@luma.gl/engine 9.0.0-alpha.21 → 9.0.0-alpha.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/dist/animation-loop/animation-loop.d.ts.map +1 -1
  2. package/dist/animation-loop/animation-loop.js +3 -1
  3. package/dist/animation-loop/animation-loop.js.map +1 -1
  4. package/dist/animation-loop/animation-props.d.ts +2 -1
  5. package/dist/animation-loop/animation-props.d.ts.map +1 -1
  6. package/dist/animation-loop/animation-props.js.map +1 -1
  7. package/dist/dist.dev.js +1321 -633
  8. package/dist/index.cjs +110 -29
  9. package/dist/index.d.ts +3 -2
  10. package/dist/index.d.ts.map +1 -1
  11. package/dist/index.js +2 -1
  12. package/dist/index.js.map +1 -1
  13. package/dist/lib/clip-space.d.ts +1 -1
  14. package/dist/lib/clip-space.d.ts.map +1 -1
  15. package/dist/lib/clip-space.js +1 -1
  16. package/dist/lib/clip-space.js.map +1 -1
  17. package/dist/lib/pipeline-factory.d.ts +1 -1
  18. package/dist/lib/pipeline-factory.d.ts.map +1 -1
  19. package/dist/lib/pipeline-factory.js.map +1 -1
  20. package/dist/model/model-utils.d.ts.map +1 -0
  21. package/dist/model/model-utils.js.map +1 -0
  22. package/dist/{lib → model}/model.d.ts +7 -2
  23. package/dist/model/model.d.ts.map +1 -0
  24. package/dist/{lib → model}/model.js +10 -6
  25. package/dist/model/model.js.map +1 -0
  26. package/dist/transform/transform.d.ts +98 -0
  27. package/dist/transform/transform.d.ts.map +1 -0
  28. package/dist/transform/transform.js +67 -0
  29. package/dist/transform/transform.js.map +1 -0
  30. package/dist.min.js +83 -65
  31. package/package.json +6 -6
  32. package/src/animation-loop/animation-loop.ts +5 -1
  33. package/src/animation-loop/animation-props.ts +2 -1
  34. package/src/index.ts +4 -2
  35. package/src/lib/clip-space.ts +1 -1
  36. package/src/lib/pipeline-factory.ts +1 -1
  37. package/src/{lib → model}/model.ts +16 -7
  38. package/src/transform/transform.ts +246 -0
  39. package/dist/lib/model-utils.d.ts.map +0 -1
  40. package/dist/lib/model-utils.js.map +0 -1
  41. package/dist/lib/model.d.ts.map +0 -1
  42. package/dist/lib/model.js.map +0 -1
  43. package/src/.DS_Store +0 -0
  44. /package/dist/{lib → model}/model-utils.d.ts +0 -0
  45. /package/dist/{lib → model}/model-utils.js +0 -0
  46. /package/src/{lib → model}/model-utils.ts +0 -0
package/dist/index.cjs CHANGED
@@ -81,6 +81,7 @@ __export(src_exports, {
81
81
  PlaneGeometry: () => PlaneGeometry,
82
82
  SphereGeometry: () => SphereGeometry,
83
83
  Timeline: () => Timeline,
84
+ Transform: () => Transform,
84
85
  TruncatedConeGeometry: () => TruncatedConeGeometry,
85
86
  makeAnimationLoop: () => makeAnimationLoop
86
87
  });
@@ -445,7 +446,7 @@ var AnimationLoop = class {
445
446
  }
446
447
  _setDisplay(display) {
447
448
  if (this.display) {
448
- this.display.delete();
449
+ this.display.destroy();
449
450
  this.display.animationLoop = null;
450
451
  }
451
452
  if (display) {
@@ -499,6 +500,7 @@ var AnimationLoop = class {
499
500
  animationLoop: this,
500
501
  device: this.device,
501
502
  canvas: (_b = (_a = this.device) == null ? void 0 : _a.canvasContext) == null ? void 0 : _b.canvas,
503
+ renderPass: this.device.getDefaultRenderPass(),
502
504
  timeline: this.timeline,
503
505
  // Initial values
504
506
  useDevicePixels: this.props.useDevicePixels,
@@ -529,6 +531,7 @@ var AnimationLoop = class {
529
531
  if (!this.animationProps) {
530
532
  return;
531
533
  }
534
+ this.animationProps.renderPass = this.device.getDefaultRenderPass();
532
535
  const { width, height, aspect } = this._getSizeAndAspect();
533
536
  if (width !== this.animationProps.width || height !== this.animationProps.height) {
534
537
  this.setNeedsRedraw("drawing buffer resized");
@@ -657,10 +660,10 @@ function makeAnimationLoop(AnimationLoopTemplateCtor, props) {
657
660
  return animationLoop;
658
661
  }
659
662
 
660
- // src/lib/model.ts
663
+ // src/model/model.ts
661
664
  var import_api5 = require("@luma.gl/api");
662
665
 
663
- // src/lib/model-utils.ts
666
+ // src/model/model-utils.ts
664
667
  var import_api4 = require("@luma.gl/api");
665
668
  var GLTF_TO_LUMA_ATTRIBUTE_MAP = {
666
669
  POSITION: "positions",
@@ -850,16 +853,18 @@ var PipelineFactory = class {
850
853
  }
851
854
  };
852
855
 
853
- // src/lib/model.ts
856
+ // src/model/model.ts
854
857
  var DEFAULT_MODEL_PROPS = __spreadProps(__spreadValues({}, import_api5.RenderPipeline._DEFAULT_PROPS), {
855
858
  vs: null,
856
859
  fs: null,
857
860
  id: "unnamed",
858
861
  handle: void 0,
859
862
  userData: {},
863
+ defines: {},
860
864
  modules: [],
861
865
  moduleSettings: {},
862
- geometry: null
866
+ geometry: null,
867
+ pipelineFactory: void 0
863
868
  });
864
869
  var Model = class {
865
870
  constructor(device, props) {
@@ -881,11 +886,12 @@ var Model = class {
881
886
  this.vertexCount = this.props.geometry.vertexCount;
882
887
  this.topology = this.props.geometry.topology || "triangle-list";
883
888
  }
884
- const pipelineFactory = PipelineFactory.getDefaultPipelineFactory(this.device);
885
- const { pipeline, getUniforms } = pipelineFactory.createRenderPipeline(__spreadProps(__spreadValues({}, this.props), {
889
+ this.pipelineFactory = this.props.pipelineFactory || PipelineFactory.getDefaultPipelineFactory(this.device);
890
+ const { pipeline, getUniforms } = this.pipelineFactory.createRenderPipeline(__spreadProps(__spreadValues({}, this.props), {
886
891
  vs: this.vs,
887
892
  fs: this.fs,
888
893
  topology: this.topology,
894
+ defines: props.defines,
889
895
  parameters: props.parameters,
890
896
  layout: props.layout
891
897
  }));
@@ -898,7 +904,7 @@ var Model = class {
898
904
  this.setProps(this.props);
899
905
  }
900
906
  destroy() {
901
- this.pipeline.destroy();
907
+ this.pipelineFactory.release(this.pipeline);
902
908
  }
903
909
  draw(renderPass) {
904
910
  this.pipeline.draw({
@@ -978,22 +984,97 @@ function getShaderSource(device, shader) {
978
984
  }
979
985
  }
980
986
 
987
+ // src/transform/transform.ts
988
+ var import_shadertools2 = require("@luma.gl/shadertools");
989
+ var import_constants = __toESM(require("@luma.gl/constants"), 1);
990
+ var import_webgl = require("@luma.gl/webgl");
991
+ var Transform = class {
992
+ constructor(device, props = {}) {
993
+ // model: Model;
994
+ this.elementCount = 0;
995
+ // bufferTransform: BufferTransform | null = null;
996
+ // textureTransform: TextureTransform | null = null;
997
+ this.elementIDBuffer = null;
998
+ this.device = import_webgl.WebGLDevice.attach(device);
999
+ this.gl = this.device.gl2;
1000
+ this._buildResourceTransforms(props);
1001
+ props = this._updateModelProps(props);
1002
+ this.model = new Model(this.device, __spreadProps(__spreadValues({}, props), {
1003
+ fs: props.fs || (0, import_shadertools2.getPassthroughFS)({ version: (0, import_shadertools2.getShaderInfo)(props.vs).version }),
1004
+ id: props.id || "transform-model",
1005
+ // @ts-expect-error
1006
+ drawMode: props.drawMode || import_constants.default.POINTS,
1007
+ vertexCount: props.elementCount
1008
+ }));
1009
+ Object.seal(this);
1010
+ }
1011
+ /**
1012
+ * Check if Transforms are supported (they are not under WebGL1)
1013
+ * @todo differentiate writing to buffer vs not
1014
+ */
1015
+ static isSupported(device) {
1016
+ return false;
1017
+ }
1018
+ /** Delete owned resources. */
1019
+ destroy() {
1020
+ }
1021
+ /** @deprecated Use destroy*() */
1022
+ delete() {
1023
+ this.destroy();
1024
+ }
1025
+ /** Run one transform loop. */
1026
+ run(options) {
1027
+ const { clearRenderTarget = true } = options || {};
1028
+ const updatedOpts = this._updateDrawOptions(options);
1029
+ if (clearRenderTarget && updatedOpts.framebuffer) {
1030
+ }
1031
+ }
1032
+ /** swap resources if a map is provided */
1033
+ swap() {
1034
+ }
1035
+ /** Return Buffer object for given varying name. */
1036
+ getBuffer(varyingName) {
1037
+ return null;
1038
+ }
1039
+ /** Return data either from Buffer or from Texture */
1040
+ getData(options = {}) {
1041
+ }
1042
+ /** Return framebuffer object if rendering to textures */
1043
+ getFramebuffer() {
1044
+ return null;
1045
+ }
1046
+ /** Update some or all buffer/texture bindings. */
1047
+ update(props) {
1048
+ }
1049
+ // Private
1050
+ _updateModelProps(props) {
1051
+ const updatedProps = __spreadValues({}, props);
1052
+ return updatedProps;
1053
+ }
1054
+ _buildResourceTransforms(props) {
1055
+ }
1056
+ _updateDrawOptions(options) {
1057
+ const updatedOpts = __spreadValues({}, options);
1058
+ return updatedOpts;
1059
+ }
1060
+ };
1061
+
981
1062
  // src/lib/clip-space.ts
982
- var import_constants2 = __toESM(require("@luma.gl/constants"), 1);
1063
+ var import_constants3 = __toESM(require("@luma.gl/constants"), 1);
983
1064
  var import_api7 = require("@luma.gl/api");
984
- var import_webgl = require("@luma.gl/webgl");
1065
+ var import_webgl2 = require("@luma.gl/webgl");
985
1066
 
986
1067
  // src/geometry/geometry.ts
987
1068
  var import_api6 = require("@luma.gl/api");
988
- var import_constants = __toESM(require("@luma.gl/constants"), 1);
1069
+ var import_constants2 = __toESM(require("@luma.gl/constants"), 1);
989
1070
  var Geometry = class {
990
1071
  constructor(props = {}) {
991
1072
  this.userData = {};
992
1073
  /** @deprecated */
993
- this.drawMode = import_constants.default.TRIANGLES;
1074
+ this.drawMode = import_constants2.default.TRIANGLES;
994
1075
  const {
995
1076
  id = (0, import_api6.uid)("geometry"),
996
- drawMode = import_constants.default.TRIANGLES,
1077
+ drawMode = import_constants2.default.TRIANGLES,
997
1078
  attributes = {},
998
1079
  indices = null,
999
1080
  vertexCount = null
@@ -1068,36 +1149,36 @@ var Geometry = class {
1068
1149
  };
1069
1150
  /** @deprecated */
1070
1151
  Geometry.DRAW_MODE = {
1071
- POINTS: import_constants.default.POINTS,
1152
+ POINTS: import_constants2.default.POINTS,
1072
1153
  // draw single points.
1073
- LINES: import_constants.default.LINES,
1154
+ LINES: import_constants2.default.LINES,
1074
1155
  // draw lines. Each vertex connects to the one after it.
1075
- LINE_LOOP: import_constants.default.LINE_LOOP,
1156
+ LINE_LOOP: import_constants2.default.LINE_LOOP,
1076
1157
  // draw lines. Each set of two vertices is treated as a separate line segment.
1077
- LINE_STRIP: import_constants.default.LINE_STRIP,
1158
+ LINE_STRIP: import_constants2.default.LINE_STRIP,
1078
1159
  // draw a connected group of line segments from the first vertex to the last
1079
- TRIANGLES: import_constants.default.TRIANGLES,
1160
+ TRIANGLES: import_constants2.default.TRIANGLES,
1080
1161
  // draw triangles. Each set of three vertices creates a separate triangle.
1081
- TRIANGLE_STRIP: import_constants.default.TRIANGLE_STRIP,
1162
+ TRIANGLE_STRIP: import_constants2.default.TRIANGLE_STRIP,
1082
1163
  // draw a connected group of triangles.
1083
- TRIANGLE_FAN: import_constants.default.TRIANGLE_FAN
1164
+ TRIANGLE_FAN: import_constants2.default.TRIANGLE_FAN
1084
1165
  // draw a connected group of triangles.
1085
1166
  };
1086
1167
  function convertToTopology(drawMode) {
1087
1168
  switch (drawMode) {
1088
- case import_constants.default.POINTS:
1169
+ case import_constants2.default.POINTS:
1089
1170
  return "point-list";
1090
- case import_constants.default.LINES:
1171
+ case import_constants2.default.LINES:
1091
1172
  return "line-list";
1092
- case import_constants.default.LINE_STRIP:
1173
+ case import_constants2.default.LINE_STRIP:
1093
1174
  return "line-strip";
1094
- case import_constants.default.TRIANGLES:
1175
+ case import_constants2.default.TRIANGLES:
1095
1176
  return "triangle-list";
1096
- case import_constants.default.TRIANGLE_STRIP:
1177
+ case import_constants2.default.TRIANGLE_STRIP:
1097
1178
  return "triangle-strip";
1098
- case import_constants.default.TRIANGLE_FAN:
1179
+ case import_constants2.default.TRIANGLE_FAN:
1099
1180
  return "triangle-fan";
1100
- case import_constants.default.LINE_LOOP:
1181
+ case import_constants2.default.LINE_LOOP:
1101
1182
  return "line-loop";
1102
1183
  default:
1103
1184
  throw new Error(String(drawMode));
@@ -1126,12 +1207,12 @@ var ClipSpace = class extends Model {
1126
1207
  constructor(device, opts) {
1127
1208
  const TEX_COORDS = POSITIONS.map((coord) => coord === -1 ? 0 : coord);
1128
1209
  super(
1129
- import_webgl.WebGLDevice.attach(device),
1210
+ import_webgl2.WebGLDevice.attach(device),
1130
1211
  __spreadProps(__spreadValues({}, opts), {
1131
1212
  vs: CLIPSPACE_VERTEX_SHADER,
1132
1213
  vertexCount: 4,
1133
1214
  geometry: new Geometry({
1134
- drawMode: import_constants2.default.TRIANGLE_STRIP,
1215
+ drawMode: import_constants3.default.TRIANGLE_STRIP,
1135
1216
  vertexCount: 4,
1136
1217
  attributes: {
1137
1218
  aClipSpacePosition: { size: 2, value: new Float32Array(POSITIONS) },
package/dist/index.d.ts CHANGED
@@ -6,8 +6,9 @@ export type { AnimationLoopProps } from './animation-loop/animation-loop';
6
6
  export { AnimationLoop } from './animation-loop/animation-loop';
7
7
  export type { MakeAnimationLoopProps } from './animation-loop/make-animation-loop';
8
8
  export { makeAnimationLoop } from './animation-loop/make-animation-loop';
9
- export type { ModelProps } from './lib/model';
10
- export { Model } from './lib/model';
9
+ export type { ModelProps } from './model/model';
10
+ export { Model } from './model/model';
11
+ export { Transform } from './transform/transform';
11
12
  export { PipelineFactory } from './lib/pipeline-factory';
12
13
  export { ClipSpace } from './lib/clip-space';
13
14
  export { Geometry } from './geometry/geometry';
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,QAAQ,EAAC,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAC,SAAS,EAAC,MAAM,wBAAwB,CAAC;AACjD,YAAY,EAAC,cAAc,EAAC,MAAM,kCAAkC,CAAC;AAErE,OAAO,EAAC,qBAAqB,EAAC,MAAM,8BAA8B,CAAC;AAEnE,YAAY,EAAC,kBAAkB,EAAC,MAAM,iCAAiC,CAAC;AACxE,OAAO,EAAC,aAAa,EAAC,MAAM,iCAAiC,CAAC;AAE9D,YAAY,EAAC,sBAAsB,EAAC,MAAM,sCAAsC,CAAC;AACjF,OAAO,EAAC,iBAAiB,EAAC,MAAM,sCAAsC,CAAC;AAEvE,YAAY,EAAC,UAAU,EAAC,MAAM,aAAa,CAAC;AAC5C,OAAO,EAAC,KAAK,EAAC,MAAM,aAAa,CAAC;AAElC,OAAO,EAAC,eAAe,EAAC,MAAM,wBAAwB,CAAC;AAGvD,OAAO,EAAC,SAAS,EAAC,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAC,QAAQ,EAAC,MAAM,qBAAqB,CAAC;AAG7C,YAAY,EAAC,iBAAiB,EAAC,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAC,YAAY,EAAC,MAAM,4BAA4B,CAAC;AACxD,YAAY,EAAC,iBAAiB,EAAC,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAC,YAAY,EAAC,MAAM,4BAA4B,CAAC;AACxD,YAAY,EAAC,qBAAqB,EAAC,MAAM,gCAAgC,CAAC;AAC1E,OAAO,EAAC,gBAAgB,EAAC,MAAM,gCAAgC,CAAC;AAChE,YAAY,EAAC,sBAAsB,EAAC,MAAM,kCAAkC,CAAC;AAC7E,OAAO,EAAC,iBAAiB,EAAC,MAAM,kCAAkC,CAAC;AACnE,YAAY,EAAC,kBAAkB,EAAC,MAAM,6BAA6B,CAAC;AACpE,OAAO,EAAC,aAAa,EAAC,MAAM,6BAA6B,CAAC;AAC1D,YAAY,EAAC,mBAAmB,EAAC,MAAM,8BAA8B,CAAC;AACtE,OAAO,EAAC,cAAc,EAAC,MAAM,8BAA8B,CAAC;AAC5D,YAAY,EAAC,0BAA0B,EAAC,MAAM,sCAAsC,CAAC;AACrF,OAAO,EAAC,qBAAqB,EAAC,MAAM,sCAAsC,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,QAAQ,EAAC,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAC,SAAS,EAAC,MAAM,wBAAwB,CAAC;AACjD,YAAY,EAAC,cAAc,EAAC,MAAM,kCAAkC,CAAC;AAErE,OAAO,EAAC,qBAAqB,EAAC,MAAM,8BAA8B,CAAC;AAEnE,YAAY,EAAC,kBAAkB,EAAC,MAAM,iCAAiC,CAAC;AACxE,OAAO,EAAC,aAAa,EAAC,MAAM,iCAAiC,CAAC;AAE9D,YAAY,EAAC,sBAAsB,EAAC,MAAM,sCAAsC,CAAC;AACjF,OAAO,EAAC,iBAAiB,EAAC,MAAM,sCAAsC,CAAC;AAEvE,YAAY,EAAC,UAAU,EAAC,MAAM,eAAe,CAAC;AAC9C,OAAO,EAAC,KAAK,EAAC,MAAM,eAAe,CAAC;AAEpC,OAAO,EAAC,SAAS,EAAC,MAAM,uBAAuB,CAAC;AAEhD,OAAO,EAAC,eAAe,EAAC,MAAM,wBAAwB,CAAC;AAGvD,OAAO,EAAC,SAAS,EAAC,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAC,QAAQ,EAAC,MAAM,qBAAqB,CAAC;AAG7C,YAAY,EAAC,iBAAiB,EAAC,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAC,YAAY,EAAC,MAAM,4BAA4B,CAAC;AACxD,YAAY,EAAC,iBAAiB,EAAC,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAC,YAAY,EAAC,MAAM,4BAA4B,CAAC;AACxD,YAAY,EAAC,qBAAqB,EAAC,MAAM,gCAAgC,CAAC;AAC1E,OAAO,EAAC,gBAAgB,EAAC,MAAM,gCAAgC,CAAC;AAChE,YAAY,EAAC,sBAAsB,EAAC,MAAM,kCAAkC,CAAC;AAC7E,OAAO,EAAC,iBAAiB,EAAC,MAAM,kCAAkC,CAAC;AACnE,YAAY,EAAC,kBAAkB,EAAC,MAAM,6BAA6B,CAAC;AACpE,OAAO,EAAC,aAAa,EAAC,MAAM,6BAA6B,CAAC;AAC1D,YAAY,EAAC,mBAAmB,EAAC,MAAM,8BAA8B,CAAC;AACtE,OAAO,EAAC,cAAc,EAAC,MAAM,8BAA8B,CAAC;AAC5D,YAAY,EAAC,0BAA0B,EAAC,MAAM,sCAAsC,CAAC;AACrF,OAAO,EAAC,qBAAqB,EAAC,MAAM,sCAAsC,CAAC"}
package/dist/index.js CHANGED
@@ -3,7 +3,8 @@ export { KeyFrames } from "./animation/key-frames.js";
3
3
  export { AnimationLoopTemplate } from "./animation-loop/render-loop.js";
4
4
  export { AnimationLoop } from "./animation-loop/animation-loop.js";
5
5
  export { makeAnimationLoop } from "./animation-loop/make-animation-loop.js";
6
- export { Model } from "./lib/model.js";
6
+ export { Model } from "./model/model.js";
7
+ export { Transform } from "./transform/transform.js";
7
8
  export { PipelineFactory } from "./lib/pipeline-factory.js";
8
9
  export { ClipSpace } from "./lib/clip-space.js";
9
10
  export { Geometry } from "./geometry/geometry.js";
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","names":["Timeline","KeyFrames","AnimationLoopTemplate","AnimationLoop","makeAnimationLoop","Model","PipelineFactory","ClipSpace","Geometry","ConeGeometry","CubeGeometry","CylinderGeometry","IcoSphereGeometry","PlaneGeometry","SphereGeometry","TruncatedConeGeometry"],"sources":["../src/index.ts"],"sourcesContent":["// luma.gl Engine API\n\n// Animation\nexport {Timeline} from './animation/timeline';\nexport {KeyFrames} from './animation/key-frames';\nexport type {AnimationProps} from './animation-loop/animation-props';\n\nexport {AnimationLoopTemplate} from './animation-loop/render-loop';\n\nexport type {AnimationLoopProps} from './animation-loop/animation-loop';\nexport {AnimationLoop} from './animation-loop/animation-loop';\n\nexport type {MakeAnimationLoopProps} from './animation-loop/make-animation-loop';\nexport {makeAnimationLoop} from './animation-loop/make-animation-loop';\n\nexport type {ModelProps} from './lib/model';\nexport {Model} from './lib/model';\n\nexport {PipelineFactory} from './lib/pipeline-factory';\n\n// Utils\nexport {ClipSpace} from './lib/clip-space';\n\n// Geometries\nexport {Geometry} from './geometry/geometry';\n\n// Primitives\nexport type {ConeGeometryProps} from './geometries/cone-geometry';\nexport {ConeGeometry} from './geometries/cone-geometry';\nexport type {CubeGeometryProps} from './geometries/cube-geometry';\nexport {CubeGeometry} from './geometries/cube-geometry';\nexport type {CylinderGeometryProps} from './geometries/cylinder-geometry';\nexport {CylinderGeometry} from './geometries/cylinder-geometry';\nexport type {IcoSphereGeometryProps} from './geometries/ico-sphere-geometry';\nexport {IcoSphereGeometry} from './geometries/ico-sphere-geometry';\nexport type {PlaneGeometryProps} from './geometries/plane-geometry';\nexport {PlaneGeometry} from './geometries/plane-geometry';\nexport type {SphereGeometryProps} from './geometries/sphere-geometry';\nexport {SphereGeometry} from './geometries/sphere-geometry';\nexport type {TruncatedConeGeometryProps} from './geometries/truncated-cone-geometry';\nexport {TruncatedConeGeometry} from './geometries/truncated-cone-geometry';\n\n"],"mappings":"SAGQA,QAAQ;AAAA,SACRC,SAAS;AAAA,SAGTC,qBAAqB;AAAA,SAGrBC,aAAa;AAAA,SAGbC,iBAAiB;AAAA,SAGjBC,KAAK;AAAA,SAELC,eAAe;AAAA,SAGfC,SAAS;AAAA,SAGTC,QAAQ;AAAA,SAIRC,YAAY;AAAA,SAEZC,YAAY;AAAA,SAEZC,gBAAgB;AAAA,SAEhBC,iBAAiB;AAAA,SAEjBC,aAAa;AAAA,SAEbC,cAAc;AAAA,SAEdC,qBAAqB"}
1
+ {"version":3,"file":"index.js","names":["Timeline","KeyFrames","AnimationLoopTemplate","AnimationLoop","makeAnimationLoop","Model","Transform","PipelineFactory","ClipSpace","Geometry","ConeGeometry","CubeGeometry","CylinderGeometry","IcoSphereGeometry","PlaneGeometry","SphereGeometry","TruncatedConeGeometry"],"sources":["../src/index.ts"],"sourcesContent":["// luma.gl Engine API\n\n// Animation\nexport {Timeline} from './animation/timeline';\nexport {KeyFrames} from './animation/key-frames';\nexport type {AnimationProps} from './animation-loop/animation-props';\n\nexport {AnimationLoopTemplate} from './animation-loop/render-loop';\n\nexport type {AnimationLoopProps} from './animation-loop/animation-loop';\nexport {AnimationLoop} from './animation-loop/animation-loop';\n\nexport type {MakeAnimationLoopProps} from './animation-loop/make-animation-loop';\nexport {makeAnimationLoop} from './animation-loop/make-animation-loop';\n\nexport type {ModelProps} from './model/model';\nexport {Model} from './model/model';\n\nexport {Transform} from './transform/transform';\n\nexport {PipelineFactory} from './lib/pipeline-factory';\n\n// Utils\nexport {ClipSpace} from './lib/clip-space';\n\n// Geometries\nexport {Geometry} from './geometry/geometry';\n\n// Primitives\nexport type {ConeGeometryProps} from './geometries/cone-geometry';\nexport {ConeGeometry} from './geometries/cone-geometry';\nexport type {CubeGeometryProps} from './geometries/cube-geometry';\nexport {CubeGeometry} from './geometries/cube-geometry';\nexport type {CylinderGeometryProps} from './geometries/cylinder-geometry';\nexport {CylinderGeometry} from './geometries/cylinder-geometry';\nexport type {IcoSphereGeometryProps} from './geometries/ico-sphere-geometry';\nexport {IcoSphereGeometry} from './geometries/ico-sphere-geometry';\nexport type {PlaneGeometryProps} from './geometries/plane-geometry';\nexport {PlaneGeometry} from './geometries/plane-geometry';\nexport type {SphereGeometryProps} from './geometries/sphere-geometry';\nexport {SphereGeometry} from './geometries/sphere-geometry';\nexport type {TruncatedConeGeometryProps} from './geometries/truncated-cone-geometry';\nexport {TruncatedConeGeometry} from './geometries/truncated-cone-geometry';\n\n"],"mappings":"SAGQA,QAAQ;AAAA,SACRC,SAAS;AAAA,SAGTC,qBAAqB;AAAA,SAGrBC,aAAa;AAAA,SAGbC,iBAAiB;AAAA,SAGjBC,KAAK;AAAA,SAELC,SAAS;AAAA,SAETC,eAAe;AAAA,SAGfC,SAAS;AAAA,SAGTC,QAAQ;AAAA,SAIRC,YAAY;AAAA,SAEZC,YAAY;AAAA,SAEZC,gBAAgB;AAAA,SAEhBC,iBAAiB;AAAA,SAEjBC,aAAa;AAAA,SAEbC,cAAc;AAAA,SAEdC,qBAAqB"}
@@ -1,5 +1,5 @@
1
1
  import { Device } from '@luma.gl/api';
2
- import { Model, ModelProps } from './model';
2
+ import { Model, ModelProps } from '../model/model';
3
3
  /**
4
4
  * A flat geometry that covers the "visible area" that the GPU renders.
5
5
  */
@@ -1 +1 @@
1
- {"version":3,"file":"clip-space.d.ts","sourceRoot":"","sources":["../../src/lib/clip-space.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,MAAM,EAAO,MAAM,cAAc,CAAC;AAE1C,OAAO,EAAC,KAAK,EAAE,UAAU,EAAC,MAAM,SAAS,CAAC;AAuB1C;;GAEG;AACH,qBAAa,SAAU,SAAQ,KAAK;gBACtB,MAAM,EAAE,MAAM,GAAG,qBAAqB,EAAE,IAAI,CAAC,EAAE,UAAU;CAqBtE"}
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@@ -3,7 +3,7 @@ var _templateObject;
3
3
  import GL from '@luma.gl/constants';
4
4
  import { glsl } from '@luma.gl/api';
5
5
  import { WebGLDevice } from '@luma.gl/webgl';
6
- import { Model } from "./model.js";
6
+ import { Model } from "../model/model.js";
7
7
  import { Geometry } from "../geometry/geometry.js";
8
8
  const CLIPSPACE_VERTEX_SHADER = glsl(_templateObject || (_templateObject = _taggedTemplateLiteral(["attribute vec2 aClipSpacePosition;\nattribute vec2 aTexCoord;\nattribute vec2 aCoordinate;\n\nvarying vec2 position;\nvarying vec2 coordinate;\nvarying vec2 uv;\n\nvoid main(void) {\n gl_Position = vec4(aClipSpacePosition, 0., 1.);\n position = aClipSpacePosition;\n coordinate = aCoordinate;\n uv = aTexCoord;\n}\n"], ["\\\nattribute vec2 aClipSpacePosition;\nattribute vec2 aTexCoord;\nattribute vec2 aCoordinate;\n\nvarying vec2 position;\nvarying vec2 coordinate;\nvarying vec2 uv;\n\nvoid main(void) {\n gl_Position = vec4(aClipSpacePosition, 0., 1.);\n position = aClipSpacePosition;\n coordinate = aCoordinate;\n uv = aTexCoord;\n}\n"])));
9
9
  const POSITIONS = [-1, -1, 1, -1, -1, 1, 1, 1];
@@ -1 +1 @@
1
- {"version":3,"file":"clip-space.js","names":["GL","glsl","WebGLDevice","Model","Geometry","CLIPSPACE_VERTEX_SHADER","_templateObject","_taggedTemplateLiteral","POSITIONS","ClipSpace","constructor","device","opts","TEX_COORDS","map","coord","attach","vs","vertexCount","geometry","drawMode","TRIANGLE_STRIP","attributes","aClipSpacePosition","size","value","Float32Array","aTexCoord","aCoordinate"],"sources":["../../src/lib/clip-space.ts"],"sourcesContent":["\n// ClipSpace\nimport GL from '@luma.gl/constants';\nimport {Device, glsl} from '@luma.gl/api';\nimport {WebGLDevice} from '@luma.gl/webgl';\nimport {Model, ModelProps} from './model';\nimport {Geometry} from '../geometry/geometry';\n\nconst CLIPSPACE_VERTEX_SHADER = glsl`\\\nattribute vec2 aClipSpacePosition;\nattribute vec2 aTexCoord;\nattribute vec2 aCoordinate;\n\nvarying vec2 position;\nvarying vec2 coordinate;\nvarying vec2 uv;\n\nvoid main(void) {\n gl_Position = vec4(aClipSpacePosition, 0., 1.);\n position = aClipSpacePosition;\n coordinate = aCoordinate;\n uv = aTexCoord;\n}\n`;\n\n/* eslint-disable indent, no-multi-spaces */\nconst POSITIONS = [-1, -1, 1, -1, -1, 1, 1, 1];\n\n/**\n * A flat geometry that covers the \"visible area\" that the GPU renders.\n */\nexport class ClipSpace extends Model {\n constructor(device: Device | WebGLRenderingContext, opts?: ModelProps) {\n const TEX_COORDS = POSITIONS.map((coord) => (coord === -1 ? 0 : coord));\n\n super(\n WebGLDevice.attach(device),\n {\n ...opts,\n vs: CLIPSPACE_VERTEX_SHADER,\n vertexCount: 4,\n geometry: new Geometry({\n drawMode: GL.TRIANGLE_STRIP,\n vertexCount: 4,\n attributes: {\n aClipSpacePosition: {size: 2, value: new Float32Array(POSITIONS)},\n aTexCoord: {size: 2, value: new Float32Array(TEX_COORDS)},\n aCoordinate: {size: 2, value: new Float32Array(TEX_COORDS)}\n }\n })\n }\n );\n }\n}\n"],"mappings":";;AAEA,OAAOA,EAAE,MAAM,oBAAoB;AACnC,SAAgBC,IAAI,QAAO,cAAc;AACzC,SAAQC,WAAW,QAAO,gBAAgB;AAAC,SACnCC,KAAK;AAAA,SACLC,QAAQ;AAEhB,MAAMC,uBAAuB,GAAGJ,IAAI,CAAAK,eAAA,KAAAA,eAAA,GAAAC,sBAAA,gpBAenC;AAGD,MAAMC,SAAS,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;AAK9C,OAAO,MAAMC,SAAS,SAASN,KAAK,CAAC;EACnCO,WAAWA,CAACC,MAAsC,EAAEC,IAAiB,EAAE;IACrE,MAAMC,UAAU,GAAGL,SAAS,CAACM,GAAG,CAAEC,KAAK,IAAMA,KAAK,KAAK,CAAC,CAAC,GAAG,CAAC,GAAGA,KAAM,CAAC;IAEvE,KAAK,CACHb,WAAW,CAACc,MAAM,CAACL,MAAM,CAAC,EAC1B;MACE,GAAGC,IAAI;MACPK,EAAE,EAAEZ,uBAAuB;MAC3Ba,WAAW,EAAE,CAAC;MACdC,QAAQ,EAAE,IAAIf,QAAQ,CAAC;QACrBgB,QAAQ,EAAEpB,EAAE,CAACqB,cAAc;QAC3BH,WAAW,EAAE,CAAC;QACdI,UAAU,EAAE;UACVC,kBAAkB,EAAE;YAACC,IAAI,EAAE,CAAC;YAAEC,KAAK,EAAE,IAAIC,YAAY,CAAClB,SAAS;UAAC,CAAC;UACjEmB,SAAS,EAAE;YAACH,IAAI,EAAE,CAAC;YAAEC,KAAK,EAAE,IAAIC,YAAY,CAACb,UAAU;UAAC,CAAC;UACzDe,WAAW,EAAE;YAACJ,IAAI,EAAE,CAAC;YAAEC,KAAK,EAAE,IAAIC,YAAY,CAACb,UAAU;UAAC;QAC5D;MACF,CAAC;IACH,CAAC,CACF;EACH;AACF"}
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+ {"version":3,"file":"clip-space.js","names":["GL","glsl","WebGLDevice","Model","Geometry","CLIPSPACE_VERTEX_SHADER","_templateObject","_taggedTemplateLiteral","POSITIONS","ClipSpace","constructor","device","opts","TEX_COORDS","map","coord","attach","vs","vertexCount","geometry","drawMode","TRIANGLE_STRIP","attributes","aClipSpacePosition","size","value","Float32Array","aTexCoord","aCoordinate"],"sources":["../../src/lib/clip-space.ts"],"sourcesContent":["\n// ClipSpace\nimport GL from '@luma.gl/constants';\nimport {Device, glsl} from '@luma.gl/api';\nimport {WebGLDevice} from '@luma.gl/webgl';\nimport {Model, ModelProps} from '../model/model';\nimport {Geometry} from '../geometry/geometry';\n\nconst CLIPSPACE_VERTEX_SHADER = glsl`\\\nattribute vec2 aClipSpacePosition;\nattribute vec2 aTexCoord;\nattribute vec2 aCoordinate;\n\nvarying vec2 position;\nvarying vec2 coordinate;\nvarying vec2 uv;\n\nvoid main(void) {\n gl_Position = vec4(aClipSpacePosition, 0., 1.);\n position = aClipSpacePosition;\n coordinate = aCoordinate;\n uv = aTexCoord;\n}\n`;\n\n/* eslint-disable indent, no-multi-spaces */\nconst POSITIONS = [-1, -1, 1, -1, -1, 1, 1, 1];\n\n/**\n * A flat geometry that covers the \"visible area\" that the GPU renders.\n */\nexport class ClipSpace extends Model {\n constructor(device: Device | WebGLRenderingContext, opts?: ModelProps) {\n const TEX_COORDS = POSITIONS.map((coord) => (coord === -1 ? 0 : coord));\n\n super(\n WebGLDevice.attach(device),\n {\n ...opts,\n vs: CLIPSPACE_VERTEX_SHADER,\n vertexCount: 4,\n geometry: new Geometry({\n drawMode: GL.TRIANGLE_STRIP,\n vertexCount: 4,\n attributes: {\n aClipSpacePosition: {size: 2, value: new Float32Array(POSITIONS)},\n aTexCoord: {size: 2, value: new Float32Array(TEX_COORDS)},\n aCoordinate: {size: 2, value: new Float32Array(TEX_COORDS)}\n }\n })\n }\n );\n }\n}\n"],"mappings":";;AAEA,OAAOA,EAAE,MAAM,oBAAoB;AACnC,SAAgBC,IAAI,QAAO,cAAc;AACzC,SAAQC,WAAW,QAAO,gBAAgB;AAAC,SACnCC,KAAK;AAAA,SACLC,QAAQ;AAEhB,MAAMC,uBAAuB,GAAGJ,IAAI,CAAAK,eAAA,KAAAA,eAAA,GAAAC,sBAAA,gpBAenC;AAGD,MAAMC,SAAS,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;AAK9C,OAAO,MAAMC,SAAS,SAASN,KAAK,CAAC;EACnCO,WAAWA,CAACC,MAAsC,EAAEC,IAAiB,EAAE;IACrE,MAAMC,UAAU,GAAGL,SAAS,CAACM,GAAG,CAAEC,KAAK,IAAMA,KAAK,KAAK,CAAC,CAAC,GAAG,CAAC,GAAGA,KAAM,CAAC;IAEvE,KAAK,CACHb,WAAW,CAACc,MAAM,CAACL,MAAM,CAAC,EAC1B;MACE,GAAGC,IAAI;MACPK,EAAE,EAAEZ,uBAAuB;MAC3Ba,WAAW,EAAE,CAAC;MACdC,QAAQ,EAAE,IAAIf,QAAQ,CAAC;QACrBgB,QAAQ,EAAEpB,EAAE,CAACqB,cAAc;QAC3BH,WAAW,EAAE,CAAC;QACdI,UAAU,EAAE;UACVC,kBAAkB,EAAE;YAACC,IAAI,EAAE,CAAC;YAAEC,KAAK,EAAE,IAAIC,YAAY,CAAClB,SAAS;UAAC,CAAC;UACjEmB,SAAS,EAAE;YAACH,IAAI,EAAE,CAAC;YAAEC,KAAK,EAAE,IAAIC,YAAY,CAACb,UAAU;UAAC,CAAC;UACzDe,WAAW,EAAE;YAACJ,IAAI,EAAE,CAAC;YAAEC,KAAK,EAAE,IAAIC,YAAY,CAACb,UAAU;UAAC;QAC5D;MACF,CAAC;IACH,CAAC,CACF;EACH;AACF"}
@@ -1,5 +1,5 @@
1
1
  import type { RenderPipelineParameters, PrimitiveTopology, ShaderLayout } from '@luma.gl/api';
2
- import { Device, RenderPipeline } from '@luma.gl/api/';
2
+ import { Device, RenderPipeline } from '@luma.gl/api';
3
3
  import type { ShaderModule } from '@luma.gl/shadertools';
4
4
  export declare type GetRenderPipelineOptions = {
5
5
  vs: string;
@@ -1 +1 @@
1
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This isn't used anywhere in luma.gl\n\n static getDefaultPipelineFactory(device: Device): PipelineFactory {\n // @ts-expect-error Add to device\n device.defaultPipelineFactory = device.defaultPipelineFactory || new PipelineFactory(device);\n // @ts-expect-error Add to device\n return device.defaultPipelineFactory;\n }\n\n constructor(device: Device) {\n this.device = device;\n }\n\n addDefaultModule(module: ShaderModule): void {\n if (!this._defaultModules.find((m) => m.name === (typeof module === 'string' ? module : module.name))) {\n this._defaultModules.push(module);\n }\n this.stateHash++;\n }\n\n removeDefaultModule(module: ShaderModule): void {\n const moduleName = typeof module === 'string' ? module : module.name;\n this._defaultModules = this._defaultModules.filter((m) => m.name !== moduleName);\n this.stateHash++;\n }\n\n addShaderHook(hook: string, opts?: any): void {\n if (opts) {\n hook = Object.assign(opts, {hook});\n }\n this._hookFunctions.push(hook);\n this.stateHash++;\n }\n\n createRenderPipeline(options: GetRenderPipelineOptions): {\n pipeline: RenderPipeline;\n getUniforms: GetUniformsFunc;\n } {\n const props: Required<GetRenderPipelineOptions> = {...DEFAULT_RENDER_PIPELINE_OPTIONS, ...options};\n\n const modules = this._getModuleList(props.modules); // Combine with default modules\n\n const hash = this._hashRenderPipeline({...props, modules});\n\n if (!this._pipelineCache[hash]) {\n const {pipeline, getUniforms} = this._createRenderPipeline({...props, modules});\n pipeline.hash = hash;\n this._pipelineCache[hash] = pipeline;\n this._getUniforms[hash] = getUniforms || ((x?: unknown) => ({}));\n this._useCounts[hash] = 0;\n }\n\n this._useCounts[hash]++;\n\n return {\n pipeline: this._pipelineCache[hash],\n getUniforms: this._getUniforms[hash]\n };\n }\n\n release(pipeline: RenderPipeline): void {\n const hash = pipeline.hash;\n this._useCounts[hash]--;\n if (this._useCounts[hash] === 0) {\n this._pipelineCache[hash].destroy();\n delete this._pipelineCache[hash];\n delete this._getUniforms[hash];\n delete this._useCounts[hash];\n }\n }\n\n getUniforms(pipeline: RenderPipeline) {\n return this._getUniforms[pipeline.hash] || null;\n }\n\n // PRIVATE\n\n _createRenderPipeline(props: GetRenderPipelineOptions): {\n pipeline: RenderPipeline,\n getUniforms: GetUniformsFunc\n } {\n const platformInfo = {\n gpu: this.device.info.gpu,\n features: this.device.features\n };\n\n if (!props.fs) {\n throw new Error('fs');\n }\n\n const assembled = assembleShaders(platformInfo, {...props, fs: props.fs, hookFunctions: this._hookFunctions});\n\n const pipeline = this.device.createRenderPipeline({\n ...props,\n vs: this.device.createShader({stage: 'vertex', source: assembled.vs}),\n fs: assembled.fs ? this.device.createShader({stage: 'fragment', source: assembled.fs}) : null,\n });\n\n return {pipeline, getUniforms: assembled.getUniforms};\n }\n\n /** Calculate a hash based on all the inputs for a render pipeline */\n _hashRenderPipeline(props: GetRenderPipelineOptions): string {\n const {modules = [], varyings = [], defines = {}, inject = {}, parameters = {}} = props;\n const vsHash = this._getHash(props.vs);\n const fsHash = props.fs ? this._getHash(props.fs) : 0;\n\n const moduleHashes = modules.map((m) => this._getHash(typeof m === 'string' ? m : m.name)).sort();\n const varyingHashes = varyings.map((v) => this._getHash(v));\n\n const defineKeys = Object.keys(defines).sort();\n const injectKeys = Object.keys(inject).sort();\n const defineHashes: number[] = [];\n const injectHashes: number[] = [];\n\n for (const key of defineKeys) {\n defineHashes.push(this._getHash(key));\n defineHashes.push(this._getHash(String(defines[key])));\n }\n\n for (const key of injectKeys) {\n injectHashes.push(this._getHash(key));\n injectHashes.push(this._getHash(inject[key]));\n }\n\n // TODO - hash parameters!\n const parameterHash = JSON.stringify(parameters);\n\n return `${vsHash}/${fsHash}D${defineHashes.join('/')}M${moduleHashes.join(\n '/'\n )}I${injectHashes.join('/')}V${varyingHashes.join('/')}H${this.stateHash}B${props.bufferMode}${\n props.transpileToGLSL100 ? 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getAttributeLayoutsFromGeometry(geometry: Geometry) {\n const layouts: Record<string, {}> = {};\n let indices = geometry.indices;\n\n for (const [name, attribute] of Object.entries(geometry.attributes)) {\n const remappedName = mapAttributeName(name);\n\n if (attribute.constant) {\n throw new Error('constant attributes not supported');\n } else {\n const typedArray = attribute.value;\n // Create accessor by copying the attribute and removing `value``\n const accessor = {...attribute};\n delete accessor.value;\n buffers[remappedName] = [device.createBuffer(typedArray), accessor];\n\n inferAttributeAccessor(name, accessor);\n }\n }\n}\n\nexport class Table {\n length: number;\n // columns: Record<string, TypedArray> = {};\n}\n\nexport class GPUTable {\n length: number;\n columns: Record<string, Buffer> = {};\n}\n\nexport function convertTableToGPUTable(table: Table) {\n // for (const ) {}\n}\n\nexport function renameTableColumns(table: Table, map: (name: string) => string) {\n const newColumns = table.columns.reduce()\n table.clone();\n}\n*/\n\nexport function getIndexBufferFromGeometry(device: Device, geometry: Geometry): Buffer | undefined {\n if (!geometry.indices) {\n return undefined;\n }\n\n // @ts-expect-error\n const data = geometry.indices.value || geometry.indices;\n assert(\n data instanceof Uint16Array || data instanceof Uint32Array,\n 'attribute array for \"indices\" must be of integer type'\n );\n return device.createBuffer({usage: Buffer.INDEX, data});\n}\n\nexport function getAttributeBuffersFromGeometry(device: Device, geometry: Geometry): Record<string, Buffer> {\n const buffers: Record<string, Buffer> = {};\n\n for (const [name, attribute] of Object.entries(geometry.attributes)) {\n const remappedName = mapAttributeName(name);\n if (attribute?.constant) {\n throw new Error('constant attributes not supported');\n } else {\n const typedArray = attribute?.value;\n buffers[remappedName] = device.createBuffer({data: typedArray, id: 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@@ -2,6 +2,7 @@ import type { Device, Buffer, RenderPipelineProps, RenderPass, Binding, Primitiv
2
2
  import { RenderPipeline } from '@luma.gl/api';
3
3
  import type { ShaderModule } from '@luma.gl/shadertools';
4
4
  import type { Geometry } from '../geometry/geometry';
5
+ import { PipelineFactory } from '../lib/pipeline-factory';
5
6
  export declare type ModelProps = Omit<RenderPipelineProps, 'vs' | 'fs'> & {
6
7
  vs?: {
7
8
  glsl?: string;
@@ -11,24 +12,28 @@ export declare type ModelProps = Omit<RenderPipelineProps, 'vs' | 'fs'> & {
11
12
  glsl?: string;
12
13
  wgsl?: string;
13
14
  } | string | null;
15
+ defines?: Record<string, string | number | boolean>;
14
16
  modules?: ShaderModule[];
15
17
  moduleSettings?: Record<string, Record<string, any>>;
16
18
  geometry?: Geometry | null;
19
+ /** deprecated pipeline factory to use to create renderpipelines */
20
+ pipelineFactory?: PipelineFactory;
17
21
  };
18
22
  /** v9 API */
19
23
  export declare class Model {
20
24
  readonly device: Device;
21
- readonly pipeline: RenderPipeline;
22
25
  readonly id: string;
23
26
  readonly vs: string;
24
27
  readonly fs: string | null;
25
28
  readonly topology: PrimitiveTopology;
26
29
  readonly vertexCount: number;
30
+ readonly pipelineFactory: PipelineFactory;
31
+ pipeline: RenderPipeline;
27
32
  props: Required<ModelProps>;
28
33
  private _getModuleUniforms;
29
34
  constructor(device: Device, props: ModelProps);
30
35
  destroy(): void;
31
- draw(renderPass?: RenderPass): this;
36
+ draw(renderPass: RenderPass): this;
32
37
  setProps(props: ModelProps): this;
33
38
  updateModuleSettings(props: Record<string, any>): this;
34
39
  setIndexBuffer(indices: Buffer): this;
@@ -0,0 +1 @@
1
+ {"version":3,"file":"model.d.ts","sourceRoot":"","sources":["../../src/model/model.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,MAAM,EAAE,MAAM,EAAE,mBAAmB,EAAE,UAAU,EAAE,OAAO,EAAE,iBAAiB,EAAC,MAAM,cAAc,CAAC;AAC9G,OAAO,EAAC,cAAc,EAAC,MAAM,cAAc,CAAC;AAC5C,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,KAAK,EAAC,QAAQ,EAAC,MAAM,sBAAsB,CAAC;AAEnD,OAAO,EAAC,eAAe,EAAC,MAAM,yBAAyB,CAAC;AAExD,oBAAY,UAAU,GAAG,IAAI,CAAC,mBAAmB,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG;IAEhE,EAAE,CAAC,EAAE;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,MAAM,GAAG,IAAI,CAAC;IACpD,EAAE,CAAC,EAAE;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,MAAM,GAAG,IAAI,CAAC;IACpD,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC,CAAC;IACpD,OAAO,CAAC,EAAE,YAAY,EAAE,CAAC;IACzB,cAAc,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC;IACrD,QAAQ,CAAC,EAAE,QAAQ,GAAG,IAAI,CAAC;IAC3B,mEAAmE;IACnE,eAAe,CAAC,EAAE,eAAe,CAAC;CACnC,CAAC;AAgBF,aAAa;AACb,qBAAa,KAAK;IAChB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAAQ;IAClC,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,CAAC;IACrC,QAAQ,CAAC,WAAW,SAAC;IAErB,QAAQ,CAAC,eAAe,EAAE,eAAe,CAAC;IAC1C,QAAQ,EAAE,cAAc,CAAC;IAEzB,KAAK,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;IAE5B,OAAO,CAAC,kBAAkB,CAAuE;gBAErF,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU;IA4C7C,OAAO,IAAI,IAAI;IAIf,IAAI,CAAC,UAAU,EAAE,UAAU,GAAG,IAAI;IASlC,QAAQ,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI;IAmBjC,oBAAoB,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI;IAMtD,cAAc,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAMrC,aAAa,CAAC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI;IAMvD,uBAAuB;IACvB,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI;IAMpD,WAAW,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI;IAMhD,YAAY,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;CAWvC"}
@@ -1,7 +1,7 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
  import { RenderPipeline } from '@luma.gl/api';
3
3
  import { getAttributeBuffersFromGeometry, getIndexBufferFromGeometry } from "./model-utils.js";
4
- import { PipelineFactory } from "./pipeline-factory.js";
4
+ import { PipelineFactory } from "../lib/pipeline-factory.js";
5
5
  const DEFAULT_MODEL_PROPS = {
6
6
  ...RenderPipeline._DEFAULT_PROPS,
7
7
  vs: null,
@@ -9,19 +9,22 @@ const DEFAULT_MODEL_PROPS = {
9
9
  id: 'unnamed',
10
10
  handle: undefined,
11
11
  userData: {},
12
+ defines: {},
12
13
  modules: [],
13
14
  moduleSettings: {},
14
- geometry: null
15
+ geometry: null,
16
+ pipelineFactory: undefined
15
17
  };
16
18
  export class Model {
17
19
  constructor(device, props) {
18
20
  _defineProperty(this, "device", void 0);
19
- _defineProperty(this, "pipeline", void 0);
20
21
  _defineProperty(this, "id", void 0);
21
22
  _defineProperty(this, "vs", void 0);
22
23
  _defineProperty(this, "fs", null);
23
24
  _defineProperty(this, "topology", void 0);
24
25
  _defineProperty(this, "vertexCount", void 0);
26
+ _defineProperty(this, "pipelineFactory", void 0);
27
+ _defineProperty(this, "pipeline", void 0);
25
28
  _defineProperty(this, "props", void 0);
26
29
  _defineProperty(this, "_getModuleUniforms", void 0);
27
30
  this.props = {
@@ -44,15 +47,16 @@ export class Model {
44
47
  this.vertexCount = this.props.geometry.vertexCount;
45
48
  this.topology = this.props.geometry.topology || 'triangle-list';
46
49
  }
47
- const pipelineFactory = PipelineFactory.getDefaultPipelineFactory(this.device);
50
+ this.pipelineFactory = this.props.pipelineFactory || PipelineFactory.getDefaultPipelineFactory(this.device);
48
51
  const {
49
52
  pipeline,
50
53
  getUniforms
51
- } = pipelineFactory.createRenderPipeline({
54
+ } = this.pipelineFactory.createRenderPipeline({
52
55
  ...this.props,
53
56
  vs: this.vs,
54
57
  fs: this.fs,
55
58
  topology: this.topology,
59
+ defines: props.defines,
56
60
  parameters: props.parameters,
57
61
  layout: props.layout
58
62
  });
@@ -65,7 +69,7 @@ export class Model {
65
69
  this.setProps(this.props);
66
70
  }
67
71
  destroy() {
68
- this.pipeline.destroy();
72
+ this.pipelineFactory.release(this.pipeline);
69
73
  }
70
74
  draw(renderPass) {
71
75
  this.pipeline.draw({
@@ -0,0 +1 @@
1
+ {"version":3,"file":"model.js","names":["RenderPipeline","getAttributeBuffersFromGeometry","getIndexBufferFromGeometry","PipelineFactory","DEFAULT_MODEL_PROPS","_DEFAULT_PROPS","vs","fs","id","handle","undefined","userData","defines","modules","moduleSettings","geometry","pipelineFactory","Model","constructor","device","props","_defineProperty","Error","getShaderSource","vertexCount","topology","getDefaultPipelineFactory","pipeline","getUniforms","createRenderPipeline","parameters","layout","_getModuleUniforms","_setGeometry","setUniforms","setProps","destroy","release","draw","renderPass","instanceCount","indices","setIndexBuffer","attributes","setAttributes","bindings","setBindings","uniforms","updateModuleSettings","Object","assign","geometryBuffers","indexBuffer","shader","info","type","wgsl","glsl"],"sources":["../../src/model/model.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport type {Device, Buffer, RenderPipelineProps, RenderPass, Binding, PrimitiveTopology} from '@luma.gl/api';\nimport {RenderPipeline} from '@luma.gl/api';\nimport type { ShaderModule } from '@luma.gl/shadertools';\nimport type {Geometry} from '../geometry/geometry';\nimport {getAttributeBuffersFromGeometry, getIndexBufferFromGeometry} from './model-utils';\nimport {PipelineFactory} from '../lib/pipeline-factory';\n\nexport type ModelProps = Omit<RenderPipelineProps, 'vs' | 'fs'> & {\n // Model also accepts a string\n vs?: {glsl?: string; wgsl?: string} | string | null;\n fs?: {glsl?: string; wgsl?: string} | string | null;\n defines?: Record<string, string | number | boolean>;\n modules?: ShaderModule[];\n moduleSettings?: Record<string, Record<string, any>>;\n geometry?: Geometry | null;\n /** deprecated pipeline factory to use to create renderpipelines */\n pipelineFactory?: PipelineFactory;\n};\n\nconst DEFAULT_MODEL_PROPS: Required<ModelProps> = {\n ...RenderPipeline._DEFAULT_PROPS,\n vs: null,\n fs: null,\n id: 'unnamed',\n handle: undefined,\n userData: {},\n defines: {},\n modules: [],\n moduleSettings: {},\n geometry: null,\n pipelineFactory: undefined\n};\n\n/** v9 API */\nexport class Model {\n readonly device: Device;\n readonly id: string;\n readonly vs: string;\n readonly fs: string | null = null;\n readonly topology: PrimitiveTopology;\n readonly vertexCount;\n\n readonly pipelineFactory: PipelineFactory;\n pipeline: RenderPipeline;\n\n props: Required<ModelProps>;\n\n private _getModuleUniforms: (props?: Record<string, Record<string, any>>) => Record<string, any>;\n\n constructor(device: Device, props: ModelProps) {\n this.props = {...DEFAULT_MODEL_PROPS, ...props};\n props = this.props;\n this.id = this.props.id;\n this.device = device;\n\n // Create the pipeline\n if (!props.vs) {\n throw new Error('no vertex shader');\n }\n this.vs = getShaderSource(this.device, props.vs);\n if (props.fs) {\n this.fs = getShaderSource(this.device, props.fs);\n }\n\n this.vertexCount = this.props.vertexCount;\n this.topology = this.props.topology;\n\n if (this.props.geometry) {\n this.vertexCount = this.props.geometry.vertexCount;\n this.topology = this.props.geometry.topology || 'triangle-list';\n }\n\n this.pipelineFactory = this.props.pipelineFactory || PipelineFactory.getDefaultPipelineFactory(this.device);\n const {pipeline, getUniforms} = this.pipelineFactory.createRenderPipeline({\n ...this.props,\n vs: this.vs,\n fs: this.fs,\n topology: this.topology,\n defines: props.defines,\n parameters: props.parameters,\n layout: props.layout\n });\n\n this.pipeline = pipeline;\n this._getModuleUniforms = getUniforms;\n\n if (this.props.geometry) {\n this._setGeometry(this.props.geometry);\n }\n this.setUniforms(this._getModuleUniforms()) // Get all default module uniforms\n this.setProps(this.props);\n }\n\n destroy(): void {\n this.pipelineFactory.release(this.pipeline);\n }\n\n draw(renderPass: RenderPass): this {\n this.pipeline.draw({\n renderPass,\n vertexCount: this.vertexCount,\n instanceCount: this.props.instanceCount\n });\n return this;\n }\n\n setProps(props: ModelProps): this {\n if (props.indices) {\n this.setIndexBuffer(props.indices);\n }\n if (props.attributes) {\n this.setAttributes(props.attributes);\n }\n if (props.bindings) {\n this.setBindings(props.bindings);\n }\n if (props.uniforms) {\n this.setUniforms(props.uniforms);\n }\n if (props.moduleSettings) {\n this.updateModuleSettings(props.moduleSettings);\n }\n return this;\n }\n\n updateModuleSettings(props: Record<string, any>): this {\n const uniforms = this._getModuleUniforms(props);\n this.setUniforms(uniforms);\n return this;\n }\n\n setIndexBuffer(indices: Buffer): this {\n this.pipeline.setIndexBuffer(indices);\n // this._indices = indices;\n return this;\n }\n\n setAttributes(attributes: Record<string, Buffer>): this {\n this.pipeline.setAttributes(attributes);\n Object.assign(this.props.attributes, attributes);\n return this;\n }\n\n /** Set the bindings */\n setBindings(bindings: Record<string, Binding>): this {\n this.pipeline.setBindings(bindings);\n Object.assign(this.props.bindings, bindings);\n return this;\n }\n\n setUniforms(uniforms: Record<string, any>): this {\n this.pipeline.setUniforms(uniforms);\n Object.assign(this.props.uniforms, uniforms);\n return this;\n }\n\n _setGeometry(geometry: Geometry): void {\n // this._deleteGeometryBuffers();\n\n const geometryBuffers = getAttributeBuffersFromGeometry(this.device, geometry);\n this.setAttributes(geometryBuffers);\n\n const indexBuffer = getIndexBufferFromGeometry(this.device, geometry);\n if (indexBuffer) {\n this.setIndexBuffer(indexBuffer);\n }\n }\n}\n\n/** Create a shader from the different overloads */\nfunction getShaderSource(device: Device, shader: string | {glsl?: string; 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