@luma.gl/engine 9.0.0-beta.1 → 9.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/key-frames.js +54 -54
- package/dist/animation/timeline.d.ts.map +1 -1
- package/dist/animation/timeline.js +95 -100
- package/dist/animation-loop/animation-loop-template.d.ts +1 -1
- package/dist/animation-loop/animation-loop-template.d.ts.map +1 -1
- package/dist/animation-loop/animation-loop-template.js +19 -5
- package/dist/animation-loop/animation-loop.d.ts +2 -2
- package/dist/animation-loop/animation-loop.d.ts.map +1 -1
- package/dist/animation-loop/animation-loop.js +433 -356
- package/dist/animation-loop/animation-props.d.ts +2 -2
- package/dist/animation-loop/animation-props.d.ts.map +1 -1
- package/dist/animation-loop/animation-props.js +0 -1
- package/dist/animation-loop/make-animation-loop.d.ts +2 -2
- package/dist/animation-loop/make-animation-loop.d.ts.map +1 -1
- package/dist/animation-loop/make-animation-loop.js +28 -24
- package/dist/computation.d.ts +95 -0
- package/dist/computation.d.ts.map +1 -0
- package/dist/computation.js +248 -0
- package/dist/debug/copy-texture-to-image.d.ts.map +1 -1
- package/dist/debug/copy-texture-to-image.js +39 -42
- package/dist/debug/debug-framebuffer.d.ts.map +1 -1
- package/dist/debug/debug-framebuffer.js +43 -40
- package/dist/debug/debug-shader-layout.js +24 -25
- package/dist/debug/pixel-data-utils.d.ts.map +1 -1
- package/dist/debug/pixel-data-utils.js +34 -36
- package/dist/dist.dev.js +2538 -3027
- package/dist/dist.min.js +102 -0
- package/dist/geometries/cone-geometry.d.ts +1 -1
- package/dist/geometries/cone-geometry.d.ts.map +1 -1
- package/dist/geometries/cone-geometry.js +11 -17
- package/dist/geometries/cube-geometry.d.ts +1 -1
- package/dist/geometries/cube-geometry.d.ts.map +1 -1
- package/dist/geometries/cube-geometry.js +190 -61
- package/dist/geometries/cylinder-geometry.d.ts +1 -1
- package/dist/geometries/cylinder-geometry.d.ts.map +1 -1
- package/dist/geometries/cylinder-geometry.js +9 -14
- package/dist/geometries/ico-sphere-geometry.d.ts +1 -1
- package/dist/geometries/ico-sphere-geometry.d.ts.map +1 -1
- package/dist/geometries/ico-sphere-geometry.js +141 -160
- package/dist/geometries/plane-geometry.d.ts +1 -1
- package/dist/geometries/plane-geometry.d.ts.map +1 -1
- package/dist/geometries/plane-geometry.js +92 -110
- package/dist/geometries/sphere-geometry.d.ts +1 -1
- package/dist/geometries/sphere-geometry.d.ts.map +1 -1
- package/dist/geometries/sphere-geometry.js +76 -95
- package/dist/geometries/truncated-cone-geometry.d.ts +1 -1
- package/dist/geometries/truncated-cone-geometry.d.ts.map +1 -1
- package/dist/geometries/truncated-cone-geometry.js +99 -117
- package/dist/geometry/geometry-table.d.ts.map +1 -1
- package/dist/geometry/geometry-table.js +3 -1
- package/dist/geometry/geometry-utils.js +35 -32
- package/dist/geometry/geometry.d.ts.map +1 -1
- package/dist/geometry/geometry.js +80 -71
- package/dist/geometry/gpu-geometry.d.ts +1 -1
- package/dist/geometry/gpu-geometry.d.ts.map +1 -1
- package/dist/geometry/gpu-geometry.js +79 -99
- package/dist/geometry/gpu-table.js +41 -1
- package/dist/index.cjs +725 -409
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +43 -40
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +6 -1
- package/dist/lib/clip-space.d.ts +2 -2
- package/dist/lib/clip-space.d.ts.map +1 -1
- package/dist/lib/clip-space.js +28 -34
- package/dist/lib/pipeline-factory.d.ts +13 -14
- package/dist/lib/pipeline-factory.d.ts.map +1 -1
- package/dist/lib/pipeline-factory.js +86 -85
- package/dist/lib/shader-factory.d.ts +17 -0
- package/dist/lib/shader-factory.d.ts.map +1 -0
- package/dist/lib/shader-factory.js +46 -0
- package/dist/model/model.d.ts +59 -46
- package/dist/model/model.d.ts.map +1 -1
- package/dist/model/model.js +635 -411
- package/dist/scenegraph/group-node.d.ts +1 -1
- package/dist/scenegraph/group-node.d.ts.map +1 -1
- package/dist/scenegraph/group-node.js +73 -83
- package/dist/scenegraph/model-node.d.ts +3 -3
- package/dist/scenegraph/model-node.d.ts.map +1 -1
- package/dist/scenegraph/model-node.js +31 -24
- package/dist/scenegraph/scenegraph-node.d.ts.map +1 -1
- package/dist/scenegraph/scenegraph-node.js +136 -124
- package/dist/shader-inputs.d.ts.map +1 -1
- package/dist/shader-inputs.js +99 -58
- package/dist/transform/buffer-transform.d.ts +1 -1
- package/dist/transform/buffer-transform.d.ts.map +1 -1
- package/dist/transform/buffer-transform.js +65 -57
- package/dist/transform/texture-transform.d.ts +1 -1
- package/dist/transform/texture-transform.d.ts.map +1 -1
- package/dist/transform/texture-transform.js +109 -114
- package/dist.min.js +3 -271
- package/package.json +10 -9
- package/src/animation/timeline.ts +20 -20
- package/src/animation-loop/animation-loop-template.ts +10 -8
- package/src/animation-loop/animation-loop.ts +20 -10
- package/src/animation-loop/animation-props.ts +1 -1
- package/src/animation-loop/make-animation-loop.ts +17 -8
- package/src/computation.ts +346 -0
- package/src/debug/copy-texture-to-image.ts +9 -11
- package/src/debug/debug-framebuffer.ts +16 -3
- package/src/debug/debug-shader-layout.ts +1 -1
- package/src/debug/pixel-data-utils.ts +3 -6
- package/src/geometries/cube-geometry.ts +17 -13
- package/src/geometries/ico-sphere-geometry.ts +1 -1
- package/src/geometries/plane-geometry.ts +1 -1
- package/src/geometries/sphere-geometry.ts +1 -1
- package/src/geometries/truncated-cone-geometry.ts +2 -1
- package/src/geometry/geometry-table.ts +9 -6
- package/src/geometry/geometry-utils.ts +16 -0
- package/src/geometry/geometry.ts +9 -6
- package/src/geometry/gpu-geometry.ts +18 -11
- package/src/index.ts +4 -1
- package/src/lib/clip-space.ts +16 -19
- package/src/lib/pipeline-factory.ts +71 -64
- package/src/lib/shader-factory.ts +57 -0
- package/src/model/model.ts +255 -146
- package/src/scenegraph/group-node.ts +14 -10
- package/src/scenegraph/model-node.ts +2 -2
- package/src/scenegraph/scenegraph-node.ts +2 -2
- package/src/shader-inputs.ts +19 -12
- package/src/transform/buffer-transform.ts +16 -8
- package/src/transform/texture-transform.ts +14 -15
- package/dist/animation/key-frames.js.map +0 -1
- package/dist/animation/timeline.js.map +0 -1
- package/dist/animation-loop/animation-loop-template.js.map +0 -1
- package/dist/animation-loop/animation-loop.js.map +0 -1
- package/dist/animation-loop/animation-props.js.map +0 -1
- package/dist/animation-loop/make-animation-loop.js.map +0 -1
- package/dist/debug/copy-texture-to-image.js.map +0 -1
- package/dist/debug/debug-framebuffer.js.map +0 -1
- package/dist/debug/debug-shader-layout.js.map +0 -1
- package/dist/debug/pixel-data-utils.js.map +0 -1
- package/dist/geometries/cone-geometry.js.map +0 -1
- package/dist/geometries/cube-geometry.js.map +0 -1
- package/dist/geometries/cylinder-geometry.js.map +0 -1
- package/dist/geometries/ico-sphere-geometry.js.map +0 -1
- package/dist/geometries/plane-geometry.js.map +0 -1
- package/dist/geometries/sphere-geometry.js.map +0 -1
- package/dist/geometries/truncated-cone-geometry.js.map +0 -1
- package/dist/geometry/geometry-table.js.map +0 -1
- package/dist/geometry/geometry-utils.js.map +0 -1
- package/dist/geometry/geometry.js.map +0 -1
- package/dist/geometry/gpu-geometry.js.map +0 -1
- package/dist/geometry/gpu-table.js.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/lib/clip-space.js.map +0 -1
- package/dist/lib/pipeline-factory.js.map +0 -1
- package/dist/model/model.js.map +0 -1
- package/dist/scenegraph/group-node.js.map +0 -1
- package/dist/scenegraph/model-node.js.map +0 -1
- package/dist/scenegraph/scenegraph-node.js.map +0 -1
- package/dist/shader-inputs.js.map +0 -1
- package/dist/transform/buffer-transform.js.map +0 -1
- package/dist/transform/texture-transform.js.map +0 -1
package/package.json
CHANGED
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@@ -1,7 +1,7 @@
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{
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"name": "@luma.gl/engine",
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"version": "9.0.0-beta.
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"description": "
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"version": "9.0.0-beta.10",
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"description": "3D Engine Components for luma.gl",
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"type": "module",
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"license": "MIT",
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"publishConfig": {
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@@ -35,17 +35,18 @@
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],
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"sideEffects": false,
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"scripts": {
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"build-bundle": "ocular-bundle ./
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"
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"build-minified-bundle": "ocular-bundle ./bundle.ts --output=dist/dist.min.js",
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"build-dev-bundle": "ocular-bundle ./bundle.ts --output=dist/dist.dev.js --env=dev",
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"prepublishOnly": "npm run build-minified-bundle && npm run build-dev-bundle"
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},
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"peerDependencies": {
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"@luma.gl/core": "^9.0.0-beta"
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},
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"dependencies": {
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"@
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"@luma.gl/constants": "9.0.0-beta.1",
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"@luma.gl/core": "9.0.0-beta.1",
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"@luma.gl/shadertools": "9.0.0-beta.1",
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"@luma.gl/shadertools": "9.0.0-beta.10",
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"@math.gl/core": "^4.0.0",
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"@probe.gl/log": "^4.0.2",
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"@probe.gl/stats": "^4.0.2"
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},
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"gitHead": "
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"gitHead": "1b36500a878e1b365425826750320dde7d6929bb"
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}
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// luma.gl
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// luma.gl
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// SPDX-License-Identifier: MIT
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// Copyright (c) vis.gl contributors
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/**
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* @param repeat = 1
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*/
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export type ChannelOptions = {
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delay?: number
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duration?: number
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rate?: number
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repeat?: number
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}
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delay?: number;
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duration?: number;
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rate?: number;
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repeat?: number;
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};
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export type AnimationOptions = {
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setTime: (time: number) => void
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}
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setTime: (time: number) => void;
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};
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time: number
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delay: number
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duration: number
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rate: number
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repeat: number
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}
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type Channel = {
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time: number;
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delay: number;
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duration: number;
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rate: number;
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repeat: number;
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};
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type Animation = {
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channel?: number;
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animation: {
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}
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setTime: (time: number) => void;
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};
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};
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let channelHandles = 1;
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let animationHandles = 1;
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playing: boolean = false;
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lastEngineTime: number = -1;
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constructor() {
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}
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constructor() {}
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addChannel(props: ChannelOptions): number {
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const {delay = 0, duration = Number.POSITIVE_INFINITY, rate = 1, repeat = 1} = props;
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/**
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* Minimal class that represents a "componentized" rendering life cycle
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*
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* @example AnimationLoopTemplate is intended to be subclassed,
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*/
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export abstract class AnimationLoopTemplate {
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constructor(animationProps?: AnimationProps) {}
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async onInitialize(animationProps: AnimationProps): Promise<unknown> {
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async onInitialize(animationProps: AnimationProps): Promise<unknown> {
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return null;
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}
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abstract onRender(animationProps: AnimationProps): unknown;
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}
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import {luma, Device} from '@luma.gl/core';
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}
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};
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const DEFAULT_ANIMATION_LOOP_PROPS: Required<AnimationLoopProps> = {
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device: null!,
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onInitialize: async () => {
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onRender: () => {},
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onFinalize: () => {},
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onError: error => console.error(error), // eslint-disable-line no-console
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stats: luma.stats.get(`animation-loop-${statIdCounter++}`),
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// view parameters
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/** Convenient animation loop */
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_getSizeAndAspect(): {width: number; height: number; aspect: number}
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_getSizeAndAspect(): {width: number; height: number; aspect: number} {
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485
487
|
|
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486
488
|
/** Default viewport setup */
|
|
487
489
|
_resizeViewport(): void {
|
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490
|
+
// TODO can we use canvas context to code this in a portable way?
|
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488
491
|
// @ts-expect-error Expose on canvasContext
|
|
489
492
|
if (this.props.autoResizeViewport && this.device.gl) {
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490
493
|
// @ts-expect-error Expose canvasContext
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491
|
-
this.device.gl.viewport(
|
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494
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+
this.device.gl.viewport(
|
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495
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+
0,
|
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496
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+
0,
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497
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+
// @ts-expect-error Expose canvasContext
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498
|
+
this.device.gl.drawingBufferWidth,
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499
|
+
// @ts-expect-error Expose canvasContext
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500
|
+
this.device.gl.drawingBufferHeight
|
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501
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+
);
|
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502
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}
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503
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}
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504
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@@ -1,20 +1,29 @@
|
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1
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-
// luma.gl
|
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1
|
+
// luma.gl
|
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2
|
+
// SPDX-License-Identifier: MIT
|
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3
|
+
// Copyright (c) vis.gl contributors
|
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4
|
+
|
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2
5
|
import {luma} from '@luma.gl/core';
|
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3
|
-
import {AnimationLoopTemplate} from './animation-loop-template'
|
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4
|
-
import {AnimationLoop, AnimationLoopProps} from './animation-loop'
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6
|
+
import {AnimationLoopTemplate} from './animation-loop-template';
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7
|
+
import {AnimationLoop, AnimationLoopProps} from './animation-loop';
|
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5
8
|
import type {AnimationProps} from './animation-props';
|
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6
9
|
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7
|
-
export type MakeAnimationLoopProps = Omit<
|
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|
+
export type MakeAnimationLoopProps = Omit<
|
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+
AnimationLoopProps,
|
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+
'onCreateDevice' | 'onInitialize' | 'onRedraw' | 'onFinalize'
|
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+
>;
|
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8
14
|
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9
15
|
/** Instantiates and runs the render loop */
|
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10
|
-
export function makeAnimationLoop(
|
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16
|
+
export function makeAnimationLoop(
|
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17
|
+
AnimationLoopTemplateCtor: typeof AnimationLoopTemplate,
|
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|
+
props?: MakeAnimationLoopProps
|
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|
+
): AnimationLoop {
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11
20
|
let renderLoop: AnimationLoopTemplate | null = null;
|
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21
|
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13
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|
const device = props?.device || luma.createDevice();
|
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|
|
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// Create an animation loop;
|
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const animationLoop = new AnimationLoop({
|
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|
-
...
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|
+
...props,
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27
|
|
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19
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device,
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20
29
|
|
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@@ -26,7 +35,7 @@ export function makeAnimationLoop(AnimationLoopTemplateCtor: typeof AnimationLoo
|
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26
35
|
},
|
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36
|
|
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28
37
|
onRender: (animationProps: AnimationProps) => renderLoop?.onRender(animationProps),
|
|
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|
-
|
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|
+
|
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30
39
|
onFinalize: (animationProps: AnimationProps) => renderLoop?.onFinalize(animationProps)
|
|
31
40
|
});
|
|
32
41
|
|
|
@@ -35,7 +44,7 @@ export function makeAnimationLoop(AnimationLoopTemplateCtor: typeof AnimationLoo
|
|
|
35
44
|
// @ts-ignore
|
|
36
45
|
// eslint-disable-next-line no-invalid-this
|
|
37
46
|
return this.AnimationLoopTemplateCtor.info;
|
|
38
|
-
}
|
|
47
|
+
};
|
|
39
48
|
|
|
40
49
|
// Start the loop automatically
|
|
41
50
|
// animationLoop.start();
|
|
@@ -0,0 +1,346 @@
|
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
5
|
+
import type {TypedArray} from '@luma.gl/core';
|
|
6
|
+
import type {DeviceFeature, ComputePipelineProps, Shader, Binding} from '@luma.gl/core';
|
|
7
|
+
import {Device, Buffer, ComputePipeline, ComputePass, UniformStore} from '@luma.gl/core';
|
|
8
|
+
import {log, uid, isNumberArray} from '@luma.gl/core';
|
|
9
|
+
import {getTypedArrayFromDataType} from '@luma.gl/core';
|
|
10
|
+
import type {ShaderModule, PlatformInfo} from '@luma.gl/shadertools';
|
|
11
|
+
import {ShaderAssembler, getShaderLayoutFromWGSL} from '@luma.gl/shadertools';
|
|
12
|
+
import {ShaderInputs} from './shader-inputs';
|
|
13
|
+
import {PipelineFactory} from './lib/pipeline-factory';
|
|
14
|
+
import {ShaderFactory} from './lib/shader-factory';
|
|
15
|
+
// import {getDebugTableForShaderLayout} from '../debug/debug-shader-layout';
|
|
16
|
+
|
|
17
|
+
const LOG_DRAW_PRIORITY = 2;
|
|
18
|
+
const LOG_DRAW_TIMEOUT = 10000;
|
|
19
|
+
|
|
20
|
+
export type ComputationProps = Omit<ComputePipelineProps, 'shader'> & {
|
|
21
|
+
source?: string;
|
|
22
|
+
|
|
23
|
+
/** shadertool shader modules (added to shader code) */
|
|
24
|
+
modules?: ShaderModule[];
|
|
25
|
+
/** Shadertool module defines (configures shader code)*/
|
|
26
|
+
defines?: Record<string, string | number | boolean>;
|
|
27
|
+
// TODO - injections, hooks etc?
|
|
28
|
+
|
|
29
|
+
/** Shader inputs, used to generated uniform buffers and bindings */
|
|
30
|
+
shaderInputs?: ShaderInputs;
|
|
31
|
+
|
|
32
|
+
/** Bindings */
|
|
33
|
+
bindings?: Record<string, Binding>;
|
|
34
|
+
|
|
35
|
+
/** Show shader source in browser? */
|
|
36
|
+
debugShaders?: 'never' | 'errors' | 'warnings' | 'always';
|
|
37
|
+
|
|
38
|
+
/** Factory used to create a {@link ComputePipeline}. Defaults to {@link Device} default factory. */
|
|
39
|
+
pipelineFactory?: PipelineFactory;
|
|
40
|
+
/** Factory used to create a {@link Shader}. Defaults to {@link Device} default factory. */
|
|
41
|
+
shaderFactory?: ShaderFactory;
|
|
42
|
+
/** Shader assembler. Defaults to the ShaderAssembler.getShaderAssembler() */
|
|
43
|
+
shaderAssembler?: ShaderAssembler;
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
/**
|
|
47
|
+
* v9 Model API
|
|
48
|
+
* A model
|
|
49
|
+
* - automatically reuses pipelines (programs) when possible
|
|
50
|
+
* - automatically rebuilds pipelines if necessary to accommodate changed settings
|
|
51
|
+
* shadertools integration
|
|
52
|
+
* - accepts modules and performs shader transpilation
|
|
53
|
+
*/
|
|
54
|
+
export class Computation {
|
|
55
|
+
static defaultProps: Required<ComputationProps> = {
|
|
56
|
+
...ComputePipeline.defaultProps,
|
|
57
|
+
id: 'unnamed',
|
|
58
|
+
handle: undefined,
|
|
59
|
+
userData: {},
|
|
60
|
+
|
|
61
|
+
source: '',
|
|
62
|
+
modules: [],
|
|
63
|
+
defines: {},
|
|
64
|
+
|
|
65
|
+
bindings: undefined!,
|
|
66
|
+
shaderInputs: undefined!,
|
|
67
|
+
|
|
68
|
+
pipelineFactory: undefined!,
|
|
69
|
+
shaderFactory: undefined!,
|
|
70
|
+
shaderAssembler: ShaderAssembler.getDefaultShaderAssembler(),
|
|
71
|
+
|
|
72
|
+
debugShaders: undefined
|
|
73
|
+
};
|
|
74
|
+
|
|
75
|
+
readonly device: Device;
|
|
76
|
+
readonly id: string;
|
|
77
|
+
|
|
78
|
+
readonly pipelineFactory: PipelineFactory;
|
|
79
|
+
readonly shaderFactory: ShaderFactory;
|
|
80
|
+
|
|
81
|
+
userData: {[key: string]: any} = {};
|
|
82
|
+
|
|
83
|
+
/** Bindings (textures, samplers, uniform buffers) */
|
|
84
|
+
bindings: Record<string, Binding> = {};
|
|
85
|
+
|
|
86
|
+
/** The underlying GPU "program". @note May be recreated if parameters change */
|
|
87
|
+
pipeline: ComputePipeline;
|
|
88
|
+
/** the underlying compiled compute shader */
|
|
89
|
+
shader: Shader;
|
|
90
|
+
source: string;
|
|
91
|
+
|
|
92
|
+
/** ShaderInputs instance */
|
|
93
|
+
shaderInputs: ShaderInputs;
|
|
94
|
+
|
|
95
|
+
_uniformStore: UniformStore;
|
|
96
|
+
|
|
97
|
+
_pipelineNeedsUpdate: string | false = 'newly created';
|
|
98
|
+
|
|
99
|
+
private _getModuleUniforms: (props?: Record<string, Record<string, any>>) => Record<string, any>;
|
|
100
|
+
private props: Required<ComputationProps>;
|
|
101
|
+
|
|
102
|
+
private _destroyed = false;
|
|
103
|
+
|
|
104
|
+
constructor(device: Device, props: ComputationProps) {
|
|
105
|
+
if (device.type !== 'webgpu') {
|
|
106
|
+
throw new Error('Computation is only supported in WebGPU');
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
this.props = {...Computation.defaultProps, ...props};
|
|
110
|
+
props = this.props;
|
|
111
|
+
this.id = props.id || uid('model');
|
|
112
|
+
this.device = device;
|
|
113
|
+
|
|
114
|
+
Object.assign(this.userData, props.userData);
|
|
115
|
+
|
|
116
|
+
// Setup shader module inputs
|
|
117
|
+
const moduleMap = Object.fromEntries(
|
|
118
|
+
this.props.modules?.map(module => [module.name, module]) || []
|
|
119
|
+
);
|
|
120
|
+
this.setShaderInputs(props.shaderInputs || new ShaderInputs(moduleMap));
|
|
121
|
+
|
|
122
|
+
// Support WGSL shader layout introspection
|
|
123
|
+
// TODO - Don't modify props!!
|
|
124
|
+
this.props.shaderLayout ||= getShaderLayoutFromWGSL(this.props.source);
|
|
125
|
+
|
|
126
|
+
// Setup shader assembler
|
|
127
|
+
const platformInfo = getPlatformInfo(device);
|
|
128
|
+
|
|
129
|
+
// Extract modules from shader inputs if not supplied
|
|
130
|
+
const modules =
|
|
131
|
+
(this.props.modules?.length > 0 ? this.props.modules : this.shaderInputs?.getModules()) || [];
|
|
132
|
+
|
|
133
|
+
this.pipelineFactory =
|
|
134
|
+
props.pipelineFactory || PipelineFactory.getDefaultPipelineFactory(this.device);
|
|
135
|
+
this.shaderFactory = props.shaderFactory || ShaderFactory.getDefaultShaderFactory(this.device);
|
|
136
|
+
|
|
137
|
+
const {source, getUniforms} = this.props.shaderAssembler.assembleShader({
|
|
138
|
+
platformInfo,
|
|
139
|
+
...this.props,
|
|
140
|
+
modules
|
|
141
|
+
});
|
|
142
|
+
|
|
143
|
+
this.source = source;
|
|
144
|
+
|
|
145
|
+
this._getModuleUniforms = getUniforms;
|
|
146
|
+
|
|
147
|
+
// Create the pipeline
|
|
148
|
+
// @note order is important
|
|
149
|
+
this.pipeline = this._updatePipeline();
|
|
150
|
+
|
|
151
|
+
// Apply any dynamic settings that will not trigger pipeline change
|
|
152
|
+
if (props.bindings) {
|
|
153
|
+
this.setBindings(props.bindings);
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
// Catch any access to non-standard props
|
|
157
|
+
Object.seal(this);
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
destroy(): void {
|
|
161
|
+
if (this._destroyed) return;
|
|
162
|
+
this.pipelineFactory.release(this.pipeline);
|
|
163
|
+
this.shaderFactory.release(this.shader);
|
|
164
|
+
this._uniformStore.destroy();
|
|
165
|
+
this._destroyed = true;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
// Draw call
|
|
169
|
+
|
|
170
|
+
predraw() {
|
|
171
|
+
// Update uniform buffers if needed
|
|
172
|
+
this.updateShaderInputs();
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
dispatch(computePass: ComputePass, x: number, y?: number, z?: number): void {
|
|
176
|
+
try {
|
|
177
|
+
this._logDrawCallStart();
|
|
178
|
+
|
|
179
|
+
// Check if the pipeline is invalidated
|
|
180
|
+
// TODO - this is likely the worst place to do this from performance perspective. Perhaps add a predraw()?
|
|
181
|
+
this.pipeline = this._updatePipeline();
|
|
182
|
+
|
|
183
|
+
// Set pipeline state, we may be sharing a pipeline so we need to set all state on every draw
|
|
184
|
+
// Any caching needs to be done inside the pipeline functions
|
|
185
|
+
this.pipeline.setBindings(this.bindings);
|
|
186
|
+
computePass.setPipeline(this.pipeline);
|
|
187
|
+
// @ts-expect-error
|
|
188
|
+
computePass.setBindings([]);
|
|
189
|
+
|
|
190
|
+
computePass.dispatch(x, y, z);
|
|
191
|
+
} finally {
|
|
192
|
+
this._logDrawCallEnd();
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
// Update fixed fields (can trigger pipeline rebuild)
|
|
197
|
+
|
|
198
|
+
// Update dynamic fields
|
|
199
|
+
|
|
200
|
+
/**
|
|
201
|
+
* Updates the vertex count (used in draw calls)
|
|
202
|
+
* @note Any attributes with stepMode=vertex need to be at least this big
|
|
203
|
+
*/
|
|
204
|
+
setVertexCount(vertexCount: number): void {
|
|
205
|
+
// this.vertexCount = vertexCount;
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
/**
|
|
209
|
+
* Updates the instance count (used in draw calls)
|
|
210
|
+
* @note Any attributes with stepMode=instance need to be at least this big
|
|
211
|
+
*/
|
|
212
|
+
setInstanceCount(instanceCount: number): void {
|
|
213
|
+
// this.instanceCount = instanceCount;
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
setShaderInputs(shaderInputs: ShaderInputs): void {
|
|
217
|
+
this.shaderInputs = shaderInputs;
|
|
218
|
+
this._uniformStore = new UniformStore(this.shaderInputs.modules);
|
|
219
|
+
// Create uniform buffer bindings for all modules
|
|
220
|
+
for (const moduleName of Object.keys(this.shaderInputs.modules)) {
|
|
221
|
+
const uniformBuffer = this._uniformStore.getManagedUniformBuffer(this.device, moduleName);
|
|
222
|
+
this.bindings[`${moduleName}Uniforms`] = uniformBuffer;
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
/**
|
|
227
|
+
* Updates shader module settings (which results in uniforms being set)
|
|
228
|
+
*/
|
|
229
|
+
setShaderModuleProps(props: Record<string, any>): void {
|
|
230
|
+
const uniforms = this._getModuleUniforms(props);
|
|
231
|
+
|
|
232
|
+
// Extract textures & framebuffers set by the modules
|
|
233
|
+
// TODO better way to extract bindings
|
|
234
|
+
const keys = Object.keys(uniforms).filter(k => {
|
|
235
|
+
const uniform = uniforms[k];
|
|
236
|
+
return !isNumberArray(uniform) && typeof uniform !== 'number' && typeof uniform !== 'boolean';
|
|
237
|
+
});
|
|
238
|
+
const bindings: Record<string, Binding> = {};
|
|
239
|
+
for (const k of keys) {
|
|
240
|
+
bindings[k] = uniforms[k];
|
|
241
|
+
delete uniforms[k];
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
updateShaderInputs(): void {
|
|
246
|
+
this._uniformStore.setUniforms(this.shaderInputs.getUniformValues());
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
/**
|
|
250
|
+
* Sets bindings (textures, samplers, uniform buffers)
|
|
251
|
+
*/
|
|
252
|
+
setBindings(bindings: Record<string, Binding>): void {
|
|
253
|
+
Object.assign(this.bindings, bindings);
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
_setPipelineNeedsUpdate(reason: string): void {
|
|
257
|
+
this._pipelineNeedsUpdate = this._pipelineNeedsUpdate || reason;
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
_updatePipeline(): ComputePipeline {
|
|
261
|
+
if (this._pipelineNeedsUpdate) {
|
|
262
|
+
let prevShader: Shader | null = null;
|
|
263
|
+
if (this.pipeline) {
|
|
264
|
+
log.log(
|
|
265
|
+
1,
|
|
266
|
+
`Model ${this.id}: Recreating pipeline because "${this._pipelineNeedsUpdate}".`
|
|
267
|
+
)();
|
|
268
|
+
prevShader = this.shader;
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
this._pipelineNeedsUpdate = false;
|
|
272
|
+
|
|
273
|
+
this.shader = this.shaderFactory.createShader({
|
|
274
|
+
id: `${this.id}-fragment`,
|
|
275
|
+
stage: 'compute',
|
|
276
|
+
source: this.source,
|
|
277
|
+
debug: this.props.debugShaders
|
|
278
|
+
});
|
|
279
|
+
|
|
280
|
+
this.pipeline = this.pipelineFactory.createComputePipeline({
|
|
281
|
+
...this.props,
|
|
282
|
+
shader: this.shader
|
|
283
|
+
});
|
|
284
|
+
|
|
285
|
+
if (prevShader) {
|
|
286
|
+
this.shaderFactory.release(prevShader);
|
|
287
|
+
}
|
|
288
|
+
}
|
|
289
|
+
return this.pipeline;
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
/** Throttle draw call logging */
|
|
293
|
+
_lastLogTime = 0;
|
|
294
|
+
_logOpen = false;
|
|
295
|
+
|
|
296
|
+
_logDrawCallStart(): void {
|
|
297
|
+
// IF level is 4 or higher, log every frame.
|
|
298
|
+
const logDrawTimeout = log.level > 3 ? 0 : LOG_DRAW_TIMEOUT;
|
|
299
|
+
if (log.level < 2 || Date.now() - this._lastLogTime < logDrawTimeout) {
|
|
300
|
+
return;
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
this._lastLogTime = Date.now();
|
|
304
|
+
this._logOpen = true;
|
|
305
|
+
|
|
306
|
+
log.group(LOG_DRAW_PRIORITY, `>>> DRAWING MODEL ${this.id}`, {collapsed: log.level <= 2})();
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
_logDrawCallEnd(): void {
|
|
310
|
+
if (this._logOpen) {
|
|
311
|
+
// const shaderLayoutTable = getDebugTableForShaderLayout(this.pipeline.props.shaderLayout, this.id);
|
|
312
|
+
|
|
313
|
+
// log.table(logLevel, attributeTable)();
|
|
314
|
+
// log.table(logLevel, uniformTable)();
|
|
315
|
+
// log.table(LOG_DRAW_PRIORITY, shaderLayoutTable)();
|
|
316
|
+
|
|
317
|
+
const uniformTable = this.shaderInputs.getDebugTable();
|
|
318
|
+
log.table(LOG_DRAW_PRIORITY, uniformTable)();
|
|
319
|
+
|
|
320
|
+
log.groupEnd(LOG_DRAW_PRIORITY)();
|
|
321
|
+
this._logOpen = false;
|
|
322
|
+
}
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
protected _drawCount = 0;
|
|
326
|
+
|
|
327
|
+
// TODO - fix typing of luma data types
|
|
328
|
+
_getBufferOrConstantValues(attribute: Buffer | TypedArray, dataType: any): string {
|
|
329
|
+
const TypedArrayConstructor = getTypedArrayFromDataType(dataType);
|
|
330
|
+
const typedArray =
|
|
331
|
+
attribute instanceof Buffer ? new TypedArrayConstructor(attribute.debugData) : attribute;
|
|
332
|
+
return typedArray.toString();
|
|
333
|
+
}
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
/** Create a shadertools platform info from the Device */
|
|
337
|
+
export function getPlatformInfo(device: Device): PlatformInfo {
|
|
338
|
+
return {
|
|
339
|
+
type: device.type,
|
|
340
|
+
shaderLanguage: device.info.shadingLanguage,
|
|
341
|
+
shaderLanguageVersion: device.info.shadingLanguageVersion as 100 | 300,
|
|
342
|
+
gpu: device.info.gpu,
|
|
343
|
+
// HACK - we pretend that the DeviceFeatures is a Set, it has a similar API
|
|
344
|
+
features: device.features as unknown as Set<DeviceFeature>
|
|
345
|
+
};
|
|
346
|
+
}
|
|
@@ -1,6 +1,8 @@
|
|
|
1
|
-
// luma.gl
|
|
1
|
+
// luma.gl
|
|
2
|
+
// SPDX-License-Identifier: MIT
|
|
3
|
+
// Copyright (c) vis.gl contributors
|
|
4
|
+
|
|
2
5
|
import {Texture, Framebuffer} from '@luma.gl/core';
|
|
3
|
-
import {GL} from '@luma.gl/constants';
|
|
4
6
|
import {flipRows, scalePixels} from './pixel-data-utils';
|
|
5
7
|
|
|
6
8
|
/**
|
|
@@ -8,7 +10,7 @@ import {flipRows, scalePixels} from './pixel-data-utils';
|
|
|
8
10
|
* @todo - support gl.readBuffer
|
|
9
11
|
*/
|
|
10
12
|
export type CopyTextureToImageOptions = {
|
|
11
|
-
sourceAttachment?: number;
|
|
13
|
+
sourceAttachment?: number;
|
|
12
14
|
targetMaxHeight?: number;
|
|
13
15
|
targetImage?: HTMLImageElement;
|
|
14
16
|
};
|
|
@@ -16,15 +18,14 @@ export type CopyTextureToImageOptions = {
|
|
|
16
18
|
/**
|
|
17
19
|
* Reads pixels from a Framebuffer or Texture object into an HTML Image
|
|
18
20
|
* @todo - can we move this to @luma.gl/core?
|
|
19
|
-
* @param source
|
|
21
|
+
* @param source
|
|
20
22
|
* @param options options passed to copyToDataUrl
|
|
21
|
-
* @returns
|
|
23
|
+
* @returns
|
|
22
24
|
*/
|
|
23
25
|
export function copyTextureToImage(
|
|
24
26
|
source: Texture | Framebuffer,
|
|
25
27
|
options?: CopyTextureToImageOptions
|
|
26
28
|
): HTMLImageElement {
|
|
27
|
-
|
|
28
29
|
const dataUrl = copyTextureToDataUrl(source, options);
|
|
29
30
|
const targetImage: HTMLImageElement = options?.targetImage || new Image();
|
|
30
31
|
targetImage.src = dataUrl;
|
|
@@ -36,16 +37,13 @@ export function copyTextureToImage(
|
|
|
36
37
|
* Reads pixels from a Framebuffer or Texture object to a dataUrl
|
|
37
38
|
* @todo - can we move this to @luma.gl/core?
|
|
38
39
|
* @param source texture or framebuffer to read from
|
|
39
|
-
* @param options
|
|
40
|
+
* @param options
|
|
40
41
|
*/
|
|
41
42
|
export function copyTextureToDataUrl(
|
|
42
43
|
source: Texture | Framebuffer,
|
|
43
44
|
options: CopyTextureToImageOptions = {}
|
|
44
45
|
): string {
|
|
45
|
-
const {
|
|
46
|
-
sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer
|
|
47
|
-
targetMaxHeight = Number.MAX_SAFE_INTEGER
|
|
48
|
-
} = options;
|
|
46
|
+
const {sourceAttachment, targetMaxHeight = Number.MAX_SAFE_INTEGER} = options;
|
|
49
47
|
|
|
50
48
|
let data = source.device.readPixelsToArrayWebGL(source, {sourceAttachment});
|
|
51
49
|
|