@luma.gl/engine 9.0.9 → 9.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +129 -263
- package/dist/dist.min.js +10 -10
- package/dist/index.cjs +26 -12
- package/dist/index.cjs.map +2 -2
- package/dist/model/model.d.ts +17 -9
- package/dist/model/model.d.ts.map +1 -1
- package/dist/model/model.js +28 -12
- package/package.json +3 -3
- package/src/model/model.ts +37 -16
- package/LICENSE +0 -34
- package/src/.DS_Store +0 -0
package/dist/index.cjs
CHANGED
|
@@ -1027,10 +1027,12 @@ var _Model = class {
|
|
|
1027
1027
|
/** Buffer layout */
|
|
1028
1028
|
bufferLayout;
|
|
1029
1029
|
// Dynamic properties
|
|
1030
|
+
/** Use instanced rendering */
|
|
1031
|
+
isInstanced = void 0;
|
|
1032
|
+
/** instance count. `undefined` means not instanced */
|
|
1033
|
+
instanceCount = 0;
|
|
1030
1034
|
/** Vertex count */
|
|
1031
1035
|
vertexCount;
|
|
1032
|
-
/** instance count */
|
|
1033
|
-
instanceCount = 0;
|
|
1034
1036
|
/** Index buffer */
|
|
1035
1037
|
indexBuffer = null;
|
|
1036
1038
|
/** Buffer-valued attributes */
|
|
@@ -1111,12 +1113,15 @@ var _Model = class {
|
|
|
1111
1113
|
if (this._gpuGeometry) {
|
|
1112
1114
|
this._setGeometryAttributes(this._gpuGeometry);
|
|
1113
1115
|
}
|
|
1114
|
-
if (props
|
|
1115
|
-
this.
|
|
1116
|
+
if ("isInstanced" in props) {
|
|
1117
|
+
this.isInstanced = props.isInstanced;
|
|
1116
1118
|
}
|
|
1117
1119
|
if (props.instanceCount) {
|
|
1118
1120
|
this.setInstanceCount(props.instanceCount);
|
|
1119
1121
|
}
|
|
1122
|
+
if (props.vertexCount) {
|
|
1123
|
+
this.setVertexCount(props.vertexCount);
|
|
1124
|
+
}
|
|
1120
1125
|
if (props.indexBuffer) {
|
|
1121
1126
|
this.setIndexBuffer(props.indexBuffer);
|
|
1122
1127
|
}
|
|
@@ -1186,6 +1191,7 @@ var _Model = class {
|
|
|
1186
1191
|
drawSuccess = this.pipeline.draw({
|
|
1187
1192
|
renderPass,
|
|
1188
1193
|
vertexArray: this.vertexArray,
|
|
1194
|
+
isInstanced: this.isInstanced,
|
|
1189
1195
|
vertexCount: this.vertexCount,
|
|
1190
1196
|
instanceCount: this.instanceCount,
|
|
1191
1197
|
indexCount,
|
|
@@ -1264,22 +1270,26 @@ var _Model = class {
|
|
|
1264
1270
|
}
|
|
1265
1271
|
}
|
|
1266
1272
|
// Update dynamic fields
|
|
1267
|
-
/**
|
|
1268
|
-
* Updates the vertex count (used in draw calls)
|
|
1269
|
-
* @note Any attributes with stepMode=vertex need to be at least this big
|
|
1270
|
-
*/
|
|
1271
|
-
setVertexCount(vertexCount) {
|
|
1272
|
-
this.vertexCount = vertexCount;
|
|
1273
|
-
this.setNeedsRedraw("vertexCount");
|
|
1274
|
-
}
|
|
1275
1273
|
/**
|
|
1276
1274
|
* Updates the instance count (used in draw calls)
|
|
1277
1275
|
* @note Any attributes with stepMode=instance need to be at least this big
|
|
1278
1276
|
*/
|
|
1279
1277
|
setInstanceCount(instanceCount) {
|
|
1280
1278
|
this.instanceCount = instanceCount;
|
|
1279
|
+
if (this.isInstanced === void 0 && instanceCount > 0) {
|
|
1280
|
+
this.isInstanced = true;
|
|
1281
|
+
}
|
|
1281
1282
|
this.setNeedsRedraw("instanceCount");
|
|
1282
1283
|
}
|
|
1284
|
+
/**
|
|
1285
|
+
* Updates the vertex count (used in draw calls)
|
|
1286
|
+
* @note Any attributes with stepMode=vertex need to be at least this big
|
|
1287
|
+
*/
|
|
1288
|
+
setVertexCount(vertexCount) {
|
|
1289
|
+
this.vertexCount = vertexCount;
|
|
1290
|
+
this.setNeedsRedraw("vertexCount");
|
|
1291
|
+
}
|
|
1292
|
+
/** Set the shader inputs */
|
|
1283
1293
|
setShaderInputs(shaderInputs) {
|
|
1284
1294
|
this.shaderInputs = shaderInputs;
|
|
1285
1295
|
this._uniformStore = new import_core9.UniformStore(this.shaderInputs.modules);
|
|
@@ -1289,6 +1299,7 @@ var _Model = class {
|
|
|
1289
1299
|
}
|
|
1290
1300
|
this.setNeedsRedraw("shaderInputs");
|
|
1291
1301
|
}
|
|
1302
|
+
/** Update uniform buffers from the model's shader inputs */
|
|
1292
1303
|
updateShaderInputs() {
|
|
1293
1304
|
this._uniformStore.setUniforms(this.shaderInputs.getUniformValues());
|
|
1294
1305
|
this.setNeedsRedraw("shaderInputs");
|
|
@@ -1551,6 +1562,9 @@ __publicField(Model, "defaultProps", {
|
|
|
1551
1562
|
attributes: {},
|
|
1552
1563
|
constantAttributes: {},
|
|
1553
1564
|
varyings: [],
|
|
1565
|
+
isInstanced: void 0,
|
|
1566
|
+
instanceCount: 0,
|
|
1567
|
+
vertexCount: 0,
|
|
1554
1568
|
shaderInputs: void 0,
|
|
1555
1569
|
pipelineFactory: void 0,
|
|
1556
1570
|
shaderFactory: void 0,
|