@luma.gl/engine 9.0.0-alpha.48 → 9.0.0-alpha.50
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation-loop/animation-loop.js +1 -1
- package/dist/animation-loop/animation-loop.js.map +1 -1
- package/dist/dist.dev.js +161 -54
- package/dist/index.cjs +125 -65
- package/dist/index.d.ts +4 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -1
- package/dist/index.js.map +1 -1
- package/dist/model/model.d.ts.map +1 -1
- package/dist/model/model.js.map +1 -1
- package/dist/shader-inputs.d.ts.map +1 -1
- package/dist/shader-inputs.js +8 -7
- package/dist/shader-inputs.js.map +1 -1
- package/dist/transform/buffer-transform.d.ts +35 -0
- package/dist/transform/buffer-transform.d.ts.map +1 -0
- package/dist/transform/{transform.js → buffer-transform.js} +13 -41
- package/dist/transform/buffer-transform.js.map +1 -0
- package/dist/transform/texture-transform.d.ts +57 -0
- package/dist/transform/texture-transform.d.ts.map +1 -0
- package/dist/transform/texture-transform.js +122 -0
- package/dist/transform/texture-transform.js.map +1 -0
- package/dist.min.js +67 -67
- package/package.json +5 -5
- package/src/animation-loop/animation-loop.ts +1 -1
- package/src/index.ts +5 -1
- package/src/model/model.ts +2 -0
- package/src/shader-inputs.ts +6 -5
- package/src/transform/buffer-transform.ts +94 -0
- package/src/transform/texture-transform.ts +169 -0
- package/dist/transform/transform.d.ts +0 -65
- package/dist/transform/transform.d.ts.map +0 -1
- package/dist/transform/transform.js.map +0 -1
- package/src/transform/transform.ts +0 -261
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@@ -190,7 +190,7 @@ export class AnimationLoop {
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this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));
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}
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_cancelAnimationFrame() {
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if (this._animationFrameId
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if (this._animationFrameId === null) {
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return;
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}
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cancelAnimationFrame(this._animationFrameId);
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@@ -1 +1 @@
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-
{"version":3,"file":"animation-loop.js","names":["luma","requestAnimationFrame","cancelAnimationFrame","Stats","statIdCounter","DEFAULT_ANIMATION_LOOP_PROPS","device","onAddHTML","onInitialize","onRender","onFinalize","onError","error","console","stats","get","useDevicePixels","autoResizeViewport","autoResizeDrawingBuffer","AnimationLoop","constructor","props","canvas","animationProps","timeline","cpuTime","gpuTime","frameRate","display","needsRedraw","_initialized","_running","_animationFrameId","_nextFramePromise","_resolveNextFrame","_cpuStartTime","Error","id","setProps","start","bind","stop","_onMousemove","_onMouseleave","destroy","_setDisplay","delete","setNeedsRedraw","reason","appContext","_initDevice","_initialize","_getAnimationProps","_cancelAnimationFrame","_requestAnimationFrame","err","redraw","_this$device","isLost","_beginFrameTimers","_setupFrame","_updateAnimationProps","_renderFrame","_clearNeedsRedraw","_endFrameTimers","attachTimeline","detachTimeline","waitForRender","Promise","resolve","toDataURL","HTMLCanvasElement","_startEventHandling","_initializeAnimationProps","_resizeCanvasDrawingBuffer","_resizeViewport","animationLoop","_animationFrame","_this$device2","canvasContext","width","height","aspect","time","startTime","Date","now","engineTime","tick","tock","_mousePosition","_getSizeAndAspect","update","Math","floor","getTime","_this$device$canvasCo","_createInfoDiv","wrapperDiv","document","createElement","body","appendChild","style","position","div","left","bottom","background","html","innerHTML","_this$device3","_this$device4","getPixelSize","clientHeight","clientWidth","gl","viewport","drawingBufferWidth","drawingBufferHeight","_this$device5","resize","timeEnd","timeStart","addEventListener","event","MouseEvent","offsetX","offsetY"],"sources":["../../src/animation-loop/animation-loop.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {luma, Device} from '@luma.gl/core';\nimport {requestAnimationFrame, cancelAnimationFrame} from '@luma.gl/core';\nimport {Timeline} from '../animation/timeline';\nimport {AnimationProps} from './animation-props';\nimport {Stats, Stat} from '@probe.gl/stats';\n\nlet statIdCounter = 0;\n\n/** AnimationLoop properties */\nexport type AnimationLoopProps = {\n device: Device | Promise<Device>;\n\n onAddHTML?: (div: HTMLDivElement) => string; // innerHTML\n onInitialize?: (animationProps: AnimationProps) => Promise<unknown>;\n onRender?: (animationProps: AnimationProps) => unknown;\n onFinalize?: (animationProps: AnimationProps) => void;\n onError?: (reason: Error) => void;\n\n stats?: Stats;\n\n // view parameters - TODO move to CanvasContext?\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n};\n\nexport type MutableAnimationLoopProps = {\n // view parameters\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n}\n\n\nconst DEFAULT_ANIMATION_LOOP_PROPS: Required<AnimationLoopProps> = {\n device: null!,\n\n onAddHTML: () => '',\n onInitialize: async () => { return null; },\n onRender: () => {},\n onFinalize: () => {},\n onError: (error) => console.error(error), // eslint-disable-line no-console\n\n stats: luma.stats.get(`animation-loop-${statIdCounter++}`),\n\n // view parameters\n useDevicePixels: true,\n autoResizeViewport: false,\n autoResizeDrawingBuffer: false,\n};\n\n/** Convenient animation loop */\nexport class AnimationLoop {\n device: Device | null = null;\n canvas: HTMLCanvasElement | OffscreenCanvas | null = null;\n\n props: Required<AnimationLoopProps>;\n animationProps: AnimationProps | null = null;\n timeline: Timeline | null = null;\n stats: Stats;\n cpuTime: Stat;\n gpuTime: Stat;\n frameRate: Stat;\n\n display: any;\n\n needsRedraw: string | false = 'initialized';\n\n _initialized: boolean = false;\n _running: boolean = false;\n _animationFrameId: any = null;\n _nextFramePromise: Promise<AnimationLoop> | null = null;\n _resolveNextFrame: ((animationLoop: AnimationLoop) => void) | null = null;\n _cpuStartTime: number = 0;\n\n // _gpuTimeQuery: Query | null = null;\n\n /*\n * @param {HTMLCanvasElement} canvas - if provided, width and height will be passed to context\n */\n constructor(props: AnimationLoopProps) {\n this.props = {...DEFAULT_ANIMATION_LOOP_PROPS, ...props};\n props = this.props;\n\n if (!props.device) {\n throw new Error('No device provided');\n }\n\n const {useDevicePixels = true} = this.props;\n\n // state\n this.stats = props.stats || new Stats({id: 'animation-loop-stats'});\n this.cpuTime = this.stats.get('CPU Time');\n this.gpuTime = this.stats.get('GPU Time');\n this.frameRate = this.stats.get('Frame Rate');\n\n this.setProps({\n autoResizeViewport: props.autoResizeViewport,\n autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,\n useDevicePixels\n });\n\n // Bind methods\n this.start = this.start.bind(this);\n this.stop = this.stop.bind(this);\n\n this._onMousemove = this._onMousemove.bind(this);\n this._onMouseleave = this._onMouseleave.bind(this);\n }\n\n destroy(): void {\n this.stop();\n this._setDisplay(null);\n }\n\n /** @deprecated Use .destroy() */\n delete(): void {\n this.destroy();\n }\n\n setNeedsRedraw(reason: string): this {\n this.needsRedraw = this.needsRedraw || reason;\n return this;\n }\n\n // TODO - move to CanvasContext\n setProps(props: MutableAnimationLoopProps): this {\n if ('autoResizeViewport' in props) {\n this.props.autoResizeViewport = props.autoResizeViewport || false;\n }\n if ('autoResizeDrawingBuffer' in props) {\n this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer || false;\n }\n if ('useDevicePixels' in props) {\n this.props.useDevicePixels = props.useDevicePixels || false;\n }\n return this;\n }\n\n /** Starts a render loop if not already running */\n async start() {\n if (this._running) {\n return this;\n }\n this._running = true;\n\n try {\n\n let appContext;\n if (!this._initialized) {\n this._initialized = true;\n // Create the WebGL context\n await this._initDevice();\n this._initialize();\n\n // Note: onIntialize can return a promise (e.g. in case app needs to load resources)\n await this.props.onInitialize(this._getAnimationProps());\n }\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n // Start the loop\n if (appContext !== false) {\n // cancel any pending renders to ensure only one loop can ever run\n this._cancelAnimationFrame();\n this._requestAnimationFrame();\n }\n\n return this;\n } catch (err: unknown) {\n const error = err instanceof Error ? err : new Error('Unknown error')\n this.props.onError(error);\n // this._running = false; // TODO\n throw error;\n }\n }\n\n /** Explicitly draw a frame */\n redraw(): this {\n if (this.device?.isLost) {\n return this;\n }\n\n this._beginFrameTimers();\n\n this._setupFrame();\n this._updateAnimationProps();\n\n this._renderFrame(this._getAnimationProps());\n\n // clear needsRedraw flag\n this._clearNeedsRedraw();\n\n if (this._resolveNextFrame) {\n this._resolveNextFrame(this);\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n }\n\n this._endFrameTimers();\n\n return this;\n }\n\n // Stops a render loop if already running, finalizing\n stop() {\n // console.debug(`Stopping ${this.constructor.name}`);\n if (this._running) {\n // call callback\n // If stop is called immediately, we can end up in a state where props haven't been initialized...\n if (this.animationProps) {\n this.props.onFinalize(this.animationProps);\n }\n\n this._cancelAnimationFrame();\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n this._running = false;\n }\n return this;\n }\n\n attachTimeline(timeline: Timeline): Timeline {\n this.timeline = timeline;\n return this.timeline;\n }\n\n detachTimeline(): void {\n this.timeline = null;\n }\n\n waitForRender(): Promise<AnimationLoop> {\n this.setNeedsRedraw('waitForRender');\n\n if (!this._nextFramePromise) {\n this._nextFramePromise = new Promise((resolve) => {\n this._resolveNextFrame = resolve;\n });\n }\n return this._nextFramePromise;\n }\n\n async toDataURL(): Promise<string> {\n this.setNeedsRedraw('toDataURL');\n await this.waitForRender();\n if (this.canvas instanceof HTMLCanvasElement) {\n return this.canvas.toDataURL();\n }\n throw new Error('OffscreenCanvas');\n }\n\n // PRIVATE METHODS\n\n _initialize() {\n this._startEventHandling();\n\n // Initialize the callback data\n this._initializeAnimationProps();\n this._updateAnimationProps();\n\n // Default viewport setup, in case onInitialize wants to render\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n\n // this._gpuTimeQuery = Query.isSupported(this.gl, ['timers']) ? new Query(this.gl) : null;\n }\n\n _setDisplay(display: any) {\n if (this.display) {\n this.display.destroy();\n this.display.animationLoop = null;\n }\n\n // store animation loop on the display\n if (display) {\n display.animationLoop = this;\n }\n\n this.display = display;\n }\n\n _requestAnimationFrame() {\n if (!this._running) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.requestAnimationFrame) {\n // this._animationFrameId = this.display.requestAnimationFrame(this._animationFrame.bind(this));\n // }\n this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));\n }\n\n _cancelAnimationFrame() {\n if (this._animationFrameId == null) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.cancelAnimationFrame) {\n // this.display.cancelAnimationFrame(this._animationFrameId);\n // }\n cancelAnimationFrame(this._animationFrameId);\n this._animationFrameId = null;\n }\n\n _animationFrame() {\n if (!this._running) {\n return;\n }\n this.redraw();\n this._requestAnimationFrame();\n }\n\n // Called on each frame, can be overridden to call onRender multiple times\n // to support e.g. stereoscopic rendering\n _renderFrame(animationProps: AnimationProps) {\n // Allow e.g. VR display to render multiple frames.\n if (this.display) {\n this.display._renderFrame(animationProps);\n return;\n }\n\n // call callback\n this.props.onRender(this._getAnimationProps());\n // end callback\n }\n\n _clearNeedsRedraw() {\n this.needsRedraw = false;\n }\n\n _setupFrame() {\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n }\n\n // Initialize the object that will be passed to app callbacks\n _initializeAnimationProps() {\n if (!this.device) {\n throw new Error('loop');\n }\n this.animationProps = {\n animationLoop: this,\n\n device: this.device,\n canvas: this.device?.canvasContext?.canvas,\n timeline: this.timeline,\n\n // Initial values\n useDevicePixels: this.props.useDevicePixels,\n needsRedraw: false,\n\n // Placeholders\n width: 1,\n height: 1,\n aspect: 1,\n\n // Animation props\n time: 0,\n startTime: Date.now(),\n engineTime: 0,\n tick: 0,\n tock: 0,\n\n // Experimental\n _mousePosition: null // Event props\n };\n }\n\n _getAnimationProps(): AnimationProps {\n if (!this.animationProps) {\n throw new Error('animationProps');\n }\n return this.animationProps;\n }\n\n // Update the context object that will be passed to app callbacks\n _updateAnimationProps(): void {\n if (!this.animationProps) {\n return;\n }\n\n // Can this be replaced with canvas context?\n const {width, height, aspect} = this._getSizeAndAspect();\n if (width !== this.animationProps.width || height !== this.animationProps.height) {\n this.setNeedsRedraw('drawing buffer resized');\n }\n if (aspect !== this.animationProps.aspect) {\n this.setNeedsRedraw('drawing buffer aspect changed');\n }\n\n this.animationProps.width = width;\n this.animationProps.height = height;\n this.animationProps.aspect = aspect;\n\n this.animationProps.needsRedraw = this.needsRedraw;\n\n // Update time properties\n this.animationProps.engineTime = Date.now() - this.animationProps.startTime;\n\n if (this.timeline) {\n this.timeline.update(this.animationProps.engineTime);\n }\n\n this.animationProps.tick = Math.floor((this.animationProps.time / 1000) * 60);\n this.animationProps.tock++;\n\n // For back compatibility\n this.animationProps.time = this.timeline\n ? this.timeline.getTime()\n : this.animationProps.engineTime;\n }\n\n /** Wait for supplied device */\n async _initDevice() {\n this.device = await this.props.device;\n if (!this.device) {\n throw new Error('No device provided');\n }\n this.canvas = this.device.canvasContext?.canvas || null;\n // this._createInfoDiv();\n }\n\n _createInfoDiv() {\n if (this.canvas && this.props.onAddHTML) {\n const wrapperDiv = document.createElement('div');\n document.body.appendChild(wrapperDiv);\n wrapperDiv.style.position = 'relative';\n const div = document.createElement('div');\n div.style.position = 'absolute';\n div.style.left = '10px';\n div.style.bottom = '10px';\n div.style.width = '300px';\n div.style.background = 'white';\n if (this.canvas instanceof HTMLCanvasElement) {\n wrapperDiv.appendChild(this.canvas);\n }\n wrapperDiv.appendChild(div);\n const html = this.props.onAddHTML(div);\n if (html) {\n div.innerHTML = html;\n }\n }\n }\n\n _getSizeAndAspect(): {width: number; height: number; aspect: number} {\n if (!this.device) {\n return {width: 1, height: 1, aspect: 1};\n }\n // https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n const [width, height] = this.device?.canvasContext?.getPixelSize() || [1, 1];\n\n // https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html\n let aspect = 1;\n const canvas = this.device?.canvasContext?.canvas;\n\n // @ts-expect-error\n if (canvas && canvas.clientHeight) {\n // @ts-expect-error\n aspect = canvas.clientWidth / canvas.clientHeight;\n } else if (width > 0 && height > 0) {\n aspect = width / height;\n }\n\n return {width, height, aspect};\n }\n\n /** Default viewport setup */\n _resizeViewport() {\n // @ts-expect-error Expose on canvasContext\n if (this.props.autoResizeViewport && this.device.gl) {\n // @ts-expect-error Expose canvasContext\n this.device.gl.viewport(0, 0, this.device.gl.drawingBufferWidth, this.device.gl.drawingBufferHeight);\n }\n }\n\n /**\n * Resize the render buffer of the canvas to match canvas client size\n * Optionally multiplying with devicePixel ratio\n */\n _resizeCanvasDrawingBuffer() {\n if (this.props.autoResizeDrawingBuffer) {\n this.device?.canvasContext?.resize({useDevicePixels: this.props.useDevicePixels});\n }\n }\n\n _beginFrameTimers() {\n this.frameRate.timeEnd();\n this.frameRate.timeStart();\n\n // Check if timer for last frame has completed.\n // GPU timer results are never available in the same\n // frame they are captured.\n // if (\n // this._gpuTimeQuery &&\n // this._gpuTimeQuery.isResultAvailable() &&\n // !this._gpuTimeQuery.isTimerDisjoint()\n // ) {\n // this.stats.get('GPU Time').addTime(this._gpuTimeQuery.getTimerMilliseconds());\n // }\n\n // if (this._gpuTimeQuery) {\n // // GPU time query start\n // this._gpuTimeQuery.beginTimeElapsedQuery();\n // }\n\n this.cpuTime.timeStart();\n }\n\n _endFrameTimers() {\n this.cpuTime.timeEnd();\n\n // if (this._gpuTimeQuery) {\n // // GPU time query end. Results will be available on next frame.\n // this._gpuTimeQuery.end();\n // }\n }\n\n // Event handling\n\n _startEventHandling() {\n if (this.canvas) {\n this.canvas.addEventListener('mousemove', this._onMousemove.bind(this));\n this.canvas.addEventListener('mouseleave', this._onMouseleave.bind(this));\n }\n }\n\n _onMousemove(event: Event) {\n if (event instanceof MouseEvent) {\n this._getAnimationProps()._mousePosition = [event.offsetX, event.offsetY];\n }\n }\n\n _onMouseleave(event: Event) {\n this._getAnimationProps()._mousePosition = null;\n 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{"version":3,"file":"animation-loop.js","names":["luma","requestAnimationFrame","cancelAnimationFrame","Stats","statIdCounter","DEFAULT_ANIMATION_LOOP_PROPS","device","onAddHTML","onInitialize","onRender","onFinalize","onError","error","console","stats","get","useDevicePixels","autoResizeViewport","autoResizeDrawingBuffer","AnimationLoop","constructor","props","canvas","animationProps","timeline","cpuTime","gpuTime","frameRate","display","needsRedraw","_initialized","_running","_animationFrameId","_nextFramePromise","_resolveNextFrame","_cpuStartTime","Error","id","setProps","start","bind","stop","_onMousemove","_onMouseleave","destroy","_setDisplay","delete","setNeedsRedraw","reason","appContext","_initDevice","_initialize","_getAnimationProps","_cancelAnimationFrame","_requestAnimationFrame","err","redraw","_this$device","isLost","_beginFrameTimers","_setupFrame","_updateAnimationProps","_renderFrame","_clearNeedsRedraw","_endFrameTimers","attachTimeline","detachTimeline","waitForRender","Promise","resolve","toDataURL","HTMLCanvasElement","_startEventHandling","_initializeAnimationProps","_resizeCanvasDrawingBuffer","_resizeViewport","animationLoop","_animationFrame","_this$device2","canvasContext","width","height","aspect","time","startTime","Date","now","engineTime","tick","tock","_mousePosition","_getSizeAndAspect","update","Math","floor","getTime","_this$device$canvasCo","_createInfoDiv","wrapperDiv","document","createElement","body","appendChild","style","position","div","left","bottom","background","html","innerHTML","_this$device3","_this$device4","getPixelSize","clientHeight","clientWidth","gl","viewport","drawingBufferWidth","drawingBufferHeight","_this$device5","resize","timeEnd","timeStart","addEventListener","event","MouseEvent","offsetX","offsetY"],"sources":["../../src/animation-loop/animation-loop.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {luma, Device} from '@luma.gl/core';\nimport {requestAnimationFrame, cancelAnimationFrame} from '@luma.gl/core';\nimport {Timeline} from '../animation/timeline';\nimport {AnimationProps} from './animation-props';\nimport {Stats, Stat} from '@probe.gl/stats';\n\nlet statIdCounter = 0;\n\n/** AnimationLoop properties */\nexport type AnimationLoopProps = {\n device: Device | Promise<Device>;\n\n onAddHTML?: (div: HTMLDivElement) => string; // innerHTML\n onInitialize?: (animationProps: AnimationProps) => Promise<unknown>;\n onRender?: (animationProps: AnimationProps) => unknown;\n onFinalize?: (animationProps: AnimationProps) => void;\n onError?: (reason: Error) => void;\n\n stats?: Stats;\n\n // view parameters - TODO move to CanvasContext?\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n};\n\nexport type MutableAnimationLoopProps = {\n // view parameters\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n}\n\n\nconst DEFAULT_ANIMATION_LOOP_PROPS: Required<AnimationLoopProps> = {\n device: null!,\n\n onAddHTML: () => '',\n onInitialize: async () => { return null; },\n onRender: () => {},\n onFinalize: () => {},\n onError: (error) => console.error(error), // eslint-disable-line no-console\n\n stats: luma.stats.get(`animation-loop-${statIdCounter++}`),\n\n // view parameters\n useDevicePixels: true,\n autoResizeViewport: false,\n autoResizeDrawingBuffer: false,\n};\n\n/** Convenient animation loop */\nexport class AnimationLoop {\n device: Device | null = null;\n canvas: HTMLCanvasElement | OffscreenCanvas | null = null;\n\n props: Required<AnimationLoopProps>;\n animationProps: AnimationProps | null = null;\n timeline: Timeline | null = null;\n stats: Stats;\n cpuTime: Stat;\n gpuTime: Stat;\n frameRate: Stat;\n\n display: any;\n\n needsRedraw: string | false = 'initialized';\n\n _initialized: boolean = false;\n _running: boolean = false;\n _animationFrameId: any = null;\n _nextFramePromise: Promise<AnimationLoop> | null = null;\n _resolveNextFrame: ((animationLoop: AnimationLoop) => void) | null = null;\n _cpuStartTime: number = 0;\n\n // _gpuTimeQuery: Query | null = null;\n\n /*\n * @param {HTMLCanvasElement} canvas - if provided, width and height will be passed to context\n */\n constructor(props: AnimationLoopProps) {\n this.props = {...DEFAULT_ANIMATION_LOOP_PROPS, ...props};\n props = this.props;\n\n if (!props.device) {\n throw new Error('No device provided');\n }\n\n const {useDevicePixels = true} = this.props;\n\n // state\n this.stats = props.stats || new Stats({id: 'animation-loop-stats'});\n this.cpuTime = this.stats.get('CPU Time');\n this.gpuTime = this.stats.get('GPU Time');\n this.frameRate = this.stats.get('Frame Rate');\n\n this.setProps({\n autoResizeViewport: props.autoResizeViewport,\n autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,\n useDevicePixels\n });\n\n // Bind methods\n this.start = this.start.bind(this);\n this.stop = this.stop.bind(this);\n\n this._onMousemove = this._onMousemove.bind(this);\n this._onMouseleave = this._onMouseleave.bind(this);\n }\n\n destroy(): void {\n this.stop();\n this._setDisplay(null);\n }\n\n /** @deprecated Use .destroy() */\n delete(): void {\n this.destroy();\n }\n\n setNeedsRedraw(reason: string): this {\n this.needsRedraw = this.needsRedraw || reason;\n return this;\n }\n\n // TODO - move to CanvasContext\n setProps(props: MutableAnimationLoopProps): this {\n if ('autoResizeViewport' in props) {\n this.props.autoResizeViewport = props.autoResizeViewport || false;\n }\n if ('autoResizeDrawingBuffer' in props) {\n this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer || false;\n }\n if ('useDevicePixels' in props) {\n this.props.useDevicePixels = props.useDevicePixels || false;\n }\n return this;\n }\n\n /** Starts a render loop if not already running */\n async start() {\n if (this._running) {\n return this;\n }\n this._running = true;\n\n try {\n\n let appContext;\n if (!this._initialized) {\n this._initialized = true;\n // Create the WebGL context\n await this._initDevice();\n this._initialize();\n\n // Note: onIntialize can return a promise (e.g. in case app needs to load resources)\n await this.props.onInitialize(this._getAnimationProps());\n }\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n // Start the loop\n if (appContext !== false) {\n // cancel any pending renders to ensure only one loop can ever run\n this._cancelAnimationFrame();\n this._requestAnimationFrame();\n }\n\n return this;\n } catch (err: unknown) {\n const error = err instanceof Error ? err : new Error('Unknown error')\n this.props.onError(error);\n // this._running = false; // TODO\n throw error;\n }\n }\n\n /** Explicitly draw a frame */\n redraw(): this {\n if (this.device?.isLost) {\n return this;\n }\n\n this._beginFrameTimers();\n\n this._setupFrame();\n this._updateAnimationProps();\n\n this._renderFrame(this._getAnimationProps());\n\n // clear needsRedraw flag\n this._clearNeedsRedraw();\n\n if (this._resolveNextFrame) {\n this._resolveNextFrame(this);\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n }\n\n this._endFrameTimers();\n\n return this;\n }\n\n // Stops a render loop if already running, finalizing\n stop() {\n // console.debug(`Stopping ${this.constructor.name}`);\n if (this._running) {\n // call callback\n // If stop is called immediately, we can end up in a state where props haven't been initialized...\n if (this.animationProps) {\n this.props.onFinalize(this.animationProps);\n }\n\n this._cancelAnimationFrame();\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n this._running = false;\n }\n return this;\n }\n\n attachTimeline(timeline: Timeline): Timeline {\n this.timeline = timeline;\n return this.timeline;\n }\n\n detachTimeline(): void {\n this.timeline = null;\n }\n\n waitForRender(): Promise<AnimationLoop> {\n this.setNeedsRedraw('waitForRender');\n\n if (!this._nextFramePromise) {\n this._nextFramePromise = new Promise((resolve) => {\n this._resolveNextFrame = resolve;\n });\n }\n return this._nextFramePromise;\n }\n\n async toDataURL(): Promise<string> {\n this.setNeedsRedraw('toDataURL');\n await this.waitForRender();\n if (this.canvas instanceof HTMLCanvasElement) {\n return this.canvas.toDataURL();\n }\n throw new Error('OffscreenCanvas');\n }\n\n // PRIVATE METHODS\n\n _initialize() {\n this._startEventHandling();\n\n // Initialize the callback data\n this._initializeAnimationProps();\n this._updateAnimationProps();\n\n // Default viewport setup, in case onInitialize wants to render\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n\n // this._gpuTimeQuery = Query.isSupported(this.gl, ['timers']) ? new Query(this.gl) : null;\n }\n\n _setDisplay(display: any) {\n if (this.display) {\n this.display.destroy();\n this.display.animationLoop = null;\n }\n\n // store animation loop on the display\n if (display) {\n display.animationLoop = this;\n }\n\n this.display = display;\n }\n\n _requestAnimationFrame() {\n if (!this._running) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.requestAnimationFrame) {\n // this._animationFrameId = this.display.requestAnimationFrame(this._animationFrame.bind(this));\n // }\n this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));\n }\n\n _cancelAnimationFrame() {\n if (this._animationFrameId === null) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.cancelAnimationFrame) {\n // this.display.cancelAnimationFrame(this._animationFrameId);\n // }\n cancelAnimationFrame(this._animationFrameId);\n this._animationFrameId = null;\n }\n\n _animationFrame() {\n if (!this._running) {\n return;\n }\n this.redraw();\n this._requestAnimationFrame();\n }\n\n // Called on each frame, can be overridden to call onRender multiple times\n // to support e.g. stereoscopic rendering\n _renderFrame(animationProps: AnimationProps) {\n // Allow e.g. VR display to render multiple frames.\n if (this.display) {\n this.display._renderFrame(animationProps);\n return;\n }\n\n // call callback\n this.props.onRender(this._getAnimationProps());\n // end callback\n }\n\n _clearNeedsRedraw() {\n this.needsRedraw = false;\n }\n\n _setupFrame() {\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n }\n\n // Initialize the object that will be passed to app callbacks\n _initializeAnimationProps() {\n if (!this.device) {\n throw new Error('loop');\n }\n this.animationProps = {\n animationLoop: this,\n\n device: this.device,\n canvas: this.device?.canvasContext?.canvas,\n timeline: this.timeline,\n\n // Initial values\n useDevicePixels: this.props.useDevicePixels,\n needsRedraw: false,\n\n // Placeholders\n width: 1,\n height: 1,\n aspect: 1,\n\n // Animation props\n time: 0,\n startTime: Date.now(),\n engineTime: 0,\n tick: 0,\n tock: 0,\n\n // Experimental\n _mousePosition: null // Event props\n };\n }\n\n _getAnimationProps(): AnimationProps {\n if (!this.animationProps) {\n throw new Error('animationProps');\n }\n return this.animationProps;\n }\n\n // Update the context object that will be passed to app callbacks\n _updateAnimationProps(): void {\n if (!this.animationProps) {\n return;\n }\n\n // Can this be replaced with canvas context?\n const {width, height, aspect} = this._getSizeAndAspect();\n if (width !== this.animationProps.width || height !== this.animationProps.height) {\n this.setNeedsRedraw('drawing buffer resized');\n }\n if (aspect !== this.animationProps.aspect) {\n this.setNeedsRedraw('drawing buffer aspect changed');\n }\n\n this.animationProps.width = width;\n this.animationProps.height = height;\n this.animationProps.aspect = aspect;\n\n this.animationProps.needsRedraw = this.needsRedraw;\n\n // Update time properties\n this.animationProps.engineTime = Date.now() - this.animationProps.startTime;\n\n if (this.timeline) {\n this.timeline.update(this.animationProps.engineTime);\n }\n\n this.animationProps.tick = Math.floor((this.animationProps.time / 1000) * 60);\n this.animationProps.tock++;\n\n // For back compatibility\n this.animationProps.time = this.timeline\n ? this.timeline.getTime()\n : this.animationProps.engineTime;\n }\n\n /** Wait for supplied device */\n async _initDevice() {\n this.device = await this.props.device;\n if (!this.device) {\n throw new Error('No device provided');\n }\n this.canvas = this.device.canvasContext?.canvas || null;\n // this._createInfoDiv();\n }\n\n _createInfoDiv() {\n if (this.canvas && this.props.onAddHTML) {\n const wrapperDiv = document.createElement('div');\n document.body.appendChild(wrapperDiv);\n wrapperDiv.style.position = 'relative';\n const div = document.createElement('div');\n div.style.position = 'absolute';\n div.style.left = '10px';\n div.style.bottom = '10px';\n div.style.width = '300px';\n div.style.background = 'white';\n if (this.canvas instanceof HTMLCanvasElement) {\n wrapperDiv.appendChild(this.canvas);\n }\n wrapperDiv.appendChild(div);\n const html = this.props.onAddHTML(div);\n if (html) {\n div.innerHTML = html;\n }\n }\n }\n\n _getSizeAndAspect(): {width: number; height: number; aspect: number} {\n if (!this.device) {\n return {width: 1, height: 1, aspect: 1};\n }\n // https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n const [width, height] = this.device?.canvasContext?.getPixelSize() || [1, 1];\n\n // https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html\n let aspect = 1;\n const canvas = this.device?.canvasContext?.canvas;\n\n // @ts-expect-error\n if (canvas && canvas.clientHeight) {\n // @ts-expect-error\n aspect = canvas.clientWidth / canvas.clientHeight;\n } else if (width > 0 && height > 0) {\n aspect = width / height;\n }\n\n return {width, height, aspect};\n }\n\n /** Default viewport setup */\n _resizeViewport() {\n // @ts-expect-error Expose on canvasContext\n if (this.props.autoResizeViewport && this.device.gl) {\n // @ts-expect-error Expose canvasContext\n this.device.gl.viewport(0, 0, this.device.gl.drawingBufferWidth, this.device.gl.drawingBufferHeight);\n }\n }\n\n /**\n * Resize the render buffer of the canvas to match canvas client size\n * Optionally multiplying with devicePixel ratio\n */\n _resizeCanvasDrawingBuffer() {\n if (this.props.autoResizeDrawingBuffer) {\n this.device?.canvasContext?.resize({useDevicePixels: this.props.useDevicePixels});\n }\n }\n\n _beginFrameTimers() {\n this.frameRate.timeEnd();\n this.frameRate.timeStart();\n\n // Check if timer for last frame has completed.\n // GPU timer results are never available in the same\n // frame they are captured.\n // if (\n // this._gpuTimeQuery &&\n // this._gpuTimeQuery.isResultAvailable() &&\n // !this._gpuTimeQuery.isTimerDisjoint()\n // ) {\n // this.stats.get('GPU Time').addTime(this._gpuTimeQuery.getTimerMilliseconds());\n // }\n\n // if (this._gpuTimeQuery) {\n // // GPU time query start\n // this._gpuTimeQuery.beginTimeElapsedQuery();\n // }\n\n this.cpuTime.timeStart();\n }\n\n _endFrameTimers() {\n this.cpuTime.timeEnd();\n\n // if (this._gpuTimeQuery) {\n // // GPU time query end. Results will be available on next frame.\n // this._gpuTimeQuery.end();\n // }\n }\n\n // Event handling\n\n _startEventHandling() {\n if (this.canvas) {\n this.canvas.addEventListener('mousemove', this._onMousemove.bind(this));\n this.canvas.addEventListener('mouseleave', this._onMouseleave.bind(this));\n }\n }\n\n _onMousemove(event: Event) {\n if (event instanceof MouseEvent) {\n this._getAnimationProps()._mousePosition = [event.offsetX, event.offsetY];\n }\n }\n\n _onMouseleave(event: Event) {\n this._getAnimationProps()._mousePosition = null;\n 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package/dist/dist.dev.js
CHANGED
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@@ -34,6 +34,7 @@ var __exports__ = (() => {
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34
34
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__export(src_exports, {
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35
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AnimationLoop: () => AnimationLoop,
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36
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AnimationLoopTemplate: () => AnimationLoopTemplate,
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+
BufferTransform: () => BufferTransform,
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ClipSpace: () => ClipSpace,
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|
ConeGeometry: () => ConeGeometry,
|
|
39
40
|
CubeGeometry: () => CubeGeometry,
|
|
@@ -49,8 +50,8 @@ var __exports__ = (() => {
|
|
|
49
50
|
PlaneGeometry: () => PlaneGeometry,
|
|
50
51
|
ScenegraphNode: () => ScenegraphNode,
|
|
51
52
|
SphereGeometry: () => SphereGeometry,
|
|
53
|
+
TextureTransform: () => TextureTransform,
|
|
52
54
|
Timeline: () => Timeline,
|
|
53
|
-
Transform: () => Transform,
|
|
54
55
|
TruncatedConeGeometry: () => TruncatedConeGeometry,
|
|
55
56
|
_ShaderInputs: () => ShaderInputs,
|
|
56
57
|
makeAnimationLoop: () => makeAnimationLoop
|
|
@@ -2212,7 +2213,7 @@ var __exports__ = (() => {
|
|
|
2212
2213
|
this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));
|
|
2213
2214
|
}
|
|
2214
2215
|
_cancelAnimationFrame() {
|
|
2215
|
-
if (this._animationFrameId
|
|
2216
|
+
if (this._animationFrameId === null) {
|
|
2216
2217
|
return;
|
|
2217
2218
|
}
|
|
2218
2219
|
cancelAnimationFrame(this._animationFrameId);
|
|
@@ -2621,7 +2622,7 @@ var __exports__ = (() => {
|
|
|
2621
2622
|
if (module instanceof ShaderModuleInstance) {
|
|
2622
2623
|
return module;
|
|
2623
2624
|
}
|
|
2624
|
-
assert3(typeof module !== "string", `Shader module use by name is deprecated. Import shader module '${module}' and use it directly.`);
|
|
2625
|
+
assert3(typeof module !== "string", `Shader module use by name is deprecated. Import shader module '${JSON.stringify(module)}' and use it directly.`);
|
|
2625
2626
|
if (!module.name) {
|
|
2626
2627
|
console.warn("shader module has no name");
|
|
2627
2628
|
module.name = `shader-module-${index++}`;
|
|
@@ -3391,7 +3392,7 @@ ${FS_GLES}`;
|
|
|
3391
3392
|
const {
|
|
3392
3393
|
version = 100,
|
|
3393
3394
|
input,
|
|
3394
|
-
|
|
3395
|
+
inputChannels,
|
|
3395
3396
|
output
|
|
3396
3397
|
} = options || {};
|
|
3397
3398
|
if (!input) {
|
|
@@ -3403,10 +3404,11 @@ ${FS_GLES}`;
|
|
|
3403
3404
|
}
|
|
3404
3405
|
return FS100;
|
|
3405
3406
|
}
|
|
3406
|
-
if (!
|
|
3407
|
-
throw new Error("
|
|
3407
|
+
if (!inputChannels) {
|
|
3408
|
+
throw new Error("inputChannels");
|
|
3408
3409
|
}
|
|
3409
|
-
const
|
|
3410
|
+
const inputType = channelCountToType(inputChannels);
|
|
3411
|
+
const outputValue = convertToVec4(input, inputChannels);
|
|
3410
3412
|
if (version >= 300) {
|
|
3411
3413
|
return `#version ${version} ${version === 300 ? "es" : ""}
|
|
3412
3414
|
in ${inputType} ${input};
|
|
@@ -3420,18 +3422,32 @@ void main() {
|
|
|
3420
3422
|
gl_FragColor = ${outputValue};
|
|
3421
3423
|
}`;
|
|
3422
3424
|
}
|
|
3423
|
-
function
|
|
3424
|
-
switch (
|
|
3425
|
-
case
|
|
3425
|
+
function channelCountToType(channels) {
|
|
3426
|
+
switch (channels) {
|
|
3427
|
+
case 1:
|
|
3428
|
+
return "float";
|
|
3429
|
+
case 2:
|
|
3430
|
+
return "vec2";
|
|
3431
|
+
case 3:
|
|
3432
|
+
return "vec3";
|
|
3433
|
+
case 4:
|
|
3434
|
+
return "vec4";
|
|
3435
|
+
default:
|
|
3436
|
+
throw new Error(`invalid channels: ${channels}`);
|
|
3437
|
+
}
|
|
3438
|
+
}
|
|
3439
|
+
function convertToVec4(variable, channels) {
|
|
3440
|
+
switch (channels) {
|
|
3441
|
+
case 1:
|
|
3426
3442
|
return `vec4(${variable}, 0.0, 0.0, 1.0)`;
|
|
3427
|
-
case
|
|
3443
|
+
case 2:
|
|
3428
3444
|
return `vec4(${variable}, 0.0, 1.0)`;
|
|
3429
|
-
case
|
|
3445
|
+
case 3:
|
|
3430
3446
|
return `vec4(${variable}, 1.0)`;
|
|
3431
|
-
case
|
|
3447
|
+
case 4:
|
|
3432
3448
|
return variable;
|
|
3433
3449
|
default:
|
|
3434
|
-
throw new Error(
|
|
3450
|
+
throw new Error(`invalid channels: ${channels}`);
|
|
3435
3451
|
}
|
|
3436
3452
|
}
|
|
3437
3453
|
|
|
@@ -5334,7 +5350,7 @@ void main() {
|
|
|
5334
5350
|
this.moduleBindings = {};
|
|
5335
5351
|
for (const [name2, module] of Object.entries(modules)) {
|
|
5336
5352
|
const moduleName = name2;
|
|
5337
|
-
this.moduleUniforms[moduleName] = module.
|
|
5353
|
+
this.moduleUniforms[moduleName] = module.defaultUniforms || {};
|
|
5338
5354
|
this.moduleBindings[moduleName] = {};
|
|
5339
5355
|
}
|
|
5340
5356
|
}
|
|
@@ -5345,10 +5361,12 @@ void main() {
|
|
|
5345
5361
|
const moduleName = name2;
|
|
5346
5362
|
const moduleProps = props[moduleName];
|
|
5347
5363
|
const module = this.modules[moduleName];
|
|
5348
|
-
const
|
|
5349
|
-
|
|
5350
|
-
this.moduleUniforms[moduleName] =
|
|
5351
|
-
|
|
5364
|
+
const oldUniforms = this.moduleUniforms[moduleName];
|
|
5365
|
+
const uniforms = module.getUniforms?.(moduleProps, this.moduleUniforms[moduleName]) || moduleProps;
|
|
5366
|
+
this.moduleUniforms[moduleName] = {
|
|
5367
|
+
...oldUniforms,
|
|
5368
|
+
...uniforms
|
|
5369
|
+
};
|
|
5352
5370
|
}
|
|
5353
5371
|
}
|
|
5354
5372
|
getModules() {
|
|
@@ -5850,28 +5868,21 @@ void main() {
|
|
|
5850
5868
|
};
|
|
5851
5869
|
}
|
|
5852
5870
|
|
|
5853
|
-
// src/transform/transform.ts
|
|
5854
|
-
var
|
|
5871
|
+
// src/transform/buffer-transform.ts
|
|
5872
|
+
var BufferTransform = class {
|
|
5855
5873
|
static isSupported(device) {
|
|
5856
5874
|
return device.features.has("transform-feedback-webgl2");
|
|
5857
5875
|
}
|
|
5858
|
-
|
|
5859
|
-
constructor(device, props = {}) {
|
|
5876
|
+
constructor(device, props = Model.defaultProps) {
|
|
5860
5877
|
assert2(device.features.has("transform-feedback-webgl2"), "Device must support transform feedback");
|
|
5861
5878
|
this.device = device;
|
|
5862
5879
|
this.model = new Model(this.device, {
|
|
5863
|
-
|
|
5880
|
+
id: props.id || "buffer-transform-model",
|
|
5864
5881
|
fs: props.fs || getPassthroughFS({
|
|
5865
|
-
version:
|
|
5882
|
+
version: 300
|
|
5866
5883
|
}),
|
|
5867
|
-
id: props.id || "transform-model",
|
|
5868
|
-
varyings: props.varyings,
|
|
5869
|
-
attributes: props.attributes,
|
|
5870
|
-
bufferLayout: props.bufferLayout,
|
|
5871
5884
|
topology: props.topology || "point-list",
|
|
5872
|
-
|
|
5873
|
-
defines: props.defines,
|
|
5874
|
-
modules: props.modules
|
|
5885
|
+
...props
|
|
5875
5886
|
});
|
|
5876
5887
|
this.transformFeedback = this.device.createTransformFeedback({
|
|
5877
5888
|
layout: this.model.pipeline.shaderLayout,
|
|
@@ -5885,25 +5896,16 @@ void main() {
|
|
|
5885
5896
|
this.model.destroy();
|
|
5886
5897
|
}
|
|
5887
5898
|
}
|
|
5899
|
+
delete() {
|
|
5900
|
+
this.destroy();
|
|
5901
|
+
}
|
|
5888
5902
|
run(options) {
|
|
5889
|
-
const
|
|
5890
|
-
framebuffer,
|
|
5891
|
-
parameters,
|
|
5892
|
-
discard,
|
|
5893
|
-
uniforms
|
|
5894
|
-
} = options || {};
|
|
5895
|
-
const renderPass = this.device.beginRenderPass({
|
|
5896
|
-
framebuffer,
|
|
5897
|
-
parameters,
|
|
5898
|
-
discard
|
|
5899
|
-
});
|
|
5900
|
-
if (uniforms)
|
|
5901
|
-
this.model.setUniforms(uniforms);
|
|
5903
|
+
const renderPass = this.device.beginRenderPass(options);
|
|
5902
5904
|
this.model.draw(renderPass);
|
|
5903
5905
|
renderPass.end();
|
|
5904
5906
|
}
|
|
5905
|
-
|
|
5906
|
-
|
|
5907
|
+
update(...args) {
|
|
5908
|
+
console.warn("TextureTransform#update() not implemented");
|
|
5907
5909
|
}
|
|
5908
5910
|
getBuffer(varyingName) {
|
|
5909
5911
|
return this.transformFeedback.getBuffer(varyingName);
|
|
@@ -5920,17 +5922,122 @@ void main() {
|
|
|
5920
5922
|
} = result;
|
|
5921
5923
|
return buffer.readAsync(byteOffset, byteLength);
|
|
5922
5924
|
}
|
|
5923
|
-
|
|
5924
|
-
|
|
5925
|
+
};
|
|
5926
|
+
|
|
5927
|
+
// src/transform/texture-transform.ts
|
|
5928
|
+
var FS_OUTPUT_VARIABLE = "transform_output";
|
|
5929
|
+
var TextureTransform = class {
|
|
5930
|
+
currentIndex = 0;
|
|
5931
|
+
samplerTextureMap = null;
|
|
5932
|
+
bindings = [];
|
|
5933
|
+
resources = {};
|
|
5934
|
+
constructor(device, props) {
|
|
5935
|
+
this.device = device;
|
|
5936
|
+
this.sampler = device.createSampler({
|
|
5937
|
+
addressModeU: "clamp-to-edge",
|
|
5938
|
+
addressModeV: "clamp-to-edge",
|
|
5939
|
+
minFilter: "nearest",
|
|
5940
|
+
magFilter: "nearest",
|
|
5941
|
+
mipmapFilter: "nearest"
|
|
5942
|
+
});
|
|
5943
|
+
this.model = new Model(this.device, {
|
|
5944
|
+
id: props.id || "texture-transform-model",
|
|
5945
|
+
fs: props.fs || getPassthroughFS({
|
|
5946
|
+
version: 300,
|
|
5947
|
+
input: props.targetTextureVarying,
|
|
5948
|
+
inputChannels: props.targetTextureChannels,
|
|
5949
|
+
output: FS_OUTPUT_VARIABLE
|
|
5950
|
+
}),
|
|
5951
|
+
vertexCount: props.vertexCount,
|
|
5952
|
+
...props
|
|
5953
|
+
});
|
|
5954
|
+
this._initialize(props);
|
|
5955
|
+
Object.seal(this);
|
|
5956
|
+
}
|
|
5957
|
+
destroy() {
|
|
5958
|
+
}
|
|
5959
|
+
delete() {
|
|
5960
|
+
this.destroy();
|
|
5961
|
+
}
|
|
5962
|
+
run(options) {
|
|
5963
|
+
const {
|
|
5964
|
+
framebuffer
|
|
5965
|
+
} = this.bindings[this.currentIndex];
|
|
5966
|
+
const renderPass = this.device.beginRenderPass({
|
|
5967
|
+
framebuffer,
|
|
5968
|
+
...options
|
|
5969
|
+
});
|
|
5970
|
+
this.model.draw(renderPass);
|
|
5971
|
+
renderPass.end();
|
|
5972
|
+
}
|
|
5973
|
+
update(...args) {
|
|
5974
|
+
console.warn("TextureTransform#update() not implemented");
|
|
5975
|
+
}
|
|
5976
|
+
getData({
|
|
5977
|
+
packed = false
|
|
5978
|
+
} = {}) {
|
|
5979
|
+
throw new Error("getData() not implemented");
|
|
5980
|
+
}
|
|
5981
|
+
getTargetTexture() {
|
|
5982
|
+
const {
|
|
5983
|
+
targetTexture
|
|
5984
|
+
} = this.bindings[this.currentIndex];
|
|
5985
|
+
return targetTexture;
|
|
5925
5986
|
}
|
|
5926
5987
|
getFramebuffer() {
|
|
5927
|
-
|
|
5988
|
+
const currentResources = this.bindings[this.currentIndex];
|
|
5989
|
+
return currentResources.framebuffer;
|
|
5928
5990
|
}
|
|
5929
|
-
|
|
5930
|
-
|
|
5991
|
+
_initialize(props) {
|
|
5992
|
+
this._updateBindings(props);
|
|
5993
|
+
}
|
|
5994
|
+
_updateBindings(props) {
|
|
5995
|
+
this.bindings[this.currentIndex] = this._updateBinding(this.bindings[this.currentIndex], props);
|
|
5996
|
+
}
|
|
5997
|
+
_updateBinding(binding, {
|
|
5998
|
+
sourceBuffers,
|
|
5999
|
+
sourceTextures,
|
|
6000
|
+
targetTexture
|
|
6001
|
+
}) {
|
|
6002
|
+
if (!binding) {
|
|
6003
|
+
binding = {
|
|
6004
|
+
sourceBuffers: {},
|
|
6005
|
+
sourceTextures: {},
|
|
6006
|
+
targetTexture: null
|
|
6007
|
+
};
|
|
6008
|
+
}
|
|
6009
|
+
Object.assign(binding.sourceTextures, sourceTextures);
|
|
6010
|
+
Object.assign(binding.sourceBuffers, sourceBuffers);
|
|
6011
|
+
if (targetTexture) {
|
|
6012
|
+
binding.targetTexture = targetTexture;
|
|
6013
|
+
const {
|
|
6014
|
+
width,
|
|
6015
|
+
height
|
|
6016
|
+
} = targetTexture;
|
|
6017
|
+
if (binding.framebuffer) {
|
|
6018
|
+
binding.framebuffer.destroy();
|
|
6019
|
+
}
|
|
6020
|
+
binding.framebuffer = this.device.createFramebuffer({
|
|
6021
|
+
id: "transform-framebuffer",
|
|
6022
|
+
width,
|
|
6023
|
+
height,
|
|
6024
|
+
colorAttachments: [targetTexture]
|
|
6025
|
+
});
|
|
6026
|
+
binding.framebuffer.resize({
|
|
6027
|
+
width,
|
|
6028
|
+
height
|
|
6029
|
+
});
|
|
6030
|
+
}
|
|
6031
|
+
return binding;
|
|
5931
6032
|
}
|
|
5932
|
-
|
|
5933
|
-
|
|
6033
|
+
_setSourceTextureParameters() {
|
|
6034
|
+
const index2 = this.currentIndex;
|
|
6035
|
+
const {
|
|
6036
|
+
sourceTextures
|
|
6037
|
+
} = this.bindings[index2];
|
|
6038
|
+
for (const name2 in sourceTextures) {
|
|
6039
|
+
sourceTextures[name2].sampler = this.sampler;
|
|
6040
|
+
}
|
|
5934
6041
|
}
|
|
5935
6042
|
};
|
|
5936
6043
|
|