@luma.gl/engine 9.0.11 → 9.0.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +34 -0
- package/dist/dist.dev.js +9 -6
- package/dist/dist.min.js +2 -2
- package/dist/index.cjs +5 -2
- package/dist/index.cjs.map +2 -2
- package/dist/shader-inputs.d.ts +1 -1
- package/dist/shader-inputs.d.ts.map +1 -1
- package/dist/shader-inputs.js +7 -3
- package/package.json +3 -3
- package/src/shader-inputs.ts +12 -9
package/dist/shader-inputs.d.ts
CHANGED
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@@ -38,7 +38,7 @@ export declare class ShaderInputs<ShaderPropsT extends Partial<Record<string, Re
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* @param modules
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*/
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constructor(modules: {
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-
[P in keyof ShaderPropsT]
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+
[P in keyof ShaderPropsT]?: ShaderModuleInputs<ShaderPropsT[P]>;
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});
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/** Destroy */
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destroy(): void;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shader-inputs.d.ts","sourceRoot":"","sources":["../src/shader-inputs.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAC,YAAY,EAAE,OAAO,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAGlE,OAAO,EAAkB,oBAAoB,EAAC,MAAM,sBAAsB,CAAC;AAE3E,iEAAiE;AACjE,MAAM,MAAM,kBAAkB,CAC5B,MAAM,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAChE,SAAS,SAAS,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,EAC7E,SAAS,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC,IACrF;IACF,eAAe,CAAC,EAAE,SAAS,CAAC;IAC5B,WAAW,CAAC,EAAE,CAAC,QAAQ,EAAE,OAAO,CAAC,MAAM,CAAC,EAAE,YAAY,CAAC,EAAE,SAAS,KAAK,SAAS,CAAC;IAEjF,0CAA0C;IAC1C,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,QAAQ,CAAC,EAAE,MAAM,CACf,MAAM,SAAS,EACf;QACE,QAAQ,EAAE,MAAM,CAAC;QACjB,IAAI,EAAE,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;KAC1C,CACF,CAAC;IAEF,YAAY,CAAC,EAAE,GAAG,CAAC;CACpB,CAAC;AAEF;;;;;;GAMG;AACH,qBAAa,YAAY,CACvB,YAAY,SAAS,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAC7E,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CACxC;IAED;;;OAGG;IACH,OAAO,EAAE,QAAQ,CAAC;SAAE,CAAC,IAAI,MAAM,YAAY,GAAG,kBAAkB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;KAAC,CAAC,CAAC;IAEpF,gDAAgD;IAChD,cAAc,EAAE,MAAM,CAAC,MAAM,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC;IACzE,mDAAmD;IACnD,cAAc,EAAE,MAAM,CAAC,MAAM,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC;IAC9E,sCAAsC;IACtC,qBAAqB,EAAE,MAAM,CAAC,MAAM,YAAY,EAAE,KAAK,GAAG,MAAM,CAAC,CAAC;IAElE;;;OAGG;gBACS,OAAO,EAAE;SAAE,CAAC,IAAI,MAAM,YAAY,
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1
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+
{"version":3,"file":"shader-inputs.d.ts","sourceRoot":"","sources":["../src/shader-inputs.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAC,YAAY,EAAE,OAAO,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAGlE,OAAO,EAAkB,oBAAoB,EAAC,MAAM,sBAAsB,CAAC;AAE3E,iEAAiE;AACjE,MAAM,MAAM,kBAAkB,CAC5B,MAAM,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAChE,SAAS,SAAS,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,EAC7E,SAAS,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC,IACrF;IACF,eAAe,CAAC,EAAE,SAAS,CAAC;IAC5B,WAAW,CAAC,EAAE,CAAC,QAAQ,EAAE,OAAO,CAAC,MAAM,CAAC,EAAE,YAAY,CAAC,EAAE,SAAS,KAAK,SAAS,CAAC;IAEjF,0CAA0C;IAC1C,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,QAAQ,CAAC,EAAE,MAAM,CACf,MAAM,SAAS,EACf;QACE,QAAQ,EAAE,MAAM,CAAC;QACjB,IAAI,EAAE,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;KAC1C,CACF,CAAC;IAEF,YAAY,CAAC,EAAE,GAAG,CAAC;CACpB,CAAC;AAEF;;;;;;GAMG;AACH,qBAAa,YAAY,CACvB,YAAY,SAAS,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAC7E,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CACxC;IAED;;;OAGG;IACH,OAAO,EAAE,QAAQ,CAAC;SAAE,CAAC,IAAI,MAAM,YAAY,GAAG,kBAAkB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;KAAC,CAAC,CAAC;IAEpF,gDAAgD;IAChD,cAAc,EAAE,MAAM,CAAC,MAAM,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC;IACzE,mDAAmD;IACnD,cAAc,EAAE,MAAM,CAAC,MAAM,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC;IAC9E,sCAAsC;IACtC,qBAAqB,EAAE,MAAM,CAAC,MAAM,YAAY,EAAE,KAAK,GAAG,MAAM,CAAC,CAAC;IAElE;;;OAGG;gBACS,OAAO,EAAE;SAAE,CAAC,IAAI,MAAM,YAAY,CAAC,CAAC,EAAE,kBAAkB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;KAAC;IA2BtF,cAAc;IACd,OAAO,IAAI,IAAI;IAEf;;OAEG;IACH,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;SAAE,CAAC,IAAI,MAAM,YAAY,CAAC,CAAC,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;KAAC,CAAC,GAAG,IAAI;IA0BtF,oEAAoE;IAKpE;;;OAGG;IACH,UAAU,IAAI,oBAAoB,EAAE;IAIpC,6CAA6C;IAC7C,gBAAgB,IAAI,MAAM,CAAC,MAAM,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;IAI5E,oEAAoE;IACpE,WAAW,IAAI,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAAC;IAQhD,aAAa,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAYzD"}
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package/dist/shader-inputs.js
CHANGED
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@@ -28,9 +28,13 @@ export class ShaderInputs {
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* @param modules
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*/
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constructor(modules) {
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-
//
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const
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-
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// Extract modules with dependencies
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const resolvedModules = _resolveModules(Object.values(modules).filter(module => module.dependencies));
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for (const resolvedModule of resolvedModules) {
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// @ts-ignore
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modules[resolvedModule.name] = resolvedModule;
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}
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log.log(1, 'Creating ShaderInputs with modules', Object.keys(modules))();
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// Store the module definitions and create storage for uniform values and binding values, per module
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this.modules = modules;
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this.moduleUniforms = {};
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@luma.gl/engine",
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"version": "9.0.
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"version": "9.0.14",
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"description": "3D Engine Components for luma.gl",
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"type": "module",
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"license": "MIT",
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@@ -43,10 +43,10 @@
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"@luma.gl/core": "^9.0.0"
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},
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"dependencies": {
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-
"@luma.gl/shadertools": "9.0.
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"@luma.gl/shadertools": "9.0.14",
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"@math.gl/core": "^4.0.0",
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"@probe.gl/log": "^4.0.2",
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"@probe.gl/stats": "^4.0.2"
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},
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"gitHead": "
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"gitHead": "0b466762e8255ed11b00c6bc518049d3b54c4009"
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}
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package/src/shader-inputs.ts
CHANGED
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@@ -59,17 +59,20 @@ export class ShaderInputs<
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* Create a new UniformStore instance
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* @param modules
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*/
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constructor(modules: {[P in keyof ShaderPropsT]
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//
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const
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constructor(modules: {[P in keyof ShaderPropsT]?: ShaderModuleInputs<ShaderPropsT[P]>}) {
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// Extract modules with dependencies
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const resolvedModules = _resolveModules(
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Object.values(modules).filter(module => module.dependencies)
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);
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for (const resolvedModule of resolvedModules) {
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// @ts-ignore
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modules[resolvedModule.name] = resolvedModule;
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}
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log.log(1, 'Creating ShaderInputs with modules', Object.keys(modules))();
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// Store the module definitions and create storage for uniform values and binding values, per module
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this.modules = modules;
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this.modules = modules as {[P in keyof ShaderPropsT]: ShaderModuleInputs<ShaderPropsT[P]>};
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this.moduleUniforms = {} as Record<keyof ShaderPropsT, Record<string, UniformValue>>;
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this.moduleBindings = {} as Record<keyof ShaderPropsT, Record<string, Texture | Sampler>>;
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