFactory:void 0,transformFeedback:void 0,shaderAssembler:Di.ShaderAssembler.getDefaultShaderAssembler(),debugShaders:void 0,disableWarnings:void 0});function _r(i){return{type:i.type,shaderLanguage:i.info.shadingLanguage,shaderLanguageVersion:i.info.shadingLanguageVersion,gpu:i.info.gpu,features:i.features}}var J=R(U(),1);var Bt=3,bt=class{device;modules;_materialBindingNames;_materialModuleNames;constructor(t,e={}){this.device=t,this.modules=e.modules||[];let n=new $(Object.fromEntries(this.modules.map(r=>[r.name,r])));this._materialBindingNames=Ir(n),this._materialModuleNames=vr(n)}createMaterial(t={}){return new Mt(this.device,{...t,factory:this})}getBindingNames(){return Array.from(this._materialBindingNames)}ownsBinding(t){if(this._materialBindingNames.has(t))return!0;let e=qe(t);return e?this._materialModuleNames.has(e):!1}ownsModule(t){return this._materialModuleNames.has(t)}getBindingsByGroup(t){return Object.keys(t).length>0?{[Bt]:t}:{}}};function qe(i){return i.endsWith("Uniforms")?i.slice(0,-8):null}function Ir(i){let t=new Set;for(let e of Object.values(i.modules))for(let n of e.bindingLayout||[])n.group===Bt&&t.add(n.name);return t}function vr(i){let t=new Set;for(let e of Object.values(i.modules))e.name&&e.bindingLayout?.some(n=>n.group===Bt&&n.name===e.name)&&t.add(e.name);return t}var Mt=class{id;device;factory;shaderInputs;bindings={};_uniformStore;_bindGroupCacheToken={};constructor(t,e={}){this.id=e.id||S("material"),this.device=t,this.factory=e.factory||new bt(t,{modules:e.modules||e.shaderInputs?.getModules()||[]});let n=Object.fromEntries((e.shaderInputs?.getModules()||this.factory.modules).map(r=>[r.name,r]));this.shaderInputs=e.shaderInputs||new $(n),this._uniformStore=new J.UniformStore(this.device,this.shaderInputs.modules);for(let[r,s]of Object.entries(this.shaderInputs.modules))if(this.ownsModule(r)&&yt(s)){let o=this._uniformStore.getManagedUniformBuffer(r);this.bindings[`${r}Uniforms`]=o}this.updateShaderInputs(),e.bindings&&this._replaceOwnedBindings(e.bindings)}destroy(){this._uniformStore.destroy()}clone(t={}){let e=this.factory.createMaterial({id:t.id,shaderInputs:t.shaderInputs,bindings:{...this.getResourceBindings(),...t.bindings}});return t.shaderInputs||e.setProps(this.shaderInputs.getUniformValues()),t.moduleProps&&e.setProps(t.moduleProps),e}ownsBinding(t){return this.factory.ownsBinding(t)}ownsModule(t){return this.factory.ownsModule(t)}setProps(t){this.shaderInputs.setProps(t),this.updateShaderInputs()}updateShaderInputs(){this._uniformStore.setUniforms(this.shaderInputs.getUniformValues()),this._setOwnedBindings(this.shaderInputs.getBindingValues())&&(this._bindGroupCacheToken={})}getResourceBindings(){let t={};for(let[e,n]of Object.entries(this.bindings))qe(e)||(t[e]=n);return t}getBindings(){let t={},e=t;for(let[n,r]of Object.entries(this.bindings))r instanceof z?r.isReady&&(e[n]=r.texture):e[n]=r;return t}getBindingsByGroup(){return this.factory.getBindingsByGroup(this.getBindings())}getBindGroupCacheKey(t){return t===Bt?this._bindGroupCacheToken:null}getBindingsUpdateTimestamp(){let t=0;for(let e of Object.values(this.bindings))e instanceof J.TextureView?t=Math.max(t,e.texture.updateTimestamp):e instanceof J.Buffer||e instanceof J.Texture?t=Math.max(t,e.updateTimestamp):e instanceof z?t=e.texture?Math.max(t,e.texture.updateTimestamp):1/0:e instanceof J.Sampler||(t=Math.max(t,e.buffer.updateTimestamp));return t}_replaceOwnedBindings(t){this._setOwnedBindings(t)&&(this._bindGroupCacheToken={})}_setOwnedBindings(t){let e=!1;for(let[n,r]of Object.entries(t))r!==void 0&&this.ownsBinding(n)&&this.bindings[n]!==r&&(this.bindings[n]=r,e=!0);return e}};var Fi=R(U(),1),Bi=R(rt(),1);var re=class{device;model;transformFeedback;static isSupported(t){return t?.info?.type==="webgl"}constructor(t,e=re.defaultProps){if(!re.isSupported(t))throw new Error("BufferTransform not yet implemented on WebGPU");this.device=t,this.model=new W(this.device,{id:e.id||"buffer-transform-model",fs:e.fs||(0,Bi.getPassthroughFS)(),topology:e.topology||"point-list",varyings:e.outputs||e.varyings,...e}),this.transformFeedback=this.device.createTransformFeedback({layout:this.model.pipeline.shaderLayout,buffers:e.feedbackBuffers}),this.model.setTransformFeedback(this.transformFeedback),Object.seal(this)}destroy(){this.model&&this.model.destroy()}delete(){this.destroy()}run(t){t?.inputBuffers&&this.model.setAttributes(t.inputBuffers),t?.outputBuffers&&this.transformFeedback.setBuffers(t.outputBuffers);let e=this.device.beginRenderPass(t);this.model.draw(e),e.end()}getBuffer(t){return this.transformFeedback.getBuffer(t)}readAsync(t){let e=this.getBuffer(t);if(!e)throw new Error("BufferTransform#getBuffer");if(e instanceof Fi.Buffer)return e.readAsync();let{buffer:n,byteOffset:r=0,byteLength:s=n.byteLength}=e;return n.readAsync(r,s)}},zt=re;K(zt,"defaultProps",{...W.defaultProps,outputs:void 0,feedbackBuffers:void 0});var zi=R(rt(),1);var wr="transform_output",se=class{device;model;sampler;currentIndex=0;samplerTextureMap=null;bindings=[];resources={};constructor(t,e){this.device=t,this.sampler=t.createSampler({addressModeU:"clamp-to-edge",addressModeV:"clamp-to-edge",minFilter:"nearest",magFilter:"nearest",mipmapFilter:"nearest"}),this.model=new W(this.device,{id:e.id||S("texture-transform-model"),fs:e.fs||(0,zi.getPassthroughFS)({input:e.targetTextureVarying,inputChannels:e.targetTextureChannels,output:wr}),vertexCount:e.vertexCount,...e}),this._initialize(e),Object.seal(this)}destroy(){this.model.destroy();for(let t of this.bindings)t.framebuffer?.destroy()}delete(){this.destroy()}run(t){let{framebuffer:e}=this.bindings[this.currentIndex],n=this.device.beginRenderPass({framebuffer:e,...t});this.model.draw(n),n.end(),this.device.submit()}getTargetTexture(){let{targetTexture:t}=this.bindings[this.currentIndex];return t}getFramebuffer(){return this.bindings[this.currentIndex].framebuffer}_initialize(t){this._updateBindings(t)}_updateBindings(t){this.bindings[this.currentIndex]=this._updateBinding(this.bindings[this.currentIndex],t)}_updateBinding(t,{sourceBuffers:e,sourceTextures:n,targetTexture:r}){if(t||(t={sourceBuffers:{},sourceTextures:{},targetTexture:null}),Object.assign(t.sourceTextures,n),Object.assign(t.sourceBuffers,e),r){t.targetTexture=r;let{width:s,height:o}=r;t.framebuffer&&t.framebuffer.destroy(),t.framebuffer=this.device.createFramebuffer({id:"transform-framebuffer",width:s,height:o,colorAttachments:[r]}),t.framebuffer.resize({width:s,height:o})}return t}_setSourceTextureParameters(){let t=this.currentIndex,{sourceTextures:e}=this.bindings[t];for(let n in e)e[n].sampler=this.sampler}};var V=class{id;topology;vertexCount;indices;attributes;userData={};constructor(t){let{attributes:e={},indices:n=null,vertexCount:r=null}=t;this.id=t.id||S("geometry"),this.topology=t.topology,n&&(this.indices=ArrayBuffer.isView(n)?{value:n,size:1}:n),this.attributes={};for(let[s,o]of Object.entries(e)){let a=ArrayBuffer.isView(o)?{value:o}:o;if(!ArrayBuffer.isView(a.value))throw new Error(`${this._print(s)}: must be typed array or object with value as typed array`);if((s==="POSITION"||s==="positions")&&!a.size&&(a.size=3),s==="indices"){if(this.indices)throw new Error("Multiple indices detected");this.indices=a}else this.attributes[s]=a}this.indices&&this.indices.isIndexed!==void 0&&(this.indices=Object.assign({},this.indices),delete this.indices.isIndexed),this.vertexCount=r||this._calculateVertexCount(this.attributes,this.indices)}getVertexCount(){return this.vertexCount}getAttributes(){return this.indices?{indices:this.indices,...this.attributes}:this.attributes}_print(t){return`Geometry ${this.id} attribute ${t}`}_setAttributes(t,e){return this}_calculateVertexCount(t,e){if(e)return e.value.length;let n=1/0;for(let r of Object.values(t)){let{value:s,size:o,constant:a}=r;!a&&s&&o!==void 0&&o>=1&&(n=Math.min(n,s.length/o))}return n}};var Ar=`struct VertexInputs {
8
+ @location(0) clipSpacePositions: vec2<f32>,
9
+ @location(1) texCoords: vec2<f32>,
10
+ @location(2) coordinates: vec2<f32>
11
11
  }
12
12
 
13
13
  struct FragmentInputs {
@@ -20,13 +20,13 @@ struct FragmentInputs {
20
20
  @vertex
21
21
  fn vertexMain(inputs: VertexInputs) -> FragmentInputs {
22
22
  var outputs: FragmentInputs;
23
- outputs.Position = vec4(inputs.clipSpacePosition, 0., 1.);
24
- outputs.position = inputs.clipSpacePosition;
25
- outputs.coordinate = inputs.coordinate;
26
- outputs.uv = inputs.texCoord;
23
+ outputs.Position = vec4(inputs.clipSpacePositions, 0., 1.);
24
+ outputs.position = inputs.clipSpacePositions;
25
+ outputs.coordinate = inputs.coordinates;
26
+ outputs.uv = inputs.texCoords;
27
27
  return outputs;
28
28
  }
29
- `,ms=`#version 300 es
29
+ `,Tr=`#version 300 es
30
30
  in vec2 clipSpacePositions;
31
31
  in vec2 texCoords;
32
32
  in vec2 coordinates;
@@ -41,76 +41,150 @@ void main(void) {
41
41
  coordinate = coordinates;
42
42
  uv = texCoords;
43
43
  }
44
- `,ni=[-1,-1,1,-1,-1,1,1,1],et=class extends W{constructor(t,e){let s=ni.map(n=>n===-1?0:n);e.source&&(e={...e,source:`${ps}
45
- ${e.source}`}),super(t,{id:e.id||C("clip-space"),...e,vs:ms,vertexCount:4,geometry:new B({topology:"triangle-strip",vertexCount:4,attributes:{clipSpacePositions:{size:2,value:new Float32Array(ni)},texCoords:{size:2,value:new Float32Array(s)},coordinates:{size:2,value:new Float32Array(s)}}})})}};var gs=`@group(0) @binding(0) var backgroundTexture: texture_2d<f32>;
44
+ `,ji=[-1,-1,1,-1,-1,1,1,1],st=class extends W{constructor(t,e){let n=ji.map(r=>r===-1?0:r);e.source&&(e={...e,source:`${Ar}
45
+ ${e.source}`}),super(t,{id:e.id||S("clip-space"),...e,vs:Tr,vertexCount:4,geometry:new V({topology:"triangle-strip",vertexCount:4,attributes:{clipSpacePositions:{size:2,value:new Float32Array(ji)},texCoords:{size:2,value:new Float32Array(n)},coordinates:{size:2,value:new Float32Array(n)}}})})}};var Pr={name:"background",uniformTypes:{scale:"vec2<f32>"}},Sr=`@group(0) @binding(0) var backgroundTexture: texture_2d<f32>;
46
46
  @group(0) @binding(1) var backgroundTextureSampler: sampler;
47
+ struct backgroundUniforms {
48
+ scale: vec2<f32>,
49
+ };
50
+ @group(0) @binding(2) var<uniform> background: backgroundUniforms;
47
51
 
48
- fn billboardTexture_getTextureUV(coordinates: vec2<f32>) -> vec2<f32> {
49
- let iTexSize: vec2<u32> = textureDimensions(backgroundTexture, 0);
50
- let texSize: vec2<f32> = vec2<f32>(f32(iTexSize.x), f32(iTexSize.y));
51
- var position: vec2<f32> = coordinates.xy / texSize;
52
- return position;
53
- }
52
+ fn billboardTexture_getTextureUV(uv: vec2<f32>) -> vec2<f32> {
53
+ let scale: vec2<f32> = background.scale;
54
+ var position: vec2<f32> = (uv - vec2<f32>(0.5, 0.5)) / scale + vec2<f32>(0.5, 0.5);
55
+ return position;
56
+ }
54
57
 
55
58
  @fragment
56
59
  fn fragmentMain(inputs: FragmentInputs) -> @location(0) vec4<f32> {
57
- let position: vec2<f32> = billboardTexture_getTextureUV(inputs.coordinate);
58
- return textureSample(backgroundTexture, backgroundTextureSampler, position);
60
+ let position: vec2<f32> = billboardTexture_getTextureUV(inputs.uv);
61
+ return textureSample(backgroundTexture, backgroundTextureSampler, position);
59
62
  }
60
- `,xs=`#version 300 es
63
+ `,Lr=`#version 300 es
61
64
  precision highp float;
62
65
 
63
66
  uniform sampler2D backgroundTexture;
67
+
68
+ layout(std140) uniform backgroundUniforms {
69
+ vec2 scale;
70
+ } background;
71
+
72
+ in vec2 coordinate;
64
73
  out vec4 fragColor;
65
74
 
66
- vec2 billboardTexture_getTextureUV() {
67
- ivec2 iTexSize = textureSize(backgroundTexture, 0);
68
- vec2 texSize = vec2(float(iTexSize.x), float(iTexSize.y));
69
- vec2 position = gl_FragCoord.xy / texSize;
75
+ vec2 billboardTexture_getTextureUV(vec2 coord) {
76
+ vec2 position = (coord - 0.5) / background.scale + 0.5;
70
77
  return position;
71
78
  }
72
79
 
73
80
  void main(void) {
74
- vec2 position = billboardTexture_getTextureUV();
81
+ vec2 position = billboardTexture_getTextureUV(coordinate);
75
82
  fragColor = texture(backgroundTexture, position);
76
83
  }
77
- `,ft=class extends et{constructor(t,e){if(super(t,{id:e.id||"background-texture-model",source:gs,fs:xs,parameters:{depthWriteEnabled:!1,...e.blend?{blend:!0,blendColorOperation:"add",blendAlphaOperation:"add",blendColorSrcFactor:"one",blendColorDstFactor:"one-minus-src",blendAlphaSrcFactor:"one",blendAlphaDstFactor:"one-minus-src-alpha"}:{}}}),!e.backgroundTexture)throw new Error("BackgroundTextureModel requires a backgroundTexture prop");this.setTexture(e.backgroundTexture)}setTexture(t){this.setBindings({backgroundTexture:t})}predraw(){this.shaderInputs.setProps({}),super.predraw()}};var Lr=1/Math.PI*180,kr=1/180*Math.PI,ys={EPSILON:1e-12,debug:!1,precision:4,printTypes:!1,printDegrees:!1,printRowMajor:!0,_cartographicRadians:!1};globalThis.mathgl=globalThis.mathgl||{config:{...ys}};var D=globalThis.mathgl.config;function ri(i,{precision:t=D.precision}={}){return i=bs(i),`${parseFloat(i.toPrecision(t))}`}function gt(i){return Array.isArray(i)||ArrayBuffer.isView(i)&&!(i instanceof DataView)}function we(i,t,e){let s=D.EPSILON;e&&(D.EPSILON=e);try{if(i===t)return!0;if(gt(i)&&gt(t)){if(i.length!==t.length)return!1;for(let n=0;n<i.length;++n)if(!we(i[n],t[n]))return!1;return!0}return i&&i.equals?i.equals(t):t&&t.equals?t.equals(i):typeof i=="number"&&typeof t=="number"?Math.abs(i-t)<=D.EPSILON*Math.max(1,Math.abs(i),Math.abs(t)):!1}finally{D.EPSILON=s}}function bs(i){return Math.round(i/D.EPSILON)*D.EPSILON}var xt=class extends Array{clone(){return new this.constructor().copy(this)}fromArray(t,e=0){for(let s=0;s<this.ELEMENTS;++s)this[s]=t[s+e];return this.check()}toArray(t=[],e=0){for(let s=0;s<this.ELEMENTS;++s)t[e+s]=this[s];return t}toObject(t){return t}from(t){return Array.isArray(t)?this.copy(t):this.fromObject(t)}to(t){return t===this?this:gt(t)?this.toArray(t):this.toObject(t)}toTarget(t){return t?this.to(t):this}toFloat32Array(){return new Float32Array(this)}toString(){return this.formatString(D)}formatString(t){let e="";for(let s=0;s<this.ELEMENTS;++s)e+=(s>0?", ":"")+ri(this[s],t);return`${t.printTypes?this.constructor.name:""}[${e}]`}equals(t){if(!t||this.length!==t.length)return!1;for(let e=0;e<this.ELEMENTS;++e)if(!we(this[e],t[e]))return!1;return!0}exactEquals(t){if(!t||this.length!==t.length)return!1;for(let e=0;e<this.ELEMENTS;++e)if(this[e]!==t[e])return!1;return!0}negate(){for(let t=0;t<this.ELEMENTS;++t)this[t]=-this[t];return this.check()}lerp(t,e,s){if(s===void 0)return this.lerp(this,t,e);for(let n=0;n<this.ELEMENTS;++n){let r=t[n],o=typeof e=="number"?e:e[n];this[n]=r+s*(o-r)}return this.check()}min(t){for(let e=0;e<this.ELEMENTS;++e)this[e]=Math.min(t[e],this[e]);return this.check()}max(t){for(let e=0;e<this.ELEMENTS;++e)this[e]=Math.max(t[e],this[e]);return this.check()}clamp(t,e){for(let s=0;s<this.ELEMENTS;++s)this[s]=Math.min(Math.max(this[s],t[s]),e[s]);return this.check()}add(...t){for(let e of t)for(let s=0;s<this.ELEMENTS;++s)this[s]+=e[s];return this.check()}subtract(...t){for(let e of t)for(let s=0;s<this.ELEMENTS;++s)this[s]-=e[s];return this.check()}scale(t){if(typeof t=="number")for(let e=0;e<this.ELEMENTS;++e)this[e]*=t;else for(let e=0;e<this.ELEMENTS&&e<t.length;++e)this[e]*=t[e];return this.check()}multiplyByScalar(t){for(let e=0;e<this.ELEMENTS;++e)this[e]*=t;return this.check()}check(){if(D.debug&&!this.validate())throw new Error(`math.gl: ${this.constructor.name} some fields set to invalid numbers'`);return this}validate(){let t=this.length===this.ELEMENTS;for(let e=0;e<this.ELEMENTS;++e)t=t&&Number.isFinite(this[e]);return t}sub(t){return this.subtract(t)}setScalar(t){for(let e=0;e<this.ELEMENTS;++e)this[e]=t;return this.check()}addScalar(t){for(let e=0;e<this.ELEMENTS;++e)this[e]+=t;return this.check()}subScalar(t){return this.addScalar(-t)}multiplyScalar(t){for(let e=0;e<this.ELEMENTS;++e)this[e]*=t;return this.check()}divideScalar(t){return this.multiplyByScalar(1/t)}clampScalar(t,e){for(let 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n=[],r=[];return n[0]=t[0]-e[0],n[1]=t[1]-e[1],n[2]=t[2]-e[2],r[0]=n[0]*Math.cos(s)-n[1]*Math.sin(s),r[1]=n[0]*Math.sin(s)+n[1]*Math.cos(s),r[2]=n[2],i[0]=r[0]+e[0],i[1]=r[1]+e[1],i[2]=r[2]+e[2],i}function xi(i,t){let e=i[0],s=i[1],n=i[2],r=t[0],o=t[1],a=t[2],c=Math.sqrt((e*e+s*s+n*n)*(r*r+o*o+a*a)),l=c&&ws(i,t)/c;return Math.acos(Math.min(Math.max(l,-1),1))}var Hr=function(){let i=_s();return function(t,e,s,n,r,o){let a,c;for(e||(e=3),s||(s=0),n?c=Math.min(n*e+s,t.length):c=t.length,a=s;a<c;a+=e)i[0]=t[a],i[1]=t[a+1],i[2]=t[a+2],r(i,i,o),t[a]=i[0],t[a+1]=i[1],t[a+2]=i[2];return t}}();var Se=[0,0,0],Qt,G=class extends Ht{static get ZERO(){return Qt||(Qt=new G(0,0,0),Object.freeze(Qt)),Qt}constructor(t=0,e=0,s=0){super(-0,-0,-0),arguments.length===1&&gt(t)?this.copy(t):(D.debug&&($(t),$(e),$(s)),this[0]=t,this[1]=e,this[2]=s)}set(t,e,s){return this[0]=t,this[1]=e,this[2]=s,this.check()}copy(t){return this[0]=t[0],this[1]=t[1],this[2]=t[2],this.check()}fromObject(t){return 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- // @group(0) @binding(0) var<uniform> brightnessContrast : brightnessContrastUniforms;
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- @group(0) @binding(1) var texture: texture_2d<f32>;
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+ `,_t=class extends st{backgroundTexture=null;constructor(t,e){if(super(t,{...e,id:e.id||"background-texture-model",source:Sr,fs:Lr,modules:[...e.modules||[],Pr],parameters:{depthWriteEnabled:!1,...e.parameters||{},...e.blend?{blend:!0,blendColorOperation:"add",blendAlphaOperation:"add",blendColorSrcFactor:"one-minus-dst-alpha",blendColorDstFactor:"one",blendAlphaSrcFactor:"one-minus-dst-alpha",blendAlphaDstFactor:"one"}:{}}}),!e.backgroundTexture)throw new Error("BackgroundTextureModel requires a backgroundTexture prop");this.setProps(e)}setProps(t){let{backgroundTexture:e}=t;if(e)if(this.setBindings({backgroundTexture:e}),e.isReady){let n=e instanceof z?e.texture:e;this.backgroundTexture=n,this.updateScale(n)}else 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en(this,this),this.check()}multiplyLeft(t){return Ze(this,t,this),this.check()}multiplyRight(t){return Ze(this,this,t),this.check()}rotateX(t){return an(this,this,t),this.check()}rotateY(t){return cn(this,this,t),this.check()}rotateZ(t){return hn(this,this,t),this.check()}rotateXYZ(t){return this.rotateX(t[0]).rotateY(t[1]).rotateZ(t[2])}rotateAxis(t,e){return on(this,this,t,e),this.check()}scale(t){return sn(this,this,Array.isArray(t)?t:[t,t,t]),this.check()}translate(t){return rn(this,this,t),this.check()}transform(t,e){return t.length===4?(e=pn(e||[-0,-0,-0,-0],t,this),oe(e,4),e):this.transformAsPoint(t,e)}transformAsPoint(t,e){let{length:n}=t,r;switch(n){case 2:r=Vi(e||[-0,-0],t,this);break;case 3:r=he(e||[-0,-0,-0],t,this);break;default:throw new Error("Illegal vector")}return oe(r,t.length),r}transformAsVector(t,e){let n;switch(t.length){case 2:n=Xi(e||[-0,-0],t,this);break;case 3:n=ce(e||[-0,-0,-0],t,this);break;default:throw new Error("Illegal vector")}return 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a=Tn(s.direction),c=[e.sceneCenter[0]-a[0]*e.sceneScale*ei,e.sceneCenter[1]-a[1]*e.sceneScale*ei,e.sceneCenter[2]-a[2]*e.sceneScale*ei];return{color:si(s),direction:a,position:c,scale:[r,n,r]}},t)}function wn(i){return i.filter(t=>t.type==="point")}function An(i){return i.filter(t=>t.type==="spot")}function cs(i){return i.filter(t=>t.type==="directional")}function ri(i){let t=hs(i.lights,i.bounds),e=[(t[0][0]+t[1][0])/2,(t[0][1]+t[1][1])/2,(t[0][2]+t[1][2])/2],n=Math.max(Math.hypot(t[1][0]-t[0][0],t[1][1]-t[0][1],t[1][2]-t[0][2]),Jr);return{bounds:t,markerScale:Math.max(i.markerScale??Qr,0),sceneCenter:e,sceneScale:n}}function si(i){let t=i.color||Zr,e=Math.max(i.intensity??1,0),n=jt(.35+.3*Math.log10(e+1),.35,1);return[jt(t[0]/ii,0,1)*n,jt(t[1]/ii,0,1)*n,jt(t[2]/ii,0,1)*n,1]}function Tn(i){let[t,e,n]=i||ni,r=Math.hypot(t,e,n);return r===0?[...ni]:[t/r,e/r,n/r]}function oi(i,t,e=[]){let n=new Float32Array(i*3),r=new Float32Array(i*3),s=new Float32Array(i*3),o=new Float32Array(i*4);for(let[a,c]of e.entries()){let h=t(c,a);n.set(h.position,a*3),r.set(h.direction,a*3),s.set(h.scale,a*3),o.set(h.color,a*4)}return{instanceCount:i,instancePositions:n,instanceDirections:r,instanceScales:s,instanceColors:o}}function hs(i,t){if(t)return ls(t);let e=[...wn(i).map(s=>s.position),...An(i).map(s=>s.position)];if(e.length===0)return[[-.5,-.5,-.5],[.5,.5,.5]];let n=[...e[0]],r=[...e[0]];for(let s of e.slice(1))n[0]=Math.min(n[0],s[0]),n[1]=Math.min(n[1],s[1]),n[2]=Math.min(n[2],s[2]),r[0]=Math.max(r[0],s[0]),r[1]=Math.max(r[1],s[1]),r[2]=Math.max(r[2],s[2]);return[n,r]}function ls(i){return[[...i[0]],[...i[1]]]}function xn(i,t,e){return{instancePosition:i.createBuffer({id:`${t}-instance-position`,data:me(e.instancePositions,3)}),instanceDirection:i.createBuffer({id:`${t}-instance-direction`,data:me(e.instanceDirections,3)}),instanceScale:i.createBuffer({id:`${t}-instance-scale`,data:me(e.instanceScales,3)}),instanceColor:i.createBuffer({id:`${t}-instance-color`,data:me(e.instanceColors,4)})}}function me(i,t){return i.length>0?i:new Float32Array(t)}function yn(i){for(let t of Object.values(i))t?.destroy()}function bn(i){return new q(i.projectionMatrix).multiplyRight(i.viewMatrix)}function ds(i,t){return"lights"in i||"bounds"in i||"markerScale"in i?!0:t.some(e=>e in i)}function Mn(i){return{...es,...i||{}}}function us(i){let t=i==="apex"?ss:rs,e=i==="apex"?as:os;return{source:`struct lightMarkerUniforms {
85
+ viewProjectionMatrix: mat4x4<f32>,
86
+ };
87
+
88
+ @binding(0) @group(0) var<uniform> lightMarker : lightMarkerUniforms;
89
+
90
+ struct VertexInputs {
91
+ @location(0) positions : vec3<f32>,
92
+ @location(1) instancePosition : vec3<f32>,
93
+ @location(2) instanceDirection : vec3<f32>,
94
+ @location(3) instanceScale : vec3<f32>,
95
+ @location(4) instanceColor : vec4<f32>,
96
+ };
81
97
 
82
98
  struct FragmentInputs {
83
- @location(0) fragUV: vec2f,
84
- @location(1) fragPosition: vec4f,
85
- @location(2) fragCoordinate: vec4f
99
+ @builtin(position) Position : vec4<f32>,
100
+ @location(0) color : vec4<f32>,
86
101
  };
87
102
 
103
+ fn lightMarker_rotate(localPosition: vec3<f32>, direction: vec3<f32>) -> vec3<f32> {
104
+ let forward = normalize(direction);
105
+ var helperAxis = vec3<f32>(0.0, 1.0, 0.0);
106
+ if (abs(forward.y) > 0.999) {
107
+ helperAxis = vec3<f32>(1.0, 0.0, 0.0);
108
+ }
109
+
110
+ let tangent = normalize(cross(helperAxis, forward));
111
+ let bitangent = cross(forward, tangent);
112
+ return tangent * localPosition.x + forward * localPosition.y + bitangent * localPosition.z;
113
+ }
114
+
115
+ @vertex
116
+ fn vertexMain(inputs: VertexInputs) -> FragmentInputs {
117
+ var outputs : FragmentInputs;
118
+ let localPosition = ${t};
119
+ let worldPosition = inputs.instancePosition + lightMarker_rotate(localPosition, inputs.instanceDirection);
120
+ outputs.Position = lightMarker.viewProjectionMatrix * vec4<f32>(worldPosition, 1.0);
121
+ outputs.color = inputs.instanceColor;
122
+ return outputs;
123
+ }
124
+
88
125
  @fragment
89
- fn fragmentMain(inputs: FragmentInputs) -> @location(0) vec4f {
90
- let texSize = textureDimensions(texture, 0);
91
- var fragColor = textureSample(texture, sampler, fragUV);
92
- fragColor = ${i}(gl_FragColor, texSize, texCoord);
93
- return fragColor;
126
+ fn fragmentMain(inputs: FragmentInputs) -> @location(0) vec4<f32> {
127
+ return inputs.color;
94
128
  }
95
- `}function Qs(i){return`// Binding 0:1 is reserved for shader passes
96
- @group(0) @binding(0) var<uniform> brightnessContrast : brightnessContrastUniforms;
97
- @group(0) @binding(1) var texture: texture_2d<f32>;
98
- @group(0) @binding(2) var sampler: sampler;
129
+ `,vs:`#version 300 es
99
130
 
100
- struct FragmentInputs = {
101
- @location(0) fragUV: vec2f,
102
- @location(1) fragPosition: vec4f,
103
- @location(2) fragCoordinate: vec4f
104
- };
131
+ in vec3 positions;
132
+ in vec3 instancePosition;
133
+ in vec3 instanceDirection;
134
+ in vec3 instanceScale;
135
+ in vec4 instanceColor;
136
+
137
+ layout(std140) uniform lightMarkerUniforms {
138
+ mat4 viewProjectionMatrix;
139
+ } lightMarker;
140
+
141
+ out vec4 vColor;
142
+
143
+ vec3 lightMarker_rotate(vec3 localPosition, vec3 direction) {
144
+ vec3 forward = normalize(direction);
145
+ vec3 helperAxis = abs(forward.y) > 0.999 ? vec3(1.0, 0.0, 0.0) : vec3(0.0, 1.0, 0.0);
146
+ vec3 tangent = normalize(cross(helperAxis, forward));
147
+ vec3 bitangent = cross(forward, tangent);
148
+ return tangent * localPosition.x + forward * localPosition.y + bitangent * localPosition.z;
149
+ }
150
+
151
+ void main(void) {
152
+ vec3 localPosition = ${e};
153
+ vec3 worldPosition = instancePosition + lightMarker_rotate(localPosition, instanceDirection);
154
+ gl_Position = lightMarker.viewProjectionMatrix * vec4(worldPosition, 1.0);
155
+ vColor = instanceColor;
156
+ }
157
+ `,fs:`#version 300 es
158
+ precision highp float;
159
+
160
+ in vec4 vColor;
161
+ out vec4 fragColor;
162
+
163
+ void main(void) {
164
+ fragColor = vColor;
165
+ }
166
+ `}}function jt(i,t,e){return Math.min(e,Math.max(t,i))}var fs=new It({nlat:8,nlong:12,radius:1}),pe=class extends ot{constructor(t,e){super(t,e,{anchorMode:"centered",buildInstanceData:_n,geometry:fs,idPrefix:"point-light-model",sizePropNames:["pointLightRadius"]})}};var ms={x:[2,0,1],y:[0,1,2],z:[1,2,0]},at=class extends V{constructor(t={}){let{id:e=S("truncated-code-geometry")}=t,{indices:n,attributes:r}=ps(t);super({...t,id:e,topology:"triangle-list",indices:n,attributes:{POSITION:{size:3,value:r.POSITION},NORMAL:{size:3,value:r.NORMAL},TEXCOORD_0:{size:2,value:r.TEXCOORD_0},...t.attributes}})}};function ps(i={}){let{bottomRadius:t=0,topRadius:e=0,height:n=1,nradial:r=10,nvertical:s=10,verticalAxis:o="y",topCap:a=!1,bottomCap:c=!1}=i,h=(a?2:0)+(c?2:0),l=(r+1)*(s+1+h),d=Math.atan2(t-e,n),u=Math.sin,g=Math.cos,p=Math.PI,f=g(d),y=u(d),M=a?-2:0,I=s+(c?2:0),m=r+1,x=new Uint16Array(r*(s+h)*6),b=ms[o],_=new Float32Array(l*3),T=new Float32Array(l*3),E=new Float32Array(l*2),L=0,O=0;for(let v=M;v<=I;v++){let P=v/s,C=n*P,A;v<0?(C=0,P=1,A=t):v>s?(C=n,P=1,A=e):A=t+(e-t)*(v/s),(v===-2||v===s+2)&&(A=0,P=0),C-=n/2;for(let B=0;B<m;B++){let tt=u(B*p*2/r),Z=g(B*p*2/r);_[L+b[0]]=tt*A,_[L+b[1]]=C,_[L+b[2]]=Z*A,T[L+b[0]]=v<0||v>s?0:tt*f,T[L+b[1]]=v<0?-1:v>s?1:y,T[L+b[2]]=v<0||v>s?0:Z*f,E[O+0]=B/r,E[O+1]=P,O+=2,L+=3}}for(let v=0;v<s+h;v++)for(let P=0;P<r;P++){let C=(v*r+P)*6;x[C+0]=m*(v+0)+0+P,x[C+1]=m*(v+0)+1+P,x[C+2]=m*(v+1)+1+P,x[C+3]=m*(v+0)+0+P,x[C+4]=m*(v+1)+1+P,x[C+5]=m*(v+1)+0+P}return{indices:x,attributes:{POSITION:_,NORMAL:T,TEXCOORD_0:E}}}var ct=class extends at{constructor(t={}){let{id:e=S("cone-geometry"),radius:n=1,cap:r=!0}=t;super({...t,id:e,topRadius:0,topCap:Boolean(r),bottomCap:Boolean(r),bottomRadius:n})}};var gs=new ct({cap:!0,nradial:16,nvertical:1,radius:1}),ge=class extends ot{constructor(t,e){super(t,e,{anchorMode:"apex",buildInstanceData:In,geometry:gs,idPrefix:"spot-light-model",sizePropNames:["spotLightLength"]})}};var xs=new ct({cap:!0,nradial:12,nvertical:1,radius:1}),xe=class extends ot{constructor(t,e){super(t,e,{anchorMode:"apex",buildInstanceData:vn,geometry:xs,idPrefix:"directional-light-model",sizePropNames:["directionalLightLength"]})}};function ai(i,t){if(!i)throw new Error(t)}var it=class{id;matrix=new q;display=!0;position=new H;rotation=new H;scale=new H(1,1,1);userData={};props={};constructor(t={}){let{id:e}=t;this.id=e||S(this.constructor.name),this._setScenegraphNodeProps(t)}getBounds(){return null}destroy(){}delete(){this.destroy()}setProps(t){return this._setScenegraphNodeProps(t),this}toString(){return`{type: ScenegraphNode, id: ${this.id})}`}setPosition(t){return ai(t.length===3,"setPosition requires vector argument"),this.position=t,this}setRotation(t){return ai(t.length===3||t.length===4,"setRotation requires vector argument"),this.rotation=t,this}setScale(t){return ai(t.length===3,"setScale requires vector argument"),this.scale=t,this}setMatrix(t,e=!0){e?this.matrix.copy(t):this.matrix=t}setMatrixComponents(t){let{position:e,rotation:n,scale:r,update:s=!0}=t;return e&&this.setPosition(e),n&&this.setRotation(n),r&&this.setScale(r),s&&this.updateMatrix(),this}updateMatrix(){if(this.matrix.identity(),this.matrix.translate(this.position),this.rotation.length===4){let t=new q().fromQuaternion(this.rotation);this.matrix.multiplyRight(t)}else this.matrix.rotateXYZ(this.rotation);return this.matrix.scale(this.scale),this}update({position:t,rotation:e,scale:n}={}){return t&&this.setPosition(t),e&&this.setRotation(e),n&&this.setScale(n),this.updateMatrix(),this}getCoordinateUniforms(t,e){e=e||this.matrix;let n=new q(t).multiplyRight(e),r=n.invert(),s=r.transpose();return{viewMatrix:t,modelMatrix:e,objectMatrix:e,worldMatrix:n,worldInverseMatrix:r,worldInverseTransposeMatrix:s}}_setScenegraphNodeProps(t){t?.position&&this.setPosition(t.position),t?.rotation&&this.setRotation(t.rotation),t?.scale&&this.setScale(t.scale),this.updateMatrix(),t?.matrix&&this.setMatrix(t.matrix),Object.assign(this.props,t)}};var Pn=R(U(),1);var ft=class extends it{children;constructor(t={}){t=Array.isArray(t)?{children:t}:t;let{children:e=[]}=t;Pn.log.assert(e.every(n=>n instanceof it),"every child must an instance of ScenegraphNode"),super(t),this.children=e}getBounds(){let t=[[1/0,1/0,1/0],[-1/0,-1/0,-1/0]];return this.traverse((e,{worldMatrix:n})=>{let r=e.getBounds();if(!r)return;let[s,o]=r,a=new H(s).add(o).divide([2,2,2]);n.transformAsPoint(a,a);let c=new H(o).subtract(s).divide([2,2,2]);n.transformAsVector(c,c);for(let h=0;h<8;h++){let l=new H(h&1?-1:1,h&2?-1:1,h&4?-1:1).multiply(c).add(a);for(let d=0;d<3;d++)t[0][d]=Math.min(t[0][d],l[d]),t[1][d]=Math.max(t[1][d],l[d])}}),Number.isFinite(t[0][0])?t:null}destroy(){this.children.forEach(t=>t.destroy()),this.removeAll(),super.destroy()}add(...t){for(let e of t)Array.isArray(e)?this.add(...e):this.children.push(e);return this}remove(t){let e=this.children,n=e.indexOf(t);return n>-1&&e.splice(n,1),this}removeAll(){return this.children=[],this}traverse(t,{worldMatrix:e=new q}={}){let n=new q(e).multiplyRight(this.matrix);for(let r of this.children)r instanceof ft?r.traverse(t,{worldMatrix:n}):t(r,{worldMatrix:n})}preorderTraversal(t,{worldMatrix:e=new q}={}){let n=new q(e).multiplyRight(this.matrix);t(this,{worldMatrix:n});for(let r of this.children)r instanceof ft?r.preorderTraversal(t,{worldMatrix:n}):t(r,{worldMatrix:n})}};var ye=class extends it{model;bounds=null;managedResources;constructor(t){super(t),this.model=t.model,this.managedResources=t.managedResources||[],this.bounds=t.bounds||null,this.setProps(t)}destroy(){this.model&&(this.model.destroy(),this.model=null),this.managedResources.forEach(t=>t.destroy()),this.managedResources=[]}getBounds(){return this.bounds}draw(t){return this.model.draw(t)}};var be=class extends V{constructor(t={}){let{id:e=S("cube-geometry"),indices:n=!0}=t;super(n?{...t,id:e,topology:"triangle-list",indices:{size:1,value:ys},attributes:{...As,...t.attributes}}:{...t,id:e,topology:"triangle-list",indices:void 0,attributes:{...Ts,...t.attributes}})}},ys=new Uint16Array([0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23]),bs=new Float32Array([-1,-1,1,1,-1,1,1,1,1,-1,1,1,-1,-1,-1,-1,1,-1,1,1,-1,1,-1,-1,-1,1,-1,-1,1,1,1,1,1,1,1,-1,-1,-1,-1,1,-1,-1,1,-1,1,-1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,-1,1,-1,-1,-1,-1,-1,1,-1,1,1,-1,1,-1]),Ms=new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,1,0,0,1,0,0,1,0,0,1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,1,0,0,1,0,0,1,0,0,1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0]),_s=new Float32Array([0,0,1,0,1,1,0,1,1,0,1,1,0,1,0,0,0,1,0,0,1,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,0,1,0,0,0,0,1,0,1,1,0,1]),Is=new Float32Array([1,-1,1,-1,-1,1,-1,-1,-1,1,-1,-1,1,-1,1,-1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,-1,-1,1,-1,-1,1,1,1,1,-1,-1,-1,1,-1,1,1,-1,1,-1,-1,-1,-1,-1,-1,1,-1,1,-1,1,1,1,-1,1,1,-1,-1,1,-1,-1,1,1,-1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,1,-1,1,1,-1,1,-1,-1,-1,1,-1]),vs=new Float32Array([1,1,0,1,0,0,1,0,1,1,0,0,1,1,0,1,0,0,1,0,1,1,0,0,1,1,0,1,0,0,1,0,1,1,0,0,1,1,0,1,0,0,1,0,1,1,0,0,1,1,0,1,0,0,0,0,1,0,1,1,1,1,0,1,0,0,1,0,1,1,0,0]),ws=new Float32Array([1,0,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,1,1,1,1,0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,1,0,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,0,0,1,1,0,1,1,1,0,1,0,1,0,0,0,1,0,0,1,1,0,1,0,1,1,1,1,1,0,1,1,1,0,0,1,1,0,0,1,1,1,0,1,1,1,1,1,1,1,0,0,1,0,0,0,1,0,1,0,1,1,1,0,1,1,0,0,1,0,1,0,1]),As={POSITION:{size:3,value:bs},NORMAL:{size:3,value:Ms},TEXCOORD_0:{size:2,value:_s}},Ts={POSITION:{size:3,value:Is},TEXCOORD_0:{size:2,value:vs},COLOR_0:{size:3,value:ws}};var Me=class extends at{constructor(t={}){let{id:e=S("cylinder-geometry"),radius:n=1}=t;super({...t,id:e,bottomRadius:n,topRadius:n})}};var Ps=[-1,0,0,0,1,0,0,0,-1,0,0,1,0,-1,0,1,0,0],Ss=[3,4,5,3,5,1,3,1,0,3,0,4,4,0,2,4,2,5,2,0,1,5,2,1],_e=class extends V{constructor(t={}){let{id:e=S("ico-sphere-geometry")}=t,{indices:n,attributes:r}=Ls(t);super({...t,id:e,topology:"triangle-list",indices:n,attributes:{...r,...t.attributes}})}};function 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d=s[l+0],u=s[l+1],g=s[l+2],p=d*3,f=u*3,y=g*3,M=d*2,I=u*2,m=g*2,x=r[p+0],b=r[p+1],_=r[p+2],T=Math.acos(_/Math.sqrt(x*x+b*b+_*_)),E=Math.atan2(b,x)+e,L=T/e,O=1-E/n,v=r[f+0],P=r[f+1],C=r[f+2],A=Math.acos(C/Math.sqrt(v*v+P*P+C*C)),B=Math.atan2(P,v)+e,tt=A/e,Z=1-B/n,Xt=r[y+0],qt=r[y+1],Ht=r[y+2],$n=Math.acos(Ht/Math.sqrt(Xt*Xt+qt*qt+Ht*Ht)),Vn=Math.atan2(qt,Xt)+e,mi=$n/e,Wt=1-Vn/n,Xn=[Xt-v,qt-P,Ht-C],qn=[x-v,b-P,_-C],Y=new H(Xn).cross(qn).normalize(),N;(O===0||Z===0||Wt===0)&&(O===0||O>.5)&&(Z===0||Z>.5)&&(Wt===0||Wt>.5)&&(r.push(r[p+0],r[p+1],r[p+2]),N=r.length/3-1,s.push(N),c[N*2+0]=1,c[N*2+1]=L,a[N*3+0]=Y.x,a[N*3+1]=Y.y,a[N*3+2]=Y.z,r.push(r[f+0],r[f+1],r[f+2]),N=r.length/3-1,s.push(N),c[N*2+0]=1,c[N*2+1]=tt,a[N*3+0]=Y.x,a[N*3+1]=Y.y,a[N*3+2]=Y.z,r.push(r[y+0],r[y+1],r[y+2]),N=r.length/3-1,s.push(N),c[N*2+0]=1,c[N*2+1]=mi,a[N*3+0]=Y.x,a[N*3+1]=Y.y,a[N*3+2]=Y.z),a[p+0]=a[f+0]=a[y+0]=Y.x,a[p+1]=a[f+1]=a[y+1]=Y.y,a[p+2]=a[f+2]=a[y+2]=Y.z,c[M+0]=O,c[M+1]=L,c[I+0]=Z,c[I+1]=tt,c[m+0]=Wt,c[m+1]=mi}return{indices:{size:1,value:new Uint16Array(s)},attributes:{POSITION:{size:3,value:new Float32Array(r)},NORMAL:{size:3,value:new Float32Array(a)},TEXCOORD_0:{size:2,value:new Float32Array(c)}}}}function Sn(i){let{indices:t,attributes:e}=i;if(!t)return i;let n=t.value.length,r={};for(let s in e){let o=e[s],{constant:a,value:c,size:h}=o;if(a||!h)continue;let l=new c.constructor(n*h);for(let d=0;d<n;++d){let u=t.value[d];for(let g=0;g<h;g++)l[d*h+g]=c[u*h+g]}r[s]={size:h,value:l}}return{attributes:Object.assign({},e,r)}}var Ie=class extends V{constructor(t={}){let{id:e=S("plane-geometry")}=t,{indices:n,attributes:r}=Cs(t);super({...t,id:e,topology:"triangle-list",indices:n,attributes:{...r,...t.attributes}})}};function Cs(i){let{type:t="x,y",offset:e=0,flipCull:n=!1,unpack:r=!1}=i,s=t.split(","),o=i[`${s[0]}len`]||1,a=i[`${s[1]}len`]||1,c=i[`n${s[0]}`]||1,h=i[`n${s[1]}`]||1,l=(c+1)*(h+1),d=new Float32Array(l*3),u=new Float32Array(l*3),g=new Float32Array(l*2);n&&(o=-o);let p=0,f=0;for(let m=0;m<=h;m++)for(let x=0;x<=c;x++){let b=x/c,_=m/h;switch(g[p+0]=n?1-b:b,g[p+1]=_,t){case"x,y":d[f+0]=o*b-o*.5,d[f+1]=a*_-a*.5,d[f+2]=e,u[f+0]=0,u[f+1]=0,u[f+2]=n?1:-1;break;case"x,z":d[f+0]=o*b-o*.5,d[f+1]=e,d[f+2]=a*_-a*.5,u[f+0]=0,u[f+1]=n?1:-1,u[f+2]=0;break;case"y,z":d[f+0]=e,d[f+1]=o*b-o*.5,d[f+2]=a*_-a*.5,u[f+0]=n?1:-1,u[f+1]=0,u[f+2]=0;break;default:throw new Error("PlaneGeometry: unknown type")}p+=2,f+=3}let y=c+1,M=new Uint16Array(c*h*6);for(let m=0;m<h;m++)for(let x=0;x<c;x++){let b=(m*c+x)*6;M[b+0]=(m+0)*y+x,M[b+1]=(m+1)*y+x,M[b+2]=(m+0)*y+x+1,M[b+3]=(m+1)*y+x,M[b+4]=(m+1)*y+x+1,M[b+5]=(m+0)*y+x+1}let I={indices:{size:1,value:M},attributes:{POSITION:{size:3,value:d},NORMAL:{size:3,value:u},TEXCOORD_0:{size:2,value:g}}};return r?Sn(I):I}function Ln(){let i=1,t=1;return()=>(i=Math.sin(t*17.23),t=Math.cos(i*27.92),Es(Math.abs(i*t)*1432.71))}function Es(i){return i-Math.floor(i)}var ci="";function Cn(i){ci=i}async function En(i,t){let e=new Image;return e.crossOrigin=t?.crossOrigin||"anonymous",e.src=i.startsWith("http")?i:ci+i,await e.decode(),t?await createImageBitmap(e,t):await createImageBitmap(e)}async function On(i,t){return await new Promise((e,n)=>{try{let r=new Image;r.onload=()=>e(r),r.onerror=()=>n(new Error(`Could not load image ${i}.`)),r.crossOrigin=t?.crossOrigin||"anonymous",r.src=i.startsWith("http")?i:ci+i}catch(r){n(r)}})}var Rn=R(rt(),1);var nt=R(U(),1),Tt=class{id;current;next;constructor(t){this.id=t.id||"swap",this.current=t.current,this.next=t.next}destroy(){this.current?.destroy(),this.next?.destroy()}swap(){let t=this.current;this.current=this.next,this.next=t}},Pt=class extends Tt{constructor(t,e){e={...e};let{width:n=1,height:r=1}=e,s=e.colorAttachments?.map(c=>typeof c!="string"?c:t.createTexture({id:`${e.id}-texture-0`,format:c,usage:nt.Texture.SAMPLE|nt.Texture.RENDER|nt.Texture.COPY_SRC|nt.Texture.COPY_DST,width:n,height:r})),o=t.createFramebuffer({...e,colorAttachments:s});s=e.colorAttachments?.map(c=>typeof c!="string"?c:t.createTexture({id:`${e.id}-texture-1`,format:c,usage:nt.Texture.SAMPLE|nt.Texture.RENDER|nt.Texture.COPY_SRC|nt.Texture.COPY_DST,width:n,height:r}));let a=t.createFramebuffer({...e,colorAttachments:s});super({current:o,next:a})}resize(t){if(t.width===this.current.width&&t.height===this.current.height)return!1;let{current:e,next:n}=this;return this.current=e.clone(t),e.destroy(),this.next=n.clone(t),n.destroy(),!0}},ve=class extends Tt{constructor(t,e){super({current:t.createBuffer(e),next:t.createBuffer(e)})}resize(t){if(t.byteLength===this.current.byteLength)return!1;let{current:e,next:n}=this;return this.current=e.clone(t),e.destroy(),this.next=n.clone(t),n.destroy(),!0}};function kn(i){let{shaderPass:t,action:e,shadingLanguage:n}=i;switch(e){case"filter":let r=`${t.name}_filterColor_ext`;return n==="wgsl"?Os(r):Rs(r);case"sample":let s=`${t.name}_sampleColor`;return n==="wgsl"?ks(s):Ns(s);default:throw new Error(`${t.name} no fragment shader generated for shader pass`)}}function Os(i){return`@group(0) @binding(0) var sourceTexture: texture_2d<f32>;
167
+ @group(0) @binding(2) var sourceTextureSampler: sampler;
105
168
 
106
169
  @fragment
107
170
  fn fragmentMain(inputs: FragmentInputs) -> @location(0) vec4f {
108
- let texSize = textureDimensions(texture, 0);
109
- var fragColor = textureSample(texture, sampler, fragUV);
110
- fragColor = ${i}(gl_FragColor, texSize, texCoord);
171
+ let texCoord = inputs.coordinate;
172
+ let texSize = vec2f(textureDimensions(sourceTexture));
173
+
174
+ var fragColor = textureSample(sourceTexture, sourceTextureSampler, texCoord);
175
+ fragColor = ${i}(fragColor, texSize, texCoord);
111
176
  return fragColor;
112
177
  }
113
- `}function Js(i){return`#version 300 es
178
+ `}function ks(i){return`@group(0) @binding(0) var sourceTexture: texture_2d<f32>;
179
+ @group(0) @binding(2) var sourceTextureSampler: sampler;
180
+
181
+ @fragment
182
+ fn fragmentMain(inputs: FragmentInputs) -> @location(0) vec4f {
183
+ let texCoord = inputs.coordinate;
184
+ let texSize = vec2f(textureDimensions(sourceTexture));
185
+ return ${i}(sourceTexture, sourceTextureSampler, texSize, texCoord);
186
+ }
187
+ `}function Rs(i){return`#version 300 es
114
188
 
115
189
  uniform sampler2D sourceTexture;
116
190
 
@@ -128,7 +202,7 @@ void main() {
128
202
  fragColor = texture(sourceTexture, texCoord);
129
203
  fragColor = ${i}(fragColor, texSize, texCoord);
130
204
  }
131
- `}function tn(i){return`#version 300 es
205
+ `}function Ns(i){return`#version 300 es
132
206
 
133
207
  uniform sampler2D sourceTexture;
134
208
 
@@ -145,29 +219,10 @@ void main() {
145
219
 
146
220
  fragColor = ${i}(sourceTexture, texSize, texCoord);
147
221
  }
148
- `}var le=class{device;shaderInputs;passRenderers;swapFramebuffers;clipSpace;textureModel;constructor(t,e){this.device=t,e.shaderPasses.map(r=>(0,zi.initializeShaderModule)(r));let s=e.shaderPasses.reduce((r,o)=>({...r,[o.name]:o}),{});this.shaderInputs=e.shaderInputs||new H(s);let n=t.getCanvasContext().getDrawingBufferSize();this.swapFramebuffers=new vt(t,{colorAttachments:[t.preferredColorFormat],width:n[0],height:n[1]}),this.textureModel=new ft(t,{backgroundTexture:this.swapFramebuffers.current.colorAttachments[0].texture}),this.clipSpace=new et(t,{source:` @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
149
- @group(0) @binding(1) var sourceTextureSampler: sampler;
150
-
151
- @fragment
152
- fn fragmentMain(inputs: FragmentInputs) -> @location(0) vec4<f32> {
153
- let texCoord: vec2<f32> = inputs.coordinate;
154
- return textureSample(sourceTexture, sourceTextureSampler, texCoord);
155
- }
156
- `,fs:`#version 300 es
157
-
158
- uniform sampler2D sourceTexture;
159
- in vec2 uv;
160
- in vec2 coordinate;
161
- out vec4 fragColor;
162
-
163
- void main() {
164
- vec2 texCoord = coordinate;
165
- fragColor = texture(sourceTexture, coordinate);
166
- }
167
- `}),this.passRenderers=e.shaderPasses.map(r=>new Oe(t,r))}destroy(){for(let t of this.passRenderers)t.destroy();this.swapFramebuffers.destroy(),this.clipSpace.destroy()}resize(t,e){this.swapFramebuffers.resize({width:t,height:e})}renderToScreen(t){let e=this.renderToTexture(t);if(!e)return!1;let s=this.device.getDefaultCanvasContext().getCurrentFramebuffer({depthStencilAttachment:!1}),n=this.device.beginRenderPass({id:"shader-pass-renderer-to-screen",framebuffer:s,clearColor:[0,0,0,1],clearDepth:1});return this.clipSpace.setBindings({sourceTexture:e}),this.clipSpace.draw(n),n.end(),!0}renderToTexture(t){let{sourceTexture:e}=t;if(!e.isReady)return null;this.textureModel.destroy(),this.textureModel=new ft(this.device,{backgroundTexture:e});let s=this.device.beginRenderPass({id:"shader-pass-renderer-clear-texture",framebuffer:this.swapFramebuffers.current,clearColor:[0,0,0,1]});this.textureModel.draw(s),s.end();let n=!0;for(let o of this.passRenderers)for(let a of o.subPassRenderers){n||this.swapFramebuffers.swap(),n=!1;let l={sourceTexture:this.swapFramebuffers.current.colorAttachments[0].texture},h=this.device.beginRenderPass({id:"shader-pass-renderer-run-pass",framebuffer:this.swapFramebuffers.next,clearColor:[0,0,0,1],clearDepth:1});a.render({renderPass:h,bindings:l}),h.end()}return this.swapFramebuffers.swap(),this.swapFramebuffers.current.colorAttachments[0].texture}},Oe=class{shaderPass;subPassRenderers;constructor(t,e,s={}){this.shaderPass=e;let n=e.passes||[];this.subPassRenderers=n.map(r=>new Re(t,e,r))}destroy(){for(let t of this.subPassRenderers)t.destroy()}},Re=class{model;shaderPass;subPass;constructor(t,e,s){this.shaderPass=e,this.subPass=s;let n=s.action||s.filter&&"filter"||s.sampler&&"sample"||"filter",r=Di({shaderPass:e,action:n,shadingLanguage:t.info.shadingLanguage});this.model=new et(t,{id:`${e.name}-subpass`,source:r,fs:r,modules:[e],parameters:{depthWriteEnabled:!1}})}destroy(){this.model.destroy()}render(t){let{renderPass:e,bindings:s}=t;this.model.shaderInputs.setProps({[this.shaderPass.name]:this.shaderPass.uniforms||{}}),this.model.shaderInputs.setProps({[this.shaderPass.name]:this.subPass.uniforms||{}}),this.model.setBindings(s||{}),this.model.draw(e)}};var U=k(j(),1),de=k(ht(),1);var Le=2,en=1e4,ke=class{device;id;pipelineFactory;shaderFactory;userData={};bindings={};pipeline;source;shader;shaderInputs;_uniformStore;_pipelineNeedsUpdate="newly created";_getModuleUniforms;props;_destroyed=!1;constructor(t,e){if(t.type!=="webgpu")throw new Error("Computation is only supported in WebGPU");this.props={...ke.defaultProps,...e},e=this.props,this.id=e.id||C("model"),this.device=t,Object.assign(this.userData,e.userData);let s=Object.fromEntries(this.props.modules?.map(c=>[c.name,c])||[]);this.shaderInputs=e.shaderInputs||new H(s),this.setShaderInputs(this.shaderInputs),this.props.shaderLayout||=(0,de.getShaderLayoutFromWGSL)(this.props.source);let n=sn(t),r=(this.props.modules?.length>0?this.props.modules:this.shaderInputs?.getModules())||[];this.pipelineFactory=e.pipelineFactory||Q.getDefaultPipelineFactory(this.device),this.shaderFactory=e.shaderFactory||J.getDefaultShaderFactory(this.device);let{source:o,getUniforms:a}=this.props.shaderAssembler.assembleWGSLShader({platformInfo:n,...this.props,modules:r});this.source=o,this._getModuleUniforms=a,this.pipeline=this._updatePipeline(),e.bindings&&this.setBindings(e.bindings),Object.seal(this)}destroy(){this._destroyed||(this.pipelineFactory.release(this.pipeline),this.shaderFactory.release(this.shader),this._uniformStore.destroy(),this._destroyed=!0)}predraw(){this.updateShaderInputs()}dispatch(t,e,s,n){try{this._logDrawCallStart(),this.pipeline=this._updatePipeline(),this.pipeline.setBindings(this.bindings),t.setPipeline(this.pipeline),t.setBindings([]),t.dispatch(e,s,n)}finally{this._logDrawCallEnd()}}setVertexCount(t){}setInstanceCount(t){}setShaderInputs(t){this.shaderInputs=t,this._uniformStore=new U.UniformStore(this.shaderInputs.modules);for(let e of Object.keys(this.shaderInputs.modules)){let s=this._uniformStore.getManagedUniformBuffer(this.device,e);this.bindings[`${e}Uniforms`]=s}}setShaderModuleProps(t){let e=this._getModuleUniforms(t),s=Object.keys(e).filter(r=>{let o=e[r];return!St(o)&&typeof o!="number"&&typeof o!="boolean"}),n={};for(let r of s)n[r]=e[r],delete e[r]}updateShaderInputs(){this._uniformStore.setUniforms(this.shaderInputs.getUniformValues())}setBindings(t){Object.assign(this.bindings,t)}_setPipelineNeedsUpdate(t){this._pipelineNeedsUpdate=this._pipelineNeedsUpdate||t}_updatePipeline(){if(this._pipelineNeedsUpdate){let t=null;this.pipeline&&(U.log.log(1,`Model ${this.id}: Recreating pipeline because "${this._pipelineNeedsUpdate}".`)(),t=this.shader),this._pipelineNeedsUpdate=!1,this.shader=this.shaderFactory.createShader({id:`${this.id}-fragment`,stage:"compute",source:this.source,debugShaders:this.props.debugShaders}),this.pipeline=this.pipelineFactory.createComputePipeline({...this.props,shader:this.shader}),t&&this.shaderFactory.release(t)}return this.pipeline}_lastLogTime=0;_logOpen=!1;_logDrawCallStart(){let t=U.log.level>3?0:en;U.log.level<2||Date.now()-this._lastLogTime<t||(this._lastLogTime=Date.now(),this._logOpen=!0,U.log.group(Le,`>>> DRAWING MODEL ${this.id}`,{collapsed:U.log.level<=2})())}_logDrawCallEnd(){if(this._logOpen){let t=this.shaderInputs.getDebugTable();U.log.table(Le,t)(),U.log.groupEnd(Le)(),this._logOpen=!1}}_drawCount=0;_getBufferOrConstantValues(t,e){let s=(0,U.getTypedArrayConstructor)(e);return(t instanceof U.Buffer?new s(t.debugData):t).toString()}},Ct=ke;z(Ct,"defaultProps",{...U.ComputePipeline.defaultProps,id:"unnamed",handle:void 0,userData:{},source:"",modules:[],defines:{},bindings:void 0,shaderInputs:void 0,pipelineFactory:void 0,shaderFactory:void 0,shaderAssembler:de.ShaderAssembler.getDefaultShaderAssembler(),debugShaders:void 0});function sn(i){return{type:i.type,shaderLanguage:i.info.shadingLanguage,shaderLanguageVersion:i.info.shadingLanguageVersion,gpu:i.info.gpu,features:i.features}}var nn=[0,1,1,1],K=-1,rn={isActive:"i32",indexMode:"i32",batchIndex:"i32",isHighlightActive:"i32",highlightedBatchIndex:"i32",highlightedObjectIndex:"i32",highlightColor:"vec4<f32>"},_t=`precision highp float;
222
+ `}var we=class{device;shaderInputs;passRenderers;swapFramebuffers;textureModel;constructor(t,e){this.device=t,e.shaderPasses.map(s=>(0,Rn.initializeShaderModule)(s));let n=e.shaderPasses.reduce((s,o)=>({...s,[o.name]:o}),{});this.shaderInputs=e.shaderInputs||new $(n);let r=t.getCanvasContext().getDrawingBufferSize();this.swapFramebuffers=new Pt(t,{colorAttachments:[t.preferredColorFormat],width:r[0],height:r[1]}),this.textureModel=new _t(t,{backgroundTexture:this.swapFramebuffers.current.colorAttachments[0].texture}),this.passRenderers=e.shaderPasses.map(s=>new hi(t,s))}destroy(){for(let t of this.passRenderers)t.destroy();this.swapFramebuffers.destroy(),this.textureModel.destroy()}resize(t){t||=this.device.getCanvasContext().getDrawingBufferSize(),this.swapFramebuffers.resize({width:t[0],height:t[1]})}renderToScreen(t){let e=this.renderToTexture(t);if(!e)return!1;let n=this.device.getDefaultCanvasContext().getCurrentFramebuffer({depthStencilFormat:!1}),r=this.device.beginRenderPass({id:"shader-pass-renderer-to-screen",framebuffer:n,clearDepth:!1});return this.textureModel.setProps({backgroundTexture:e}),this.textureModel.draw(r),r.end(),!0}renderToTexture(t){let{sourceTexture:e}=t;if(!e.isReady)return null;if(this.passRenderers.length===0)return e.texture;this.textureModel.setProps({backgroundTexture:e});let n=this.device.beginRenderPass({id:"shader-pass-renderer-clear-texture",framebuffer:this.swapFramebuffers.current,clearColor:[1,0,0,1]});this.textureModel.draw(n),n.end();let r=!0;for(let o of this.passRenderers)for(let a of o.subPassRenderers){r||this.swapFramebuffers.swap(),r=!1;let h={sourceTexture:this.swapFramebuffers.current.colorAttachments[0].texture},l=this.device.beginRenderPass({id:"shader-pass-renderer-run-pass",framebuffer:this.swapFramebuffers.next,clearColor:[0,0,0,1],clearDepth:1});a.render({renderPass:l,bindings:h}),l.end()}return this.swapFramebuffers.swap(),this.swapFramebuffers.current.colorAttachments[0].texture}},hi=class{shaderPass;subPassRenderers;constructor(t,e,n={}){this.shaderPass=e;let r=e.passes||[];this.subPassRenderers=r.map(s=>new li(t,e,s))}destroy(){for(let t of this.subPassRenderers)t.destroy()}},li=class{model;shaderPass;subPass;constructor(t,e,n){this.shaderPass=e,this.subPass=n;let r=n.action||n.filter&&"filter"||n.sampler&&"sample"||"filter",s=kn({shaderPass:e,action:r,shadingLanguage:t.info.shadingLanguage});this.model=new st(t,{id:`${e.name}-subpass`,source:s,fs:s,modules:[e],parameters:{depthWriteEnabled:!1}})}destroy(){this.model.destroy()}render(t){let{renderPass:e,bindings:n}=t;this.model.shaderInputs.setProps({[this.shaderPass.name]:this.shaderPass.uniforms||{}}),this.model.shaderInputs.setProps({[this.shaderPass.name]:this.subPass.uniforms||{}}),this.model.setBindings(n||{}),this.model.draw(e)}};var D=R(U(),1),Nn=R(rt(),1);var di=2,Ds=1e4,ui=class{device;id;pipelineFactory;shaderFactory;userData={};bindings={};pipeline;source;shader;shaderInputs;_uniformStore;_pipelineNeedsUpdate="newly created";_getModuleUniforms;props;_destroyed=!1;constructor(t,e){if(t.type!=="webgpu")throw new Error("Computation is only supported in WebGPU");this.props={...ui.defaultProps,...e},e=this.props,this.id=e.id||S("model"),this.device=t,Object.assign(this.userData,e.userData);let n=Object.fromEntries(this.props.modules?.map(h=>[h.name,h])||[]);this.shaderInputs=e.shaderInputs||new $(n),this.setShaderInputs(this.shaderInputs);let r=Fs(t),s=(this.props.modules?.length>0?this.props.modules:this.shaderInputs?.getModules())||[];this.props.shaderLayout=xt(this.props.shaderLayout,s)||null,this.pipelineFactory=e.pipelineFactory||D.PipelineFactory.getDefaultPipelineFactory(this.device),this.shaderFactory=e.shaderFactory||D.ShaderFactory.getDefaultShaderFactory(this.device);let{source:o,getUniforms:a}=this.props.shaderAssembler.assembleWGSLShader({platformInfo:r,...this.props,modules:s});this.source=o,this._getModuleUniforms=a;let c=t.getShaderLayout?.(this.source);this.props.shaderLayout=xt(this.props.shaderLayout||c||null,s)||null,this.pipeline=this._updatePipeline(),e.bindings&&this.setBindings(e.bindings),Object.seal(this)}destroy(){this._destroyed||(this.pipelineFactory.release(this.pipeline),this.shaderFactory.release(this.shader),this._uniformStore.destroy(),this._destroyed=!0)}predraw(){this.updateShaderInputs()}dispatch(t,e,n,r){try{this._logDrawCallStart(),this.pipeline=this._updatePipeline(),this.pipeline.setBindings(this.bindings),t.setPipeline(this.pipeline),t.setBindings({}),t.dispatch(e,n,r)}finally{this._logDrawCallEnd()}}setVertexCount(t){}setInstanceCount(t){}setShaderInputs(t){this.shaderInputs=t,this._uniformStore=new D.UniformStore(this.device,this.shaderInputs.modules);for(let[e,n]of Object.entries(this.shaderInputs.modules))if(yt(n)){let r=this._uniformStore.getManagedUniformBuffer(e);this.bindings[`${e}Uniforms`]=r}}setShaderModuleProps(t){let e=this._getModuleUniforms(t),n=Object.keys(e).filter(s=>{let o=e[s];return!kt(o)&&typeof o!="number"&&typeof o!="boolean"}),r={};for(let s of n)r[s]=e[s],delete e[s]}updateShaderInputs(){this._uniformStore.setUniforms(this.shaderInputs.getUniformValues())}setBindings(t){Object.assign(this.bindings,t)}_setPipelineNeedsUpdate(t){this._pipelineNeedsUpdate=this._pipelineNeedsUpdate||t}_updatePipeline(){if(this._pipelineNeedsUpdate){let t=null;this.pipeline&&(D.log.log(1,`Model ${this.id}: Recreating pipeline because "${this._pipelineNeedsUpdate}".`)(),t=this.shader),this._pipelineNeedsUpdate=!1,this.shader=this.shaderFactory.createShader({id:`${this.id}-fragment`,stage:"compute",source:this.source,debugShaders:this.props.debugShaders}),this.pipeline=this.pipelineFactory.createComputePipeline({...this.props,shader:this.shader}),t&&this.shaderFactory.release(t)}return this.pipeline}_lastLogTime=0;_logOpen=!1;_logDrawCallStart(){let t=D.log.level>3?0:Ds;D.log.level<2||Date.now()-this._lastLogTime<t||(this._lastLogTime=Date.now(),this._logOpen=!0,D.log.group(di,`>>> DRAWING MODEL ${this.id}`,{collapsed:D.log.level<=2})())}_logDrawCallEnd(){if(this._logOpen){let t=this.shaderInputs.getDebugTable();D.log.table(di,t)(),D.log.groupEnd(di)(),this._logOpen=!1}}_drawCount=0;_getBufferOrConstantValues(t,e){let n=D.dataTypeDecoder.getTypedArrayConstructor(e);return(t instanceof D.Buffer?new n(t.debugData):t).toString()}},Gt=ui;K(Gt,"defaultProps",{...D.ComputePipeline.defaultProps,id:"unnamed",handle:void 0,userData:{},source:"",modules:[],defines:{},bindings:void 0,shaderInputs:void 0,pipelineFactory:void 0,shaderFactory:void 0,shaderAssembler:Nn.ShaderAssembler.getDefaultShaderAssembler(),debugShaders:void 0});function Fs(i){return{type:i.type,shaderLanguage:i.info.shadingLanguage,shaderLanguageVersion:i.info.shadingLanguageVersion,gpu:i.info.gpu,features:i.features}}var Q=R(U(),1);var Bs=[0,1,1,1],G=-1,zs={isActive:"i32",indexMode:"i32",batchIndex:"i32",isHighlightActive:"i32",highlightedBatchIndex:"i32",highlightedObjectIndex:"i32",highlightColor:"vec4<f32>"},St=`precision highp float;
168
223
  precision highp int;
169
224
 
170
- uniform pickingUniforms {
225
+ layout(std140) uniform pickingUniforms {
171
226
  int isActive;
172
227
  int indexMode;
173
228
  int batchIndex;
@@ -177,56 +232,98 @@ uniform pickingUniforms {
177
232
  int highlightedObjectIndex;
178
233
  vec4 highlightColor;
179
234
  } picking;
180
- `,fe=`struct pickingUniforms {
181
- isActive: int32;
182
- indexMode: int32;
183
- batchIndex: int32;
184
-
185
- isHighlightActive: int32;
186
- highlightedBatchIndex: int32;
187
- highlightedObjectIndex: int32;
188
- highlightColor: vec4<f32>;
189
- } picking;
190
- `;function on(i={},t){let e={...t};switch(i.isActive!==void 0&&(e.isActive=Boolean(i.isActive)),i.indexMode){case"instance":e.indexMode=0;break;case"custom":e.indexMode=1;break;case void 0:break}switch(i.highlightedObjectIndex){case void 0:break;case null:e.isHighlightActive=!1,e.highlightedObjectIndex=K;break;default:e.isHighlightActive=!0,e.highlightedObjectIndex=i.highlightedObjectIndex}return typeof i.highlightedBatchIndex=="number"&&(e.highlightedBatchIndex=i.highlightedBatchIndex),i.highlightColor&&(e.highlightColor=i.highlightColor),e}var ue={props:{},uniforms:{},name:"picking",uniformTypes:rn,defaultUniforms:{isActive:!1,indexMode:0,batchIndex:0,isHighlightActive:!0,highlightedBatchIndex:K,highlightedObjectIndex:K,highlightColor:nn},getUniforms:on};var Ne=class{device;props;pickInfo={batchIndex:null,objectIndex:null};framebuffer=null;constructor(t,e){this.device=t,this.props={...Ne.defaultProps,...e}}destroy(){this.framebuffer?.destroy()}getFramebuffer(){return this.framebuffer||(this.framebuffer=this.device.createFramebuffer({colorAttachments:["rgba8unorm","rg32sint"],depthStencilAttachment:"depth24plus"})),this.framebuffer}clearPickState(){this.props.shaderInputs.setProps({picking:{highlightedObjectIndex:null}})}beginRenderPass(){let t=this.getFramebuffer();return t.resize(this.device.getDefaultCanvasContext().getDevicePixelSize()),this.props.shaderInputs?.setProps({picking:{isActive:!0}}),this.device.beginRenderPass({framebuffer:t,clearColors:[new Float32Array([0,0,0,0]),new Int32Array([-1,-1,0,0])],clearDepth:1})}async updatePickInfo(t){let e=this.getFramebuffer(),[s,n]=this.getPickPosition(t),r=this.device.readPixelsToArrayWebGL(e,{sourceX:s,sourceY:n,sourceWidth:1,sourceHeight:1,sourceAttachment:1});if(!r)return null;let o={objectIndex:r[0]===K?null:r[0],batchIndex:r[1]===K?null:r[1]};return(o.objectIndex!==this.pickInfo.objectIndex||o.batchIndex!==this.pickInfo.batchIndex)&&(this.pickInfo=o,this.props.onObjectPicked(o)),this.props.shaderInputs?.setProps({picking:{isActive:!1,highlightedBatchIndex:o.batchIndex,highlightedObjectIndex:o.objectIndex}}),this.pickInfo}getPickPosition(t){let e=this.device.getDefaultCanvasContext().cssToDevicePixels(t),s=e.x+Math.floor(e.width/2),n=e.y+Math.floor(e.height/2);return[s,n]}},Pt=Ne;z(Pt,"defaultProps",{shaderInputs:void 0,onObjectPicked:()=>{}});var an=`${fe}
235
+ `,Ae=`struct pickingUniforms {
236
+ isActive: i32,
237
+ indexMode: i32,
238
+ batchIndex: i32,
239
+
240
+ isHighlightActive: i32,
241
+ highlightedBatchIndex: i32,
242
+ highlightedObjectIndex: i32,
243
+ highlightColor: vec4<f32>,
244
+ };
191
245
 
192
- const INDEX_PICKING_MODE_INSTANCE = 0;
193
- const INDEX_PICKING_MODE_CUSTOM = 1;
194
- const INDEX_PICKING_INVALID_INDEX = ${K}; // 2^32 - 1
246
+ @group(0) @binding(auto) var<uniform> picking: pickingUniforms;
247
+ `;function js(i={},t){let e={...t};switch(i.isActive!==void 0&&(e.isActive=Boolean(i.isActive)),i.indexMode){case"instance":e.indexMode=0;break;case"attribute":e.indexMode=1;break;case void 0:break}switch(typeof i.batchIndex=="number"&&(e.batchIndex=i.batchIndex),i.highlightedObjectIndex){case void 0:break;case null:e.isHighlightActive=!1,e.highlightedObjectIndex=G;break;default:e.isHighlightActive=!0,e.highlightedObjectIndex=i.highlightedObjectIndex}switch(i.highlightedBatchIndex){case void 0:break;case null:e.isHighlightActive=!1,e.highlightedBatchIndex=G;break;default:e.isHighlightActive=!0,e.highlightedBatchIndex=i.highlightedBatchIndex}return i.highlightColor&&(e.highlightColor=i.highlightColor),e}var Lt={props:{},uniforms:{},name:"picking",uniformTypes:zs,defaultUniforms:{isActive:!1,indexMode:0,batchIndex:0,isHighlightActive:!1,highlightedBatchIndex:G,highlightedObjectIndex:G,highlightColor:Bs},getUniforms:js};var Dn=1,Gs=new Int32Array([G,G,0,0]);function Pe(i,t="color",e=i==="webgpu"){if(t==="auto")return e?"index":"color";if(t==="index"&&!e)throw new Error(`Picking mode "${t}" requires WebGPU or a WebGL device that supports renderable rg32sint textures.`);return t}function fi(i){return i.type==="webgpu"||i.type==="webgl"&&i.isTextureFormatRenderable("rg32sint")}var zn=Pe;function Fn(i){return{objectIndex:i[0]===G?null:i[0],batchIndex:i[1]===G?null:i[1]}}function Bn(i){let t=i[0]+i[1]*256+i[2]*65536;if(t===0)return{objectIndex:null,batchIndex:null};let e=i[3]>0?i[3]-1:0;return{objectIndex:t-1,batchIndex:e}}var Te=class{device;props;mode;pickInfo={batchIndex:null,objectIndex:null};framebuffer=null;constructor(t,e){this.device=t,this.props={...Te.defaultProps,...e};let n=e.mode??e.backend??Te.defaultProps.mode;this.props.mode=n,this.props.backend=n,this.mode=Pe(this.device.type,n,fi(this.device))}destroy(){this.framebuffer?.destroy()}getFramebuffer(){return this.framebuffer||(this.framebuffer=this.mode==="index"?this.createIndexFramebuffer():this.createColorFramebuffer()),this.framebuffer}clearPickState(){this.setPickingProps({highlightedBatchIndex:null,highlightedObjectIndex:null})}beginRenderPass(){let t=this.getFramebuffer();return t.resize(this.device.getDefaultCanvasContext().getDevicePixelSize()),this.setPickingProps({isActive:!0}),this.mode==="index"?this.device.beginRenderPass({framebuffer:t,clearColors:[new Float32Array([0,0,0,0]),Gs],clearDepth:1}):this.device.beginRenderPass({framebuffer:t,clearColor:[0,0,0,0],clearDepth:1})}async updatePickInfo(t){let e=this.getFramebuffer(),n=this.getPickPosition(t),r=await this.readPickInfo(e,n);return r?(this.hasPickInfoChanged(r)&&(this.pickInfo=r,this.props.onObjectPicked(r)),this.setPickingProps({isActive:!1,highlightedBatchIndex:r.batchIndex,highlightedObjectIndex:r.objectIndex}),this.pickInfo):null}getPickPosition(t){let e=this.device.type!=="webgpu",n=this.device.getDefaultCanvasContext().cssToDevicePixels(t,e),r=n.x+Math.floor(n.width/2),s=n.y+Math.floor(n.height/2);return[r,s]}createIndexFramebuffer(){let t=this.device.createTexture({format:"rgba8unorm",width:1,height:1,usage:Q.Texture.RENDER_ATTACHMENT}),e=this.device.createTexture({format:"rg32sint",width:1,height:1,usage:Q.Texture.RENDER_ATTACHMENT|Q.Texture.COPY_SRC});return this.device.createFramebuffer({colorAttachments:[t,e],depthStencilAttachment:"depth24plus"})}createColorFramebuffer(){let t=this.device.createTexture({format:"rgba8unorm",width:1,height:1,usage:Q.Texture.RENDER_ATTACHMENT|Q.Texture.COPY_SRC});return this.device.createFramebuffer({colorAttachments:[t],depthStencilAttachment:"depth24plus"})}setPickingProps(t){this.props.shaderInputs?.setProps({picking:t})}async readPickInfo(t,e){return this.mode==="index"?this.readIndexPickInfo(t,e):this.readColorPickInfo(t,e)}async readIndexPickInfo(t,[e,n]){if(this.device.type==="webgpu"){let s=t.colorAttachments[Dn]?.texture;if(!s)return null;let o=s.computeMemoryLayout({width:1,height:1}),a=this.device.createBuffer({byteLength:o.byteLength,usage:Q.Buffer.COPY_DST|Q.Buffer.MAP_READ});try{s.readBuffer({x:e,y:n,width:1,height:1},a);let c=await a.readAsync(0,o.byteLength);return Fn(new Int32Array(c.buffer,c.byteOffset,2))}finally{a.destroy()}}let r=this.device.readPixelsToArrayWebGL(t,{sourceX:e,sourceY:n,sourceWidth:1,sourceHeight:1,sourceAttachment:Dn});return r?Fn(new Int32Array(r.buffer,r.byteOffset,2)):null}async readColorPickInfo(t,[e,n]){if(this.device.type==="webgpu"){let s=t.colorAttachments[0]?.texture;if(!s)return null;let o=s.computeMemoryLayout({width:1,height:1}),a=this.device.createBuffer({byteLength:o.byteLength,usage:Q.Buffer.COPY_DST|Q.Buffer.MAP_READ});try{s.readBuffer({x:e,y:n,width:1,height:1},a);let c=await a.readAsync(0,o.byteLength);return Bn(new Uint8Array(c.buffer,c.byteOffset,4))}finally{a.destroy()}}let r=this.device.readPixelsToArrayWebGL(t,{sourceX:e,sourceY:n,sourceWidth:1,sourceHeight:1,sourceAttachment:0});return r?Bn(new Uint8Array(r.buffer,r.byteOffset,4)):null}hasPickInfoChanged(t){return t.objectIndex!==this.pickInfo.objectIndex||t.batchIndex!==this.pickInfo.batchIndex}},Ut=Te;K(Ut,"defaultProps",{shaderInputs:void 0,onObjectPicked:()=>{},mode:"color",backend:"color"});var Us=`${Ae}
195
248
 
196
- struct indexPickingFragmentInputs = {
197
- objectIndex: int32;
198
- };
249
+ const COLOR_PICKING_INVALID_INDEX = ${G};
250
+ const COLOR_PICKING_MAX_OBJECT_INDEX = 16777214;
251
+ const COLOR_PICKING_MAX_BATCH_INDEX = 254;
199
252
 
200
- let indexPickingFragmentInputs: indexPickingFragmentInputs;
253
+ fn picking_setObjectIndex(objectIndex: i32) -> i32 {
254
+ return objectIndex;
255
+ }
201
256
 
202
- /**
203
- * Vertex shaders should call this function to set the object index.
204
- * If using instance or vertex mode, argument will be ignored, 0 can be supplied.
205
- */
206
- fn picking_setObjectIndex(objectIndex: int32) {
207
- switch (picking.indexMode) {
208
- case INDEX_PICKING_MODE_INSTANCE, default: {
209
- picking_objectIndex = instance_index;
210
- };
211
- case INDEX_PICKING_MODE_CUSTOM: {
212
- picking_objectIndex = objectIndex;
213
- };
257
+ fn picking_isObjectHighlighted(objectIndex: i32) -> bool {
258
+ return
259
+ picking.isHighlightActive != 0 &&
260
+ picking.highlightedBatchIndex == picking.batchIndex &&
261
+ picking.highlightedObjectIndex == objectIndex;
262
+ }
263
+
264
+ fn picking_filterHighlightColor(color: vec4<f32>, objectIndex: i32) -> vec4<f32> {
265
+ if (picking.isActive != 0 || !picking_isObjectHighlighted(objectIndex)) {
266
+ return color;
267
+ }
268
+
269
+ let highLightAlpha = picking.highlightColor.a;
270
+ let blendedAlpha = highLightAlpha + color.a * (1.0 - highLightAlpha);
271
+ if (blendedAlpha == 0.0) {
272
+ return vec4<f32>(color.rgb, 0.0);
273
+ }
274
+
275
+ let highLightRatio = highLightAlpha / blendedAlpha;
276
+ let blendedRGB = mix(color.rgb, picking.highlightColor.rgb, highLightRatio);
277
+ return vec4<f32>(blendedRGB, blendedAlpha);
278
+ }
279
+
280
+ fn picking_canEncodePickInfo(objectIndex: i32) -> bool {
281
+ return
282
+ objectIndex != COLOR_PICKING_INVALID_INDEX &&
283
+ objectIndex >= 0 &&
284
+ objectIndex <= COLOR_PICKING_MAX_OBJECT_INDEX &&
285
+ picking.batchIndex >= 0 &&
286
+ picking.batchIndex <= COLOR_PICKING_MAX_BATCH_INDEX;
287
+ }
288
+
289
+ fn picking_getPickingColor(objectIndex: i32) -> vec4<f32> {
290
+ if (!picking_canEncodePickInfo(objectIndex)) {
291
+ return vec4<f32>(0.0, 0.0, 0.0, 0.0);
214
292
  }
293
+
294
+ let encodedObjectIndex = objectIndex + 1;
295
+ let red = encodedObjectIndex % 256;
296
+ let green = (encodedObjectIndex / 256) % 256;
297
+ let blue = (encodedObjectIndex / 65536) % 256;
298
+ let alpha = picking.batchIndex + 1;
299
+
300
+ return vec4<f32>(
301
+ f32(red) / 255.0,
302
+ f32(green) / 255.0,
303
+ f32(blue) / 255.0,
304
+ f32(alpha) / 255.0
305
+ );
215
306
  }
216
307
 
217
- `,cn=`${_t}
308
+ fn picking_filterPickingColor(color: vec4<f32>, objectIndex: i32) -> vec4<f32> {
309
+ if (picking.isActive != 0) {
310
+ if (!picking_canEncodePickInfo(objectIndex)) {
311
+ discard;
312
+ }
313
+ return picking_getPickingColor(objectIndex);
314
+ }
315
+
316
+ return color;
317
+ }
318
+ `,$s=`${St}
218
319
 
219
320
  const int INDEX_PICKING_MODE_INSTANCE = 0;
220
321
  const int INDEX_PICKING_MODE_CUSTOM = 1;
221
322
 
222
- const int INDEX_PICKING_INVALID_INDEX = ${K}; // 2^32 - 1
323
+ const int COLOR_PICKING_INVALID_INDEX = ${G};
223
324
 
224
325
  flat out int picking_objectIndex;
225
326
 
226
- /**
227
- * Vertex shaders should call this function to set the object index.
228
- * If using instance or vertex mode, argument will be ignored, 0 can be supplied.
229
- */
230
327
  void picking_setObjectIndex(int objectIndex) {
231
328
  switch (picking.indexMode) {
232
329
  case INDEX_PICKING_MODE_INSTANCE:
@@ -237,38 +334,31 @@ void picking_setObjectIndex(int objectIndex) {
237
334
  break;
238
335
  }
239
336
  }
240
- `,hn=`${_t}
337
+ `,Vs=`${St}
241
338
 
242
- const int INDEX_PICKING_INVALID_INDEX = ${K}; // 2^32 - 1
339
+ const int COLOR_PICKING_INVALID_INDEX = ${G};
340
+ const int COLOR_PICKING_MAX_OBJECT_INDEX = 16777214;
341
+ const int COLOR_PICKING_MAX_BATCH_INDEX = 254;
243
342
 
244
343
  flat in int picking_objectIndex;
245
344
 
246
- /**
247
- * Check if this vertex is highlighted (part of the selected batch and object)
248
- */
249
345
  bool picking_isFragmentHighlighted() {
250
- return
346
+ return
251
347
  bool(picking.isHighlightActive) &&
252
348
  picking.highlightedBatchIndex == picking.batchIndex &&
253
349
  picking.highlightedObjectIndex == picking_objectIndex
254
350
  ;
255
351
  }
256
352
 
257
- /**
258
- * Returns highlight color if this item is selected.
259
- */
260
353
  vec4 picking_filterHighlightColor(vec4 color) {
261
- // If we are still picking, we don't highlight
262
354
  if (bool(picking.isActive)) {
263
355
  return color;
264
356
  }
265
357
 
266
- // If we are not highlighted, return color as is
267
358
  if (!picking_isFragmentHighlighted()) {
268
359
  return color;
269
360
  }
270
-
271
- // Blend in highlight color based on its alpha value
361
+
272
362
  float highLightAlpha = picking.highlightColor.a;
273
363
  float blendedAlpha = highLightAlpha + color.a * (1.0 - highLightAlpha);
274
364
  float highLightRatio = highLightAlpha / blendedAlpha;
@@ -277,147 +367,170 @@ vec4 picking_filterHighlightColor(vec4 color) {
277
367
  return vec4(blendedRGB, blendedAlpha);
278
368
  }
279
369
 
280
- /*
281
- * Returns picking color if picking enabled else unmodified argument.
282
- */
283
- ivec4 picking_getPickingColor() {
284
- // Assumes that colorAttachment0 is rg32int
285
- // TODO? - we could render indices into a second color attachment and not mess with fragColor
286
- return ivec4(picking_objectIndex, picking.batchIndex, 0u, 0u);
370
+ bool picking_canEncodePickInfo(int objectIndex) {
371
+ return
372
+ objectIndex != COLOR_PICKING_INVALID_INDEX &&
373
+ objectIndex >= 0 &&
374
+ objectIndex <= COLOR_PICKING_MAX_OBJECT_INDEX &&
375
+ picking.batchIndex >= 0 &&
376
+ picking.batchIndex <= COLOR_PICKING_MAX_BATCH_INDEX;
377
+ }
378
+
379
+ vec4 picking_getPickingColor() {
380
+ if (!picking_canEncodePickInfo(picking_objectIndex)) {
381
+ return vec4(0.0);
382
+ }
383
+
384
+ int encodedObjectIndex = picking_objectIndex + 1;
385
+ int red = encodedObjectIndex % 256;
386
+ int green = (encodedObjectIndex / 256) % 256;
387
+ int blue = (encodedObjectIndex / 65536) % 256;
388
+ int alpha = picking.batchIndex + 1;
389
+
390
+ return vec4(float(red), float(green), float(blue), float(alpha)) / 255.0;
287
391
  }
288
392
 
289
393
  vec4 picking_filterPickingColor(vec4 color) {
290
394
  if (bool(picking.isActive)) {
291
- if (picking_objectIndex == INDEX_PICKING_INVALID_INDEX) {
395
+ if (!picking_canEncodePickInfo(picking_objectIndex)) {
292
396
  discard;
293
397
  }
398
+ return picking_getPickingColor();
294
399
  }
400
+
295
401
  return color;
296
402
  }
297
403
 
298
- /*
299
- * Returns picking color if picking is enabled if not
300
- * highlight color if this item is selected, otherwise unmodified argument.
301
- */
302
404
  vec4 picking_filterColor(vec4 color) {
303
405
  vec4 outColor = color;
304
406
  outColor = picking_filterHighlightColor(outColor);
305
407
  outColor = picking_filterPickingColor(outColor);
306
408
  return outColor;
307
409
  }
308
- `,Bi={...ue,name:"picking",source:an,vs:cn,fs:hn};var ln=`${fe}
309
- `,dn=`${_t}
310
- out vec4 picking_vRGBcolor_Avalid;
311
-
312
- // Normalize unsigned byte color to 0-1 range
313
- vec3 picking_normalizeColor(vec3 color) {
314
- return picking.useFloatColors > 0.5 ? color : color / 255.0;
315
- }
410
+ `,$t={...Lt,name:"picking",source:Us,vs:$s,fs:Vs};var Xs=`${Ae}
316
411
 
317
- // Normalize unsigned byte color to 0-1 range
318
- vec4 picking_normalizeColor(vec4 color) {
319
- return picking.useFloatColors > 0.5 ? color : color / 255.0;
320
- }
321
-
322
- bool picking_isColorZero(vec3 color) {
323
- return dot(color, vec3(1.0)) < 0.00001;
324
- }
412
+ const INDEX_PICKING_MODE_INSTANCE = 0;
413
+ const INDEX_PICKING_MODE_CUSTOM = 1;
414
+ const INDEX_PICKING_INVALID_INDEX = ${G}; // 2^32 - 1
325
415
 
326
- bool picking_isColorValid(vec3 color) {
327
- return dot(color, vec3(1.0)) > 0.00001;
416
+ /**
417
+ * WGSL shaders need to carry the returned object index through their own stage outputs.
418
+ */
419
+ fn picking_setObjectIndex(objectIndex: i32) -> i32 {
420
+ return objectIndex;
328
421
  }
329
422
 
330
- // Check if this vertex is highlighted
331
- bool isVertexHighlighted(vec3 vertexColor) {
332
- vec3 highlightedObjectColor = picking_normalizeColor(picking.highlightedObjectColor);
423
+ fn picking_isObjectHighlighted(objectIndex: i32) -> bool {
333
424
  return
334
- bool(picking.isHighlightActive) && picking_isColorZero(abs(vertexColor - highlightedObjectColor));
425
+ picking.isHighlightActive != 0 &&
426
+ picking.highlightedBatchIndex == picking.batchIndex &&
427
+ picking.highlightedObjectIndex == objectIndex;
335
428
  }
336
429
 
337
- // Set the current picking color
338
- void picking_setPickingColor(vec3 pickingColor) {
339
- pickingColor = picking_normalizeColor(pickingColor);
340
-
341
- if (bool(picking.isActive)) {
342
- // Use alpha as the validity flag. If pickingColor is [0, 0, 0] fragment is non-pickable
343
- picking_vRGBcolor_Avalid.a = float(picking_isColorValid(pickingColor));
344
-
345
- if (!bool(picking.isAttribute)) {
346
- // Stores the picking color so that the fragment shader can render it during picking
347
- picking_vRGBcolor_Avalid.rgb = pickingColor;
348
- }
349
- } else {
350
- // Do the comparison with selected item color in vertex shader as it should mean fewer compares
351
- picking_vRGBcolor_Avalid.a = float(isVertexHighlighted(pickingColor));
430
+ fn picking_filterHighlightColor(color: vec4<f32>, objectIndex: i32) -> vec4<f32> {
431
+ if (picking.isActive != 0 || !picking_isObjectHighlighted(objectIndex)) {
432
+ return color;
352
433
  }
353
- }
354
434
 
355
- void picking_setObjectIndex(uint objectIndex) {
356
- if (bool(picking.isActive)) {
357
- uint index = objectIndex;
358
- if (picking.indexMode == PICKING_INDEX_MODE_INSTANCE) {
359
- index = uint(gl_InstanceID);
360
- }
361
- picking_vRGBcolor_Avalid.r = float(index % 255) / 255.0;
362
- picking_vRGBcolor_Avalid.g = float((index / 255) % 255) / 255.0;
363
- picking_vRGBcolor_Avalid.b = float((index / 255 / 255) %255) / 255.0;
435
+ let highLightAlpha = picking.highlightColor.a;
436
+ let blendedAlpha = highLightAlpha + color.a * (1.0 - highLightAlpha);
437
+ if (blendedAlpha == 0.0) {
438
+ return vec4<f32>(color.rgb, 0.0);
364
439
  }
440
+
441
+ let highLightRatio = highLightAlpha / blendedAlpha;
442
+ let blendedRGB = mix(color.rgb, picking.highlightColor.rgb, highLightRatio);
443
+ return vec4<f32>(blendedRGB, blendedAlpha);
365
444
  }
366
445
 
367
- void picking_setPickingAttribute(float value) {
368
- if (bool(picking.isAttribute)) {
369
- picking_vRGBcolor_Avalid.r = value;
446
+ fn picking_filterPickingColor(color: vec4<f32>, objectIndex: i32) -> vec4<f32> {
447
+ if (picking.isActive != 0 && objectIndex == INDEX_PICKING_INVALID_INDEX) {
448
+ discard;
370
449
  }
450
+ return color;
371
451
  }
372
452
 
373
- void picking_setPickingAttribute(vec2 value) {
374
- if (bool(picking.isAttribute)) {
375
- picking_vRGBcolor_Avalid.rg = value;
376
- }
453
+ fn picking_getPickingColor(objectIndex: i32) -> vec2<i32> {
454
+ return vec2<i32>(objectIndex, picking.batchIndex);
377
455
  }
378
456
 
379
- void picking_setPickingAttribute(vec3 value) {
380
- if (bool(picking.isAttribute)) {
381
- picking_vRGBcolor_Avalid.rgb = value;
457
+ `,qs=`${St}
458
+
459
+ const int INDEX_PICKING_MODE_INSTANCE = 0;
460
+ const int INDEX_PICKING_MODE_CUSTOM = 1;
461
+
462
+ const int INDEX_PICKING_INVALID_INDEX = ${G}; // 2^32 - 1
463
+
464
+ flat out int picking_objectIndex;
465
+
466
+ /**
467
+ * Vertex shaders should call this function to set the object index.
468
+ * If using instance or vertex mode, argument will be ignored, 0 can be supplied.
469
+ */
470
+ void picking_setObjectIndex(int objectIndex) {
471
+ switch (picking.indexMode) {
472
+ case INDEX_PICKING_MODE_INSTANCE:
473
+ picking_objectIndex = gl_InstanceID;
474
+ break;
475
+ case INDEX_PICKING_MODE_CUSTOM:
476
+ picking_objectIndex = objectIndex;
477
+ break;
382
478
  }
383
479
  }
384
- `,fn=`${_t}
480
+ `,Hs=`${St}
385
481
 
386
- in vec4 picking_vRGBcolor_Avalid;
482
+ const int INDEX_PICKING_INVALID_INDEX = ${G}; // 2^32 - 1
387
483
 
388
- /*
484
+ flat in int picking_objectIndex;
485
+
486
+ /**
487
+ * Check if this vertex is highlighted (part of the selected batch and object)
488
+ */
489
+ bool picking_isFragmentHighlighted() {
490
+ return
491
+ bool(picking.isHighlightActive) &&
492
+ picking.highlightedBatchIndex == picking.batchIndex &&
493
+ picking.highlightedObjectIndex == picking_objectIndex
494
+ ;
495
+ }
496
+
497
+ /**
389
498
  * Returns highlight color if this item is selected.
390
499
  */
391
500
  vec4 picking_filterHighlightColor(vec4 color) {
392
501
  // If we are still picking, we don't highlight
393
- if (picking.isActive > 0.5) {
502
+ if (bool(picking.isActive)) {
394
503
  return color;
395
504
  }
396
505
 
397
- bool selected = bool(picking_vRGBcolor_Avalid.a);
398
-
399
- if (selected) {
400
- // Blend in highlight color based on its alpha value
401
- float highLightAlpha = picking.highlightColor.a;
402
- float blendedAlpha = highLightAlpha + color.a * (1.0 - highLightAlpha);
403
- float highLightRatio = highLightAlpha / blendedAlpha;
404
-
405
- vec3 blendedRGB = mix(color.rgb, picking.highlightColor.rgb, highLightRatio);
406
- return vec4(blendedRGB, blendedAlpha);
407
- } else {
506
+ // If we are not highlighted, return color as is
507
+ if (!picking_isFragmentHighlighted()) {
408
508
  return color;
409
509
  }
510
+
511
+ // Blend in highlight color based on its alpha value
512
+ float highLightAlpha = picking.highlightColor.a;
513
+ float blendedAlpha = highLightAlpha + color.a * (1.0 - highLightAlpha);
514
+ float highLightRatio = highLightAlpha / blendedAlpha;
515
+
516
+ vec3 blendedRGB = mix(color.rgb, picking.highlightColor.rgb, highLightRatio);
517
+ return vec4(blendedRGB, blendedAlpha);
410
518
  }
411
519
 
412
520
  /*
413
521
  * Returns picking color if picking enabled else unmodified argument.
414
522
  */
523
+ ivec4 picking_getPickingColor() {
524
+ // Assumes that colorAttachment0 is rg32int
525
+ // TODO? - we could render indices into a second color attachment and not mess with fragColor
526
+ return ivec4(picking_objectIndex, picking.batchIndex, 0u, 0u);
527
+ }
528
+
415
529
  vec4 picking_filterPickingColor(vec4 color) {
416
530
  if (bool(picking.isActive)) {
417
- if (picking_vRGBcolor_Avalid.a == 0.0) {
531
+ if (picking_objectIndex == INDEX_PICKING_INVALID_INDEX) {
418
532
  discard;
419
533
  }
420
- return picking_vRGBcolor_Avalid;
421
534
  }
422
535
  return color;
423
536
  }
@@ -427,9 +540,11 @@ vec4 picking_filterPickingColor(vec4 color) {
427
540
  * highlight color if this item is selected, otherwise unmodified argument.
428
541
  */
429
542
  vec4 picking_filterColor(vec4 color) {
430
- vec4 highlightColor = picking_filterHighlightColor(color);
431
- return picking_filterPickingColor(highlightColor);
543
+ vec4 outColor = color;
544
+ outColor = picking_filterHighlightColor(outColor);
545
+ outColor = picking_filterPickingColor(outColor);
546
+ return outColor;
432
547
  }
433
- `,$i={...ue,name:"picking",source:ln,vs:dn,fs:fn};var pe=class{device;framebuffer=null;shaderInputs;constructor(t,e){this.device=t,this.shaderInputs=e}destroy(){this.framebuffer?.destroy()}getFramebuffer(){return this.framebuffer||(this.framebuffer=this.device.createFramebuffer({colorAttachments:["rgba8unorm"],depthStencilAttachment:"depth24plus"})),this.framebuffer}clearPickState(){this.shaderInputs.setProps({picking:{highlightedObjectColor:null}})}beginRenderPass(){let t=this.getFramebuffer();return t.resize(this.device.getCanvasContext().getDevicePixelSize()),this.shaderInputs.setProps({picking:{isActive:!0}}),this.device.beginRenderPass({framebuffer:t,clearColor:[0,0,0,0],clearDepth:1})}updatePickState(t){let e=this.getFramebuffer(),[s,n]=this.getPickPosition(t),o=[...this.device.readPixelsToArrayWebGL(e,{sourceX:s,sourceY:n,sourceWidth:1,sourceHeight:1})].map(c=>c/255);o[0]+o[1]+o[2]>0||(o=null),this.shaderInputs.setProps({picking:{isActive:!1,highlightedObjectColor:o}})}getPickPosition(t){let e=this.device.getCanvasContext().cssToDevicePixels(t),s=e.x+Math.floor(e.width/2),n=e.y+Math.floor(e.height/2);return[s,n]}};return Qi(Et);})();
548
+ `,Se={...Lt,name:"picking",source:Xs,vs:qs,fs:Hs};var jn={...Lt,name:"picking",source:Se.source,vs:$t.vs,fs:$t.fs};var Le=class{device;framebuffer=null;shaderInputs;constructor(t,e){this.device=t,this.shaderInputs=e}destroy(){this.framebuffer?.destroy()}getFramebuffer(){return this.framebuffer||(this.framebuffer=this.device.createFramebuffer({colorAttachments:["rgba8unorm"],depthStencilAttachment:"depth24plus"})),this.framebuffer}clearPickState(){this.shaderInputs.setProps({picking:{highlightedObjectColor:null}})}beginRenderPass(){let t=this.getFramebuffer();return t.resize(this.device.getCanvasContext().getDevicePixelSize()),this.shaderInputs.setProps({picking:{isActive:!0}}),this.device.beginRenderPass({framebuffer:t,clearColor:[0,0,0,0],clearDepth:1})}updatePickState(t){let e=this.getFramebuffer(),[n,r]=this.getPickPosition(t),o=[...this.device.readPixelsToArrayWebGL(e,{sourceX:n,sourceY:r,sourceWidth:1,sourceHeight:1})].map(c=>c/255);o[0]+o[1]+o[2]>0||(o=null),this.shaderInputs.setProps({picking:{isActive:!1,highlightedObjectColor:o}})}getPickPosition(t){let e=this.device.getCanvasContext().cssToDevicePixels(t),n=e.x+Math.floor(e.width/2),r=e.y+Math.floor(e.height/2);return[n,r]}};var Gn=R(rt(),1),Un=Gn.picking;var Ws=z;return tr(Vt);})();
434
549
  return __exports__;
435
550
  });