@luma.gl/effects 7.4.0-alpha.2 → 9.1.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/LICENSE +10 -1
  2. package/README.md +2 -2
  3. package/dist/dist.dev.js +3458 -0
  4. package/dist/dist.min.js +18 -30
  5. package/dist/index.cjs +1724 -0
  6. package/dist/index.cjs.map +7 -0
  7. package/dist/index.d.ts +40 -0
  8. package/dist/index.d.ts.map +1 -0
  9. package/dist/index.js +26 -0
  10. package/dist/index.js.map +1 -0
  11. package/dist/passes/postprocessing/fxaa/fxaa.d.ts +15 -0
  12. package/dist/passes/postprocessing/fxaa/fxaa.d.ts.map +1 -0
  13. package/{src/shader-modules → dist/passes/postprocessing}/fxaa/fxaa.js +18 -14
  14. package/dist/passes/postprocessing/fxaa/fxaa.js.map +1 -0
  15. package/dist/passes/postprocessing/image-adjust-filters/brightnesscontrast.d.ts +43 -0
  16. package/dist/passes/postprocessing/image-adjust-filters/brightnesscontrast.d.ts.map +1 -0
  17. package/dist/passes/postprocessing/image-adjust-filters/brightnesscontrast.js +68 -0
  18. package/dist/passes/postprocessing/image-adjust-filters/brightnesscontrast.js.map +1 -0
  19. package/dist/passes/postprocessing/image-adjust-filters/denoise.d.ts +43 -0
  20. package/dist/passes/postprocessing/image-adjust-filters/denoise.d.ts.map +1 -0
  21. package/dist/passes/postprocessing/image-adjust-filters/denoise.js +74 -0
  22. package/dist/passes/postprocessing/image-adjust-filters/denoise.js.map +1 -0
  23. package/dist/passes/postprocessing/image-adjust-filters/huesaturation.d.ts +46 -0
  24. package/dist/passes/postprocessing/image-adjust-filters/huesaturation.d.ts.map +1 -0
  25. package/dist/passes/postprocessing/image-adjust-filters/huesaturation.js +101 -0
  26. package/dist/passes/postprocessing/image-adjust-filters/huesaturation.js.map +1 -0
  27. package/dist/passes/postprocessing/image-adjust-filters/noise.d.ts +33 -0
  28. package/dist/passes/postprocessing/image-adjust-filters/noise.d.ts.map +1 -0
  29. package/dist/passes/postprocessing/image-adjust-filters/noise.js +58 -0
  30. package/dist/passes/postprocessing/image-adjust-filters/noise.js.map +1 -0
  31. package/dist/passes/postprocessing/image-adjust-filters/sepia.d.ts +29 -0
  32. package/dist/passes/postprocessing/image-adjust-filters/sepia.d.ts.map +1 -0
  33. package/dist/passes/postprocessing/image-adjust-filters/sepia.js +44 -0
  34. package/dist/passes/postprocessing/image-adjust-filters/sepia.js.map +1 -0
  35. package/dist/passes/postprocessing/image-adjust-filters/vibrance.d.ts +29 -0
  36. package/dist/passes/postprocessing/image-adjust-filters/vibrance.d.ts.map +1 -0
  37. package/dist/passes/postprocessing/image-adjust-filters/vibrance.js +35 -0
  38. package/dist/passes/postprocessing/image-adjust-filters/vibrance.js.map +1 -0
  39. package/dist/passes/postprocessing/image-adjust-filters/vignette.d.ts +44 -0
  40. package/dist/passes/postprocessing/image-adjust-filters/vignette.d.ts.map +1 -0
  41. package/dist/passes/postprocessing/image-adjust-filters/vignette.js +39 -0
  42. package/dist/passes/postprocessing/image-adjust-filters/vignette.js.map +1 -0
  43. package/dist/passes/postprocessing/image-blur-filters/tiltshift.d.ts +79 -0
  44. package/dist/passes/postprocessing/image-blur-filters/tiltshift.d.ts.map +1 -0
  45. package/dist/passes/postprocessing/image-blur-filters/tiltshift.js +111 -0
  46. package/dist/passes/postprocessing/image-blur-filters/tiltshift.js.map +1 -0
  47. package/dist/passes/postprocessing/image-blur-filters/triangleblur.d.ts +56 -0
  48. package/dist/passes/postprocessing/image-blur-filters/triangleblur.d.ts.map +1 -0
  49. package/dist/passes/postprocessing/image-blur-filters/triangleblur.js +65 -0
  50. package/dist/passes/postprocessing/image-blur-filters/triangleblur.js.map +1 -0
  51. package/dist/passes/postprocessing/image-blur-filters/zoomblur.d.ts +42 -0
  52. package/dist/passes/postprocessing/image-blur-filters/zoomblur.d.ts.map +1 -0
  53. package/dist/passes/postprocessing/image-blur-filters/zoomblur.js +59 -0
  54. package/dist/passes/postprocessing/image-blur-filters/zoomblur.js.map +1 -0
  55. package/dist/passes/postprocessing/image-fun-filters/colorhalftone.d.ts +52 -0
  56. package/dist/passes/postprocessing/image-fun-filters/colorhalftone.d.ts.map +1 -0
  57. package/dist/passes/postprocessing/image-fun-filters/colorhalftone.js +64 -0
  58. package/dist/passes/postprocessing/image-fun-filters/colorhalftone.js.map +1 -0
  59. package/dist/passes/postprocessing/image-fun-filters/dotscreen.d.ts +50 -0
  60. package/dist/passes/postprocessing/image-fun-filters/dotscreen.d.ts.map +1 -0
  61. package/dist/passes/postprocessing/image-fun-filters/dotscreen.js +50 -0
  62. package/dist/passes/postprocessing/image-fun-filters/dotscreen.js.map +1 -0
  63. package/dist/passes/postprocessing/image-fun-filters/edgework.d.ts +54 -0
  64. package/dist/passes/postprocessing/image-fun-filters/edgework.d.ts.map +1 -0
  65. package/dist/passes/postprocessing/image-fun-filters/edgework.js +101 -0
  66. package/dist/passes/postprocessing/image-fun-filters/edgework.js.map +1 -0
  67. package/dist/passes/postprocessing/image-fun-filters/hexagonalpixelate.d.ts +43 -0
  68. package/dist/passes/postprocessing/image-fun-filters/hexagonalpixelate.d.ts.map +1 -0
  69. package/dist/passes/postprocessing/image-fun-filters/hexagonalpixelate.js +68 -0
  70. package/dist/passes/postprocessing/image-fun-filters/hexagonalpixelate.js.map +1 -0
  71. package/dist/passes/postprocessing/image-fun-filters/ink.d.ts +40 -0
  72. package/dist/passes/postprocessing/image-fun-filters/ink.d.ts.map +1 -0
  73. package/dist/passes/postprocessing/image-fun-filters/ink.js +52 -0
  74. package/dist/passes/postprocessing/image-fun-filters/ink.js.map +1 -0
  75. package/dist/passes/postprocessing/image-fun-filters/magnify.d.ts +45 -0
  76. package/dist/passes/postprocessing/image-fun-filters/magnify.d.ts.map +1 -0
  77. package/dist/passes/postprocessing/image-fun-filters/magnify.js +49 -0
  78. package/dist/passes/postprocessing/image-fun-filters/magnify.js.map +1 -0
  79. package/dist/passes/postprocessing/image-warp-filters/bulgepinch.d.ts +49 -0
  80. package/dist/passes/postprocessing/image-warp-filters/bulgepinch.d.ts.map +1 -0
  81. package/dist/passes/postprocessing/image-warp-filters/bulgepinch.js +56 -0
  82. package/dist/passes/postprocessing/image-warp-filters/bulgepinch.js.map +1 -0
  83. package/dist/passes/postprocessing/image-warp-filters/swirl.d.ts +50 -0
  84. package/dist/passes/postprocessing/image-warp-filters/swirl.d.ts.map +1 -0
  85. package/dist/passes/postprocessing/image-warp-filters/swirl.js +57 -0
  86. package/dist/passes/postprocessing/image-warp-filters/swirl.js.map +1 -0
  87. package/dist/passes/postprocessing/image-warp-filters/warp.d.ts +8 -0
  88. package/dist/passes/postprocessing/image-warp-filters/warp.d.ts.map +1 -0
  89. package/dist/passes/postprocessing/image-warp-filters/warp.js +21 -0
  90. package/dist/passes/postprocessing/image-warp-filters/warp.js.map +1 -0
  91. package/package.json +37 -13
  92. package/src/index.ts +99 -0
  93. package/src/passes/postprocessing/fxaa/fxaa.ts +694 -0
  94. package/src/passes/postprocessing/image-adjust-filters/brightnesscontrast.ts +81 -0
  95. package/src/passes/postprocessing/image-adjust-filters/denoise.ts +97 -0
  96. package/src/passes/postprocessing/image-adjust-filters/huesaturation.ts +120 -0
  97. package/src/passes/postprocessing/image-adjust-filters/noise.ts +73 -0
  98. package/src/passes/postprocessing/image-adjust-filters/sepia.ts +54 -0
  99. package/src/passes/postprocessing/image-adjust-filters/vibrance.ts +48 -0
  100. package/src/passes/postprocessing/image-adjust-filters/vignette.ts +58 -0
  101. package/src/passes/postprocessing/image-blur-filters/tiltshift.ts +135 -0
  102. package/src/passes/postprocessing/image-blur-filters/triangleblur.ts +84 -0
  103. package/src/passes/postprocessing/image-blur-filters/zoomblur.ts +75 -0
  104. package/src/passes/postprocessing/image-fun-filters/colorhalftone.ts +85 -0
  105. package/src/passes/postprocessing/image-fun-filters/dotscreen.ts +70 -0
  106. package/src/passes/postprocessing/image-fun-filters/edgework.ts +120 -0
  107. package/src/passes/postprocessing/image-fun-filters/hexagonalpixelate.ts +86 -0
  108. package/src/passes/postprocessing/image-fun-filters/ink.ts +73 -0
  109. package/src/passes/postprocessing/image-fun-filters/magnify.ts +70 -0
  110. package/src/passes/postprocessing/image-warp-filters/bulgepinch.ts +72 -0
  111. package/src/passes/postprocessing/image-warp-filters/swirl.ts +77 -0
  112. package/src/passes/postprocessing/image-warp-filters/warp.ts +28 -0
  113. package/dist/dist.js +0 -3621
  114. package/dist/es5/experimental/passes/outline-pass.js +0 -125
  115. package/dist/es5/experimental/passes/outline-pass.js.map +0 -1
  116. package/dist/es5/experimental/passes/ssao-pass.js +0 -133
  117. package/dist/es5/experimental/passes/ssao-pass.js.map +0 -1
  118. package/dist/es5/experimental/shader-modules/convolution.js +0 -46
  119. package/dist/es5/experimental/shader-modules/convolution.js.map +0 -1
  120. package/dist/es5/experimental/shader-modules/depth.js +0 -27
  121. package/dist/es5/experimental/shader-modules/depth.js.map +0 -1
  122. package/dist/es5/experimental/shader-modules/pack.js +0 -19
  123. package/dist/es5/experimental/shader-modules/pack.js.map +0 -1
  124. package/dist/es5/experimental/shader-modules/ssao.js +0 -32
  125. package/dist/es5/experimental/shader-modules/ssao.js.map +0 -1
  126. package/dist/es5/index.js +0 -184
  127. package/dist/es5/index.js.map +0 -1
  128. package/dist/es5/shader-modules/adjust-filters/brightnesscontrast.js +0 -29
  129. package/dist/es5/shader-modules/adjust-filters/brightnesscontrast.js.map +0 -1
  130. package/dist/es5/shader-modules/adjust-filters/denoise.js +0 -29
  131. package/dist/es5/shader-modules/adjust-filters/denoise.js.map +0 -1
  132. package/dist/es5/shader-modules/adjust-filters/huesaturation.js +0 -29
  133. package/dist/es5/shader-modules/adjust-filters/huesaturation.js.map +0 -1
  134. package/dist/es5/shader-modules/adjust-filters/noise.js +0 -24
  135. package/dist/es5/shader-modules/adjust-filters/noise.js.map +0 -1
  136. package/dist/es5/shader-modules/adjust-filters/sepia.js +0 -24
  137. package/dist/es5/shader-modules/adjust-filters/sepia.js.map +0 -1
  138. package/dist/es5/shader-modules/adjust-filters/vibrance.js +0 -24
  139. package/dist/es5/shader-modules/adjust-filters/vibrance.js.map +0 -1
  140. package/dist/es5/shader-modules/adjust-filters/vignette.js +0 -29
  141. package/dist/es5/shader-modules/adjust-filters/vignette.js.map +0 -1
  142. package/dist/es5/shader-modules/blur-filters/tiltshift.js +0 -49
  143. package/dist/es5/shader-modules/blur-filters/tiltshift.js.map +0 -1
  144. package/dist/es5/shader-modules/blur-filters/triangleblur.js +0 -42
  145. package/dist/es5/shader-modules/blur-filters/triangleblur.js.map +0 -1
  146. package/dist/es5/shader-modules/blur-filters/zoomblur.js +0 -31
  147. package/dist/es5/shader-modules/blur-filters/zoomblur.js.map +0 -1
  148. package/dist/es5/shader-modules/fun-filters/colorhalftone.js +0 -31
  149. package/dist/es5/shader-modules/fun-filters/colorhalftone.js.map +0 -1
  150. package/dist/es5/shader-modules/fun-filters/dotscreen.js +0 -31
  151. package/dist/es5/shader-modules/fun-filters/dotscreen.js.map +0 -1
  152. package/dist/es5/shader-modules/fun-filters/edgework.js +0 -42
  153. package/dist/es5/shader-modules/fun-filters/edgework.js.map +0 -1
  154. package/dist/es5/shader-modules/fun-filters/hexagonalpixelate.js +0 -29
  155. package/dist/es5/shader-modules/fun-filters/hexagonalpixelate.js.map +0 -1
  156. package/dist/es5/shader-modules/fun-filters/ink.js +0 -24
  157. package/dist/es5/shader-modules/fun-filters/ink.js.map +0 -1
  158. package/dist/es5/shader-modules/fxaa/fxaa.js +0 -47
  159. package/dist/es5/shader-modules/fxaa/fxaa.js.map +0 -1
  160. package/dist/es5/shader-modules/utils/random.js +0 -13
  161. package/dist/es5/shader-modules/utils/random.js.map +0 -1
  162. package/dist/es5/shader-modules/warp-filters/bulgepinch.js +0 -36
  163. package/dist/es5/shader-modules/warp-filters/bulgepinch.js.map +0 -1
  164. package/dist/es5/shader-modules/warp-filters/swirl.js +0 -36
  165. package/dist/es5/shader-modules/warp-filters/swirl.js.map +0 -1
  166. package/dist/es5/shader-modules/warp-filters/warp.js +0 -13
  167. package/dist/es5/shader-modules/warp-filters/warp.js.map +0 -1
  168. package/dist/es6/experimental/passes/outline-pass.js +0 -48
  169. package/dist/es6/experimental/passes/outline-pass.js.map +0 -1
  170. package/dist/es6/experimental/passes/ssao-pass.js +0 -76
  171. package/dist/es6/experimental/passes/ssao-pass.js.map +0 -1
  172. package/dist/es6/experimental/shader-modules/convolution.js +0 -37
  173. package/dist/es6/experimental/shader-modules/convolution.js.map +0 -1
  174. package/dist/es6/experimental/shader-modules/depth.js +0 -13
  175. package/dist/es6/experimental/shader-modules/depth.js.map +0 -1
  176. package/dist/es6/experimental/shader-modules/pack.js +0 -10
  177. package/dist/es6/experimental/shader-modules/pack.js.map +0 -1
  178. package/dist/es6/experimental/shader-modules/ssao.js +0 -21
  179. package/dist/es6/experimental/shader-modules/ssao.js.map +0 -1
  180. package/dist/es6/index.js +0 -23
  181. package/dist/es6/index.js.map +0 -1
  182. package/dist/es6/shader-modules/adjust-filters/brightnesscontrast.js +0 -22
  183. package/dist/es6/shader-modules/adjust-filters/brightnesscontrast.js.map +0 -1
  184. package/dist/es6/shader-modules/adjust-filters/denoise.js +0 -20
  185. package/dist/es6/shader-modules/adjust-filters/denoise.js.map +0 -1
  186. package/dist/es6/shader-modules/adjust-filters/huesaturation.js +0 -22
  187. package/dist/es6/shader-modules/adjust-filters/huesaturation.js.map +0 -1
  188. package/dist/es6/shader-modules/adjust-filters/noise.js +0 -17
  189. package/dist/es6/shader-modules/adjust-filters/noise.js.map +0 -1
  190. package/dist/es6/shader-modules/adjust-filters/sepia.js +0 -17
  191. package/dist/es6/shader-modules/adjust-filters/sepia.js.map +0 -1
  192. package/dist/es6/shader-modules/adjust-filters/vibrance.js +0 -17
  193. package/dist/es6/shader-modules/adjust-filters/vibrance.js.map +0 -1
  194. package/dist/es6/shader-modules/adjust-filters/vignette.js +0 -22
  195. package/dist/es6/shader-modules/adjust-filters/vignette.js.map +0 -1
  196. package/dist/es6/shader-modules/blur-filters/tiltshift.js +0 -38
  197. package/dist/es6/shader-modules/blur-filters/tiltshift.js.map +0 -1
  198. package/dist/es6/shader-modules/blur-filters/triangleblur.js +0 -31
  199. package/dist/es6/shader-modules/blur-filters/triangleblur.js.map +0 -1
  200. package/dist/es6/shader-modules/blur-filters/zoomblur.js +0 -20
  201. package/dist/es6/shader-modules/blur-filters/zoomblur.js.map +0 -1
  202. package/dist/es6/shader-modules/fun-filters/colorhalftone.js +0 -24
  203. package/dist/es6/shader-modules/fun-filters/colorhalftone.js.map +0 -1
  204. package/dist/es6/shader-modules/fun-filters/dotscreen.js +0 -24
  205. package/dist/es6/shader-modules/fun-filters/dotscreen.js.map +0 -1
  206. package/dist/es6/shader-modules/fun-filters/edgework.js +0 -31
  207. package/dist/es6/shader-modules/fun-filters/edgework.js.map +0 -1
  208. package/dist/es6/shader-modules/fun-filters/hexagonalpixelate.js +0 -22
  209. package/dist/es6/shader-modules/fun-filters/hexagonalpixelate.js.map +0 -1
  210. package/dist/es6/shader-modules/fun-filters/ink.js +0 -17
  211. package/dist/es6/shader-modules/fun-filters/ink.js.map +0 -1
  212. package/dist/es6/shader-modules/fxaa/fxaa.js +0 -39
  213. package/dist/es6/shader-modules/fxaa/fxaa.js.map +0 -1
  214. package/dist/es6/shader-modules/utils/random.js +0 -6
  215. package/dist/es6/shader-modules/utils/random.js.map +0 -1
  216. package/dist/es6/shader-modules/warp-filters/bulgepinch.js +0 -25
  217. package/dist/es6/shader-modules/warp-filters/bulgepinch.js.map +0 -1
  218. package/dist/es6/shader-modules/warp-filters/swirl.js +0 -25
  219. package/dist/es6/shader-modules/warp-filters/swirl.js.map +0 -1
  220. package/dist/es6/shader-modules/warp-filters/warp.js +0 -6
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  222. package/dist/esm/experimental/passes/outline-pass.js +0 -114
  223. package/dist/esm/experimental/passes/outline-pass.js.map +0 -1
  224. package/dist/esm/experimental/passes/ssao-pass.js +0 -120
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  226. package/dist/esm/experimental/shader-modules/convolution.js +0 -39
  227. package/dist/esm/experimental/shader-modules/convolution.js.map +0 -1
  228. package/dist/esm/experimental/shader-modules/depth.js +0 -16
  229. package/dist/esm/experimental/shader-modules/depth.js.map +0 -1
  230. package/dist/esm/experimental/shader-modules/pack.js +0 -12
  231. package/dist/esm/experimental/shader-modules/pack.js.map +0 -1
  232. package/dist/esm/experimental/shader-modules/ssao.js +0 -21
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  234. package/dist/esm/index.js +0 -23
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  236. package/dist/esm/shader-modules/adjust-filters/brightnesscontrast.js +0 -22
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  238. package/dist/esm/shader-modules/adjust-filters/denoise.js +0 -22
  239. package/dist/esm/shader-modules/adjust-filters/denoise.js.map +0 -1
  240. package/dist/esm/shader-modules/adjust-filters/huesaturation.js +0 -22
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  242. package/dist/esm/shader-modules/adjust-filters/noise.js +0 -17
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  244. package/dist/esm/shader-modules/adjust-filters/sepia.js +0 -17
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  246. package/dist/esm/shader-modules/adjust-filters/vibrance.js +0 -17
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  248. package/dist/esm/shader-modules/adjust-filters/vignette.js +0 -22
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  250. package/dist/esm/shader-modules/blur-filters/tiltshift.js +0 -38
  251. package/dist/esm/shader-modules/blur-filters/tiltshift.js.map +0 -1
  252. package/dist/esm/shader-modules/blur-filters/triangleblur.js +0 -31
  253. package/dist/esm/shader-modules/blur-filters/triangleblur.js.map +0 -1
  254. package/dist/esm/shader-modules/blur-filters/zoomblur.js +0 -20
  255. package/dist/esm/shader-modules/blur-filters/zoomblur.js.map +0 -1
  256. package/dist/esm/shader-modules/fun-filters/colorhalftone.js +0 -24
  257. package/dist/esm/shader-modules/fun-filters/colorhalftone.js.map +0 -1
  258. package/dist/esm/shader-modules/fun-filters/dotscreen.js +0 -24
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  260. package/dist/esm/shader-modules/fun-filters/edgework.js +0 -31
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  262. package/dist/esm/shader-modules/fun-filters/hexagonalpixelate.js +0 -22
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  264. package/dist/esm/shader-modules/fun-filters/ink.js +0 -17
  265. package/dist/esm/shader-modules/fun-filters/ink.js.map +0 -1
  266. package/dist/esm/shader-modules/fxaa/fxaa.js +0 -39
  267. package/dist/esm/shader-modules/fxaa/fxaa.js.map +0 -1
  268. package/dist/esm/shader-modules/utils/random.js +0 -6
  269. package/dist/esm/shader-modules/utils/random.js.map +0 -1
  270. package/dist/esm/shader-modules/warp-filters/bulgepinch.js +0 -25
  271. package/dist/esm/shader-modules/warp-filters/bulgepinch.js.map +0 -1
  272. package/dist/esm/shader-modules/warp-filters/swirl.js +0 -25
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  274. package/dist/esm/shader-modules/warp-filters/warp.js +0 -6
  275. package/dist/esm/shader-modules/warp-filters/warp.js.map +0 -1
  276. package/src/experimental/passes/outline-pass.js +0 -58
  277. package/src/experimental/passes/ssao-pass.js +0 -73
  278. package/src/experimental/passes/ssao-pass.md +0 -15
  279. package/src/experimental/shader-modules/convolution.js +0 -96
  280. package/src/experimental/shader-modules/convolution.md +0 -15
  281. package/src/experimental/shader-modules/depth.js +0 -84
  282. package/src/experimental/shader-modules/depth.md +0 -76
  283. package/src/experimental/shader-modules/pack.js +0 -32
  284. package/src/experimental/shader-modules/pack.md +0 -15
  285. package/src/experimental/shader-modules/ssao.js +0 -183
  286. package/src/experimental/shader-modules/ssao.md +0 -4
  287. package/src/index.js +0 -35
  288. package/src/shader-modules/adjust-filters/brightnesscontrast.js +0 -38
  289. package/src/shader-modules/adjust-filters/denoise.js +0 -49
  290. package/src/shader-modules/adjust-filters/huesaturation.js +0 -57
  291. package/src/shader-modules/adjust-filters/noise.js +0 -36
  292. package/src/shader-modules/adjust-filters/sepia.js +0 -37
  293. package/src/shader-modules/adjust-filters/vibrance.js +0 -32
  294. package/src/shader-modules/adjust-filters/vignette.js +0 -33
  295. package/src/shader-modules/blur-filters/tiltshift.js +0 -105
  296. package/src/shader-modules/blur-filters/triangleblur.js +0 -55
  297. package/src/shader-modules/blur-filters/zoomblur.js +0 -56
  298. package/src/shader-modules/fun-filters/colorhalftone.js +0 -60
  299. package/src/shader-modules/fun-filters/dotscreen.js +0 -45
  300. package/src/shader-modules/fun-filters/edgework.js +0 -84
  301. package/src/shader-modules/fun-filters/hexagonalpixelate.js +0 -63
  302. package/src/shader-modules/fun-filters/ink.js +0 -49
  303. package/src/shader-modules/utils/random.js +0 -12
  304. package/src/shader-modules/warp-filters/bulgepinch.js +0 -52
  305. package/src/shader-modules/warp-filters/swirl.js +0 -55
  306. package/src/shader-modules/warp-filters/warp.js +0 -19
@@ -0,0 +1,694 @@
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
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+ import type {ShaderPass} from '@luma.gl/shadertools';
6
+
7
+ /**
8
+ * ORIGINAL LICENCE
9
+ * @license
10
+ * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.
11
+ *
12
+ * Redistribution and use in source and binary forms, with or without
13
+ * modification, are permitted provided that the following conditions
14
+ * are met:
15
+ * * Redistributions of source code must retain the above copyright
16
+ * notice, this list of conditions and the following disclaimer.
17
+ * * Redistributions in binary form must reproduce the above copyright
18
+ * notice, this list of conditions and the following disclaimer in the
19
+ * documentation and/or other materials provided with the distribution.
20
+ * * Neither the name of NVIDIA CORPORATION nor the names of its
21
+ * contributors may be used to endorse or promote products derived
22
+ * from this software without specific prior written permission.
23
+ *
24
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
25
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
27
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
28
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
32
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
33
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
34
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35
+ */
36
+
37
+ // LUMA.GL
38
+ // WebGL version from cesium.js, used under Apached 2.0 License
39
+ // https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
40
+ // with the following modifications:
41
+ // - fxaa_sampleColor to integrate with luma.gl
42
+ // - Return color value with alpha to avoid another tap
43
+ // - Calculate luminance in FxaaLuma
44
+
45
+ // COMMENTS FROM CESIUM VERSION
46
+ // NVIDIA GameWorks Graphics Samples GitHub link: https://github.com/NVIDIAGameWorks/GraphicsSamples
47
+ // Original FXAA 3.11 shader link: https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/samples/es3-kepler/FXAA/FXAA3_11.h
48
+ //
49
+ // Steps used to integrate into Cesium:
50
+ // * The following defines are set:
51
+ // #define FXAA_PC 1
52
+ // #define FXAA_WEBGL_1 1
53
+ // #define FXAA_GREEN_AS_LUMA 1
54
+ // #define FXAA_EARLY_EXIT 1
55
+ // #define FXAA_GLSL_120 1
56
+ // * All other preprocessor directives besides the FXAA_QUALITY__P* directives were removed.
57
+ // * Double underscores are invalid for preprocessor directives so replace them with a single underscore. Replace
58
+ // /FXAA_QUALITY__P(.*)/g with /FXAA_QUALITY__P$1/.
59
+ // * There are no implicit conversions from ivec* to vec* so replace:
60
+ // #define FxaaInt2 ivec2
61
+ // with
62
+ // #define FxaaInt2 vec2
63
+ // * The texture2DLod function is only available in vertex shaders so replace:
64
+ // #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0)
65
+ // #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0)
66
+ // with
67
+ // #define FxaaTexTop(t, p) texture2D(t, p)
68
+ // #define FxaaTexOff(t, p, o, r) texture2D(t, p + (o * r))
69
+ // * FXAA_QUALITY_PRESET is prepended in the javascript code. We may want to expose that setting in the future.
70
+ // * The following parameters to FxaaPixelShader_ are unused and can be removed:
71
+ // fxaaConsolePosPos
72
+ // fxaaConsoleRcpFrameOpt
73
+ // fxaaConsoleRcpFrameOpt2
74
+ // fxaaConsole360RcpFrameOpt2
75
+ // fxaaConsoleEdgeSharpness
76
+ // fxaaConsoleEdgeThreshold
77
+ // fxaaConsoleEdgeThresholdMi
78
+ // fxaaConsole360ConstDir
79
+ //
80
+ // Choose the quality preset.
81
+ // This needs to be compiled into the shader as it effects code.
82
+ // Best option to include multiple presets is to
83
+ // in each shader define the preset, then include this file.
84
+ //
85
+ // OPTIONS
86
+ // -----------------------------------------------------------------------
87
+ // 10 to 15 - default medium dither (10=fastest, 15=highest quality)
88
+ // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality)
89
+ // 39 - no dither, very expensive
90
+ //
91
+ // NOTES
92
+ // -----------------------------------------------------------------------
93
+ // 12 = slightly faster then FXAA 3.9 and higher edge quality (default)
94
+ // 13 = about same speed as FXAA 3.9 and better than 12
95
+ // 23 = closest to FXAA 3.9 visually and performance wise
96
+ // _ = the lowest digit is directly related to performance
97
+ // _ = the highest digit is directly related to style
98
+ //
99
+
100
+ const fs = /* glsl */ `
101
+ #define FXAA_QUALITY_PRESET 29
102
+
103
+ #if (FXAA_QUALITY_PRESET == 10)
104
+ #define FXAA_QUALITY_PS 3
105
+ #define FXAA_QUALITY_P0 1.5
106
+ #define FXAA_QUALITY_P1 3.0
107
+ #define FXAA_QUALITY_P2 12.0
108
+ #endif
109
+ #if (FXAA_QUALITY_PRESET == 11)
110
+ #define FXAA_QUALITY_PS 4
111
+ #define FXAA_QUALITY_P0 1.0
112
+ #define FXAA_QUALITY_P1 1.5
113
+ #define FXAA_QUALITY_P2 3.0
114
+ #define FXAA_QUALITY_P3 12.0
115
+ #endif
116
+ #if (FXAA_QUALITY_PRESET == 12)
117
+ #define FXAA_QUALITY_PS 5
118
+ #define FXAA_QUALITY_P0 1.0
119
+ #define FXAA_QUALITY_P1 1.5
120
+ #define FXAA_QUALITY_P2 2.0
121
+ #define FXAA_QUALITY_P3 4.0
122
+ #define FXAA_QUALITY_P4 12.0
123
+ #endif
124
+ #if (FXAA_QUALITY_PRESET == 13)
125
+ #define FXAA_QUALITY_PS 6
126
+ #define FXAA_QUALITY_P0 1.0
127
+ #define FXAA_QUALITY_P1 1.5
128
+ #define FXAA_QUALITY_P2 2.0
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+ #define FXAA_QUALITY_P3 2.0
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+ #define FXAA_QUALITY_P4 4.0
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+ #define FXAA_QUALITY_P5 12.0
132
+ #endif
133
+ #if (FXAA_QUALITY_PRESET == 14)
134
+ #define FXAA_QUALITY_PS 7
135
+ #define FXAA_QUALITY_P0 1.0
136
+ #define FXAA_QUALITY_P1 1.5
137
+ #define FXAA_QUALITY_P2 2.0
138
+ #define FXAA_QUALITY_P3 2.0
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+ #define FXAA_QUALITY_P4 2.0
140
+ #define FXAA_QUALITY_P5 4.0
141
+ #define FXAA_QUALITY_P6 12.0
142
+ #endif
143
+ #if (FXAA_QUALITY_PRESET == 15)
144
+ #define FXAA_QUALITY_PS 8
145
+ #define FXAA_QUALITY_P0 1.0
146
+ #define FXAA_QUALITY_P1 1.5
147
+ #define FXAA_QUALITY_P2 2.0
148
+ #define FXAA_QUALITY_P3 2.0
149
+ #define FXAA_QUALITY_P4 2.0
150
+ #define FXAA_QUALITY_P5 2.0
151
+ #define FXAA_QUALITY_P6 4.0
152
+ #define FXAA_QUALITY_P7 12.0
153
+ #endif
154
+ #if (FXAA_QUALITY_PRESET == 20)
155
+ #define FXAA_QUALITY_PS 3
156
+ #define FXAA_QUALITY_P0 1.5
157
+ #define FXAA_QUALITY_P1 2.0
158
+ #define FXAA_QUALITY_P2 8.0
159
+ #endif
160
+ #if (FXAA_QUALITY_PRESET == 21)
161
+ #define FXAA_QUALITY_PS 4
162
+ #define FXAA_QUALITY_P0 1.0
163
+ #define FXAA_QUALITY_P1 1.5
164
+ #define FXAA_QUALITY_P2 2.0
165
+ #define FXAA_QUALITY_P3 8.0
166
+ #endif
167
+ #if (FXAA_QUALITY_PRESET == 22)
168
+ #define FXAA_QUALITY_PS 5
169
+ #define FXAA_QUALITY_P0 1.0
170
+ #define FXAA_QUALITY_P1 1.5
171
+ #define FXAA_QUALITY_P2 2.0
172
+ #define FXAA_QUALITY_P3 2.0
173
+ #define FXAA_QUALITY_P4 8.0
174
+ #endif
175
+ #if (FXAA_QUALITY_PRESET == 23)
176
+ #define FXAA_QUALITY_PS 6
177
+ #define FXAA_QUALITY_P0 1.0
178
+ #define FXAA_QUALITY_P1 1.5
179
+ #define FXAA_QUALITY_P2 2.0
180
+ #define FXAA_QUALITY_P3 2.0
181
+ #define FXAA_QUALITY_P4 2.0
182
+ #define FXAA_QUALITY_P5 8.0
183
+ #endif
184
+ #if (FXAA_QUALITY_PRESET == 24)
185
+ #define FXAA_QUALITY_PS 7
186
+ #define FXAA_QUALITY_P0 1.0
187
+ #define FXAA_QUALITY_P1 1.5
188
+ #define FXAA_QUALITY_P2 2.0
189
+ #define FXAA_QUALITY_P3 2.0
190
+ #define FXAA_QUALITY_P4 2.0
191
+ #define FXAA_QUALITY_P5 3.0
192
+ #define FXAA_QUALITY_P6 8.0
193
+ #endif
194
+ #if (FXAA_QUALITY_PRESET == 25)
195
+ #define FXAA_QUALITY_PS 8
196
+ #define FXAA_QUALITY_P0 1.0
197
+ #define FXAA_QUALITY_P1 1.5
198
+ #define FXAA_QUALITY_P2 2.0
199
+ #define FXAA_QUALITY_P3 2.0
200
+ #define FXAA_QUALITY_P4 2.0
201
+ #define FXAA_QUALITY_P5 2.0
202
+ #define FXAA_QUALITY_P6 4.0
203
+ #define FXAA_QUALITY_P7 8.0
204
+ #endif
205
+ #if (FXAA_QUALITY_PRESET == 26)
206
+ #define FXAA_QUALITY_PS 9
207
+ #define FXAA_QUALITY_P0 1.0
208
+ #define FXAA_QUALITY_P1 1.5
209
+ #define FXAA_QUALITY_P2 2.0
210
+ #define FXAA_QUALITY_P3 2.0
211
+ #define FXAA_QUALITY_P4 2.0
212
+ #define FXAA_QUALITY_P5 2.0
213
+ #define FXAA_QUALITY_P6 2.0
214
+ #define FXAA_QUALITY_P7 4.0
215
+ #define FXAA_QUALITY_P8 8.0
216
+ #endif
217
+ #if (FXAA_QUALITY_PRESET == 27)
218
+ #define FXAA_QUALITY_PS 10
219
+ #define FXAA_QUALITY_P0 1.0
220
+ #define FXAA_QUALITY_P1 1.5
221
+ #define FXAA_QUALITY_P2 2.0
222
+ #define FXAA_QUALITY_P3 2.0
223
+ #define FXAA_QUALITY_P4 2.0
224
+ #define FXAA_QUALITY_P5 2.0
225
+ #define FXAA_QUALITY_P6 2.0
226
+ #define FXAA_QUALITY_P7 2.0
227
+ #define FXAA_QUALITY_P8 4.0
228
+ #define FXAA_QUALITY_P9 8.0
229
+ #endif
230
+ #if (FXAA_QUALITY_PRESET == 28)
231
+ #define FXAA_QUALITY_PS 11
232
+ #define FXAA_QUALITY_P0 1.0
233
+ #define FXAA_QUALITY_P1 1.5
234
+ #define FXAA_QUALITY_P2 2.0
235
+ #define FXAA_QUALITY_P3 2.0
236
+ #define FXAA_QUALITY_P4 2.0
237
+ #define FXAA_QUALITY_P5 2.0
238
+ #define FXAA_QUALITY_P6 2.0
239
+ #define FXAA_QUALITY_P7 2.0
240
+ #define FXAA_QUALITY_P8 2.0
241
+ #define FXAA_QUALITY_P9 4.0
242
+ #define FXAA_QUALITY_P10 8.0
243
+ #endif
244
+ #if (FXAA_QUALITY_PRESET == 29)
245
+ #define FXAA_QUALITY_PS 12
246
+ #define FXAA_QUALITY_P0 1.0
247
+ #define FXAA_QUALITY_P1 1.5
248
+ #define FXAA_QUALITY_P2 2.0
249
+ #define FXAA_QUALITY_P3 2.0
250
+ #define FXAA_QUALITY_P4 2.0
251
+ #define FXAA_QUALITY_P5 2.0
252
+ #define FXAA_QUALITY_P6 2.0
253
+ #define FXAA_QUALITY_P7 2.0
254
+ #define FXAA_QUALITY_P8 2.0
255
+ #define FXAA_QUALITY_P9 2.0
256
+ #define FXAA_QUALITY_P10 4.0
257
+ #define FXAA_QUALITY_P11 8.0
258
+ #endif
259
+ #if (FXAA_QUALITY_PRESET == 39)
260
+ #define FXAA_QUALITY_PS 12
261
+ #define FXAA_QUALITY_P0 1.0
262
+ #define FXAA_QUALITY_P1 1.0
263
+ #define FXAA_QUALITY_P2 1.0
264
+ #define FXAA_QUALITY_P3 1.0
265
+ #define FXAA_QUALITY_P4 1.0
266
+ #define FXAA_QUALITY_P5 1.5
267
+ #define FXAA_QUALITY_P6 2.0
268
+ #define FXAA_QUALITY_P7 2.0
269
+ #define FXAA_QUALITY_P8 2.0
270
+ #define FXAA_QUALITY_P9 2.0
271
+ #define FXAA_QUALITY_P10 4.0
272
+ #define FXAA_QUALITY_P11 8.0
273
+ #endif
274
+
275
+ #define FxaaBool bool
276
+ #define FxaaFloat float
277
+ #define FxaaFloat2 vec2
278
+ #define FxaaFloat3 vec3
279
+ #define FxaaFloat4 vec4
280
+ #define FxaaHalf float
281
+ #define FxaaHalf2 vec2
282
+ #define FxaaHalf3 vec3
283
+ #define FxaaHalf4 vec4
284
+ #define FxaaInt2 vec2
285
+ #define FxaaTex sampler2D
286
+
287
+ #define FxaaSat(x) clamp(x, 0.0, 1.0)
288
+ #define FxaaTexTop(t, p) texture(t, p)
289
+ #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r))
290
+
291
+ FxaaFloat FxaaLuma_(FxaaFloat4 rgba) { return dot(rgba.rgb, vec3(0.2126, 0.7152, 0.0722)); }
292
+
293
+ FxaaFloat4 FxaaPixelShader_(
294
+ //
295
+ // Use noperspective interpolation here (turn off perspective interpolation).
296
+ // {xy} = center of pixel
297
+ FxaaFloat2 pos,
298
+ //
299
+ // Input color texture.
300
+ // {rgb_} = color in linear or perceptual color space
301
+ // if (FXAA_GREEN_AS_LUMA == 0)
302
+ // {___a} = luma in perceptual color space (not linear)
303
+ FxaaTex tex,
304
+ //
305
+ // Only used on FXAA Quality.
306
+ // This must be from a constant/uniform.
307
+ // {x_} = 1.0/screenWidthInPixels
308
+ // {_y} = 1.0/screenHeightInPixels
309
+ FxaaFloat2 fxaaQualityRcpFrame,
310
+ //
311
+ // Only used on FXAA Quality.
312
+ // This used to be the FXAA_QUALITY_SUBPIX define.
313
+ // It is here now to allow easier tuning.
314
+ // Choose the amount of sub-pixel aliasing removal.
315
+ // This can effect sharpness.
316
+ // 1.00 - upper limit (softer)
317
+ // 0.75 - default amount of filtering
318
+ // 0.50 - lower limit (sharper, less sub-pixel aliasing removal)
319
+ // 0.25 - almost off
320
+ // 0.00 - completely off
321
+ FxaaFloat fxaaQualitySubpix,
322
+ //
323
+ // Only used on FXAA Quality.
324
+ // This used to be the FXAA_QUALITY_EDGE_THRESHOLD define.
325
+ // It is here now to allow easier tuning.
326
+ // The minimum amount of local contrast required to apply algorithm.
327
+ // 0.333 - too little (faster)
328
+ // 0.250 - low quality
329
+ // 0.166 - default
330
+ // 0.125 - high quality
331
+ // 0.063 - overkill (slower)
332
+ FxaaFloat fxaaQualityEdgeThreshold,
333
+ //
334
+ // Only used on FXAA Quality.
335
+ // This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define.
336
+ // It is here now to allow easier tuning.
337
+ // Trims the algorithm from processing darks.
338
+ // 0.0833 - upper limit (default, the start of visible unfiltered edges)
339
+ // 0.0625 - high quality (faster)
340
+ // 0.0312 - visible limit (slower)
341
+ // Special notes when using FXAA_GREEN_AS_LUMA,
342
+ // Likely want to set this to zero.
343
+ // As colors that are mostly not-green
344
+ // will appear very dark in the green channel!
345
+ // Tune by looking at mostly non-green content,
346
+ // then start at zero and increase until aliasing is a problem.
347
+ FxaaFloat fxaaQualityEdgeThresholdMin
348
+ ) {
349
+ /*--------------------------------------------------------------------------*/
350
+ FxaaFloat2 posM;
351
+ posM.x = pos.x;
352
+ posM.y = pos.y;
353
+ FxaaFloat4 rgbyM = FxaaTexTop(tex, posM);
354
+ #define lumaM rgbyM.y
355
+ FxaaFloat lumaS = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy));
356
+ FxaaFloat lumaE = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy));
357
+ FxaaFloat lumaN = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy));
358
+ FxaaFloat lumaW = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy));
359
+ /*--------------------------------------------------------------------------*/
360
+ FxaaFloat maxSM = max(lumaS, lumaM);
361
+ FxaaFloat minSM = min(lumaS, lumaM);
362
+ FxaaFloat maxESM = max(lumaE, maxSM);
363
+ FxaaFloat minESM = min(lumaE, minSM);
364
+ FxaaFloat maxWN = max(lumaN, lumaW);
365
+ FxaaFloat minWN = min(lumaN, lumaW);
366
+ FxaaFloat rangeMax = max(maxWN, maxESM);
367
+ FxaaFloat rangeMin = min(minWN, minESM);
368
+ FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold;
369
+ FxaaFloat range = rangeMax - rangeMin;
370
+ FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled);
371
+ FxaaBool earlyExit = range < rangeMaxClamped;
372
+ /*--------------------------------------------------------------------------*/
373
+ if(earlyExit)
374
+ return rgbyM;
375
+ /*--------------------------------------------------------------------------*/
376
+ FxaaFloat lumaNW = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy));
377
+ FxaaFloat lumaSE = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy));
378
+ FxaaFloat lumaNE = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy));
379
+ FxaaFloat lumaSW = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));
380
+ /*--------------------------------------------------------------------------*/
381
+ FxaaFloat lumaNS = lumaN + lumaS;
382
+ FxaaFloat lumaWE = lumaW + lumaE;
383
+ FxaaFloat subpixRcpRange = 1.0/range;
384
+ FxaaFloat subpixNSWE = lumaNS + lumaWE;
385
+ FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS;
386
+ FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE;
387
+ /*--------------------------------------------------------------------------*/
388
+ FxaaFloat lumaNESE = lumaNE + lumaSE;
389
+ FxaaFloat lumaNWNE = lumaNW + lumaNE;
390
+ FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE;
391
+ FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE;
392
+ /*--------------------------------------------------------------------------*/
393
+ FxaaFloat lumaNWSW = lumaNW + lumaSW;
394
+ FxaaFloat lumaSWSE = lumaSW + lumaSE;
395
+ FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2);
396
+ FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2);
397
+ FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW;
398
+ FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE;
399
+ FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4;
400
+ FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4;
401
+ /*--------------------------------------------------------------------------*/
402
+ FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE;
403
+ FxaaFloat lengthSign = fxaaQualityRcpFrame.x;
404
+ FxaaBool horzSpan = edgeHorz >= edgeVert;
405
+ FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE;
406
+ /*--------------------------------------------------------------------------*/
407
+ if(!horzSpan) lumaN = lumaW;
408
+ if(!horzSpan) lumaS = lumaE;
409
+ if(horzSpan) lengthSign = fxaaQualityRcpFrame.y;
410
+ FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM;
411
+ /*--------------------------------------------------------------------------*/
412
+ FxaaFloat gradientN = lumaN - lumaM;
413
+ FxaaFloat gradientS = lumaS - lumaM;
414
+ FxaaFloat lumaNN = lumaN + lumaM;
415
+ FxaaFloat lumaSS = lumaS + lumaM;
416
+ FxaaBool pairN = abs(gradientN) >= abs(gradientS);
417
+ FxaaFloat gradient = max(abs(gradientN), abs(gradientS));
418
+ if(pairN) lengthSign = -lengthSign;
419
+ FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange);
420
+ /*--------------------------------------------------------------------------*/
421
+ FxaaFloat2 posB;
422
+ posB.x = posM.x;
423
+ posB.y = posM.y;
424
+ FxaaFloat2 offNP;
425
+ offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;
426
+ offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;
427
+ if(!horzSpan) posB.x += lengthSign * 0.5;
428
+ if( horzSpan) posB.y += lengthSign * 0.5;
429
+ /*--------------------------------------------------------------------------*/
430
+ FxaaFloat2 posN;
431
+ posN.x = posB.x - offNP.x * FXAA_QUALITY_P0;
432
+ posN.y = posB.y - offNP.y * FXAA_QUALITY_P0;
433
+ FxaaFloat2 posP;
434
+ posP.x = posB.x + offNP.x * FXAA_QUALITY_P0;
435
+ posP.y = posB.y + offNP.y * FXAA_QUALITY_P0;
436
+ FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0;
437
+ FxaaFloat lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN));
438
+ FxaaFloat subpixE = subpixC * subpixC;
439
+ FxaaFloat lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP));
440
+ /*--------------------------------------------------------------------------*/
441
+ if(!pairN) lumaNN = lumaSS;
442
+ FxaaFloat gradientScaled = gradient * 1.0/4.0;
443
+ FxaaFloat lumaMM = lumaM - lumaNN * 0.5;
444
+ FxaaFloat subpixF = subpixD * subpixE;
445
+ FxaaBool lumaMLTZero = lumaMM < 0.0;
446
+ /*--------------------------------------------------------------------------*/
447
+ lumaEndN -= lumaNN * 0.5;
448
+ lumaEndP -= lumaNN * 0.5;
449
+ FxaaBool doneN = abs(lumaEndN) >= gradientScaled;
450
+ FxaaBool doneP = abs(lumaEndP) >= gradientScaled;
451
+ if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1;
452
+ if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1;
453
+ FxaaBool doneNP = (!doneN) || (!doneP);
454
+ if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1;
455
+ if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1;
456
+ /*--------------------------------------------------------------------------*/
457
+ if(doneNP) {
458
+ if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
459
+ if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
460
+ if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
461
+ if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
462
+ doneN = abs(lumaEndN) >= gradientScaled;
463
+ doneP = abs(lumaEndP) >= gradientScaled;
464
+ if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2;
465
+ if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2;
466
+ doneNP = (!doneN) || (!doneP);
467
+ if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2;
468
+ if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2;
469
+ /*--------------------------------------------------------------------------*/
470
+ #if (FXAA_QUALITY_PS > 3)
471
+ if(doneNP) {
472
+ if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
473
+ if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
474
+ if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
475
+ if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
476
+ doneN = abs(lumaEndN) >= gradientScaled;
477
+ doneP = abs(lumaEndP) >= gradientScaled;
478
+ if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3;
479
+ if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3;
480
+ doneNP = (!doneN) || (!doneP);
481
+ if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3;
482
+ if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3;
483
+ /*--------------------------------------------------------------------------*/
484
+ #if (FXAA_QUALITY_PS > 4)
485
+ if(doneNP) {
486
+ if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
487
+ if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
488
+ if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
489
+ if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
490
+ doneN = abs(lumaEndN) >= gradientScaled;
491
+ doneP = abs(lumaEndP) >= gradientScaled;
492
+ if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4;
493
+ if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4;
494
+ doneNP = (!doneN) || (!doneP);
495
+ if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4;
496
+ if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4;
497
+ /*--------------------------------------------------------------------------*/
498
+ #if (FXAA_QUALITY_PS > 5)
499
+ if(doneNP) {
500
+ if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
501
+ if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
502
+ if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
503
+ if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
504
+ doneN = abs(lumaEndN) >= gradientScaled;
505
+ doneP = abs(lumaEndP) >= gradientScaled;
506
+ if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5;
507
+ if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5;
508
+ doneNP = (!doneN) || (!doneP);
509
+ if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5;
510
+ if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5;
511
+ /*--------------------------------------------------------------------------*/
512
+ #if (FXAA_QUALITY_PS > 6)
513
+ if(doneNP) {
514
+ if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
515
+ if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
516
+ if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
517
+ if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
518
+ doneN = abs(lumaEndN) >= gradientScaled;
519
+ doneP = abs(lumaEndP) >= gradientScaled;
520
+ if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6;
521
+ if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6;
522
+ doneNP = (!doneN) || (!doneP);
523
+ if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6;
524
+ if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6;
525
+ /*--------------------------------------------------------------------------*/
526
+ #if (FXAA_QUALITY_PS > 7)
527
+ if(doneNP) {
528
+ if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
529
+ if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
530
+ if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
531
+ if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
532
+ doneN = abs(lumaEndN) >= gradientScaled;
533
+ doneP = abs(lumaEndP) >= gradientScaled;
534
+ if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7;
535
+ if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7;
536
+ doneNP = (!doneN) || (!doneP);
537
+ if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7;
538
+ if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7;
539
+ /*--------------------------------------------------------------------------*/
540
+ #if (FXAA_QUALITY_PS > 8)
541
+ if(doneNP) {
542
+ if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
543
+ if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
544
+ if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
545
+ if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
546
+ doneN = abs(lumaEndN) >= gradientScaled;
547
+ doneP = abs(lumaEndP) >= gradientScaled;
548
+ if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8;
549
+ if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8;
550
+ doneNP = (!doneN) || (!doneP);
551
+ if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8;
552
+ if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8;
553
+ /*--------------------------------------------------------------------------*/
554
+ #if (FXAA_QUALITY_PS > 9)
555
+ if(doneNP) {
556
+ if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
557
+ if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
558
+ if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
559
+ if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
560
+ doneN = abs(lumaEndN) >= gradientScaled;
561
+ doneP = abs(lumaEndP) >= gradientScaled;
562
+ if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9;
563
+ if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9;
564
+ doneNP = (!doneN) || (!doneP);
565
+ if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9;
566
+ if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9;
567
+ /*--------------------------------------------------------------------------*/
568
+ #if (FXAA_QUALITY_PS > 10)
569
+ if(doneNP) {
570
+ if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
571
+ if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
572
+ if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
573
+ if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
574
+ doneN = abs(lumaEndN) >= gradientScaled;
575
+ doneP = abs(lumaEndP) >= gradientScaled;
576
+ if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10;
577
+ if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10;
578
+ doneNP = (!doneN) || (!doneP);
579
+ if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10;
580
+ if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10;
581
+ /*--------------------------------------------------------------------------*/
582
+ #if (FXAA_QUALITY_PS > 11)
583
+ if(doneNP) {
584
+ if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
585
+ if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
586
+ if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
587
+ if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
588
+ doneN = abs(lumaEndN) >= gradientScaled;
589
+ doneP = abs(lumaEndP) >= gradientScaled;
590
+ if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11;
591
+ if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11;
592
+ doneNP = (!doneN) || (!doneP);
593
+ if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11;
594
+ if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11;
595
+ /*--------------------------------------------------------------------------*/
596
+ #if (FXAA_QUALITY_PS > 12)
597
+ if(doneNP) {
598
+ if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
599
+ if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
600
+ if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
601
+ if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
602
+ doneN = abs(lumaEndN) >= gradientScaled;
603
+ doneP = abs(lumaEndP) >= gradientScaled;
604
+ if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12;
605
+ if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12;
606
+ doneNP = (!doneN) || (!doneP);
607
+ if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12;
608
+ if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12;
609
+ /*--------------------------------------------------------------------------*/
610
+ }
611
+ #endif
612
+ /*--------------------------------------------------------------------------*/
613
+ }
614
+ #endif
615
+ /*--------------------------------------------------------------------------*/
616
+ }
617
+ #endif
618
+ /*--------------------------------------------------------------------------*/
619
+ }
620
+ #endif
621
+ /*--------------------------------------------------------------------------*/
622
+ }
623
+ #endif
624
+ /*--------------------------------------------------------------------------*/
625
+ }
626
+ #endif
627
+ /*--------------------------------------------------------------------------*/
628
+ }
629
+ #endif
630
+ /*--------------------------------------------------------------------------*/
631
+ }
632
+ #endif
633
+ /*--------------------------------------------------------------------------*/
634
+ }
635
+ #endif
636
+ /*--------------------------------------------------------------------------*/
637
+ }
638
+ #endif
639
+ /*--------------------------------------------------------------------------*/
640
+ }
641
+ /*--------------------------------------------------------------------------*/
642
+ FxaaFloat dstN = posM.x - posN.x;
643
+ FxaaFloat dstP = posP.x - posM.x;
644
+ if(!horzSpan) dstN = posM.y - posN.y;
645
+ if(!horzSpan) dstP = posP.y - posM.y;
646
+ /*--------------------------------------------------------------------------*/
647
+ FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero;
648
+ FxaaFloat spanLength = (dstP + dstN);
649
+ FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero;
650
+ FxaaFloat spanLengthRcp = 1.0/spanLength;
651
+ /*--------------------------------------------------------------------------*/
652
+ FxaaBool directionN = dstN < dstP;
653
+ FxaaFloat dst = min(dstN, dstP);
654
+ FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP;
655
+ FxaaFloat subpixG = subpixF * subpixF;
656
+ FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5;
657
+ FxaaFloat subpixH = subpixG * fxaaQualitySubpix;
658
+ /*--------------------------------------------------------------------------*/
659
+ FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0;
660
+ FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH);
661
+ if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign;
662
+ if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign;
663
+ return FxaaTexTop(tex, posM);
664
+ }
665
+
666
+ vec4 fxaa_sampleColor(sampler2D source, vec2 texSize, vec2 texCoord) {
667
+ const float fxaa_QualitySubpix = 0.5;
668
+ const float fxaa_QualityEdgeThreshold = 0.125;
669
+ const float fxaa_QualityEdgeThresholdMin = 0.0833;
670
+
671
+ return FxaaPixelShader_(
672
+ texCoord,
673
+ source,
674
+ vec2(1.0) / texSize,
675
+ fxaa_QualitySubpix,
676
+ fxaa_QualityEdgeThreshold,
677
+ fxaa_QualityEdgeThresholdMin
678
+ );
679
+ }
680
+ `;
681
+
682
+ export type FXAAProps = {};
683
+ export type FXAAUniforms = {};
684
+
685
+ /**
686
+ * FXAA - Fast Approximate Anti-aliasing.
687
+ */
688
+ export const fxaa = {
689
+ name: 'fxaa',
690
+ propTypes: {},
691
+ fs,
692
+ passes: [{sampler: true}],
693
+ getUniforms: props => props
694
+ } as const satisfies ShaderPass<FXAAProps, FXAAUniforms, {}>;