@luma.gl/engine 9.0.0-alpha.39 → 9.0.0-alpha.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +2 -1
- package/dist/animation/timeline.d.ts.map +1 -1
- package/dist/animation/timeline.js.map +1 -1
- package/dist/animation-loop/animation-loop.d.ts.map +1 -1
- package/dist/animation-loop/animation-loop.js.map +1 -1
- package/dist/dist.dev.js +7 -0
- package/dist/index.cjs +7 -0
- package/dist/model/model.d.ts.map +1 -1
- package/dist/model/model.js +7 -0
- package/dist/model/model.js.map +1 -1
- package/dist/transform/transform.d.ts.map +1 -1
- package/dist/transform/transform.js.map +1 -1
- package/dist.min.js +35 -35
- package/package.json +5 -5
- package/src/animation/timeline.ts +1 -0
- package/src/animation-loop/animation-loop.ts +1 -0
- package/src/model/model.ts +12 -0
- package/src/transform/transform.ts +1 -0
package/LICENSE
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"timeline.d.ts","sourceRoot":"","sources":["../../src/animation/timeline.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"timeline.d.ts","sourceRoot":"","sources":["../../src/animation/timeline.ts"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,MAAM,MAAM,cAAc,GAAG;IAC3B,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,MAAM,CAAC,EAAE,MAAM,CAAA;CAChB,CAAA;AAED,MAAM,MAAM,gBAAgB,GAAG;IAC7B,OAAO,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAA;CAChC,CAAA;AAEA,KAAK,OAAO,GAAG;IACd,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,IAAI,EAAE,MAAM,CAAA;IACZ,MAAM,EAAE,MAAM,CAAA;CACf,CAAA;AAED,KAAK,SAAS,GAAG;IACf,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE;QACT,OAAO,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAA;KAChC,CAAA;CACF,CAAA;AAKD,qBAAa,QAAQ;IACnB,IAAI,EAAE,MAAM,CAAK;IACjB,QAAQ,uBAA8B;IACtC,UAAU,yBAAgC;IAC1C,OAAO,EAAE,OAAO,CAAS;IACzB,cAAc,EAAE,MAAM,CAAM;;IAK5B,UAAU,CAAC,KAAK,EAAE,cAAc,GAAG,MAAM;IAiBzC,aAAa,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAUtC,UAAU,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO;IAStC,OAAO,CAAC,SAAS,CAAC,EAAE,MAAM,GAAG,MAAM;IAcnC,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAe3B,IAAI,IAAI,IAAI;IAIZ,KAAK,IAAI,IAAI;IAKb,KAAK,IAAI,IAAI;IAIb,eAAe,CAAC,SAAS,EAAE,gBAAgB,EAAE,aAAa,CAAC,EAAE,MAAM,GAAG,MAAM;IAa5E,eAAe,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAIxC,MAAM,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAUhC,eAAe,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI;CAWtD"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"timeline.js","names":["channelHandles","animationHandles","Timeline","constructor","time","channels","Map","animations","playing","lastEngineTime","addChannel","props","delay","duration","Number","POSITIVE_INFINITY","rate","repeat","channelId","channel","_setChannelTime","set","removeChannel","delete","animationHandle","animation","detachAnimation","isFinished","get","undefined","getTime","setTime","Math","max","values","animationData","play","pause","reset","attachAnimation","channelHandle","update","engineTime","offsetTime","totalDuration"],"sources":["../../src/animation/timeline.ts"],"sourcesContent":["// luma.gl, MIT license\n\n/**\n * Timeline channel properties\n * @param delay = 0;\n * @param duration = Number.POSITIVE_INFINITY;\n * @param rate = 1\n * @param repeat = 1\n */\nexport type ChannelOptions = {\n delay?: number\n duration?: number\n rate?: number\n repeat?: number\n}\n\nexport type AnimationOptions = {\n setTime: (time: number) => void\n}\n\n type Channel = {\n time: number\n delay: number\n duration: number\n rate: number\n repeat: number\n}\n\ntype Animation = {\n channel?: number;\n animation: {\n setTime: (time: number) => void\n }\n}\n\nlet channelHandles = 1;\nlet animationHandles = 1;\n\nexport class Timeline {\n time: number = 0;\n channels = new Map<number, Channel>();\n animations = new Map<number, Animation>();\n playing: boolean = false;\n lastEngineTime: number = -1;\n\n constructor() {\n }\n\n addChannel(props: ChannelOptions): number {\n const {delay = 0, duration = Number.POSITIVE_INFINITY, rate = 1, repeat = 1} = props;\n\n const channelId = channelHandles++;\n const channel: Channel = {\n time: 0,\n delay,\n duration,\n rate,\n repeat\n };\n this._setChannelTime(channel, this.time);\n this.channels.set(channelId, channel);\n\n return channelId;\n }\n\n removeChannel(channelId: number): void {\n this.channels.delete(channelId);\n\n for (const [animationHandle, animation] of this.animations) {\n if (animation.channel === channelId) {\n this.detachAnimation(animationHandle);\n }\n }\n }\n\n isFinished(channelId: number): boolean {\n const channel = this.channels.get(channelId);\n if (channel === undefined) {\n return false;\n }\n\n return this.time >= channel.delay + channel.duration * channel.repeat;\n }\n\n getTime(channelId?: number): number {\n if (channelId === undefined) {\n return this.time;\n }\n\n const channel = this.channels.get(channelId);\n\n if (channel === undefined) {\n return -1;\n }\n\n return channel.time;\n }\n\n setTime(time: number): void {\n this.time = Math.max(0, time);\n\n const channels = this.channels.values();\n for (const channel of channels) {\n this._setChannelTime(channel, this.time);\n }\n\n const animations = this.animations.values();\n for (const animationData of animations) {\n const {animation, channel} = animationData;\n animation.setTime(this.getTime(channel));\n }\n }\n\n play(): void {\n this.playing = true;\n }\n\n pause(): void {\n this.playing = false;\n this.lastEngineTime = -1;\n }\n\n reset(): void {\n this.setTime(0);\n }\n\n attachAnimation(animation: AnimationOptions, channelHandle?: number): number {\n const animationHandle = animationHandles++;\n\n this.animations.set(animationHandle, {\n animation,\n channel: channelHandle\n });\n\n animation.setTime(this.getTime(channelHandle));\n\n return animationHandle;\n }\n\n detachAnimation(channelId: number): void {\n this.animations.delete(channelId);\n }\n\n update(engineTime: number): void {\n if (this.playing) {\n if (this.lastEngineTime === -1) {\n this.lastEngineTime = engineTime;\n }\n this.setTime(this.time + (engineTime - this.lastEngineTime));\n this.lastEngineTime = engineTime;\n }\n }\n\n _setChannelTime(channel: Channel, time: number): void {\n const offsetTime = time - channel.delay;\n const totalDuration = channel.duration * channel.repeat;\n // Note(Tarek): Don't loop on final repeat.\n if (offsetTime >= totalDuration) {\n channel.time = channel.duration * channel.rate;\n } else {\n channel.time = Math.max(0, offsetTime) % channel.duration;\n channel.time *= channel.rate;\n }\n }\n}\n"],"mappings":"
|
|
1
|
+
{"version":3,"file":"timeline.js","names":["channelHandles","animationHandles","Timeline","constructor","time","channels","Map","animations","playing","lastEngineTime","addChannel","props","delay","duration","Number","POSITIVE_INFINITY","rate","repeat","channelId","channel","_setChannelTime","set","removeChannel","delete","animationHandle","animation","detachAnimation","isFinished","get","undefined","getTime","setTime","Math","max","values","animationData","play","pause","reset","attachAnimation","channelHandle","update","engineTime","offsetTime","totalDuration"],"sources":["../../src/animation/timeline.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\n/**\n * Timeline channel properties\n * @param delay = 0;\n * @param duration = Number.POSITIVE_INFINITY;\n * @param rate = 1\n * @param repeat = 1\n */\nexport type ChannelOptions = {\n delay?: number\n duration?: number\n rate?: number\n repeat?: number\n}\n\nexport type AnimationOptions = {\n setTime: (time: number) => void\n}\n\n type Channel = {\n time: number\n delay: number\n duration: number\n rate: number\n repeat: number\n}\n\ntype Animation = {\n channel?: number;\n animation: {\n setTime: (time: number) => void\n }\n}\n\nlet channelHandles = 1;\nlet animationHandles = 1;\n\nexport class Timeline {\n time: number = 0;\n channels = new Map<number, Channel>();\n animations = new Map<number, Animation>();\n playing: boolean = false;\n lastEngineTime: number = -1;\n\n constructor() {\n }\n\n addChannel(props: ChannelOptions): number {\n const {delay = 0, duration = Number.POSITIVE_INFINITY, rate = 1, repeat = 1} = props;\n\n const channelId = channelHandles++;\n const channel: Channel = {\n time: 0,\n delay,\n duration,\n rate,\n repeat\n };\n this._setChannelTime(channel, this.time);\n this.channels.set(channelId, channel);\n\n return channelId;\n }\n\n removeChannel(channelId: number): void {\n this.channels.delete(channelId);\n\n for (const [animationHandle, animation] of this.animations) {\n if (animation.channel === channelId) {\n this.detachAnimation(animationHandle);\n }\n }\n }\n\n isFinished(channelId: number): boolean {\n const channel = this.channels.get(channelId);\n if (channel === undefined) {\n return false;\n }\n\n return this.time >= channel.delay + channel.duration * channel.repeat;\n }\n\n getTime(channelId?: number): number {\n if (channelId === undefined) {\n return this.time;\n }\n\n const channel = this.channels.get(channelId);\n\n if (channel === undefined) {\n return -1;\n }\n\n return channel.time;\n }\n\n setTime(time: number): void {\n this.time = Math.max(0, time);\n\n const channels = this.channels.values();\n for (const channel of channels) {\n this._setChannelTime(channel, this.time);\n }\n\n const animations = this.animations.values();\n for (const animationData of animations) {\n const {animation, channel} = animationData;\n animation.setTime(this.getTime(channel));\n }\n }\n\n play(): void {\n this.playing = true;\n }\n\n pause(): void {\n this.playing = false;\n this.lastEngineTime = -1;\n }\n\n reset(): void {\n this.setTime(0);\n }\n\n attachAnimation(animation: AnimationOptions, channelHandle?: number): number {\n const animationHandle = animationHandles++;\n\n this.animations.set(animationHandle, {\n animation,\n channel: channelHandle\n });\n\n animation.setTime(this.getTime(channelHandle));\n\n return animationHandle;\n }\n\n detachAnimation(channelId: number): void {\n this.animations.delete(channelId);\n }\n\n update(engineTime: number): void {\n if (this.playing) {\n if (this.lastEngineTime === -1) {\n this.lastEngineTime = engineTime;\n }\n this.setTime(this.time + (engineTime - this.lastEngineTime));\n this.lastEngineTime = engineTime;\n }\n }\n\n _setChannelTime(channel: Channel, time: number): void {\n const offsetTime = time - channel.delay;\n const totalDuration = channel.duration * channel.repeat;\n // Note(Tarek): Don't loop on final repeat.\n if (offsetTime >= totalDuration) {\n channel.time = channel.duration * channel.rate;\n } else {\n channel.time = Math.max(0, offsetTime) % channel.duration;\n channel.time *= channel.rate;\n }\n }\n}\n"],"mappings":"AAoCA,IAAIA,cAAc,GAAG,CAAC;AACtB,IAAIC,gBAAgB,GAAG,CAAC;AAExB,OAAO,MAAMC,QAAQ,CAAC;EAOpBC,WAAWA,CAAA,EAAG;IAAA,KANdC,IAAI,GAAW,CAAC;IAAA,KAChBC,QAAQ,GAAG,IAAIC,GAAG,CAAkB,CAAC;IAAA,KACrCC,UAAU,GAAG,IAAID,GAAG,CAAoB,CAAC;IAAA,KACzCE,OAAO,GAAY,KAAK;IAAA,KACxBC,cAAc,GAAW,CAAC,CAAC;EAG3B;EAEAC,UAAUA,CAACC,KAAqB,EAAU;IACxC,MAAM;MAACC,KAAK,GAAG,CAAC;MAAEC,QAAQ,GAAGC,MAAM,CAACC,iBAAiB;MAAEC,IAAI,GAAG,CAAC;MAAEC,MAAM,GAAG;IAAC,CAAC,GAAGN,KAAK;IAEpF,MAAMO,SAAS,GAAGlB,cAAc,EAAE;IAClC,MAAMmB,OAAgB,GAAG;MACvBf,IAAI,EAAE,CAAC;MACPQ,KAAK;MACLC,QAAQ;MACRG,IAAI;MACJC;IACF,CAAC;IACD,IAAI,CAACG,eAAe,CAACD,OAAO,EAAE,IAAI,CAACf,IAAI,CAAC;IACxC,IAAI,CAACC,QAAQ,CAACgB,GAAG,CAACH,SAAS,EAAEC,OAAO,CAAC;IAErC,OAAOD,SAAS;EAClB;EAEAI,aAAaA,CAACJ,SAAiB,EAAQ;IACrC,IAAI,CAACb,QAAQ,CAACkB,MAAM,CAACL,SAAS,CAAC;IAE/B,KAAK,MAAM,CAACM,eAAe,EAAEC,SAAS,CAAC,IAAI,IAAI,CAAClB,UAAU,EAAE;MAC1D,IAAIkB,SAAS,CAACN,OAAO,KAAKD,SAAS,EAAE;QACnC,IAAI,CAACQ,eAAe,CAACF,eAAe,CAAC;MACvC;IACF;EACF;EAEAG,UAAUA,CAACT,SAAiB,EAAW;IACrC,MAAMC,OAAO,GAAG,IAAI,CAACd,QAAQ,CAACuB,GAAG,CAACV,SAAS,CAAC;IAC5C,IAAIC,OAAO,KAAKU,SAAS,EAAE;MACzB,OAAO,KAAK;IACd;IAEA,OAAO,IAAI,CAACzB,IAAI,IAAIe,OAAO,CAACP,KAAK,GAAGO,OAAO,CAACN,QAAQ,GAAGM,OAAO,CAACF,MAAM;EACvE;EAEAa,OAAOA,CAACZ,SAAkB,EAAU;IAClC,IAAIA,SAAS,KAAKW,SAAS,EAAE;MAC3B,OAAO,IAAI,CAACzB,IAAI;IAClB;IAEA,MAAMe,OAAO,GAAG,IAAI,CAACd,QAAQ,CAACuB,GAAG,CAACV,SAAS,CAAC;IAE5C,IAAIC,OAAO,KAAKU,SAAS,EAAE;MACzB,OAAO,CAAC,CAAC;IACX;IAEA,OAAOV,OAAO,CAACf,IAAI;EACrB;EAEA2B,OAAOA,CAAC3B,IAAY,EAAQ;IAC1B,IAAI,CAACA,IAAI,GAAG4B,IAAI,CAACC,GAAG,CAAC,CAAC,EAAE7B,IAAI,CAAC;IAE7B,MAAMC,QAAQ,GAAG,IAAI,CAACA,QAAQ,CAAC6B,MAAM,CAAC,CAAC;IACvC,KAAK,MAAMf,OAAO,IAAId,QAAQ,EAAE;MAC9B,IAAI,CAACe,eAAe,CAACD,OAAO,EAAE,IAAI,CAACf,IAAI,CAAC;IAC1C;IAEA,MAAMG,UAAU,GAAG,IAAI,CAACA,UAAU,CAAC2B,MAAM,CAAC,CAAC;IAC3C,KAAK,MAAMC,aAAa,IAAI5B,UAAU,EAAE;MACtC,MAAM;QAACkB,SAAS;QAAEN;MAAO,CAAC,GAAGgB,aAAa;MAC1CV,SAAS,CAACM,OAAO,CAAC,IAAI,CAACD,OAAO,CAACX,OAAO,CAAC,CAAC;IAC1C;EACF;EAEAiB,IAAIA,CAAA,EAAS;IACX,IAAI,CAAC5B,OAAO,GAAG,IAAI;EACrB;EAEA6B,KAAKA,CAAA,EAAS;IACZ,IAAI,CAAC7B,OAAO,GAAG,KAAK;IACpB,IAAI,CAACC,cAAc,GAAG,CAAC,CAAC;EAC1B;EAEA6B,KAAKA,CAAA,EAAS;IACZ,IAAI,CAACP,OAAO,CAAC,CAAC,CAAC;EACjB;EAEAQ,eAAeA,CAACd,SAA2B,EAAEe,aAAsB,EAAU;IAC3E,MAAMhB,eAAe,GAAGvB,gBAAgB,EAAE;IAE1C,IAAI,CAACM,UAAU,CAACc,GAAG,CAACG,eAAe,EAAE;MACnCC,SAAS;MACTN,OAAO,EAAEqB;IACX,CAAC,CAAC;IAEFf,SAAS,CAACM,OAAO,CAAC,IAAI,CAACD,OAAO,CAACU,aAAa,CAAC,CAAC;IAE9C,OAAOhB,eAAe;EACxB;EAEAE,eAAeA,CAACR,SAAiB,EAAQ;IACvC,IAAI,CAACX,UAAU,CAACgB,MAAM,CAACL,SAAS,CAAC;EACnC;EAEAuB,MAAMA,CAACC,UAAkB,EAAQ;IAC/B,IAAI,IAAI,CAAClC,OAAO,EAAE;MAChB,IAAI,IAAI,CAACC,cAAc,KAAK,CAAC,CAAC,EAAE;QAC9B,IAAI,CAACA,cAAc,GAAGiC,UAAU;MAClC;MACA,IAAI,CAACX,OAAO,CAAC,IAAI,CAAC3B,IAAI,IAAIsC,UAAU,GAAG,IAAI,CAACjC,cAAc,CAAC,CAAC;MAC5D,IAAI,CAACA,cAAc,GAAGiC,UAAU;IAClC;EACF;EAEAtB,eAAeA,CAACD,OAAgB,EAAEf,IAAY,EAAQ;IACpD,MAAMuC,UAAU,GAAGvC,IAAI,GAAGe,OAAO,CAACP,KAAK;IACvC,MAAMgC,aAAa,GAAGzB,OAAO,CAACN,QAAQ,GAAGM,OAAO,CAACF,MAAM;IAEvD,IAAI0B,UAAU,IAAIC,aAAa,EAAE;MAC/BzB,OAAO,CAACf,IAAI,GAAGe,OAAO,CAACN,QAAQ,GAAGM,OAAO,CAACH,IAAI;IAChD,CAAC,MAAM;MACLG,OAAO,CAACf,IAAI,GAAG4B,IAAI,CAACC,GAAG,CAAC,CAAC,EAAEU,UAAU,CAAC,GAAGxB,OAAO,CAACN,QAAQ;MACzDM,OAAO,CAACf,IAAI,IAAIe,OAAO,CAACH,IAAI;IAC9B;EACF;AACF"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"animation-loop.d.ts","sourceRoot":"","sources":["../../src/animation-loop/animation-loop.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"animation-loop.d.ts","sourceRoot":"","sources":["../../src/animation-loop/animation-loop.ts"],"names":[],"mappings":"AAGA,OAAO,EAAO,MAAM,EAAC,MAAM,eAAe,CAAC;AAE3C,OAAO,EAAC,QAAQ,EAAC,MAAM,uBAAuB,CAAC;AAC/C,OAAO,EAAC,cAAc,EAAC,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAC,KAAK,EAAE,IAAI,EAAC,MAAM,iBAAiB,CAAC;AAI5C,+BAA+B;AAC/B,MAAM,MAAM,kBAAkB,GAAG;IAC/B,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;IAEjC,SAAS,CAAC,EAAE,CAAC,GAAG,EAAE,cAAc,KAAK,MAAM,CAAC;IAC5C,YAAY,CAAC,EAAE,CAAC,cAAc,EAAE,cAAc,KAAK,OAAO,CAAC,OAAO,CAAC,CAAC;IACpE,QAAQ,CAAC,EAAE,CAAC,cAAc,EAAE,cAAc,KAAK,OAAO,CAAC;IACvD,UAAU,CAAC,EAAE,CAAC,cAAc,EAAE,cAAc,KAAK,IAAI,CAAC;IACtD,OAAO,CAAC,EAAE,CAAC,MAAM,EAAE,KAAK,KAAK,IAAI,CAAC;IAElC,KAAK,CAAC,EAAE,KAAK,CAAC;IAGd,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,uBAAuB,CAAC,EAAE,OAAO,CAAC;IAClC,eAAe,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;CACpC,CAAC;AAEF,MAAM,MAAM,yBAAyB,GAAG;IAEtC,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,uBAAuB,CAAC,EAAE,OAAO,CAAC;IAClC,eAAe,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;CACpC,CAAA;AAoBD,gCAAgC;AAChC,qBAAa,aAAa;IACxB,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAC7B,MAAM,EAAE,iBAAiB,GAAG,eAAe,GAAG,IAAI,CAAQ;IAE1D,KAAK,EAAE,QAAQ,CAAC,kBAAkB,CAAC,CAAC;IACpC,cAAc,EAAE,cAAc,GAAG,IAAI,CAAQ;IAC7C,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACjC,KAAK,EAAE,KAAK,CAAC;IACb,OAAO,EAAE,IAAI,CAAC;IACd,OAAO,EAAE,IAAI,CAAC;IACd,SAAS,EAAE,IAAI,CAAC;IAEhB,OAAO,EAAE,GAAG,CAAC;IAEb,WAAW,EAAE,MAAM,GAAG,KAAK,CAAiB;IAE5C,YAAY,EAAE,OAAO,CAAS;IAC9B,QAAQ,EAAE,OAAO,CAAS;IAC1B,iBAAiB,EAAE,GAAG,CAAQ;IAC9B,iBAAiB,EAAE,OAAO,CAAC,aAAa,CAAC,GAAG,IAAI,CAAQ;IACxD,iBAAiB,EAAE,CAAC,CAAC,aAAa,EAAE,aAAa,KAAK,IAAI,CAAC,GAAG,IAAI,CAAQ;IAC1E,aAAa,EAAE,MAAM,CAAK;gBAOd,KAAK,EAAE,kBAAkB;IA8BrC,OAAO,IAAI,IAAI;IAKf,iCAAiC;IACjC,MAAM,IAAI,IAAI;IAId,cAAc,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAMpC,QAAQ,CAAC,KAAK,EAAE,yBAAyB,GAAG,IAAI;IAahD,kDAAkD;IAC5C,KAAK;IA4CX,8BAA8B;IAC9B,MAAM,IAAI,IAAI;IA2Bd,IAAI;IAiBJ,cAAc,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ;IAK5C,cAAc,IAAI,IAAI;IAItB,aAAa,IAAI,OAAO,CAAC,aAAa,CAAC;IAWjC,SAAS,IAAI,OAAO,CAAC,MAAM,CAAC;IAWlC,WAAW;IAcX,WAAW,CAAC,OAAO,EAAE,GAAG;IAcxB,sBAAsB;IActB,qBAAqB;IAerB,eAAe;IAUf,YAAY,CAAC,cAAc,EAAE,cAAc;IAY3C,iBAAiB;IAIjB,WAAW;IAMX,yBAAyB;IAgCzB,kBAAkB,IAAI,cAAc;IAQpC,qBAAqB,IAAI,IAAI;IAoC7B,+BAA+B;IACzB,WAAW;IASjB,cAAc;IAsBd,iBAAiB,IAAI;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC;IAsBpE,6BAA6B;IAC7B,eAAe;IAQf;;;OAGG;IACH,0BAA0B;IAM1B,iBAAiB;IAuBjB,eAAe;IAWf,mBAAmB;IAOnB,YAAY,CAAC,KAAK,EAAE,KAAK;IAMzB,aAAa,CAAC,KAAK,EAAE,KAAK;CAG3B"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"animation-loop.js","names":["luma","requestAnimationFrame","cancelAnimationFrame","Stats","statIdCounter","DEFAULT_ANIMATION_LOOP_PROPS","device","onAddHTML","onInitialize","onRender","onFinalize","onError","error","console","stats","get","useDevicePixels","autoResizeViewport","autoResizeDrawingBuffer","AnimationLoop","constructor","props","canvas","animationProps","timeline","cpuTime","gpuTime","frameRate","display","needsRedraw","_initialized","_running","_animationFrameId","_nextFramePromise","_resolveNextFrame","_cpuStartTime","Error","id","setProps","start","bind","stop","_onMousemove","_onMouseleave","destroy","_setDisplay","delete","setNeedsRedraw","reason","appContext","_initDevice","_initialize","_getAnimationProps","_cancelAnimationFrame","_requestAnimationFrame","err","redraw","_this$device","isLost","_beginFrameTimers","_setupFrame","_updateAnimationProps","_renderFrame","_clearNeedsRedraw","_endFrameTimers","attachTimeline","detachTimeline","waitForRender","Promise","resolve","toDataURL","HTMLCanvasElement","_startEventHandling","_initializeAnimationProps","_resizeCanvasDrawingBuffer","_resizeViewport","animationLoop","_animationFrame","_this$device2","canvasContext","width","height","aspect","time","startTime","Date","now","engineTime","tick","tock","_mousePosition","_getSizeAndAspect","update","Math","floor","getTime","_this$device$canvasCo","_createInfoDiv","wrapperDiv","document","createElement","body","appendChild","style","position","div","left","bottom","background","html","innerHTML","_this$device3","_this$device4","getPixelSize","clientHeight","clientWidth","gl","viewport","drawingBufferWidth","drawingBufferHeight","_this$device5","resize","timeEnd","timeStart","addEventListener","event","MouseEvent","offsetX","offsetY"],"sources":["../../src/animation-loop/animation-loop.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport {luma, Device} from '@luma.gl/core';\nimport {requestAnimationFrame, cancelAnimationFrame} from '@luma.gl/core';\nimport {Timeline} from '../animation/timeline';\nimport {AnimationProps} from './animation-props';\nimport {Stats, Stat} from '@probe.gl/stats';\n\nlet statIdCounter = 0;\n\n/** AnimationLoop properties */\nexport type AnimationLoopProps = {\n device: Device | Promise<Device>;\n\n onAddHTML?: (div: HTMLDivElement) => string; // innerHTML\n onInitialize?: (animationProps: AnimationProps) => Promise<unknown>;\n onRender?: (animationProps: AnimationProps) => unknown;\n onFinalize?: (animationProps: AnimationProps) => void;\n onError?: (reason: Error) => void;\n\n stats?: Stats;\n\n // view parameters - TODO move to CanvasContext?\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n};\n\nexport type MutableAnimationLoopProps = {\n // view parameters\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n}\n\n\nconst DEFAULT_ANIMATION_LOOP_PROPS: Required<AnimationLoopProps> = {\n device: null!,\n\n onAddHTML: () => '',\n onInitialize: async () => { return null; },\n onRender: () => {},\n onFinalize: () => {},\n onError: (error) => console.error(error), // eslint-disable-line no-console\n\n stats: luma.stats.get(`animation-loop-${statIdCounter++}`),\n\n // view parameters\n useDevicePixels: true,\n autoResizeViewport: false,\n autoResizeDrawingBuffer: false,\n};\n\n/** Convenient animation loop */\nexport class AnimationLoop {\n device: Device | null = null;\n canvas: HTMLCanvasElement | OffscreenCanvas | null = null;\n\n props: Required<AnimationLoopProps>;\n animationProps: AnimationProps | null = null;\n timeline: Timeline | null = null;\n stats: Stats;\n cpuTime: Stat;\n gpuTime: Stat;\n frameRate: Stat;\n\n display: any;\n\n needsRedraw: string | false = 'initialized';\n\n _initialized: boolean = false;\n _running: boolean = false;\n _animationFrameId: any = null;\n _nextFramePromise: Promise<AnimationLoop> | null = null;\n _resolveNextFrame: ((animationLoop: AnimationLoop) => void) | null = null;\n _cpuStartTime: number = 0;\n\n // _gpuTimeQuery: Query | null = null;\n\n /*\n * @param {HTMLCanvasElement} canvas - if provided, width and height will be passed to context\n */\n constructor(props: AnimationLoopProps) {\n this.props = {...DEFAULT_ANIMATION_LOOP_PROPS, ...props};\n props = this.props;\n\n if (!props.device) {\n throw new Error('No device provided');\n }\n\n const {useDevicePixels = true} = this.props;\n\n // state\n this.stats = props.stats || new Stats({id: 'animation-loop-stats'});\n this.cpuTime = this.stats.get('CPU Time');\n this.gpuTime = this.stats.get('GPU Time');\n this.frameRate = this.stats.get('Frame Rate');\n\n this.setProps({\n autoResizeViewport: props.autoResizeViewport,\n autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,\n useDevicePixels\n });\n\n // Bind methods\n this.start = this.start.bind(this);\n this.stop = this.stop.bind(this);\n\n this._onMousemove = this._onMousemove.bind(this);\n this._onMouseleave = this._onMouseleave.bind(this);\n }\n\n destroy(): void {\n this.stop();\n this._setDisplay(null);\n }\n\n /** @deprecated Use .destroy() */\n delete(): void {\n this.destroy();\n }\n\n setNeedsRedraw(reason: string): this {\n this.needsRedraw = this.needsRedraw || reason;\n return this;\n }\n\n // TODO - move to CanvasContext\n setProps(props: MutableAnimationLoopProps): this {\n if ('autoResizeViewport' in props) {\n this.props.autoResizeViewport = props.autoResizeViewport || false;\n }\n if ('autoResizeDrawingBuffer' in props) {\n this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer || false;\n }\n if ('useDevicePixels' in props) {\n this.props.useDevicePixels = props.useDevicePixels || false;\n }\n return this;\n }\n\n /** Starts a render loop if not already running */\n async start() {\n if (this._running) {\n return this;\n }\n this._running = true;\n\n try {\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n let appContext;\n if (!this._initialized) {\n this._initialized = true;\n // Create the WebGL context\n await this._initDevice();\n this._initialize();\n\n // Note: onIntialize can return a promise (e.g. in case app needs to load resources)\n await this.props.onInitialize(this._getAnimationProps());\n }\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n // Start the loop\n if (appContext !== false) {\n // cancel any pending renders to ensure only one loop can ever run\n this._cancelAnimationFrame();\n this._requestAnimationFrame();\n }\n\n return this;\n } catch (err: unknown) {\n const error = err instanceof Error ? err : new Error('Unknown error')\n this.props.onError(error);\n // this._running = false; // TODO\n throw error;\n }\n }\n\n /** Explicitly draw a frame */\n redraw(): this {\n if (this.device?.isLost) {\n return this;\n }\n\n this._beginFrameTimers();\n\n this._setupFrame();\n this._updateAnimationProps();\n\n this._renderFrame(this._getAnimationProps());\n\n // clear needsRedraw flag\n this._clearNeedsRedraw();\n\n if (this._resolveNextFrame) {\n this._resolveNextFrame(this);\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n }\n\n this._endFrameTimers();\n\n return this;\n }\n\n // Stops a render loop if already running, finalizing\n stop() {\n // console.debug(`Stopping ${this.constructor.name}`);\n if (this._running) {\n // call callback\n // If stop is called immediately, we can end up in a state where props haven't been initialized...\n if (this.animationProps) {\n this.props.onFinalize(this.animationProps);\n }\n\n this._cancelAnimationFrame();\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n this._running = false;\n }\n return this;\n }\n\n attachTimeline(timeline: Timeline): Timeline {\n this.timeline = timeline;\n return this.timeline;\n }\n\n detachTimeline(): void {\n this.timeline = null;\n }\n\n waitForRender(): Promise<AnimationLoop> {\n this.setNeedsRedraw('waitForRender');\n\n if (!this._nextFramePromise) {\n this._nextFramePromise = new Promise((resolve) => {\n this._resolveNextFrame = resolve;\n });\n }\n return this._nextFramePromise;\n }\n\n async toDataURL(): Promise<string> {\n this.setNeedsRedraw('toDataURL');\n await this.waitForRender();\n if (this.canvas instanceof HTMLCanvasElement) {\n return this.canvas.toDataURL();\n }\n throw new Error('OffscreenCanvas');\n }\n\n // PRIVATE METHODS\n\n _initialize() {\n this._startEventHandling();\n\n // Initialize the callback data\n this._initializeAnimationProps();\n this._updateAnimationProps();\n\n // Default viewport setup, in case onInitialize wants to render\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n\n // this._gpuTimeQuery = Query.isSupported(this.gl, ['timers']) ? new Query(this.gl) : null;\n }\n\n _setDisplay(display: any) {\n if (this.display) {\n this.display.destroy();\n this.display.animationLoop = null;\n }\n\n // store animation loop on the display\n if (display) {\n display.animationLoop = this;\n }\n\n this.display = display;\n }\n\n _requestAnimationFrame() {\n if (!this._running) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.requestAnimationFrame) {\n // this._animationFrameId = this.display.requestAnimationFrame(this._animationFrame.bind(this));\n // }\n this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));\n }\n\n _cancelAnimationFrame() {\n if (this._animationFrameId !== null) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.cancelAnimationFrame) {\n // this.display.cancelAnimationFrame(this._animationFrameId);\n // }\n cancelAnimationFrame(this._animationFrameId);\n this._animationFrameId = null;\n }\n\n _animationFrame() {\n if (!this._running) {\n return;\n }\n this.redraw();\n this._requestAnimationFrame();\n }\n\n // Called on each frame, can be overridden to call onRender multiple times\n // to support e.g. stereoscopic rendering\n _renderFrame(animationProps: AnimationProps) {\n // Allow e.g. VR display to render multiple frames.\n if (this.display) {\n this.display._renderFrame(animationProps);\n return;\n }\n\n // call callback\n this.props.onRender(this._getAnimationProps());\n // end callback\n }\n\n _clearNeedsRedraw() {\n this.needsRedraw = false;\n }\n\n _setupFrame() {\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n }\n\n // Initialize the object that will be passed to app callbacks\n _initializeAnimationProps() {\n if (!this.device) {\n throw new Error('loop');\n }\n this.animationProps = {\n animationLoop: this,\n\n device: this.device,\n canvas: this.device?.canvasContext?.canvas,\n timeline: this.timeline,\n\n // Initial values\n useDevicePixels: this.props.useDevicePixels,\n needsRedraw: false,\n\n // Placeholders\n width: 1,\n height: 1,\n aspect: 1,\n\n // Animation props\n time: 0,\n startTime: Date.now(),\n engineTime: 0,\n tick: 0,\n tock: 0,\n\n // Experimental\n _mousePosition: null // Event props\n };\n }\n\n _getAnimationProps(): AnimationProps {\n if (!this.animationProps) {\n throw new Error('animationProps');\n }\n return this.animationProps;\n }\n\n // Update the context object that will be passed to app callbacks\n _updateAnimationProps(): void {\n if (!this.animationProps) {\n return;\n }\n\n // Can this be replaced with canvas context?\n const {width, height, aspect} = this._getSizeAndAspect();\n if (width !== this.animationProps.width || height !== this.animationProps.height) {\n this.setNeedsRedraw('drawing buffer resized');\n }\n if (aspect !== this.animationProps.aspect) {\n this.setNeedsRedraw('drawing buffer aspect changed');\n }\n\n this.animationProps.width = width;\n this.animationProps.height = height;\n this.animationProps.aspect = aspect;\n\n this.animationProps.needsRedraw = this.needsRedraw;\n\n // Update time properties\n this.animationProps.engineTime = Date.now() - this.animationProps.startTime;\n\n if (this.timeline) {\n this.timeline.update(this.animationProps.engineTime);\n }\n\n this.animationProps.tick = Math.floor((this.animationProps.time / 1000) * 60);\n this.animationProps.tock++;\n\n // For back compatibility\n this.animationProps.time = this.timeline\n ? this.timeline.getTime()\n : this.animationProps.engineTime;\n }\n\n /** Wait for supplied device */\n async _initDevice() {\n this.device = await this.props.device;\n if (!this.device) {\n throw new Error('No device provided');\n }\n this.canvas = this.device.canvasContext?.canvas || null;\n // this._createInfoDiv();\n }\n\n _createInfoDiv() {\n if (this.canvas && this.props.onAddHTML) {\n const wrapperDiv = document.createElement('div');\n document.body.appendChild(wrapperDiv);\n wrapperDiv.style.position = 'relative';\n const div = document.createElement('div');\n div.style.position = 'absolute';\n div.style.left = '10px';\n div.style.bottom = '10px';\n div.style.width = '300px';\n div.style.background = 'white';\n if (this.canvas instanceof HTMLCanvasElement) {\n wrapperDiv.appendChild(this.canvas);\n }\n wrapperDiv.appendChild(div);\n const html = this.props.onAddHTML(div);\n if (html) {\n div.innerHTML = html;\n }\n }\n }\n\n _getSizeAndAspect(): {width: number; height: number; aspect: number} {\n if (!this.device) {\n return {width: 1, height: 1, aspect: 1};\n }\n // https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n const [width, height] = this.device?.canvasContext?.getPixelSize() || [1, 1];\n\n // https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html\n let aspect = 1;\n const canvas = this.device?.canvasContext?.canvas;\n\n // @ts-expect-error\n if (canvas && canvas.clientHeight) {\n // @ts-expect-error\n aspect = canvas.clientWidth / canvas.clientHeight;\n } else if (width > 0 && height > 0) {\n aspect = width / height;\n }\n\n return {width, height, aspect};\n }\n\n /** Default viewport setup */\n _resizeViewport() {\n // @ts-expect-error Expose on canvasContext\n if (this.props.autoResizeViewport && this.device.gl) {\n // @ts-expect-error Expose canvasContext\n this.device.gl.viewport(0, 0, this.device.gl.drawingBufferWidth, this.device.gl.drawingBufferHeight);\n }\n }\n\n /**\n * Resize the render buffer of the canvas to match canvas client size\n * Optionally multiplying with devicePixel ratio\n */\n _resizeCanvasDrawingBuffer() {\n if (this.props.autoResizeDrawingBuffer) {\n this.device?.canvasContext?.resize({useDevicePixels: this.props.useDevicePixels});\n }\n }\n\n _beginFrameTimers() {\n this.frameRate.timeEnd();\n this.frameRate.timeStart();\n\n // Check if timer for last frame has completed.\n // GPU timer results are never available in the same\n // frame they are captured.\n // if (\n // this._gpuTimeQuery &&\n // this._gpuTimeQuery.isResultAvailable() &&\n // !this._gpuTimeQuery.isTimerDisjoint()\n // ) {\n // this.stats.get('GPU Time').addTime(this._gpuTimeQuery.getTimerMilliseconds());\n // }\n\n // if (this._gpuTimeQuery) {\n // // GPU time query start\n // this._gpuTimeQuery.beginTimeElapsedQuery();\n // }\n\n this.cpuTime.timeStart();\n }\n\n _endFrameTimers() {\n this.cpuTime.timeEnd();\n\n // if (this._gpuTimeQuery) {\n // // GPU time query end. Results will be available on next frame.\n // this._gpuTimeQuery.end();\n // }\n }\n\n // Event handling\n\n _startEventHandling() {\n if (this.canvas) {\n this.canvas.addEventListener('mousemove', this._onMousemove.bind(this));\n this.canvas.addEventListener('mouseleave', this._onMouseleave.bind(this));\n }\n }\n\n _onMousemove(event: Event) {\n if (event instanceof MouseEvent) {\n this._getAnimationProps()._mousePosition = [event.offsetX, event.offsetY];\n }\n }\n\n _onMouseleave(event: Event) {\n this._getAnimationProps()._mousePosition = null;\n }\n}\n"],"mappings":"AAEA,SAAQA,IAAI,QAAe,eAAe;AAC1C,SAAQC,qBAAqB,EAAEC,oBAAoB,QAAO,eAAe;AAGzE,SAAQC,KAAK,QAAa,iBAAiB;AAE3C,IAAIC,aAAa,GAAG,CAAC;AA4BrB,MAAMC,4BAA0D,GAAG;EACjEC,MAAM,EAAE,IAAK;EAEbC,SAAS,EAAEA,CAAA,KAAM,EAAE;EACnBC,YAAY,EAAE,MAAAA,CAAA,KAAY;IAAE,OAAO,IAAI;EAAE,CAAC;EAC1CC,QAAQ,EAAEA,CAAA,KAAM,CAAC,CAAC;EAClBC,UAAU,EAAEA,CAAA,KAAM,CAAC,CAAC;EACpBC,OAAO,EAAGC,KAAK,IAAKC,OAAO,CAACD,KAAK,CAACA,KAAK,CAAC;EAExCE,KAAK,EAAEd,IAAI,CAACc,KAAK,CAACC,GAAG,CAAE,kBAAiBX,aAAa,EAAG,EAAC,CAAC;EAG1DY,eAAe,EAAE,IAAI;EACrBC,kBAAkB,EAAE,KAAK;EACzBC,uBAAuB,EAAE;AAC3B,CAAC;AAGD,OAAO,MAAMC,aAAa,CAAC;EA4BzBC,WAAWA,CAACC,KAAyB,EAAE;IAAA,KA3BvCf,MAAM,GAAkB,IAAI;IAAA,KAC5BgB,MAAM,GAA+C,IAAI;IAAA,KAEzDD,KAAK;IAAA,KACLE,cAAc,GAA0B,IAAI;IAAA,KAC5CC,QAAQ,GAAoB,IAAI;IAAA,KAChCV,KAAK;IAAA,KACLW,OAAO;IAAA,KACPC,OAAO;IAAA,KACPC,SAAS;IAAA,KAETC,OAAO;IAAA,KAEPC,WAAW,GAAmB,aAAa;IAAA,KAE3CC,YAAY,GAAY,KAAK;IAAA,KAC7BC,QAAQ,GAAY,KAAK;IAAA,KACzBC,iBAAiB,GAAQ,IAAI;IAAA,KAC7BC,iBAAiB,GAAkC,IAAI;IAAA,KACvDC,iBAAiB,GAAoD,IAAI;IAAA,KACzEC,aAAa,GAAW,CAAC;IAQvB,IAAI,CAACd,KAAK,GAAG;MAAC,GAAGhB,4BAA4B;MAAE,GAAGgB;IAAK,CAAC;IACxDA,KAAK,GAAG,IAAI,CAACA,KAAK;IAElB,IAAI,CAACA,KAAK,CAACf,MAAM,EAAE;MACjB,MAAM,IAAI8B,KAAK,CAAC,oBAAoB,CAAC;IACvC;IAEA,MAAM;MAACpB,eAAe,GAAG;IAAI,CAAC,GAAG,IAAI,CAACK,KAAK;IAG3C,IAAI,CAACP,KAAK,GAAGO,KAAK,CAACP,KAAK,IAAI,IAAIX,KAAK,CAAC;MAACkC,EAAE,EAAE;IAAsB,CAAC,CAAC;IACnE,IAAI,CAACZ,OAAO,GAAG,IAAI,CAACX,KAAK,CAACC,GAAG,CAAC,UAAU,CAAC;IACzC,IAAI,CAACW,OAAO,GAAG,IAAI,CAACZ,KAAK,CAACC,GAAG,CAAC,UAAU,CAAC;IACzC,IAAI,CAACY,SAAS,GAAG,IAAI,CAACb,KAAK,CAACC,GAAG,CAAC,YAAY,CAAC;IAE7C,IAAI,CAACuB,QAAQ,CAAC;MACZrB,kBAAkB,EAAEI,KAAK,CAACJ,kBAAkB;MAC5CC,uBAAuB,EAAEG,KAAK,CAACH,uBAAuB;MACtDF;IACF,CAAC,CAAC;IAGF,IAAI,CAACuB,KAAK,GAAG,IAAI,CAACA,KAAK,CAACC,IAAI,CAAC,IAAI,CAAC;IAClC,IAAI,CAACC,IAAI,GAAG,IAAI,CAACA,IAAI,CAACD,IAAI,CAAC,IAAI,CAAC;IAEhC,IAAI,CAACE,YAAY,GAAG,IAAI,CAACA,YAAY,CAACF,IAAI,CAAC,IAAI,CAAC;IAChD,IAAI,CAACG,aAAa,GAAG,IAAI,CAACA,aAAa,CAACH,IAAI,CAAC,IAAI,CAAC;EACpD;EAEAI,OAAOA,CAAA,EAAS;IACd,IAAI,CAACH,IAAI,CAAC,CAAC;IACX,IAAI,CAACI,WAAW,CAAC,IAAI,CAAC;EACxB;EAGAC,MAAMA,CAAA,EAAS;IACb,IAAI,CAACF,OAAO,CAAC,CAAC;EAChB;EAEAG,cAAcA,CAACC,MAAc,EAAQ;IACnC,IAAI,CAACnB,WAAW,GAAG,IAAI,CAACA,WAAW,IAAImB,MAAM;IAC7C,OAAO,IAAI;EACb;EAGAV,QAAQA,CAACjB,KAAgC,EAAQ;IAC/C,IAAI,oBAAoB,IAAIA,KAAK,EAAE;MACjC,IAAI,CAACA,KAAK,CAACJ,kBAAkB,GAAGI,KAAK,CAACJ,kBAAkB,IAAI,KAAK;IACnE;IACA,IAAI,yBAAyB,IAAII,KAAK,EAAE;MACtC,IAAI,CAACA,KAAK,CAACH,uBAAuB,GAAGG,KAAK,CAACH,uBAAuB,IAAI,KAAK;IAC7E;IACA,IAAI,iBAAiB,IAAIG,KAAK,EAAE;MAC9B,IAAI,CAACA,KAAK,CAACL,eAAe,GAAGK,KAAK,CAACL,eAAe,IAAI,KAAK;IAC7D;IACA,OAAO,IAAI;EACb;EAGA,MAAMuB,KAAKA,CAAA,EAAG;IACZ,IAAI,IAAI,CAACR,QAAQ,EAAE;MACjB,OAAO,IAAI;IACb;IACA,IAAI,CAACA,QAAQ,GAAG,IAAI;IAEpB,IAAI;MAEF,IAAI,CAAC,IAAI,CAACA,QAAQ,EAAE;QAClB,OAAO,IAAI;MACb;MAEA,IAAIkB,UAAU;MACd,IAAI,CAAC,IAAI,CAACnB,YAAY,EAAE;QACtB,IAAI,CAACA,YAAY,GAAG,IAAI;QAExB,MAAM,IAAI,CAACoB,WAAW,CAAC,CAAC;QACxB,IAAI,CAACC,WAAW,CAAC,CAAC;QAGlB,MAAM,IAAI,CAAC9B,KAAK,CAACb,YAAY,CAAC,IAAI,CAAC4C,kBAAkB,CAAC,CAAC,CAAC;MAC1D;MAGA,IAAI,CAAC,IAAI,CAACrB,QAAQ,EAAE;QAClB,OAAO,IAAI;MACb;MAGA,IAAIkB,UAAU,KAAK,KAAK,EAAE;QAExB,IAAI,CAACI,qBAAqB,CAAC,CAAC;QAC5B,IAAI,CAACC,sBAAsB,CAAC,CAAC;MAC/B;MAEA,OAAO,IAAI;IACb,CAAC,CAAC,OAAOC,GAAY,EAAE;MACrB,MAAM3C,KAAK,GAAG2C,GAAG,YAAYnB,KAAK,GAAGmB,GAAG,GAAG,IAAInB,KAAK,CAAC,eAAe,CAAC;MACrE,IAAI,CAACf,KAAK,CAACV,OAAO,CAACC,KAAK,CAAC;MAEzB,MAAMA,KAAK;IACb;EACF;EAGA4C,MAAMA,CAAA,EAAS;IAAA,IAAAC,YAAA;IACb,KAAAA,YAAA,GAAI,IAAI,CAACnD,MAAM,cAAAmD,YAAA,eAAXA,YAAA,CAAaC,MAAM,EAAE;MACvB,OAAO,IAAI;IACb;IAEA,IAAI,CAACC,iBAAiB,CAAC,CAAC;IAExB,IAAI,CAACC,WAAW,CAAC,CAAC;IAClB,IAAI,CAACC,qBAAqB,CAAC,CAAC;IAE5B,IAAI,CAACC,YAAY,CAAC,IAAI,CAACV,kBAAkB,CAAC,CAAC,CAAC;IAG5C,IAAI,CAACW,iBAAiB,CAAC,CAAC;IAExB,IAAI,IAAI,CAAC7B,iBAAiB,EAAE;MAC1B,IAAI,CAACA,iBAAiB,CAAC,IAAI,CAAC;MAC5B,IAAI,CAACD,iBAAiB,GAAG,IAAI;MAC7B,IAAI,CAACC,iBAAiB,GAAG,IAAI;IAC/B;IAEA,IAAI,CAAC8B,eAAe,CAAC,CAAC;IAEtB,OAAO,IAAI;EACb;EAGAvB,IAAIA,CAAA,EAAG;IAEL,IAAI,IAAI,CAACV,QAAQ,EAAE;MAGjB,IAAI,IAAI,CAACR,cAAc,EAAE;QACvB,IAAI,CAACF,KAAK,CAACX,UAAU,CAAC,IAAI,CAACa,cAAc,CAAC;MAC5C;MAEA,IAAI,CAAC8B,qBAAqB,CAAC,CAAC;MAC5B,IAAI,CAACpB,iBAAiB,GAAG,IAAI;MAC7B,IAAI,CAACC,iBAAiB,GAAG,IAAI;MAC7B,IAAI,CAACH,QAAQ,GAAG,KAAK;IACvB;IACA,OAAO,IAAI;EACb;EAEAkC,cAAcA,CAACzC,QAAkB,EAAY;IAC3C,IAAI,CAACA,QAAQ,GAAGA,QAAQ;IACxB,OAAO,IAAI,CAACA,QAAQ;EACtB;EAEA0C,cAAcA,CAAA,EAAS;IACrB,IAAI,CAAC1C,QAAQ,GAAG,IAAI;EACtB;EAEA2C,aAAaA,CAAA,EAA2B;IACtC,IAAI,CAACpB,cAAc,CAAC,eAAe,CAAC;IAEpC,IAAI,CAAC,IAAI,CAACd,iBAAiB,EAAE;MAC3B,IAAI,CAACA,iBAAiB,GAAG,IAAImC,OAAO,CAAEC,OAAO,IAAK;QAChD,IAAI,CAACnC,iBAAiB,GAAGmC,OAAO;MAClC,CAAC,CAAC;IACJ;IACA,OAAO,IAAI,CAACpC,iBAAiB;EAC/B;EAEA,MAAMqC,SAASA,CAAA,EAAoB;IACjC,IAAI,CAACvB,cAAc,CAAC,WAAW,CAAC;IAChC,MAAM,IAAI,CAACoB,aAAa,CAAC,CAAC;IAC1B,IAAI,IAAI,CAAC7C,MAAM,YAAYiD,iBAAiB,EAAE;MAC5C,OAAO,IAAI,CAACjD,MAAM,CAACgD,SAAS,CAAC,CAAC;IAChC;IACA,MAAM,IAAIlC,KAAK,CAAC,iBAAiB,CAAC;EACpC;EAIAe,WAAWA,CAAA,EAAG;IACZ,IAAI,CAACqB,mBAAmB,CAAC,CAAC;IAG1B,IAAI,CAACC,yBAAyB,CAAC,CAAC;IAChC,IAAI,CAACZ,qBAAqB,CAAC,CAAC;IAG5B,IAAI,CAACa,0BAA0B,CAAC,CAAC;IACjC,IAAI,CAACC,eAAe,CAAC,CAAC;EAGxB;EAEA9B,WAAWA,CAACjB,OAAY,EAAE;IACxB,IAAI,IAAI,CAACA,OAAO,EAAE;MAChB,IAAI,CAACA,OAAO,CAACgB,OAAO,CAAC,CAAC;MACtB,IAAI,CAAChB,OAAO,CAACgD,aAAa,GAAG,IAAI;IACnC;IAGA,IAAIhD,OAAO,EAAE;MACXA,OAAO,CAACgD,aAAa,GAAG,IAAI;IAC9B;IAEA,IAAI,CAAChD,OAAO,GAAGA,OAAO;EACxB;EAEA0B,sBAAsBA,CAAA,EAAG;IACvB,IAAI,CAAC,IAAI,CAACvB,QAAQ,EAAE;MAClB;IACF;IAQA,IAAI,CAACC,iBAAiB,GAAG/B,qBAAqB,CAAC,IAAI,CAAC4E,eAAe,CAACrC,IAAI,CAAC,IAAI,CAAC,CAAC;EACjF;EAEAa,qBAAqBA,CAAA,EAAG;IACtB,IAAI,IAAI,CAACrB,iBAAiB,KAAK,IAAI,EAAE;MACnC;IACF;IAQA9B,oBAAoB,CAAC,IAAI,CAAC8B,iBAAiB,CAAC;IAC5C,IAAI,CAACA,iBAAiB,GAAG,IAAI;EAC/B;EAEA6C,eAAeA,CAAA,EAAG;IAChB,IAAI,CAAC,IAAI,CAAC9C,QAAQ,EAAE;MAClB;IACF;IACA,IAAI,CAACyB,MAAM,CAAC,CAAC;IACb,IAAI,CAACF,sBAAsB,CAAC,CAAC;EAC/B;EAIAQ,YAAYA,CAACvC,cAA8B,EAAE;IAE3C,IAAI,IAAI,CAACK,OAAO,EAAE;MAChB,IAAI,CAACA,OAAO,CAACkC,YAAY,CAACvC,cAAc,CAAC;MACzC;IACF;IAGA,IAAI,CAACF,KAAK,CAACZ,QAAQ,CAAC,IAAI,CAAC2C,kBAAkB,CAAC,CAAC,CAAC;EAEhD;EAEAW,iBAAiBA,CAAA,EAAG;IAClB,IAAI,CAAClC,WAAW,GAAG,KAAK;EAC1B;EAEA+B,WAAWA,CAAA,EAAG;IACZ,IAAI,CAACc,0BAA0B,CAAC,CAAC;IACjC,IAAI,CAACC,eAAe,CAAC,CAAC;EACxB;EAGAF,yBAAyBA,CAAA,EAAG;IAAA,IAAAK,aAAA;IAC1B,IAAI,CAAC,IAAI,CAACxE,MAAM,EAAE;MAChB,MAAM,IAAI8B,KAAK,CAAC,MAAM,CAAC;IACzB;IACA,IAAI,CAACb,cAAc,GAAG;MACpBqD,aAAa,EAAE,IAAI;MAEnBtE,MAAM,EAAE,IAAI,CAACA,MAAM;MACnBgB,MAAM,GAAAwD,aAAA,GAAE,IAAI,CAACxE,MAAM,cAAAwE,aAAA,gBAAAA,aAAA,GAAXA,aAAA,CAAaC,aAAa,cAAAD,aAAA,uBAA1BA,aAAA,CAA4BxD,MAAM;MAC1CE,QAAQ,EAAE,IAAI,CAACA,QAAQ;MAGvBR,eAAe,EAAE,IAAI,CAACK,KAAK,CAACL,eAAe;MAC3Ca,WAAW,EAAE,KAAK;MAGlBmD,KAAK,EAAE,CAAC;MACRC,MAAM,EAAE,CAAC;MACTC,MAAM,EAAE,CAAC;MAGTC,IAAI,EAAE,CAAC;MACPC,SAAS,EAAEC,IAAI,CAACC,GAAG,CAAC,CAAC;MACrBC,UAAU,EAAE,CAAC;MACbC,IAAI,EAAE,CAAC;MACPC,IAAI,EAAE,CAAC;MAGPC,cAAc,EAAE;IAClB,CAAC;EACH;EAEAtC,kBAAkBA,CAAA,EAAmB;IACnC,IAAI,CAAC,IAAI,CAAC7B,cAAc,EAAE;MACxB,MAAM,IAAIa,KAAK,CAAC,gBAAgB,CAAC;IACnC;IACA,OAAO,IAAI,CAACb,cAAc;EAC5B;EAGAsC,qBAAqBA,CAAA,EAAS;IAC5B,IAAI,CAAC,IAAI,CAACtC,cAAc,EAAE;MACxB;IACF;IAGA,MAAM;MAACyD,KAAK;MAAEC,MAAM;MAAEC;IAAM,CAAC,GAAG,IAAI,CAACS,iBAAiB,CAAC,CAAC;IACxD,IAAIX,KAAK,KAAK,IAAI,CAACzD,cAAc,CAACyD,KAAK,IAAIC,MAAM,KAAK,IAAI,CAAC1D,cAAc,CAAC0D,MAAM,EAAE;MAChF,IAAI,CAAClC,cAAc,CAAC,wBAAwB,CAAC;IAC/C;IACA,IAAImC,MAAM,KAAK,IAAI,CAAC3D,cAAc,CAAC2D,MAAM,EAAE;MACzC,IAAI,CAACnC,cAAc,CAAC,+BAA+B,CAAC;IACtD;IAEA,IAAI,CAACxB,cAAc,CAACyD,KAAK,GAAGA,KAAK;IACjC,IAAI,CAACzD,cAAc,CAAC0D,MAAM,GAAGA,MAAM;IACnC,IAAI,CAAC1D,cAAc,CAAC2D,MAAM,GAAGA,MAAM;IAEnC,IAAI,CAAC3D,cAAc,CAACM,WAAW,GAAG,IAAI,CAACA,WAAW;IAGlD,IAAI,CAACN,cAAc,CAACgE,UAAU,GAAGF,IAAI,CAACC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC/D,cAAc,CAAC6D,SAAS;IAE3E,IAAI,IAAI,CAAC5D,QAAQ,EAAE;MACjB,IAAI,CAACA,QAAQ,CAACoE,MAAM,CAAC,IAAI,CAACrE,cAAc,CAACgE,UAAU,CAAC;IACtD;IAEA,IAAI,CAAChE,cAAc,CAACiE,IAAI,GAAGK,IAAI,CAACC,KAAK,CAAE,IAAI,CAACvE,cAAc,CAAC4D,IAAI,GAAG,IAAI,GAAI,EAAE,CAAC;IAC7E,IAAI,CAAC5D,cAAc,CAACkE,IAAI,EAAE;IAG1B,IAAI,CAAClE,cAAc,CAAC4D,IAAI,GAAG,IAAI,CAAC3D,QAAQ,GACpC,IAAI,CAACA,QAAQ,CAACuE,OAAO,CAAC,CAAC,GACvB,IAAI,CAACxE,cAAc,CAACgE,UAAU;EACpC;EAGA,MAAMrC,WAAWA,CAAA,EAAG;IAAA,IAAA8C,qBAAA;IAClB,IAAI,CAAC1F,MAAM,GAAG,MAAM,IAAI,CAACe,KAAK,CAACf,MAAM;IACrC,IAAI,CAAC,IAAI,CAACA,MAAM,EAAE;MAChB,MAAM,IAAI8B,KAAK,CAAC,oBAAoB,CAAC;IACvC;IACA,IAAI,CAACd,MAAM,GAAG,EAAA0E,qBAAA,OAAI,CAAC1F,MAAM,CAACyE,aAAa,cAAAiB,qBAAA,uBAAzBA,qBAAA,CAA2B1E,MAAM,KAAI,IAAI;EAEzD;EAEA2E,cAAcA,CAAA,EAAG;IACf,IAAI,IAAI,CAAC3E,MAAM,IAAI,IAAI,CAACD,KAAK,CAACd,SAAS,EAAE;MACvC,MAAM2F,UAAU,GAAGC,QAAQ,CAACC,aAAa,CAAC,KAAK,CAAC;MAChDD,QAAQ,CAACE,IAAI,CAACC,WAAW,CAACJ,UAAU,CAAC;MACrCA,UAAU,CAACK,KAAK,CAACC,QAAQ,GAAG,UAAU;MACtC,MAAMC,GAAG,GAAGN,QAAQ,CAACC,aAAa,CAAC,KAAK,CAAC;MACzCK,GAAG,CAACF,KAAK,CAACC,QAAQ,GAAG,UAAU;MAC/BC,GAAG,CAACF,KAAK,CAACG,IAAI,GAAG,MAAM;MACvBD,GAAG,CAACF,KAAK,CAACI,MAAM,GAAG,MAAM;MACzBF,GAAG,CAACF,KAAK,CAACvB,KAAK,GAAG,OAAO;MACzByB,GAAG,CAACF,KAAK,CAACK,UAAU,GAAG,OAAO;MAC9B,IAAI,IAAI,CAACtF,MAAM,YAAYiD,iBAAiB,EAAE;QAC5C2B,UAAU,CAACI,WAAW,CAAC,IAAI,CAAChF,MAAM,CAAC;MACrC;MACA4E,UAAU,CAACI,WAAW,CAACG,GAAG,CAAC;MAC3B,MAAMI,IAAI,GAAG,IAAI,CAACxF,KAAK,CAACd,SAAS,CAACkG,GAAG,CAAC;MACtC,IAAII,IAAI,EAAE;QACRJ,GAAG,CAACK,SAAS,GAAGD,IAAI;MACtB;IACF;EACF;EAEAlB,iBAAiBA,CAAA,EAAqD;IAAA,IAAAoB,aAAA,EAAAC,aAAA;IACpE,IAAI,CAAC,IAAI,CAAC1G,MAAM,EAAE;MAChB,OAAO;QAAC0E,KAAK,EAAE,CAAC;QAAEC,MAAM,EAAE,CAAC;QAAEC,MAAM,EAAE;MAAC,CAAC;IACzC;IAEA,MAAM,CAACF,KAAK,EAAEC,MAAM,CAAC,GAAG,EAAA8B,aAAA,OAAI,CAACzG,MAAM,cAAAyG,aAAA,gBAAAA,aAAA,GAAXA,aAAA,CAAahC,aAAa,cAAAgC,aAAA,uBAA1BA,aAAA,CAA4BE,YAAY,CAAC,CAAC,KAAI,CAAC,CAAC,EAAE,CAAC,CAAC;IAG5E,IAAI/B,MAAM,GAAG,CAAC;IACd,MAAM5D,MAAM,IAAA0F,aAAA,GAAG,IAAI,CAAC1G,MAAM,cAAA0G,aAAA,gBAAAA,aAAA,GAAXA,aAAA,CAAajC,aAAa,cAAAiC,aAAA,uBAA1BA,aAAA,CAA4B1F,MAAM;IAGjD,IAAIA,MAAM,IAAIA,MAAM,CAAC4F,YAAY,EAAE;MAEjChC,MAAM,GAAG5D,MAAM,CAAC6F,WAAW,GAAG7F,MAAM,CAAC4F,YAAY;IACnD,CAAC,MAAM,IAAIlC,KAAK,GAAG,CAAC,IAAIC,MAAM,GAAG,CAAC,EAAE;MAClCC,MAAM,GAAGF,KAAK,GAAGC,MAAM;IACzB;IAEA,OAAO;MAACD,KAAK;MAAEC,MAAM;MAAEC;IAAM,CAAC;EAChC;EAGAP,eAAeA,CAAA,EAAG;IAEhB,IAAI,IAAI,CAACtD,KAAK,CAACJ,kBAAkB,IAAI,IAAI,CAACX,MAAM,CAAC8G,EAAE,EAAE;MAEnD,IAAI,CAAC9G,MAAM,CAAC8G,EAAE,CAACC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC/G,MAAM,CAAC8G,EAAE,CAACE,kBAAkB,EAAE,IAAI,CAAChH,MAAM,CAAC8G,EAAE,CAACG,mBAAmB,CAAC;IACtG;EACF;EAMA7C,0BAA0BA,CAAA,EAAG;IAC3B,IAAI,IAAI,CAACrD,KAAK,CAACH,uBAAuB,EAAE;MAAA,IAAAsG,aAAA;MACtC,CAAAA,aAAA,OAAI,CAAClH,MAAM,cAAAkH,aAAA,gBAAAA,aAAA,GAAXA,aAAA,CAAazC,aAAa,cAAAyC,aAAA,uBAA1BA,aAAA,CAA4BC,MAAM,CAAC;QAACzG,eAAe,EAAE,IAAI,CAACK,KAAK,CAACL;MAAe,CAAC,CAAC;IACnF;EACF;EAEA2C,iBAAiBA,CAAA,EAAG;IAClB,IAAI,CAAChC,SAAS,CAAC+F,OAAO,CAAC,CAAC;IACxB,IAAI,CAAC/F,SAAS,CAACgG,SAAS,CAAC,CAAC;IAkB1B,IAAI,CAAClG,OAAO,CAACkG,SAAS,CAAC,CAAC;EAC1B;EAEA3D,eAAeA,CAAA,EAAG;IAChB,IAAI,CAACvC,OAAO,CAACiG,OAAO,CAAC,CAAC;EAMxB;EAIAlD,mBAAmBA,CAAA,EAAG;IACpB,IAAI,IAAI,CAAClD,MAAM,EAAE;MACf,IAAI,CAACA,MAAM,CAACsG,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAClF,YAAY,CAACF,IAAI,CAAC,IAAI,CAAC,CAAC;MACvE,IAAI,CAAClB,MAAM,CAACsG,gBAAgB,CAAC,YAAY,EAAE,IAAI,CAACjF,aAAa,CAACH,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3E;EACF;EAEAE,YAAYA,CAACmF,KAAY,EAAE;IACzB,IAAIA,KAAK,YAAYC,UAAU,EAAE;MAC/B,IAAI,CAAC1E,kBAAkB,CAAC,CAAC,CAACsC,cAAc,GAAG,CAACmC,KAAK,CAACE,OAAO,EAAEF,KAAK,CAACG,OAAO,CAAC;IAC3E;EACF;EAEArF,aAAaA,CAACkF,KAAY,EAAE;IAC1B,IAAI,CAACzE,kBAAkB,CAAC,CAAC,CAACsC,cAAc,GAAG,IAAI;EACjD;AACF"}
|
|
1
|
+
{"version":3,"file":"animation-loop.js","names":["luma","requestAnimationFrame","cancelAnimationFrame","Stats","statIdCounter","DEFAULT_ANIMATION_LOOP_PROPS","device","onAddHTML","onInitialize","onRender","onFinalize","onError","error","console","stats","get","useDevicePixels","autoResizeViewport","autoResizeDrawingBuffer","AnimationLoop","constructor","props","canvas","animationProps","timeline","cpuTime","gpuTime","frameRate","display","needsRedraw","_initialized","_running","_animationFrameId","_nextFramePromise","_resolveNextFrame","_cpuStartTime","Error","id","setProps","start","bind","stop","_onMousemove","_onMouseleave","destroy","_setDisplay","delete","setNeedsRedraw","reason","appContext","_initDevice","_initialize","_getAnimationProps","_cancelAnimationFrame","_requestAnimationFrame","err","redraw","_this$device","isLost","_beginFrameTimers","_setupFrame","_updateAnimationProps","_renderFrame","_clearNeedsRedraw","_endFrameTimers","attachTimeline","detachTimeline","waitForRender","Promise","resolve","toDataURL","HTMLCanvasElement","_startEventHandling","_initializeAnimationProps","_resizeCanvasDrawingBuffer","_resizeViewport","animationLoop","_animationFrame","_this$device2","canvasContext","width","height","aspect","time","startTime","Date","now","engineTime","tick","tock","_mousePosition","_getSizeAndAspect","update","Math","floor","getTime","_this$device$canvasCo","_createInfoDiv","wrapperDiv","document","createElement","body","appendChild","style","position","div","left","bottom","background","html","innerHTML","_this$device3","_this$device4","getPixelSize","clientHeight","clientWidth","gl","viewport","drawingBufferWidth","drawingBufferHeight","_this$device5","resize","timeEnd","timeStart","addEventListener","event","MouseEvent","offsetX","offsetY"],"sources":["../../src/animation-loop/animation-loop.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {luma, Device} from '@luma.gl/core';\nimport {requestAnimationFrame, cancelAnimationFrame} from '@luma.gl/core';\nimport {Timeline} from '../animation/timeline';\nimport {AnimationProps} from './animation-props';\nimport {Stats, Stat} from '@probe.gl/stats';\n\nlet statIdCounter = 0;\n\n/** AnimationLoop properties */\nexport type AnimationLoopProps = {\n device: Device | Promise<Device>;\n\n onAddHTML?: (div: HTMLDivElement) => string; // innerHTML\n onInitialize?: (animationProps: AnimationProps) => Promise<unknown>;\n onRender?: (animationProps: AnimationProps) => unknown;\n onFinalize?: (animationProps: AnimationProps) => void;\n onError?: (reason: Error) => void;\n\n stats?: Stats;\n\n // view parameters - TODO move to CanvasContext?\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n};\n\nexport type MutableAnimationLoopProps = {\n // view parameters\n autoResizeViewport?: boolean;\n autoResizeDrawingBuffer?: boolean;\n useDevicePixels?: number | boolean;\n}\n\n\nconst DEFAULT_ANIMATION_LOOP_PROPS: Required<AnimationLoopProps> = {\n device: null!,\n\n onAddHTML: () => '',\n onInitialize: async () => { return null; },\n onRender: () => {},\n onFinalize: () => {},\n onError: (error) => console.error(error), // eslint-disable-line no-console\n\n stats: luma.stats.get(`animation-loop-${statIdCounter++}`),\n\n // view parameters\n useDevicePixels: true,\n autoResizeViewport: false,\n autoResizeDrawingBuffer: false,\n};\n\n/** Convenient animation loop */\nexport class AnimationLoop {\n device: Device | null = null;\n canvas: HTMLCanvasElement | OffscreenCanvas | null = null;\n\n props: Required<AnimationLoopProps>;\n animationProps: AnimationProps | null = null;\n timeline: Timeline | null = null;\n stats: Stats;\n cpuTime: Stat;\n gpuTime: Stat;\n frameRate: Stat;\n\n display: any;\n\n needsRedraw: string | false = 'initialized';\n\n _initialized: boolean = false;\n _running: boolean = false;\n _animationFrameId: any = null;\n _nextFramePromise: Promise<AnimationLoop> | null = null;\n _resolveNextFrame: ((animationLoop: AnimationLoop) => void) | null = null;\n _cpuStartTime: number = 0;\n\n // _gpuTimeQuery: Query | null = null;\n\n /*\n * @param {HTMLCanvasElement} canvas - if provided, width and height will be passed to context\n */\n constructor(props: AnimationLoopProps) {\n this.props = {...DEFAULT_ANIMATION_LOOP_PROPS, ...props};\n props = this.props;\n\n if (!props.device) {\n throw new Error('No device provided');\n }\n\n const {useDevicePixels = true} = this.props;\n\n // state\n this.stats = props.stats || new Stats({id: 'animation-loop-stats'});\n this.cpuTime = this.stats.get('CPU Time');\n this.gpuTime = this.stats.get('GPU Time');\n this.frameRate = this.stats.get('Frame Rate');\n\n this.setProps({\n autoResizeViewport: props.autoResizeViewport,\n autoResizeDrawingBuffer: props.autoResizeDrawingBuffer,\n useDevicePixels\n });\n\n // Bind methods\n this.start = this.start.bind(this);\n this.stop = this.stop.bind(this);\n\n this._onMousemove = this._onMousemove.bind(this);\n this._onMouseleave = this._onMouseleave.bind(this);\n }\n\n destroy(): void {\n this.stop();\n this._setDisplay(null);\n }\n\n /** @deprecated Use .destroy() */\n delete(): void {\n this.destroy();\n }\n\n setNeedsRedraw(reason: string): this {\n this.needsRedraw = this.needsRedraw || reason;\n return this;\n }\n\n // TODO - move to CanvasContext\n setProps(props: MutableAnimationLoopProps): this {\n if ('autoResizeViewport' in props) {\n this.props.autoResizeViewport = props.autoResizeViewport || false;\n }\n if ('autoResizeDrawingBuffer' in props) {\n this.props.autoResizeDrawingBuffer = props.autoResizeDrawingBuffer || false;\n }\n if ('useDevicePixels' in props) {\n this.props.useDevicePixels = props.useDevicePixels || false;\n }\n return this;\n }\n\n /** Starts a render loop if not already running */\n async start() {\n if (this._running) {\n return this;\n }\n this._running = true;\n\n try {\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n let appContext;\n if (!this._initialized) {\n this._initialized = true;\n // Create the WebGL context\n await this._initDevice();\n this._initialize();\n\n // Note: onIntialize can return a promise (e.g. in case app needs to load resources)\n await this.props.onInitialize(this._getAnimationProps());\n }\n\n // check that we haven't been stopped\n if (!this._running) {\n return null;\n }\n\n // Start the loop\n if (appContext !== false) {\n // cancel any pending renders to ensure only one loop can ever run\n this._cancelAnimationFrame();\n this._requestAnimationFrame();\n }\n\n return this;\n } catch (err: unknown) {\n const error = err instanceof Error ? err : new Error('Unknown error')\n this.props.onError(error);\n // this._running = false; // TODO\n throw error;\n }\n }\n\n /** Explicitly draw a frame */\n redraw(): this {\n if (this.device?.isLost) {\n return this;\n }\n\n this._beginFrameTimers();\n\n this._setupFrame();\n this._updateAnimationProps();\n\n this._renderFrame(this._getAnimationProps());\n\n // clear needsRedraw flag\n this._clearNeedsRedraw();\n\n if (this._resolveNextFrame) {\n this._resolveNextFrame(this);\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n }\n\n this._endFrameTimers();\n\n return this;\n }\n\n // Stops a render loop if already running, finalizing\n stop() {\n // console.debug(`Stopping ${this.constructor.name}`);\n if (this._running) {\n // call callback\n // If stop is called immediately, we can end up in a state where props haven't been initialized...\n if (this.animationProps) {\n this.props.onFinalize(this.animationProps);\n }\n\n this._cancelAnimationFrame();\n this._nextFramePromise = null;\n this._resolveNextFrame = null;\n this._running = false;\n }\n return this;\n }\n\n attachTimeline(timeline: Timeline): Timeline {\n this.timeline = timeline;\n return this.timeline;\n }\n\n detachTimeline(): void {\n this.timeline = null;\n }\n\n waitForRender(): Promise<AnimationLoop> {\n this.setNeedsRedraw('waitForRender');\n\n if (!this._nextFramePromise) {\n this._nextFramePromise = new Promise((resolve) => {\n this._resolveNextFrame = resolve;\n });\n }\n return this._nextFramePromise;\n }\n\n async toDataURL(): Promise<string> {\n this.setNeedsRedraw('toDataURL');\n await this.waitForRender();\n if (this.canvas instanceof HTMLCanvasElement) {\n return this.canvas.toDataURL();\n }\n throw new Error('OffscreenCanvas');\n }\n\n // PRIVATE METHODS\n\n _initialize() {\n this._startEventHandling();\n\n // Initialize the callback data\n this._initializeAnimationProps();\n this._updateAnimationProps();\n\n // Default viewport setup, in case onInitialize wants to render\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n\n // this._gpuTimeQuery = Query.isSupported(this.gl, ['timers']) ? new Query(this.gl) : null;\n }\n\n _setDisplay(display: any) {\n if (this.display) {\n this.display.destroy();\n this.display.animationLoop = null;\n }\n\n // store animation loop on the display\n if (display) {\n display.animationLoop = this;\n }\n\n this.display = display;\n }\n\n _requestAnimationFrame() {\n if (!this._running) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.requestAnimationFrame) {\n // this._animationFrameId = this.display.requestAnimationFrame(this._animationFrame.bind(this));\n // }\n this._animationFrameId = requestAnimationFrame(this._animationFrame.bind(this));\n }\n\n _cancelAnimationFrame() {\n if (this._animationFrameId !== null) {\n return;\n }\n\n // VR display has a separate animation frame to sync with headset\n // TODO WebVR API discontinued, replaced by WebXR: https://immersive-web.github.io/webxr/\n // See https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestAnimationFrame\n // if (this.display && this.display.cancelAnimationFrame) {\n // this.display.cancelAnimationFrame(this._animationFrameId);\n // }\n cancelAnimationFrame(this._animationFrameId);\n this._animationFrameId = null;\n }\n\n _animationFrame() {\n if (!this._running) {\n return;\n }\n this.redraw();\n this._requestAnimationFrame();\n }\n\n // Called on each frame, can be overridden to call onRender multiple times\n // to support e.g. stereoscopic rendering\n _renderFrame(animationProps: AnimationProps) {\n // Allow e.g. VR display to render multiple frames.\n if (this.display) {\n this.display._renderFrame(animationProps);\n return;\n }\n\n // call callback\n this.props.onRender(this._getAnimationProps());\n // end callback\n }\n\n _clearNeedsRedraw() {\n this.needsRedraw = false;\n }\n\n _setupFrame() {\n this._resizeCanvasDrawingBuffer();\n this._resizeViewport();\n }\n\n // Initialize the object that will be passed to app callbacks\n _initializeAnimationProps() {\n if (!this.device) {\n throw new Error('loop');\n }\n this.animationProps = {\n animationLoop: this,\n\n device: this.device,\n canvas: this.device?.canvasContext?.canvas,\n timeline: this.timeline,\n\n // Initial values\n useDevicePixels: this.props.useDevicePixels,\n needsRedraw: false,\n\n // Placeholders\n width: 1,\n height: 1,\n aspect: 1,\n\n // Animation props\n time: 0,\n startTime: Date.now(),\n engineTime: 0,\n tick: 0,\n tock: 0,\n\n // Experimental\n _mousePosition: null // Event props\n };\n }\n\n _getAnimationProps(): AnimationProps {\n if (!this.animationProps) {\n throw new Error('animationProps');\n }\n return this.animationProps;\n }\n\n // Update the context object that will be passed to app callbacks\n _updateAnimationProps(): void {\n if (!this.animationProps) {\n return;\n }\n\n // Can this be replaced with canvas context?\n const {width, height, aspect} = this._getSizeAndAspect();\n if (width !== this.animationProps.width || height !== this.animationProps.height) {\n this.setNeedsRedraw('drawing buffer resized');\n }\n if (aspect !== this.animationProps.aspect) {\n this.setNeedsRedraw('drawing buffer aspect changed');\n }\n\n this.animationProps.width = width;\n this.animationProps.height = height;\n this.animationProps.aspect = aspect;\n\n this.animationProps.needsRedraw = this.needsRedraw;\n\n // Update time properties\n this.animationProps.engineTime = Date.now() - this.animationProps.startTime;\n\n if (this.timeline) {\n this.timeline.update(this.animationProps.engineTime);\n }\n\n this.animationProps.tick = Math.floor((this.animationProps.time / 1000) * 60);\n this.animationProps.tock++;\n\n // For back compatibility\n this.animationProps.time = this.timeline\n ? this.timeline.getTime()\n : this.animationProps.engineTime;\n }\n\n /** Wait for supplied device */\n async _initDevice() {\n this.device = await this.props.device;\n if (!this.device) {\n throw new Error('No device provided');\n }\n this.canvas = this.device.canvasContext?.canvas || null;\n // this._createInfoDiv();\n }\n\n _createInfoDiv() {\n if (this.canvas && this.props.onAddHTML) {\n const wrapperDiv = document.createElement('div');\n document.body.appendChild(wrapperDiv);\n wrapperDiv.style.position = 'relative';\n const div = document.createElement('div');\n div.style.position = 'absolute';\n div.style.left = '10px';\n div.style.bottom = '10px';\n div.style.width = '300px';\n div.style.background = 'white';\n if (this.canvas instanceof HTMLCanvasElement) {\n wrapperDiv.appendChild(this.canvas);\n }\n wrapperDiv.appendChild(div);\n const html = this.props.onAddHTML(div);\n if (html) {\n div.innerHTML = html;\n }\n }\n }\n\n _getSizeAndAspect(): {width: number; height: number; aspect: number} {\n if (!this.device) {\n return {width: 1, height: 1, aspect: 1};\n }\n // https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n const [width, height] = this.device?.canvasContext?.getPixelSize() || [1, 1];\n\n // https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html\n let aspect = 1;\n const canvas = this.device?.canvasContext?.canvas;\n\n // @ts-expect-error\n if (canvas && canvas.clientHeight) {\n // @ts-expect-error\n aspect = canvas.clientWidth / canvas.clientHeight;\n } else if (width > 0 && height > 0) {\n aspect = width / height;\n }\n\n return {width, height, aspect};\n }\n\n /** Default viewport setup */\n _resizeViewport() {\n // @ts-expect-error Expose on canvasContext\n if (this.props.autoResizeViewport && this.device.gl) {\n // @ts-expect-error Expose canvasContext\n this.device.gl.viewport(0, 0, this.device.gl.drawingBufferWidth, this.device.gl.drawingBufferHeight);\n }\n }\n\n /**\n * Resize the render buffer of the canvas to match canvas client size\n * Optionally multiplying with devicePixel ratio\n */\n _resizeCanvasDrawingBuffer() {\n if (this.props.autoResizeDrawingBuffer) {\n this.device?.canvasContext?.resize({useDevicePixels: this.props.useDevicePixels});\n }\n }\n\n _beginFrameTimers() {\n this.frameRate.timeEnd();\n this.frameRate.timeStart();\n\n // Check if timer for last frame has completed.\n // GPU timer results are never available in the same\n // frame they are captured.\n // if (\n // this._gpuTimeQuery &&\n // this._gpuTimeQuery.isResultAvailable() &&\n // !this._gpuTimeQuery.isTimerDisjoint()\n // ) {\n // this.stats.get('GPU Time').addTime(this._gpuTimeQuery.getTimerMilliseconds());\n // }\n\n // if (this._gpuTimeQuery) {\n // // GPU time query start\n // this._gpuTimeQuery.beginTimeElapsedQuery();\n // }\n\n this.cpuTime.timeStart();\n }\n\n _endFrameTimers() {\n this.cpuTime.timeEnd();\n\n // if (this._gpuTimeQuery) {\n // // GPU time query end. Results will be available on next frame.\n // this._gpuTimeQuery.end();\n // }\n }\n\n // Event handling\n\n _startEventHandling() {\n if (this.canvas) {\n this.canvas.addEventListener('mousemove', this._onMousemove.bind(this));\n this.canvas.addEventListener('mouseleave', this._onMouseleave.bind(this));\n }\n }\n\n _onMousemove(event: Event) {\n if (event instanceof MouseEvent) {\n this._getAnimationProps()._mousePosition = [event.offsetX, event.offsetY];\n }\n }\n\n _onMouseleave(event: Event) {\n this._getAnimationProps()._mousePosition = null;\n }\n}\n"],"mappings":"AAGA,SAAQA,IAAI,QAAe,eAAe;AAC1C,SAAQC,qBAAqB,EAAEC,oBAAoB,QAAO,eAAe;AAGzE,SAAQC,KAAK,QAAa,iBAAiB;AAE3C,IAAIC,aAAa,GAAG,CAAC;AA4BrB,MAAMC,4BAA0D,GAAG;EACjEC,MAAM,EAAE,IAAK;EAEbC,SAAS,EAAEA,CAAA,KAAM,EAAE;EACnBC,YAAY,EAAE,MAAAA,CAAA,KAAY;IAAE,OAAO,IAAI;EAAE,CAAC;EAC1CC,QAAQ,EAAEA,CAAA,KAAM,CAAC,CAAC;EAClBC,UAAU,EAAEA,CAAA,KAAM,CAAC,CAAC;EACpBC,OAAO,EAAGC,KAAK,IAAKC,OAAO,CAACD,KAAK,CAACA,KAAK,CAAC;EAExCE,KAAK,EAAEd,IAAI,CAACc,KAAK,CAACC,GAAG,CAAE,kBAAiBX,aAAa,EAAG,EAAC,CAAC;EAG1DY,eAAe,EAAE,IAAI;EACrBC,kBAAkB,EAAE,KAAK;EACzBC,uBAAuB,EAAE;AAC3B,CAAC;AAGD,OAAO,MAAMC,aAAa,CAAC;EA4BzBC,WAAWA,CAACC,KAAyB,EAAE;IAAA,KA3BvCf,MAAM,GAAkB,IAAI;IAAA,KAC5BgB,MAAM,GAA+C,IAAI;IAAA,KAEzDD,KAAK;IAAA,KACLE,cAAc,GAA0B,IAAI;IAAA,KAC5CC,QAAQ,GAAoB,IAAI;IAAA,KAChCV,KAAK;IAAA,KACLW,OAAO;IAAA,KACPC,OAAO;IAAA,KACPC,SAAS;IAAA,KAETC,OAAO;IAAA,KAEPC,WAAW,GAAmB,aAAa;IAAA,KAE3CC,YAAY,GAAY,KAAK;IAAA,KAC7BC,QAAQ,GAAY,KAAK;IAAA,KACzBC,iBAAiB,GAAQ,IAAI;IAAA,KAC7BC,iBAAiB,GAAkC,IAAI;IAAA,KACvDC,iBAAiB,GAAoD,IAAI;IAAA,KACzEC,aAAa,GAAW,CAAC;IAQvB,IAAI,CAACd,KAAK,GAAG;MAAC,GAAGhB,4BAA4B;MAAE,GAAGgB;IAAK,CAAC;IACxDA,KAAK,GAAG,IAAI,CAACA,KAAK;IAElB,IAAI,CAACA,KAAK,CAACf,MAAM,EAAE;MACjB,MAAM,IAAI8B,KAAK,CAAC,oBAAoB,CAAC;IACvC;IAEA,MAAM;MAACpB,eAAe,GAAG;IAAI,CAAC,GAAG,IAAI,CAACK,KAAK;IAG3C,IAAI,CAACP,KAAK,GAAGO,KAAK,CAACP,KAAK,IAAI,IAAIX,KAAK,CAAC;MAACkC,EAAE,EAAE;IAAsB,CAAC,CAAC;IACnE,IAAI,CAACZ,OAAO,GAAG,IAAI,CAACX,KAAK,CAACC,GAAG,CAAC,UAAU,CAAC;IACzC,IAAI,CAACW,OAAO,GAAG,IAAI,CAACZ,KAAK,CAACC,GAAG,CAAC,UAAU,CAAC;IACzC,IAAI,CAACY,SAAS,GAAG,IAAI,CAACb,KAAK,CAACC,GAAG,CAAC,YAAY,CAAC;IAE7C,IAAI,CAACuB,QAAQ,CAAC;MACZrB,kBAAkB,EAAEI,KAAK,CAACJ,kBAAkB;MAC5CC,uBAAuB,EAAEG,KAAK,CAACH,uBAAuB;MACtDF;IACF,CAAC,CAAC;IAGF,IAAI,CAACuB,KAAK,GAAG,IAAI,CAACA,KAAK,CAACC,IAAI,CAAC,IAAI,CAAC;IAClC,IAAI,CAACC,IAAI,GAAG,IAAI,CAACA,IAAI,CAACD,IAAI,CAAC,IAAI,CAAC;IAEhC,IAAI,CAACE,YAAY,GAAG,IAAI,CAACA,YAAY,CAACF,IAAI,CAAC,IAAI,CAAC;IAChD,IAAI,CAACG,aAAa,GAAG,IAAI,CAACA,aAAa,CAACH,IAAI,CAAC,IAAI,CAAC;EACpD;EAEAI,OAAOA,CAAA,EAAS;IACd,IAAI,CAACH,IAAI,CAAC,CAAC;IACX,IAAI,CAACI,WAAW,CAAC,IAAI,CAAC;EACxB;EAGAC,MAAMA,CAAA,EAAS;IACb,IAAI,CAACF,OAAO,CAAC,CAAC;EAChB;EAEAG,cAAcA,CAACC,MAAc,EAAQ;IACnC,IAAI,CAACnB,WAAW,GAAG,IAAI,CAACA,WAAW,IAAImB,MAAM;IAC7C,OAAO,IAAI;EACb;EAGAV,QAAQA,CAACjB,KAAgC,EAAQ;IAC/C,IAAI,oBAAoB,IAAIA,KAAK,EAAE;MACjC,IAAI,CAACA,KAAK,CAACJ,kBAAkB,GAAGI,KAAK,CAACJ,kBAAkB,IAAI,KAAK;IACnE;IACA,IAAI,yBAAyB,IAAII,KAAK,EAAE;MACtC,IAAI,CAACA,KAAK,CAACH,uBAAuB,GAAGG,KAAK,CAACH,uBAAuB,IAAI,KAAK;IAC7E;IACA,IAAI,iBAAiB,IAAIG,KAAK,EAAE;MAC9B,IAAI,CAACA,KAAK,CAACL,eAAe,GAAGK,KAAK,CAACL,eAAe,IAAI,KAAK;IAC7D;IACA,OAAO,IAAI;EACb;EAGA,MAAMuB,KAAKA,CAAA,EAAG;IACZ,IAAI,IAAI,CAACR,QAAQ,EAAE;MACjB,OAAO,IAAI;IACb;IACA,IAAI,CAACA,QAAQ,GAAG,IAAI;IAEpB,IAAI;MAEF,IAAI,CAAC,IAAI,CAACA,QAAQ,EAAE;QAClB,OAAO,IAAI;MACb;MAEA,IAAIkB,UAAU;MACd,IAAI,CAAC,IAAI,CAACnB,YAAY,EAAE;QACtB,IAAI,CAACA,YAAY,GAAG,IAAI;QAExB,MAAM,IAAI,CAACoB,WAAW,CAAC,CAAC;QACxB,IAAI,CAACC,WAAW,CAAC,CAAC;QAGlB,MAAM,IAAI,CAAC9B,KAAK,CAACb,YAAY,CAAC,IAAI,CAAC4C,kBAAkB,CAAC,CAAC,CAAC;MAC1D;MAGA,IAAI,CAAC,IAAI,CAACrB,QAAQ,EAAE;QAClB,OAAO,IAAI;MACb;MAGA,IAAIkB,UAAU,KAAK,KAAK,EAAE;QAExB,IAAI,CAACI,qBAAqB,CAAC,CAAC;QAC5B,IAAI,CAACC,sBAAsB,CAAC,CAAC;MAC/B;MAEA,OAAO,IAAI;IACb,CAAC,CAAC,OAAOC,GAAY,EAAE;MACrB,MAAM3C,KAAK,GAAG2C,GAAG,YAAYnB,KAAK,GAAGmB,GAAG,GAAG,IAAInB,KAAK,CAAC,eAAe,CAAC;MACrE,IAAI,CAACf,KAAK,CAACV,OAAO,CAACC,KAAK,CAAC;MAEzB,MAAMA,KAAK;IACb;EACF;EAGA4C,MAAMA,CAAA,EAAS;IAAA,IAAAC,YAAA;IACb,KAAAA,YAAA,GAAI,IAAI,CAACnD,MAAM,cAAAmD,YAAA,eAAXA,YAAA,CAAaC,MAAM,EAAE;MACvB,OAAO,IAAI;IACb;IAEA,IAAI,CAACC,iBAAiB,CAAC,CAAC;IAExB,IAAI,CAACC,WAAW,CAAC,CAAC;IAClB,IAAI,CAACC,qBAAqB,CAAC,CAAC;IAE5B,IAAI,CAACC,YAAY,CAAC,IAAI,CAACV,kBAAkB,CAAC,CAAC,CAAC;IAG5C,IAAI,CAACW,iBAAiB,CAAC,CAAC;IAExB,IAAI,IAAI,CAAC7B,iBAAiB,EAAE;MAC1B,IAAI,CAACA,iBAAiB,CAAC,IAAI,CAAC;MAC5B,IAAI,CAACD,iBAAiB,GAAG,IAAI;MAC7B,IAAI,CAACC,iBAAiB,GAAG,IAAI;IAC/B;IAEA,IAAI,CAAC8B,eAAe,CAAC,CAAC;IAEtB,OAAO,IAAI;EACb;EAGAvB,IAAIA,CAAA,EAAG;IAEL,IAAI,IAAI,CAACV,QAAQ,EAAE;MAGjB,IAAI,IAAI,CAACR,cAAc,EAAE;QACvB,IAAI,CAACF,KAAK,CAACX,UAAU,CAAC,IAAI,CAACa,cAAc,CAAC;MAC5C;MAEA,IAAI,CAAC8B,qBAAqB,CAAC,CAAC;MAC5B,IAAI,CAACpB,iBAAiB,GAAG,IAAI;MAC7B,IAAI,CAACC,iBAAiB,GAAG,IAAI;MAC7B,IAAI,CAACH,QAAQ,GAAG,KAAK;IACvB;IACA,OAAO,IAAI;EACb;EAEAkC,cAAcA,CAACzC,QAAkB,EAAY;IAC3C,IAAI,CAACA,QAAQ,GAAGA,QAAQ;IACxB,OAAO,IAAI,CAACA,QAAQ;EACtB;EAEA0C,cAAcA,CAAA,EAAS;IACrB,IAAI,CAAC1C,QAAQ,GAAG,IAAI;EACtB;EAEA2C,aAAaA,CAAA,EAA2B;IACtC,IAAI,CAACpB,cAAc,CAAC,eAAe,CAAC;IAEpC,IAAI,CAAC,IAAI,CAACd,iBAAiB,EAAE;MAC3B,IAAI,CAACA,iBAAiB,GAAG,IAAImC,OAAO,CAAEC,OAAO,IAAK;QAChD,IAAI,CAACnC,iBAAiB,GAAGmC,OAAO;MAClC,CAAC,CAAC;IACJ;IACA,OAAO,IAAI,CAACpC,iBAAiB;EAC/B;EAEA,MAAMqC,SAASA,CAAA,EAAoB;IACjC,IAAI,CAACvB,cAAc,CAAC,WAAW,CAAC;IAChC,MAAM,IAAI,CAACoB,aAAa,CAAC,CAAC;IAC1B,IAAI,IAAI,CAAC7C,MAAM,YAAYiD,iBAAiB,EAAE;MAC5C,OAAO,IAAI,CAACjD,MAAM,CAACgD,SAAS,CAAC,CAAC;IAChC;IACA,MAAM,IAAIlC,KAAK,CAAC,iBAAiB,CAAC;EACpC;EAIAe,WAAWA,CAAA,EAAG;IACZ,IAAI,CAACqB,mBAAmB,CAAC,CAAC;IAG1B,IAAI,CAACC,yBAAyB,CAAC,CAAC;IAChC,IAAI,CAACZ,qBAAqB,CAAC,CAAC;IAG5B,IAAI,CAACa,0BAA0B,CAAC,CAAC;IACjC,IAAI,CAACC,eAAe,CAAC,CAAC;EAGxB;EAEA9B,WAAWA,CAACjB,OAAY,EAAE;IACxB,IAAI,IAAI,CAACA,OAAO,EAAE;MAChB,IAAI,CAACA,OAAO,CAACgB,OAAO,CAAC,CAAC;MACtB,IAAI,CAAChB,OAAO,CAACgD,aAAa,GAAG,IAAI;IACnC;IAGA,IAAIhD,OAAO,EAAE;MACXA,OAAO,CAACgD,aAAa,GAAG,IAAI;IAC9B;IAEA,IAAI,CAAChD,OAAO,GAAGA,OAAO;EACxB;EAEA0B,sBAAsBA,CAAA,EAAG;IACvB,IAAI,CAAC,IAAI,CAACvB,QAAQ,EAAE;MAClB;IACF;IAQA,IAAI,CAACC,iBAAiB,GAAG/B,qBAAqB,CAAC,IAAI,CAAC4E,eAAe,CAACrC,IAAI,CAAC,IAAI,CAAC,CAAC;EACjF;EAEAa,qBAAqBA,CAAA,EAAG;IACtB,IAAI,IAAI,CAACrB,iBAAiB,KAAK,IAAI,EAAE;MACnC;IACF;IAQA9B,oBAAoB,CAAC,IAAI,CAAC8B,iBAAiB,CAAC;IAC5C,IAAI,CAACA,iBAAiB,GAAG,IAAI;EAC/B;EAEA6C,eAAeA,CAAA,EAAG;IAChB,IAAI,CAAC,IAAI,CAAC9C,QAAQ,EAAE;MAClB;IACF;IACA,IAAI,CAACyB,MAAM,CAAC,CAAC;IACb,IAAI,CAACF,sBAAsB,CAAC,CAAC;EAC/B;EAIAQ,YAAYA,CAACvC,cAA8B,EAAE;IAE3C,IAAI,IAAI,CAACK,OAAO,EAAE;MAChB,IAAI,CAACA,OAAO,CAACkC,YAAY,CAACvC,cAAc,CAAC;MACzC;IACF;IAGA,IAAI,CAACF,KAAK,CAACZ,QAAQ,CAAC,IAAI,CAAC2C,kBAAkB,CAAC,CAAC,CAAC;EAEhD;EAEAW,iBAAiBA,CAAA,EAAG;IAClB,IAAI,CAAClC,WAAW,GAAG,KAAK;EAC1B;EAEA+B,WAAWA,CAAA,EAAG;IACZ,IAAI,CAACc,0BAA0B,CAAC,CAAC;IACjC,IAAI,CAACC,eAAe,CAAC,CAAC;EACxB;EAGAF,yBAAyBA,CAAA,EAAG;IAAA,IAAAK,aAAA;IAC1B,IAAI,CAAC,IAAI,CAACxE,MAAM,EAAE;MAChB,MAAM,IAAI8B,KAAK,CAAC,MAAM,CAAC;IACzB;IACA,IAAI,CAACb,cAAc,GAAG;MACpBqD,aAAa,EAAE,IAAI;MAEnBtE,MAAM,EAAE,IAAI,CAACA,MAAM;MACnBgB,MAAM,GAAAwD,aAAA,GAAE,IAAI,CAACxE,MAAM,cAAAwE,aAAA,gBAAAA,aAAA,GAAXA,aAAA,CAAaC,aAAa,cAAAD,aAAA,uBAA1BA,aAAA,CAA4BxD,MAAM;MAC1CE,QAAQ,EAAE,IAAI,CAACA,QAAQ;MAGvBR,eAAe,EAAE,IAAI,CAACK,KAAK,CAACL,eAAe;MAC3Ca,WAAW,EAAE,KAAK;MAGlBmD,KAAK,EAAE,CAAC;MACRC,MAAM,EAAE,CAAC;MACTC,MAAM,EAAE,CAAC;MAGTC,IAAI,EAAE,CAAC;MACPC,SAAS,EAAEC,IAAI,CAACC,GAAG,CAAC,CAAC;MACrBC,UAAU,EAAE,CAAC;MACbC,IAAI,EAAE,CAAC;MACPC,IAAI,EAAE,CAAC;MAGPC,cAAc,EAAE;IAClB,CAAC;EACH;EAEAtC,kBAAkBA,CAAA,EAAmB;IACnC,IAAI,CAAC,IAAI,CAAC7B,cAAc,EAAE;MACxB,MAAM,IAAIa,KAAK,CAAC,gBAAgB,CAAC;IACnC;IACA,OAAO,IAAI,CAACb,cAAc;EAC5B;EAGAsC,qBAAqBA,CAAA,EAAS;IAC5B,IAAI,CAAC,IAAI,CAACtC,cAAc,EAAE;MACxB;IACF;IAGA,MAAM;MAACyD,KAAK;MAAEC,MAAM;MAAEC;IAAM,CAAC,GAAG,IAAI,CAACS,iBAAiB,CAAC,CAAC;IACxD,IAAIX,KAAK,KAAK,IAAI,CAACzD,cAAc,CAACyD,KAAK,IAAIC,MAAM,KAAK,IAAI,CAAC1D,cAAc,CAAC0D,MAAM,EAAE;MAChF,IAAI,CAAClC,cAAc,CAAC,wBAAwB,CAAC;IAC/C;IACA,IAAImC,MAAM,KAAK,IAAI,CAAC3D,cAAc,CAAC2D,MAAM,EAAE;MACzC,IAAI,CAACnC,cAAc,CAAC,+BAA+B,CAAC;IACtD;IAEA,IAAI,CAACxB,cAAc,CAACyD,KAAK,GAAGA,KAAK;IACjC,IAAI,CAACzD,cAAc,CAAC0D,MAAM,GAAGA,MAAM;IACnC,IAAI,CAAC1D,cAAc,CAAC2D,MAAM,GAAGA,MAAM;IAEnC,IAAI,CAAC3D,cAAc,CAACM,WAAW,GAAG,IAAI,CAACA,WAAW;IAGlD,IAAI,CAACN,cAAc,CAACgE,UAAU,GAAGF,IAAI,CAACC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC/D,cAAc,CAAC6D,SAAS;IAE3E,IAAI,IAAI,CAAC5D,QAAQ,EAAE;MACjB,IAAI,CAACA,QAAQ,CAACoE,MAAM,CAAC,IAAI,CAACrE,cAAc,CAACgE,UAAU,CAAC;IACtD;IAEA,IAAI,CAAChE,cAAc,CAACiE,IAAI,GAAGK,IAAI,CAACC,KAAK,CAAE,IAAI,CAACvE,cAAc,CAAC4D,IAAI,GAAG,IAAI,GAAI,EAAE,CAAC;IAC7E,IAAI,CAAC5D,cAAc,CAACkE,IAAI,EAAE;IAG1B,IAAI,CAAClE,cAAc,CAAC4D,IAAI,GAAG,IAAI,CAAC3D,QAAQ,GACpC,IAAI,CAACA,QAAQ,CAACuE,OAAO,CAAC,CAAC,GACvB,IAAI,CAACxE,cAAc,CAACgE,UAAU;EACpC;EAGA,MAAMrC,WAAWA,CAAA,EAAG;IAAA,IAAA8C,qBAAA;IAClB,IAAI,CAAC1F,MAAM,GAAG,MAAM,IAAI,CAACe,KAAK,CAACf,MAAM;IACrC,IAAI,CAAC,IAAI,CAACA,MAAM,EAAE;MAChB,MAAM,IAAI8B,KAAK,CAAC,oBAAoB,CAAC;IACvC;IACA,IAAI,CAACd,MAAM,GAAG,EAAA0E,qBAAA,OAAI,CAAC1F,MAAM,CAACyE,aAAa,cAAAiB,qBAAA,uBAAzBA,qBAAA,CAA2B1E,MAAM,KAAI,IAAI;EAEzD;EAEA2E,cAAcA,CAAA,EAAG;IACf,IAAI,IAAI,CAAC3E,MAAM,IAAI,IAAI,CAACD,KAAK,CAACd,SAAS,EAAE;MACvC,MAAM2F,UAAU,GAAGC,QAAQ,CAACC,aAAa,CAAC,KAAK,CAAC;MAChDD,QAAQ,CAACE,IAAI,CAACC,WAAW,CAACJ,UAAU,CAAC;MACrCA,UAAU,CAACK,KAAK,CAACC,QAAQ,GAAG,UAAU;MACtC,MAAMC,GAAG,GAAGN,QAAQ,CAACC,aAAa,CAAC,KAAK,CAAC;MACzCK,GAAG,CAACF,KAAK,CAACC,QAAQ,GAAG,UAAU;MAC/BC,GAAG,CAACF,KAAK,CAACG,IAAI,GAAG,MAAM;MACvBD,GAAG,CAACF,KAAK,CAACI,MAAM,GAAG,MAAM;MACzBF,GAAG,CAACF,KAAK,CAACvB,KAAK,GAAG,OAAO;MACzByB,GAAG,CAACF,KAAK,CAACK,UAAU,GAAG,OAAO;MAC9B,IAAI,IAAI,CAACtF,MAAM,YAAYiD,iBAAiB,EAAE;QAC5C2B,UAAU,CAACI,WAAW,CAAC,IAAI,CAAChF,MAAM,CAAC;MACrC;MACA4E,UAAU,CAACI,WAAW,CAACG,GAAG,CAAC;MAC3B,MAAMI,IAAI,GAAG,IAAI,CAACxF,KAAK,CAACd,SAAS,CAACkG,GAAG,CAAC;MACtC,IAAII,IAAI,EAAE;QACRJ,GAAG,CAACK,SAAS,GAAGD,IAAI;MACtB;IACF;EACF;EAEAlB,iBAAiBA,CAAA,EAAqD;IAAA,IAAAoB,aAAA,EAAAC,aAAA;IACpE,IAAI,CAAC,IAAI,CAAC1G,MAAM,EAAE;MAChB,OAAO;QAAC0E,KAAK,EAAE,CAAC;QAAEC,MAAM,EAAE,CAAC;QAAEC,MAAM,EAAE;MAAC,CAAC;IACzC;IAEA,MAAM,CAACF,KAAK,EAAEC,MAAM,CAAC,GAAG,EAAA8B,aAAA,OAAI,CAACzG,MAAM,cAAAyG,aAAA,gBAAAA,aAAA,GAAXA,aAAA,CAAahC,aAAa,cAAAgC,aAAA,uBAA1BA,aAAA,CAA4BE,YAAY,CAAC,CAAC,KAAI,CAAC,CAAC,EAAE,CAAC,CAAC;IAG5E,IAAI/B,MAAM,GAAG,CAAC;IACd,MAAM5D,MAAM,IAAA0F,aAAA,GAAG,IAAI,CAAC1G,MAAM,cAAA0G,aAAA,gBAAAA,aAAA,GAAXA,aAAA,CAAajC,aAAa,cAAAiC,aAAA,uBAA1BA,aAAA,CAA4B1F,MAAM;IAGjD,IAAIA,MAAM,IAAIA,MAAM,CAAC4F,YAAY,EAAE;MAEjChC,MAAM,GAAG5D,MAAM,CAAC6F,WAAW,GAAG7F,MAAM,CAAC4F,YAAY;IACnD,CAAC,MAAM,IAAIlC,KAAK,GAAG,CAAC,IAAIC,MAAM,GAAG,CAAC,EAAE;MAClCC,MAAM,GAAGF,KAAK,GAAGC,MAAM;IACzB;IAEA,OAAO;MAACD,KAAK;MAAEC,MAAM;MAAEC;IAAM,CAAC;EAChC;EAGAP,eAAeA,CAAA,EAAG;IAEhB,IAAI,IAAI,CAACtD,KAAK,CAACJ,kBAAkB,IAAI,IAAI,CAACX,MAAM,CAAC8G,EAAE,EAAE;MAEnD,IAAI,CAAC9G,MAAM,CAAC8G,EAAE,CAACC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC/G,MAAM,CAAC8G,EAAE,CAACE,kBAAkB,EAAE,IAAI,CAAChH,MAAM,CAAC8G,EAAE,CAACG,mBAAmB,CAAC;IACtG;EACF;EAMA7C,0BAA0BA,CAAA,EAAG;IAC3B,IAAI,IAAI,CAACrD,KAAK,CAACH,uBAAuB,EAAE;MAAA,IAAAsG,aAAA;MACtC,CAAAA,aAAA,OAAI,CAAClH,MAAM,cAAAkH,aAAA,gBAAAA,aAAA,GAAXA,aAAA,CAAazC,aAAa,cAAAyC,aAAA,uBAA1BA,aAAA,CAA4BC,MAAM,CAAC;QAACzG,eAAe,EAAE,IAAI,CAACK,KAAK,CAACL;MAAe,CAAC,CAAC;IACnF;EACF;EAEA2C,iBAAiBA,CAAA,EAAG;IAClB,IAAI,CAAChC,SAAS,CAAC+F,OAAO,CAAC,CAAC;IACxB,IAAI,CAAC/F,SAAS,CAACgG,SAAS,CAAC,CAAC;IAkB1B,IAAI,CAAClG,OAAO,CAACkG,SAAS,CAAC,CAAC;EAC1B;EAEA3D,eAAeA,CAAA,EAAG;IAChB,IAAI,CAACvC,OAAO,CAACiG,OAAO,CAAC,CAAC;EAMxB;EAIAlD,mBAAmBA,CAAA,EAAG;IACpB,IAAI,IAAI,CAAClD,MAAM,EAAE;MACf,IAAI,CAACA,MAAM,CAACsG,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAClF,YAAY,CAACF,IAAI,CAAC,IAAI,CAAC,CAAC;MACvE,IAAI,CAAClB,MAAM,CAACsG,gBAAgB,CAAC,YAAY,EAAE,IAAI,CAACjF,aAAa,CAACH,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3E;EACF;EAEAE,YAAYA,CAACmF,KAAY,EAAE;IACzB,IAAIA,KAAK,YAAYC,UAAU,EAAE;MAC/B,IAAI,CAAC1E,kBAAkB,CAAC,CAAC,CAACsC,cAAc,GAAG,CAACmC,KAAK,CAACE,OAAO,EAAEF,KAAK,CAACG,OAAO,CAAC;IAC3E;EACF;EAEArF,aAAaA,CAACkF,KAAY,EAAE;IAC1B,IAAI,CAACzE,kBAAkB,CAAC,CAAC,CAACsC,cAAc,GAAG,IAAI;EACjD;AACF"}
|
package/dist/dist.dev.js
CHANGED
|
@@ -5648,7 +5648,14 @@ ${stage === "fragment" ? FRAGMENT_SHADER_PROLOGUE : ""}
|
|
|
5648
5648
|
*/
|
|
5649
5649
|
setShaderModuleProps(props) {
|
|
5650
5650
|
const uniforms = this._getModuleUniforms(props);
|
|
5651
|
+
const keys = Object.keys(uniforms).filter((k) => uniforms[k].constructor.name.includes("WEBGL"));
|
|
5652
|
+
const bindings = {};
|
|
5653
|
+
for (const k of keys) {
|
|
5654
|
+
bindings[k] = uniforms[k];
|
|
5655
|
+
delete uniforms[k];
|
|
5656
|
+
}
|
|
5651
5657
|
Object.assign(this.uniforms, uniforms);
|
|
5658
|
+
Object.assign(this.bindings, bindings);
|
|
5652
5659
|
}
|
|
5653
5660
|
/**
|
|
5654
5661
|
* @deprecated Updates shader module settings (which results in uniforms being set)
|
package/dist/index.cjs
CHANGED
|
@@ -995,7 +995,14 @@ var _Model = class {
|
|
|
995
995
|
*/
|
|
996
996
|
setShaderModuleProps(props) {
|
|
997
997
|
const uniforms = this._getModuleUniforms(props);
|
|
998
|
+
const keys = Object.keys(uniforms).filter((k) => uniforms[k].constructor.name.includes("WEBGL"));
|
|
999
|
+
const bindings = {};
|
|
1000
|
+
for (const k of keys) {
|
|
1001
|
+
bindings[k] = uniforms[k];
|
|
1002
|
+
delete uniforms[k];
|
|
1003
|
+
}
|
|
998
1004
|
Object.assign(this.uniforms, uniforms);
|
|
1005
|
+
Object.assign(this.bindings, bindings);
|
|
999
1006
|
}
|
|
1000
1007
|
/**
|
|
1001
1008
|
* @deprecated Updates shader module settings (which results in uniforms being set)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"model.d.ts","sourceRoot":"","sources":["../../src/model/model.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"model.d.ts","sourceRoot":"","sources":["../../src/model/model.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EACV,UAAU,EACV,mBAAmB,EACnB,wBAAwB,EACxB,YAAY,EACZ,WAAW,EACX,aAAa,EACd,MAAM,eAAe,CAAC;AACvB,OAAO,KAAK,EAAC,OAAO,EAAE,YAAY,EAAE,iBAAiB,EAAC,MAAM,eAAe,CAAC;AAC5E,OAAO,EAAC,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,UAAU,EAAsB,MAAM,eAAe,CAAC;AAE9F,OAAO,KAAK,EAAC,YAAY,EAAe,MAAM,sBAAsB,CAAC;AACrE,OAAO,EAAC,eAAe,EAAC,MAAM,sBAAsB,CAAC;AACrD,OAAO,KAAK,EAAC,QAAQ,EAAC,MAAM,sBAAsB,CAAC;AACnD,OAAO,EAAC,WAAW,EAAkB,MAAM,0BAA0B,CAAC;AACtE,OAAO,EAAC,eAAe,EAAC,MAAM,yBAAyB,CAAC;AAExD,MAAM,MAAM,UAAU,GAAG,IAAI,CAAC,mBAAmB,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG;IAEhE,EAAE,EAAE;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,MAAM,GAAG,IAAI,CAAC;IACnD,EAAE,EAAE;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,MAAM,GAAG,IAAI,CAAC;IACnD,uDAAuD;IACvD,OAAO,CAAC,EAAE,YAAY,EAAE,CAAC;IACzB,wDAAwD;IACxD,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC,CAAC;IAGpD,qGAAqG;IACrG,eAAe,CAAC,EAAE,eAAe,CAAC;IAClC,6EAA6E;IAC7E,eAAe,CAAC,EAAE,eAAe,CAAC;IAElC,kDAAkD;IAClD,UAAU,CAAC,EAAE,wBAAwB,CAAC;IAEtC,eAAe;IACf,QAAQ,CAAC,EAAE,WAAW,GAAG,QAAQ,GAAG,IAAI,CAAC;IAEzC,mBAAmB;IACnB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,qBAAqB;IACrB,aAAa,CAAC,EAAE,MAAM,CAAC;IAEvB,WAAW,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC5B,qEAAqE;IACrE,UAAU,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,QAAQ;IACR,kBAAkB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;IAEhD,6CAA6C;IAC7C,cAAc,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC;CACtD,CAAC;AAEF;;;;;;;GAOG;AACH,qBAAa,KAAK;IAChB,MAAM,CAAC,YAAY,EAAE,QAAQ,CAAC,UAAU,CAAC,CAiBvC;IAEF,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,eAAe,EAAE,eAAe,CAAC;IAC1C,QAAQ,EAAE;QAAC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAC,CAAM;IAIpC,4DAA4D;IAC5D,UAAU,EAAE,wBAAwB,CAAC;IAErC,6BAA6B;IAC7B,QAAQ,EAAE,iBAAiB,CAAC;IAC5B,oBAAoB;IACpB,YAAY,EAAE,YAAY,EAAE,CAAC;IAI7B,mBAAmB;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,qBAAqB;IACrB,aAAa,EAAE,MAAM,CAAK;IAE1B,mBAAmB;IACnB,WAAW,EAAE,MAAM,GAAG,IAAI,CAAQ;IAClC,+BAA+B;IAC/B,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAM;IAC9C,iCAAiC;IACjC,kBAAkB,EAAE,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAM;IACpD,qDAAqD;IACrD,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAM;IACvC,qFAAqF;IACrF,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,CAAM;IAE5C,gFAAgF;IAChF,QAAQ,EAAE,cAAc,CAAC;IAEzB;;;;SAIK;IACL,WAAW,EAAE,WAAW,CAAC;IAEzB,oBAAoB,EAAE,MAAM,GAAG,KAAK,CAAmB;IACvD,eAAe,EAAE,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC,CAAM;IACpD,YAAY,EAAE,WAAW,GAAG,IAAI,CAAQ;IACxC,OAAO,CAAC,kBAAkB,CAAuE;IACjG,OAAO,CAAC,KAAK,CAAuB;gBAExB,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU;IAwF7C,OAAO,IAAI,IAAI;IAMf,IAAI,CAAC,UAAU,EAAE,UAAU,GAAG,IAAI;IAoBlC;;;;OAIG;IACH,WAAW,CAAC,QAAQ,EAAE,WAAW,GAAG,QAAQ,GAAG,WAAW;IAU1D;;;;OAIG;IACH,sBAAsB,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI;IAOtD;;;OAGG;IACH,WAAW,CAAC,QAAQ,EAAE,iBAAiB,GAAG,IAAI;IAO9C;;;OAGG;IACH,eAAe,CAAC,YAAY,EAAE,YAAY,EAAE,GAAG,IAAI;IAqBnD;;;;OAIG;IACH,aAAa,CAAC,UAAU,EAAE,wBAAwB;IASlD;;;OAGG;IACH,cAAc,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAIzC;;;OAGG;IACH,gBAAgB,CAAC,aAAa,EAAE,MAAM,GAAG,IAAI;IAI7C;;OAEG;IACH,oBAAoB,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI;IAgBtD;;OAEG;IACH,oBAAoB,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI;IAItD;;OAEG;IACH,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI;IAIpD;;;;;OAKG;IACH,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,GAAG,IAAI;IAKzD;;;OAGG;IACH,cAAc,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAIhD;;;OAGG;IACH,aAAa,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI;IAgCpD;;;;;;;OAOG;IACH,qBAAqB,CAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,GAAG,IAAI;IAWnE,uBAAuB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAI7C,eAAe,IAAI,cAAc;CAqBlC"}
|
package/dist/model/model.js
CHANGED
|
@@ -155,7 +155,14 @@ export class Model {
|
|
|
155
155
|
}
|
|
156
156
|
setShaderModuleProps(props) {
|
|
157
157
|
const uniforms = this._getModuleUniforms(props);
|
|
158
|
+
const keys = Object.keys(uniforms).filter(k => uniforms[k].constructor.name.includes('WEBGL'));
|
|
159
|
+
const bindings = {};
|
|
160
|
+
for (const k of keys) {
|
|
161
|
+
bindings[k] = uniforms[k];
|
|
162
|
+
delete uniforms[k];
|
|
163
|
+
}
|
|
158
164
|
Object.assign(this.uniforms, uniforms);
|
|
165
|
+
Object.assign(this.bindings, bindings);
|
|
159
166
|
}
|
|
160
167
|
updateModuleSettings(props) {
|
|
161
168
|
this.setShaderModuleProps(props);
|
package/dist/model/model.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"model.js","names":["RenderPipeline","log","uid","deepEqual","getAttributeInfosFromLayouts","ShaderAssembler","makeGPUGeometry","PipelineFactory","Model","constructor","device","props","id","vs","fs","pipelineFactory","userData","parameters","topology","bufferLayout","vertexCount","instanceCount","indexBuffer","bufferAttributes","constantAttributes","bindings","uniforms","pipeline","vertexArray","_pipelineNeedsUpdate","_attributeInfos","_gpuGeometry","_getModuleUniforms","defaultProps","Object","assign","platformInfo","type","info","shaderLanguage","shadingLanguages","gpu","features","getUniforms","shaderAssembler","assembleShaders","geometry","setGeometry","getDefaultPipelineFactory","_updatePipeline","createVertexArray","renderPipeline","_setGeometryAttributes","setVertexCount","setInstanceCount","indices","Error","setIndexBuffer","attributes","setAttributes","setConstantAttributes","setBindings","setUniforms","moduleSettings","updateModuleSettings","seal","destroy","release","draw","renderPass","gpuGeometry","setTopology","mergeBufferLayouts","_setPipelineNeedsUpdate","setBufferLayout","setParameters","setShaderModuleProps","buffers","warn","bufferName","buffer","entries","_bufferLayout$attribu","find","layout","name","attributeNames","map","attribute","set","attributeName","attributeInfo","setBuffer","location","value","setConstant","reason","createRenderPipeline","createShader","stage","source","shaderLayout","handle","undefined","defines","modules","getDefaultShaderAssembler","layouts1","layouts2","layouts","index","findIndex","attribute2","push"],"sources":["../../src/model/model.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport type {\n TypedArray,\n RenderPipelineProps,\n RenderPipelineParameters,\n BufferLayout,\n VertexArray,\n AttributeInfo\n} from '@luma.gl/core';\nimport type {Binding, UniformValue, PrimitiveTopology} from '@luma.gl/core';\nimport {Device, Buffer, RenderPipeline, RenderPass, log, uid, deepEqual} from '@luma.gl/core';\nimport {getAttributeInfosFromLayouts} from '@luma.gl/core';\nimport type {ShaderModule, PlatformInfo} from '@luma.gl/shadertools';\nimport {ShaderAssembler} from '@luma.gl/shadertools';\nimport type {Geometry} from '../geometry/geometry';\nimport {GPUGeometry, makeGPUGeometry} from '../geometry/gpu-geometry';\nimport {PipelineFactory} from '../lib/pipeline-factory';\n\nexport type ModelProps = Omit<RenderPipelineProps, 'vs' | 'fs'> & {\n // Model also accepts a string shaders\n vs: {glsl?: string; wgsl?: string} | string | null;\n fs: {glsl?: string; wgsl?: string} | string | null;\n /** shadertool shader modules (added to shader code) */\n modules?: ShaderModule[];\n /** Shadertool module defines (configures shader code)*/\n defines?: Record<string, string | number | boolean>;\n // TODO - injections, hooks etc?\n\n /** pipeline factory to use to create render pipelines. Defaults to default factory for the device */\n pipelineFactory?: PipelineFactory;\n /** Shader assembler. Defaults to the ShaderAssembler.getShaderAssembler() */\n shaderAssembler?: ShaderAssembler;\n\n /** Parameters that are built into the pipeline */\n parameters?: RenderPipelineParameters;\n\n /** Geometry */\n geometry?: GPUGeometry | Geometry | null;\n\n /** Vertex count */\n vertexCount?: number;\n /** instance count */\n instanceCount?: number;\n\n indexBuffer?: Buffer | null;\n /** @note this is really a map of buffers, not a map of attributes */\n attributes?: Record<string, Buffer>;\n /** */\n constantAttributes?: Record<string, TypedArray>;\n\n /** Mapped uniforms for shadertool modules */\n moduleSettings?: Record<string, Record<string, any>>;\n};\n\n/**\n * v9 Model API\n * A model\n * - automatically reuses pipelines (programs) when possible\n * - automatically rebuilds pipelines if necessary to accommodate changed settings\n * shadertools integration\n * - accepts modules and performs shader transpilation\n */\nexport class Model {\n static defaultProps: Required<ModelProps> = {\n ...RenderPipeline.defaultProps,\n vs: null,\n fs: null,\n id: 'unnamed',\n handle: undefined,\n userData: {},\n defines: {},\n modules: [],\n moduleSettings: {},\n geometry: null,\n indexBuffer: null,\n attributes: {},\n constantAttributes: {},\n\n pipelineFactory: undefined!,\n shaderAssembler: ShaderAssembler.getDefaultShaderAssembler()\n };\n\n readonly device: Device;\n readonly id: string;\n readonly vs: string;\n readonly fs: string;\n readonly pipelineFactory: PipelineFactory;\n userData: {[key: string]: any} = {};\n\n // Fixed properties (change can trigger pipeline rebuild)\n\n /** The render pipeline GPU parameters, depth testing etc */\n parameters: RenderPipelineParameters;\n\n /** The primitive topology */\n topology: PrimitiveTopology;\n /** Buffer layout */\n bufferLayout: BufferLayout[];\n\n // Dynamic properties\n\n /** Vertex count */\n vertexCount: number;\n /** instance count */\n instanceCount: number = 0;\n\n /** Index buffer */\n indexBuffer: Buffer | null = null;\n /** Buffer-valued attributes */\n bufferAttributes: Record<string, Buffer> = {};\n /** Constant-valued attributes */\n constantAttributes: Record<string, TypedArray> = {};\n /** Bindings (textures, samplers, uniform buffers) */\n bindings: Record<string, Binding> = {};\n /** Sets uniforms @deprecated Use uniform buffers and setBindings() for portability*/\n uniforms: Record<string, UniformValue> = {};\n\n /** The underlying GPU \"program\". @note May be recreated if parameters change */\n pipeline: RenderPipeline;\n\n /**\n * VertexArray\n * @note not implemented: if bufferLayout is updated, vertex array has to be rebuilt!\n * @todo - allow application to define multiple vertex arrays?\n * */\n vertexArray: VertexArray;\n\n _pipelineNeedsUpdate: string | false = 'newly created';\n _attributeInfos: Record<string, AttributeInfo> = {};\n _gpuGeometry: GPUGeometry | null = null;\n private _getModuleUniforms: (props?: Record<string, Record<string, any>>) => Record<string, any>;\n private props: Required<ModelProps>;\n\n constructor(device: Device, props: ModelProps) {\n this.props = {...Model.defaultProps, ...props};\n props = this.props;\n this.id = props.id || uid('model');\n this.device = device;\n\n Object.assign(this.userData, props.userData);\n\n /** Create a shadertools platform info from the Device */\n const platformInfo: PlatformInfo = {\n type: device.info.type,\n shaderLanguage: device.info.shadingLanguages[0],\n gpu: device.info.gpu,\n features: device.features\n };\n\n const {vs, fs, getUniforms} = this.props.shaderAssembler.assembleShaders(\n platformInfo,\n this.props\n );\n this.vs = vs;\n this.fs = fs;\n this._getModuleUniforms = getUniforms;\n\n this.vertexCount = this.props.vertexCount;\n this.instanceCount = this.props.instanceCount;\n\n this.topology = this.props.topology;\n this.bufferLayout = this.props.bufferLayout;\n this.parameters = this.props.parameters;\n\n // Geometry, if provided, sets topology and vertex cound\n if (props.geometry) {\n this._gpuGeometry = this.setGeometry(props.geometry);\n }\n\n this.pipelineFactory =\n props.pipelineFactory || PipelineFactory.getDefaultPipelineFactory(this.device);\n\n // Create the pipeline\n // @note order is important\n this.pipeline = this._updatePipeline();\n\n this.vertexArray = device.createVertexArray({\n renderPipeline: this.pipeline\n });\n\n // Now we can apply geometry attributes\n if (this._gpuGeometry) {\n this._setGeometryAttributes(this._gpuGeometry);\n }\n\n // Apply any dynamic settings that will not trigger pipeline change\n if (props.vertexCount) {\n this.setVertexCount(props.vertexCount);\n }\n if (props.instanceCount) {\n this.setInstanceCount(props.instanceCount);\n }\n // @ts-expect-error\n if (props.indices) {\n throw new Error('Model.props.indices removed. Use props.indexBuffer')\n }\n if (props.indexBuffer) {\n this.setIndexBuffer(props.indexBuffer);\n }\n if (props.attributes) {\n this.setAttributes(props.attributes);\n }\n if (props.constantAttributes) {\n this.setConstantAttributes(props.constantAttributes);\n }\n if (props.bindings) {\n this.setBindings(props.bindings);\n }\n if (props.uniforms) {\n this.setUniforms(props.uniforms);\n }\n if (props.moduleSettings) {\n this.updateModuleSettings(props.moduleSettings);\n }\n\n this.setUniforms(this._getModuleUniforms()); // Get all default module uniforms\n\n // Catch any access to non-standard props\n Object.seal(this);\n }\n\n destroy(): void {\n this.pipelineFactory.release(this.pipeline);\n }\n\n // Draw call\n\n draw(renderPass: RenderPass): void {\n // Check if the pipeline is invalidated\n // TODO - this is likely the worst place to do this from performance perspective. Perhaps add a predraw()?\n this.pipeline = this._updatePipeline();\n\n // Set pipeline state, we may be sharing a pipeline so we need to set all state on every draw\n // Any caching needs to be done inside the pipeline functions\n this.pipeline.setBindings(this.bindings);\n this.pipeline.setUniforms(this.uniforms);\n\n this.pipeline.draw({\n renderPass,\n vertexArray: this.vertexArray,\n vertexCount: this.vertexCount,\n instanceCount: this.instanceCount\n });\n }\n\n // Update fixed fields (can trigger pipeline rebuild)\n\n /**\n * Updates the optional geometry\n * Geometry, set topology and bufferLayout\n * @note Can trigger a pipeline rebuild / pipeline cache fetch on WebGPU\n */\n setGeometry(geometry: GPUGeometry | Geometry): GPUGeometry {\n const gpuGeometry = geometry && makeGPUGeometry(this.device, geometry);\n this.setTopology(gpuGeometry.topology || 'triangle-list');\n this.bufferLayout = mergeBufferLayouts(this.bufferLayout, gpuGeometry.bufferLayout);\n if (this.vertexArray) {\n this._setGeometryAttributes(gpuGeometry);\n }\n return gpuGeometry;\n }\n\n /**\n * Updates the optional geometry attributes\n * Geometry, sets several attributes, indexBuffer, and also vertex count\n * @note Can trigger a pipeline rebuild / pipeline cache fetch on WebGPU\n */\n _setGeometryAttributes(gpuGeometry: GPUGeometry): void {\n // TODO - delete previous geometry?\n this.vertexCount = gpuGeometry.vertexCount;\n this.setAttributes(gpuGeometry.attributes);\n this.setIndexBuffer(gpuGeometry.indices);\n }\n\n /**\n * Updates the primitive topology ('triangle-list', 'triangle-strip' etc).\n * @note Triggers a pipeline rebuild / pipeline cache fetch on WebGPU\n */\n setTopology(topology: PrimitiveTopology): void {\n if (topology !== this.topology) {\n this.topology = topology;\n this._setPipelineNeedsUpdate('topology');\n }\n }\n\n /**\n * Updates the buffer layout.\n * @note Triggers a pipeline rebuild / pipeline cache fetch on WebGPU\n */\n setBufferLayout(bufferLayout: BufferLayout[]): void {\n this.bufferLayout = this._gpuGeometry\n ? mergeBufferLayouts(bufferLayout, this._gpuGeometry.bufferLayout)\n : bufferLayout;\n this._setPipelineNeedsUpdate('bufferLayout');\n\n // Recreate the pipeline\n this.pipeline = this._updatePipeline();\n \n // vertex array needs to be updated if we update buffer layout,\n // but not if we update parameters\n this.vertexArray = this.device.createVertexArray({\n renderPipeline: this.pipeline\n });\n\n // Reapply geometry attributes to the new vertex array\n if (this._gpuGeometry) {\n this._setGeometryAttributes(this._gpuGeometry);\n }\n }\n\n /**\n * Set GPU parameters.\n * @note Can trigger a pipeline rebuild / pipeline cache fetch.\n * @param parameters\n */\n setParameters(parameters: RenderPipelineParameters) {\n if (!deepEqual(parameters, this.parameters, 2)) {\n this.parameters = parameters;\n this._setPipelineNeedsUpdate('parameters');\n }\n }\n\n // Update dynamic fields\n\n /**\n * Updates the vertex count (used in draw calls)\n * @note Any attributes with stepMode=vertex need to be at least this big\n */\n setVertexCount(vertexCount: number): void {\n this.vertexCount = vertexCount;\n }\n\n /**\n * Updates the instance count (used in draw calls)\n * @note Any attributes with stepMode=instance need to be at least this big\n */\n setInstanceCount(instanceCount: number): void {\n this.instanceCount = instanceCount;\n }\n\n /**\n * Updates shader module settings (which results in uniforms being set)\n */\n setShaderModuleProps(props: Record<string, any>): void {\n const uniforms = this._getModuleUniforms(props);\n Object.assign(this.uniforms, uniforms);\n }\n\n /**\n * @deprecated Updates shader module settings (which results in uniforms being set)\n */\n updateModuleSettings(props: Record<string, any>): void {\n this.setShaderModuleProps(props);\n }\n\n /**\n * Sets bindings (textures, samplers, uniform buffers)\n */\n setBindings(bindings: Record<string, Binding>): void {\n Object.assign(this.bindings, bindings);\n }\n\n /**\n * Sets individual uniforms\n * @deprecated WebGL only, use uniform buffers for portability\n * @param uniforms\n * @returns self for chaining\n */\n setUniforms(uniforms: Record<string, UniformValue>): void {\n this.pipeline.setUniforms(uniforms);\n Object.assign(this.uniforms, uniforms);\n }\n\n /**\n * Sets the index buffer\n * @todo - how to unset it if we change geometry?\n */\n setIndexBuffer(indexBuffer: Buffer | null): void {\n this.vertexArray.setIndexBuffer(indexBuffer);\n }\n\n /**\n * Sets attributes (buffers)\n * @note Overrides any attributes previously set with the same name\n */\n setAttributes(buffers: Record<string, Buffer>): void {\n if (buffers.indices) {\n log.warn(\n `Model:${this.id} setAttributes() - indexBuffer should be set using setIndexBuffer()`\n );\n }\n for (const [bufferName, buffer] of Object.entries(buffers)) {\n const bufferLayout = this.bufferLayout.find(layout => layout.name === bufferName);\n if (!bufferLayout) {\n continue; // eslint-disable-line no-continue\n }\n\n // For an interleaved attribute we may need to set multiple attributes\n const attributeNames = bufferLayout.attributes\n ? bufferLayout.attributes?.map(layout => layout.attribute)\n : [bufferLayout.name];\n let set = false;\n for (const attributeName of attributeNames) {\n const attributeInfo = this._attributeInfos[attributeName];\n if (attributeInfo) {\n this.vertexArray.setBuffer(attributeInfo.location, buffer);\n set = true;\n }\n }\n if (!set) {\n log.warn(\n `Model(${this.id}): Ignoring buffer \"${buffer.id}\" for unknown attribute \"${bufferName}\"`\n )();\n }\n }\n }\n\n /**\n * Sets constant attributes\n * @note Overrides any attributes previously set with the same name\n * Constant attributes are only supported in WebGL, not in WebGPU\n * Any attribute that is disabled in the current vertex array object\n * is read from the context's global constant value for that attribute location.\n * @param constantAttributes\n */\n setConstantAttributes(attributes: Record<string, TypedArray>): void {\n for (const [attributeName, value] of Object.entries(attributes)) {\n const attributeInfo = this._attributeInfos[attributeName];\n if (attributeInfo) {\n this.vertexArray.setConstant(attributeInfo.location, value);\n } else {\n log.warn(`Model \"${this.id}: Ignoring constant supplied for unknown attribute \"${attributeName}\"`)();\n }\n }\n }\n\n _setPipelineNeedsUpdate(reason: string): void {\n this._pipelineNeedsUpdate = this._pipelineNeedsUpdate || reason;\n }\n\n _updatePipeline(): RenderPipeline {\n if (this._pipelineNeedsUpdate) {\n if (this.pipeline) {\n log.log(1, `Model ${this.id}: Recreating pipeline because \"${this._pipelineNeedsUpdate}\".`)();\n }\n this._pipelineNeedsUpdate = false;\n this.pipeline = this.device.createRenderPipeline({\n ...this.props,\n bufferLayout: this.bufferLayout,\n topology: this.topology,\n parameters: this.parameters,\n vs: this.device.createShader({id: '{$this.id}-vertex', stage: 'vertex', source: this.vs}),\n fs: this.fs ? this.device.createShader({id: '{$this.id}-fragment', stage: 'fragment', source: this.fs}) : null\n });\n this._attributeInfos = getAttributeInfosFromLayouts(\n this.pipeline.shaderLayout,\n this.bufferLayout\n );\n }\n return this.pipeline;\n }\n}\n\n/** TODO - move to core, document add tests */\nfunction mergeBufferLayouts(layouts1: BufferLayout[], layouts2: BufferLayout[]): BufferLayout[] {\n const layouts = [...layouts1];\n for (const attribute of layouts2) {\n const index = layouts.findIndex(attribute2 => attribute2.name === attribute.name);\n if (index < 0) {\n layouts.push(attribute);\n } else {\n layouts[index] = attribute;\n }\n }\n return layouts;\n}\n"],"mappings":"AAWA,SAAwBA,cAAc,EAAcC,GAAG,EAAEC,GAAG,EAAEC,SAAS,QAAO,eAAe;AAC7F,SAAQC,4BAA4B,QAAO,eAAe;AAE1D,SAAQC,eAAe,QAAO,sBAAsB;AAAC,SAEhCC,eAAe;AAAA,SAC5BC,eAAe;AA8CvB,OAAO,MAAMC,KAAK,CAAC;EAuEjBC,WAAWA,CAACC,MAAc,EAAEC,KAAiB,EAAE;IAAA,KAnDtCD,MAAM;IAAA,KACNE,EAAE;IAAA,KACFC,EAAE;IAAA,KACFC,EAAE;IAAA,KACFC,eAAe;IAAA,KACxBC,QAAQ,GAAyB,CAAC,CAAC;IAAA,KAKnCC,UAAU;IAAA,KAGVC,QAAQ;IAAA,KAERC,YAAY;IAAA,KAKZC,WAAW;IAAA,KAEXC,aAAa,GAAW,CAAC;IAAA,KAGzBC,WAAW,GAAkB,IAAI;IAAA,KAEjCC,gBAAgB,GAA2B,CAAC,CAAC;IAAA,KAE7CC,kBAAkB,GAA+B,CAAC,CAAC;IAAA,KAEnDC,QAAQ,GAA4B,CAAC,CAAC;IAAA,KAEtCC,QAAQ,GAAiC,CAAC,CAAC;IAAA,KAG3CC,QAAQ;IAAA,KAORC,WAAW;IAAA,KAEXC,oBAAoB,GAAmB,eAAe;IAAA,KACtDC,eAAe,GAAkC,CAAC,CAAC;IAAA,KACnDC,YAAY,GAAuB,IAAI;IAAA,KAC/BC,kBAAkB;IAAA,KAClBrB,KAAK;IAGX,IAAI,CAACA,KAAK,GAAG;MAAC,GAAGH,KAAK,CAACyB,YAAY;MAAE,GAAGtB;IAAK,CAAC;IAC9CA,KAAK,GAAG,IAAI,CAACA,KAAK;IAClB,IAAI,CAACC,EAAE,GAAGD,KAAK,CAACC,EAAE,IAAIV,GAAG,CAAC,OAAO,CAAC;IAClC,IAAI,CAACQ,MAAM,GAAGA,MAAM;IAEpBwB,MAAM,CAACC,MAAM,CAAC,IAAI,CAACnB,QAAQ,EAAEL,KAAK,CAACK,QAAQ,CAAC;IAG5C,MAAMoB,YAA0B,GAAG;MACjCC,IAAI,EAAE3B,MAAM,CAAC4B,IAAI,CAACD,IAAI;MACtBE,cAAc,EAAE7B,MAAM,CAAC4B,IAAI,CAACE,gBAAgB,CAAC,CAAC,CAAC;MAC/CC,GAAG,EAAE/B,MAAM,CAAC4B,IAAI,CAACG,GAAG;MACpBC,QAAQ,EAAEhC,MAAM,CAACgC;IACnB,CAAC;IAED,MAAM;MAAC7B,EAAE;MAAEC,EAAE;MAAE6B;IAAW,CAAC,GAAG,IAAI,CAAChC,KAAK,CAACiC,eAAe,CAACC,eAAe,CACtET,YAAY,EACZ,IAAI,CAACzB,KACP,CAAC;IACD,IAAI,CAACE,EAAE,GAAGA,EAAE;IACZ,IAAI,CAACC,EAAE,GAAGA,EAAE;IACZ,IAAI,CAACkB,kBAAkB,GAAGW,WAAW;IAErC,IAAI,CAACvB,WAAW,GAAG,IAAI,CAACT,KAAK,CAACS,WAAW;IACzC,IAAI,CAACC,aAAa,GAAG,IAAI,CAACV,KAAK,CAACU,aAAa;IAE7C,IAAI,CAACH,QAAQ,GAAG,IAAI,CAACP,KAAK,CAACO,QAAQ;IACnC,IAAI,CAACC,YAAY,GAAG,IAAI,CAACR,KAAK,CAACQ,YAAY;IAC3C,IAAI,CAACF,UAAU,GAAG,IAAI,CAACN,KAAK,CAACM,UAAU;IAGvC,IAAIN,KAAK,CAACmC,QAAQ,EAAE;MAClB,IAAI,CAACf,YAAY,GAAG,IAAI,CAACgB,WAAW,CAACpC,KAAK,CAACmC,QAAQ,CAAC;IACtD;IAEA,IAAI,CAAC/B,eAAe,GAClBJ,KAAK,CAACI,eAAe,IAAIR,eAAe,CAACyC,yBAAyB,CAAC,IAAI,CAACtC,MAAM,CAAC;IAIjF,IAAI,CAACiB,QAAQ,GAAG,IAAI,CAACsB,eAAe,CAAC,CAAC;IAEtC,IAAI,CAACrB,WAAW,GAAGlB,MAAM,CAACwC,iBAAiB,CAAC;MAC1CC,cAAc,EAAE,IAAI,CAACxB;IACvB,CAAC,CAAC;IAGF,IAAI,IAAI,CAACI,YAAY,EAAE;MACrB,IAAI,CAACqB,sBAAsB,CAAC,IAAI,CAACrB,YAAY,CAAC;IAChD;IAGA,IAAIpB,KAAK,CAACS,WAAW,EAAE;MACrB,IAAI,CAACiC,cAAc,CAAC1C,KAAK,CAACS,WAAW,CAAC;IACxC;IACA,IAAIT,KAAK,CAACU,aAAa,EAAE;MACvB,IAAI,CAACiC,gBAAgB,CAAC3C,KAAK,CAACU,aAAa,CAAC;IAC5C;IAEA,IAAIV,KAAK,CAAC4C,OAAO,EAAE;MACjB,MAAM,IAAIC,KAAK,CAAC,oDAAoD,CAAC;IACvE;IACA,IAAI7C,KAAK,CAACW,WAAW,EAAE;MACrB,IAAI,CAACmC,cAAc,CAAC9C,KAAK,CAACW,WAAW,CAAC;IACxC;IACA,IAAIX,KAAK,CAAC+C,UAAU,EAAE;MACpB,IAAI,CAACC,aAAa,CAAChD,KAAK,CAAC+C,UAAU,CAAC;IACtC;IACA,IAAI/C,KAAK,CAACa,kBAAkB,EAAE;MAC5B,IAAI,CAACoC,qBAAqB,CAACjD,KAAK,CAACa,kBAAkB,CAAC;IACtD;IACA,IAAIb,KAAK,CAACc,QAAQ,EAAE;MAClB,IAAI,CAACoC,WAAW,CAAClD,KAAK,CAACc,QAAQ,CAAC;IAClC;IACA,IAAId,KAAK,CAACe,QAAQ,EAAE;MAClB,IAAI,CAACoC,WAAW,CAACnD,KAAK,CAACe,QAAQ,CAAC;IAClC;IACA,IAAIf,KAAK,CAACoD,cAAc,EAAE;MACxB,IAAI,CAACC,oBAAoB,CAACrD,KAAK,CAACoD,cAAc,CAAC;IACjD;IAEA,IAAI,CAACD,WAAW,CAAC,IAAI,CAAC9B,kBAAkB,CAAC,CAAC,CAAC;IAG3CE,MAAM,CAAC+B,IAAI,CAAC,IAAI,CAAC;EACnB;EAEAC,OAAOA,CAAA,EAAS;IACd,IAAI,CAACnD,eAAe,CAACoD,OAAO,CAAC,IAAI,CAACxC,QAAQ,CAAC;EAC7C;EAIAyC,IAAIA,CAACC,UAAsB,EAAQ;IAGjC,IAAI,CAAC1C,QAAQ,GAAG,IAAI,CAACsB,eAAe,CAAC,CAAC;IAItC,IAAI,CAACtB,QAAQ,CAACkC,WAAW,CAAC,IAAI,CAACpC,QAAQ,CAAC;IACxC,IAAI,CAACE,QAAQ,CAACmC,WAAW,CAAC,IAAI,CAACpC,QAAQ,CAAC;IAExC,IAAI,CAACC,QAAQ,CAACyC,IAAI,CAAC;MACjBC,UAAU;MACVzC,WAAW,EAAE,IAAI,CAACA,WAAW;MAC7BR,WAAW,EAAE,IAAI,CAACA,WAAW;MAC7BC,aAAa,EAAE,IAAI,CAACA;IACtB,CAAC,CAAC;EACJ;EASA0B,WAAWA,CAACD,QAAgC,EAAe;IACzD,MAAMwB,WAAW,GAAGxB,QAAQ,IAAIxC,eAAe,CAAC,IAAI,CAACI,MAAM,EAAEoC,QAAQ,CAAC;IACtE,IAAI,CAACyB,WAAW,CAACD,WAAW,CAACpD,QAAQ,IAAI,eAAe,CAAC;IACzD,IAAI,CAACC,YAAY,GAAGqD,kBAAkB,CAAC,IAAI,CAACrD,YAAY,EAAEmD,WAAW,CAACnD,YAAY,CAAC;IACnF,IAAI,IAAI,CAACS,WAAW,EAAE;MACpB,IAAI,CAACwB,sBAAsB,CAACkB,WAAW,CAAC;IAC1C;IACA,OAAOA,WAAW;EACpB;EAOAlB,sBAAsBA,CAACkB,WAAwB,EAAQ;IAErD,IAAI,CAAClD,WAAW,GAAGkD,WAAW,CAAClD,WAAW;IAC1C,IAAI,CAACuC,aAAa,CAACW,WAAW,CAACZ,UAAU,CAAC;IAC1C,IAAI,CAACD,cAAc,CAACa,WAAW,CAACf,OAAO,CAAC;EAC1C;EAMAgB,WAAWA,CAACrD,QAA2B,EAAQ;IAC7C,IAAIA,QAAQ,KAAK,IAAI,CAACA,QAAQ,EAAE;MAC9B,IAAI,CAACA,QAAQ,GAAGA,QAAQ;MACxB,IAAI,CAACuD,uBAAuB,CAAC,UAAU,CAAC;IAC1C;EACF;EAMAC,eAAeA,CAACvD,YAA4B,EAAQ;IAClD,IAAI,CAACA,YAAY,GAAG,IAAI,CAACY,YAAY,GACjCyC,kBAAkB,CAACrD,YAAY,EAAE,IAAI,CAACY,YAAY,CAACZ,YAAY,CAAC,GAChEA,YAAY;IAChB,IAAI,CAACsD,uBAAuB,CAAC,cAAc,CAAC;IAG5C,IAAI,CAAC9C,QAAQ,GAAG,IAAI,CAACsB,eAAe,CAAC,CAAC;IAItC,IAAI,CAACrB,WAAW,GAAG,IAAI,CAAClB,MAAM,CAACwC,iBAAiB,CAAC;MAC/CC,cAAc,EAAE,IAAI,CAACxB;IACvB,CAAC,CAAC;IAGF,IAAI,IAAI,CAACI,YAAY,EAAE;MACrB,IAAI,CAACqB,sBAAsB,CAAC,IAAI,CAACrB,YAAY,CAAC;IAChD;EACF;EAOA4C,aAAaA,CAAC1D,UAAoC,EAAE;IAClD,IAAI,CAACd,SAAS,CAACc,UAAU,EAAE,IAAI,CAACA,UAAU,EAAE,CAAC,CAAC,EAAE;MAC9C,IAAI,CAACA,UAAU,GAAGA,UAAU;MAC5B,IAAI,CAACwD,uBAAuB,CAAC,YAAY,CAAC;IAC5C;EACF;EAQApB,cAAcA,CAACjC,WAAmB,EAAQ;IACxC,IAAI,CAACA,WAAW,GAAGA,WAAW;EAChC;EAMAkC,gBAAgBA,CAACjC,aAAqB,EAAQ;IAC5C,IAAI,CAACA,aAAa,GAAGA,aAAa;EACpC;EAKAuD,oBAAoBA,CAACjE,KAA0B,EAAQ;IACrD,MAAMe,QAAQ,GAAG,IAAI,CAACM,kBAAkB,CAACrB,KAAK,CAAC;IAC/CuB,MAAM,CAACC,MAAM,CAAC,IAAI,CAACT,QAAQ,EAAEA,QAAQ,CAAC;EACxC;EAKAsC,oBAAoBA,CAACrD,KAA0B,EAAQ;IACrD,IAAI,CAACiE,oBAAoB,CAACjE,KAAK,CAAC;EAClC;EAKAkD,WAAWA,CAACpC,QAAiC,EAAQ;IACnDS,MAAM,CAACC,MAAM,CAAC,IAAI,CAACV,QAAQ,EAAEA,QAAQ,CAAC;EACxC;EAQAqC,WAAWA,CAACpC,QAAsC,EAAQ;IACxD,IAAI,CAACC,QAAQ,CAACmC,WAAW,CAACpC,QAAQ,CAAC;IACnCQ,MAAM,CAACC,MAAM,CAAC,IAAI,CAACT,QAAQ,EAAEA,QAAQ,CAAC;EACxC;EAMA+B,cAAcA,CAACnC,WAA0B,EAAQ;IAC/C,IAAI,CAACM,WAAW,CAAC6B,cAAc,CAACnC,WAAW,CAAC;EAC9C;EAMAqC,aAAaA,CAACkB,OAA+B,EAAQ;IACnD,IAAIA,OAAO,CAACtB,OAAO,EAAE;MACnBtD,GAAG,CAAC6E,IAAI,CACL,SAAQ,IAAI,CAAClE,EAAG,qEACnB,CAAC;IACH;IACA,KAAK,MAAM,CAACmE,UAAU,EAAEC,MAAM,CAAC,IAAI9C,MAAM,CAAC+C,OAAO,CAACJ,OAAO,CAAC,EAAE;MAAA,IAAAK,qBAAA;MAC1D,MAAM/D,YAAY,GAAG,IAAI,CAACA,YAAY,CAACgE,IAAI,CAACC,MAAM,IAAIA,MAAM,CAACC,IAAI,KAAKN,UAAU,CAAC;MACjF,IAAI,CAAC5D,YAAY,EAAE;QACjB;MACF;MAGA,MAAMmE,cAAc,GAAGnE,YAAY,CAACuC,UAAU,IAAAwB,qBAAA,GAC1C/D,YAAY,CAACuC,UAAU,cAAAwB,qBAAA,uBAAvBA,qBAAA,CAAyBK,GAAG,CAACH,MAAM,IAAIA,MAAM,CAACI,SAAS,CAAC,GACxD,CAACrE,YAAY,CAACkE,IAAI,CAAC;MACvB,IAAII,GAAG,GAAG,KAAK;MACf,KAAK,MAAMC,aAAa,IAAIJ,cAAc,EAAE;QAC1C,MAAMK,aAAa,GAAG,IAAI,CAAC7D,eAAe,CAAC4D,aAAa,CAAC;QACzD,IAAIC,aAAa,EAAE;UACjB,IAAI,CAAC/D,WAAW,CAACgE,SAAS,CAACD,aAAa,CAACE,QAAQ,EAAEb,MAAM,CAAC;UAC1DS,GAAG,GAAG,IAAI;QACZ;MACF;MACA,IAAI,CAACA,GAAG,EAAE;QACRxF,GAAG,CAAC6E,IAAI,CACL,SAAQ,IAAI,CAAClE,EAAG,uBAAsBoE,MAAM,CAACpE,EAAG,4BAA2BmE,UAAW,GACzF,CAAC,CAAC,CAAC;MACL;IACF;EACF;EAUAnB,qBAAqBA,CAACF,UAAsC,EAAQ;IAClE,KAAK,MAAM,CAACgC,aAAa,EAAEI,KAAK,CAAC,IAAI5D,MAAM,CAAC+C,OAAO,CAACvB,UAAU,CAAC,EAAE;MAC/D,MAAMiC,aAAa,GAAG,IAAI,CAAC7D,eAAe,CAAC4D,aAAa,CAAC;MACzD,IAAIC,aAAa,EAAE;QACjB,IAAI,CAAC/D,WAAW,CAACmE,WAAW,CAACJ,aAAa,CAACE,QAAQ,EAAEC,KAAK,CAAC;MAC7D,CAAC,MAAM;QACL7F,GAAG,CAAC6E,IAAI,CAAE,UAAS,IAAI,CAAClE,EAAG,uDAAsD8E,aAAc,GAAE,CAAC,CAAC,CAAC;MACtG;IACF;EACF;EAEAjB,uBAAuBA,CAACuB,MAAc,EAAQ;IAC5C,IAAI,CAACnE,oBAAoB,GAAG,IAAI,CAACA,oBAAoB,IAAImE,MAAM;EACjE;EAEA/C,eAAeA,CAAA,EAAmB;IAChC,IAAI,IAAI,CAACpB,oBAAoB,EAAE;MAC7B,IAAI,IAAI,CAACF,QAAQ,EAAE;QACjB1B,GAAG,CAACA,GAAG,CAAC,CAAC,EAAG,SAAQ,IAAI,CAACW,EAAG,kCAAiC,IAAI,CAACiB,oBAAqB,IAAG,CAAC,CAAC,CAAC;MAC/F;MACA,IAAI,CAACA,oBAAoB,GAAG,KAAK;MACjC,IAAI,CAACF,QAAQ,GAAG,IAAI,CAACjB,MAAM,CAACuF,oBAAoB,CAAC;QAC/C,GAAG,IAAI,CAACtF,KAAK;QACbQ,YAAY,EAAE,IAAI,CAACA,YAAY;QAC/BD,QAAQ,EAAE,IAAI,CAACA,QAAQ;QACvBD,UAAU,EAAE,IAAI,CAACA,UAAU;QAC3BJ,EAAE,EAAE,IAAI,CAACH,MAAM,CAACwF,YAAY,CAAC;UAACtF,EAAE,EAAE,mBAAmB;UAAEuF,KAAK,EAAE,QAAQ;UAAEC,MAAM,EAAE,IAAI,CAACvF;QAAE,CAAC,CAAC;QACzFC,EAAE,EAAE,IAAI,CAACA,EAAE,GAAG,IAAI,CAACJ,MAAM,CAACwF,YAAY,CAAC;UAACtF,EAAE,EAAE,qBAAqB;UAAEuF,KAAK,EAAE,UAAU;UAAEC,MAAM,EAAE,IAAI,CAACtF;QAAE,CAAC,CAAC,GAAG;MAC5G,CAAC,CAAC;MACF,IAAI,CAACgB,eAAe,GAAG1B,4BAA4B,CACjD,IAAI,CAACuB,QAAQ,CAAC0E,YAAY,EAC1B,IAAI,CAAClF,YACP,CAAC;IACH;IACA,OAAO,IAAI,CAACQ,QAAQ;EACtB;AACF;AA/YanB,KAAK,CACTyB,YAAY,GAAyB;EAC1C,GAAGjC,cAAc,CAACiC,YAAY;EAC9BpB,EAAE,EAAE,IAAI;EACRC,EAAE,EAAE,IAAI;EACRF,EAAE,EAAE,SAAS;EACb0F,MAAM,EAAEC,SAAS;EACjBvF,QAAQ,EAAE,CAAC,CAAC;EACZwF,OAAO,EAAE,CAAC,CAAC;EACXC,OAAO,EAAE,EAAE;EACX1C,cAAc,EAAE,CAAC,CAAC;EAClBjB,QAAQ,EAAE,IAAI;EACdxB,WAAW,EAAE,IAAI;EACjBoC,UAAU,EAAE,CAAC,CAAC;EACdlC,kBAAkB,EAAE,CAAC,CAAC;EAEtBT,eAAe,EAAEwF,SAAU;EAC3B3D,eAAe,EAAEvC,eAAe,CAACqG,yBAAyB,CAAC;AAC7D,CAAC;AAgYH,SAASlC,kBAAkBA,CAACmC,QAAwB,EAAEC,QAAwB,EAAkB;EAC9F,MAAMC,OAAO,GAAG,CAAC,GAAGF,QAAQ,CAAC;EAC7B,KAAK,MAAMnB,SAAS,IAAIoB,QAAQ,EAAE;IAChC,MAAME,KAAK,GAAGD,OAAO,CAACE,SAAS,CAACC,UAAU,IAAIA,UAAU,CAAC3B,IAAI,KAAKG,SAAS,CAACH,IAAI,CAAC;IACjF,IAAIyB,KAAK,GAAG,CAAC,EAAE;MACbD,OAAO,CAACI,IAAI,CAACzB,SAAS,CAAC;IACzB,CAAC,MAAM;MACLqB,OAAO,CAACC,KAAK,CAAC,GAAGtB,SAAS;IAC5B;EACF;EACA,OAAOqB,OAAO;AAChB"}
|
|
1
|
+
{"version":3,"file":"model.js","names":["RenderPipeline","log","uid","deepEqual","getAttributeInfosFromLayouts","ShaderAssembler","makeGPUGeometry","PipelineFactory","Model","constructor","device","props","id","vs","fs","pipelineFactory","userData","parameters","topology","bufferLayout","vertexCount","instanceCount","indexBuffer","bufferAttributes","constantAttributes","bindings","uniforms","pipeline","vertexArray","_pipelineNeedsUpdate","_attributeInfos","_gpuGeometry","_getModuleUniforms","defaultProps","Object","assign","platformInfo","type","info","shaderLanguage","shadingLanguages","gpu","features","getUniforms","shaderAssembler","assembleShaders","geometry","setGeometry","getDefaultPipelineFactory","_updatePipeline","createVertexArray","renderPipeline","_setGeometryAttributes","setVertexCount","setInstanceCount","indices","Error","setIndexBuffer","attributes","setAttributes","setConstantAttributes","setBindings","setUniforms","moduleSettings","updateModuleSettings","seal","destroy","release","draw","renderPass","gpuGeometry","setTopology","mergeBufferLayouts","_setPipelineNeedsUpdate","setBufferLayout","setParameters","setShaderModuleProps","keys","filter","k","name","includes","buffers","warn","bufferName","buffer","entries","_bufferLayout$attribu","find","layout","attributeNames","map","attribute","set","attributeName","attributeInfo","setBuffer","location","value","setConstant","reason","createRenderPipeline","createShader","stage","source","shaderLayout","handle","undefined","defines","modules","getDefaultShaderAssembler","layouts1","layouts2","layouts","index","findIndex","attribute2","push"],"sources":["../../src/model/model.ts"],"sourcesContent":["// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport type {\n TypedArray,\n RenderPipelineProps,\n RenderPipelineParameters,\n BufferLayout,\n VertexArray,\n AttributeInfo\n} from '@luma.gl/core';\nimport type {Binding, UniformValue, PrimitiveTopology} from '@luma.gl/core';\nimport {Device, Buffer, RenderPipeline, RenderPass, log, uid, deepEqual} from '@luma.gl/core';\nimport {getAttributeInfosFromLayouts} from '@luma.gl/core';\nimport type {ShaderModule, PlatformInfo} from '@luma.gl/shadertools';\nimport {ShaderAssembler} from '@luma.gl/shadertools';\nimport type {Geometry} from '../geometry/geometry';\nimport {GPUGeometry, makeGPUGeometry} from '../geometry/gpu-geometry';\nimport {PipelineFactory} from '../lib/pipeline-factory';\n\nexport type ModelProps = Omit<RenderPipelineProps, 'vs' | 'fs'> & {\n // Model also accepts a string shaders\n vs: {glsl?: string; wgsl?: string} | string | null;\n fs: {glsl?: string; wgsl?: string} | string | null;\n /** shadertool shader modules (added to shader code) */\n modules?: ShaderModule[];\n /** Shadertool module defines (configures shader code)*/\n defines?: Record<string, string | number | boolean>;\n // TODO - injections, hooks etc?\n\n /** pipeline factory to use to create render pipelines. Defaults to default factory for the device */\n pipelineFactory?: PipelineFactory;\n /** Shader assembler. Defaults to the ShaderAssembler.getShaderAssembler() */\n shaderAssembler?: ShaderAssembler;\n\n /** Parameters that are built into the pipeline */\n parameters?: RenderPipelineParameters;\n\n /** Geometry */\n geometry?: GPUGeometry | Geometry | null;\n\n /** Vertex count */\n vertexCount?: number;\n /** instance count */\n instanceCount?: number;\n\n indexBuffer?: Buffer | null;\n /** @note this is really a map of buffers, not a map of attributes */\n attributes?: Record<string, Buffer>;\n /** */\n constantAttributes?: Record<string, TypedArray>;\n\n /** Mapped uniforms for shadertool modules */\n moduleSettings?: Record<string, Record<string, any>>;\n};\n\n/**\n * v9 Model API\n * A model\n * - automatically reuses pipelines (programs) when possible\n * - automatically rebuilds pipelines if necessary to accommodate changed settings\n * shadertools integration\n * - accepts modules and performs shader transpilation\n */\nexport class Model {\n static defaultProps: Required<ModelProps> = {\n ...RenderPipeline.defaultProps,\n vs: null,\n fs: null,\n id: 'unnamed',\n handle: undefined,\n userData: {},\n defines: {},\n modules: [],\n moduleSettings: {},\n geometry: null,\n indexBuffer: null,\n attributes: {},\n constantAttributes: {},\n\n pipelineFactory: undefined!,\n shaderAssembler: ShaderAssembler.getDefaultShaderAssembler()\n };\n\n readonly device: Device;\n readonly id: string;\n readonly vs: string;\n readonly fs: string;\n readonly pipelineFactory: PipelineFactory;\n userData: {[key: string]: any} = {};\n\n // Fixed properties (change can trigger pipeline rebuild)\n\n /** The render pipeline GPU parameters, depth testing etc */\n parameters: RenderPipelineParameters;\n\n /** The primitive topology */\n topology: PrimitiveTopology;\n /** Buffer layout */\n bufferLayout: BufferLayout[];\n\n // Dynamic properties\n\n /** Vertex count */\n vertexCount: number;\n /** instance count */\n instanceCount: number = 0;\n\n /** Index buffer */\n indexBuffer: Buffer | null = null;\n /** Buffer-valued attributes */\n bufferAttributes: Record<string, Buffer> = {};\n /** Constant-valued attributes */\n constantAttributes: Record<string, TypedArray> = {};\n /** Bindings (textures, samplers, uniform buffers) */\n bindings: Record<string, Binding> = {};\n /** Sets uniforms @deprecated Use uniform buffers and setBindings() for portability*/\n uniforms: Record<string, UniformValue> = {};\n\n /** The underlying GPU \"program\". @note May be recreated if parameters change */\n pipeline: RenderPipeline;\n\n /**\n * VertexArray\n * @note not implemented: if bufferLayout is updated, vertex array has to be rebuilt!\n * @todo - allow application to define multiple vertex arrays?\n * */\n vertexArray: VertexArray;\n\n _pipelineNeedsUpdate: string | false = 'newly created';\n _attributeInfos: Record<string, AttributeInfo> = {};\n _gpuGeometry: GPUGeometry | null = null;\n private _getModuleUniforms: (props?: Record<string, Record<string, any>>) => Record<string, any>;\n private props: Required<ModelProps>;\n\n constructor(device: Device, props: ModelProps) {\n this.props = {...Model.defaultProps, ...props};\n props = this.props;\n this.id = props.id || uid('model');\n this.device = device;\n\n Object.assign(this.userData, props.userData);\n\n /** Create a shadertools platform info from the Device */\n const platformInfo: PlatformInfo = {\n type: device.info.type,\n shaderLanguage: device.info.shadingLanguages[0],\n gpu: device.info.gpu,\n features: device.features\n };\n\n const {vs, fs, getUniforms} = this.props.shaderAssembler.assembleShaders(\n platformInfo,\n this.props\n );\n this.vs = vs;\n this.fs = fs;\n this._getModuleUniforms = getUniforms;\n\n this.vertexCount = this.props.vertexCount;\n this.instanceCount = this.props.instanceCount;\n\n this.topology = this.props.topology;\n this.bufferLayout = this.props.bufferLayout;\n this.parameters = this.props.parameters;\n\n // Geometry, if provided, sets topology and vertex cound\n if (props.geometry) {\n this._gpuGeometry = this.setGeometry(props.geometry);\n }\n\n this.pipelineFactory =\n props.pipelineFactory || PipelineFactory.getDefaultPipelineFactory(this.device);\n\n // Create the pipeline\n // @note order is important\n this.pipeline = this._updatePipeline();\n\n this.vertexArray = device.createVertexArray({\n renderPipeline: this.pipeline\n });\n\n // Now we can apply geometry attributes\n if (this._gpuGeometry) {\n this._setGeometryAttributes(this._gpuGeometry);\n }\n\n // Apply any dynamic settings that will not trigger pipeline change\n if (props.vertexCount) {\n this.setVertexCount(props.vertexCount);\n }\n if (props.instanceCount) {\n this.setInstanceCount(props.instanceCount);\n }\n // @ts-expect-error\n if (props.indices) {\n throw new Error('Model.props.indices removed. Use props.indexBuffer')\n }\n if (props.indexBuffer) {\n this.setIndexBuffer(props.indexBuffer);\n }\n if (props.attributes) {\n this.setAttributes(props.attributes);\n }\n if (props.constantAttributes) {\n this.setConstantAttributes(props.constantAttributes);\n }\n if (props.bindings) {\n this.setBindings(props.bindings);\n }\n if (props.uniforms) {\n this.setUniforms(props.uniforms);\n }\n if (props.moduleSettings) {\n this.updateModuleSettings(props.moduleSettings);\n }\n\n this.setUniforms(this._getModuleUniforms()); // Get all default module uniforms\n\n // Catch any access to non-standard props\n Object.seal(this);\n }\n\n destroy(): void {\n this.pipelineFactory.release(this.pipeline);\n }\n\n // Draw call\n\n draw(renderPass: RenderPass): void {\n // Check if the pipeline is invalidated\n // TODO - this is likely the worst place to do this from performance perspective. Perhaps add a predraw()?\n this.pipeline = this._updatePipeline();\n\n // Set pipeline state, we may be sharing a pipeline so we need to set all state on every draw\n // Any caching needs to be done inside the pipeline functions\n this.pipeline.setBindings(this.bindings);\n this.pipeline.setUniforms(this.uniforms);\n\n this.pipeline.draw({\n renderPass,\n vertexArray: this.vertexArray,\n vertexCount: this.vertexCount,\n instanceCount: this.instanceCount\n });\n }\n\n // Update fixed fields (can trigger pipeline rebuild)\n\n /**\n * Updates the optional geometry\n * Geometry, set topology and bufferLayout\n * @note Can trigger a pipeline rebuild / pipeline cache fetch on WebGPU\n */\n setGeometry(geometry: GPUGeometry | Geometry): GPUGeometry {\n const gpuGeometry = geometry && makeGPUGeometry(this.device, geometry);\n this.setTopology(gpuGeometry.topology || 'triangle-list');\n this.bufferLayout = mergeBufferLayouts(this.bufferLayout, gpuGeometry.bufferLayout);\n if (this.vertexArray) {\n this._setGeometryAttributes(gpuGeometry);\n }\n return gpuGeometry;\n }\n\n /**\n * Updates the optional geometry attributes\n * Geometry, sets several attributes, indexBuffer, and also vertex count\n * @note Can trigger a pipeline rebuild / pipeline cache fetch on WebGPU\n */\n _setGeometryAttributes(gpuGeometry: GPUGeometry): void {\n // TODO - delete previous geometry?\n this.vertexCount = gpuGeometry.vertexCount;\n this.setAttributes(gpuGeometry.attributes);\n this.setIndexBuffer(gpuGeometry.indices);\n }\n\n /**\n * Updates the primitive topology ('triangle-list', 'triangle-strip' etc).\n * @note Triggers a pipeline rebuild / pipeline cache fetch on WebGPU\n */\n setTopology(topology: PrimitiveTopology): void {\n if (topology !== this.topology) {\n this.topology = topology;\n this._setPipelineNeedsUpdate('topology');\n }\n }\n\n /**\n * Updates the buffer layout.\n * @note Triggers a pipeline rebuild / pipeline cache fetch on WebGPU\n */\n setBufferLayout(bufferLayout: BufferLayout[]): void {\n this.bufferLayout = this._gpuGeometry\n ? mergeBufferLayouts(bufferLayout, this._gpuGeometry.bufferLayout)\n : bufferLayout;\n this._setPipelineNeedsUpdate('bufferLayout');\n\n // Recreate the pipeline\n this.pipeline = this._updatePipeline();\n \n // vertex array needs to be updated if we update buffer layout,\n // but not if we update parameters\n this.vertexArray = this.device.createVertexArray({\n renderPipeline: this.pipeline\n });\n\n // Reapply geometry attributes to the new vertex array\n if (this._gpuGeometry) {\n this._setGeometryAttributes(this._gpuGeometry);\n }\n }\n\n /**\n * Set GPU parameters.\n * @note Can trigger a pipeline rebuild / pipeline cache fetch.\n * @param parameters\n */\n setParameters(parameters: RenderPipelineParameters) {\n if (!deepEqual(parameters, this.parameters, 2)) {\n this.parameters = parameters;\n this._setPipelineNeedsUpdate('parameters');\n }\n }\n\n // Update dynamic fields\n\n /**\n * Updates the vertex count (used in draw calls)\n * @note Any attributes with stepMode=vertex need to be at least this big\n */\n setVertexCount(vertexCount: number): void {\n this.vertexCount = vertexCount;\n }\n\n /**\n * Updates the instance count (used in draw calls)\n * @note Any attributes with stepMode=instance need to be at least this big\n */\n setInstanceCount(instanceCount: number): void {\n this.instanceCount = instanceCount;\n }\n\n /**\n * Updates shader module settings (which results in uniforms being set)\n */\n setShaderModuleProps(props: Record<string, any>): void {\n const uniforms = this._getModuleUniforms(props);\n\n // Extract textures & framebuffers set by the modules\n // TODO better way to extract bindings\n const keys = Object.keys(uniforms).filter(k => uniforms[k].constructor.name.includes('WEBGL'));\n const bindings: Record<string, Binding> = {};\n for (const k of keys) {\n bindings[k] = uniforms[k];\n delete uniforms[k];\n }\n\n Object.assign(this.uniforms, uniforms);\n Object.assign(this.bindings, bindings);\n }\n\n /**\n * @deprecated Updates shader module settings (which results in uniforms being set)\n */\n updateModuleSettings(props: Record<string, any>): void {\n this.setShaderModuleProps(props);\n }\n\n /**\n * Sets bindings (textures, samplers, uniform buffers)\n */\n setBindings(bindings: Record<string, Binding>): void {\n Object.assign(this.bindings, bindings);\n }\n\n /**\n * Sets individual uniforms\n * @deprecated WebGL only, use uniform buffers for portability\n * @param uniforms\n * @returns self for chaining\n */\n setUniforms(uniforms: Record<string, UniformValue>): void {\n this.pipeline.setUniforms(uniforms);\n Object.assign(this.uniforms, uniforms);\n }\n\n /**\n * Sets the index buffer\n * @todo - how to unset it if we change geometry?\n */\n setIndexBuffer(indexBuffer: Buffer | null): void {\n this.vertexArray.setIndexBuffer(indexBuffer);\n }\n\n /**\n * Sets attributes (buffers)\n * @note Overrides any attributes previously set with the same name\n */\n setAttributes(buffers: Record<string, Buffer>): void {\n if (buffers.indices) {\n log.warn(\n `Model:${this.id} setAttributes() - indexBuffer should be set using setIndexBuffer()`\n );\n }\n for (const [bufferName, buffer] of Object.entries(buffers)) {\n const bufferLayout = this.bufferLayout.find(layout => layout.name === bufferName);\n if (!bufferLayout) {\n continue; // eslint-disable-line no-continue\n }\n\n // For an interleaved attribute we may need to set multiple attributes\n const attributeNames = bufferLayout.attributes\n ? bufferLayout.attributes?.map(layout => layout.attribute)\n : [bufferLayout.name];\n let set = false;\n for (const attributeName of attributeNames) {\n const attributeInfo = this._attributeInfos[attributeName];\n if (attributeInfo) {\n this.vertexArray.setBuffer(attributeInfo.location, buffer);\n set = true;\n }\n }\n if (!set) {\n log.warn(\n `Model(${this.id}): Ignoring buffer \"${buffer.id}\" for unknown attribute \"${bufferName}\"`\n )();\n }\n }\n }\n\n /**\n * Sets constant attributes\n * @note Overrides any attributes previously set with the same name\n * Constant attributes are only supported in WebGL, not in WebGPU\n * Any attribute that is disabled in the current vertex array object\n * is read from the context's global constant value for that attribute location.\n * @param constantAttributes\n */\n setConstantAttributes(attributes: Record<string, TypedArray>): void {\n for (const [attributeName, value] of Object.entries(attributes)) {\n const attributeInfo = this._attributeInfos[attributeName];\n if (attributeInfo) {\n this.vertexArray.setConstant(attributeInfo.location, value);\n } else {\n log.warn(`Model \"${this.id}: Ignoring constant supplied for unknown attribute \"${attributeName}\"`)();\n }\n }\n }\n\n _setPipelineNeedsUpdate(reason: string): void {\n this._pipelineNeedsUpdate = this._pipelineNeedsUpdate || reason;\n }\n\n _updatePipeline(): RenderPipeline {\n if (this._pipelineNeedsUpdate) {\n if (this.pipeline) {\n log.log(1, `Model ${this.id}: Recreating pipeline because \"${this._pipelineNeedsUpdate}\".`)();\n }\n this._pipelineNeedsUpdate = false;\n this.pipeline = this.device.createRenderPipeline({\n ...this.props,\n bufferLayout: this.bufferLayout,\n topology: this.topology,\n parameters: this.parameters,\n vs: this.device.createShader({id: '{$this.id}-vertex', stage: 'vertex', source: this.vs}),\n fs: this.fs ? this.device.createShader({id: '{$this.id}-fragment', stage: 'fragment', source: this.fs}) : null\n });\n this._attributeInfos = getAttributeInfosFromLayouts(\n this.pipeline.shaderLayout,\n this.bufferLayout\n );\n }\n return this.pipeline;\n }\n}\n\n/** TODO - move to core, document add tests */\nfunction mergeBufferLayouts(layouts1: BufferLayout[], layouts2: BufferLayout[]): BufferLayout[] {\n const layouts = [...layouts1];\n for (const attribute of layouts2) {\n const index = layouts.findIndex(attribute2 => attribute2.name === attribute.name);\n if (index < 0) {\n layouts.push(attribute);\n } else {\n layouts[index] = attribute;\n }\n }\n return layouts;\n}\n"],"mappings":"AAYA,SAAwBA,cAAc,EAAcC,GAAG,EAAEC,GAAG,EAAEC,SAAS,QAAO,eAAe;AAC7F,SAAQC,4BAA4B,QAAO,eAAe;AAE1D,SAAQC,eAAe,QAAO,sBAAsB;AAAC,SAEhCC,eAAe;AAAA,SAC5BC,eAAe;AA8CvB,OAAO,MAAMC,KAAK,CAAC;EAuEjBC,WAAWA,CAACC,MAAc,EAAEC,KAAiB,EAAE;IAAA,KAnDtCD,MAAM;IAAA,KACNE,EAAE;IAAA,KACFC,EAAE;IAAA,KACFC,EAAE;IAAA,KACFC,eAAe;IAAA,KACxBC,QAAQ,GAAyB,CAAC,CAAC;IAAA,KAKnCC,UAAU;IAAA,KAGVC,QAAQ;IAAA,KAERC,YAAY;IAAA,KAKZC,WAAW;IAAA,KAEXC,aAAa,GAAW,CAAC;IAAA,KAGzBC,WAAW,GAAkB,IAAI;IAAA,KAEjCC,gBAAgB,GAA2B,CAAC,CAAC;IAAA,KAE7CC,kBAAkB,GAA+B,CAAC,CAAC;IAAA,KAEnDC,QAAQ,GAA4B,CAAC,CAAC;IAAA,KAEtCC,QAAQ,GAAiC,CAAC,CAAC;IAAA,KAG3CC,QAAQ;IAAA,KAORC,WAAW;IAAA,KAEXC,oBAAoB,GAAmB,eAAe;IAAA,KACtDC,eAAe,GAAkC,CAAC,CAAC;IAAA,KACnDC,YAAY,GAAuB,IAAI;IAAA,KAC/BC,kBAAkB;IAAA,KAClBrB,KAAK;IAGX,IAAI,CAACA,KAAK,GAAG;MAAC,GAAGH,KAAK,CAACyB,YAAY;MAAE,GAAGtB;IAAK,CAAC;IAC9CA,KAAK,GAAG,IAAI,CAACA,KAAK;IAClB,IAAI,CAACC,EAAE,GAAGD,KAAK,CAACC,EAAE,IAAIV,GAAG,CAAC,OAAO,CAAC;IAClC,IAAI,CAACQ,MAAM,GAAGA,MAAM;IAEpBwB,MAAM,CAACC,MAAM,CAAC,IAAI,CAACnB,QAAQ,EAAEL,KAAK,CAACK,QAAQ,CAAC;IAG5C,MAAMoB,YAA0B,GAAG;MACjCC,IAAI,EAAE3B,MAAM,CAAC4B,IAAI,CAACD,IAAI;MACtBE,cAAc,EAAE7B,MAAM,CAAC4B,IAAI,CAACE,gBAAgB,CAAC,CAAC,CAAC;MAC/CC,GAAG,EAAE/B,MAAM,CAAC4B,IAAI,CAACG,GAAG;MACpBC,QAAQ,EAAEhC,MAAM,CAACgC;IACnB,CAAC;IAED,MAAM;MAAC7B,EAAE;MAAEC,EAAE;MAAE6B;IAAW,CAAC,GAAG,IAAI,CAAChC,KAAK,CAACiC,eAAe,CAACC,eAAe,CACtET,YAAY,EACZ,IAAI,CAACzB,KACP,CAAC;IACD,IAAI,CAACE,EAAE,GAAGA,EAAE;IACZ,IAAI,CAACC,EAAE,GAAGA,EAAE;IACZ,IAAI,CAACkB,kBAAkB,GAAGW,WAAW;IAErC,IAAI,CAACvB,WAAW,GAAG,IAAI,CAACT,KAAK,CAACS,WAAW;IACzC,IAAI,CAACC,aAAa,GAAG,IAAI,CAACV,KAAK,CAACU,aAAa;IAE7C,IAAI,CAACH,QAAQ,GAAG,IAAI,CAACP,KAAK,CAACO,QAAQ;IACnC,IAAI,CAACC,YAAY,GAAG,IAAI,CAACR,KAAK,CAACQ,YAAY;IAC3C,IAAI,CAACF,UAAU,GAAG,IAAI,CAACN,KAAK,CAACM,UAAU;IAGvC,IAAIN,KAAK,CAACmC,QAAQ,EAAE;MAClB,IAAI,CAACf,YAAY,GAAG,IAAI,CAACgB,WAAW,CAACpC,KAAK,CAACmC,QAAQ,CAAC;IACtD;IAEA,IAAI,CAAC/B,eAAe,GAClBJ,KAAK,CAACI,eAAe,IAAIR,eAAe,CAACyC,yBAAyB,CAAC,IAAI,CAACtC,MAAM,CAAC;IAIjF,IAAI,CAACiB,QAAQ,GAAG,IAAI,CAACsB,eAAe,CAAC,CAAC;IAEtC,IAAI,CAACrB,WAAW,GAAGlB,MAAM,CAACwC,iBAAiB,CAAC;MAC1CC,cAAc,EAAE,IAAI,CAACxB;IACvB,CAAC,CAAC;IAGF,IAAI,IAAI,CAACI,YAAY,EAAE;MACrB,IAAI,CAACqB,sBAAsB,CAAC,IAAI,CAACrB,YAAY,CAAC;IAChD;IAGA,IAAIpB,KAAK,CAACS,WAAW,EAAE;MACrB,IAAI,CAACiC,cAAc,CAAC1C,KAAK,CAACS,WAAW,CAAC;IACxC;IACA,IAAIT,KAAK,CAACU,aAAa,EAAE;MACvB,IAAI,CAACiC,gBAAgB,CAAC3C,KAAK,CAACU,aAAa,CAAC;IAC5C;IAEA,IAAIV,KAAK,CAAC4C,OAAO,EAAE;MACjB,MAAM,IAAIC,KAAK,CAAC,oDAAoD,CAAC;IACvE;IACA,IAAI7C,KAAK,CAACW,WAAW,EAAE;MACrB,IAAI,CAACmC,cAAc,CAAC9C,KAAK,CAACW,WAAW,CAAC;IACxC;IACA,IAAIX,KAAK,CAAC+C,UAAU,EAAE;MACpB,IAAI,CAACC,aAAa,CAAChD,KAAK,CAAC+C,UAAU,CAAC;IACtC;IACA,IAAI/C,KAAK,CAACa,kBAAkB,EAAE;MAC5B,IAAI,CAACoC,qBAAqB,CAACjD,KAAK,CAACa,kBAAkB,CAAC;IACtD;IACA,IAAIb,KAAK,CAACc,QAAQ,EAAE;MAClB,IAAI,CAACoC,WAAW,CAAClD,KAAK,CAACc,QAAQ,CAAC;IAClC;IACA,IAAId,KAAK,CAACe,QAAQ,EAAE;MAClB,IAAI,CAACoC,WAAW,CAACnD,KAAK,CAACe,QAAQ,CAAC;IAClC;IACA,IAAIf,KAAK,CAACoD,cAAc,EAAE;MACxB,IAAI,CAACC,oBAAoB,CAACrD,KAAK,CAACoD,cAAc,CAAC;IACjD;IAEA,IAAI,CAACD,WAAW,CAAC,IAAI,CAAC9B,kBAAkB,CAAC,CAAC,CAAC;IAG3CE,MAAM,CAAC+B,IAAI,CAAC,IAAI,CAAC;EACnB;EAEAC,OAAOA,CAAA,EAAS;IACd,IAAI,CAACnD,eAAe,CAACoD,OAAO,CAAC,IAAI,CAACxC,QAAQ,CAAC;EAC7C;EAIAyC,IAAIA,CAACC,UAAsB,EAAQ;IAGjC,IAAI,CAAC1C,QAAQ,GAAG,IAAI,CAACsB,eAAe,CAAC,CAAC;IAItC,IAAI,CAACtB,QAAQ,CAACkC,WAAW,CAAC,IAAI,CAACpC,QAAQ,CAAC;IACxC,IAAI,CAACE,QAAQ,CAACmC,WAAW,CAAC,IAAI,CAACpC,QAAQ,CAAC;IAExC,IAAI,CAACC,QAAQ,CAACyC,IAAI,CAAC;MACjBC,UAAU;MACVzC,WAAW,EAAE,IAAI,CAACA,WAAW;MAC7BR,WAAW,EAAE,IAAI,CAACA,WAAW;MAC7BC,aAAa,EAAE,IAAI,CAACA;IACtB,CAAC,CAAC;EACJ;EASA0B,WAAWA,CAACD,QAAgC,EAAe;IACzD,MAAMwB,WAAW,GAAGxB,QAAQ,IAAIxC,eAAe,CAAC,IAAI,CAACI,MAAM,EAAEoC,QAAQ,CAAC;IACtE,IAAI,CAACyB,WAAW,CAACD,WAAW,CAACpD,QAAQ,IAAI,eAAe,CAAC;IACzD,IAAI,CAACC,YAAY,GAAGqD,kBAAkB,CAAC,IAAI,CAACrD,YAAY,EAAEmD,WAAW,CAACnD,YAAY,CAAC;IACnF,IAAI,IAAI,CAACS,WAAW,EAAE;MACpB,IAAI,CAACwB,sBAAsB,CAACkB,WAAW,CAAC;IAC1C;IACA,OAAOA,WAAW;EACpB;EAOAlB,sBAAsBA,CAACkB,WAAwB,EAAQ;IAErD,IAAI,CAAClD,WAAW,GAAGkD,WAAW,CAAClD,WAAW;IAC1C,IAAI,CAACuC,aAAa,CAACW,WAAW,CAACZ,UAAU,CAAC;IAC1C,IAAI,CAACD,cAAc,CAACa,WAAW,CAACf,OAAO,CAAC;EAC1C;EAMAgB,WAAWA,CAACrD,QAA2B,EAAQ;IAC7C,IAAIA,QAAQ,KAAK,IAAI,CAACA,QAAQ,EAAE;MAC9B,IAAI,CAACA,QAAQ,GAAGA,QAAQ;MACxB,IAAI,CAACuD,uBAAuB,CAAC,UAAU,CAAC;IAC1C;EACF;EAMAC,eAAeA,CAACvD,YAA4B,EAAQ;IAClD,IAAI,CAACA,YAAY,GAAG,IAAI,CAACY,YAAY,GACjCyC,kBAAkB,CAACrD,YAAY,EAAE,IAAI,CAACY,YAAY,CAACZ,YAAY,CAAC,GAChEA,YAAY;IAChB,IAAI,CAACsD,uBAAuB,CAAC,cAAc,CAAC;IAG5C,IAAI,CAAC9C,QAAQ,GAAG,IAAI,CAACsB,eAAe,CAAC,CAAC;IAItC,IAAI,CAACrB,WAAW,GAAG,IAAI,CAAClB,MAAM,CAACwC,iBAAiB,CAAC;MAC/CC,cAAc,EAAE,IAAI,CAACxB;IACvB,CAAC,CAAC;IAGF,IAAI,IAAI,CAACI,YAAY,EAAE;MACrB,IAAI,CAACqB,sBAAsB,CAAC,IAAI,CAACrB,YAAY,CAAC;IAChD;EACF;EAOA4C,aAAaA,CAAC1D,UAAoC,EAAE;IAClD,IAAI,CAACd,SAAS,CAACc,UAAU,EAAE,IAAI,CAACA,UAAU,EAAE,CAAC,CAAC,EAAE;MAC9C,IAAI,CAACA,UAAU,GAAGA,UAAU;MAC5B,IAAI,CAACwD,uBAAuB,CAAC,YAAY,CAAC;IAC5C;EACF;EAQApB,cAAcA,CAACjC,WAAmB,EAAQ;IACxC,IAAI,CAACA,WAAW,GAAGA,WAAW;EAChC;EAMAkC,gBAAgBA,CAACjC,aAAqB,EAAQ;IAC5C,IAAI,CAACA,aAAa,GAAGA,aAAa;EACpC;EAKAuD,oBAAoBA,CAACjE,KAA0B,EAAQ;IACrD,MAAMe,QAAQ,GAAG,IAAI,CAACM,kBAAkB,CAACrB,KAAK,CAAC;IAI/C,MAAMkE,IAAI,GAAG3C,MAAM,CAAC2C,IAAI,CAACnD,QAAQ,CAAC,CAACoD,MAAM,CAACC,CAAC,IAAIrD,QAAQ,CAACqD,CAAC,CAAC,CAACtE,WAAW,CAACuE,IAAI,CAACC,QAAQ,CAAC,OAAO,CAAC,CAAC;IAC9F,MAAMxD,QAAiC,GAAG,CAAC,CAAC;IAC5C,KAAK,MAAMsD,CAAC,IAAIF,IAAI,EAAE;MACpBpD,QAAQ,CAACsD,CAAC,CAAC,GAAGrD,QAAQ,CAACqD,CAAC,CAAC;MACzB,OAAOrD,QAAQ,CAACqD,CAAC,CAAC;IACpB;IAEA7C,MAAM,CAACC,MAAM,CAAC,IAAI,CAACT,QAAQ,EAAEA,QAAQ,CAAC;IACtCQ,MAAM,CAACC,MAAM,CAAC,IAAI,CAACV,QAAQ,EAAEA,QAAQ,CAAC;EACxC;EAKAuC,oBAAoBA,CAACrD,KAA0B,EAAQ;IACrD,IAAI,CAACiE,oBAAoB,CAACjE,KAAK,CAAC;EAClC;EAKAkD,WAAWA,CAACpC,QAAiC,EAAQ;IACnDS,MAAM,CAACC,MAAM,CAAC,IAAI,CAACV,QAAQ,EAAEA,QAAQ,CAAC;EACxC;EAQAqC,WAAWA,CAACpC,QAAsC,EAAQ;IACxD,IAAI,CAACC,QAAQ,CAACmC,WAAW,CAACpC,QAAQ,CAAC;IACnCQ,MAAM,CAACC,MAAM,CAAC,IAAI,CAACT,QAAQ,EAAEA,QAAQ,CAAC;EACxC;EAMA+B,cAAcA,CAACnC,WAA0B,EAAQ;IAC/C,IAAI,CAACM,WAAW,CAAC6B,cAAc,CAACnC,WAAW,CAAC;EAC9C;EAMAqC,aAAaA,CAACuB,OAA+B,EAAQ;IACnD,IAAIA,OAAO,CAAC3B,OAAO,EAAE;MACnBtD,GAAG,CAACkF,IAAI,CACL,SAAQ,IAAI,CAACvE,EAAG,qEACnB,CAAC;IACH;IACA,KAAK,MAAM,CAACwE,UAAU,EAAEC,MAAM,CAAC,IAAInD,MAAM,CAACoD,OAAO,CAACJ,OAAO,CAAC,EAAE;MAAA,IAAAK,qBAAA;MAC1D,MAAMpE,YAAY,GAAG,IAAI,CAACA,YAAY,CAACqE,IAAI,CAACC,MAAM,IAAIA,MAAM,CAACT,IAAI,KAAKI,UAAU,CAAC;MACjF,IAAI,CAACjE,YAAY,EAAE;QACjB;MACF;MAGA,MAAMuE,cAAc,GAAGvE,YAAY,CAACuC,UAAU,IAAA6B,qBAAA,GAC1CpE,YAAY,CAACuC,UAAU,cAAA6B,qBAAA,uBAAvBA,qBAAA,CAAyBI,GAAG,CAACF,MAAM,IAAIA,MAAM,CAACG,SAAS,CAAC,GACxD,CAACzE,YAAY,CAAC6D,IAAI,CAAC;MACvB,IAAIa,GAAG,GAAG,KAAK;MACf,KAAK,MAAMC,aAAa,IAAIJ,cAAc,EAAE;QAC1C,MAAMK,aAAa,GAAG,IAAI,CAACjE,eAAe,CAACgE,aAAa,CAAC;QACzD,IAAIC,aAAa,EAAE;UACjB,IAAI,CAACnE,WAAW,CAACoE,SAAS,CAACD,aAAa,CAACE,QAAQ,EAAEZ,MAAM,CAAC;UAC1DQ,GAAG,GAAG,IAAI;QACZ;MACF;MACA,IAAI,CAACA,GAAG,EAAE;QACR5F,GAAG,CAACkF,IAAI,CACL,SAAQ,IAAI,CAACvE,EAAG,uBAAsByE,MAAM,CAACzE,EAAG,4BAA2BwE,UAAW,GACzF,CAAC,CAAC,CAAC;MACL;IACF;EACF;EAUAxB,qBAAqBA,CAACF,UAAsC,EAAQ;IAClE,KAAK,MAAM,CAACoC,aAAa,EAAEI,KAAK,CAAC,IAAIhE,MAAM,CAACoD,OAAO,CAAC5B,UAAU,CAAC,EAAE;MAC/D,MAAMqC,aAAa,GAAG,IAAI,CAACjE,eAAe,CAACgE,aAAa,CAAC;MACzD,IAAIC,aAAa,EAAE;QACjB,IAAI,CAACnE,WAAW,CAACuE,WAAW,CAACJ,aAAa,CAACE,QAAQ,EAAEC,KAAK,CAAC;MAC7D,CAAC,MAAM;QACLjG,GAAG,CAACkF,IAAI,CAAE,UAAS,IAAI,CAACvE,EAAG,uDAAsDkF,aAAc,GAAE,CAAC,CAAC,CAAC;MACtG;IACF;EACF;EAEArB,uBAAuBA,CAAC2B,MAAc,EAAQ;IAC5C,IAAI,CAACvE,oBAAoB,GAAG,IAAI,CAACA,oBAAoB,IAAIuE,MAAM;EACjE;EAEAnD,eAAeA,CAAA,EAAmB;IAChC,IAAI,IAAI,CAACpB,oBAAoB,EAAE;MAC7B,IAAI,IAAI,CAACF,QAAQ,EAAE;QACjB1B,GAAG,CAACA,GAAG,CAAC,CAAC,EAAG,SAAQ,IAAI,CAACW,EAAG,kCAAiC,IAAI,CAACiB,oBAAqB,IAAG,CAAC,CAAC,CAAC;MAC/F;MACA,IAAI,CAACA,oBAAoB,GAAG,KAAK;MACjC,IAAI,CAACF,QAAQ,GAAG,IAAI,CAACjB,MAAM,CAAC2F,oBAAoB,CAAC;QAC/C,GAAG,IAAI,CAAC1F,KAAK;QACbQ,YAAY,EAAE,IAAI,CAACA,YAAY;QAC/BD,QAAQ,EAAE,IAAI,CAACA,QAAQ;QACvBD,UAAU,EAAE,IAAI,CAACA,UAAU;QAC3BJ,EAAE,EAAE,IAAI,CAACH,MAAM,CAAC4F,YAAY,CAAC;UAAC1F,EAAE,EAAE,mBAAmB;UAAE2F,KAAK,EAAE,QAAQ;UAAEC,MAAM,EAAE,IAAI,CAAC3F;QAAE,CAAC,CAAC;QACzFC,EAAE,EAAE,IAAI,CAACA,EAAE,GAAG,IAAI,CAACJ,MAAM,CAAC4F,YAAY,CAAC;UAAC1F,EAAE,EAAE,qBAAqB;UAAE2F,KAAK,EAAE,UAAU;UAAEC,MAAM,EAAE,IAAI,CAAC1F;QAAE,CAAC,CAAC,GAAG;MAC5G,CAAC,CAAC;MACF,IAAI,CAACgB,eAAe,GAAG1B,4BAA4B,CACjD,IAAI,CAACuB,QAAQ,CAAC8E,YAAY,EAC1B,IAAI,CAACtF,YACP,CAAC;IACH;IACA,OAAO,IAAI,CAACQ,QAAQ;EACtB;AACF;AA1ZanB,KAAK,CACTyB,YAAY,GAAyB;EAC1C,GAAGjC,cAAc,CAACiC,YAAY;EAC9BpB,EAAE,EAAE,IAAI;EACRC,EAAE,EAAE,IAAI;EACRF,EAAE,EAAE,SAAS;EACb8F,MAAM,EAAEC,SAAS;EACjB3F,QAAQ,EAAE,CAAC,CAAC;EACZ4F,OAAO,EAAE,CAAC,CAAC;EACXC,OAAO,EAAE,EAAE;EACX9C,cAAc,EAAE,CAAC,CAAC;EAClBjB,QAAQ,EAAE,IAAI;EACdxB,WAAW,EAAE,IAAI;EACjBoC,UAAU,EAAE,CAAC,CAAC;EACdlC,kBAAkB,EAAE,CAAC,CAAC;EAEtBT,eAAe,EAAE4F,SAAU;EAC3B/D,eAAe,EAAEvC,eAAe,CAACyG,yBAAyB,CAAC;AAC7D,CAAC;AA2YH,SAAStC,kBAAkBA,CAACuC,QAAwB,EAAEC,QAAwB,EAAkB;EAC9F,MAAMC,OAAO,GAAG,CAAC,GAAGF,QAAQ,CAAC;EAC7B,KAAK,MAAMnB,SAAS,IAAIoB,QAAQ,EAAE;IAChC,MAAME,KAAK,GAAGD,OAAO,CAACE,SAAS,CAACC,UAAU,IAAIA,UAAU,CAACpC,IAAI,KAAKY,SAAS,CAACZ,IAAI,CAAC;IACjF,IAAIkC,KAAK,GAAG,CAAC,EAAE;MACbD,OAAO,CAACI,IAAI,CAACzB,SAAS,CAAC;IACzB,CAAC,MAAM;MACLqB,OAAO,CAACC,KAAK,CAAC,GAAGtB,SAAS;IAC5B;EACF;EACA,OAAOqB,OAAO;AAChB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"transform.d.ts","sourceRoot":"","sources":["../../src/transform/transform.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"transform.d.ts","sourceRoot":"","sources":["../../src/transform/transform.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAC,MAAM,eAAe,CAAC;AACnE,OAAO,EAAC,YAAY,EAAC,MAAM,oBAAoB,CAAC;AAUhD,KAAK,iBAAiB,GAAG,GAAG,CAAC;AAE7B,yCAAyC;AACzC,MAAM,MAAM,cAAc,GAAG;IAC3B,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,aAAa,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACvC,eAAe,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC,CAAC;IAC1F,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAC;IACpB,WAAW,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACrC,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;IACnB,UAAU,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IACjC,QAAQ,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAC/B,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAC7B,UAAU,CAAC,EAAE,YAAY,CAAC;IAC1B,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAChC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,eAAe,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAC1C,cAAc,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;IAClC,qBAAqB,CAAC,EAAE,MAAM,CAAC;IAC/B,YAAY,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7B,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,EAAE,CAAC,EAAE,MAAM,CAAC;CACb,CAAC;AAEF,4DAA4D;AAC5D,MAAM,MAAM,mBAAmB,GAAG;IAChC,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,iBAAiB,CAAC,EAAE,OAAO,CAAC;IAC5B,QAAQ,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAC/B,UAAU,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IACjC,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,CAAC;AAEF,6FAA6F;AAC7F,MAAM,MAAM,oBAAoB,GAAG;IACjC,UAAU,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IACjC,WAAW,CAAC,EAAE,GAAG,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,iBAAiB,CAAC,EAAE,GAAG,CAAC;CACzB,CAAC;AAEF,MAAM,MAAM,gBAAgB,GAAG;IAC7B,aAAa,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACtC,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACxC,eAAe,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAAC;IAC5D,iBAAiB,CAAC,EAAE,iBAAiB,CAAC;IACtC,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,aAAa,CAAC,EAAE,OAAO,CAAC;CACzB,CAAC;AAEF;;GAEG;AACH,qBAAa,SAAS;IACpB;;;OAGG;IACH,MAAM,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,qBAAqB,GAAG,OAAO;IAUnE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,EAAE,EAAE,sBAAsB,CAAC;IAEpC,YAAY,SAAK;IAGjB,eAAe,EAAE,MAAM,GAAG,IAAI,CAAQ;gBAE1B,MAAM,EAAE,MAAM,GAAG,qBAAqB,EAAE,KAAK,GAAE,cAAmB;IAwB9E,8BAA8B;IAC9B,OAAO,IAAI,IAAI;IAYf,iCAAiC;IACjC,MAAM,IAAI,IAAI;IAId,8BAA8B;IAC9B,GAAG,CAAC,OAAO,CAAC,EAAE,mBAAmB,GAAG,IAAI;IAYxC,0CAA0C;IAC1C,IAAI,IAAI,IAAI;IASZ,mDAAmD;IACnD,SAAS,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAK7C,qDAAqD;IACrD,OAAO,CAAC,OAAO,GAAE;QAAC,MAAM,CAAC,EAAE,OAAO,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,CAAA;KAAM;IAW9D,yDAAyD;IACzD,cAAc,IAAI,WAAW,GAAG,IAAI;IAKpC,kDAAkD;IAClD,MAAM,CAAC,KAAK,EAAE,cAAc,GAAG,IAAI;IAYnC,iBAAiB,CAAC,KAAK,EAAE,cAAc,GAAG,cAAc;IASxD,wBAAwB,CAAC,KAAK,EAAE,cAAc;IAa9C,kBAAkB,CAAC,OAAO,EAAE,mBAAmB,GAAG,oBAAoB;CAQvE"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"transform.js","names":["Transform","isSupported","device","constructor","props","arguments","length","undefined","gl","elementCount","elementIDBuffer","destroy","delete","run","options","clearRenderTarget","updatedOpts","_updateDrawOptions","framebuffer","swap","getBuffer","varyingName","getData","getFramebuffer","update","_updateModelProps","updatedProps","_buildResourceTransforms"],"sources":["../../src/transform/transform.ts"],"sourcesContent":["\n// luma.gl, MIT license\n\nimport {Device, Buffer, Texture, Framebuffer} from '@luma.gl/core';\nimport {GLParameters} from '@luma.gl/constants';\n// import {getShaderInfo, getPassthroughFS} from '@luma.gl/shadertools';\n// import {GL} from '@luma.gl/constants';\n// import {Model} from '../model/model';\n\n// import {AccessorObject} from '@luma.gl/webgl';\n// import {default as TransformFeedback} from '../classic/transform-feedback';\n// import BufferTransform from './buffer-transform';\n// import TextureTransform from './texture-transform';\n\ntype TransformFeedback = any;\n\n/** Properties for creating Transforms */\nexport type TransformProps = {\n id?: string;\n vs?: string;\n elementCount?: number;\n sourceBuffers?: Record<string, Buffer>;\n feedbackBuffers?: Record<string, string | Buffer | {buffer: Buffer; byteOffset?: number}>;\n varyings?: string[];\n feedbackMap?: Record<string, string>;\n modules?: object[]; // TODO use ShaderModule type\n attributes?: Record<string, any>;\n uniforms?: Record<string, any>;\n defines?: Record<string, any>\n parameters?: GLParameters;\n discard?: boolean;\n isIndexed?: boolean;\n inject?: Record<string, string>;\n drawMode?: number;\n framebuffer?: Framebuffer;\n _sourceTextures?: Record<string, Texture>;\n _targetTexture?: string | Texture;\n _targetTextureVarying?: string;\n _swapTexture?: string | null;\n _fs?: string;\n fs?: string;\n};\n\n/** Options that can be provided when running a Transform */\nexport type TransformRunOptions = {\n framebuffer?: Framebuffer;\n clearRenderTarget?: boolean;\n uniforms?: Record<string, any>;\n parameters?: Record<string, any>;\n discard?: boolean;\n};\n\n/** Options that control drawing a Transform. Used by subclasses to return draw parameters */\nexport type TransformDrawOptions = {\n attributes?: Record<string, any>;\n framebuffer?: any;\n uniforms?: object;\n discard?: boolean;\n parameters?: object;\n transformFeedback?: any;\n};\n\nexport type TransformBinding = {\n sourceBuffers: Record<string, Buffer>;\n sourceTextures: Record<string, Texture>;\n feedbackBuffers?: Record<string, Buffer | {buffer: Buffer}>;\n transformFeedback?: TransformFeedback;\n framebuffer?: Framebuffer;\n targetTexture?: Texture;\n};\n\n/**\n * Takes source and target buffers/textures and sets up the pipeline\n */\nexport class Transform {\n /**\n * Check if Transforms are supported (they are not under WebGL1)\n * @todo differentiate writing to buffer vs not\n */\n static isSupported(device: Device | WebGLRenderingContext): boolean {\n // try {\n // const webglDevice = WebGLDevice.attach(device);\n // return webglDevice.isWebGL2;\n // } catch {\n // return false;\n // }\n return false;\n }\n\n readonly device: Device;\n readonly gl: WebGL2RenderingContext;\n // model: Model;\n elementCount = 0;\n // bufferTransform: BufferTransform | null = null;\n // textureTransform: TextureTransform | null = null;\n elementIDBuffer: Buffer | null = null;\n\n constructor(device: Device | WebGLRenderingContext, props: TransformProps = {}) {\n /*\n this.device = WebGLDevice.attach(device);\n // TODO assert webgl2?\n this.gl = this.device.gl2;\n this._buildResourceTransforms(props);\n\n props = this._updateModelProps(props);\n // @ts-expect-error TODO this is valid type error for params\n this.model = new Model(this.device, {\n ...props,\n fs: props.fs || getPassthroughFS({version: getShaderInfo(props.vs).version}),\n id: props.id || 'transform-model',\n drawMode: props.drawMode || GL.POINTS,\n vertexCount: props.elementCount\n });\n\n // if (this.bufferTransform) {\n // this.bufferTransform.setupResources({model: this.model});\n // }\n Object.seal(this);\n */\n }\n\n /** Delete owned resources. */\n destroy(): void {\n // if (this.model) {\n // this.model.destroy();\n // }\n // if (this.bufferTransform) {\n // this.bufferTransform.destroy();\n // }\n // if (this.textureTransform) {\n // this.textureTransform.destroy();\n // }\n }\n\n /** @deprecated Use destroy*() */\n delete(): void {\n this.destroy();\n }\n\n /** Run one transform loop. */\n run(options?: TransformRunOptions): void {\n const {clearRenderTarget = true} = options || {};\n\n const updatedOpts = this._updateDrawOptions(options);\n\n if (clearRenderTarget && updatedOpts.framebuffer) {\n // clear(this.device, {framebuffer: updatedOpts.framebuffer, color: true});\n }\n\n // this.model.transform(updatedOpts);\n }\n\n /** swap resources if a map is provided */\n swap(): void {\n // let swapped = false;\n // const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n // for (const resourceTransform of resourceTransforms) {\n // swapped = swapped || Boolean(resourceTransform?.swap());\n // }\n // assert(swapped, 'Nothing to swap');\n }\n\n /** Return Buffer object for given varying name. */\n getBuffer(varyingName: string): Buffer | null {\n // return this.bufferTransform && this.bufferTransform.getBuffer(varyingName);\n return null;\n }\n\n /** Return data either from Buffer or from Texture */\n getData(options: {packed?: boolean; varyingName?: string} = {}) {\n // const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n // for (const resourceTransform of resourceTransforms) {\n // const data = resourceTransform?.getData(options);\n // if (data) {\n // return data;\n // }\n // }\n // return null;\n }\n\n /** Return framebuffer object if rendering to textures */\n getFramebuffer(): Framebuffer | null {\n // return this.textureTransform?.getFramebuffer() || null;\n return null;\n }\n\n /** Update some or all buffer/texture bindings. */\n update(props: TransformProps): void {\n // if (props.elementCount !== undefined) {\n // this.model.setVertexCount(props.elementCount);\n // }\n // const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n // for (const resourceTransform of resourceTransforms) {\n // resourceTransform?.update(props);\n // }\n }\n\n // Private\n\n _updateModelProps(props: TransformProps): TransformProps {\n const updatedProps: TransformProps = {...props};\n // const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean) ;\n // for (const resourceTransform of resourceTransforms) {\n // updatedProps = resourceTransform.updateModelProps(updatedProps);\n // }\n return updatedProps;\n }\n\n _buildResourceTransforms(props: TransformProps) {\n // if (canCreateBufferTransform(props)) {\n // this.bufferTransform = new BufferTransform(this.device, props);\n // }\n // if (canCreateTextureTransform(props)) {\n // this.textureTransform = new TextureTransform(this.device, props);\n // }\n // assert(\n // this.bufferTransform || this.textureTransform,\n // 'must provide source/feedback buffers or source/target textures'\n // );\n }\n\n _updateDrawOptions(options: TransformRunOptions): TransformDrawOptions {\n const updatedOpts = {...options};\n // const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean) ;\n // for (const resourceTransform of resourceTransforms) {\n // updatedOpts = Object.assign(updatedOpts, resourceTransform.getDrawOptions(updatedOpts));\n // }\n return updatedOpts;\n }\n}\n\n// Helper Methods\n\n// function canCreateBufferTransform(props: TransformProps): boolean {\n// const canCreate =\n// (props.feedbackBuffers && !isObjectEmpty(props.feedbackBuffers)) ||\n// (props.feedbackMap && !isObjectEmpty(props.feedbackMap)) ||\n// (props.varyings && props.varyings.length > 0);\n// return Boolean(canCreate);\n// }\n\n// function canCreateTextureTransform(props: TransformProps): boolean {\n// const canCreate =\n// (props._sourceTextures && !isObjectEmpty(props._sourceTextures)) ||\n// props._targetTexture ||\n// props._targetTextureVarying;\n// return Boolean(canCreate);\n// }\n"],"mappings":"
|
|
1
|
+
{"version":3,"file":"transform.js","names":["Transform","isSupported","device","constructor","props","arguments","length","undefined","gl","elementCount","elementIDBuffer","destroy","delete","run","options","clearRenderTarget","updatedOpts","_updateDrawOptions","framebuffer","swap","getBuffer","varyingName","getData","getFramebuffer","update","_updateModelProps","updatedProps","_buildResourceTransforms"],"sources":["../../src/transform/transform.ts"],"sourcesContent":["\n// luma.gl, MIT license\n// Copyright (c) vis.gl contributors\n\nimport {Device, Buffer, Texture, Framebuffer} from '@luma.gl/core';\nimport {GLParameters} from '@luma.gl/constants';\n// import {getShaderInfo, getPassthroughFS} from '@luma.gl/shadertools';\n// import {GL} from '@luma.gl/constants';\n// import {Model} from '../model/model';\n\n// import {AccessorObject} from '@luma.gl/webgl';\n// import {default as TransformFeedback} from '../classic/transform-feedback';\n// import BufferTransform from './buffer-transform';\n// import TextureTransform from './texture-transform';\n\ntype TransformFeedback = any;\n\n/** Properties for creating Transforms */\nexport type TransformProps = {\n id?: string;\n vs?: string;\n elementCount?: number;\n sourceBuffers?: Record<string, Buffer>;\n feedbackBuffers?: Record<string, string | Buffer | {buffer: Buffer; byteOffset?: number}>;\n varyings?: string[];\n feedbackMap?: Record<string, string>;\n modules?: object[]; // TODO use ShaderModule type\n attributes?: Record<string, any>;\n uniforms?: Record<string, any>;\n defines?: Record<string, any>\n parameters?: GLParameters;\n discard?: boolean;\n isIndexed?: boolean;\n inject?: Record<string, string>;\n drawMode?: number;\n framebuffer?: Framebuffer;\n _sourceTextures?: Record<string, Texture>;\n _targetTexture?: string | Texture;\n _targetTextureVarying?: string;\n _swapTexture?: string | null;\n _fs?: string;\n fs?: string;\n};\n\n/** Options that can be provided when running a Transform */\nexport type TransformRunOptions = {\n framebuffer?: Framebuffer;\n clearRenderTarget?: boolean;\n uniforms?: Record<string, any>;\n parameters?: Record<string, any>;\n discard?: boolean;\n};\n\n/** Options that control drawing a Transform. Used by subclasses to return draw parameters */\nexport type TransformDrawOptions = {\n attributes?: Record<string, any>;\n framebuffer?: any;\n uniforms?: object;\n discard?: boolean;\n parameters?: object;\n transformFeedback?: any;\n};\n\nexport type TransformBinding = {\n sourceBuffers: Record<string, Buffer>;\n sourceTextures: Record<string, Texture>;\n feedbackBuffers?: Record<string, Buffer | {buffer: Buffer}>;\n transformFeedback?: TransformFeedback;\n framebuffer?: Framebuffer;\n targetTexture?: Texture;\n};\n\n/**\n * Takes source and target buffers/textures and sets up the pipeline\n */\nexport class Transform {\n /**\n * Check if Transforms are supported (they are not under WebGL1)\n * @todo differentiate writing to buffer vs not\n */\n static isSupported(device: Device | WebGLRenderingContext): boolean {\n // try {\n // const webglDevice = WebGLDevice.attach(device);\n // return webglDevice.isWebGL2;\n // } catch {\n // return false;\n // }\n return false;\n }\n\n readonly device: Device;\n readonly gl: WebGL2RenderingContext;\n // model: Model;\n elementCount = 0;\n // bufferTransform: BufferTransform | null = null;\n // textureTransform: TextureTransform | null = null;\n elementIDBuffer: Buffer | null = null;\n\n constructor(device: Device | WebGLRenderingContext, props: TransformProps = {}) {\n /*\n this.device = WebGLDevice.attach(device);\n // TODO assert webgl2?\n this.gl = this.device.gl2;\n this._buildResourceTransforms(props);\n\n props = this._updateModelProps(props);\n // @ts-expect-error TODO this is valid type error for params\n this.model = new Model(this.device, {\n ...props,\n fs: props.fs || getPassthroughFS({version: getShaderInfo(props.vs).version}),\n id: props.id || 'transform-model',\n drawMode: props.drawMode || GL.POINTS,\n vertexCount: props.elementCount\n });\n\n // if (this.bufferTransform) {\n // this.bufferTransform.setupResources({model: this.model});\n // }\n Object.seal(this);\n */\n }\n\n /** Delete owned resources. */\n destroy(): void {\n // if (this.model) {\n // this.model.destroy();\n // }\n // if (this.bufferTransform) {\n // this.bufferTransform.destroy();\n // }\n // if (this.textureTransform) {\n // this.textureTransform.destroy();\n // }\n }\n\n /** @deprecated Use destroy*() */\n delete(): void {\n this.destroy();\n }\n\n /** Run one transform loop. */\n run(options?: TransformRunOptions): void {\n const {clearRenderTarget = true} = options || {};\n\n const updatedOpts = this._updateDrawOptions(options);\n\n if (clearRenderTarget && updatedOpts.framebuffer) {\n // clear(this.device, {framebuffer: updatedOpts.framebuffer, color: true});\n }\n\n // this.model.transform(updatedOpts);\n }\n\n /** swap resources if a map is provided */\n swap(): void {\n // let swapped = false;\n // const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n // for (const resourceTransform of resourceTransforms) {\n // swapped = swapped || Boolean(resourceTransform?.swap());\n // }\n // assert(swapped, 'Nothing to swap');\n }\n\n /** Return Buffer object for given varying name. */\n getBuffer(varyingName: string): Buffer | null {\n // return this.bufferTransform && this.bufferTransform.getBuffer(varyingName);\n return null;\n }\n\n /** Return data either from Buffer or from Texture */\n getData(options: {packed?: boolean; varyingName?: string} = {}) {\n // const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n // for (const resourceTransform of resourceTransforms) {\n // const data = resourceTransform?.getData(options);\n // if (data) {\n // return data;\n // }\n // }\n // return null;\n }\n\n /** Return framebuffer object if rendering to textures */\n getFramebuffer(): Framebuffer | null {\n // return this.textureTransform?.getFramebuffer() || null;\n return null;\n }\n\n /** Update some or all buffer/texture bindings. */\n update(props: TransformProps): void {\n // if (props.elementCount !== undefined) {\n // this.model.setVertexCount(props.elementCount);\n // }\n // const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n // for (const resourceTransform of resourceTransforms) {\n // resourceTransform?.update(props);\n // }\n }\n\n // Private\n\n _updateModelProps(props: TransformProps): TransformProps {\n const updatedProps: TransformProps = {...props};\n // const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean) ;\n // for (const resourceTransform of resourceTransforms) {\n // updatedProps = resourceTransform.updateModelProps(updatedProps);\n // }\n return updatedProps;\n }\n\n _buildResourceTransforms(props: TransformProps) {\n // if (canCreateBufferTransform(props)) {\n // this.bufferTransform = new BufferTransform(this.device, props);\n // }\n // if (canCreateTextureTransform(props)) {\n // this.textureTransform = new TextureTransform(this.device, props);\n // }\n // assert(\n // this.bufferTransform || this.textureTransform,\n // 'must provide source/feedback buffers or source/target textures'\n // );\n }\n\n _updateDrawOptions(options: TransformRunOptions): TransformDrawOptions {\n const updatedOpts = {...options};\n // const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean) ;\n // for (const resourceTransform of resourceTransforms) {\n // updatedOpts = Object.assign(updatedOpts, resourceTransform.getDrawOptions(updatedOpts));\n // }\n return updatedOpts;\n }\n}\n\n// Helper Methods\n\n// function canCreateBufferTransform(props: TransformProps): boolean {\n// const canCreate =\n// (props.feedbackBuffers && !isObjectEmpty(props.feedbackBuffers)) ||\n// (props.feedbackMap && !isObjectEmpty(props.feedbackMap)) ||\n// (props.varyings && props.varyings.length > 0);\n// return Boolean(canCreate);\n// }\n\n// function canCreateTextureTransform(props: TransformProps): boolean {\n// const canCreate =\n// (props._sourceTextures && !isObjectEmpty(props._sourceTextures)) ||\n// props._targetTexture ||\n// props._targetTextureVarying;\n// return Boolean(canCreate);\n// }\n"],"mappings":"AA2EA,OAAO,MAAMA,SAAS,CAAC;EAKrB,OAAOC,WAAWA,CAACC,MAAsC,EAAW;IAOlE,OAAO,KAAK;EACd;EAUAC,WAAWA,CAACD,MAAsC,EAA8B;IAAA,IAA5BE,KAAqB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IAAA,KARrEH,MAAM;IAAA,KACNM,EAAE;IAAA,KAEXC,YAAY,GAAG,CAAC;IAAA,KAGhBC,eAAe,GAAkB,IAAI;EAwBrC;EAGAC,OAAOA,CAAA,EAAS,CAUhB;EAGAC,MAAMA,CAAA,EAAS;IACb,IAAI,CAACD,OAAO,CAAC,CAAC;EAChB;EAGAE,GAAGA,CAACC,OAA6B,EAAQ;IACvC,MAAM;MAACC,iBAAiB,GAAG;IAAI,CAAC,GAAGD,OAAO,IAAI,CAAC,CAAC;IAEhD,MAAME,WAAW,GAAG,IAAI,CAACC,kBAAkB,CAACH,OAAO,CAAC;IAEpD,IAAIC,iBAAiB,IAAIC,WAAW,CAACE,WAAW,EAAE,CAElD;EAGF;EAGAC,IAAIA,CAAA,EAAS,CAOb;EAGAC,SAASA,CAACC,WAAmB,EAAiB;IAE5C,OAAO,IAAI;EACb;EAGAC,OAAOA,CAAA,EAAyD;IAAA,IAAxDR,OAAiD,GAAAT,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;EAS9D;EAGAkB,cAAcA,CAAA,EAAuB;IAEnC,OAAO,IAAI;EACb;EAGAC,MAAMA,CAACpB,KAAqB,EAAQ,CAQpC;EAIAqB,iBAAiBA,CAACrB,KAAqB,EAAkB;IACvD,MAAMsB,YAA4B,GAAG;MAAC,GAAGtB;IAAK,CAAC;IAK/C,OAAOsB,YAAY;EACrB;EAEAC,wBAAwBA,CAACvB,KAAqB,EAAE,CAWhD;EAEAa,kBAAkBA,CAACH,OAA4B,EAAwB;IACrE,MAAME,WAAW,GAAG;MAAC,GAAGF;IAAO,CAAC;IAKhC,OAAOE,WAAW;EACpB;AACF"}
|