@luma.gl/engine 9.0.11 → 9.0.14

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@@ -38,7 +38,7 @@ export declare class ShaderInputs<ShaderPropsT extends Partial<Record<string, Re
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  * @param modules
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  */
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  constructor(modules: {
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- [P in keyof ShaderPropsT]: ShaderModuleInputs<ShaderPropsT[P]>;
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+ [P in keyof ShaderPropsT]?: ShaderModuleInputs<ShaderPropsT[P]>;
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  });
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  /** Destroy */
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  destroy(): void;
@@ -1 +1 @@
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- {"version":3,"file":"shader-inputs.d.ts","sourceRoot":"","sources":["../src/shader-inputs.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAC,YAAY,EAAE,OAAO,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAGlE,OAAO,EAAkB,oBAAoB,EAAC,MAAM,sBAAsB,CAAC;AAE3E,iEAAiE;AACjE,MAAM,MAAM,kBAAkB,CAC5B,MAAM,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAChE,SAAS,SAAS,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,EAC7E,SAAS,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC,IACrF;IACF,eAAe,CAAC,EAAE,SAAS,CAAC;IAC5B,WAAW,CAAC,EAAE,CAAC,QAAQ,EAAE,OAAO,CAAC,MAAM,CAAC,EAAE,YAAY,CAAC,EAAE,SAAS,KAAK,SAAS,CAAC;IAEjF,0CAA0C;IAC1C,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,QAAQ,CAAC,EAAE,MAAM,CACf,MAAM,SAAS,EACf;QACE,QAAQ,EAAE,MAAM,CAAC;QACjB,IAAI,EAAE,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;KAC1C,CACF,CAAC;IAEF,YAAY,CAAC,EAAE,GAAG,CAAC;CACpB,CAAC;AAEF;;;;;;GAMG;AACH,qBAAa,YAAY,CACvB,YAAY,SAAS,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAC7E,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CACxC;IAED;;;OAGG;IACH,OAAO,EAAE,QAAQ,CAAC;SAAE,CAAC,IAAI,MAAM,YAAY,GAAG,kBAAkB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;KAAC,CAAC,CAAC;IAEpF,gDAAgD;IAChD,cAAc,EAAE,MAAM,CAAC,MAAM,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC;IACzE,mDAAmD;IACnD,cAAc,EAAE,MAAM,CAAC,MAAM,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC;IAC9E,sCAAsC;IACtC,qBAAqB,EAAE,MAAM,CAAC,MAAM,YAAY,EAAE,KAAK,GAAG,MAAM,CAAC,CAAC;IAElE;;;OAGG;gBACS,OAAO,EAAE;SAAE,CAAC,IAAI,MAAM,YAAY,GAAG,kBAAkB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;KAAC;IAwBrF,cAAc;IACd,OAAO,IAAI,IAAI;IAEf;;OAEG;IACH,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;SAAE,CAAC,IAAI,MAAM,YAAY,CAAC,CAAC,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;KAAC,CAAC,GAAG,IAAI;IA0BtF,oEAAoE;IAKpE;;;OAGG;IACH,UAAU,IAAI,oBAAoB,EAAE;IAIpC,6CAA6C;IAC7C,gBAAgB,IAAI,MAAM,CAAC,MAAM,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;IAI5E,oEAAoE;IACpE,WAAW,IAAI,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC;IAQhD,aAAa,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAYzD"}
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+ {"version":3,"file":"shader-inputs.d.ts","sourceRoot":"","sources":["../src/shader-inputs.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAC,YAAY,EAAE,OAAO,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAGlE,OAAO,EAAkB,oBAAoB,EAAC,MAAM,sBAAsB,CAAC;AAE3E,iEAAiE;AACjE,MAAM,MAAM,kBAAkB,CAC5B,MAAM,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAChE,SAAS,SAAS,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,EAC7E,SAAS,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC,IACrF;IACF,eAAe,CAAC,EAAE,SAAS,CAAC;IAC5B,WAAW,CAAC,EAAE,CAAC,QAAQ,EAAE,OAAO,CAAC,MAAM,CAAC,EAAE,YAAY,CAAC,EAAE,SAAS,KAAK,SAAS,CAAC;IAEjF,0CAA0C;IAC1C,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,QAAQ,CAAC,EAAE,MAAM,CACf,MAAM,SAAS,EACf;QACE,QAAQ,EAAE,MAAM,CAAC;QACjB,IAAI,EAAE,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;KAC1C,CACF,CAAC;IAEF,YAAY,CAAC,EAAE,GAAG,CAAC;CACpB,CAAC;AAEF;;;;;;GAMG;AACH,qBAAa,YAAY,CACvB,YAAY,SAAS,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAC7E,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CACxC;IAED;;;OAGG;IACH,OAAO,EAAE,QAAQ,CAAC;SAAE,CAAC,IAAI,MAAM,YAAY,GAAG,kBAAkB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;KAAC,CAAC,CAAC;IAEpF,gDAAgD;IAChD,cAAc,EAAE,MAAM,CAAC,MAAM,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC;IACzE,mDAAmD;IACnD,cAAc,EAAE,MAAM,CAAC,MAAM,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC;IAC9E,sCAAsC;IACtC,qBAAqB,EAAE,MAAM,CAAC,MAAM,YAAY,EAAE,KAAK,GAAG,MAAM,CAAC,CAAC;IAElE;;;OAGG;gBACS,OAAO,EAAE;SAAE,CAAC,IAAI,MAAM,YAAY,CAAC,CAAC,EAAE,kBAAkB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;KAAC;IA2BtF,cAAc;IACd,OAAO,IAAI,IAAI;IAEf;;OAEG;IACH,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;SAAE,CAAC,IAAI,MAAM,YAAY,CAAC,CAAC,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;KAAC,CAAC,GAAG,IAAI;IA0BtF,oEAAoE;IAKpE;;;OAGG;IACH,UAAU,IAAI,oBAAoB,EAAE;IAIpC,6CAA6C;IAC7C,gBAAgB,IAAI,MAAM,CAAC,MAAM,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;IAI5E,oEAAoE;IACpE,WAAW,IAAI,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC;IAQhD,aAAa,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAYzD"}
@@ -28,9 +28,13 @@ export class ShaderInputs {
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  * @param modules
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  */
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  constructor(modules) {
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- // TODO - get all dependencies from modules
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- const allModules = _resolveModules(Object.values(modules));
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- log.log(1, 'Creating ShaderInputs with modules', allModules.map(m => m.name))();
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+ // Extract modules with dependencies
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+ const resolvedModules = _resolveModules(Object.values(modules).filter(module => module.dependencies));
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+ for (const resolvedModule of resolvedModules) {
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+ // @ts-ignore
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+ modules[resolvedModule.name] = resolvedModule;
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+ }
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+ log.log(1, 'Creating ShaderInputs with modules', Object.keys(modules))();
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  // Store the module definitions and create storage for uniform values and binding values, per module
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  this.modules = modules;
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  this.moduleUniforms = {};
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@luma.gl/engine",
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- "version": "9.0.11",
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+ "version": "9.0.14",
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  "description": "3D Engine Components for luma.gl",
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  "type": "module",
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  "license": "MIT",
@@ -43,10 +43,10 @@
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  "@luma.gl/core": "^9.0.0"
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  },
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  "dependencies": {
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- "@luma.gl/shadertools": "9.0.11",
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+ "@luma.gl/shadertools": "9.0.14",
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  "@math.gl/core": "^4.0.0",
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  "@probe.gl/log": "^4.0.2",
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  "@probe.gl/stats": "^4.0.2"
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  },
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- "gitHead": "82c56392f73c3f7b258e2928d687a4beca2e2838"
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+ "gitHead": "0b466762e8255ed11b00c6bc518049d3b54c4009"
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  }
@@ -59,17 +59,20 @@ export class ShaderInputs<
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  * Create a new UniformStore instance
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  * @param modules
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  */
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- constructor(modules: {[P in keyof ShaderPropsT]: ShaderModuleInputs<ShaderPropsT[P]>}) {
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- // TODO - get all dependencies from modules
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- const allModules = _resolveModules(Object.values(modules));
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- log.log(
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- 1,
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- 'Creating ShaderInputs with modules',
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- allModules.map(m => m.name)
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- )();
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+ constructor(modules: {[P in keyof ShaderPropsT]?: ShaderModuleInputs<ShaderPropsT[P]>}) {
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+ // Extract modules with dependencies
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+ const resolvedModules = _resolveModules(
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+ Object.values(modules).filter(module => module.dependencies)
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+ );
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+ for (const resolvedModule of resolvedModules) {
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+ // @ts-ignore
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+ modules[resolvedModule.name] = resolvedModule;
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+ }
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+
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+ log.log(1, 'Creating ShaderInputs with modules', Object.keys(modules))();
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  // Store the module definitions and create storage for uniform values and binding values, per module
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- this.modules = modules;
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+ this.modules = modules as {[P in keyof ShaderPropsT]: ShaderModuleInputs<ShaderPropsT[P]>};
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  this.moduleUniforms = {} as Record<keyof ShaderPropsT, Record<string, UniformValue>>;
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  this.moduleBindings = {} as Record<keyof ShaderPropsT, Record<string, Texture | Sampler>>;
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