@luma.gl/engine 9.1.0-alpha.2 → 9.1.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (196) hide show
  1. package/dist/animation/key-frames.js +1 -0
  2. package/dist/animation/key-frames.js.map +1 -0
  3. package/dist/animation/timeline.js +1 -0
  4. package/dist/animation/timeline.js.map +1 -0
  5. package/dist/animation-loop/animation-loop-template.js +1 -0
  6. package/dist/animation-loop/animation-loop-template.js.map +1 -0
  7. package/dist/animation-loop/animation-loop.d.ts +2 -0
  8. package/dist/animation-loop/animation-loop.d.ts.map +1 -1
  9. package/dist/animation-loop/animation-loop.js +24 -6
  10. package/dist/animation-loop/animation-loop.js.map +1 -0
  11. package/dist/animation-loop/animation-props.js +1 -0
  12. package/dist/animation-loop/animation-props.js.map +1 -0
  13. package/dist/animation-loop/make-animation-loop.d.ts +5 -1
  14. package/dist/animation-loop/make-animation-loop.d.ts.map +1 -1
  15. package/dist/animation-loop/make-animation-loop.js +3 -1
  16. package/dist/animation-loop/make-animation-loop.js.map +1 -0
  17. package/dist/animation-loop/request-animation-frame.d.ts +4 -2
  18. package/dist/animation-loop/request-animation-frame.d.ts.map +1 -1
  19. package/dist/animation-loop/request-animation-frame.js +5 -3
  20. package/dist/animation-loop/request-animation-frame.js.map +1 -0
  21. package/dist/application-utils/load-file.d.ts +1 -1
  22. package/dist/application-utils/load-file.d.ts.map +1 -1
  23. package/dist/application-utils/load-file.js +2 -2
  24. package/dist/application-utils/load-file.js.map +1 -0
  25. package/dist/application-utils/random.js +1 -0
  26. package/dist/application-utils/random.js.map +1 -0
  27. package/dist/async-texture/async-texture.d.ts +14 -2
  28. package/dist/async-texture/async-texture.d.ts.map +1 -1
  29. package/dist/async-texture/async-texture.js +40 -3
  30. package/dist/async-texture/async-texture.js.map +1 -0
  31. package/dist/compute/buffer-transform.d.ts +41 -0
  32. package/dist/compute/buffer-transform.d.ts.map +1 -0
  33. package/dist/{transform → compute}/buffer-transform.js +19 -12
  34. package/dist/compute/buffer-transform.js.map +1 -0
  35. package/dist/{computation.d.ts → compute/computation.d.ts} +3 -3
  36. package/dist/compute/computation.d.ts.map +1 -0
  37. package/dist/{computation.js → compute/computation.js} +7 -8
  38. package/dist/compute/computation.js.map +1 -0
  39. package/dist/compute/swap.d.ts +48 -0
  40. package/dist/compute/swap.d.ts.map +1 -0
  41. package/dist/compute/swap.js +91 -0
  42. package/dist/compute/swap.js.map +1 -0
  43. package/dist/{transform → compute}/texture-transform.d.ts +0 -6
  44. package/dist/compute/texture-transform.d.ts.map +1 -0
  45. package/dist/{transform → compute}/texture-transform.js +10 -15
  46. package/dist/compute/texture-transform.js.map +1 -0
  47. package/dist/debug/copy-texture-to-image.js +1 -0
  48. package/dist/debug/copy-texture-to-image.js.map +1 -0
  49. package/dist/debug/debug-framebuffer.js +2 -1
  50. package/dist/debug/debug-framebuffer.js.map +1 -0
  51. package/dist/debug/debug-shader-layout.js +2 -1
  52. package/dist/debug/debug-shader-layout.js.map +1 -0
  53. package/dist/debug/pixel-data-utils.js +1 -0
  54. package/dist/debug/pixel-data-utils.js.map +1 -0
  55. package/dist/dist.dev.js +2952 -5816
  56. package/dist/dist.min.js +422 -91
  57. package/dist/{lib → factories}/pipeline-factory.d.ts +11 -1
  58. package/dist/factories/pipeline-factory.d.ts.map +1 -0
  59. package/dist/factories/pipeline-factory.js +181 -0
  60. package/dist/factories/pipeline-factory.js.map +1 -0
  61. package/dist/{lib → factories}/shader-factory.d.ts +5 -1
  62. package/dist/factories/shader-factory.d.ts.map +1 -0
  63. package/dist/{lib → factories}/shader-factory.js +39 -4
  64. package/dist/factories/shader-factory.js.map +1 -0
  65. package/dist/geometries/cone-geometry.js +1 -0
  66. package/dist/geometries/cone-geometry.js.map +1 -0
  67. package/dist/geometries/cube-geometry.js +1 -0
  68. package/dist/geometries/cube-geometry.js.map +1 -0
  69. package/dist/geometries/cylinder-geometry.js +1 -0
  70. package/dist/geometries/cylinder-geometry.js.map +1 -0
  71. package/dist/geometries/ico-sphere-geometry.js +1 -0
  72. package/dist/geometries/ico-sphere-geometry.js.map +1 -0
  73. package/dist/geometries/plane-geometry.js +1 -0
  74. package/dist/geometries/plane-geometry.js.map +1 -0
  75. package/dist/geometries/sphere-geometry.js +1 -0
  76. package/dist/geometries/sphere-geometry.js.map +1 -0
  77. package/dist/geometries/truncated-cone-geometry.js +1 -0
  78. package/dist/geometries/truncated-cone-geometry.js.map +1 -0
  79. package/dist/geometry/geometry-table.js +1 -0
  80. package/dist/geometry/geometry-table.js.map +1 -0
  81. package/dist/geometry/geometry-utils.js +1 -0
  82. package/dist/geometry/geometry-utils.js.map +1 -0
  83. package/dist/geometry/geometry.js +1 -0
  84. package/dist/geometry/geometry.js.map +1 -0
  85. package/dist/geometry/gpu-geometry.js +1 -0
  86. package/dist/geometry/gpu-geometry.js.map +1 -0
  87. package/dist/geometry/gpu-table.js +1 -0
  88. package/dist/geometry/gpu-table.js.map +1 -0
  89. package/dist/index.cjs +1440 -217
  90. package/dist/index.cjs.map +4 -4
  91. package/dist/index.d.ts +23 -12
  92. package/dist/index.d.ts.map +1 -1
  93. package/dist/index.js +19 -9
  94. package/dist/index.js.map +1 -0
  95. package/dist/model/model.d.ts +11 -10
  96. package/dist/model/model.d.ts.map +1 -1
  97. package/dist/model/model.js +92 -69
  98. package/dist/model/model.js.map +1 -0
  99. package/dist/model/split-uniforms-and-bindings.d.ts +1 -1
  100. package/dist/model/split-uniforms-and-bindings.d.ts.map +1 -1
  101. package/dist/model/split-uniforms-and-bindings.js +2 -1
  102. package/dist/model/split-uniforms-and-bindings.js.map +1 -0
  103. package/dist/models/billboard-texture-model.d.ts +23 -0
  104. package/dist/models/billboard-texture-model.d.ts.map +1 -0
  105. package/dist/models/billboard-texture-model.js +78 -0
  106. package/dist/models/billboard-texture-model.js.map +1 -0
  107. package/dist/models/billboard-texture-module.d.ts +10 -0
  108. package/dist/models/billboard-texture-module.d.ts.map +1 -0
  109. package/dist/models/billboard-texture-module.js +37 -0
  110. package/dist/models/billboard-texture-module.js.map +1 -0
  111. package/dist/{lib → models}/clip-space.d.ts +3 -1
  112. package/dist/models/clip-space.d.ts.map +1 -0
  113. package/dist/models/clip-space.js +77 -0
  114. package/dist/models/clip-space.js.map +1 -0
  115. package/dist/modules/picking/color-picking.d.ts +28 -0
  116. package/dist/modules/picking/color-picking.d.ts.map +1 -0
  117. package/dist/modules/picking/color-picking.js +177 -0
  118. package/dist/modules/picking/color-picking.js.map +1 -0
  119. package/dist/modules/picking/index-picking.d.ts +32 -0
  120. package/dist/modules/picking/index-picking.d.ts.map +1 -0
  121. package/dist/modules/picking/index-picking.js +148 -0
  122. package/dist/modules/picking/index-picking.js.map +1 -0
  123. package/dist/modules/picking/legacy-picking-manager.d.ts +27 -0
  124. package/dist/modules/picking/legacy-picking-manager.d.ts.map +1 -0
  125. package/dist/modules/picking/legacy-picking-manager.js +76 -0
  126. package/dist/modules/picking/legacy-picking-manager.js.map +1 -0
  127. package/dist/modules/picking/picking-manager.d.ts +45 -0
  128. package/dist/modules/picking/picking-manager.d.ts.map +1 -0
  129. package/dist/modules/picking/picking-manager.js +101 -0
  130. package/dist/modules/picking/picking-manager.js.map +1 -0
  131. package/dist/modules/picking/picking-uniforms.d.ts +79 -0
  132. package/dist/modules/picking/picking-uniforms.d.ts.map +1 -0
  133. package/dist/modules/picking/picking-uniforms.js +109 -0
  134. package/dist/modules/picking/picking-uniforms.js.map +1 -0
  135. package/dist/passes/get-fragment-shader.d.ts +12 -0
  136. package/dist/passes/get-fragment-shader.d.ts.map +1 -0
  137. package/dist/passes/get-fragment-shader.js +117 -0
  138. package/dist/passes/get-fragment-shader.js.map +1 -0
  139. package/dist/passes/shader-pass-renderer.d.ts +63 -0
  140. package/dist/passes/shader-pass-renderer.d.ts.map +1 -0
  141. package/dist/passes/shader-pass-renderer.js +197 -0
  142. package/dist/passes/shader-pass-renderer.js.map +1 -0
  143. package/dist/scenegraph/group-node.js +1 -0
  144. package/dist/scenegraph/group-node.js.map +1 -0
  145. package/dist/scenegraph/model-node.js +1 -0
  146. package/dist/scenegraph/model-node.js.map +1 -0
  147. package/dist/scenegraph/scenegraph-node.js +1 -0
  148. package/dist/scenegraph/scenegraph-node.js.map +1 -0
  149. package/dist/shader-inputs.d.ts +8 -19
  150. package/dist/shader-inputs.d.ts.map +1 -1
  151. package/dist/shader-inputs.js +28 -18
  152. package/dist/shader-inputs.js.map +1 -0
  153. package/dist/utils/deep-equal.js +1 -0
  154. package/dist/utils/deep-equal.js.map +1 -0
  155. package/dist/utils/uid.js +1 -0
  156. package/dist/utils/uid.js.map +1 -0
  157. package/package.json +6 -6
  158. package/src/animation-loop/animation-loop.ts +27 -6
  159. package/src/animation-loop/make-animation-loop.ts +8 -3
  160. package/src/animation-loop/request-animation-frame.ts +4 -3
  161. package/src/application-utils/load-file.ts +2 -4
  162. package/src/async-texture/async-texture.ts +48 -10
  163. package/src/{transform → compute}/buffer-transform.ts +30 -14
  164. package/src/{computation.ts → compute/computation.ts} +14 -8
  165. package/src/compute/swap.ts +116 -0
  166. package/src/{transform → compute}/texture-transform.ts +9 -18
  167. package/src/debug/debug-framebuffer.ts +1 -1
  168. package/src/debug/debug-shader-layout.ts +1 -1
  169. package/src/factories/pipeline-factory.ts +222 -0
  170. package/src/{lib → factories}/shader-factory.ts +41 -5
  171. package/src/index.ts +35 -16
  172. package/src/model/model.ts +132 -77
  173. package/src/model/split-uniforms-and-bindings.ts +4 -4
  174. package/src/models/billboard-texture-model.ts +98 -0
  175. package/src/models/billboard-texture-module.ts +49 -0
  176. package/src/models/clip-space.ts +88 -0
  177. package/src/modules/picking/README.md +88 -0
  178. package/src/modules/picking/color-picking.ts +190 -0
  179. package/src/modules/picking/index-picking.ts +156 -0
  180. package/src/modules/picking/legacy-picking-manager.ts +99 -0
  181. package/src/modules/picking/picking-manager.ts +137 -0
  182. package/src/modules/picking/picking-uniforms.ts +179 -0
  183. package/src/passes/get-fragment-shader.ts +129 -0
  184. package/src/passes/shader-pass-renderer.ts +252 -0
  185. package/src/shader-inputs.ts +44 -59
  186. package/dist/computation.d.ts.map +0 -1
  187. package/dist/lib/clip-space.d.ts.map +0 -1
  188. package/dist/lib/clip-space.js +0 -46
  189. package/dist/lib/pipeline-factory.d.ts.map +0 -1
  190. package/dist/lib/pipeline-factory.js +0 -98
  191. package/dist/lib/shader-factory.d.ts.map +0 -1
  192. package/dist/transform/buffer-transform.d.ts +0 -35
  193. package/dist/transform/buffer-transform.d.ts.map +0 -1
  194. package/dist/transform/texture-transform.d.ts.map +0 -1
  195. package/src/lib/clip-space.ts +0 -53
  196. package/src/lib/pipeline-factory.ts +0 -126
@@ -0,0 +1,148 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+ import { pickingUniforms, GLSL_UNIFORMS, WGSL_UNIFORMS, INVALID_INDEX } from "./picking-uniforms.js";
5
+ // SHADERS
6
+ const source = /* wgsl */ `\
7
+ ${WGSL_UNIFORMS}
8
+
9
+ const INDEX_PICKING_MODE_INSTANCE = 0;
10
+ const INDEX_PICKING_MODE_CUSTOM = 1;
11
+ const INDEX_PICKING_INVALID_INDEX = ${INVALID_INDEX}; // 2^32 - 1
12
+
13
+ struct indexPickingFragmentInputs = {
14
+ objectIndex: int32;
15
+ };
16
+
17
+ let indexPickingFragmentInputs: indexPickingFragmentInputs;
18
+
19
+ /**
20
+ * Vertex shaders should call this function to set the object index.
21
+ * If using instance or vertex mode, argument will be ignored, 0 can be supplied.
22
+ */
23
+ fn picking_setObjectIndex(objectIndex: int32) {
24
+ switch (picking.indexMode) {
25
+ case INDEX_PICKING_MODE_INSTANCE, default: {
26
+ picking_objectIndex = instance_index;
27
+ };
28
+ case INDEX_PICKING_MODE_CUSTOM: {
29
+ picking_objectIndex = objectIndex;
30
+ };
31
+ }
32
+ }
33
+
34
+ `;
35
+ const vs = /* glsl */ `\
36
+ ${GLSL_UNIFORMS}
37
+
38
+ const int INDEX_PICKING_MODE_INSTANCE = 0;
39
+ const int INDEX_PICKING_MODE_CUSTOM = 1;
40
+
41
+ const int INDEX_PICKING_INVALID_INDEX = ${INVALID_INDEX}; // 2^32 - 1
42
+
43
+ flat out int picking_objectIndex;
44
+
45
+ /**
46
+ * Vertex shaders should call this function to set the object index.
47
+ * If using instance or vertex mode, argument will be ignored, 0 can be supplied.
48
+ */
49
+ void picking_setObjectIndex(int objectIndex) {
50
+ switch (picking.indexMode) {
51
+ case INDEX_PICKING_MODE_INSTANCE:
52
+ picking_objectIndex = gl_InstanceID;
53
+ break;
54
+ case INDEX_PICKING_MODE_CUSTOM:
55
+ picking_objectIndex = objectIndex;
56
+ break;
57
+ }
58
+ }
59
+ `;
60
+ const fs = /* glsl */ `\
61
+ ${GLSL_UNIFORMS}
62
+
63
+ const int INDEX_PICKING_INVALID_INDEX = ${INVALID_INDEX}; // 2^32 - 1
64
+
65
+ flat in int picking_objectIndex;
66
+
67
+ /**
68
+ * Check if this vertex is highlighted (part of the selected batch and object)
69
+ */
70
+ bool picking_isFragmentHighlighted() {
71
+ return
72
+ bool(picking.isHighlightActive) &&
73
+ picking.highlightedBatchIndex == picking.batchIndex &&
74
+ picking.highlightedObjectIndex == picking_objectIndex
75
+ ;
76
+ }
77
+
78
+ /**
79
+ * Returns highlight color if this item is selected.
80
+ */
81
+ vec4 picking_filterHighlightColor(vec4 color) {
82
+ // If we are still picking, we don't highlight
83
+ if (bool(picking.isActive)) {
84
+ return color;
85
+ }
86
+
87
+ // If we are not highlighted, return color as is
88
+ if (!picking_isFragmentHighlighted()) {
89
+ return color;
90
+ }
91
+
92
+ // Blend in highlight color based on its alpha value
93
+ float highLightAlpha = picking.highlightColor.a;
94
+ float blendedAlpha = highLightAlpha + color.a * (1.0 - highLightAlpha);
95
+ float highLightRatio = highLightAlpha / blendedAlpha;
96
+
97
+ vec3 blendedRGB = mix(color.rgb, picking.highlightColor.rgb, highLightRatio);
98
+ return vec4(blendedRGB, blendedAlpha);
99
+ }
100
+
101
+ /*
102
+ * Returns picking color if picking enabled else unmodified argument.
103
+ */
104
+ ivec4 picking_getPickingColor() {
105
+ // Assumes that colorAttachment0 is rg32int
106
+ // TODO? - we could render indices into a second color attachment and not mess with fragColor
107
+ return ivec4(picking_objectIndex, picking.batchIndex, 0u, 0u);
108
+ }
109
+
110
+ vec4 picking_filterPickingColor(vec4 color) {
111
+ if (bool(picking.isActive)) {
112
+ if (picking_objectIndex == INDEX_PICKING_INVALID_INDEX) {
113
+ discard;
114
+ }
115
+ }
116
+ return color;
117
+ }
118
+
119
+ /*
120
+ * Returns picking color if picking is enabled if not
121
+ * highlight color if this item is selected, otherwise unmodified argument.
122
+ */
123
+ vec4 picking_filterColor(vec4 color) {
124
+ vec4 outColor = color;
125
+ outColor = picking_filterHighlightColor(outColor);
126
+ outColor = picking_filterPickingColor(outColor);
127
+ return outColor;
128
+ }
129
+ `;
130
+ /**
131
+ * Provides support for color-based picking and highlighting.
132
+ *
133
+ * In particular, supports picking a specific instance in an instanced
134
+ * draw call and highlighting an instance based on its picking color,
135
+ * and correspondingly, supports picking and highlighting groups of
136
+ * primitives with the same picking color in non-instanced draw-calls
137
+ *
138
+ * @note Color based picking has the significant advantage in that it can be added to any
139
+ * existing shader without requiring any additional picking logic.
140
+ */
141
+ export const picking = {
142
+ ...pickingUniforms,
143
+ name: 'picking',
144
+ source,
145
+ vs,
146
+ fs
147
+ };
148
+ //# sourceMappingURL=index-picking.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index-picking.js","sourceRoot":"","sources":["../../../src/modules/picking/index-picking.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAKpC,OAAO,EAAC,eAAe,EAAE,aAAa,EAAE,aAAa,EAAE,aAAa,EAAC,8BAA2B;AAEhG,UAAU;AAEV,MAAM,MAAM,GAAG,UAAU,CAAC;EACxB,aAAa;;;;sCAIuB,aAAa;;;;;;;;;;;;;;;;;;;;;;;CAuBlD,CAAC;AAEF,MAAM,EAAE,GAAG,UAAU,CAAC;EACpB,aAAa;;;;;0CAK2B,aAAa;;;;;;;;;;;;;;;;;;CAkBtD,CAAC;AAEF,MAAM,EAAE,GAAG,UAAU,CAAC;EACpB,aAAa;;0CAE2B,aAAa;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkEtD,CAAC;AAEF;;;;;;;;;;GAUG;AACH,MAAM,CAAC,MAAM,OAAO,GAAG;IACrB,GAAG,eAAe;IAClB,IAAI,EAAE,SAAS;IACf,MAAM;IACN,EAAE;IACF,EAAE;CAC6E,CAAC"}
@@ -0,0 +1,27 @@
1
+ import { Device, Framebuffer } from '@luma.gl/core';
2
+ import { picking } from '@luma.gl/shadertools';
3
+ import { ShaderInputs } from "../../shader-inputs.js";
4
+ /**
5
+ * Helper class for using the legacy picking module
6
+ */
7
+ export declare class LegacyPickingManager {
8
+ device: Device;
9
+ framebuffer: Framebuffer | null;
10
+ shaderInputs: ShaderInputs<{
11
+ picking: typeof picking.props;
12
+ }>;
13
+ constructor(device: Device, shaderInputs: ShaderInputs);
14
+ destroy(): void;
15
+ getFramebuffer(): Framebuffer;
16
+ /** Clear highlighted / picked object */
17
+ clearPickState(): void;
18
+ /** Prepare for rendering picking colors */
19
+ beginRenderPass(): import("@luma.gl/core").RenderPass;
20
+ updatePickState(mousePosition: [number, number]): void;
21
+ /**
22
+ * Get pick position in device pixel range
23
+ * use the center pixel location in device pixel range
24
+ */
25
+ getPickPosition(mousePosition: number[]): [number, number];
26
+ }
27
+ //# sourceMappingURL=legacy-picking-manager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"legacy-picking-manager.d.ts","sourceRoot":"","sources":["../../../src/modules/picking/legacy-picking-manager.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAC,MAAM,eAAe,CAAC;AAClD,OAAO,EAAC,OAAO,EAAC,MAAM,sBAAsB,CAAC;AAC7C,OAAO,EAAC,YAAY,EAAC,+BAA4B;AAGjD;;GAEG;AACH,qBAAa,oBAAoB;IAC/B,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,WAAW,GAAG,IAAI,CAAQ;IACvC,YAAY,EAAE,YAAY,CAAC;QAAC,OAAO,EAAE,OAAO,OAAO,CAAC,KAAK,CAAA;KAAC,CAAC,CAAC;gBAEhD,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,YAAY;IAKtD,OAAO;IAIP,cAAc;IAUd,wCAAwC;IACxC,cAAc;IAId,2CAA2C;IAC3C,eAAe;IAef,eAAe,CAAC,aAAa,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC;IA+B/C;;;OAGG;IACH,eAAe,CAAC,aAAa,EAAE,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC;CAM3D"}
@@ -0,0 +1,76 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+ /**
5
+ * Helper class for using the legacy picking module
6
+ */
7
+ export class LegacyPickingManager {
8
+ device;
9
+ framebuffer = null;
10
+ shaderInputs;
11
+ constructor(device, shaderInputs) {
12
+ this.device = device;
13
+ this.shaderInputs = shaderInputs;
14
+ }
15
+ destroy() {
16
+ this.framebuffer?.destroy();
17
+ }
18
+ getFramebuffer() {
19
+ if (!this.framebuffer) {
20
+ this.framebuffer = this.device.createFramebuffer({
21
+ colorAttachments: ['rgba8unorm'],
22
+ depthStencilAttachment: 'depth24plus'
23
+ });
24
+ }
25
+ return this.framebuffer;
26
+ }
27
+ /** Clear highlighted / picked object */
28
+ clearPickState() {
29
+ this.shaderInputs.setProps({ picking: { highlightedObjectColor: null } });
30
+ }
31
+ /** Prepare for rendering picking colors */
32
+ beginRenderPass() {
33
+ const framebuffer = this.getFramebuffer();
34
+ framebuffer.resize(this.device.getCanvasContext().getPixelSize());
35
+ this.shaderInputs.setProps({ picking: { isActive: true } });
36
+ const pickingPass = this.device.beginRenderPass({
37
+ framebuffer,
38
+ clearColor: [0, 0, 0, 0],
39
+ clearDepth: 1
40
+ });
41
+ return pickingPass;
42
+ }
43
+ updatePickState(mousePosition) {
44
+ const framebuffer = this.getFramebuffer();
45
+ // use the center pixel location in device pixel range
46
+ const [pickX, pickY] = this.getPickPosition(mousePosition);
47
+ // Read back
48
+ const color255 = this.device.readPixelsToArrayWebGL(framebuffer, {
49
+ sourceX: pickX,
50
+ sourceY: pickY,
51
+ sourceWidth: 1,
52
+ sourceHeight: 1
53
+ });
54
+ // console.log(color255);
55
+ // Check if we have
56
+ let highlightedObjectColor = [...color255].map(x => x / 255);
57
+ const isHighlightActive = highlightedObjectColor[0] + highlightedObjectColor[1] + highlightedObjectColor[2] > 0;
58
+ if (!isHighlightActive) {
59
+ highlightedObjectColor = null;
60
+ }
61
+ this.shaderInputs.setProps({
62
+ picking: { isActive: false, highlightedObjectColor }
63
+ });
64
+ }
65
+ /**
66
+ * Get pick position in device pixel range
67
+ * use the center pixel location in device pixel range
68
+ */
69
+ getPickPosition(mousePosition) {
70
+ const devicePixels = this.device.getCanvasContext().cssToDevicePixels(mousePosition);
71
+ const pickX = devicePixels.x + Math.floor(devicePixels.width / 2);
72
+ const pickY = devicePixels.y + Math.floor(devicePixels.height / 2);
73
+ return [pickX, pickY];
74
+ }
75
+ }
76
+ //# sourceMappingURL=legacy-picking-manager.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"legacy-picking-manager.js","sourceRoot":"","sources":["../../../src/modules/picking/legacy-picking-manager.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAOpC;;GAEG;AACH,MAAM,OAAO,oBAAoB;IAC/B,MAAM,CAAS;IACf,WAAW,GAAuB,IAAI,CAAC;IACvC,YAAY,CAAgD;IAE5D,YAAY,MAAc,EAAE,YAA0B;QACpD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,YAA6D,CAAC;IACpF,CAAC;IAED,OAAO;QACL,IAAI,CAAC,WAAW,EAAE,OAAO,EAAE,CAAC;IAC9B,CAAC;IAED,cAAc;QACZ,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACtB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC;gBAC/C,gBAAgB,EAAE,CAAC,YAAY,CAAC;gBAChC,sBAAsB,EAAE,aAAa;aACtC,CAAC,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,wCAAwC;IACxC,cAAc;QACZ,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAC,OAAO,EAAE,EAAC,sBAAsB,EAAE,IAAI,EAAC,EAAC,CAAC,CAAC;IACxE,CAAC;IAED,2CAA2C;IAC3C,eAAe;QACb,MAAM,WAAW,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAC1C,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC,YAAY,EAAE,CAAC,CAAC;QAElE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAC,OAAO,EAAE,EAAC,QAAQ,EAAE,IAAI,EAAC,EAAC,CAAC,CAAC;QAExD,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC;YAC9C,WAAW;YACX,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACxB,UAAU,EAAE,CAAC;SACd,CAAC,CAAC;QAEH,OAAO,WAAW,CAAC;IACrB,CAAC;IAED,eAAe,CAAC,aAA+B;QAC7C,MAAM,WAAW,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAE1C,sDAAsD;QACtD,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC;QAE3D,YAAY;QACZ,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC,WAAW,EAAE;YAC/D,OAAO,EAAE,KAAK;YACd,OAAO,EAAE,KAAK;YACd,WAAW,EAAE,CAAC;YACd,YAAY,EAAE,CAAC;SAChB,CAAC,CAAC;QACH,yBAAyB;QAEzB,mBAAmB;QACnB,IAAI,sBAAsB,GAAwB,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,CACjE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CACG,CAAC;QAClB,MAAM,iBAAiB,GACrB,sBAAsB,CAAC,CAAC,CAAC,GAAG,sBAAsB,CAAC,CAAC,CAAC,GAAG,sBAAsB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAExF,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACvB,sBAAsB,GAAG,IAAI,CAAC;QAChC,CAAC;QAED,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC;YACzB,OAAO,EAAE,EAAC,QAAQ,EAAE,KAAK,EAAE,sBAAsB,EAAC;SACnD,CAAC,CAAC;IACL,CAAC;IAED;;;OAGG;IACH,eAAe,CAAC,aAAuB;QACrC,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC;QACrF,MAAM,KAAK,GAAG,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAClE,MAAM,KAAK,GAAG,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACnE,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IACxB,CAAC;CACF"}
@@ -0,0 +1,45 @@
1
+ import { Device, Framebuffer } from '@luma.gl/core';
2
+ import { ShaderInputs } from "../../shader-inputs.js";
3
+ import { pickingUniforms } from "./picking-uniforms.js";
4
+ /** Information about picked object */
5
+ export type PickInfo = {
6
+ batchIndex: number | null;
7
+ objectIndex: number | null;
8
+ };
9
+ export type PickingManagerProps = {
10
+ /** Shader Inputs from models to pick */
11
+ shaderInputs?: ShaderInputs<{
12
+ picking: typeof pickingUniforms.props;
13
+ }>;
14
+ /** Callback */
15
+ onObjectPicked?: (info: PickInfo) => void;
16
+ };
17
+ /**
18
+ * Helper class for using the new picking module
19
+ * @todo Port to WebGPU
20
+ * @todo Support multiple models
21
+ * @todo Switching picking module
22
+ */
23
+ export declare class PickingManager {
24
+ device: Device;
25
+ props: Required<PickingManagerProps>;
26
+ /** Info from latest pick operation */
27
+ pickInfo: PickInfo;
28
+ /** Framebuffer used for picking */
29
+ framebuffer: Framebuffer | null;
30
+ static defaultProps: Required<PickingManagerProps>;
31
+ constructor(device: Device, props: PickingManagerProps);
32
+ destroy(): void;
33
+ getFramebuffer(): Framebuffer;
34
+ /** Clear highlighted / picked object */
35
+ clearPickState(): void;
36
+ /** Prepare for rendering picking colors */
37
+ beginRenderPass(): import("@luma.gl/core").RenderPass;
38
+ getPickInfo(mousePosition: [number, number]): PickInfo | null;
39
+ /**
40
+ * Get pick position in device pixel range
41
+ * use the center pixel location in device pixel range
42
+ */
43
+ getPickPosition(mousePosition: number[]): [number, number];
44
+ }
45
+ //# sourceMappingURL=picking-manager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"picking-manager.d.ts","sourceRoot":"","sources":["../../../src/modules/picking/picking-manager.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAC,MAAM,eAAe,CAAC;AAClD,OAAO,EAAC,YAAY,EAAC,+BAA4B;AACjD,OAAO,EAAC,eAAe,EAAgB,8BAA2B;AAGlE,sCAAsC;AACtC,MAAM,MAAM,QAAQ,GAAG;IACrB,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;CAC5B,CAAC;AAEF,MAAM,MAAM,mBAAmB,GAAG;IAChC,wCAAwC;IACxC,YAAY,CAAC,EAAE,YAAY,CAAC;QAAC,OAAO,EAAE,OAAO,eAAe,CAAC,KAAK,CAAA;KAAC,CAAC,CAAC;IACrE,eAAe;IACf,cAAc,CAAC,EAAE,CAAC,IAAI,EAAE,QAAQ,KAAK,IAAI,CAAC;CAC3C,CAAC;AAEF;;;;;GAKG;AACH,qBAAa,cAAc;IACzB,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,QAAQ,CAAC,mBAAmB,CAAC,CAAC;IACrC,sCAAsC;IACtC,QAAQ,EAAE,QAAQ,CAAyC;IAC3D,mCAAmC;IACnC,WAAW,EAAE,WAAW,GAAG,IAAI,CAAQ;IAEvC,MAAM,CAAC,YAAY,EAAE,QAAQ,CAAC,mBAAmB,CAAC,CAGhD;gBAEU,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,mBAAmB;IAKtD,OAAO;IAKP,cAAc;IAUd,wCAAwC;IACxC,cAAc;IAId,2CAA2C;IAC3C,eAAe;IAef,WAAW,CAAC,aAAa,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,QAAQ,GAAG,IAAI;IA4C7D;;;OAGG;IACH,eAAe,CAAC,aAAa,EAAE,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC;CAM3D"}
@@ -0,0 +1,101 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+ import { INVALID_INDEX } from "./picking-uniforms.js";
5
+ /**
6
+ * Helper class for using the new picking module
7
+ * @todo Port to WebGPU
8
+ * @todo Support multiple models
9
+ * @todo Switching picking module
10
+ */
11
+ export class PickingManager {
12
+ device;
13
+ props;
14
+ /** Info from latest pick operation */
15
+ pickInfo = { batchIndex: null, objectIndex: null };
16
+ /** Framebuffer used for picking */
17
+ framebuffer = null;
18
+ static defaultProps = {
19
+ shaderInputs: undefined,
20
+ onObjectPicked: () => { }
21
+ };
22
+ constructor(device, props) {
23
+ this.device = device;
24
+ this.props = { ...PickingManager.defaultProps, ...props };
25
+ }
26
+ destroy() {
27
+ this.framebuffer?.destroy();
28
+ }
29
+ // TODO - Ask for a cached framebuffer? a Framebuffer factory?
30
+ getFramebuffer() {
31
+ if (!this.framebuffer) {
32
+ this.framebuffer = this.device.createFramebuffer({
33
+ colorAttachments: ['rgba8unorm', 'rg32sint'],
34
+ depthStencilAttachment: 'depth24plus'
35
+ });
36
+ }
37
+ return this.framebuffer;
38
+ }
39
+ /** Clear highlighted / picked object */
40
+ clearPickState() {
41
+ this.props.shaderInputs.setProps({ picking: { highlightedObjectIndex: null } });
42
+ }
43
+ /** Prepare for rendering picking colors */
44
+ beginRenderPass() {
45
+ const framebuffer = this.getFramebuffer();
46
+ framebuffer.resize(this.device.getDefaultCanvasContext().getPixelSize());
47
+ this.props.shaderInputs?.setProps({ picking: { isActive: true } });
48
+ const pickingPass = this.device.beginRenderPass({
49
+ framebuffer,
50
+ clearColors: [new Float32Array([0, 0, 0, 0]), new Int32Array([-1, -1, 0, 0])],
51
+ clearDepth: 1
52
+ });
53
+ return pickingPass;
54
+ }
55
+ getPickInfo(mousePosition) {
56
+ const framebuffer = this.getFramebuffer();
57
+ // use the center pixel location in device pixel range
58
+ const [pickX, pickY] = this.getPickPosition(mousePosition);
59
+ // Read back
60
+ const pixelData = this.device.readPixelsToArrayWebGL(framebuffer, {
61
+ sourceX: pickX,
62
+ sourceY: pickY,
63
+ sourceWidth: 1,
64
+ sourceHeight: 1,
65
+ sourceAttachment: 1
66
+ });
67
+ if (!pixelData) {
68
+ return null;
69
+ }
70
+ const pickInfo = {
71
+ objectIndex: pixelData[0] === INVALID_INDEX ? null : pixelData[0],
72
+ batchIndex: pixelData[1] === INVALID_INDEX ? null : pixelData[1]
73
+ };
74
+ // Call callback if picked object has changed
75
+ if (pickInfo.objectIndex !== this.pickInfo.objectIndex ||
76
+ pickInfo.batchIndex !== this.pickInfo.batchIndex) {
77
+ this.pickInfo = pickInfo;
78
+ this.props.onObjectPicked(pickInfo);
79
+ // console.log(`Object ${pickInfo.objectIndex} in batch ${pickInfo.batchIndex} was picked`)
80
+ }
81
+ this.props.shaderInputs?.setProps({
82
+ picking: {
83
+ isActive: false,
84
+ highlightedBatchIndex: pickInfo.batchIndex,
85
+ highlightedObjectIndex: pickInfo.objectIndex
86
+ }
87
+ });
88
+ return this.pickInfo;
89
+ }
90
+ /**
91
+ * Get pick position in device pixel range
92
+ * use the center pixel location in device pixel range
93
+ */
94
+ getPickPosition(mousePosition) {
95
+ const devicePixels = this.device.getDefaultCanvasContext().cssToDevicePixels(mousePosition);
96
+ const pickX = devicePixels.x + Math.floor(devicePixels.width / 2);
97
+ const pickY = devicePixels.y + Math.floor(devicePixels.height / 2);
98
+ return [pickX, pickY];
99
+ }
100
+ }
101
+ //# sourceMappingURL=picking-manager.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"picking-manager.js","sourceRoot":"","sources":["../../../src/modules/picking/picking-manager.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAIpC,OAAO,EAAkB,aAAa,EAAC,8BAA2B;AAgBlE;;;;;GAKG;AACH,MAAM,OAAO,cAAc;IACzB,MAAM,CAAS;IACf,KAAK,CAAgC;IACrC,sCAAsC;IACtC,QAAQ,GAAa,EAAC,UAAU,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAC,CAAC;IAC3D,mCAAmC;IACnC,WAAW,GAAuB,IAAI,CAAC;IAEvC,MAAM,CAAC,YAAY,GAAkC;QACnD,YAAY,EAAE,SAAU;QACxB,cAAc,EAAE,GAAG,EAAE,GAAE,CAAC;KACzB,CAAC;IAEF,YAAY,MAAc,EAAE,KAA0B;QACpD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,EAAC,GAAG,cAAc,CAAC,YAAY,EAAE,GAAG,KAAK,EAAC,CAAC;IAC1D,CAAC;IAED,OAAO;QACL,IAAI,CAAC,WAAW,EAAE,OAAO,EAAE,CAAC;IAC9B,CAAC;IAED,8DAA8D;IAC9D,cAAc;QACZ,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACtB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC;gBAC/C,gBAAgB,EAAE,CAAC,YAAY,EAAE,UAAU,CAAC;gBAC5C,sBAAsB,EAAE,aAAa;aACtC,CAAC,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,wCAAwC;IACxC,cAAc;QACZ,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAC,OAAO,EAAE,EAAC,sBAAsB,EAAE,IAAI,EAAC,EAAC,CAAC,CAAC;IAC9E,CAAC;IAED,2CAA2C;IAC3C,eAAe;QACb,MAAM,WAAW,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAC1C,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,uBAAuB,EAAE,CAAC,YAAY,EAAE,CAAC,CAAC;QAEzE,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,QAAQ,CAAC,EAAC,OAAO,EAAE,EAAC,QAAQ,EAAE,IAAI,EAAC,EAAC,CAAC,CAAC;QAE/D,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC;YAC9C,WAAW;YACX,WAAW,EAAE,CAAC,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YAC7E,UAAU,EAAE,CAAC;SACd,CAAC,CAAC;QAEH,OAAO,WAAW,CAAC;IACrB,CAAC;IAED,WAAW,CAAC,aAA+B;QACzC,MAAM,WAAW,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAE1C,sDAAsD;QACtD,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC;QAE3D,YAAY;QACZ,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC,WAAW,EAAE;YAChE,OAAO,EAAE,KAAK;YACd,OAAO,EAAE,KAAK;YACd,WAAW,EAAE,CAAC;YACd,YAAY,EAAE,CAAC;YACf,gBAAgB,EAAE,CAAC;SACpB,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,EAAE,CAAC;YACf,OAAO,IAAI,CAAC;QACd,CAAC;QAED,MAAM,QAAQ,GAAa;YACzB,WAAW,EAAE,SAAS,CAAC,CAAC,CAAC,KAAK,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;YACjE,UAAU,EAAE,SAAS,CAAC,CAAC,CAAC,KAAK,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;SACjE,CAAC;QAEF,6CAA6C;QAC7C,IACE,QAAQ,CAAC,WAAW,KAAK,IAAI,CAAC,QAAQ,CAAC,WAAW;YAClD,QAAQ,CAAC,UAAU,KAAK,IAAI,CAAC,QAAQ,CAAC,UAAU,EAChD,CAAC;YACD,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;YACzB,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;YACpC,2FAA2F;QAC7F,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,QAAQ,CAAC;YAChC,OAAO,EAAE;gBACP,QAAQ,EAAE,KAAK;gBACf,qBAAqB,EAAE,QAAQ,CAAC,UAAU;gBAC1C,sBAAsB,EAAE,QAAQ,CAAC,WAAW;aAC7C;SACF,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED;;;OAGG;IACH,eAAe,CAAC,aAAuB;QACrC,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,uBAAuB,EAAE,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC;QAC5F,MAAM,KAAK,GAAG,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAClE,MAAM,KAAK,GAAG,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACnE,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IACxB,CAAC"}
@@ -0,0 +1,79 @@
1
+ import type { NumberArray4 } from '@math.gl/types';
2
+ export declare const INVALID_INDEX = -1;
3
+ /**
4
+ * Props for the picking module, which depending on mode renders picking colors or highlighted item.
5
+ * When active, renders picking colors, assumed to be rendered to off-screen "picking" buffer.
6
+ * When inactive, renders normal colors, with the exception of selected object which is rendered with highlight
7
+ * can distinguish between 2^32 different objects in each of 2^32 different batches.
8
+ */
9
+ export type PickingProps = {
10
+ /** Are we picking? I.e. rendering picking colors? */
11
+ isActive?: boolean;
12
+ /** Whether to use instance_index (built-in) or a custom application supplied index (usually from an attribute) */
13
+ indexMode?: 'instance' | 'custom';
14
+ /** Batch index (used when rendering multiple models to identify which model was picked), defaults to 0 */
15
+ batchIndex?: number;
16
+ /** Index of the highlighted batch, defaults to 0 */
17
+ highlightedBatchIndex?: number | null;
18
+ /** Set an index to highlight that item, or `null` to explicitly clear **/
19
+ highlightedObjectIndex?: number | null;
20
+ /** Color of visual highlight of "selected" item () */
21
+ highlightColor?: NumberArray4;
22
+ };
23
+ /**
24
+ * Uniforms for the picking module, which renders picking colors and highlighted item.
25
+ * When active, renders picking colors, assumed to be rendered to off-screen "picking" buffer.
26
+ * When inactive, renders normal colors, with the exception of selected object which is rendered with highlight
27
+ */
28
+ export type PickingUniforms = {
29
+ /**
30
+ * When true, renders picking colors. Set when rendering to off-screen "picking" buffer.
31
+ * When false, renders normal colors, with the exception of selected object which is rendered with highlight
32
+ */
33
+ isActive: boolean;
34
+ /** Set to true when picking an attribute value instead of object index */
35
+ indexMode: 0 | 1;
36
+ /** Index of batch currently being rendered */
37
+ batchIndex: number;
38
+ /** Do we have a highlighted item? */
39
+ isHighlightActive: boolean;
40
+ /** Color of visual highlight of "selected" item. Note: RGBA components must in the range 0-1 */
41
+ highlightColor: NumberArray4;
42
+ /** Indicates which batch to visually highlight an item in (defaults to 0) */
43
+ highlightedBatchIndex: number;
44
+ /** Indicates which index in the batch to highlight an item in */
45
+ highlightedObjectIndex: number;
46
+ };
47
+ export type PickingBindings = {};
48
+ export declare const GLSL_UNIFORMS = "precision highp float;\nprecision highp int;\n\nuniform pickingUniforms {\n int isActive;\n int indexMode;\n int batchIndex;\n\n int isHighlightActive;\n int highlightedBatchIndex;\n int highlightedObjectIndex;\n vec4 highlightColor;\n} picking;\n";
49
+ export declare const WGSL_UNIFORMS = "struct pickingUniforms {\n isActive: int32;\n indexMode: int32;\n batchIndex: int32;\n\n isHighlightActive: int32;\n highlightedBatchIndex: int32;\n highlightedObjectIndex: int32;\n highlightColor: vec4<f32>;\n} picking;\n";
50
+ declare function getUniforms(props?: PickingProps, prevUniforms?: PickingUniforms): PickingUniforms;
51
+ /**
52
+ * Provides support for color-based picking and highlighting.
53
+ *
54
+ * In particular, supports picking a specific instance in an instanced
55
+ * draw call and highlighting an instance based on its picking color,
56
+ * and correspondingly, supports picking and highlighting groups of
57
+ * primitives with the same picking color in non-instanced draw-calls
58
+ *
59
+ * @note Color based picking has the significant advantage in that it can be added to any
60
+ * existing shader without requiring any additional picking logic.
61
+ */
62
+ export declare const pickingUniforms: {
63
+ readonly props: PickingProps;
64
+ readonly uniforms: PickingUniforms;
65
+ readonly name: "picking";
66
+ readonly uniformTypes: Required<import("modules/shadertools/dist/lib/utils/uniform-types").UniformTypes<PickingUniforms>>;
67
+ readonly defaultUniforms: {
68
+ readonly isActive: false;
69
+ readonly indexMode: 0;
70
+ readonly batchIndex: 0;
71
+ readonly isHighlightActive: true;
72
+ readonly highlightedBatchIndex: -1;
73
+ readonly highlightedObjectIndex: -1;
74
+ readonly highlightColor: NumberArray4;
75
+ };
76
+ readonly getUniforms: typeof getUniforms;
77
+ };
78
+ export {};
79
+ //# sourceMappingURL=picking-uniforms.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,109 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+ /** Default color for auto highlight, a cyan color */
5
+ const DEFAULT_HIGHLIGHT_COLOR = [0, 1, 1, 1];
6
+ export const INVALID_INDEX = -1;
7
+ // GLSL_UNIFORMS
8
+ const uniformTypes = {
9
+ isActive: 'i32',
10
+ indexMode: 'i32',
11
+ batchIndex: 'i32',
12
+ isHighlightActive: 'i32',
13
+ highlightedBatchIndex: 'i32',
14
+ highlightedObjectIndex: 'i32',
15
+ highlightColor: 'vec4<f32>'
16
+ };
17
+ export const GLSL_UNIFORMS = /* glsl */ `\
18
+ precision highp float;
19
+ precision highp int;
20
+
21
+ uniform pickingUniforms {
22
+ int isActive;
23
+ int indexMode;
24
+ int batchIndex;
25
+
26
+ int isHighlightActive;
27
+ int highlightedBatchIndex;
28
+ int highlightedObjectIndex;
29
+ vec4 highlightColor;
30
+ } picking;
31
+ `;
32
+ export const WGSL_UNIFORMS = /* wgsl */ `\
33
+ struct pickingUniforms {
34
+ isActive: int32;
35
+ indexMode: int32;
36
+ batchIndex: int32;
37
+
38
+ isHighlightActive: int32;
39
+ highlightedBatchIndex: int32;
40
+ highlightedObjectIndex: int32;
41
+ highlightColor: vec4<f32>;
42
+ } picking;
43
+ `;
44
+ function getUniforms(props = {}, prevUniforms) {
45
+ const uniforms = { ...prevUniforms };
46
+ // picking
47
+ if (props.isActive !== undefined) {
48
+ uniforms.isActive = Boolean(props.isActive);
49
+ }
50
+ switch (props.indexMode) {
51
+ case 'instance':
52
+ uniforms.indexMode = 0;
53
+ break;
54
+ case 'custom':
55
+ uniforms.indexMode = 1;
56
+ break;
57
+ case undefined:
58
+ // no change
59
+ break;
60
+ }
61
+ switch (props.highlightedObjectIndex) {
62
+ case undefined:
63
+ // Unless highlightedObjectColor explicitly null or set, do not update state
64
+ break;
65
+ case null:
66
+ // Clear highlight
67
+ uniforms.isHighlightActive = false;
68
+ uniforms.highlightedObjectIndex = INVALID_INDEX;
69
+ break;
70
+ default:
71
+ uniforms.isHighlightActive = true;
72
+ uniforms.highlightedObjectIndex = props.highlightedObjectIndex;
73
+ }
74
+ if (typeof props.highlightedBatchIndex === 'number') {
75
+ uniforms.highlightedBatchIndex = props.highlightedBatchIndex;
76
+ }
77
+ if (props.highlightColor) {
78
+ uniforms.highlightColor = props.highlightColor;
79
+ }
80
+ return uniforms;
81
+ }
82
+ /**
83
+ * Provides support for color-based picking and highlighting.
84
+ *
85
+ * In particular, supports picking a specific instance in an instanced
86
+ * draw call and highlighting an instance based on its picking color,
87
+ * and correspondingly, supports picking and highlighting groups of
88
+ * primitives with the same picking color in non-instanced draw-calls
89
+ *
90
+ * @note Color based picking has the significant advantage in that it can be added to any
91
+ * existing shader without requiring any additional picking logic.
92
+ */
93
+ export const pickingUniforms = {
94
+ props: {},
95
+ uniforms: {},
96
+ name: 'picking',
97
+ uniformTypes,
98
+ defaultUniforms: {
99
+ isActive: false,
100
+ indexMode: 0,
101
+ batchIndex: 0,
102
+ isHighlightActive: true,
103
+ highlightedBatchIndex: INVALID_INDEX,
104
+ highlightedObjectIndex: INVALID_INDEX,
105
+ highlightColor: DEFAULT_HIGHLIGHT_COLOR
106
+ },
107
+ getUniforms
108
+ };
109
+ //# sourceMappingURL=picking-uniforms.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,12 @@
1
+ import { ShaderPass } from '@luma.gl/shadertools';
2
+ /**
3
+ * Gets fragment shader source for a shader pass sub pass
4
+ * @param options
5
+ * @returns
6
+ */
7
+ export declare function getFragmentShaderForRenderPass(options: {
8
+ shaderPass: ShaderPass;
9
+ action: 'filter' | 'sample';
10
+ shadingLanguage: 'wgsl' | 'glsl';
11
+ }): string;
12
+ //# sourceMappingURL=get-fragment-shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-fragment-shader.d.ts","sourceRoot":"","sources":["../../src/passes/get-fragment-shader.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,UAAU,EAAC,MAAM,sBAAsB,CAAC;AAEhD;;;;GAIG;AACH,wBAAgB,8BAA8B,CAAC,OAAO,EAAE;IACtD,UAAU,EAAE,UAAU,CAAC;IACvB,MAAM,EAAE,QAAQ,GAAG,QAAQ,CAAC;IAC5B,eAAe,EAAE,MAAM,GAAG,MAAM,CAAC;CAClC,GAAG,MAAM,CAkBT"}