@luma.gl/engine 8.6.0-alpha.4 → 9.0.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/key-frames.d.ts +1 -0
- package/dist/animation/key-frames.d.ts.map +1 -1
- package/dist/animation/key-frames.js.map +1 -1
- package/dist/animation/timeline.d.ts +1 -1
- package/dist/animation/timeline.d.ts.map +1 -1
- package/dist/animation/timeline.js.map +1 -1
- package/dist/geometries/cone-geometry.d.ts.map +1 -1
- package/dist/geometries/cone-geometry.js +1 -1
- package/dist/geometries/cone-geometry.js.map +1 -1
- package/dist/geometries/cube-geometry.d.ts +4 -0
- package/dist/geometries/cube-geometry.d.ts.map +1 -1
- package/dist/geometries/cube-geometry.js +30 -7
- package/dist/geometries/cube-geometry.js.map +1 -1
- package/dist/geometries/cylinder-geometry.d.ts.map +1 -1
- package/dist/geometries/cylinder-geometry.js +1 -1
- package/dist/geometries/cylinder-geometry.js.map +1 -1
- package/dist/geometries/ico-sphere-geometry.d.ts.map +1 -1
- package/dist/geometries/ico-sphere-geometry.js +1 -1
- package/dist/geometries/ico-sphere-geometry.js.map +1 -1
- package/dist/geometries/plane-geometry.d.ts.map +1 -1
- package/dist/geometries/plane-geometry.js +1 -1
- package/dist/geometries/plane-geometry.js.map +1 -1
- package/dist/geometries/sphere-geometry.d.ts.map +1 -1
- package/dist/geometries/sphere-geometry.js +1 -1
- package/dist/geometries/sphere-geometry.js.map +1 -1
- package/dist/geometries/truncated-cone-geometry.d.ts +15 -3
- package/dist/geometries/truncated-cone-geometry.d.ts.map +1 -1
- package/dist/geometries/truncated-cone-geometry.js +29 -15
- package/dist/geometries/truncated-cone-geometry.js.map +1 -1
- package/dist/geometry/geometry-table.d.ts +15 -0
- package/dist/geometry/geometry-table.d.ts.map +1 -0
- package/dist/geometry/geometry-table.js +2 -0
- package/dist/{transform/transform-types.js.map → geometry/geometry-table.js.map} +1 -1
- package/dist/geometry/geometry-utils.js.map +1 -1
- package/dist/geometry/geometry.d.ts +34 -7
- package/dist/geometry/geometry.d.ts.map +1 -1
- package/dist/geometry/geometry.js +33 -11
- package/dist/geometry/geometry.js.map +1 -1
- package/dist/geometry/primitive-utils.d.ts +1 -0
- package/dist/geometry/primitive-utils.d.ts.map +1 -0
- package/dist/geometry/primitive-utils.js +2 -0
- package/dist/geometry/primitive-utils.js.map +1 -0
- package/dist/index.d.ts +3 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -4
- package/dist/index.js.map +1 -1
- package/dist/lib/animation-loop.d.ts +14 -73
- package/dist/lib/animation-loop.d.ts.map +1 -1
- package/dist/lib/animation-loop.js +39 -160
- package/dist/lib/animation-loop.js.map +1 -1
- package/dist/lib/animation-props.d.ts +24 -0
- package/dist/lib/animation-props.d.ts.map +1 -0
- package/dist/lib/animation-props.js +2 -0
- package/dist/lib/animation-props.js.map +1 -0
- package/dist/lib/clip-space.d.ts +1 -0
- package/dist/lib/clip-space.d.ts.map +1 -0
- package/dist/lib/clip-space.js +2 -0
- package/dist/lib/clip-space.js.map +1 -0
- package/dist/lib/model-utils.d.ts +4 -3
- package/dist/lib/model-utils.d.ts.map +1 -1
- package/dist/lib/model-utils.js +24 -70
- package/dist/lib/model-utils.js.map +1 -1
- package/dist/lib/model.d.ts +34 -104
- package/dist/lib/model.d.ts.map +1 -1
- package/dist/lib/model.js +108 -505
- package/dist/lib/model.js.map +1 -1
- package/dist/lib/pipeline-factory.d.ts +55 -0
- package/dist/lib/pipeline-factory.d.ts.map +1 -0
- package/dist/lib/pipeline-factory.js +191 -0
- package/dist/lib/pipeline-factory.js.map +1 -0
- package/dist/lib/render-loop.d.ts +4 -17
- package/dist/lib/render-loop.d.ts.map +1 -1
- package/dist/lib/render-loop.js +14 -21
- package/dist/lib/render-loop.js.map +1 -1
- package/package.json +5 -5
- package/src/animation/key-frames.ts +1 -0
- package/src/animation/timeline.ts +1 -1
- package/src/geometries/cone-geometry.ts +1 -1
- package/src/geometries/cube-geometry.ts +159 -8
- package/src/geometries/cylinder-geometry.ts +1 -1
- package/src/geometries/ico-sphere-geometry.ts +1 -1
- package/src/geometries/plane-geometry.ts +1 -1
- package/src/geometries/sphere-geometry.ts +2 -2
- package/src/geometries/truncated-cone-geometry.ts +30 -12
- package/src/geometry/geometry-table.ts +16 -0
- package/src/geometry/geometry-utils.ts +1 -1
- package/src/geometry/geometry.ts +58 -13
- package/src/geometry/primitive-utils.ts +30 -0
- package/src/index.ts +7 -8
- package/src/lib/animation-loop.ts +85 -274
- package/src/lib/animation-props.ts +31 -0
- package/src/{utils → lib}/clip-space.ts +5 -2
- package/src/lib/model-utils.ts +60 -32
- package/src/lib/model.ts +126 -642
- package/src/lib/pipeline-factory.ts +225 -0
- package/src/lib/render-loop.ts +21 -19
- package/dist/lib/program-manager.d.ts +0 -39
- package/dist/lib/program-manager.d.ts.map +0 -1
- package/dist/lib/program-manager.js +0 -175
- package/dist/lib/program-manager.js.map +0 -1
- package/dist/transform/buffer-transform.d.ts +0 -36
- package/dist/transform/buffer-transform.d.ts.map +0 -1
- package/dist/transform/buffer-transform.js +0 -255
- package/dist/transform/buffer-transform.js.map +0 -1
- package/dist/transform/texture-transform.d.ts +0 -57
- package/dist/transform/texture-transform.d.ts.map +0 -1
- package/dist/transform/texture-transform.js +0 -412
- package/dist/transform/texture-transform.js.map +0 -1
- package/dist/transform/transform-shader-utils.d.ts +0 -26
- package/dist/transform/transform-shader-utils.d.ts.map +0 -1
- package/dist/transform/transform-shader-utils.js +0 -149
- package/dist/transform/transform-shader-utils.js.map +0 -1
- package/dist/transform/transform-types.d.ts +0 -44
- package/dist/transform/transform-types.d.ts.map +0 -1
- package/dist/transform/transform-types.js +0 -2
- package/dist/transform/transform.d.ts +0 -47
- package/dist/transform/transform.d.ts.map +0 -1
- package/dist/transform/transform.js +0 -198
- package/dist/transform/transform.js.map +0 -1
- package/dist/utils/clip-space.d.ts +0 -5
- package/dist/utils/clip-space.d.ts.map +0 -1
- package/dist/utils/clip-space.js +0 -34
- package/dist/utils/clip-space.js.map +0 -1
- package/src/lib/program-manager.ts +0 -187
- package/src/transform/buffer-transform.ts +0 -214
- package/src/transform/texture-transform.ts +0 -344
- package/src/transform/transform-shader-utils.ts +0 -169
- package/src/transform/transform-types.ts +0 -42
- package/src/transform/transform.ts +0 -189
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import GL from '@luma.gl/constants';
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import { cloneTextureFrom, readPixelsToArray, Buffer, Texture2D, Framebuffer } from '@luma.gl/webgl';
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import { _transform as transformModule, getShaderInfo, getPassthroughFS, typeToChannelCount, combineInjects } from '@luma.gl/shadertools';
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import { updateForTextures, getSizeUniforms } from './transform-shader-utils';
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const SRC_TEX_PARAMETER_OVERRIDES = {
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[GL.TEXTURE_MIN_FILTER]: GL.NEAREST,
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[GL.TEXTURE_MAG_FILTER]: GL.NEAREST,
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[GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,
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[GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE
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};
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const FS_OUTPUT_VARIABLE = 'transform_output';
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export default class TextureTransform {
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constructor(gl, props = {}) {
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_defineProperty(this, "gl", void 0);
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_defineProperty(this, "id", 0);
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_defineProperty(this, "currentIndex", 0);
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_defineProperty(this, "_swapTexture", null);
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_defineProperty(this, "targetTextureVarying", null);
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_defineProperty(this, "targetTextureType", null);
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_defineProperty(this, "samplerTextureMap", null);
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_defineProperty(this, "bindings", []);
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_defineProperty(this, "resources", {});
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_defineProperty(this, "hasTargetTexture", false);
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_defineProperty(this, "hasSourceTextures", false);
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_defineProperty(this, "ownTexture", null);
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_defineProperty(this, "elementIDBuffer", null);
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_defineProperty(this, "_targetRefTexName", void 0);
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_defineProperty(this, "elementCount", void 0);
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this.gl = gl;
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this.id = this.currentIndex = 0;
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this._swapTexture = null;
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this.targetTextureVarying = null;
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this.targetTextureType = null;
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this.samplerTextureMap = null;
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this.bindings = [];
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this.resources = {};
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this._initialize(props);
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Object.seal(this);
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}
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updateModelProps(props = {}) {
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const updatedModelProps = this._processVertexShader(props);
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return Object.assign({}, props, updatedModelProps);
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}
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getDrawOptions(opts = {}) {
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const {
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sourceBuffers,
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sourceTextures,
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framebuffer,
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targetTexture
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} = this.bindings[this.currentIndex];
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const attributes = Object.assign({}, sourceBuffers, opts.attributes);
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const uniforms = Object.assign({}, opts.uniforms);
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const parameters = Object.assign({}, opts.parameters);
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if (this.hasSourceTextures || this.hasTargetTexture) {
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attributes.transform_elementID = this.elementIDBuffer;
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for (const sampler in this.samplerTextureMap) {
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const textureName = this.samplerTextureMap[sampler];
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uniforms[sampler] = sourceTextures[textureName];
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}
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this._setSourceTextureParameters();
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const sizeUniforms = getSizeUniforms({
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sourceTextureMap: sourceTextures,
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targetTextureVarying: this.targetTextureVarying,
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targetTexture
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});
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Object.assign(uniforms, sizeUniforms);
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}
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if (this.hasTargetTexture) {
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parameters.viewport = [0, 0, framebuffer.width, framebuffer.height];
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}
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return {
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parameters
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};
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}
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swap() {
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if (this._swapTexture) {
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this.currentIndex = this._getNextIndex();
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return true;
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}
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return false;
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}
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update(opts = {}) {
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this._setupTextures(opts);
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}
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const {
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targetTexture
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} = this.bindings[this.currentIndex];
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return targetTexture;
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}
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getData({
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packed = false
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} = {}) {
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const {
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framebuffer
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} = this.bindings[this.currentIndex];
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const pixels = readPixelsToArray(framebuffer);
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if (!packed) {
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return pixels;
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}
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const ArrayType = pixels.constructor;
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const channelCount = typeToChannelCount(this.targetTextureType);
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const packedPixels = new ArrayType(pixels.length * channelCount / 4);
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let packCount = 0;
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for (let i = 0; i < pixels.length; i += 4) {
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packedPixels[packCount++] = pixels[i + j];
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}
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return packedPixels;
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}
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getFramebuffer() {
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const currentResources = this.bindings[this.currentIndex];
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return currentResources.framebuffer;
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}
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delete() {
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}
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}
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_initialize(props = {}) {
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_swapTexture
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} = props;
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this._swapTexture = _swapTexture;
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this.targetTextureVarying = _targetTextureVarying;
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this._setupTextures(props);
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_createTargetTexture(props) {
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textureOrReference
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} = props;
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}
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const targetTexture = this._createTargetTexture({
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this.elementIDBuffer = new Buffer(this.gl, {
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data: elementIds,
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accessor: {
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size: 1
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}
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|
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|
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|
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}
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}
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|
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return binding;
|
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}
|
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|
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|
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|
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_setSourceTextureParameters() {
|
|
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|
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const index = this.currentIndex;
|
|
327
|
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const {
|
|
328
|
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sourceTextures
|
|
329
|
-
} = this.bindings[index];
|
|
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|
-
|
|
331
|
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for (const name in sourceTextures) {
|
|
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|
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sourceTextures[name].setParameters(SRC_TEX_PARAMETER_OVERRIDES);
|
|
333
|
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}
|
|
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|
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}
|
|
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|
-
|
|
336
|
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_swapTextures(opts) {
|
|
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|
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if (!this._swapTexture) {
|
|
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|
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return null;
|
|
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|
-
}
|
|
340
|
-
|
|
341
|
-
const sourceTextures = Object.assign({}, opts.sourceTextures);
|
|
342
|
-
sourceTextures[this._swapTexture] = opts.targetTexture;
|
|
343
|
-
const targetTexture = opts.sourceTextures[this._swapTexture];
|
|
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|
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return {
|
|
345
|
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sourceTextures,
|
|
346
|
-
targetTexture
|
|
347
|
-
};
|
|
348
|
-
}
|
|
349
|
-
|
|
350
|
-
_createNewTexture(refTexture) {
|
|
351
|
-
const texture = cloneTextureFrom(refTexture, {
|
|
352
|
-
parameters: {
|
|
353
|
-
[GL.TEXTURE_MIN_FILTER]: GL.NEAREST,
|
|
354
|
-
[GL.TEXTURE_MAG_FILTER]: GL.NEAREST,
|
|
355
|
-
[GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,
|
|
356
|
-
[GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE
|
|
357
|
-
},
|
|
358
|
-
pixelStore: {
|
|
359
|
-
[GL.UNPACK_FLIP_Y_WEBGL]: false
|
|
360
|
-
}
|
|
361
|
-
});
|
|
362
|
-
|
|
363
|
-
if (this.ownTexture) {
|
|
364
|
-
this.ownTexture.delete();
|
|
365
|
-
}
|
|
366
|
-
|
|
367
|
-
this.ownTexture = texture;
|
|
368
|
-
return texture;
|
|
369
|
-
}
|
|
370
|
-
|
|
371
|
-
_getNextIndex() {
|
|
372
|
-
return (this.currentIndex + 1) % 2;
|
|
373
|
-
}
|
|
374
|
-
|
|
375
|
-
_processVertexShader(props = {}) {
|
|
376
|
-
const {
|
|
377
|
-
sourceTextures,
|
|
378
|
-
targetTexture
|
|
379
|
-
} = this.bindings[this.currentIndex];
|
|
380
|
-
const {
|
|
381
|
-
vs,
|
|
382
|
-
uniforms,
|
|
383
|
-
targetTextureType,
|
|
384
|
-
inject,
|
|
385
|
-
samplerTextureMap
|
|
386
|
-
} = updateForTextures({
|
|
387
|
-
vs: props.vs,
|
|
388
|
-
sourceTextureMap: sourceTextures,
|
|
389
|
-
targetTextureVarying: this.targetTextureVarying,
|
|
390
|
-
targetTexture
|
|
391
|
-
});
|
|
392
|
-
const combinedInject = combineInjects([props.inject || {}, inject]);
|
|
393
|
-
this.targetTextureType = targetTextureType;
|
|
394
|
-
this.samplerTextureMap = samplerTextureMap;
|
|
395
|
-
const fs = props._fs || getPassthroughFS({
|
|
396
|
-
version: getShaderInfo(vs).version,
|
|
397
|
-
input: this.targetTextureVarying,
|
|
398
|
-
inputType: targetTextureType,
|
|
399
|
-
output: FS_OUTPUT_VARIABLE
|
|
400
|
-
});
|
|
401
|
-
const modules = this.hasSourceTextures || this.targetTextureVarying ? [transformModule].concat(props.modules || []) : props.modules;
|
|
402
|
-
return {
|
|
403
|
-
vs,
|
|
404
|
-
fs,
|
|
405
|
-
modules,
|
|
406
|
-
uniforms,
|
|
407
|
-
inject: combinedInject
|
|
408
|
-
};
|
|
409
|
-
}
|
|
410
|
-
|
|
411
|
-
}
|
|
412
|
-
//# sourceMappingURL=texture-transform.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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targetTextureType = null;\n samplerTextureMap = null;\n bindings = []; // each element is an object : {sourceTextures, targetTexture, framebuffer}\n resources = {}; // resources to be deleted\n\n hasTargetTexture: boolean = false;\n hasSourceTextures: boolean = false;\n ownTexture: Texture2D | null = null;\n elementIDBuffer: Buffer | null = null;\n _targetRefTexName: string;\n elementCount: number;\n\n constructor(gl: WebGL2RenderingContext, props: TransformProps = {}) {\n this.gl = gl;\n this.id = this.currentIndex = 0;\n this._swapTexture = null;\n this.targetTextureVarying = null;\n this.targetTextureType = null;\n this.samplerTextureMap = null;\n this.bindings = []; // each element is an object : {sourceTextures, targetTexture, framebuffer}\n\n this.resources = {}; // resources to be deleted\n\n this._initialize(props);\n Object.seal(this);\n }\n\n updateModelProps(props: TransformProps = {}) {\n const updatedModelProps = this._processVertexShader(props);\n return Object.assign({}, props, updatedModelProps);\n }\n\n getDrawOptions(opts: TransformProps = {}): TransformDrawOptions {\n const {sourceBuffers, sourceTextures, framebuffer, targetTexture} =\n this.bindings[this.currentIndex];\n\n const attributes = Object.assign({}, sourceBuffers, opts.attributes);\n const uniforms = Object.assign({}, opts.uniforms);\n const parameters = Object.assign({}, opts.parameters);\n let discard = opts.discard;\n\n if (this.hasSourceTextures || this.hasTargetTexture) {\n attributes.transform_elementID = this.elementIDBuffer;\n\n for (const sampler in this.samplerTextureMap) {\n const textureName = this.samplerTextureMap[sampler];\n uniforms[sampler] = sourceTextures[textureName];\n }\n this._setSourceTextureParameters();\n // get texture size uniforms\n const sizeUniforms = getSizeUniforms({\n sourceTextureMap: sourceTextures,\n targetTextureVarying: this.targetTextureVarying,\n targetTexture\n });\n Object.assign(uniforms, sizeUniforms);\n }\n if (this.hasTargetTexture) {\n discard = false;\n parameters.viewport = [0, 0, framebuffer.width, framebuffer.height];\n }\n\n return {attributes, framebuffer, uniforms, discard, parameters};\n }\n\n swap() {\n if (this._swapTexture) {\n this.currentIndex = this._getNextIndex();\n return true;\n }\n return false;\n }\n\n // update source and/or feedbackBuffers\n update(opts = {}) {\n this._setupTextures(opts);\n }\n\n // returns current target texture\n getTargetTexture() {\n const {targetTexture} = this.bindings[this.currentIndex];\n return targetTexture;\n }\n\n getData({packed = false} = {}) {\n const {framebuffer} = this.bindings[this.currentIndex];\n const pixels = readPixelsToArray(framebuffer);\n\n if (!packed) {\n return pixels;\n }\n\n // readPixels returns 4 elements for each pixel, pack the elements when requested\n const ArrayType = pixels.constructor;\n const channelCount = typeToChannelCount(this.targetTextureType);\n // @ts-expect-error\n const packedPixels = new ArrayType((pixels.length * channelCount) / 4);\n let packCount = 0;\n for (let i = 0; i < pixels.length; i += 4) {\n for (let j = 0; j < channelCount; j++) {\n packedPixels[packCount++] = pixels[i + j];\n }\n }\n return packedPixels;\n }\n\n // returns current framebuffer object that is being used.\n getFramebuffer() {\n const currentResources = this.bindings[this.currentIndex];\n return currentResources.framebuffer;\n }\n\n // Delete owned resources.\n delete() {\n if (this.ownTexture) {\n this.ownTexture.delete();\n }\n if (this.elementIDBuffer) {\n this.elementIDBuffer.delete();\n }\n }\n\n // Private\n\n _initialize(props: TransformProps = {}) {\n const {_targetTextureVarying, _swapTexture} = props;\n this._swapTexture = _swapTexture;\n this.targetTextureVarying = _targetTextureVarying;\n this.hasTargetTexture = Boolean(_targetTextureVarying);\n this._setupTextures(props);\n }\n\n // auto create target texture if requested\n _createTargetTexture(props) {\n const {sourceTextures, textureOrReference} = props;\n if (textureOrReference instanceof Texture2D) {\n return textureOrReference;\n }\n // 'targetTexture' is a reference souce texture.\n const refTexture = sourceTextures[textureOrReference];\n if (!refTexture) {\n return null;\n }\n\n // save reference texture name, when corresponding source texture is updated\n // we also update target texture.\n this._targetRefTexName = textureOrReference;\n\n return this._createNewTexture(refTexture);\n }\n\n _setupTextures(props: TransformProps = {}) {\n const {sourceBuffers, _sourceTextures = {}, _targetTexture} = props;\n const targetTexture = this._createTargetTexture({\n sourceTextures: _sourceTextures,\n textureOrReference: _targetTexture\n });\n this.hasSourceTextures =\n this.hasSourceTextures || (_sourceTextures && Object.keys(_sourceTextures).length > 0);\n this._updateBindings({sourceBuffers, sourceTextures: _sourceTextures, targetTexture});\n if ('elementCount' in props) {\n this._updateElementIDBuffer(props.elementCount);\n }\n }\n\n _updateElementIDBuffer(elementCount: number): void {\n if (typeof elementCount !== 'number' || this.elementCount >= elementCount) {\n return;\n }\n // NOTE: using float so this will work with GLSL 1.0 shaders.\n const elementIds = new Float32Array(elementCount);\n elementIds.forEach((_, index, array) => {\n array[index] = index;\n });\n if (!this.elementIDBuffer) {\n this.elementIDBuffer = new Buffer(this.gl, {\n data: elementIds,\n accessor: {size: 1}\n });\n } else {\n this.elementIDBuffer.setData({data: elementIds});\n }\n this.elementCount = elementCount;\n }\n\n _updateBindings(opts) {\n this.bindings[this.currentIndex] = this._updateBinding(this.bindings[this.currentIndex], opts);\n if (this._swapTexture) {\n const {sourceTextures, targetTexture} = this._swapTextures(this.bindings[this.currentIndex]);\n const nextIndex = this._getNextIndex();\n this.bindings[nextIndex] = this._updateBinding(this.bindings[nextIndex], {\n sourceTextures,\n targetTexture\n });\n }\n }\n\n _updateBinding(binding, opts) {\n const {sourceBuffers, sourceTextures, targetTexture} = opts;\n if (!binding) {\n binding = {\n sourceBuffers: {},\n sourceTextures: {},\n targetTexture: null\n };\n }\n Object.assign(binding.sourceTextures, sourceTextures);\n Object.assign(binding.sourceBuffers, sourceBuffers);\n if (targetTexture) {\n binding.targetTexture = targetTexture;\n\n const {width, height} = targetTexture;\n const {framebuffer} = binding;\n if (framebuffer) {\n // First update texture without re-sizing attachments\n framebuffer.update({\n attachments: {[GL.COLOR_ATTACHMENT0]: targetTexture},\n resizeAttachments: false\n });\n // Resize to new taget texture size\n framebuffer.resize({width, height});\n } else {\n binding.framebuffer = new Framebuffer(this.gl, {\n id: `transform-framebuffer`,\n width,\n height,\n attachments: {\n [GL.COLOR_ATTACHMENT0]: targetTexture\n }\n });\n }\n }\n return binding;\n }\n\n // set texture filtering parameters on source textures.\n _setSourceTextureParameters() {\n const index = this.currentIndex;\n const {sourceTextures} = this.bindings[index];\n for (const name in sourceTextures) {\n sourceTextures[name].setParameters(SRC_TEX_PARAMETER_OVERRIDES);\n }\n }\n\n _swapTextures(opts) {\n if (!this._swapTexture) {\n return null;\n }\n const sourceTextures = Object.assign({}, opts.sourceTextures);\n sourceTextures[this._swapTexture] = opts.targetTexture;\n\n const targetTexture = opts.sourceTextures[this._swapTexture];\n\n return {sourceTextures, targetTexture};\n }\n\n // Create a buffer and add to list of buffers to be deleted.\n _createNewTexture(refTexture) {\n const texture = cloneTextureFrom(refTexture, {\n parameters: {\n [GL.TEXTURE_MIN_FILTER]: GL.NEAREST,\n [GL.TEXTURE_MAG_FILTER]: GL.NEAREST,\n [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n },\n pixelStore: {\n [GL.UNPACK_FLIP_Y_WEBGL]: false\n }\n });\n\n // thre can only be one target texture\n if (this.ownTexture) {\n this.ownTexture.delete();\n }\n this.ownTexture = texture;\n\n return texture;\n }\n\n _getNextIndex() {\n return (this.currentIndex + 1) % 2;\n }\n\n // build and return shader releated parameters\n _processVertexShader(props: TransformProps = {}) {\n const {sourceTextures, targetTexture} = this.bindings[this.currentIndex];\n // @ts-expect-error TODO - uniforms is not present\n const {vs, uniforms, targetTextureType, inject, samplerTextureMap} = updateForTextures({\n vs: props.vs,\n sourceTextureMap: sourceTextures,\n targetTextureVarying: this.targetTextureVarying,\n targetTexture\n });\n const combinedInject = combineInjects([props.inject || {}, inject]);\n this.targetTextureType = targetTextureType;\n this.samplerTextureMap = samplerTextureMap;\n const fs =\n props._fs ||\n getPassthroughFS({\n version: getShaderInfo(vs).version,\n input: this.targetTextureVarying,\n inputType: targetTextureType,\n output: FS_OUTPUT_VARIABLE\n });\n const modules =\n this.hasSourceTextures || this.targetTextureVarying\n // @ts-expect-error\n ? [transformModule].concat(props.modules || [])\n : props.modules;\n return {vs, fs, modules, uniforms, inject: combinedInject};\n }\n}\n"],"file":"texture-transform.js"}
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{"version":3,"file":"transform-shader-utils.d.ts","sourceRoot":"","sources":["../../src/transform/transform-shader-utils.ts"],"names":[],"mappings":"AAUA,wBAAgB,iBAAiB,CAAC,OAAO,EAAE;IACzC,EAAE,EAAE,GAAG,CAAC;IACR,gBAAgB,EAAE,GAAG,CAAC;IACtB,oBAAoB,EAAE,GAAG,CAAC;IAC1B,aAAa,EAAE,GAAG,CAAC;CACpB,GAAG;IACF,EAAE,EAAE,GAAG,CAAC;IACR,iBAAiB,EAAE,GAAG,CAAC;IACvB,MAAM,EAAE,EAAE,CAAC;IACX,iBAAiB,EAAE,EAAE,CAAC;CACvB,CAyDA;AAGD,wBAAgB,eAAe,CAAC,OAAO,EAAE;IACvC,gBAAgB,EAAE,GAAG,CAAC;IACtB,oBAAoB,EAAE,GAAG,CAAC;IAC1B,aAAa,EAAE,GAAG,CAAC;CACpB,GAAG,EAAE,CAaL;AAID,wBAAgB,cAAc,CAAC,IAAI,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,GAAG,GAAG,CAM3D;AAGD,wBAAgB,0BAA0B,CACxC,IAAI,EAAE,GAAG,EACT,UAAU,EAAE,GAAG,GACd;IACD,WAAW,EAAE,MAAM,CAAC;IACpB,MAAM,EAAE;QACN,UAAU,EAAE,MAAM,CAAC;QACnB,gBAAgB,EAAE,MAAM,CAAC;KAC1B,CAAC;IACF,iBAAiB,EAAE,EAAE,CAAC;CACvB,CAgCA"}
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{assert} from '@luma.gl/webgl';\nimport {combineInjects, getQualifierDetails, typeToChannelSuffix} from '@luma.gl/shadertools';\n\nconst SAMPLER_UNIFORM_PREFIX = 'transform_uSampler_';\nconst SIZE_UNIFORM_PREFIX = 'transform_uSize_';\nconst VS_POS_VARIABLE = 'transform_position';\n\n// Scan provided vertex shader\n// for each texture attribute, inject sampler instructions and build uniforms for sampler\n// for texture target, get varying type and inject position instruction\nexport function updateForTextures(options: {\n vs: any;\n sourceTextureMap: any;\n targetTextureVarying: any;\n targetTexture: any;\n}): {\n vs: any;\n targetTextureType: any;\n inject: {};\n samplerTextureMap: {};\n} {\n const {vs, sourceTextureMap, targetTextureVarying, targetTexture} = options;\n const texAttributeNames = Object.keys(sourceTextureMap);\n let sourceCount = texAttributeNames.length;\n let targetTextureType = null;\n const samplerTextureMap = {};\n let updatedVs = vs;\n let finalInject = {};\n\n if (sourceCount > 0 || targetTextureVarying) {\n const vsLines = updatedVs.split('\\n');\n const updateVsLines = vsLines.slice();\n vsLines.forEach((line, index, lines) => {\n // TODO add early exit\n if (sourceCount > 0) {\n const updated = processAttributeDefinition(line, sourceTextureMap);\n if (updated) {\n const {updatedLine, inject} = updated;\n updateVsLines[index] = updatedLine;\n // sampleInstructions.push(sampleInstruction);\n finalInject = combineInjects([finalInject, inject]);\n Object.assign(samplerTextureMap, updated.samplerTextureMap);\n sourceCount--;\n }\n }\n if (targetTextureVarying && !targetTextureType) {\n targetTextureType = getVaryingType(line, targetTextureVarying);\n }\n });\n\n if (targetTextureVarying) {\n assert(targetTexture);\n const sizeName = `${SIZE_UNIFORM_PREFIX}${targetTextureVarying}`;\n\n const uniformDeclaration = `uniform vec2 ${sizeName};\\n`;\n const posInstructions = `\\\n vec2 ${VS_POS_VARIABLE} = transform_getPos(${sizeName});\n gl_Position = vec4(${VS_POS_VARIABLE}, 0, 1.);\\n`;\n const inject = {\n 'vs:#decl': uniformDeclaration,\n 'vs:#main-start': posInstructions\n };\n finalInject = combineInjects([finalInject, inject]);\n }\n updatedVs = updateVsLines.join('\\n');\n }\n return {\n // updated vertex shader (commented texture attribute definition)\n vs: updatedVs,\n // type (float, vec2, vec3 of vec4) target texture varying\n targetTextureType,\n // required vertex and fragment shader injects\n inject: finalInject,\n // map of sampler name to texture name, can be used to set attributes\n // usefull when swapping textures, as source and destination texture change when swap is called.\n samplerTextureMap\n };\n}\n\n// builds and returns an object contaning size uniform for each texture\nexport function getSizeUniforms(options: {\n sourceTextureMap: any;\n targetTextureVarying: any;\n targetTexture: any;\n}): {} {\n const uniforms = {};\n let width;\n let height;\n if (options.targetTextureVarying) {\n ({width, height} = options.targetTexture);\n uniforms[`${SIZE_UNIFORM_PREFIX}${options.targetTextureVarying}`] = [width, height];\n }\n for (const textureName in options.sourceTextureMap) {\n ({width, height} = options.sourceTextureMap[textureName]);\n uniforms[`${SIZE_UNIFORM_PREFIX}${textureName}`] = [width, height];\n }\n return uniforms;\n}\n\n// Return size (float, vec2 etc) of a given varying, null if doens't exist.\n\nexport function getVaryingType(line: any, varying: any): any {\n const qualiferDetails = getQualifierDetails(line, ['varying', 'out']);\n if (!qualiferDetails) {\n return null;\n }\n return qualiferDetails.name === varying ? qualiferDetails.type : null;\n}\n\n// build required definitions, sample instructions for each texture attribute\nexport function processAttributeDefinition(\n line: any,\n textureMap: any\n): {\n updatedLine: string;\n inject: {\n 'vs:#decl': string;\n 'vs:#main-start': string;\n };\n samplerTextureMap: {};\n} {\n const samplerTextureMap = {};\n const attributeData = getAttributeDefinition(line);\n if (!attributeData) {\n return null;\n }\n const {type, name} = attributeData;\n if (name && textureMap[name]) {\n // eslint-disable-next-line no-useless-escape\n const updatedLine = `\\// ${line} => Replaced by Transform with a sampler`;\n const {samplerName, sizeName, uniformDeclerations} = getSamplerDeclarations(name);\n\n const channels = typeToChannelSuffix(type);\n const sampleInstruction = ` ${type} ${name} = transform_getInput(${samplerName}, ${sizeName}).${channels};\\n`;\n\n samplerTextureMap[samplerName] = name;\n const inject = {\n 'vs:#decl': uniformDeclerations,\n 'vs:#main-start': sampleInstruction\n };\n\n // samplerNameMap\n return {\n // update vertex shader line.\n updatedLine,\n // inject object with sampler instructions.\n inject,\n // sampler name to texture name map\n samplerTextureMap\n };\n }\n return null;\n}\n\n// HELPERS\n\n// Checks if provided line is defining an attribute, if so returns details otherwise null\nfunction getAttributeDefinition(line) {\n return getQualifierDetails(line, ['attribute', 'in']);\n}\n\nfunction getSamplerDeclarations(textureName) {\n const samplerName = `${SAMPLER_UNIFORM_PREFIX}${textureName}`;\n const sizeName = `${SIZE_UNIFORM_PREFIX}${textureName}`;\n const uniformDeclerations = `\\\n uniform sampler2D ${samplerName};\n uniform vec2 ${sizeName};`;\n return {samplerName, sizeName, uniformDeclerations};\n}\n"],"file":"transform-shader-utils.js"}
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