@luma.gl/engine 9.0.0-beta.4 → 9.0.0-beta.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (149) hide show
  1. package/dist/animation/key-frames.js +54 -54
  2. package/dist/animation/timeline.d.ts.map +1 -1
  3. package/dist/animation/timeline.js +95 -100
  4. package/dist/animation-loop/animation-loop-template.d.ts +1 -1
  5. package/dist/animation-loop/animation-loop-template.d.ts.map +1 -1
  6. package/dist/animation-loop/animation-loop-template.js +19 -5
  7. package/dist/animation-loop/animation-loop.d.ts +2 -2
  8. package/dist/animation-loop/animation-loop.d.ts.map +1 -1
  9. package/dist/animation-loop/animation-loop.js +433 -356
  10. package/dist/animation-loop/animation-props.d.ts +2 -2
  11. package/dist/animation-loop/animation-props.d.ts.map +1 -1
  12. package/dist/animation-loop/animation-props.js +0 -1
  13. package/dist/animation-loop/make-animation-loop.d.ts +2 -2
  14. package/dist/animation-loop/make-animation-loop.d.ts.map +1 -1
  15. package/dist/animation-loop/make-animation-loop.js +28 -24
  16. package/dist/debug/copy-texture-to-image.d.ts.map +1 -1
  17. package/dist/debug/copy-texture-to-image.js +41 -42
  18. package/dist/debug/debug-framebuffer.d.ts.map +1 -1
  19. package/dist/debug/debug-framebuffer.js +43 -40
  20. package/dist/debug/debug-shader-layout.js +24 -25
  21. package/dist/debug/pixel-data-utils.d.ts.map +1 -1
  22. package/dist/debug/pixel-data-utils.js +34 -36
  23. package/dist/dist.dev.js +3873 -8643
  24. package/dist/geometries/cone-geometry.d.ts +1 -1
  25. package/dist/geometries/cone-geometry.d.ts.map +1 -1
  26. package/dist/geometries/cone-geometry.js +11 -17
  27. package/dist/geometries/cube-geometry.d.ts +1 -1
  28. package/dist/geometries/cube-geometry.d.ts.map +1 -1
  29. package/dist/geometries/cube-geometry.js +190 -61
  30. package/dist/geometries/cylinder-geometry.d.ts +1 -1
  31. package/dist/geometries/cylinder-geometry.d.ts.map +1 -1
  32. package/dist/geometries/cylinder-geometry.js +9 -14
  33. package/dist/geometries/ico-sphere-geometry.d.ts +1 -1
  34. package/dist/geometries/ico-sphere-geometry.d.ts.map +1 -1
  35. package/dist/geometries/ico-sphere-geometry.js +141 -160
  36. package/dist/geometries/plane-geometry.d.ts +1 -1
  37. package/dist/geometries/plane-geometry.d.ts.map +1 -1
  38. package/dist/geometries/plane-geometry.js +92 -110
  39. package/dist/geometries/sphere-geometry.d.ts +1 -1
  40. package/dist/geometries/sphere-geometry.d.ts.map +1 -1
  41. package/dist/geometries/sphere-geometry.js +76 -95
  42. package/dist/geometries/truncated-cone-geometry.d.ts +1 -1
  43. package/dist/geometries/truncated-cone-geometry.d.ts.map +1 -1
  44. package/dist/geometries/truncated-cone-geometry.js +99 -117
  45. package/dist/geometry/geometry-table.d.ts.map +1 -1
  46. package/dist/geometry/geometry-table.js +3 -1
  47. package/dist/geometry/geometry-utils.js +35 -32
  48. package/dist/geometry/geometry.d.ts.map +1 -1
  49. package/dist/geometry/geometry.js +80 -71
  50. package/dist/geometry/gpu-geometry.d.ts +1 -1
  51. package/dist/geometry/gpu-geometry.d.ts.map +1 -1
  52. package/dist/geometry/gpu-geometry.js +80 -99
  53. package/dist/geometry/gpu-table.js +41 -1
  54. package/dist/index.cjs +241 -206
  55. package/dist/index.cjs.map +7 -0
  56. package/dist/index.d.ts +41 -40
  57. package/dist/index.d.ts.map +1 -1
  58. package/dist/index.js +5 -1
  59. package/dist/lib/clip-space.d.ts +1 -1
  60. package/dist/lib/clip-space.d.ts.map +1 -1
  61. package/dist/lib/clip-space.js +23 -28
  62. package/dist/lib/pipeline-factory.d.ts +1 -5
  63. package/dist/lib/pipeline-factory.d.ts.map +1 -1
  64. package/dist/lib/pipeline-factory.js +64 -68
  65. package/dist/lib/shader-factory.d.ts +17 -0
  66. package/dist/lib/shader-factory.d.ts.map +1 -0
  67. package/dist/lib/shader-factory.js +44 -0
  68. package/dist/model/model.d.ts +22 -10
  69. package/dist/model/model.d.ts.map +1 -1
  70. package/dist/model/model.js +562 -410
  71. package/dist/scenegraph/group-node.d.ts +1 -1
  72. package/dist/scenegraph/group-node.d.ts.map +1 -1
  73. package/dist/scenegraph/group-node.js +73 -83
  74. package/dist/scenegraph/model-node.d.ts +2 -2
  75. package/dist/scenegraph/model-node.d.ts.map +1 -1
  76. package/dist/scenegraph/model-node.js +31 -24
  77. package/dist/scenegraph/scenegraph-node.d.ts.map +1 -1
  78. package/dist/scenegraph/scenegraph-node.js +136 -124
  79. package/dist/shader-inputs.d.ts.map +1 -1
  80. package/dist/shader-inputs.js +99 -58
  81. package/dist/transform/buffer-transform.d.ts +1 -1
  82. package/dist/transform/buffer-transform.d.ts.map +1 -1
  83. package/dist/transform/buffer-transform.js +65 -57
  84. package/dist/transform/texture-transform.d.ts +1 -1
  85. package/dist/transform/texture-transform.d.ts.map +1 -1
  86. package/dist/transform/texture-transform.js +109 -114
  87. package/dist.min.js +2 -272
  88. package/package.json +10 -9
  89. package/src/animation/timeline.ts +20 -20
  90. package/src/animation-loop/animation-loop-template.ts +10 -8
  91. package/src/animation-loop/animation-loop.ts +20 -10
  92. package/src/animation-loop/animation-props.ts +1 -1
  93. package/src/animation-loop/make-animation-loop.ts +17 -8
  94. package/src/debug/copy-texture-to-image.ts +8 -6
  95. package/src/debug/debug-framebuffer.ts +16 -3
  96. package/src/debug/debug-shader-layout.ts +1 -1
  97. package/src/debug/pixel-data-utils.ts +3 -6
  98. package/src/geometries/cube-geometry.ts +17 -13
  99. package/src/geometries/ico-sphere-geometry.ts +1 -1
  100. package/src/geometries/plane-geometry.ts +1 -1
  101. package/src/geometries/sphere-geometry.ts +1 -1
  102. package/src/geometries/truncated-cone-geometry.ts +2 -1
  103. package/src/geometry/geometry-table.ts +9 -6
  104. package/src/geometry/geometry-utils.ts +1 -1
  105. package/src/geometry/geometry.ts +9 -6
  106. package/src/geometry/gpu-geometry.ts +14 -6
  107. package/src/index.ts +1 -0
  108. package/src/lib/clip-space.ts +14 -18
  109. package/src/lib/pipeline-factory.ts +12 -22
  110. package/src/lib/shader-factory.ts +55 -0
  111. package/src/model/model.ts +74 -42
  112. package/src/scenegraph/group-node.ts +14 -10
  113. package/src/scenegraph/model-node.ts +2 -2
  114. package/src/scenegraph/scenegraph-node.ts +2 -2
  115. package/src/shader-inputs.ts +19 -12
  116. package/src/transform/buffer-transform.ts +16 -8
  117. package/src/transform/texture-transform.ts +14 -15
  118. package/dist/animation/key-frames.js.map +0 -1
  119. package/dist/animation/timeline.js.map +0 -1
  120. package/dist/animation-loop/animation-loop-template.js.map +0 -1
  121. package/dist/animation-loop/animation-loop.js.map +0 -1
  122. package/dist/animation-loop/animation-props.js.map +0 -1
  123. package/dist/animation-loop/make-animation-loop.js.map +0 -1
  124. package/dist/debug/copy-texture-to-image.js.map +0 -1
  125. package/dist/debug/debug-framebuffer.js.map +0 -1
  126. package/dist/debug/debug-shader-layout.js.map +0 -1
  127. package/dist/debug/pixel-data-utils.js.map +0 -1
  128. package/dist/geometries/cone-geometry.js.map +0 -1
  129. package/dist/geometries/cube-geometry.js.map +0 -1
  130. package/dist/geometries/cylinder-geometry.js.map +0 -1
  131. package/dist/geometries/ico-sphere-geometry.js.map +0 -1
  132. package/dist/geometries/plane-geometry.js.map +0 -1
  133. package/dist/geometries/sphere-geometry.js.map +0 -1
  134. package/dist/geometries/truncated-cone-geometry.js.map +0 -1
  135. package/dist/geometry/geometry-table.js.map +0 -1
  136. package/dist/geometry/geometry-utils.js.map +0 -1
  137. package/dist/geometry/geometry.js.map +0 -1
  138. package/dist/geometry/gpu-geometry.js.map +0 -1
  139. package/dist/geometry/gpu-table.js.map +0 -1
  140. package/dist/index.js.map +0 -1
  141. package/dist/lib/clip-space.js.map +0 -1
  142. package/dist/lib/pipeline-factory.js.map +0 -1
  143. package/dist/model/model.js.map +0 -1
  144. package/dist/scenegraph/group-node.js.map +0 -1
  145. package/dist/scenegraph/model-node.js.map +0 -1
  146. package/dist/scenegraph/scenegraph-node.js.map +0 -1
  147. package/dist/shader-inputs.js.map +0 -1
  148. package/dist/transform/buffer-transform.js.map +0 -1
  149. package/dist/transform/texture-transform.js.map +0 -1
@@ -1,79 +1,88 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
1
4
  import { uid, assert } from '@luma.gl/core';
2
5
  export class Geometry {
3
- constructor(props) {
4
- this.id = void 0;
5
- this.topology = void 0;
6
- this.vertexCount = void 0;
7
- this.indices = void 0;
8
- this.attributes = void 0;
9
- this.userData = {};
10
- const {
11
- attributes = {},
12
- indices = null,
13
- vertexCount = null
14
- } = props;
15
- this.id = props.id || uid('geometry');
16
- this.topology = props.topology;
17
- if (indices) {
18
- this.indices = ArrayBuffer.isView(indices) ? {
19
- value: indices,
20
- size: 1
21
- } : indices;
6
+ id;
7
+ /** Determines how vertices are read from the 'vertex' attributes */
8
+ topology;
9
+ vertexCount;
10
+ indices;
11
+ attributes;
12
+ userData = {};
13
+ constructor(props) {
14
+ const { attributes = {}, indices = null, vertexCount = null } = props;
15
+ this.id = props.id || uid('geometry');
16
+ this.topology = props.topology;
17
+ if (indices) {
18
+ this.indices = ArrayBuffer.isView(indices) ? { value: indices, size: 1 } : indices;
19
+ }
20
+ // @ts-expect-error
21
+ this.attributes = {};
22
+ for (const [attributeName, attributeValue] of Object.entries(attributes)) {
23
+ // Wrap "unwrapped" arrays and try to autodetect their type
24
+ const attribute = ArrayBuffer.isView(attributeValue)
25
+ ? { value: attributeValue }
26
+ : attributeValue;
27
+ assert(ArrayBuffer.isView(attribute.value), `${this._print(attributeName)}: must be typed array or object with value as typed array`);
28
+ if ((attributeName === 'POSITION' || attributeName === 'positions') && !attribute.size) {
29
+ attribute.size = 3;
30
+ }
31
+ // Move indices to separate field
32
+ if (attributeName === 'indices') {
33
+ assert(!this.indices);
34
+ this.indices = attribute;
35
+ }
36
+ else {
37
+ this.attributes[attributeName] = attribute;
38
+ }
39
+ }
40
+ if (this.indices && this.indices.isIndexed !== undefined) {
41
+ this.indices = Object.assign({}, this.indices);
42
+ delete this.indices.isIndexed;
43
+ }
44
+ this.vertexCount = vertexCount || this._calculateVertexCount(this.attributes, this.indices);
22
45
  }
23
- this.attributes = {};
24
- for (const [attributeName, attributeValue] of Object.entries(attributes)) {
25
- const attribute = ArrayBuffer.isView(attributeValue) ? {
26
- value: attributeValue
27
- } : attributeValue;
28
- assert(ArrayBuffer.isView(attribute.value), `${this._print(attributeName)}: must be typed array or object with value as typed array`);
29
- if ((attributeName === 'POSITION' || attributeName === 'positions') && !attribute.size) {
30
- attribute.size = 3;
31
- }
32
- if (attributeName === 'indices') {
33
- assert(!this.indices);
34
- this.indices = attribute;
35
- } else {
36
- this.attributes[attributeName] = attribute;
37
- }
46
+ getVertexCount() {
47
+ return this.vertexCount;
38
48
  }
39
- if (this.indices && this.indices.isIndexed !== undefined) {
40
- this.indices = Object.assign({}, this.indices);
41
- delete this.indices.isIndexed;
49
+ /**
50
+ * Return an object with all attributes plus indices added as a field.
51
+ * TODO Geometry types are a mess
52
+ */
53
+ getAttributes() {
54
+ return this.indices ? { indices: this.indices, ...this.attributes } : this.attributes;
42
55
  }
43
- this.vertexCount = vertexCount || this._calculateVertexCount(this.attributes, this.indices);
44
- }
45
- getVertexCount() {
46
- return this.vertexCount;
47
- }
48
- getAttributes() {
49
- return this.indices ? {
50
- indices: this.indices,
51
- ...this.attributes
52
- } : this.attributes;
53
- }
54
- _print(attributeName) {
55
- return `Geometry ${this.id} attribute ${attributeName}`;
56
- }
57
- _setAttributes(attributes, indices) {
58
- return this;
59
- }
60
- _calculateVertexCount(attributes, indices) {
61
- if (indices) {
62
- return indices.value.length;
56
+ // PRIVATE
57
+ _print(attributeName) {
58
+ return `Geometry ${this.id} attribute ${attributeName}`;
63
59
  }
64
- let vertexCount = Infinity;
65
- for (const attribute of Object.values(attributes)) {
66
- const {
67
- value,
68
- size,
69
- constant
70
- } = attribute;
71
- if (!constant && value && size >= 1) {
72
- vertexCount = Math.min(vertexCount, value.length / size);
73
- }
60
+ /**
61
+ * GeometryAttribute
62
+ * value: typed array
63
+ * type: indices, vertices, uvs
64
+ * size: elements per vertex
65
+ * target: WebGL buffer type (string or constant)
66
+ *
67
+ * @param attributes
68
+ * @param indices
69
+ * @returns
70
+ */
71
+ _setAttributes(attributes, indices) {
72
+ return this;
73
+ }
74
+ _calculateVertexCount(attributes, indices) {
75
+ if (indices) {
76
+ return indices.value.length;
77
+ }
78
+ let vertexCount = Infinity;
79
+ for (const attribute of Object.values(attributes)) {
80
+ const { value, size, constant } = attribute;
81
+ if (!constant && value && size >= 1) {
82
+ vertexCount = Math.min(vertexCount, value.length / size);
83
+ }
84
+ }
85
+ assert(Number.isFinite(vertexCount));
86
+ return vertexCount;
74
87
  }
75
- assert(Number.isFinite(vertexCount));
76
- return vertexCount;
77
- }
78
88
  }
79
- //# sourceMappingURL=geometry.js.map
@@ -1,6 +1,6 @@
1
1
  import type { PrimitiveTopology, BufferLayout } from '@luma.gl/core';
2
2
  import { Device, Buffer } from '@luma.gl/core';
3
- import type { Geometry } from '../geometry/geometry';
3
+ import type { Geometry } from "../geometry/geometry.js";
4
4
  export type GPUGeometryProps = {
5
5
  id?: string;
6
6
  /** Determines how vertices are read from the 'vertex' attributes */
@@ -1 +1 @@
1
- {"version":3,"file":"gpu-geometry.d.ts","sourceRoot":"","sources":["../../src/geometry/gpu-geometry.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,iBAAiB,EAAE,YAAY,EAAC,MAAM,eAAe,CAAC;AACnE,OAAO,EAAC,MAAM,EAAE,MAAM,EAA4C,MAAM,eAAe,CAAC;AACxF,OAAO,KAAK,EAAC,QAAQ,EAAC,MAAM,sBAAsB,CAAC;AAEnD,MAAM,MAAM,gBAAgB,GAAG;IAC7B,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,oEAAoE;IACpE,QAAQ,EACJ,YAAY,GACZ,WAAW,GACX,YAAY,GACZ,iBAAiB,GACjB,eAAe,GACf,gBAAgB,GAChB,oBAAoB,CAAC;IACzB,sDAAsD;IACtD,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,YAAY,EAAE,CAAC;IAC7B,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACxB,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CACpC,CAAC;AAEF,qBAAa,WAAW;IACtB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAM;IAEvC,oEAAoE;IACpE,QAAQ,CAAC,QAAQ,CAAC,EAAE,iBAAiB,CAAC;IACtC,QAAQ,CAAC,YAAY,EAAE,YAAY,EAAE,CAAM;IAE3C,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACjC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;gBAEhC,KAAK,EAAE,gBAAgB;IAenC,OAAO,IAAI,IAAI;IAQf,cAAc,IAAI,MAAM;IAIxB,aAAa,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;IAIvC,UAAU,IAAI,MAAM,GAAG,IAAI;IAI3B,qBAAqB,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM;CAKjD;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAG,WAAW,GAAG,WAAW,CAc7F;AAED,wBAAgB,0BAA0B,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAG,MAAM,GAAG,SAAS,CAMjG;AAED,wBAAgB,+BAA+B,CAC7C,MAAM,EAAE,MAAM,EACd,QAAQ,EAAE,QAAQ,GACjB;IAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,YAAY,EAAE,YAAY,EAAE,CAAC;IAAC,WAAW,EAAE,MAAM,CAAA;CAAC,CAqBzF"}
1
+ {"version":3,"file":"gpu-geometry.d.ts","sourceRoot":"","sources":["../../src/geometry/gpu-geometry.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,iBAAiB,EAAE,YAAY,EAAC,MAAM,eAAe,CAAC;AACnE,OAAO,EAAC,MAAM,EAAE,MAAM,EAA4C,MAAM,eAAe,CAAC;AACxF,OAAO,KAAK,EAAC,QAAQ,EAAC,gCAA6B;AAEnD,MAAM,MAAM,gBAAgB,GAAG;IAC7B,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,oEAAoE;IACpE,QAAQ,EACJ,YAAY,GACZ,WAAW,GACX,YAAY,GACZ,iBAAiB,GACjB,eAAe,GACf,gBAAgB,GAChB,oBAAoB,CAAC;IACzB,sDAAsD;IACtD,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,YAAY,EAAE,CAAC;IAC7B,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACxB,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CACpC,CAAC;AAEF,qBAAa,WAAW;IACtB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAM;IAEvC,oEAAoE;IACpE,QAAQ,CAAC,QAAQ,CAAC,EAAE,iBAAiB,CAAC;IACtC,QAAQ,CAAC,YAAY,EAAE,YAAY,EAAE,CAAM;IAE3C,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACjC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;gBAEhC,KAAK,EAAE,gBAAgB;IAenC,OAAO,IAAI,IAAI;IAQf,cAAc,IAAI,MAAM;IAIxB,aAAa,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;IAIvC,UAAU,IAAI,MAAM,GAAG,IAAI;IAI3B,qBAAqB,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM;CAKjD;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAG,WAAW,GAAG,WAAW,CAc7F;AAED,wBAAgB,0BAA0B,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAG,MAAM,GAAG,SAAS,CAMjG;AAED,wBAAgB,+BAA+B,CAC7C,MAAM,EAAE,MAAM,EACd,QAAQ,EAAE,QAAQ,GACjB;IAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,YAAY,EAAE,YAAY,EAAE,CAAC;IAAC,WAAW,EAAE,MAAM,CAAA;CAAC,CA6BzF"}
@@ -1,110 +1,91 @@
1
1
  import { Buffer, uid, assert, getVertexFormatFromAttribute } from '@luma.gl/core';
2
2
  export class GPUGeometry {
3
- constructor(props) {
4
- this.id = void 0;
5
- this.userData = {};
6
- this.topology = void 0;
7
- this.bufferLayout = [];
8
- this.vertexCount = void 0;
9
- this.indices = void 0;
10
- this.attributes = void 0;
11
- this.id = props.id || uid('geometry');
12
- this.topology = props.topology;
13
- this.indices = props.indices || null;
14
- this.attributes = props.attributes;
15
- this.vertexCount = props.vertexCount;
16
- this.bufferLayout = props.bufferLayout || [];
17
- if (this.indices) {
18
- assert(this.indices.usage === Buffer.INDEX);
3
+ id;
4
+ userData = {};
5
+ /** Determines how vertices are read from the 'vertex' attributes */
6
+ topology;
7
+ bufferLayout = [];
8
+ vertexCount;
9
+ indices;
10
+ attributes;
11
+ constructor(props) {
12
+ this.id = props.id || uid('geometry');
13
+ this.topology = props.topology;
14
+ this.indices = props.indices || null;
15
+ this.attributes = props.attributes;
16
+ this.vertexCount = props.vertexCount;
17
+ this.bufferLayout = props.bufferLayout || [];
18
+ if (this.indices) {
19
+ assert(this.indices.usage === Buffer.INDEX);
20
+ }
21
+ }
22
+ destroy() {
23
+ this.indices.destroy();
24
+ this.attributes.positions.destroy();
25
+ this.attributes.normals.destroy();
26
+ this.attributes.texCoords.destroy();
27
+ this.attributes.colors?.destroy();
28
+ }
29
+ getVertexCount() {
30
+ return this.vertexCount;
31
+ }
32
+ getAttributes() {
33
+ return this.attributes;
34
+ }
35
+ getIndexes() {
36
+ return this.indices;
37
+ }
38
+ _calculateVertexCount(positions) {
39
+ // Assume that positions is a fully packed float32x3 buffer
40
+ const vertexCount = positions.byteLength / 12;
41
+ return vertexCount;
19
42
  }
20
- }
21
- destroy() {
22
- var _this$attributes$colo;
23
- this.indices.destroy();
24
- this.attributes.positions.destroy();
25
- this.attributes.normals.destroy();
26
- this.attributes.texCoords.destroy();
27
- (_this$attributes$colo = this.attributes.colors) === null || _this$attributes$colo === void 0 ? void 0 : _this$attributes$colo.destroy();
28
- }
29
- getVertexCount() {
30
- return this.vertexCount;
31
- }
32
- getAttributes() {
33
- return this.attributes;
34
- }
35
- getIndexes() {
36
- return this.indices;
37
- }
38
- _calculateVertexCount(positions) {
39
- const vertexCount = positions.byteLength / 12;
40
- return vertexCount;
41
- }
42
43
  }
43
44
  export function makeGPUGeometry(device, geometry) {
44
- if (geometry instanceof GPUGeometry) {
45
- return geometry;
46
- }
47
- const indices = getIndexBufferFromGeometry(device, geometry);
48
- const {
49
- attributes,
50
- bufferLayout
51
- } = getAttributeBuffersFromGeometry(device, geometry);
52
- return new GPUGeometry({
53
- topology: geometry.topology || 'triangle-list',
54
- bufferLayout,
55
- vertexCount: geometry.vertexCount,
56
- indices,
57
- attributes
58
- });
45
+ if (geometry instanceof GPUGeometry) {
46
+ return geometry;
47
+ }
48
+ const indices = getIndexBufferFromGeometry(device, geometry);
49
+ const { attributes, bufferLayout } = getAttributeBuffersFromGeometry(device, geometry);
50
+ return new GPUGeometry({
51
+ topology: geometry.topology || 'triangle-list',
52
+ bufferLayout,
53
+ vertexCount: geometry.vertexCount,
54
+ indices,
55
+ attributes
56
+ });
59
57
  }
60
58
  export function getIndexBufferFromGeometry(device, geometry) {
61
- if (!geometry.indices) {
62
- return undefined;
63
- }
64
- const data = geometry.indices.value;
65
- return device.createBuffer({
66
- usage: Buffer.INDEX,
67
- data
68
- });
59
+ if (!geometry.indices) {
60
+ return undefined;
61
+ }
62
+ const data = geometry.indices.value;
63
+ return device.createBuffer({ usage: Buffer.INDEX, data });
69
64
  }
70
65
  export function getAttributeBuffersFromGeometry(device, geometry) {
71
- const bufferLayout = [];
72
- const attributes = {};
73
- for (const [attributeName, attribute] of Object.entries(geometry.attributes)) {
74
- let name = attributeName;
75
- switch (attributeName) {
76
- case 'POSITION':
77
- name = 'positions';
78
- break;
79
- case 'NORMAL':
80
- name = 'normals';
81
- break;
82
- case 'TEXCOORD_0':
83
- name = 'texCoords';
84
- break;
85
- case 'COLOR_0':
86
- name = 'colors';
87
- break;
66
+ const bufferLayout = [];
67
+ const attributes = {};
68
+ for (const [attributeName, attribute] of Object.entries(geometry.attributes)) {
69
+ let name = attributeName;
70
+ // TODO Map some GLTF attribute names (is this still needed?)
71
+ switch (attributeName) {
72
+ case 'POSITION':
73
+ name = 'positions';
74
+ break;
75
+ case 'NORMAL':
76
+ name = 'normals';
77
+ break;
78
+ case 'TEXCOORD_0':
79
+ name = 'texCoords';
80
+ break;
81
+ case 'COLOR_0':
82
+ name = 'colors';
83
+ break;
84
+ }
85
+ attributes[name] = device.createBuffer({ data: attribute.value, id: `${attributeName}-buffer` });
86
+ const { value, size, normalized } = attribute;
87
+ bufferLayout.push({ name, format: getVertexFormatFromAttribute(value, size, normalized) });
88
88
  }
89
- attributes[name] = device.createBuffer({
90
- data: attribute.value,
91
- id: `${attributeName}-buffer`
92
- });
93
- const {
94
- value,
95
- size,
96
- normalized
97
- } = attribute;
98
- bufferLayout.push({
99
- name,
100
- format: getVertexFormatFromAttribute(value, size, normalized)
101
- });
102
- }
103
- const vertexCount = geometry._calculateVertexCount(geometry.attributes, geometry.indices);
104
- return {
105
- attributes,
106
- bufferLayout,
107
- vertexCount
108
- };
89
+ const vertexCount = geometry._calculateVertexCount(geometry.attributes, geometry.indices);
90
+ return { attributes, bufferLayout, vertexCount };
109
91
  }
110
- //# sourceMappingURL=gpu-geometry.js.map
@@ -1,2 +1,42 @@
1
+ "use strict";
2
+ /*
3
+ export function getAttributeLayoutsFromGeometry(geometry: Geometry) {
4
+ const layouts: Record<string, {}> = {};
5
+ let indices = geometry.indices;
1
6
 
2
- //# sourceMappingURL=gpu-table.js.map
7
+ for (const [name, attribute] of Object.entries(geometry.attributes)) {
8
+ const remappedName = mapAttributeName(name);
9
+
10
+ if (attribute.constant) {
11
+ throw new Error('constant attributes not supported');
12
+ } else {
13
+ const typedArray = attribute.value;
14
+ // Create accessor by copying the attribute and removing `value``
15
+ const accessor = {...attribute};
16
+ delete accessor.value;
17
+ buffers[remappedName] = [device.createBuffer(typedArray), accessor];
18
+
19
+ inferAttributeAccessor(name, accessor);
20
+ }
21
+ }
22
+ }
23
+
24
+ export class Table {
25
+ length: number;
26
+ // columns: Record<string, TypedArray> = {};
27
+ }
28
+
29
+ export class GPUTable {
30
+ length: number;
31
+ columns: Record<string, Buffer> = {};
32
+ }
33
+
34
+ export function convertTableToGPUTable(table: Table) {
35
+ // for (const ) {}
36
+ }
37
+
38
+ export function renameTableColumns(table: Table, map: (name: string) => string) {
39
+ const newColumns = table.columns.reduce()
40
+ table.clone();
41
+ }
42
+ */