@luma.gl/engine 9.2.3 → 9.2.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@luma.gl/engine",
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- "version": "9.2.3",
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+ "version": "9.2.5",
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  "description": "3D Engine Components for luma.gl",
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  "type": "module",
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  "license": "MIT",
@@ -49,5 +49,5 @@
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  "@probe.gl/log": "^4.0.8",
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  "@probe.gl/stats": "^4.0.8"
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  },
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- "gitHead": "8bf227ad55baec4e01b16de6ad1093a13b04d605"
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+ "gitHead": "a8efd26edd0c61c7bb29ea700c6c38f544f60326"
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  }
@@ -69,12 +69,13 @@ export class PipelineFactory {
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  pipeline.hash = hash;
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  cache[hash] = {pipeline, useCount: 1};
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  if (this.debug) {
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- log.warn(`${this}: ${pipeline} created, count=${cache[hash].useCount}`)();
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+ log.log(3, `${this}: ${pipeline} created, count=${cache[hash].useCount}`)();
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  }
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  } else {
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  cache[hash].useCount++;
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  if (this.debug) {
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- log.warn(
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+ log.log(
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+ 3,
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  `${this}: ${cache[hash].pipeline} reused, count=${cache[hash].useCount}, (id=${props.id})`
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  )();
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  }
@@ -103,12 +104,13 @@ export class PipelineFactory {
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  pipeline.hash = hash;
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  cache[hash] = {pipeline, useCount: 1};
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  if (this.debug) {
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- log.warn(`${this}: ${pipeline} created, count=${cache[hash].useCount}`)();
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+ log.log(3, `${this}: ${pipeline} created, count=${cache[hash].useCount}`)();
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  }
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  } else {
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  cache[hash].useCount++;
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  if (this.debug) {
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- log.warn(
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+ log.log(
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+ 3,
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  `${this}: ${cache[hash].pipeline} reused, count=${cache[hash].useCount}, (id=${props.id})`
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  )();
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  }
@@ -130,13 +132,13 @@ export class PipelineFactory {
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  if (cache[hash].useCount === 0) {
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  this._destroyPipeline(pipeline);
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  if (this.debug) {
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- log.warn(`${this}: ${pipeline} released and destroyed`)();
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+ log.log(3, `${this}: ${pipeline} released and destroyed`)();
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  }
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  } else if (cache[hash].useCount < 0) {
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  log.error(`${this}: ${pipeline} released, useCount < 0, resetting`)();
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  cache[hash].useCount = 0;
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  } else if (this.debug) {
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- log.warn(`${this}: ${pipeline} released, count=${cache[hash].useCount}`)();
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+ log.log(3, `${this}: ${pipeline} released, count=${cache[hash].useCount}`)();
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  }
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  }
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@@ -53,12 +53,15 @@ export class ShaderFactory {
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  });
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  this._cache[key] = cacheEntry = {shader, useCount: 1};
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  if (this.debug) {
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- log.warn(`${this}: Created new shader ${shader.id}`)();
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+ log.log(3, `${this}: Created new shader ${shader.id}`)();
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  }
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  } else {
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  cacheEntry.useCount++;
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  if (this.debug) {
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- log.warn(`${this}: Reusing shader ${cacheEntry.shader.id} count=${cacheEntry.useCount}`)();
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+ log.log(
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+ 3,
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+ `${this}: Reusing shader ${cacheEntry.shader.id} count=${cacheEntry.useCount}`
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+ )();
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  }
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  }
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@@ -81,13 +84,13 @@ export class ShaderFactory {
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  delete this._cache[key];
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  cacheEntry.shader.destroy();
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  if (this.debug) {
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- log.warn(`${this}: Releasing shader ${shader.id}, destroyed`)();
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+ log.log(3, `${this}: Releasing shader ${shader.id}, destroyed`)();
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  }
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  }
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  } else if (cacheEntry.useCount < 0) {
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  throw new Error(`ShaderFactory: Shader ${shader.id} released too many times`);
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  } else if (this.debug) {
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- log.warn(`${this}: Releasing shader ${shader.id} count=${cacheEntry.useCount}`)();
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+ log.log(3, `${this}: Releasing shader ${shader.id} count=${cacheEntry.useCount}`)();
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  }
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  }
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  }