@luma.gl/core 9.1.0-beta.8 → 9.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/canvas-context.d.ts +30 -73
- package/dist/adapter/canvas-context.d.ts.map +1 -1
- package/dist/adapter/canvas-context.js +97 -203
- package/dist/adapter/canvas-context.js.map +1 -1
- package/dist/adapter/device.d.ts +3 -24
- package/dist/adapter/device.d.ts.map +1 -1
- package/dist/adapter/device.js +10 -22
- package/dist/adapter/device.js.map +1 -1
- package/dist/adapter/luma.js +1 -1
- package/dist/adapter/luma.js.map +1 -1
- package/dist/adapter/resources/render-pipeline.d.ts +1 -6
- package/dist/adapter/resources/render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/render-pipeline.js +4 -2
- package/dist/adapter/resources/render-pipeline.js.map +1 -1
- package/dist/adapter/resources/vertex-array.d.ts +2 -4
- package/dist/adapter/resources/vertex-array.d.ts.map +1 -1
- package/dist/adapter/resources/vertex-array.js +6 -3
- package/dist/adapter/resources/vertex-array.js.map +1 -1
- package/dist/dist.dev.js +115 -210
- package/dist/dist.min.js +6 -6
- package/dist/gpu-type-utils/texture-format-table.js +1 -1
- package/dist/gpu-type-utils/texture-format-table.js.map +1 -1
- package/dist/gpu-type-utils/texture-formats.d.ts +2 -2
- package/dist/gpu-type-utils/texture-formats.d.ts.map +1 -1
- package/dist/index.cjs +117 -206
- package/dist/index.cjs.map +3 -3
- package/package.json +2 -2
- package/src/adapter/canvas-context.ts +122 -272
- package/src/adapter/device.ts +15 -50
- package/src/adapter/resources/render-pipeline.ts +12 -18
- package/src/adapter/resources/vertex-array.ts +9 -8
- package/src/gpu-type-utils/texture-format-table.ts +1 -1
- package/src/gpu-type-utils/texture-formats.ts +1 -2
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@@ -7,13 +7,10 @@ import type {UniformValue} from '../types/uniforms';
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import type {PrimitiveTopology, RenderPipelineParameters} from '../types/parameters';
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import type {ShaderLayout, Binding} from '../types/shader-layout';
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import type {BufferLayout} from '../types/buffer-layout';
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import
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DepthStencilTextureFormat
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} from '@luma.gl/core/gpu-type-utils/texture-formats';
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// import {normalizeAttributeMap} from '../helpers/attribute-bindings';
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import {Resource, ResourceProps} from './resource';
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import type {Shader} from './shader';
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import type {RenderPass} from './render-pass';
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import {Resource, ResourceProps} from './resource';
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import {VertexArray} from './vertex-array';
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import {TransformFeedback} from './transform-feedback';
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@@ -40,18 +37,15 @@ export type RenderPipelineProps = ResourceProps & {
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/** Determines how vertices are read from the 'vertex' attributes */
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topology?: PrimitiveTopology;
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// color attachment information (needed on WebGPU)
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/** Color attachments expected by this pipeline. Defaults to [device.preferredColorFormat]. Array needs not be contiguous. */
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colorAttachmentFormats?: (ColorTextureFormat | null)[];
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/** Depth attachment expected by this pipeline (if depth parameters are specified). Defaults to device.preferredDepthFormat */
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depthStencilAttachmentFormat?: DepthStencilTextureFormat;
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/** Parameters that are controlled by pipeline */
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parameters?: RenderPipelineParameters;
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//
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// /** Use instanced rendering? */
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// isInstanced?: boolean;
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// /** Number of instances */
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// instanceCount?: number;
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// /** Number of vertices */
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// vertexCount?: number;
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/** Buffers, Textures, Samplers for the shader bindings */
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bindings?: Record<string, Binding>;
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@@ -77,12 +71,12 @@ export abstract class RenderPipeline extends Resource<RenderPipelineProps> {
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shaderLayout: null,
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bufferLayout: [],
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topology: 'triangle-list',
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colorAttachmentFormats: undefined!,
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depthStencilAttachmentFormat: undefined!,
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parameters: {},
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// isInstanced: false,
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// instanceCount: 0,
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// vertexCount: 0,
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bindings: {},
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uniforms: {}
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};
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import type {Device} from '../device';
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import type {Buffer} from './buffer';
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import type {RenderPass} from './render-pass';
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import type {RenderPipeline} from './render-pipeline';
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import {Resource, ResourceProps} from './resource';
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import {ShaderLayout} from '../types/shader-layout';
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import {BufferLayout} from '../types/buffer-layout';
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/** Properties for initializing a VertexArray */
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export type VertexArrayProps = ResourceProps & {
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bufferLayout: BufferLayout[];
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renderPipeline: RenderPipeline | null;
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};
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/**
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@@ -30,8 +28,7 @@ export type VertexArrayProps = ResourceProps & {
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export abstract class VertexArray extends Resource<VertexArrayProps> {
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static override defaultProps: Required<VertexArrayProps> = {
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...Resource.defaultProps,
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bufferLayout: []
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renderPipeline: null
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};
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override get [Symbol.toStringTag](): string {
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@@ -52,9 +49,13 @@ export abstract class VertexArray extends Resource<VertexArrayProps> {
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super(device, props, VertexArray.defaultProps);
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this.maxVertexAttributes = device.limits.maxVertexAttributes;
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this.attributes = new Array(this.maxVertexAttributes).fill(null);
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const {shaderLayout, bufferLayout} = props.renderPipeline || {};
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if (!shaderLayout || !bufferLayout) {
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throw new Error('VertexArray');
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}
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this.attributeInfos = getAttributeInfosByLocation(
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shaderLayout,
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bufferLayout,
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this.maxVertexAttributes
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);
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}
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@@ -117,7 +117,7 @@ const TEXTURE_FORMAT_TABLE: Readonly<Record<TextureFormat, TextureFormatDefiniti
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'rgb9e5ufloat': {channels: 'rgb', packed: true, render: rgb9e5ufloat_renderable}, // , filter: true},
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'rg11b10ufloat': {channels: 'rgb', bitsPerChannel: [11, 11, 10, 0], packed: true, p: 1,render: float32_renderable},
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'rgb10a2unorm': {channels: 'rgba', bitsPerChannel: [10, 10, 10, 2], packed: true, p: 1},
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'rgb10a2uint': {channels: 'rgba',
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'rgb10a2uint-webgl': {channels: 'rgba', bitsPerChannel: [10, 10, 10, 2], packed: true, p: 1, wgpu: false},
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// 48-bit formats
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'rgb16unorm-webgl': {f: norm16_renderable}, // rgb not renderable
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@@ -54,7 +54,6 @@ export type WebGPUColorTextureFormat =
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// Packed 32-bit formats
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| 'rgb9e5ufloat'
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| 'rgb10a2unorm'
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| 'rgb10a2uint'
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| 'rg11b10ufloat'
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// 64-bit formats
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| 'rgb8snorm-webgl'
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| 'rg16unorm-webgl'
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| 'rg16snorm-webgl'
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| 'rgb10a2uint'
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| 'rgb10a2uint-webgl'
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| 'rgb16unorm-webgl'
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| 'rgb16snorm-webgl'
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| 'rgba16unorm-webgl'
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