@luma.gl/engine 9.1.9 → 9.2.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -0
- package/dist/animation-loop/animation-loop.d.ts +12 -12
- package/dist/animation-loop/animation-loop.d.ts.map +1 -1
- package/dist/animation-loop/animation-loop.js +26 -62
- package/dist/animation-loop/animation-loop.js.map +1 -1
- package/dist/animation-loop/animation-props.d.ts +3 -4
- package/dist/animation-loop/animation-props.d.ts.map +1 -1
- package/dist/animation-loop/make-animation-loop.d.ts +4 -1
- package/dist/animation-loop/make-animation-loop.d.ts.map +1 -1
- package/dist/animation-loop/make-animation-loop.js +39 -7
- package/dist/animation-loop/make-animation-loop.js.map +1 -1
- package/dist/async-texture/async-texture.d.ts +106 -2
- package/dist/async-texture/async-texture.d.ts.map +1 -1
- package/dist/async-texture/async-texture.js +281 -13
- package/dist/async-texture/async-texture.js.map +1 -1
- package/dist/compute/computation.d.ts +1 -1
- package/dist/compute/computation.d.ts.map +1 -1
- package/dist/compute/computation.js +2 -2
- package/dist/compute/computation.js.map +1 -1
- package/dist/compute/swap.d.ts.map +1 -1
- package/dist/compute/swap.js +6 -2
- package/dist/compute/swap.js.map +1 -1
- package/dist/compute/texture-transform.d.ts.map +1 -1
- package/dist/compute/texture-transform.js +4 -2
- package/dist/compute/texture-transform.js.map +1 -1
- package/dist/debug/copy-texture-to-image.d.ts +23 -1
- package/dist/debug/copy-texture-to-image.d.ts.map +1 -1
- package/dist/debug/copy-texture-to-image.js +37 -1
- package/dist/debug/copy-texture-to-image.js.map +1 -1
- package/dist/dist.dev.js +566 -232
- package/dist/dist.min.js +26 -26
- package/dist/factories/pipeline-factory.d.ts +11 -1
- package/dist/factories/pipeline-factory.d.ts.map +1 -1
- package/dist/factories/pipeline-factory.js +107 -25
- package/dist/factories/pipeline-factory.js.map +1 -1
- package/dist/factories/shader-factory.d.ts +5 -1
- package/dist/factories/shader-factory.d.ts.map +1 -1
- package/dist/factories/shader-factory.js +40 -6
- package/dist/factories/shader-factory.js.map +1 -1
- package/dist/geometries/cube-geometry.d.ts +3 -3
- package/dist/geometries/cube-geometry.d.ts.map +1 -1
- package/dist/geometry/geometry.d.ts.map +1 -1
- package/dist/geometry/geometry.js +3 -2
- package/dist/geometry/geometry.js.map +1 -1
- package/dist/index.cjs +581 -251
- package/dist/index.cjs.map +4 -4
- package/dist/index.d.ts +1 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/model/model.d.ts +4 -25
- package/dist/model/model.d.ts.map +1 -1
- package/dist/model/model.js +26 -71
- package/dist/model/model.js.map +1 -1
- package/dist/models/billboard-texture-model.d.ts.map +1 -1
- package/dist/models/billboard-texture-model.js +6 -4
- package/dist/models/billboard-texture-model.js.map +1 -1
- package/dist/modules/picking/legacy-picking-manager.d.ts +1 -1
- package/dist/modules/picking/legacy-picking-manager.d.ts.map +1 -1
- package/dist/modules/picking/legacy-picking-manager.js +1 -1
- package/dist/modules/picking/legacy-picking-manager.js.map +1 -1
- package/dist/modules/picking/picking-manager.d.ts +2 -2
- package/dist/modules/picking/picking-manager.d.ts.map +1 -1
- package/dist/modules/picking/picking-manager.js +2 -2
- package/dist/modules/picking/picking-manager.js.map +1 -1
- package/dist/passes/get-fragment-shader.js +2 -2
- package/dist/passes/shader-pass-renderer.d.ts +4 -4
- package/dist/passes/shader-pass-renderer.d.ts.map +1 -1
- package/dist/passes/shader-pass-renderer.js +15 -5
- package/dist/passes/shader-pass-renderer.js.map +1 -1
- package/dist/shader-inputs.js +1 -1
- package/dist/shader-inputs.js.map +1 -1
- package/dist/utils/buffer-layout-helper.d.ts +12 -0
- package/dist/utils/buffer-layout-helper.d.ts.map +1 -0
- package/dist/utils/buffer-layout-helper.js +41 -0
- package/dist/utils/buffer-layout-helper.js.map +1 -0
- package/dist/utils/buffer-layout-order.d.ts +3 -0
- package/dist/utils/buffer-layout-order.d.ts.map +1 -0
- package/dist/utils/buffer-layout-order.js +16 -0
- package/dist/utils/buffer-layout-order.js.map +1 -0
- package/package.json +4 -4
- package/src/animation-loop/animation-loop.ts +31 -71
- package/src/animation-loop/animation-props.ts +3 -5
- package/src/animation-loop/make-animation-loop.ts +41 -9
- package/src/async-texture/async-texture.ts +386 -23
- package/src/async-texture/texture-setters.ts.disabled +296 -0
- package/src/compute/computation.ts +3 -3
- package/src/compute/swap.ts +7 -2
- package/src/compute/texture-transform.ts +4 -2
- package/src/debug/copy-texture-to-image.ts +52 -2
- package/src/factories/pipeline-factory.ts +122 -26
- package/src/factories/shader-factory.ts +43 -7
- package/src/geometry/geometry.ts +3 -2
- package/src/index.ts +12 -0
- package/src/model/model.ts +31 -86
- package/src/models/billboard-texture-model.ts +6 -4
- package/src/modules/picking/legacy-picking-manager.ts +2 -2
- package/src/modules/picking/picking-manager.ts +3 -3
- package/src/passes/get-fragment-shader.ts +2 -2
- package/src/passes/shader-pass-renderer.ts +18 -8
- package/src/shader-inputs.ts +1 -1
- package/src/utils/buffer-layout-helper.ts +51 -0
- package/src/utils/buffer-layout-order.ts +26 -0
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// Copyright (c) vis.gl contributors
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import type {
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Texture,
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TextureProps,
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SamplerProps,
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TextureView,
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Device,
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TextureArrayData,
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TextureCubeData,
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TextureCubeArrayData
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TypedArray,
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TextureFormat,
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ExternalImage
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} from '@luma.gl/core';
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import {Texture, Sampler, log} from '@luma.gl/core';
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import {loadImageBitmap} from '../application-utils/load-file';
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import {uid} from '../utils/uid';
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export type AsyncTextureProps = Omit<TextureProps, 'data'> & AsyncTextureDataProps;
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type AsyncTextureDataProps =
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| AsyncTexture1DProps
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| AsyncTexture2DProps
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data: Promise<TextureCubeArrayData> | TextureCubeArrayData | null;
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};
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type TextureData = TextureProps['data'];
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type AsyncTextureData = AsyncTextureProps['data'];
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/** Names of cube texture faces */
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export type TextureCubeFace = '+X' | '-X' | '+Y' | '-Y' | '+Z' | '-Z';
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export const TextureCubeFaces: TextureCubeFace[] = ['+X', '-X', '+Y', '-Y', '+Z', '-Z'];
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// prettier-ignore
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export const TextureCubeFaceMap = {'+X': 0, '-X': 1, '+Y': 2, '-Y': 3, '+Z': 4, '-Z': 5};
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/**
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* One mip level
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* Basic data structure is similar to `ImageData`
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* additional optional fields can describe compressed texture data.
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*/
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export type TextureImageData = {
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/** WebGPU style format string. Defaults to 'rgba8unorm' */
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format?: TextureFormat;
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data: TypedArray;
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width: number;
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height: number;
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compressed?: boolean;
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byteLength?: number;
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hasAlpha?: boolean;
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};
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export type TextureLevelSource = TextureImageData | ExternalImage;
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/** Texture data can be one or more mip levels */
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export type TextureData = TextureImageData | ExternalImage | (TextureImageData | ExternalImage)[];
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/** @todo - define what data type is supported for 1D textures */
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export type Texture1DData = TypedArray | TextureImageData;
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/** Texture data can be one or more mip levels */
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export type Texture2DData =
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| TextureImageData
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| ExternalImage
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| (TextureImageData | ExternalImage)[];
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/** 6 face textures */
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export type TextureCubeData = Record<TextureCubeFace, TextureData>;
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/** Array of textures */
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export type Texture3DData = TextureData[];
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/** Array of textures */
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export type TextureArrayData = TextureData[];
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/** Array of 6 face textures */
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export type TextureCubeArrayData = Record<TextureCubeFace, TextureData>[];
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export const CubeFaces: TextureCubeFace[] = ['+X', '-X', '+Y', '-Y', '+Z', '-Z'];
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/** Properties for an async texture */
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export type AsyncTextureProps = Omit<TextureProps, 'data' | 'mipLevels' | 'width' | 'height'> &
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AsyncTextureDataProps & {
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/** Generate mipmaps after creating textures and setting data */
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mipmaps?: boolean;
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/** nipLevels can be set to 'auto' to generate max number of mipLevels */
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mipLevels?: number | 'auto';
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/** Width - can be auto-calculated when initializing from ExternalImage */
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width?: number;
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/** Height - can be auto-calculated when initializing from ExternalImage */
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height?: number;
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};
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/**
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* This can add considerable complexity to the Texture class, and doesn't
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export class AsyncTexture {
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readonly device: Device;
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readonly id: string;
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props: Required<Omit<AsyncTextureProps, 'data'>>;
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// TODO - should we type these as possibly `null`? It will make usage harder?
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constructor(device: Device, props: AsyncTextureProps) {
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// this.id = typeof props?.data === 'string' ? props.data.slice(-20) : uid('async-texture');
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// TODO - if we support URL strings as data...
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const id = uid('async-texture'); // typeof props?.data === 'string' ? props.data.slice(-20) : uid('async-texture');
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this.props = {...AsyncTexture.defaultProps, id, ...props};
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this.id = this.props.id;
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props = {...props};
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// Signature: new AsyncTexture(device, {data: url})
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props =
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props.data = loadImageBitmap(props.data);
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}
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// If mipmaps are requested, we need to allocate space for them
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if (props.mipmaps) {
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props.mipLevels = 'auto';
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}
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this.ready = new Promise<void>((resolve, reject) => {
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}
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async initAsync(props: AsyncTextureProps): Promise<void> {
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const asyncData: AsyncTextureData = props.data;
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}
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const data: TextureData = await awaitAllPromises(asyncData).then(resolveReady, rejectReady);
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}
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// Now we can actually create the texture
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// Auto-deduce width and height if not supplied
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const size =
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this.props.width && this.props.height
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? {width: this.props.width, height: this.props.height}
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: this.getTextureDataSize(data);
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throw new Error('Texture size could not be determined');
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}
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const syncProps: TextureProps = {...size, ...props, data: undefined, mipLevels: 1};
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syncProps.mipLevels =
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this.texture = this.device.createTexture(syncProps);
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this.sampler = this.texture.sampler;
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this.view = this.texture.view;
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this.isReady = true;
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if (props.data) {
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switch (this.props.dimension) {
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case '1d':
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this._setTexture1DData(this.texture, data as Texture1DData);
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break;
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case '2d':
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this._setTexture2DData(data);
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break;
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case '3d':
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this._setTexture3DData(this.texture, data as Texture3DData);
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break;
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case '2d-array':
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this._setTextureArrayData(this.texture, data as TextureArrayData);
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break;
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this._setTextureCubeData(this.texture, data as unknown as TextureCubeData);
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break;
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this._setTextureCubeArrayData(this.texture, data as unknown as TextureCubeArrayData);
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break;
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}
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}
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}
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log.info(1, `${this} loaded`);
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destroy(): void {
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generateMipmaps(): void {
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this.texture.generateMipmapsWebGL();
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// }
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}
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/** Set sampler or create and set new Sampler from SamplerProps */
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setSampler(sampler: Sampler | SamplerProps = {}): void {
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this.texture.setSampler(
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sampler instanceof Sampler ? sampler : this.device.createSampler(sampler)
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);
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}
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/**
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* @note Mipmaps may need to be regenerated after resizing / setting new data
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* @todo Abort pending promise and create a texture with the new size?
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*/
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resize(size: {width: number; height: number}): boolean {
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@@ -155,9 +280,247 @@ export class AsyncTexture {
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155
280
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this.texture = texture.clone(size);
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156
281
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texture.destroy();
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157
282
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}
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283
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+
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return true;
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159
285
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}
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286
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+
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287
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+
/** Check if texture data is a typed array */
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288
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+
isTextureLevelData(data: TextureData): data is TextureImageData {
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289
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const typedArray = (data as TextureImageData)?.data;
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290
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+
return ArrayBuffer.isView(typedArray);
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291
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}
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292
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+
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293
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+
/** Get the size of the texture described by the provided TextureData */
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294
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+
getTextureDataSize(
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295
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data: TextureData | TextureCubeData | TextureArrayData | TextureCubeArrayData | TypedArray
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296
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): {width: number; height: number} | null {
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297
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if (!data) {
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298
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return null;
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299
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+
}
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300
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+
if (ArrayBuffer.isView(data)) {
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301
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return null;
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302
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+
}
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303
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+
// Recurse into arrays (array of miplevels)
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304
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+
if (Array.isArray(data)) {
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305
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+
return this.getTextureDataSize(data[0]);
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306
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+
}
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307
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+
if (this.device.isExternalImage(data)) {
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308
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return this.device.getExternalImageSize(data);
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309
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+
}
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310
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+
if (data && typeof data === 'object' && data.constructor === Object) {
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311
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+
const textureDataArray = Object.values(data);
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312
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+
const untypedData = textureDataArray[0];
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313
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+
return {width: untypedData.width, height: untypedData.height};
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314
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+
}
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315
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+
throw new Error('texture size deduction failed');
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316
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+
}
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317
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+
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318
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+
/** Convert luma.gl cubemap face constants to depth index */
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319
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+
getCubeFaceDepth(face: TextureCubeFace): number {
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320
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+
// prettier-ignore
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321
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+
switch (face) {
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322
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+
case '+X': return 0;
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323
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+
case '-X': return 1;
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324
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+
case '+Y': return 2;
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325
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+
case '-Y': return 3;
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326
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+
case '+Z': return 4;
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327
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+
case '-Z': return 5;
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328
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+
default: throw new Error(face);
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329
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}
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330
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+
}
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331
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+
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332
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+
// EXPERIMENTAL
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333
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+
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334
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+
setTextureData(data: TextureData) {}
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335
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+
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336
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/** Experimental: Set multiple mip levels */
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337
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_setTexture1DData(texture: Texture, data: Texture1DData): void {
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338
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+
throw new Error('setTexture1DData not supported in WebGL.');
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339
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+
}
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340
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+
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341
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+
/** Experimental: Set multiple mip levels */
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342
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_setTexture2DData(lodData: Texture2DData, depth = 0): void {
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343
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+
if (!this.texture) {
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344
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+
throw new Error('Texture not initialized');
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345
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+
}
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346
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+
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347
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+
const lodArray = this._normalizeTextureData(lodData);
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348
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+
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349
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+
// If the user provides multiple LODs, then automatic mipmap
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350
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+
// generation generateMipmap() should be disabled to avoid overwriting them.
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351
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+
if (lodArray.length > 1 && this.props.mipmaps !== false) {
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352
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+
log.warn(`Texture ${this.id} mipmap and multiple LODs.`)();
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353
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+
}
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354
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+
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355
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+
for (let mipLevel = 0; mipLevel < lodArray.length; mipLevel++) {
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356
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+
const imageData = lodArray[mipLevel];
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357
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+
if (this.device.isExternalImage(imageData)) {
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358
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this.texture.copyExternalImage({image: imageData, depth, mipLevel, flipY: true});
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359
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+
} else {
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360
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+
this.texture.copyImageData({data: imageData.data /* , depth */, mipLevel});
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361
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}
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362
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+
}
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363
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}
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364
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+
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365
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/**
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366
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* Experimental: Sets 3D texture data: multiple depth slices, multiple mip levels
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367
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* @param data
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368
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+
*/
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369
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+
_setTexture3DData(texture: Texture, data: Texture3DData): void {
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370
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+
if (this.texture?.props.dimension !== '3d') {
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371
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+
throw new Error(this.id);
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372
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+
}
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373
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+
for (let depth = 0; depth < data.length; depth++) {
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374
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+
this._setTexture2DData(data[depth], depth);
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375
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+
}
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376
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+
}
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377
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+
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378
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+
/**
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379
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+
* Experimental: Set Cube texture data, multiple faces, multiple mip levels
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380
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+
* @todo - could support TextureCubeArray with depth
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381
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* @param data
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382
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* @param index
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383
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+
*/
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384
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+
_setTextureCubeData(texture: Texture, data: TextureCubeData): void {
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385
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+
if (this.texture?.props.dimension !== 'cube') {
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386
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+
throw new Error(this.id);
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387
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+
}
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388
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+
for (const [face, faceData] of Object.entries(data)) {
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389
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+
const faceDepth = CubeFaces.indexOf(face as TextureCubeFace);
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390
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+
this._setTexture2DData(faceData, faceDepth);
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391
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+
}
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392
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+
}
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393
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+
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394
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+
/**
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395
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+
* Experimental: Sets texture array data, multiple levels, multiple depth slices
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396
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+
* @param data
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397
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+
*/
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398
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+
_setTextureArrayData(texture: Texture, data: TextureArrayData): void {
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399
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+
if (this.texture?.props.dimension !== '2d-array') {
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400
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+
throw new Error(this.id);
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401
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+
}
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402
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+
for (let depth = 0; depth < data.length; depth++) {
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403
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+
this._setTexture2DData(data[depth], depth);
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404
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+
}
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405
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+
}
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406
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+
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407
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+
/**
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408
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+
* Experimental: Sets texture cube array, multiple faces, multiple levels, multiple mip levels
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409
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+
* @param data
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410
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+
*/
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411
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+
_setTextureCubeArrayData(texture: Texture, data: TextureCubeArrayData): void {
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412
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+
throw new Error('setTextureCubeArrayData not supported in WebGL2.');
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413
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+
}
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414
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+
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415
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+
/** Experimental */
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416
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+
_setTextureCubeFaceData(
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417
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+
texture: Texture,
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418
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+
lodData: Texture2DData,
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419
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+
face: TextureCubeFace,
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420
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+
depth: number = 0
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421
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+
): void {
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422
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+
// assert(this.props.dimension === 'cube');
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423
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+
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424
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+
// If the user provides multiple LODs, then automatic mipmap
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425
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+
// generation generateMipmap() should be disabled to avoid overwriting them.
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426
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+
if (Array.isArray(lodData) && lodData.length > 1 && this.props.mipmaps !== false) {
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427
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+
log.warn(`${this.id} has mipmap and multiple LODs.`)();
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428
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+
}
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429
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+
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430
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+
const faceDepth = TextureCubeFaces.indexOf(face);
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431
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+
this._setTexture2DData(lodData, faceDepth);
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432
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+
}
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433
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+
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434
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+
/**
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435
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+
* Normalize TextureData to an array of TextureImageData / ExternalImages
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436
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+
* @param data
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437
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+
* @param options
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438
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+
* @returns array of TextureImageData / ExternalImages
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439
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+
*/
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440
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+
_normalizeTextureData(data: Texture2DData): (TextureImageData | ExternalImage)[] {
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441
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+
const options: {width: number; height: number; depth: number} = this.texture;
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442
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+
let mipLevelArray: (TextureImageData | ExternalImage)[];
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443
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+
if (ArrayBuffer.isView(data)) {
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444
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+
mipLevelArray = [
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445
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+
{
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446
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+
// ts-expect-error does data really need to be Uint8ClampedArray?
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447
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+
data,
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448
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+
width: options.width,
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449
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+
height: options.height
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450
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+
// depth: options.depth
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451
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+
}
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452
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+
];
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453
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+
} else if (!Array.isArray(data)) {
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454
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+
mipLevelArray = [data];
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455
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+
} else {
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456
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+
mipLevelArray = data;
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457
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+
}
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458
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+
return mipLevelArray;
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459
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+
}
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460
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+
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461
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+
static defaultProps: Required<AsyncTextureProps> = {
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462
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+
...Texture.defaultProps,
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463
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+
data: null,
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464
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+
mipmaps: false
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465
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+
};
|
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466
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+
}
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467
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+
|
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468
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+
// TODO - Remove when texture refactor is complete
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469
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+
|
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470
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+
/*
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471
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+
setCubeMapData(options: {
|
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472
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+
width: number;
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473
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+
height: number;
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474
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+
data: Record<GL, Texture2DData> | Record<TextureCubeFace, Texture2DData>;
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475
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+
format?: any;
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476
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+
type?: any;
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477
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+
/** @deprecated Use .data *
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478
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+
pixels: any;
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479
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+
}): void {
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480
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+
const {gl} = this;
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481
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+
|
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482
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+
const {width, height, pixels, data, format = GL.RGBA, type = GL.UNSIGNED_BYTE} = options;
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483
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+
|
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484
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+
// pixel data (imageDataMap) is an Object from Face to Image or Promise.
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485
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+
// For example:
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486
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+
// {
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487
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+
// GL.TEXTURE_CUBE_MAP_POSITIVE_X : Image-or-Promise,
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488
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+
// GL.TEXTURE_CUBE_MAP_NEGATIVE_X : Image-or-Promise,
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489
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+
// ... }
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490
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+
// To provide multiple level-of-details (LODs) this can be Face to Array
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491
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+
// of Image or Promise, like this
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492
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+
// {
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493
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+
// GL.TEXTURE_CUBE_MAP_POSITIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],
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494
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+
// GL.TEXTURE_CUBE_MAP_NEGATIVE_X : [Image-or-Promise-LOD-0, Image-or-Promise-LOD-1],
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495
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+
// ... }
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496
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+
|
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497
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+
const imageDataMap = this._getImageDataMap(pixels || data);
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498
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+
|
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499
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+
const resolvedFaces = WEBGLTexture.FACES.map(face => {
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500
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+
const facePixels = imageDataMap[face];
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501
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+
return Array.isArray(facePixels) ? facePixels : [facePixels];
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502
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+
});
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503
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+
this.bind();
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504
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+
|
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505
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+
WEBGLTexture.FACES.forEach((face, index) => {
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506
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+
if (resolvedFaces[index].length > 1 && this.props.mipmaps !== false) {
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507
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+
// If the user provides multiple LODs, then automatic mipmap
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508
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+
// generation generateMipmaps() should be disabled to avoid overwritting them.
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509
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+
log.warn(`${this.id} has mipmap and multiple LODs.`)();
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510
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+
}
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511
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+
resolvedFaces[index].forEach((image, lodLevel) => {
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512
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+
// TODO: adjust width & height for LOD!
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513
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+
if (width && height) {
|
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514
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+
gl.texImage2D(face, lodLevel, format, width, height, 0 /* border*, format, type, image);
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515
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+
} else {
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516
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+
gl.texImage2D(face, lodLevel, format, format, type, image);
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517
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+
}
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518
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+
});
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519
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+
});
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520
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+
|
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521
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+
this.unbind();
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160
522
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}
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523
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+
*/
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161
524
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162
525
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// HELPERS
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163
526
|
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