@luma.gl/effects 9.2.0-alpha.3 → 9.2.0-alpha.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs CHANGED
@@ -455,7 +455,7 @@ var vibrance = {
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  };
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  // dist/passes/postprocessing/image-adjust-filters/vignette.js
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- var fs7 = (
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+ var source7 = (
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  /* wgsl */
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  `struct vignetteUniforms {
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  radius: f32,
@@ -479,10 +479,26 @@ fn vignette_filterColor_ext(color: vec4f, texSize: vec2f, texCoord: vec2f) ->vec
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  }
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  `
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  );
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+ var fs7 = (
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+ /* glsl */
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+ `uniform vignetteUniforms {
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+ float radius;
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+ float amount;
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+ } vignette;
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+
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+ vec4 vignette_filterColor_ext(vec4 color, vec2 texSize, vec2 texCoord) {
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+ float dist = distance(texCoord, vec2(0.5, 0.5));
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+ float ratio = smoothstep(0.8, vignette.radius * 0.799, dist * (vignette.amount + vignette.radius));
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+ return color.rgba * ratio + (1.0 - ratio)*vec4(0.0, 0.0, 0.0, 1.0);
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+ }
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+ `
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+ );
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  var vignette = {
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  props: {},
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  uniforms: {},
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  name: "vignette",
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+ source: source7,
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+ fs: fs7,
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  uniformTypes: {
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  radius: "f32",
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  amount: "f32"
@@ -495,13 +511,12 @@ var vignette = {
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  radius: { value: 0.5, min: 0, max: 1 },
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  amount: { value: 0.5, min: 0, max: 1 }
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  },
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- passes: [{ filter: true }],
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- fs: fs7
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+ passes: [{ filter: true }]
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  };
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  // dist/passes/postprocessing/image-blur-filters/tiltshift.js
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  var import_shadertools = require("@luma.gl/shadertools");
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- var source7 = (
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+ var source8 = (
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  /* wgsl */
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  `uniform tiltShiftUniforms {
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  blurRadius: f32,
@@ -534,18 +549,11 @@ fn tiltShift_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) -> vec4f
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  float weight = 1.0 - abs(percent);
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  vec4 offsetColor = texture(source, texCoord + tiltShift_getDelta(texSize) / texSize * percent * radius);
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- /* switch to pre-multiplied alpha to correctly blur transparent images */
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- offsetColor.rgb *= offsetColor.a;
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-
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  color += offsetColor * weight;
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  total += weight;
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  }
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  color = color / total;
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-
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- /* switch back from pre-multiplied alpha */
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- color.rgb /= color.a + 0.00001;
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-
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  return color;
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  }
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  `
@@ -580,19 +588,11 @@ vec4 tiltShift_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) {
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  float percent = (t + offset - 0.5) / 30.0;
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  float weight = 1.0 - abs(percent);
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  vec4 offsetColor = texture(source, texCoord + tiltShift_getDelta(texSize) / texSize * percent * radius);
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-
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- /* switch to pre-multiplied alpha to correctly blur transparent images */
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- offsetColor.rgb *= offsetColor.a;
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-
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  color += offsetColor * weight;
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  total += weight;
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  }
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  color = color / total;
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-
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- /* switch back from pre-multiplied alpha */
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- color.rgb /= color.a + 0.00001;
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-
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  return color;
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  }
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  `
@@ -600,7 +600,7 @@ vec4 tiltShift_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) {
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  var tiltShift = {
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  name: "tiltShift",
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  dependencies: [import_shadertools.random],
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- source: source7,
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+ source: source8,
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  fs: fs8,
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  props: {},
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  uniforms: {},
@@ -626,7 +626,7 @@ var tiltShift = {
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  // dist/passes/postprocessing/image-blur-filters/triangleblur.js
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  var import_shadertools2 = require("@luma.gl/shadertools");
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- var source8 = (
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+ var source9 = (
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  /* wgsl */
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  `uniform triangleBlurUniforms {
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  radius: f32,
@@ -705,7 +705,7 @@ vec4 triangleBlur_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) {
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  var triangleBlur = {
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  name: "triangleBlur",
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  dependencies: [import_shadertools2.random],
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- source: source8,
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+ source: source9,
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  fs: fs9,
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  props: {},
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  uniforms: {},
@@ -725,7 +725,7 @@ var triangleBlur = {
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  // dist/passes/postprocessing/image-blur-filters/zoomblur.js
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  var import_shadertools3 = require("@luma.gl/shadertools");
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- var source9 = (
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+ var source10 = (
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  /* wgsl */
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  `
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  uniform zoomBlurUniforms {
@@ -748,19 +748,11 @@ fn zoomBlur_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) -> vec4f
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  float percent = (t + offset) / 40.0;
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  float weight = 4.0 * (percent - percent * percent);
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  vec4 offsetColor = texture(source, texCoord + toCenter * percent * zoomBlur.strength / texSize);
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-
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- /* switch to pre-multiplied alpha to correctly blur transparent images */
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- offsetColor.rgb *= offsetColor.a;
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-
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  color += offsetColor * weight;
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  total += weight;
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  }
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  color = color / total;
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-
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- /* switch back from pre-multiplied alpha */
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- color.rgb /= color.a + 0.00001;
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-
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  return color;
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  }
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  `
@@ -785,19 +777,11 @@ vec4 zoomBlur_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) {
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  float percent = (t + offset) / 40.0;
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  float weight = 4.0 * (percent - percent * percent);
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  vec4 offsetColor = texture(source, texCoord + toCenter * percent * zoomBlur.strength / texSize);
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-
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- /* switch to pre-multiplied alpha to correctly blur transparent images */
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- offsetColor.rgb *= offsetColor.a;
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-
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  color += offsetColor * weight;
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  total += weight;
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  }
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  color = color / total;
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-
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- /* switch back from pre-multiplied alpha */
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- color.rgb /= color.a + 0.00001;
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-
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  return color;
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  }
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  `
@@ -805,7 +789,7 @@ vec4 zoomBlur_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) {
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  var zoomBlur = {
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  name: "zoomBlur",
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  dependencies: [import_shadertools3.random],
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- source: source9,
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+ source: source10,
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  fs: fs10,
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  props: {},
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  uniforms: {},
@@ -821,7 +805,7 @@ var zoomBlur = {
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  };
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  // dist/passes/postprocessing/image-fun-filters/colorhalftone.js
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- var source10 = (
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+ var source11 = (
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  /* wgsl */
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  `struct colorHalftoneUniforms {
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  center: vec2f,
@@ -901,7 +885,7 @@ vec4 colorHalftone_filterColor_ext(vec4 color, vec2 texSize, vec2 texCoord) {
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  );
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  var colorHalftone = {
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  name: "colorHalftone",
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- source: source10,
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+ source: source11,
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  fs: fs11,
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  props: {},
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  uniforms: {},
@@ -919,7 +903,7 @@ var colorHalftone = {
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  };
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  // dist/passes/postprocessing/image-fun-filters/dotscreen.js
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- var source11 = (
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+ var source12 = (
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  /* wgsl */
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  `uniform dotScreenUniforms {
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  center: vec2f,
@@ -975,7 +959,7 @@ vec4 dotScreen_filterColor_ext(vec4 color, vec2 texSize, vec2 texCoord) {
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  );
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  var dotScreen = {
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  name: "dotScreen",
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- source: source11,
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+ source: source12,
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  fs: fs12,
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  props: {},
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  uniforms: {},
@@ -994,7 +978,7 @@ var dotScreen = {
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  // dist/passes/postprocessing/image-fun-filters/edgework.js
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  var import_shadertools4 = require("@luma.gl/shadertools");
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- var source12 = (
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+ var source13 = (
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  /* wgsl */
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  `struct edgeWorkUniforms {
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  radius: f32,
@@ -1100,7 +1084,7 @@ vec4 edgeWork_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) {
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  var edgeWork = {
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  name: "edgeWork",
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  dependencies: [import_shadertools4.random],
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- source: source12,
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+ source: source13,
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  fs: fs13,
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  props: {},
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  uniforms: {},
@@ -1125,7 +1109,7 @@ var edgeWork = {
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  };
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  // dist/passes/postprocessing/image-fun-filters/hexagonalpixelate.js
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- var source13 = (
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+ var source14 = (
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  /* wgsl */
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  `struct hexagonalPixelateUniforms {
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  center: vec2f,
@@ -1221,7 +1205,7 @@ vec4 hexagonalPixelate_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord
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  );
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  var hexagonalPixelate = {
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  name: "hexagonalPixelate",
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- source: source13,
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+ source: source14,
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  fs: fs14,
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  props: {},
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  uniforms: {},
@@ -1237,7 +1221,7 @@ var hexagonalPixelate = {
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  };
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  // dist/passes/postprocessing/image-fun-filters/ink.js
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- var source14 = (
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+ var source15 = (
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  /* wgsl */
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  `uniform inkUniforms {
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  strength: f32,
@@ -1303,7 +1287,7 @@ vec4 ink_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) {
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  );
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  var ink = {
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  name: "ink",
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- source: source14,
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+ source: source15,
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  fs: fs15,
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  props: {},
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  uniforms: {},
@@ -1317,7 +1301,7 @@ var ink = {
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  };
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  // dist/passes/postprocessing/image-fun-filters/magnify.js
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- var source15 = (
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+ var source16 = (
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  /* wgsl */
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  `uniform magnifyUniforms {
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  screenXY: vec2f;
@@ -1369,7 +1353,7 @@ vec4 magnify_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) {
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  );
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  var magnify = {
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  name: "magnify",
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- source: source15,
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+ source: source16,
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  fs: fs16,
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  uniformTypes: {
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  screenXY: "vec2<f32>",
@@ -1390,7 +1374,7 @@ var magnify = {
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  };
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  // dist/passes/postprocessing/image-warp-filters/warp.js
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- var source16 = (
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+ var source17 = (
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  /* wgsl */
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  `vec4 warp_sampleColor(sampler2D source, vec2 texSize, vec2 coord) {
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  vec4 color = texture(source, coord / texSize);
@@ -1418,13 +1402,13 @@ var fs17 = (
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  );
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  var warp = {
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  name: "warp",
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- source: source16,
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+ source: source17,
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  fs: fs17,
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  passes: []
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  };
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  // dist/passes/postprocessing/image-warp-filters/bulgepinch.js
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- var source17 = (
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+ var source18 = (
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  /* wgsl */
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  `uniform bulgePinchUniforms {
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  radius: f32,
@@ -1490,7 +1474,7 @@ vec4 bulgePinch_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) {
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  var bulgePinch = {
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  name: "bulgePinch",
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  dependencies: [warp],
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- source: source17,
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+ source: source18,
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  fs: fs18,
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  props: {},
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  uniforms: {},
@@ -1508,7 +1492,7 @@ var bulgePinch = {
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  };
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  // dist/passes/postprocessing/image-warp-filters/swirl.js
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- var source18 = (
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+ var source19 = (
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  /* wgsl */
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  `uniform swirlUniforms {
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  radius: f32,
@@ -1578,7 +1562,7 @@ vec4 swirl_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) {
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  var swirl = {
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  name: "swirl",
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  dependencies: [warp],
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- source: source18,
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+ source: source19,
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  fs: fs19,
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  props: {},
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  uniforms: {},