@luma.gl/engine 8.5.13 → 8.5.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (88) hide show
  1. package/dist/dist.js +5882 -5979
  2. package/dist/dist.min.js +1 -1
  3. package/dist/es5/animation/key-frames.js.map +1 -1
  4. package/dist/es5/animation/timeline.js +1 -1
  5. package/dist/es5/animation/timeline.js.map +1 -1
  6. package/dist/es5/bundle.js.map +1 -1
  7. package/dist/es5/geometries/cone-geometry.js +6 -4
  8. package/dist/es5/geometries/cone-geometry.js.map +1 -1
  9. package/dist/es5/geometries/cube-geometry.js +6 -4
  10. package/dist/es5/geometries/cube-geometry.js.map +1 -1
  11. package/dist/es5/geometries/cylinder-geometry.js +6 -4
  12. package/dist/es5/geometries/cylinder-geometry.js.map +1 -1
  13. package/dist/es5/geometries/ico-sphere-geometry.js +6 -4
  14. package/dist/es5/geometries/ico-sphere-geometry.js.map +1 -1
  15. package/dist/es5/geometries/index.js.map +1 -1
  16. package/dist/es5/geometries/plane-geometry.js +6 -4
  17. package/dist/es5/geometries/plane-geometry.js.map +1 -1
  18. package/dist/es5/geometries/sphere-geometry.js +6 -4
  19. package/dist/es5/geometries/sphere-geometry.js.map +1 -1
  20. package/dist/es5/geometries/truncated-cone-geometry.js +6 -4
  21. package/dist/es5/geometries/truncated-cone-geometry.js.map +1 -1
  22. package/dist/es5/geometry/geometry-utils.js.map +1 -1
  23. package/dist/es5/geometry/geometry.js +10 -12
  24. package/dist/es5/geometry/geometry.js.map +1 -1
  25. package/dist/es5/index.js +24 -24
  26. package/dist/es5/index.js.map +1 -1
  27. package/dist/es5/lib/animation-loop.d.ts +1 -1
  28. package/dist/es5/lib/animation-loop.js +2 -2
  29. package/dist/es5/lib/animation-loop.js.map +1 -1
  30. package/dist/es5/lib/model-utils.js +2 -2
  31. package/dist/es5/lib/model-utils.js.map +1 -1
  32. package/dist/es5/lib/model.js +1 -1
  33. package/dist/es5/lib/model.js.map +1 -1
  34. package/dist/es5/lib/program-manager.js +8 -10
  35. package/dist/es5/lib/program-manager.js.map +1 -1
  36. package/dist/es5/transform/buffer-transform.js +1 -1
  37. package/dist/es5/transform/buffer-transform.js.map +1 -1
  38. package/dist/es5/transform/texture-transform.js.map +1 -1
  39. package/dist/es5/transform/transform-shader-utils.js +1 -1
  40. package/dist/es5/transform/transform-shader-utils.js.map +1 -1
  41. package/dist/es5/transform/transform.js +6 -8
  42. package/dist/es5/transform/transform.js.map +1 -1
  43. package/dist/es5/utils/clip-space.js +4 -2
  44. package/dist/es5/utils/clip-space.js.map +1 -1
  45. package/dist/esm/animation/key-frames.js.map +1 -1
  46. package/dist/esm/animation/timeline.js.map +1 -1
  47. package/dist/esm/bundle.js.map +1 -1
  48. package/dist/esm/geometries/cone-geometry.js +2 -1
  49. package/dist/esm/geometries/cone-geometry.js.map +1 -1
  50. package/dist/esm/geometries/cube-geometry.js +2 -1
  51. package/dist/esm/geometries/cube-geometry.js.map +1 -1
  52. package/dist/esm/geometries/cylinder-geometry.js +2 -1
  53. package/dist/esm/geometries/cylinder-geometry.js.map +1 -1
  54. package/dist/esm/geometries/ico-sphere-geometry.js +3 -2
  55. package/dist/esm/geometries/ico-sphere-geometry.js.map +1 -1
  56. package/dist/esm/geometries/index.js.map +1 -1
  57. package/dist/esm/geometries/plane-geometry.js +6 -5
  58. package/dist/esm/geometries/plane-geometry.js.map +1 -1
  59. package/dist/esm/geometries/sphere-geometry.js +2 -1
  60. package/dist/esm/geometries/sphere-geometry.js.map +1 -1
  61. package/dist/esm/geometries/truncated-cone-geometry.js +2 -1
  62. package/dist/esm/geometries/truncated-cone-geometry.js.map +1 -1
  63. package/dist/esm/geometry/geometry-utils.js.map +1 -1
  64. package/dist/esm/geometry/geometry.js +4 -3
  65. package/dist/esm/geometry/geometry.js.map +1 -1
  66. package/dist/esm/index.js.map +1 -1
  67. package/dist/esm/lib/animation-loop.d.ts +1 -1
  68. package/dist/esm/lib/animation-loop.js +19 -15
  69. package/dist/esm/lib/animation-loop.js.map +1 -1
  70. package/dist/esm/lib/model-utils.js +1 -1
  71. package/dist/esm/lib/model-utils.js.map +1 -1
  72. package/dist/esm/lib/model.js +23 -13
  73. package/dist/esm/lib/model.js.map +1 -1
  74. package/dist/esm/lib/program-manager.js +5 -3
  75. package/dist/esm/lib/program-manager.js.map +1 -1
  76. package/dist/esm/transform/buffer-transform.js +20 -10
  77. package/dist/esm/transform/buffer-transform.js.map +1 -1
  78. package/dist/esm/transform/texture-transform.js +21 -11
  79. package/dist/esm/transform/texture-transform.js.map +1 -1
  80. package/dist/esm/transform/transform-shader-utils.js +23 -25
  81. package/dist/esm/transform/transform-shader-utils.js.map +1 -1
  82. package/dist/esm/transform/transform.js +13 -6
  83. package/dist/esm/transform/transform.js.map +1 -1
  84. package/dist/esm/utils/clip-space.js +1 -16
  85. package/dist/esm/utils/clip-space.js.map +1 -1
  86. package/package.json +8 -7
  87. package/src/lib/animation-loop.d.ts +1 -1
  88. package/src/lib/model.js +1 -1
@@ -1 +1 @@
1
- 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GL from '@luma.gl/constants';\nimport {getPassthroughFS} from '@luma.gl/shadertools';\nimport BufferTransform from './buffer-transform';\nimport TextureTransform from './texture-transform';\n\nimport {isWebGL2} from '@luma.gl/gltools';\nimport {assert, isObjectEmpty, getShaderVersion} from '@luma.gl/webgl';\nimport Model from '../lib/model';\n\n// takes source and target buffers/textures and setsup the pipeline\nexport default class Transform {\n static isSupported(gl) {\n // TODO : differentiate writting to buffer vs not\n return isWebGL2(gl);\n }\n\n constructor(gl, props = {}) {\n this.gl = gl;\n this.model = null;\n this.elementCount = 0;\n this.bufferTransform = null;\n this.textureTransform = null;\n this.elementIDBuffer = null;\n this._initialize(props);\n Object.seal(this);\n }\n\n // Delete owned resources.\n delete() {\n const {model, bufferTransform, textureTransform} = this;\n if (model) {\n model.delete();\n }\n if (bufferTransform) {\n bufferTransform.delete();\n }\n if (textureTransform) {\n textureTransform.delete();\n }\n }\n\n // Run one transform loop.\n run(opts = {}) {\n const {clearRenderTarget = true} = opts;\n\n const updatedOpts = this._updateDrawOptions(opts);\n\n if (clearRenderTarget && updatedOpts.framebuffer) {\n updatedOpts.framebuffer.clear({color: true});\n }\n\n this.model.transform(updatedOpts);\n }\n\n // swap resources if a map is provided\n swap() {\n let swapped = false;\n const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n for (const resourceTransform of resourceTransforms) {\n swapped = swapped || resourceTransform.swap();\n }\n assert(swapped, 'Nothing to swap');\n }\n\n // Return Buffer object for given varying name.\n getBuffer(varyingName = null) {\n return this.bufferTransform && this.bufferTransform.getBuffer(varyingName);\n }\n\n // Return data either from Buffer or from Texture\n getData(opts = {}) {\n const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n for (const resourceTransform of resourceTransforms) {\n // @ts-ignore\n const data = resourceTransform.getData(opts);\n if (data) {\n return data;\n }\n }\n return null;\n }\n\n // Return framebuffer object if rendering to textures\n getFramebuffer() {\n return this.textureTransform && this.textureTransform.getFramebuffer();\n }\n\n // Update some or all buffer/texture bindings.\n update(opts = {}) {\n if ('elementCount' in opts) {\n // @ts-ignore TODO\n this.model.setVertexCount(opts.elementCount);\n }\n const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n for (const resourceTransform of resourceTransforms) {\n resourceTransform.update(opts);\n }\n }\n\n // Private\n\n _initialize(props = {}) {\n const {gl} = this;\n this._buildResourceTransforms(gl, props);\n\n props = this._updateModelProps(props);\n this.model = new Model(\n gl,\n Object.assign({}, props, {\n fs: props.fs || getPassthroughFS({version: getShaderVersion(props.vs)}),\n id: props.id || 'transform-model',\n drawMode: props.drawMode || GL.POINTS,\n vertexCount: props.elementCount\n })\n );\n\n /* eslint-disable no-unused-expressions */\n this.bufferTransform && this.bufferTransform.setupResources({model: this.model});\n /* eslint-enable no-unused-expressions */\n }\n\n _updateModelProps(props) {\n let updatedProps = Object.assign({}, props);\n const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n for (const resourceTransform of resourceTransforms) {\n updatedProps = resourceTransform.updateModelProps(updatedProps);\n }\n return updatedProps;\n }\n\n _buildResourceTransforms(gl, props) {\n if (canCreateBufferTransform(props)) {\n this.bufferTransform = new BufferTransform(gl, props);\n }\n if (canCreateTextureTransform(props)) {\n this.textureTransform = new TextureTransform(gl, props);\n }\n assert(\n this.bufferTransform || this.textureTransform,\n 'must provide source/feedback buffers or source/target textures'\n );\n }\n\n _updateDrawOptions(opts) {\n let updatedOpts = Object.assign({}, opts);\n const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n for (const resourceTransform of resourceTransforms) {\n updatedOpts = Object.assign(updatedOpts, resourceTransform.getDrawOptions(updatedOpts));\n }\n return updatedOpts;\n }\n}\n\n// Helper Methods\n\nfunction canCreateBufferTransform(props) {\n if (\n !isObjectEmpty(props.feedbackBuffers) ||\n !isObjectEmpty(props.feedbackMap) ||\n (props.varyings && props.varyings.length > 0)\n ) {\n return true;\n }\n return false;\n}\n\nfunction canCreateTextureTransform(props) {\n if (\n !isObjectEmpty(props._sourceTextures) ||\n props._targetTexture ||\n props._targetTextureVarying\n ) {\n return true;\n }\n\n return false;\n}\n"],"file":"transform.js"}
1
+ {"version":3,"file":"transform.js","names":["getPassthroughFS","BufferTransform","TextureTransform","isWebGL2","assert","isObjectEmpty","getShaderVersion","Model","Transform","isSupported","gl","constructor","props","model","elementCount","bufferTransform","textureTransform","elementIDBuffer","_initialize","Object","seal","delete","run","opts","clearRenderTarget","updatedOpts","_updateDrawOptions","framebuffer","clear","color","transform","swap","swapped","resourceTransforms","filter","Boolean","resourceTransform","getBuffer","varyingName","getData","data","getFramebuffer","update","setVertexCount","_buildResourceTransforms","_updateModelProps","assign","fs","version","vs","id","drawMode","vertexCount","setupResources","updatedProps","updateModelProps","canCreateBufferTransform","canCreateTextureTransform","getDrawOptions","feedbackBuffers","feedbackMap","varyings","length","_sourceTextures","_targetTexture","_targetTextureVarying"],"sources":["../../../src/transform/transform.js"],"sourcesContent":["import GL from '@luma.gl/constants';\nimport {getPassthroughFS} from '@luma.gl/shadertools';\nimport BufferTransform from './buffer-transform';\nimport TextureTransform from './texture-transform';\n\nimport {isWebGL2} from '@luma.gl/gltools';\nimport {assert, isObjectEmpty, getShaderVersion} from '@luma.gl/webgl';\nimport Model from '../lib/model';\n\n// takes source and target buffers/textures and setsup the pipeline\nexport default class Transform {\n static isSupported(gl) {\n // TODO : differentiate writting to buffer vs not\n return isWebGL2(gl);\n }\n\n constructor(gl, props = {}) {\n this.gl = gl;\n this.model = null;\n this.elementCount = 0;\n this.bufferTransform = null;\n this.textureTransform = null;\n this.elementIDBuffer = null;\n this._initialize(props);\n Object.seal(this);\n }\n\n // Delete owned resources.\n delete() {\n const {model, bufferTransform, textureTransform} = this;\n if (model) {\n model.delete();\n }\n if (bufferTransform) {\n bufferTransform.delete();\n }\n if (textureTransform) {\n textureTransform.delete();\n }\n }\n\n // Run one transform loop.\n run(opts = {}) {\n const {clearRenderTarget = true} = opts;\n\n const updatedOpts = this._updateDrawOptions(opts);\n\n if (clearRenderTarget && updatedOpts.framebuffer) {\n updatedOpts.framebuffer.clear({color: true});\n }\n\n this.model.transform(updatedOpts);\n }\n\n // swap resources if a map is provided\n swap() {\n let swapped = false;\n const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n for (const resourceTransform of resourceTransforms) {\n swapped = swapped || resourceTransform.swap();\n }\n assert(swapped, 'Nothing to swap');\n }\n\n // Return Buffer object for given varying name.\n getBuffer(varyingName = null) {\n return this.bufferTransform && this.bufferTransform.getBuffer(varyingName);\n }\n\n // Return data either from Buffer or from Texture\n getData(opts = {}) {\n const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n for (const resourceTransform of resourceTransforms) {\n // @ts-ignore\n const data = resourceTransform.getData(opts);\n if (data) {\n return data;\n }\n }\n return null;\n }\n\n // Return framebuffer object if rendering to textures\n getFramebuffer() {\n return this.textureTransform && this.textureTransform.getFramebuffer();\n }\n\n // Update some or all buffer/texture bindings.\n update(opts = {}) {\n if ('elementCount' in opts) {\n // @ts-ignore TODO\n this.model.setVertexCount(opts.elementCount);\n }\n const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n for (const resourceTransform of resourceTransforms) {\n resourceTransform.update(opts);\n }\n }\n\n // Private\n\n _initialize(props = {}) {\n const {gl} = this;\n this._buildResourceTransforms(gl, props);\n\n props = this._updateModelProps(props);\n this.model = new Model(\n gl,\n Object.assign({}, props, {\n fs: props.fs || getPassthroughFS({version: getShaderVersion(props.vs)}),\n id: props.id || 'transform-model',\n drawMode: props.drawMode || GL.POINTS,\n vertexCount: props.elementCount\n })\n );\n\n /* eslint-disable no-unused-expressions */\n this.bufferTransform && this.bufferTransform.setupResources({model: this.model});\n /* eslint-enable no-unused-expressions */\n }\n\n _updateModelProps(props) {\n let updatedProps = Object.assign({}, props);\n const resourceTransforms = [this.bufferTransform, this.textureTransform].filter(Boolean);\n for (const resourceTransform of resourceTransforms) {\n updatedProps = resourceTransform.updateModelProps(updatedProps);\n }\n return updatedProps;\n }\n\n _buildResourceTransforms(gl, props) {\n if (canCreateBufferTransform(props)) {\n this.bufferTransform = new BufferTransform(gl, props);\n }\n if (canCreateTextureTransform(props)) {\n this.textureTransform = new TextureTransform(gl, props);\n }\n assert(\n this.bufferTransform || this.textureTransform,\n 'must provide source/feedback 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@@ -1,21 +1,6 @@
1
1
  import Model from '../lib/model';
2
2
  import Geometry from '../geometry/geometry';
3
- const CLIPSPACE_VERTEX_SHADER = `\
4
- attribute vec2 aClipSpacePosition;
5
- attribute vec2 aTexCoord;
6
- attribute vec2 aCoordinate;
7
-
8
- varying vec2 position;
9
- varying vec2 coordinate;
10
- varying vec2 uv;
11
-
12
- void main(void) {
13
- gl_Position = vec4(aClipSpacePosition, 0., 1.);
14
- position = aClipSpacePosition;
15
- coordinate = aCoordinate;
16
- uv = aTexCoord;
17
- }
18
- `;
3
+ const CLIPSPACE_VERTEX_SHADER = "attribute vec2 aClipSpacePosition;\nattribute vec2 aTexCoord;\nattribute vec2 aCoordinate;\n\nvarying vec2 position;\nvarying vec2 coordinate;\nvarying vec2 uv;\n\nvoid main(void) {\n gl_Position = vec4(aClipSpacePosition, 0., 1.);\n position = aClipSpacePosition;\n coordinate = aCoordinate;\n uv = aTexCoord;\n}\n";
19
4
  const POSITIONS = [-1, -1, 1, -1, -1, 1, 1, 1];
20
5
  export default class ClipSpace extends Model {
21
6
  constructor(gl, opts) {
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/utils/clip-space.js"],"names":["Model","Geometry","CLIPSPACE_VERTEX_SHADER","POSITIONS","ClipSpace","constructor","gl","opts","TEX_COORDS","map","coord","Object","assign","vs","geometry","drawMode","vertexCount","attributes","aClipSpacePosition","size","value","Float32Array","aTexCoord","aCoordinate","setVertexCount"],"mappings":"AAEA,OAAOA,KAAP,MAAkB,cAAlB;AACA,OAAOC,QAAP,MAAqB,sBAArB;AAEA,MAAMC,uBAAuB,GAAI;AACjC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAfA;AAkBA,MAAMC,SAAS,GAAG,CAAC,CAAC,CAAF,EAAK,CAAC,CAAN,EAAS,CAAT,EAAY,CAAC,CAAb,EAAgB,CAAC,CAAjB,EAAoB,CAApB,EAAuB,CAAvB,EAA0B,CAA1B,CAAlB;AAEA,eAAe,MAAMC,SAAN,SAAwBJ,KAAxB,CAA8B;AAC3CK,EAAAA,WAAW,CAACC,EAAD,EAAKC,IAAL,EAAW;AACpB,UAAMC,UAAU,GAAGL,SAAS,CAACM,GAAV,CAAcC,KAAK,IAAKA,KAAK,KAAK,CAAC,CAAX,GAAe,CAAf,GAAmBA,KAA3C,CAAnB;AAEA,UACEJ,EADF,EAEEK,MAAM,CAACC,MAAP,CAAc,EAAd,EAAkBL,IAAlB,EAAwB;AACtBM,MAAAA,EAAE,EAAEX,uBADkB;AAEtBY,MAAAA,QAAQ,EAAE,IAAIb,QAAJ,CAAa;AACrBc,QAAAA,QAAQ,GADa;AAErBC,QAAAA,WAAW,EAAE,CAFQ;AAGrBC,QAAAA,UAAU,EAAE;AACVC,UAAAA,kBAAkB,EAAE;AAACC,YAAAA,IAAI,EAAE,CAAP;AAAUC,YAAAA,KAAK,EAAE,IAAIC,YAAJ,CAAiBlB,SAAjB;AAAjB,WADV;AAEVmB,UAAAA,SAAS,EAAE;AAACH,YAAAA,IAAI,EAAE,CAAP;AAAUC,YAAAA,KAAK,EAAE,IAAIC,YAAJ,CAAiBb,UAAjB;AAAjB,WAFD;AAGVe,UAAAA,WAAW,EAAE;AAACJ,YAAAA,IAAI,EAAE,CAAP;AAAUC,YAAAA,KAAK,EAAE,IAAIC,YAAJ,CAAiBb,UAAjB;AAAjB;AAHH;AAHS,OAAb;AAFY,KAAxB,CAFF;AAeA,SAAKgB,cAAL,CAAoB,CAApB;AACD;;AApB0C","sourcesContent":["// ClipSpace\nimport GL from '@luma.gl/constants';\nimport Model from '../lib/model';\nimport Geometry from '../geometry/geometry';\n\nconst CLIPSPACE_VERTEX_SHADER = `\\\nattribute vec2 aClipSpacePosition;\nattribute vec2 aTexCoord;\nattribute vec2 aCoordinate;\n\nvarying vec2 position;\nvarying vec2 coordinate;\nvarying vec2 uv;\n\nvoid main(void) {\n gl_Position = vec4(aClipSpacePosition, 0., 1.);\n position = aClipSpacePosition;\n coordinate = aCoordinate;\n uv = aTexCoord;\n}\n`;\n\n/* eslint-disable indent, no-multi-spaces */\nconst POSITIONS = [-1, -1, 1, -1, -1, 1, 1, 1];\n\nexport default class ClipSpace extends Model {\n constructor(gl, opts) {\n const TEX_COORDS = POSITIONS.map(coord => (coord === -1 ? 0 : coord));\n\n super(\n gl,\n Object.assign({}, opts, {\n vs: CLIPSPACE_VERTEX_SHADER,\n geometry: new Geometry({\n drawMode: GL.TRIANGLE_STRIP,\n vertexCount: 4,\n attributes: {\n aClipSpacePosition: {size: 2, value: new Float32Array(POSITIONS)},\n aTexCoord: {size: 2, value: new Float32Array(TEX_COORDS)},\n aCoordinate: {size: 2, value: new Float32Array(TEX_COORDS)}\n }\n })\n })\n );\n this.setVertexCount(4);\n }\n}\n"],"file":"clip-space.js"}
1
+ {"version":3,"file":"clip-space.js","names":["Model","Geometry","CLIPSPACE_VERTEX_SHADER","POSITIONS","ClipSpace","constructor","gl","opts","TEX_COORDS","map","coord","Object","assign","vs","geometry","drawMode","vertexCount","attributes","aClipSpacePosition","size","value","Float32Array","aTexCoord","aCoordinate","setVertexCount"],"sources":["../../../src/utils/clip-space.js"],"sourcesContent":["// ClipSpace\nimport GL from '@luma.gl/constants';\nimport Model from '../lib/model';\nimport Geometry from '../geometry/geometry';\n\nconst CLIPSPACE_VERTEX_SHADER = `\\\nattribute vec2 aClipSpacePosition;\nattribute vec2 aTexCoord;\nattribute vec2 aCoordinate;\n\nvarying vec2 position;\nvarying vec2 coordinate;\nvarying vec2 uv;\n\nvoid main(void) {\n gl_Position = vec4(aClipSpacePosition, 0., 1.);\n position = aClipSpacePosition;\n coordinate = aCoordinate;\n uv = aTexCoord;\n}\n`;\n\n/* eslint-disable indent, no-multi-spaces */\nconst POSITIONS = [-1, -1, 1, -1, -1, 1, 1, 1];\n\nexport default class ClipSpace extends Model {\n constructor(gl, opts) {\n const TEX_COORDS = POSITIONS.map(coord => (coord === -1 ? 0 : coord));\n\n super(\n gl,\n Object.assign({}, opts, {\n vs: CLIPSPACE_VERTEX_SHADER,\n geometry: new Geometry({\n drawMode: GL.TRIANGLE_STRIP,\n vertexCount: 4,\n attributes: {\n aClipSpacePosition: {size: 2, value: new Float32Array(POSITIONS)},\n aTexCoord: {size: 2, value: new Float32Array(TEX_COORDS)},\n aCoordinate: {size: 2, value: new Float32Array(TEX_COORDS)}\n }\n })\n })\n );\n this.setVertexCount(4);\n }\n}\n"],"mappings":"AAEA,OAAOA,KAAP,MAAkB,cAAlB;AACA,OAAOC,QAAP,MAAqB,sBAArB;AAEA,MAAMC,uBAAuB,oUAA7B;AAkBA,MAAMC,SAAS,GAAG,CAAC,CAAC,CAAF,EAAK,CAAC,CAAN,EAAS,CAAT,EAAY,CAAC,CAAb,EAAgB,CAAC,CAAjB,EAAoB,CAApB,EAAuB,CAAvB,EAA0B,CAA1B,CAAlB;AAEA,eAAe,MAAMC,SAAN,SAAwBJ,KAAxB,CAA8B;EAC3CK,WAAW,CAACC,EAAD,EAAKC,IAAL,EAAW;IACpB,MAAMC,UAAU,GAAGL,SAAS,CAACM,GAAV,CAAcC,KAAK,IAAKA,KAAK,KAAK,CAAC,CAAX,GAAe,CAAf,GAAmBA,KAA3C,CAAnB;IAEA,MACEJ,EADF,EAEEK,MAAM,CAACC,MAAP,CAAc,EAAd,EAAkBL,IAAlB,EAAwB;MACtBM,EAAE,EAAEX,uBADkB;MAEtBY,QAAQ,EAAE,IAAIb,QAAJ,CAAa;QACrBc,QAAQ,GADa;QAErBC,WAAW,EAAE,CAFQ;QAGrBC,UAAU,EAAE;UACVC,kBAAkB,EAAE;YAACC,IAAI,EAAE,CAAP;YAAUC,KAAK,EAAE,IAAIC,YAAJ,CAAiBlB,SAAjB;UAAjB,CADV;UAEVmB,SAAS,EAAE;YAACH,IAAI,EAAE,CAAP;YAAUC,KAAK,EAAE,IAAIC,YAAJ,CAAiBb,UAAjB;UAAjB,CAFD;UAGVe,WAAW,EAAE;YAACJ,IAAI,EAAE,CAAP;YAAUC,KAAK,EAAE,IAAIC,YAAJ,CAAiBb,UAAjB;UAAjB;QAHH;MAHS,CAAb;IAFY,CAAxB,CAFF;IAeA,KAAKgB,cAAL,CAAoB,CAApB;EACD;;AApB0C"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@luma.gl/engine",
3
- "version": "8.5.13",
3
+ "version": "8.5.16",
4
4
  "description": "WebGL2 Components for High Performance Rendering and Computation",
5
5
  "license": "MIT",
6
6
  "publishConfig": {
@@ -31,13 +31,14 @@
31
31
  },
32
32
  "dependencies": {
33
33
  "@babel/runtime": "^7.0.0",
34
- "@luma.gl/constants": "8.5.13",
35
- "@luma.gl/gltools": "8.5.13",
36
- "@luma.gl/shadertools": "8.5.13",
37
- "@luma.gl/webgl": "8.5.13",
34
+ "@luma.gl/constants": "8.5.16",
35
+ "@luma.gl/gltools": "8.5.16",
36
+ "@luma.gl/shadertools": "8.5.16",
37
+ "@luma.gl/webgl": "8.5.16",
38
38
  "@math.gl/core": "^3.5.0",
39
39
  "@probe.gl/env": "^3.5.0",
40
- "probe.gl": "^3.4.0"
40
+ "@probe.gl/stats": "^3.5.0",
41
+ "@types/offscreencanvas": "^2019.7.0"
41
42
  },
42
- "gitHead": "a46f53790803d9986e6bdf509828496f154f7c34"
43
+ "gitHead": "7ee91b978c80b39ce6d997f27d3cdeea79e054ae"
43
44
  }
@@ -1,6 +1,6 @@
1
1
  // TODO - remove dependency on framebuffer (bundle size impact)
2
2
  import {Query, Framebuffer} from '@luma.gl/webgl';
3
- import { Stats } from 'probe.gl'
3
+ import { Stats } from '@probe.gl/stats'
4
4
  import { Timeline } from '../animation/timeline'
5
5
 
6
6
  import {CreateGLContextOptions} from '@luma.gl/gltools'
package/src/lib/model.js CHANGED
@@ -570,6 +570,6 @@ export default class Model {
570
570
  framebuffer.log({logLevel: LOG_DRAW_PRIORITY, message: `Rendered to ${framebuffer.id}`});
571
571
  }
572
572
 
573
- log.groupEnd(LOG_DRAW_PRIORITY, `>>> DRAWING MODEL ${this.id}`)();
573
+ log.groupEnd(LOG_DRAW_PRIORITY)();
574
574
  }
575
575
  }