@luma.gl/engine 9.1.0-beta.5 → 9.1.0-beta.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/dist.dev.js CHANGED
@@ -2592,19 +2592,19 @@ fn vertexMain(inputs: VertexInputs) -> FragmentInputs {
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  var CLIPSPACE_VERTEX_SHADER = (
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  /* glsl */
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  `#version 300 es
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- in vec2 clipSpacePosition;
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- in vec2 texCoord;
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- in vec2 coordinate;
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+ in vec2 clipSpacePositions;
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+ in vec2 texCoords;
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+ in vec2 coordinates;
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  out vec2 position;
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  out vec2 coordinate;
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  out vec2 uv;
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  void main(void) {
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- gl_Position = vec4(clipSpacePosition, 0., 1.);
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- position = clipSpacePosition;
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- coordinate = coordinate;
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- uv = texCoord;
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+ gl_Position = vec4(clipSpacePositions, 0., 1.);
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+ position = clipSpacePositions;
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+ coordinate = coordinates;
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+ uv = texCoords;
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  }
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  `
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  );
@@ -2625,9 +2625,9 @@ ${props.source}` };
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  topology: "triangle-strip",
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  vertexCount: 4,
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  attributes: {
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- clipSpacePosition: { size: 2, value: new Float32Array(POSITIONS) },
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- texCoord: { size: 2, value: new Float32Array(TEX_COORDS) },
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- coordinate: { size: 2, value: new Float32Array(TEX_COORDS) }
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+ clipSpacePositions: { size: 2, value: new Float32Array(POSITIONS) },
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+ texCoords: { size: 2, value: new Float32Array(TEX_COORDS) },
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+ coordinates: { size: 2, value: new Float32Array(TEX_COORDS) }
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  }
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  })
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  });
package/dist/dist.min.js CHANGED
@@ -27,22 +27,22 @@ fn vertexMain(inputs: VertexInputs) -> FragmentInputs {
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  return outputs;
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  }
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  `,os=`#version 300 es
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- in vec2 clipSpacePosition;
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- in vec2 texCoord;
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- in vec2 coordinate;
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+ in vec2 clipSpacePositions;
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+ in vec2 texCoords;
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+ in vec2 coordinates;
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  out vec2 position;
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  out vec2 coordinate;
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  out vec2 uv;
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  void main(void) {
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- gl_Position = vec4(clipSpacePosition, 0., 1.);
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- position = clipSpacePosition;
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- coordinate = coordinate;
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- uv = texCoord;
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+ gl_Position = vec4(clipSpacePositions, 0., 1.);
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+ position = clipSpacePositions;
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+ coordinate = coordinates;
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+ uv = texCoords;
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  }
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  `,Je=[-1,-1,1,-1,-1,1,1,1],tt=class extends W{constructor(t,e){let s=Je.map(n=>n===-1?0:n);e.source&&(e={...e,source:`${rs}
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- ${e.source}`}),super(t,{id:e.id||T("clip-space"),...e,vs:os,vertexCount:4,geometry:new D({topology:"triangle-strip",vertexCount:4,attributes:{clipSpacePosition:{size:2,value:new Float32Array(Je)},texCoord:{size:2,value:new Float32Array(s)},coordinate:{size:2,value:new Float32Array(s)}}})})}};var as=`@group(0) @binding(0) var backgroundTexture: texture_2d<f32>;
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+ ${e.source}`}),super(t,{id:e.id||T("clip-space"),...e,vs:os,vertexCount:4,geometry:new D({topology:"triangle-strip",vertexCount:4,attributes:{clipSpacePositions:{size:2,value:new Float32Array(Je)},texCoords:{size:2,value:new Float32Array(s)},coordinates:{size:2,value:new Float32Array(s)}}})})}};var as=`@group(0) @binding(0) var backgroundTexture: texture_2d<f32>;
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  @group(0) @binding(1) var backgroundTextureSampler: sampler;
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  fn billboardTexture_getTextureUV(coordinates: vec2<f32>) -> vec2<f32> {
package/dist/index.cjs CHANGED
@@ -2338,19 +2338,19 @@ fn vertexMain(inputs: VertexInputs) -> FragmentInputs {
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  var CLIPSPACE_VERTEX_SHADER = (
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  /* glsl */
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  `#version 300 es
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- in vec2 clipSpacePosition;
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- in vec2 texCoord;
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- in vec2 coordinate;
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+ in vec2 clipSpacePositions;
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+ in vec2 texCoords;
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+ in vec2 coordinates;
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  out vec2 position;
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  out vec2 coordinate;
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  out vec2 uv;
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  void main(void) {
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- gl_Position = vec4(clipSpacePosition, 0., 1.);
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- position = clipSpacePosition;
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- coordinate = coordinate;
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- uv = texCoord;
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+ gl_Position = vec4(clipSpacePositions, 0., 1.);
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+ position = clipSpacePositions;
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+ coordinate = coordinates;
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+ uv = texCoords;
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  }
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  `
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  );
@@ -2371,9 +2371,9 @@ ${props.source}` };
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  topology: "triangle-strip",
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  vertexCount: 4,
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  attributes: {
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- clipSpacePosition: { size: 2, value: new Float32Array(POSITIONS) },
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- texCoord: { size: 2, value: new Float32Array(TEX_COORDS) },
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- coordinate: { size: 2, value: new Float32Array(TEX_COORDS) }
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+ clipSpacePositions: { size: 2, value: new Float32Array(POSITIONS) },
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+ texCoords: { size: 2, value: new Float32Array(TEX_COORDS) },
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+ coordinates: { size: 2, value: new Float32Array(TEX_COORDS) }
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  }
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  })
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  });