@luma.gl/engine 9.0.0-alpha.5 → 9.0.0-alpha.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (171) hide show
  1. package/LICENSE +3 -1
  2. package/dist/animation/key-frames.d.ts +1 -1
  3. package/dist/animation/key-frames.d.ts.map +1 -1
  4. package/dist/animation/key-frames.js +6 -27
  5. package/dist/animation/key-frames.js.map +1 -1
  6. package/dist/animation/timeline.d.ts +9 -9
  7. package/dist/animation/timeline.d.ts.map +1 -1
  8. package/dist/animation/timeline.js +18 -49
  9. package/dist/animation/timeline.js.map +1 -1
  10. package/dist/{lib → animation-loop}/animation-loop.d.ts +30 -31
  11. package/dist/animation-loop/animation-loop.d.ts.map +1 -0
  12. package/dist/{lib → animation-loop}/animation-loop.js +115 -199
  13. package/dist/animation-loop/animation-loop.js.map +1 -0
  14. package/dist/{lib → animation-loop}/animation-props.d.ts +6 -7
  15. package/dist/animation-loop/animation-props.d.ts.map +1 -0
  16. package/dist/animation-loop/animation-props.js.map +1 -0
  17. package/dist/animation-loop/make-animation-loop.d.ts +6 -0
  18. package/dist/animation-loop/make-animation-loop.d.ts.map +1 -0
  19. package/dist/animation-loop/make-animation-loop.js +28 -0
  20. package/dist/animation-loop/make-animation-loop.js.map +1 -0
  21. package/dist/animation-loop/render-loop.d.ts +23 -0
  22. package/dist/animation-loop/render-loop.d.ts.map +1 -0
  23. package/dist/animation-loop/render-loop.js +7 -0
  24. package/dist/animation-loop/render-loop.js.map +1 -0
  25. package/dist/dist.dev.js +7064 -0
  26. package/dist/geometries/cone-geometry.d.ts +1 -1
  27. package/dist/geometries/cone-geometry.d.ts.map +1 -1
  28. package/dist/geometries/cone-geometry.js +6 -5
  29. package/dist/geometries/cone-geometry.js.map +1 -1
  30. package/dist/geometries/cube-geometry.d.ts +2 -2
  31. package/dist/geometries/cube-geometry.d.ts.map +1 -1
  32. package/dist/geometries/cube-geometry.js +15 -8
  33. package/dist/geometries/cube-geometry.js.map +1 -1
  34. package/dist/geometries/cylinder-geometry.d.ts +1 -1
  35. package/dist/geometries/cylinder-geometry.d.ts.map +1 -1
  36. package/dist/geometries/cylinder-geometry.js +6 -5
  37. package/dist/geometries/cylinder-geometry.js.map +1 -1
  38. package/dist/geometries/ico-sphere-geometry.d.ts +2 -2
  39. package/dist/geometries/ico-sphere-geometry.d.ts.map +1 -1
  40. package/dist/geometries/ico-sphere-geometry.js +10 -19
  41. package/dist/geometries/ico-sphere-geometry.js.map +1 -1
  42. package/dist/geometries/plane-geometry.d.ts +2 -2
  43. package/dist/geometries/plane-geometry.d.ts.map +1 -1
  44. package/dist/geometries/plane-geometry.js +14 -23
  45. package/dist/geometries/plane-geometry.js.map +1 -1
  46. package/dist/geometries/sphere-geometry.d.ts +2 -2
  47. package/dist/geometries/sphere-geometry.d.ts.map +1 -1
  48. package/dist/geometries/sphere-geometry.js +9 -13
  49. package/dist/geometries/sphere-geometry.js.map +1 -1
  50. package/dist/geometries/truncated-cone-geometry.d.ts +2 -4
  51. package/dist/geometries/truncated-cone-geometry.d.ts.map +1 -1
  52. package/dist/geometries/truncated-cone-geometry.js +9 -25
  53. package/dist/geometries/truncated-cone-geometry.js.map +1 -1
  54. package/dist/geometry/geometry-table.d.ts +2 -2
  55. package/dist/geometry/geometry-table.d.ts.map +1 -1
  56. package/dist/geometry/geometry-table.js.map +1 -1
  57. package/dist/geometry/geometry-utils.d.ts.map +1 -1
  58. package/dist/geometry/geometry-utils.js +0 -9
  59. package/dist/geometry/geometry-utils.js.map +1 -1
  60. package/dist/geometry/geometry.d.ts +50 -59
  61. package/dist/geometry/geometry.d.ts.map +1 -1
  62. package/dist/geometry/geometry.js +32 -97
  63. package/dist/geometry/geometry.js.map +1 -1
  64. package/dist/geometry/gpu-geometry.d.ts +37 -0
  65. package/dist/geometry/gpu-geometry.d.ts.map +1 -0
  66. package/dist/geometry/gpu-geometry.js +107 -0
  67. package/dist/geometry/gpu-geometry.js.map +1 -0
  68. package/dist/geometry/gpu-table.d.ts +1 -0
  69. package/dist/geometry/gpu-table.d.ts.map +1 -0
  70. package/dist/geometry/gpu-table.js +2 -0
  71. package/dist/geometry/gpu-table.js.map +1 -0
  72. package/dist/index.cjs +2959 -0
  73. package/dist/index.d.ts +26 -9
  74. package/dist/index.d.ts.map +1 -1
  75. package/dist/index.js +23 -13
  76. package/dist/index.js.map +1 -1
  77. package/dist/lib/clip-space.d.ts +8 -0
  78. package/dist/lib/clip-space.d.ts.map +1 -1
  79. package/dist/lib/clip-space.js +47 -0
  80. package/dist/lib/clip-space.js.map +1 -1
  81. package/dist/lib/pipeline-factory.d.ts +12 -40
  82. package/dist/lib/pipeline-factory.d.ts.map +1 -1
  83. package/dist/lib/pipeline-factory.js +50 -148
  84. package/dist/lib/pipeline-factory.js.map +1 -1
  85. package/dist/model/model.d.ts +192 -0
  86. package/dist/model/model.d.ts.map +1 -0
  87. package/dist/model/model.js +312 -0
  88. package/dist/model/model.js.map +1 -0
  89. package/dist/scenegraph/group-node.d.ts +21 -0
  90. package/dist/scenegraph/group-node.d.ts.map +1 -0
  91. package/dist/scenegraph/group-node.js +94 -0
  92. package/dist/scenegraph/group-node.js.map +1 -0
  93. package/dist/scenegraph/model-node.d.ts +18 -0
  94. package/dist/scenegraph/model-node.d.ts.map +1 -0
  95. package/dist/scenegraph/model-node.js +28 -0
  96. package/dist/scenegraph/model-node.js.map +1 -0
  97. package/dist/scenegraph/scenegraph-node.d.ts +56 -0
  98. package/dist/scenegraph/scenegraph-node.d.ts.map +1 -0
  99. package/dist/scenegraph/scenegraph-node.js +141 -0
  100. package/dist/scenegraph/scenegraph-node.js.map +1 -0
  101. package/dist/shader-inputs.d.ts +62 -0
  102. package/dist/shader-inputs.d.ts.map +1 -0
  103. package/dist/shader-inputs.js +49 -0
  104. package/dist/shader-inputs.js.map +1 -0
  105. package/dist/transform/buffer-transform.d.ts +35 -0
  106. package/dist/transform/buffer-transform.d.ts.map +1 -0
  107. package/dist/transform/buffer-transform.js +62 -0
  108. package/dist/transform/buffer-transform.js.map +1 -0
  109. package/dist/transform/texture-transform.d.ts +57 -0
  110. package/dist/transform/texture-transform.d.ts.map +1 -0
  111. package/dist/transform/texture-transform.js +122 -0
  112. package/dist/transform/texture-transform.js.map +1 -0
  113. package/dist.min.js +286 -0
  114. package/package.json +21 -12
  115. package/src/animation/timeline.ts +16 -15
  116. package/src/{lib → animation-loop}/animation-loop.ts +120 -107
  117. package/src/{lib → animation-loop}/animation-props.ts +5 -5
  118. package/src/animation-loop/make-animation-loop.ts +44 -0
  119. package/src/animation-loop/render-loop.ts +23 -0
  120. package/src/geometries/cone-geometry.ts +1 -1
  121. package/src/geometries/cube-geometry.ts +6 -3
  122. package/src/geometries/cylinder-geometry.ts +2 -2
  123. package/src/geometries/ico-sphere-geometry.ts +7 -6
  124. package/src/geometries/plane-geometry.ts +5 -4
  125. package/src/geometries/sphere-geometry.ts +4 -3
  126. package/src/geometries/truncated-cone-geometry.ts +4 -13
  127. package/src/geometry/geometry-table.ts +1 -1
  128. package/src/geometry/geometry-utils.ts +3 -3
  129. package/src/geometry/geometry.ts +79 -119
  130. package/src/geometry/gpu-geometry.ts +124 -0
  131. package/src/geometry/gpu-table.ts +41 -0
  132. package/src/index.ts +38 -12
  133. package/src/lib/clip-space.ts +22 -21
  134. package/src/lib/pipeline-factory.ts +60 -168
  135. package/src/model/model.ts +549 -0
  136. package/src/scenegraph/group-node.ts +103 -0
  137. package/src/scenegraph/model-node.ts +50 -0
  138. package/src/scenegraph/scenegraph-node.ts +204 -0
  139. package/src/shader-inputs.ts +132 -0
  140. package/src/transform/buffer-transform.ts +94 -0
  141. package/src/transform/texture-transform.ts +169 -0
  142. package/dist/bundle.d.ts +0 -2
  143. package/dist/bundle.d.ts.map +0 -1
  144. package/dist/bundle.js +0 -5
  145. package/dist/bundle.js.map +0 -1
  146. package/dist/geometry/primitive-utils.d.ts +0 -1
  147. package/dist/geometry/primitive-utils.d.ts.map +0 -1
  148. package/dist/geometry/primitive-utils.js +0 -2
  149. package/dist/geometry/primitive-utils.js.map +0 -1
  150. package/dist/lib/animation-loop.d.ts.map +0 -1
  151. package/dist/lib/animation-loop.js.map +0 -1
  152. package/dist/lib/animation-props.d.ts.map +0 -1
  153. package/dist/lib/animation-props.js.map +0 -1
  154. package/dist/lib/model-utils.d.ts +0 -5
  155. package/dist/lib/model-utils.d.ts.map +0 -1
  156. package/dist/lib/model-utils.js +0 -45
  157. package/dist/lib/model-utils.js.map +0 -1
  158. package/dist/lib/model.d.ts +0 -41
  159. package/dist/lib/model.d.ts.map +0 -1
  160. package/dist/lib/model.js +0 -176
  161. package/dist/lib/model.js.map +0 -1
  162. package/dist/lib/render-loop.d.ts +0 -14
  163. package/dist/lib/render-loop.d.ts.map +0 -1
  164. package/dist/lib/render-loop.js +0 -49
  165. package/dist/lib/render-loop.js.map +0 -1
  166. package/src/bundle.ts +0 -4
  167. package/src/geometry/primitive-utils.ts +0 -30
  168. package/src/lib/model-utils.ts +0 -124
  169. package/src/lib/model.ts +0 -179
  170. package/src/lib/render-loop.ts +0 -58
  171. /package/dist/{lib → animation-loop}/animation-props.js +0 -0
@@ -0,0 +1,23 @@
1
+ import type {AnimationProps} from './animation-props';
2
+
3
+ /**
4
+ * Minimal class that represents a "componentized" rendering life cycle
5
+ * (resource construction, repeated rendering, resource destruction)
6
+ *
7
+ * @note A motivation for this class compared to the raw animation loop is
8
+ * that it simplifies TypeScript code by allowing resources to be typed unconditionally
9
+ * since they are allocated in the constructor rather than in onInitialized
10
+ *
11
+ * @note Introduced in luma.gl v9
12
+ *
13
+ * @example AnimationLoopTemplate is intended to be subclassed,
14
+ * but the subclass should not be instantiated directly. Instead the subclass
15
+ * (i.e. the constructor of the subclass) should be used
16
+ * as an argument to create an AnimationLoop.
17
+ */
18
+ export abstract class AnimationLoopTemplate {
19
+ constructor(animationProps?: AnimationProps) {}
20
+ async onInitialize(animationProps: AnimationProps): Promise<unknown> { return null; }
21
+ abstract onRender(animationProps: AnimationProps): unknown;
22
+ abstract onFinalize(animationProps: AnimationProps): void;
23
+ }
@@ -1,4 +1,4 @@
1
- import {uid} from '@luma.gl/api';
1
+ import {uid} from '@luma.gl/core';
2
2
  import {TruncatedConeGeometry} from './truncated-cone-geometry';
3
3
 
4
4
  export type ConeGeometryProps = {
@@ -1,11 +1,11 @@
1
- import {uid} from '@luma.gl/api';
2
- import Geometry from '../geometry/geometry';
1
+ import {uid} from '@luma.gl/core';
2
+ import {Geometry} from '../geometry/geometry';
3
3
  // import type {GeometryType} from '../geometry/geometry-type';
4
4
 
5
5
  export type CubeGeometryProps = {
6
6
  id?: string;
7
7
  indices?: boolean;
8
- attributes?;
8
+ attributes?: any;
9
9
  };
10
10
 
11
11
  export class CubeGeometry extends Geometry {
@@ -14,11 +14,14 @@ export class CubeGeometry extends Geometry {
14
14
  super(indices ? {
15
15
  ...props,
16
16
  id,
17
+ topology: 'triangle-list',
17
18
  indices: {size: 1, value: CUBE_INDICES},
18
19
  attributes: {...ATTRIBUTES, ...props.attributes}
19
20
  } : {
20
21
  ...props,
21
22
  id,
23
+ topology: 'triangle-list',
24
+ indices: undefined,
22
25
  attributes: {...NON_INDEXED_ATTRIBUTES, ...props.attributes}
23
26
  });
24
27
  }
@@ -1,10 +1,10 @@
1
- import {uid} from '@luma.gl/api';
1
+ import {uid} from '@luma.gl/core';
2
2
  import {TruncatedConeGeometry} from './truncated-cone-geometry';
3
3
 
4
4
  export type CylinderGeometryProps = {
5
5
  id?: string;
6
6
  radius?: number;
7
- attributes?
7
+ attributes?: any;
8
8
  };
9
9
 
10
10
  export class CylinderGeometry extends TruncatedConeGeometry {
@@ -1,6 +1,6 @@
1
- import {uid} from '@luma.gl/api';
1
+ import {uid} from '@luma.gl/core';
2
2
  import {Vector3} from '@math.gl/core';
3
- import Geometry from '../geometry/geometry';
3
+ import {Geometry} from '../geometry/geometry';
4
4
 
5
5
  /* eslint-disable comma-spacing, max-statements, complexity */
6
6
 
@@ -11,7 +11,7 @@ export type IcoSphereGeometryProps = {
11
11
  id?: string;
12
12
  radius?: number;
13
13
  iterations?: number;
14
- attributes?
14
+ attributes?: any
15
15
  };
16
16
 
17
17
  export class IcoSphereGeometry extends Geometry {
@@ -21,6 +21,7 @@ export class IcoSphereGeometry extends Geometry {
21
21
  super({
22
22
  ...props,
23
23
  id,
24
+ topology: 'triangle-list',
24
25
  indices,
25
26
  attributes: {...attributes, ...props.attributes}
26
27
  });
@@ -40,9 +41,9 @@ function tesselateIcosaHedron(props: IcoSphereGeometryProps) {
40
41
  indices.push();
41
42
 
42
43
  const getMiddlePoint = (() => {
43
- const pointMemo = {};
44
+ const pointMemo: Record<string, number> = {};
44
45
 
45
- return (i1, i2) => {
46
+ return (i1: number, i2: number) => {
46
47
  i1 *= 3;
47
48
  i2 *= 3;
48
49
  const mini = i1 < i2 ? i1 : i2;
@@ -75,7 +76,7 @@ function tesselateIcosaHedron(props: IcoSphereGeometryProps) {
75
76
  })();
76
77
 
77
78
  for (let i = 0; i < iterations; i++) {
78
- const indices2 = [];
79
+ const indices2: number[] = [];
79
80
  for (let j = 0; j < indices.length; j += 3) {
80
81
  const a = getMiddlePoint(indices[j + 0], indices[j + 1]);
81
82
  const b = getMiddlePoint(indices[j + 1], indices[j + 2]);
@@ -1,11 +1,11 @@
1
- import {uid} from '@luma.gl/api';
2
- import Geometry from '../geometry/geometry';
1
+ import {uid} from '@luma.gl/core';
2
+ import {Geometry} from '../geometry/geometry';
3
3
  import {unpackIndexedGeometry} from '../geometry/geometry-utils';
4
4
 
5
5
  export type PlaneGeometryProps = {
6
6
  id?: string;
7
7
  radius?: number;
8
- attributes?
8
+ attributes?: any
9
9
  };
10
10
 
11
11
  // Primitives inspired by TDL http://code.google.com/p/webglsamples/,
@@ -19,6 +19,7 @@ export class PlaneGeometry extends Geometry {
19
19
  super({
20
20
  ...props,
21
21
  id,
22
+ topology: 'triangle-list',
22
23
  indices,
23
24
  attributes: {...attributes, ...props.attributes}
24
25
  });
@@ -26,7 +27,7 @@ export class PlaneGeometry extends Geometry {
26
27
  }
27
28
 
28
29
  /* eslint-disable complexity, max-statements */
29
- function tesselatePlane(props) {
30
+ function tesselatePlane(props: any) {
30
31
  const {type = 'x,y', offset = 0, flipCull = false, unpack = false} = props;
31
32
 
32
33
  const coords = type.split(',');
@@ -1,12 +1,12 @@
1
- import {uid} from '@luma.gl/api';
2
- import Geometry from '../geometry/geometry';
1
+ import {uid} from '@luma.gl/core';
2
+ import {Geometry} from '../geometry/geometry';
3
3
 
4
4
  export type SphereGeometryProps = {
5
5
  id?: string;
6
6
  radius?: number;
7
7
  nlat?: number;
8
8
  nlong?: number;
9
- attributes?
9
+ attributes?: any
10
10
  };
11
11
 
12
12
  // Primitives inspired by TDL http://code.google.com/p/webglsamples/,
@@ -19,6 +19,7 @@ export class SphereGeometry extends Geometry {
19
19
  super({
20
20
  ...props,
21
21
  id,
22
+ topology: 'triangle-list',
22
23
  indices,
23
24
  attributes: {...attributes, ...props.attributes}
24
25
  });
@@ -1,6 +1,5 @@
1
- import {uid} from '@luma.gl/api';
2
- import Geometry from '../geometry/geometry';
3
- import {GeometryTable} from '../geometry/geometry-table';
1
+ import {uid} from '@luma.gl/core';
2
+ import {Geometry} from '../geometry/geometry';
4
3
 
5
4
  const INDEX_OFFSETS = {
6
5
  x: [2, 0, 1],
@@ -24,22 +23,14 @@ export type TruncatedConeGeometryProps = {
24
23
  * copyright 2011 Google Inc. new BSD License
25
24
  * (http://www.opensource.org/licenses/bsd-license.php).
26
25
  */
27
- export function makeTruncatedConeGeometry(props?: TruncatedConeGeometryProps): GeometryTable {
28
- const {indices, attributes} = tesselateTruncatedCone(props);
29
- return {
30
- length: indices.length,
31
- indices,
32
- attributes
33
- };
34
- }
35
-
36
26
  export class TruncatedConeGeometry extends Geometry {
37
- constructor(props: TruncatedConeGeometryProps & {id?: string; attributes?} = {}) {
27
+ constructor(props: TruncatedConeGeometryProps & {id?: string; attributes?: any} = {}) {
38
28
  const {id = uid('truncated-code-geometry')} = props;
39
29
  const {indices, attributes} = tesselateTruncatedCone(props);
40
30
  super({
41
31
  ...props,
42
32
  id,
33
+ topology: 'triangle-list',
43
34
  indices,
44
35
  attributes: {
45
36
  POSITION: {size: 3, value: attributes.POSITION},
@@ -1,5 +1,5 @@
1
1
  // luma.gl, MIT license
2
- import type {TypedArray, VertexFormat} from '@luma.gl/api';
2
+ import type {TypedArray, VertexFormat} from '@luma.gl/core';
3
3
 
4
4
  /** Holds one geometry */
5
5
  export type GeometryTable = {
@@ -1,13 +1,13 @@
1
- // import type Geometry from './geometry';
1
+ // import type {Geometry} from './geometry';
2
2
 
3
- export function unpackIndexedGeometry(geometry) {
3
+ export function unpackIndexedGeometry(geometry: any) {
4
4
  const {indices, attributes} = geometry;
5
5
  if (!indices) {
6
6
  return geometry;
7
7
  }
8
8
 
9
9
  const vertexCount = indices.value.length;
10
- const unpackedAttributes = {};
10
+ const unpackedAttributes: Record<string, any> = {};
11
11
 
12
12
  for (const attributeName in attributes) {
13
13
  const attribute = attributes[attributeName];
@@ -1,125 +1,72 @@
1
1
  // luma.gl, MIT license
2
- import type {TypedArray} from '@luma.gl/api';
3
- import {uid, assert} from '@luma.gl/api';
4
- import GL from '@luma.gl/constants';
5
-
6
- /**
7
- * Rendering primitives - "topology" specifies how to extract primitives from vertices.
8
- */
9
- export type Topology =
10
- GL.POINTS | // draw single points.
11
- GL.LINES | // draw lines. Each vertex connects to the one after it.
12
- GL.LINE_LOOP | // draw lines. Each set of two vertices is treated as a separate line segment.
13
- GL.LINE_STRIP | // draw a connected group of line segments from the first vertex to the last
14
- GL.TRIANGLES | // draw triangles. Each set of three vertices creates a separate triangle.
15
- GL.TRIANGLE_STRIP | // draw a connected group of triangles.
16
- GL.TRIANGLE_FAN // draw a connected group of triangles.
17
- ;
2
+ import type {PrimitiveTopology, TypedArray} from '@luma.gl/core';
3
+ import {uid, assert} from '@luma.gl/core';
18
4
 
19
5
  export type GeometryProps = {
20
6
  id?: string;
21
- attributes?: {},
22
- indices?;
23
- vertexCount?: number;
24
7
  /** Determines how vertices are read from the 'vertex' attributes */
25
- topology?: 'point-list' | 'line-list' | 'line-strip' | 'triangle-list' | 'triangle-strip';
26
- /** @deprecated */
27
- drawMode?: Topology;
8
+ topology:
9
+ | 'point-list'
10
+ | 'line-list'
11
+ | 'line-strip'
12
+ | 'line-loop-webgl'
13
+ | 'triangle-list'
14
+ | 'triangle-strip'
15
+ | 'triangle-fan-webgl';
16
+ /** Auto calculated from attributes if not provided */
17
+ vertexCount?: number;
18
+ attributes?: Record<string, GeometryAttribute | TypedArray>;
19
+ indices?: GeometryAttribute | TypedArray;
28
20
  };
29
21
 
30
- type GeometryAttributes = {
31
- POSITION: {size: number, value: TypedArray, [key: string]: any},
32
- NORMAL: {size: number, value: TypedArray, [key: string]: any},
33
- TEXCOORD_0: {size: number, value: TypedArray, [key: string]: any},
34
- COLOR_0?: {size: number, value: TypedArray, [key: string]: any},
35
- indices?: {size?: number, value: Uint32Array | Uint16Array};
22
+ export type GeometryAttributes = {
23
+ POSITION: GeometryAttribute;
24
+ NORMAL: GeometryAttribute;
25
+ TEXCOORD_0: GeometryAttribute;
26
+ COLOR_0?: GeometryAttribute;
27
+ indices?: GeometryAttribute & {size: 1; value: Uint32Array | Uint16Array};
36
28
  };
37
29
 
38
- export default class Geometry {
39
- /** @deprecated */
40
- static DRAW_MODE = {
41
- POINTS: GL.POINTS, // draw single points.
42
- LINES: GL.LINES, // draw lines. Each vertex connects to the one after it.
43
- LINE_LOOP: GL.LINE_LOOP, // draw lines. Each set of two vertices is treated as a separate line segment.
44
- LINE_STRIP: GL.LINE_STRIP, // draw a connected group of line segments from the first vertex to the last
45
- TRIANGLES: GL.TRIANGLES, // draw triangles. Each set of three vertices creates a separate triangle.
46
- TRIANGLE_STRIP: GL.TRIANGLE_STRIP, // draw a connected group of triangles.
47
- TRIANGLE_FAN: GL.TRIANGLE_FAN // draw a connected group of triangles.
48
- };
30
+ export type GeometryAttribute = {
31
+ size?: number;
32
+ value: TypedArray;
33
+ [key: string]: any;
34
+ };
49
35
 
36
+ export class Geometry {
50
37
  readonly id: string;
51
- userData: Record<string, any> = {};
52
-
53
38
  /** Determines how vertices are read from the 'vertex' attributes */
54
- topology?: 'point-list' | 'line-list' | 'line-strip' | 'triangle-list' | 'triangle-strip';
55
- /** @deprecated */
56
- readonly drawMode: Topology = GL.TRIANGLES;
57
-
39
+ readonly topology?: PrimitiveTopology;
58
40
  readonly vertexCount: number;
41
+ readonly indices?: GeometryAttribute;
59
42
  readonly attributes: {
60
- POSITION: {size: number, value: TypedArray, [key: string]: any},
61
- NORMAL: {size: number, value: TypedArray, [key: string]: any},
62
- TEXCOORD_0: {size: number, value: TypedArray, [key: string]: any},
63
- COLOR_0?: {size: number, value: TypedArray, [key: string]: any},
43
+ POSITION: GeometryAttribute;
44
+ NORMAL: GeometryAttribute;
45
+ TEXCOORD_0: GeometryAttribute;
46
+ COLOR_0?: GeometryAttribute;
47
+ [key: string]: GeometryAttribute | undefined;
64
48
  };
65
- readonly indices?: Uint16Array | Uint32Array;
66
-
67
- constructor(props: GeometryProps = {}) {
68
- const {
69
- id = uid('geometry'),
70
- drawMode = GL.TRIANGLES,
71
- attributes = {},
72
- indices = null,
73
- vertexCount = null
74
- } = props;
75
-
76
- this.id = id;
77
- this.drawMode = drawMode;
78
- this.topology = props.topology || convertToTopology(drawMode);
79
-
80
- this._setAttributes(attributes, indices);
81
-
82
- this.vertexCount = vertexCount || this._calculateVertexCount(this.attributes, this.indices);
83
- }
84
49
 
85
- get mode() {
86
- return this.drawMode;
87
- }
88
-
89
- getVertexCount(): number {
90
- return this.vertexCount;
91
- }
50
+ userData: Record<string, unknown> = {};
92
51
 
93
- // Return an object with all attributes plus indices added as a field.
94
- // getAttributes(): GeometryAttributes {
95
- // return this.indices ? {indices: this.indices, ...this.attributes} : this.attributes;
96
- // }
52
+ constructor(props: GeometryProps) {
53
+ const {attributes = {}, indices = null, vertexCount = null} = props;
97
54
 
98
- // PRIVATE
55
+ this.id = props.id || uid('geometry');
56
+ this.topology = props.topology;
99
57
 
100
- _print(attributeName): string {
101
- return `Geometry ${this.id} attribute ${attributeName}`;
102
- }
103
-
104
- // Attribute
105
- // value: typed array
106
- // type: indices, vertices, uvs
107
- // size: elements per vertex
108
- // target: WebGL buffer type (string or constant)
109
- _setAttributes(attributes, indices): this {
110
58
  if (indices) {
111
- // @ts-expect-error
112
59
  this.indices = ArrayBuffer.isView(indices) ? {value: indices, size: 1} : indices;
113
60
  }
114
61
 
115
62
  // @ts-expect-error
116
63
  this.attributes = {};
117
64
 
118
- for (const attributeName in attributes) {
119
- let attribute = attributes[attributeName];
120
-
65
+ for (const [attributeName, attributeValue] of Object.entries(attributes)) {
121
66
  // Wrap "unwrapped" arrays and try to autodetect their type
122
- attribute = ArrayBuffer.isView(attribute) ? {value: attribute} : attribute;
67
+ const attribute: GeometryAttribute = ArrayBuffer.isView(attributeValue)
68
+ ? {value: attributeValue}
69
+ : attributeValue;
123
70
 
124
71
  assert(
125
72
  ArrayBuffer.isView(attribute.value),
@@ -133,31 +80,59 @@ export default class Geometry {
133
80
  // Move indices to separate field
134
81
  if (attributeName === 'indices') {
135
82
  assert(!this.indices);
136
- // @ts-expect-error
137
- this.indices = attribute;
83
+ this.indices = attribute;
138
84
  } else {
139
85
  this.attributes[attributeName] = attribute;
140
86
  }
141
87
  }
142
88
 
143
- // @ts-expect-error
144
- if (this.indices && this.indices.isIndexed !== undefined) {
145
- // @ts-expect-error
89
+ if (this.indices && this.indices.isIndexed !== undefined) {
146
90
  this.indices = Object.assign({}, this.indices);
147
- // @ts-expect-error
148
91
  delete this.indices.isIndexed;
149
92
  }
150
93
 
94
+ this.vertexCount = vertexCount || this._calculateVertexCount(this.attributes, this.indices);
95
+ }
96
+
97
+ getVertexCount(): number {
98
+ return this.vertexCount;
99
+ }
100
+
101
+ /**
102
+ * Return an object with all attributes plus indices added as a field.
103
+ * TODO Geometry types are a mess
104
+ */
105
+ getAttributes(): GeometryAttributes {
106
+ return this.indices ? {indices: this.indices, ...this.attributes} : this.attributes;
107
+ }
108
+
109
+ // PRIVATE
110
+
111
+ _print(attributeName: string): string {
112
+ return `Geometry ${this.id} attribute ${attributeName}`;
113
+ }
114
+
115
+ /**
116
+ * GeometryAttribute
117
+ * value: typed array
118
+ * type: indices, vertices, uvs
119
+ * size: elements per vertex
120
+ * target: WebGL buffer type (string or constant)
121
+ *
122
+ * @param attributes
123
+ * @param indices
124
+ * @returns
125
+ */
126
+ _setAttributes(attributes: Record<string, GeometryAttribute>, indices: any): this {
151
127
  return this;
152
128
  }
153
129
 
154
- _calculateVertexCount(attributes, indices): number {
130
+ _calculateVertexCount(attributes: GeometryAttributes, indices: GeometryAttribute): number {
155
131
  if (indices) {
156
132
  return indices.value.length;
157
133
  }
158
134
  let vertexCount = Infinity;
159
- for (const attributeName in attributes) {
160
- const attribute = attributes[attributeName];
135
+ for (const attribute of Object.values(attributes)) {
161
136
  const {value, size, constant} = attribute;
162
137
  if (!constant && value && size >= 1) {
163
138
  vertexCount = Math.min(vertexCount, value.length / size);
@@ -168,18 +143,3 @@ export default class Geometry {
168
143
  return vertexCount;
169
144
  }
170
145
  }
171
-
172
- function convertToTopology(drawMode: GL): 'point-list' | 'line-list' | 'line-strip' | 'triangle-list' | 'triangle-strip' {
173
- switch (drawMode) {
174
- case GL.POINTS: return 'point-list'; // draw single points.
175
- case GL.LINES: return 'line-list'; // draw lines. Each vertex connects to the one after it.
176
- case GL.LINE_STRIP: return 'line-strip'; // draw a connected group of line segments from the first vertex to the last
177
- case GL.TRIANGLES: return 'triangle-list'; // draw triangles. Each set of three vertices creates a separate triangle.
178
- case GL.TRIANGLE_STRIP: return 'triangle-strip'; // draw a connected group of triangles.
179
-
180
- case GL.TRIANGLE_FAN: // draw a connected group of triangles.
181
- case GL.LINE_LOOP: // draw lines. Each set of two vertices is treated as a separate line segment.
182
- default:
183
- throw new Error(String(drawMode));
184
- }
185
- }
@@ -0,0 +1,124 @@
1
+ import type {PrimitiveTopology, BufferLayout} from '@luma.gl/core';
2
+ import {Device, Buffer, uid, assert, getVertexFormatFromAttribute} from '@luma.gl/core';
3
+ import type {Geometry} from '../geometry/geometry';
4
+
5
+ export type GPUGeometryProps = {
6
+ id?: string;
7
+ /** Determines how vertices are read from the 'vertex' attributes */
8
+ topology:
9
+ | 'point-list'
10
+ | 'line-list'
11
+ | 'line-strip'
12
+ | 'line-loop-webgl'
13
+ | 'triangle-list'
14
+ | 'triangle-strip'
15
+ | 'triangle-fan-webgl';
16
+ /** Auto calculated from attributes if not provided */
17
+ vertexCount: number;
18
+ bufferLayout: BufferLayout[];
19
+ indices?: Buffer | null;
20
+ attributes: Record<string, Buffer>;
21
+ };
22
+
23
+ export class GPUGeometry {
24
+ readonly id: string;
25
+ userData: Record<string, unknown> = {};
26
+
27
+ /** Determines how vertices are read from the 'vertex' attributes */
28
+ readonly topology?: PrimitiveTopology;
29
+ readonly bufferLayout: BufferLayout[] = [];
30
+
31
+ readonly vertexCount: number;
32
+ readonly indices?: Buffer | null;
33
+ readonly attributes: Record<string, Buffer>;
34
+
35
+ constructor(props: GPUGeometryProps) {
36
+ this.id = props.id || uid('geometry');
37
+ this.topology = props.topology;
38
+ this.indices = props.indices || null;
39
+ this.attributes = props.attributes;
40
+
41
+ this.vertexCount = props.vertexCount;
42
+
43
+ this.bufferLayout = props.bufferLayout || [];
44
+
45
+ if (this.indices) {
46
+ assert(this.indices.usage === Buffer.INDEX);
47
+ }
48
+ }
49
+
50
+ destroy(): void {
51
+ this.indices.destroy();
52
+ this.attributes.positions.destroy();
53
+ this.attributes.normals.destroy();
54
+ this.attributes.texCoords.destroy();
55
+ this.attributes.colors?.destroy();
56
+ }
57
+
58
+ getVertexCount(): number {
59
+ return this.vertexCount;
60
+ }
61
+
62
+ getAttributes(): Record<string, Buffer> {
63
+ return this.attributes;
64
+ }
65
+
66
+ getIndexes(): Buffer | null {
67
+ return this.indices;
68
+ }
69
+
70
+ _calculateVertexCount(positions: Buffer): number {
71
+ // Assume that positions is a fully packed float32x3 buffer
72
+ const vertexCount = positions.byteLength / 12;
73
+ return vertexCount;
74
+ }
75
+ }
76
+
77
+ export function makeGPUGeometry(device: Device, geometry: Geometry | GPUGeometry): GPUGeometry {
78
+ if (geometry instanceof GPUGeometry) {
79
+ return geometry;
80
+ }
81
+
82
+ const indices = getIndexBufferFromGeometry(device, geometry);
83
+ const {attributes, bufferLayout} = getAttributeBuffersFromGeometry(device, geometry);
84
+ return new GPUGeometry({
85
+ topology: geometry.topology || 'triangle-list',
86
+ bufferLayout,
87
+ vertexCount: geometry.vertexCount,
88
+ indices,
89
+ attributes
90
+ });
91
+ }
92
+
93
+ export function getIndexBufferFromGeometry(device: Device, geometry: Geometry): Buffer | undefined {
94
+ if (!geometry.indices) {
95
+ return undefined;
96
+ }
97
+ const data = geometry.indices.value;
98
+ return device.createBuffer({usage: Buffer.INDEX, data});
99
+ }
100
+
101
+ export function getAttributeBuffersFromGeometry(
102
+ device: Device,
103
+ geometry: Geometry
104
+ ): {attributes: Record<string, Buffer>, bufferLayout: BufferLayout[], vertexCount: number} {
105
+ const bufferLayout: BufferLayout[] = [];
106
+
107
+ const attributes: Record<string, Buffer> = {};
108
+ for (const [attributeName, attribute] of Object.entries(geometry.attributes)) {
109
+ let name: string = attributeName;
110
+ // TODO Map some GLTF attribute names (is this still needed?)
111
+ switch (attributeName) {
112
+ case 'POSITION': name = 'positions'; break;
113
+ case 'NORMAL': name = 'normals'; break;
114
+ case 'TEXCOORD_0': name = 'texCoords'; break;
115
+ }
116
+ attributes[name] = device.createBuffer({data: attribute.value, id: `${attributeName}-buffer`});
117
+ const {value, size, normalized} = attribute;
118
+ bufferLayout.push({name, format: getVertexFormatFromAttribute(value, size, normalized)});
119
+ }
120
+
121
+ const vertexCount = geometry._calculateVertexCount(geometry.attributes, geometry.indices)
122
+
123
+ return {attributes, bufferLayout, vertexCount};
124
+ }
@@ -0,0 +1,41 @@
1
+ /*
2
+ export function getAttributeLayoutsFromGeometry(geometry: Geometry) {
3
+ const layouts: Record<string, {}> = {};
4
+ let indices = geometry.indices;
5
+
6
+ for (const [name, attribute] of Object.entries(geometry.attributes)) {
7
+ const remappedName = mapAttributeName(name);
8
+
9
+ if (attribute.constant) {
10
+ throw new Error('constant attributes not supported');
11
+ } else {
12
+ const typedArray = attribute.value;
13
+ // Create accessor by copying the attribute and removing `value``
14
+ const accessor = {...attribute};
15
+ delete accessor.value;
16
+ buffers[remappedName] = [device.createBuffer(typedArray), accessor];
17
+
18
+ inferAttributeAccessor(name, accessor);
19
+ }
20
+ }
21
+ }
22
+
23
+ export class Table {
24
+ length: number;
25
+ // columns: Record<string, TypedArray> = {};
26
+ }
27
+
28
+ export class GPUTable {
29
+ length: number;
30
+ columns: Record<string, Buffer> = {};
31
+ }
32
+
33
+ export function convertTableToGPUTable(table: Table) {
34
+ // for (const ) {}
35
+ }
36
+
37
+ export function renameTableColumns(table: Table, map: (name: string) => string) {
38
+ const newColumns = table.columns.reduce()
39
+ table.clone();
40
+ }
41
+ */