@luma.gl/constants 9.0.0-alpha.8 → 9.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +3 -1
- package/dist/bundle.d.ts +2 -1
- package/dist/bundle.d.ts.map +1 -1
- package/dist/bundle.js +2 -6
- package/dist/bundle.js.map +1 -1
- package/dist/constants-enum.d.ts +165 -5
- package/dist/constants-enum.d.ts.map +1 -1
- package/dist/constants-enum.js +666 -668
- package/dist/constants-enum.js.map +1 -1
- package/dist/dist.dev.js +702 -0
- package/dist/index.cjs +692 -0
- package/dist/index.d.ts +2 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/dist/webgl-types.d.ts +188 -0
- package/dist/webgl-types.d.ts.map +1 -0
- package/dist/webgl-types.js +2 -0
- package/dist/webgl-types.js.map +1 -0
- package/dist.min.js +9 -0
- package/package.json +15 -6
- package/src/bundle.ts +3 -4
- package/src/constants-enum.ts +170 -7
- package/src/index.ts +20 -1
- package/src/webgl-types.ts +345 -0
package/src/constants-enum.ts
CHANGED
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@@ -1,51 +1,81 @@
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/* eslint-disable key-spacing, max-len, no-inline-comments, camelcase */
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/**
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* Standard WebGL and
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*
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* Standard WebGL, WebGL2 and extension constants (OpenGL constants)
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* @note (Most) of these constants are also defined on the WebGLRenderingContext interface.
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* @see https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants
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* @privateRemarks Locally called `GLEnum` instead of `GL`, because `babel-plugin-inline-webl-constants`
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* both depends on and processes this module, but shouldn't replace these declarations.
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*/
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-
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enum GLEnum {
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// Clearing buffers
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// Constants passed to clear() to clear buffer masks.
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/** Passed to clear to clear the current depth buffer. */
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DEPTH_BUFFER_BIT = 0x00000100,
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/** Passed to clear to clear the current stencil buffer. */
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STENCIL_BUFFER_BIT = 0x00000400,
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/** Passed to clear to clear the current color buffer. */
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COLOR_BUFFER_BIT = 0x00004000,
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// Rendering primitives
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// Constants passed to drawElements() or drawArrays() to specify what kind of primitive to render.
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/** Passed to drawElements or drawArrays to draw single points. */
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POINTS = 0x0000,
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/** Passed to drawElements or drawArrays to draw lines. Each vertex connects to the one after it. */
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LINES = 0x0001,
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/** Passed to drawElements or drawArrays to draw lines. Each set of two vertices is treated as a separate line segment. */
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LINE_LOOP = 0x0002,
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/** Passed to drawElements or drawArrays to draw a connected group of line segments from the first vertex to the last. */
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LINE_STRIP = 0x0003,
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/** Passed to drawElements or drawArrays to draw triangles. Each set of three vertices creates a separate triangle. */
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TRIANGLES = 0x0004,
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/** Passed to drawElements or drawArrays to draw a connected group of triangles. */
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TRIANGLE_STRIP = 0x0005,
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/** Passed to drawElements or drawArrays to draw a connected group of triangles. Each vertex connects to the previous and the first vertex in the fan. */
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TRIANGLE_FAN = 0x0006,
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// Blending modes
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// Constants passed to blendFunc() or blendFuncSeparate() to specify the blending mode (for both, RBG and alpha, or separately).
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-
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/** Passed to blendFunc or blendFuncSeparate to turn off a component. */
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ZERO = 0,
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/** Passed to blendFunc or blendFuncSeparate to turn on a component. */
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ONE = 1,
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/** Passed to blendFunc or blendFuncSeparate to multiply a component by the source elements color. */
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SRC_COLOR = 0x0300,
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/** Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the source elements color. */
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ONE_MINUS_SRC_COLOR = 0x0301,
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/** Passed to blendFunc or blendFuncSeparate to multiply a component by the source's alpha. */
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SRC_ALPHA = 0x0302,
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/** Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the source's alpha. */
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ONE_MINUS_SRC_ALPHA = 0x0303,
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/** Passed to blendFunc or blendFuncSeparate to multiply a component by the destination's alpha. */
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DST_ALPHA = 0x0304,
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/** Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the destination's alpha. */
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ONE_MINUS_DST_ALPHA = 0x0305,
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/** Passed to blendFunc or blendFuncSeparate to multiply a component by the destination's color. */
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DST_COLOR = 0x0306,
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/** Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the destination's color. */
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ONE_MINUS_DST_COLOR = 0x0307,
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/** Passed to blendFunc or blendFuncSeparate to multiply a component by the minimum of source's alpha or one minus the destination's alpha. */
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SRC_ALPHA_SATURATE = 0x0308,
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/** Passed to blendFunc or blendFuncSeparate to specify a constant color blend function. */
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CONSTANT_COLOR = 0x8001,
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/** Passed to blendFunc or blendFuncSeparate to specify one minus a constant color blend function. */
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ONE_MINUS_CONSTANT_COLOR = 0x8002,
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/** Passed to blendFunc or blendFuncSeparate to specify a constant alpha blend function. */
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CONSTANT_ALPHA = 0x8003,
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/** Passed to blendFunc or blendFuncSeparate to specify one minus a constant alpha blend function. */
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ONE_MINUS_CONSTANT_ALPHA = 0x8004,
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// Blending equations
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// Constants passed to blendEquation() or blendEquationSeparate() to control
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// how the blending is calculated (for both, RBG and alpha, or separately).
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/** Passed to blendEquation or blendEquationSeparate to set an addition blend function. */
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/** Passed to blendEquation or blendEquationSeparate to specify a subtraction blend function (source - destination). */
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/** Passed to blendEquation or blendEquationSeparate to specify a reverse subtraction blend function (destination - source). */
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FUNC_ADD = 0x8006,
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FUNC_SUBTRACT = 0x800a,
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FUNC_REVERSE_SUBTRACT = 0x800b,
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@@ -53,30 +83,57 @@ export enum GL {
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// Getting GL parameter information
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// Constants passed to getParameter() to specify what information to return.
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/** Passed to getParameter to get the current RGB blend function. */
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BLEND_EQUATION = 0x8009,
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/** Passed to getParameter to get the current RGB blend function. Same as BLEND_EQUATION */
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BLEND_EQUATION_RGB = 0x8009,
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/** Passed to getParameter to get the current alpha blend function. Same as BLEND_EQUATION */
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BLEND_EQUATION_ALPHA = 0x883d,
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/** Passed to getParameter to get the current destination RGB blend function. */
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BLEND_DST_RGB = 0x80c8,
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/** Passed to getParameter to get the current destination RGB blend function. */
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BLEND_SRC_RGB = 0x80c9,
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/** Passed to getParameter to get the current destination alpha blend function. */
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BLEND_DST_ALPHA = 0x80ca,
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/** Passed to getParameter to get the current source alpha blend function. */
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BLEND_SRC_ALPHA = 0x80cb,
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/** Passed to getParameter to return a the current blend color. */
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BLEND_COLOR = 0x8005,
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/** Passed to getParameter to get the array buffer binding. */
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ARRAY_BUFFER_BINDING = 0x8894,
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/** Passed to getParameter to get the current element array buffer. */
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ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
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/** Passed to getParameter to get the current lineWidth (set by the lineWidth method). */
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LINE_WIDTH = 0x0b21,
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/** Passed to getParameter to get the current size of a point drawn with gl.POINTS */
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ALIASED_POINT_SIZE_RANGE = 0x846d,
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/** Passed to getParameter to get the range of available widths for a line. Returns a length-2 array with the lo value at 0, and hight at 1. */
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ALIASED_LINE_WIDTH_RANGE = 0x846e,
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/** Passed to getParameter to get the current value of cullFace. Should return FRONT, BACK, or FRONT_AND_BACK */
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CULL_FACE_MODE = 0x0b45,
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/** Passed to getParameter to determine the current value of frontFace. Should return CW or CCW. */
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FRONT_FACE = 0x0b46,
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/** Passed to getParameter to return a length-2 array of floats giving the current depth range. */
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DEPTH_RANGE = 0x0b70,
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/** Passed to getParameter to determine if the depth write mask is enabled. */
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DEPTH_WRITEMASK = 0x0b72,
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/** Passed to getParameter to determine the current depth clear value. */
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DEPTH_CLEAR_VALUE = 0x0b73,
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/** Passed to getParameter to get the current depth function. Returns NEVER, ALWAYS, LESS, EQUAL, LEQUAL, GREATER, GEQUAL, or NOTEQUAL. */
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DEPTH_FUNC = 0x0b74,
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/** Passed to getParameter to get the value the stencil will be cleared to. */
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STENCIL_CLEAR_VALUE = 0x0b91,
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/** Passed to getParameter to get the current stencil function. Returns NEVER, ALWAYS, LESS, EQUAL, LEQUAL, GREATER, GEQUAL, or NOTEQUAL. */
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STENCIL_FUNC = 0x0b92,
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/** Passed to getParameter to get the current stencil fail function. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP. */
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STENCIL_FAIL = 0x0b94,
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/** Passed to getParameter to get the current stencil fail function should the depth buffer test fail. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP. */
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STENCIL_PASS_DEPTH_FAIL = 0x0b95,
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/** Passed to getParameter to get the current stencil fail function should the depth buffer test pass. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP. */
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STENCIL_PASS_DEPTH_PASS = 0x0b96,
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/** Passed to getParameter to get the reference value used for stencil tests. */
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STENCIL_REF = 0x0b97,
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STENCIL_VALUE_MASK = 0x0b93,
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STENCIL_WRITEMASK = 0x0b98,
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STENCIL_BACK_REF = 0x8ca3,
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STENCIL_BACK_VALUE_MASK = 0x8ca4,
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STENCIL_BACK_WRITEMASK = 0x8ca5,
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/** An Int32Array with four elements for the current viewport dimensions. */
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VIEWPORT = 0x0ba2,
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/** An Int32Array with four elements for the current scissor box dimensions. */
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SCISSOR_BOX = 0x0c10,
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COLOR_CLEAR_VALUE = 0x0c22,
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COLOR_WRITEMASK = 0x0c23,
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// Constants passed to bufferData(), bufferSubData(), bindBuffer(), or
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// getBufferParameter().
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/** Passed to bufferData as a hint about whether the contents of the buffer are likely to be used often and not change often. */
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STATIC_DRAW = 0x88e4,
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/** Passed to bufferData as a hint about whether the contents of the buffer are likely to not be used often. */
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STREAM_DRAW = 0x88e0,
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/** Passed to bufferData as a hint about whether the contents of the buffer are likely to be used often and change often. */
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DYNAMIC_DRAW = 0x88e8,
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/** Passed to bindBuffer or bufferData to specify the type of buffer being used. */
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ARRAY_BUFFER = 0x8892,
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/** Passed to bindBuffer or bufferData to specify the type of buffer being used. */
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ELEMENT_ARRAY_BUFFER = 0x8893,
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/** Passed to getBufferParameter to get a buffer's size. */
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BUFFER_SIZE = 0x8764,
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/** Passed to getBufferParameter to get the hint for the buffer passed in when it was created. */
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BUFFER_USAGE = 0x8765,
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// Vertex attributes
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// Constants passed to getVertexAttrib().
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/** Passed to getVertexAttrib to read back the current vertex attribute. */
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CURRENT_VERTEX_ATTRIB = 0x8626,
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VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
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VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
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// Culling
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// Constants passed to cullFace().
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/** Passed to enable/disable to turn on/off culling. Can also be used with getParameter to find the current culling method. */
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CULL_FACE = 0x0b44,
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/** Passed to cullFace to specify that only front faces should be culled. */
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FRONT = 0x0404,
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/** Passed to cullFace to specify that only back faces should be culled. */
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BACK = 0x0405,
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/** Passed to cullFace to specify that front and back faces should be culled. */
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FRONT_AND_BACK = 0x0408,
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// Enabling and disabling
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// Constants passed to enable() or disable().
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/** Passed to enable/disable to turn on/off blending. Can also be used with getParameter to find the current blending method. */
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BLEND = 0x0be2,
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/** Passed to enable/disable to turn on/off the depth test. Can also be used with getParameter to query the depth test. */
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DEPTH_TEST = 0x0b71,
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/** Passed to enable/disable to turn on/off dithering. Can also be used with getParameter to find the current dithering method. */
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DITHER = 0x0bd0,
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/** Passed to enable/disable to turn on/off the polygon offset. Useful for rendering hidden-line images, decals, and or solids with highlighted edges. Can also be used with getParameter to query the scissor test. */
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POLYGON_OFFSET_FILL = 0x8037,
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/** Passed to enable/disable to turn on/off the alpha to coverage. Used in multi-sampling alpha channels. */
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SAMPLE_ALPHA_TO_COVERAGE = 0x809e,
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/** Passed to enable/disable to turn on/off the sample coverage. Used in multi-sampling. */
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SAMPLE_COVERAGE = 0x80a0,
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/** Passed to enable/disable to turn on/off the scissor test. Can also be used with getParameter to query the scissor test. */
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SCISSOR_TEST = 0x0c11,
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/** Passed to enable/disable to turn on/off the stencil test. Can also be used with getParameter to query the stencil test. */
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STENCIL_TEST = 0x0b90,
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// Errors
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// Constants returned from getError().
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/** Returned from getError(). */
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NO_ERROR = 0,
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/** Returned from getError(). */
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INVALID_ENUM = 0x0500,
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/** Returned from getError(). */
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INVALID_VALUE = 0x0501,
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/** Returned from getError(). */
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INVALID_OPERATION = 0x0502,
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/** Returned from getError(). */
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OUT_OF_MEMORY = 0x0505,
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/** Returned from getError(). */
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CONTEXT_LOST_WEBGL = 0x9242,
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// Front face directions
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// Constants passed to frontFace().
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/** Passed to frontFace to specify the front face of a polygon is drawn in the clockwise direction */
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CW = 0x0900,
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/** Passed to frontFace to specify the front face of a polygon is drawn in the counter clockwise direction */
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CCW = 0x0901,
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// Hints
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// Constants passed to hint()
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/** There is no preference for this behavior. */
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DONT_CARE = 0x1100,
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/** The most efficient behavior should be used. */
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FASTEST = 0x1101,
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/** The most correct or the highest quality option should be used. */
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NICEST = 0x1102,
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/** Hint for the quality of filtering when generating mipmap images with WebGLRenderingContext.generateMipmap(). */
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GENERATE_MIPMAP_HINT = 0x8192,
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279
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280
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// Data types
|
|
@@ -215,20 +307,31 @@ export enum GL {
|
|
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215
307
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// Shaders
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308
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// Constants passed to createShader() or getShaderParameter()
|
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309
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310
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+
/** Passed to createShader to define a fragment shader. */
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FRAGMENT_SHADER = 0x8b30,
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|
+
/** Passed to createShader to define a vertex shader */
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313
|
VERTEX_SHADER = 0x8b31,
|
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|
+
/** Passed to getShaderParameter to get the status of the compilation. Returns false if the shader was not compiled. You can then query getShaderInfoLog to find the exact error */
|
|
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315
|
COMPILE_STATUS = 0x8b81,
|
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|
+
/** Passed to getShaderParameter to determine if a shader was deleted via deleteShader. Returns true if it was, false otherwise. */
|
|
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317
|
DELETE_STATUS = 0x8b80,
|
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318
|
+
/** Passed to getProgramParameter after calling linkProgram to determine if a program was linked correctly. Returns false if there were errors. Use getProgramInfoLog to find the exact error. */
|
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319
|
LINK_STATUS = 0x8b82,
|
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|
+
/** Passed to getProgramParameter after calling validateProgram to determine if it is valid. Returns false if errors were found. */
|
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321
|
VALIDATE_STATUS = 0x8b83,
|
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|
+
/** Passed to getProgramParameter after calling attachShader to determine if the shader was attached correctly. Returns false if errors occurred. */
|
|
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323
|
ATTACHED_SHADERS = 0x8b85,
|
|
324
|
+
/** Passed to getProgramParameter to get the number of attributes active in a program. */
|
|
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325
|
ACTIVE_ATTRIBUTES = 0x8b89,
|
|
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|
+
/** Passed to getProgramParameter to get the number of uniforms active in a program. */
|
|
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327
|
ACTIVE_UNIFORMS = 0x8b86,
|
|
328
|
+
/** The maximum number of entries possible in the vertex attribute list. */
|
|
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329
|
MAX_VERTEX_ATTRIBS = 0x8869,
|
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330
|
MAX_VERTEX_UNIFORM_VECTORS = 0x8dfb,
|
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331
|
MAX_VARYING_VECTORS = 0x8dfc,
|
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332
|
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8b4d,
|
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333
|
MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8b4c,
|
|
334
|
+
/** Implementation dependent number of maximum texture units. At least 8. */
|
|
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335
|
MAX_TEXTURE_IMAGE_UNITS = 0x8872,
|
|
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336
|
MAX_FRAGMENT_UNIFORM_VECTORS = 0x8dfd,
|
|
234
337
|
SHADER_TYPE = 0x8b4f,
|
|
@@ -238,14 +341,22 @@ export enum GL {
|
|
|
238
341
|
// Depth or stencil tests
|
|
239
342
|
// Constants passed to depthFunc() or stencilFunc().
|
|
240
343
|
|
|
344
|
+
/** Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass, i.e., nothing will be drawn. */
|
|
241
345
|
NEVER = 0x0200,
|
|
242
|
-
|
|
346
|
+
/** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value. */
|
|
243
347
|
LESS = 0x0201,
|
|
348
|
+
/** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value. */
|
|
244
349
|
EQUAL = 0x0202,
|
|
350
|
+
/** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value. */
|
|
245
351
|
LEQUAL = 0x0203,
|
|
352
|
+
/** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value. */
|
|
246
353
|
GREATER = 0x0204,
|
|
247
|
-
|
|
354
|
+
/** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value. */
|
|
248
355
|
NOTEQUAL = 0x0205,
|
|
356
|
+
/** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value. */
|
|
357
|
+
GEQUAL = 0x0206,
|
|
358
|
+
/** Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass, i.e., pixels will be drawn in the order they are drawn. */
|
|
359
|
+
ALWAYS = 0x0207,
|
|
249
360
|
|
|
250
361
|
// Stencil actions
|
|
251
362
|
// Constants passed to stencilOp().
|
|
@@ -268,9 +379,13 @@ export enum GL {
|
|
|
268
379
|
LINEAR_MIPMAP_NEAREST = 0x2701,
|
|
269
380
|
NEAREST_MIPMAP_LINEAR = 0x2702,
|
|
270
381
|
LINEAR_MIPMAP_LINEAR = 0x2703,
|
|
382
|
+
/** The texture magnification function is used when the pixel being textured maps to an area less than or equal to one texture element. It sets the texture magnification function to either GL_NEAREST or GL_LINEAR (see below). GL_NEAREST is generally faster than GL_LINEAR, but it can produce textured images with sharper edges because the transition between texture elements is not as smooth. Default: GL_LINEAR. */
|
|
271
383
|
TEXTURE_MAG_FILTER = 0x2800,
|
|
384
|
+
/** The texture minifying function is used whenever the pixel being textured maps to an area greater than one texture element. There are six defined minifying functions. Two of them use the nearest one or nearest four texture elements to compute the texture value. The other four use mipmaps. Default: GL_NEAREST_MIPMAP_LINEAR */
|
|
272
385
|
TEXTURE_MIN_FILTER = 0x2801,
|
|
386
|
+
/** Sets the wrap parameter for texture coordinate to either GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, or GL_REPEAT. G */
|
|
273
387
|
TEXTURE_WRAP_S = 0x2802,
|
|
388
|
+
/** Sets the wrap parameter for texture coordinate to either GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, or GL_REPEAT. G */
|
|
274
389
|
TEXTURE_WRAP_T = 0x2803,
|
|
275
390
|
TEXTURE_2D = 0x0de1,
|
|
276
391
|
TEXTURE = 0x1702,
|
|
@@ -414,6 +529,7 @@ export enum GL {
|
|
|
414
529
|
RGBA8 = 0x8058,
|
|
415
530
|
RGB10_A2 = 0x8059,
|
|
416
531
|
TEXTURE_3D = 0x806f,
|
|
532
|
+
/** Sets the wrap parameter for texture coordinate to either GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, or GL_REPEAT. G */
|
|
417
533
|
TEXTURE_WRAP_R = 0x8072,
|
|
418
534
|
TEXTURE_MIN_LOD = 0x813a,
|
|
419
535
|
TEXTURE_MAX_LOD = 0x813b,
|
|
@@ -699,23 +815,32 @@ export enum GL {
|
|
|
699
815
|
|
|
700
816
|
// ANGLE_instanced_arrays
|
|
701
817
|
|
|
818
|
+
/** Describes the frequency divisor used for instanced rendering. */
|
|
702
819
|
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88fe,
|
|
703
820
|
|
|
704
821
|
// WEBGL_debug_renderer_info
|
|
705
822
|
|
|
823
|
+
/** Passed to getParameter to get the vendor string of the graphics driver. */
|
|
706
824
|
UNMASKED_VENDOR_WEBGL = 0x9245,
|
|
825
|
+
/** Passed to getParameter to get the renderer string of the graphics driver. */
|
|
707
826
|
UNMASKED_RENDERER_WEBGL = 0x9246,
|
|
708
827
|
|
|
709
828
|
// EXT_texture_filter_anisotropic
|
|
710
829
|
|
|
830
|
+
/** Returns the maximum available anisotropy. */
|
|
711
831
|
MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84ff,
|
|
832
|
+
/** Passed to texParameter to set the desired maximum anisotropy for a texture. */
|
|
712
833
|
TEXTURE_MAX_ANISOTROPY_EXT = 0x84fe,
|
|
713
834
|
|
|
714
835
|
// EXT_sRGB
|
|
715
836
|
|
|
837
|
+
/** Unsized sRGB format that leaves the precision up to the driver. */
|
|
716
838
|
SRGB_EXT = 0x8c40,
|
|
839
|
+
/** Unsized sRGB format with unsized alpha component. */
|
|
717
840
|
SRGB_ALPHA_EXT = 0x8c42,
|
|
841
|
+
/** Sized (8-bit) sRGB and alpha formats. */
|
|
718
842
|
SRGB8_ALPHA8_EXT = 0x8c43,
|
|
843
|
+
/** Returns the framebuffer color encoding. */
|
|
719
844
|
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210,
|
|
720
845
|
|
|
721
846
|
// EXT_texture_norm16 - https://khronos.org/registry/webgl/extensions/EXT_texture_norm16/
|
|
@@ -731,9 +856,13 @@ export enum GL {
|
|
|
731
856
|
|
|
732
857
|
// WEBGL_compressed_texture_s3tc (BC1, BC2, BC3)
|
|
733
858
|
|
|
859
|
+
/** A DXT1-compressed image in an RGB image format. */
|
|
734
860
|
COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83f0,
|
|
861
|
+
/** A DXT1-compressed image in an RGB image format with a simple on/off alpha value. */
|
|
735
862
|
COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83f1,
|
|
863
|
+
/** A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression. */
|
|
736
864
|
COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83f2,
|
|
865
|
+
/** A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3 compression in how the alpha compression is done. */
|
|
737
866
|
COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83f3,
|
|
738
867
|
|
|
739
868
|
// WEBGL_compressed_texture_s3tc_srgb (BC1, BC2, BC3 - SRGB)
|
|
@@ -759,26 +888,41 @@ export enum GL {
|
|
|
759
888
|
|
|
760
889
|
// WEBGL_compressed_texture_es3
|
|
761
890
|
|
|
891
|
+
/** One-channel (red) unsigned format compression. */
|
|
762
892
|
COMPRESSED_R11_EAC = 0x9270,
|
|
893
|
+
/** One-channel (red) signed format compression. */
|
|
763
894
|
COMPRESSED_SIGNED_R11_EAC = 0x9271,
|
|
895
|
+
/** Two-channel (red and green) unsigned format compression. */
|
|
764
896
|
COMPRESSED_RG11_EAC = 0x9272,
|
|
897
|
+
/** Two-channel (red and green) signed format compression. */
|
|
765
898
|
COMPRESSED_SIGNED_RG11_EAC = 0x9273,
|
|
899
|
+
/** Compresses RGB8 data with no alpha channel. */
|
|
766
900
|
COMPRESSED_RGB8_ETC2 = 0x9274,
|
|
901
|
+
/** Compresses RGBA8 data. The RGB part is encoded the same as RGB_ETC2, but the alpha part is encoded separately. */
|
|
767
902
|
COMPRESSED_RGBA8_ETC2_EAC = 0x9275,
|
|
903
|
+
/** Compresses sRGB8 data with no alpha channel. */
|
|
768
904
|
COMPRESSED_SRGB8_ETC2 = 0x9276,
|
|
905
|
+
/** Compresses sRGBA8 data. The sRGB part is encoded the same as SRGB_ETC2, but the alpha part is encoded separately. */
|
|
769
906
|
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9277,
|
|
907
|
+
/** Similar to RGB8_ETC, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent. */
|
|
770
908
|
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9278,
|
|
909
|
+
/** Similar to SRGB8_ETC, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent. */
|
|
771
910
|
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9279,
|
|
772
911
|
|
|
773
912
|
// WEBGL_compressed_texture_pvrtc
|
|
774
913
|
|
|
914
|
+
/** RGB compression in 4-bit mode. One block for each 4×4 pixels. */
|
|
775
915
|
COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8c00,
|
|
916
|
+
/** RGBA compression in 4-bit mode. One block for each 4×4 pixels. */
|
|
776
917
|
COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8c02,
|
|
918
|
+
/** RGB compression in 2-bit mode. One block for each 8×4 pixels. */
|
|
777
919
|
COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8c01,
|
|
920
|
+
/** RGBA compression in 2-bit mode. One block for each 8×4 pixels. */
|
|
778
921
|
COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8c03,
|
|
779
922
|
|
|
780
923
|
// WEBGL_compressed_texture_etc1
|
|
781
924
|
|
|
925
|
+
/** Compresses 24-bit RGB data with no alpha channel. */
|
|
782
926
|
COMPRESSED_RGB_ETC1_WEBGL = 0x8d64,
|
|
783
927
|
|
|
784
928
|
// WEBGL_compressed_texture_atc
|
|
@@ -820,26 +964,33 @@ export enum GL {
|
|
|
820
964
|
|
|
821
965
|
// WEBGL_depth_texture
|
|
822
966
|
|
|
967
|
+
/** Unsigned integer type for 24-bit depth texture data. */
|
|
823
968
|
UNSIGNED_INT_24_8_WEBGL = 0x84fa,
|
|
824
969
|
|
|
825
970
|
// OES_texture_half_float
|
|
826
971
|
|
|
972
|
+
/** Half floating-point type (16-bit). */
|
|
827
973
|
HALF_FLOAT_OES = 0x8d61,
|
|
828
974
|
|
|
829
975
|
// WEBGL_color_buffer_float
|
|
830
976
|
|
|
977
|
+
/** RGBA 32-bit floating-point color-renderable format. */
|
|
831
978
|
RGBA32F_EXT = 0x8814,
|
|
979
|
+
/** RGB 32-bit floating-point color-renderable format. */
|
|
832
980
|
RGB32F_EXT = 0x8815,
|
|
833
981
|
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211,
|
|
834
982
|
UNSIGNED_NORMALIZED_EXT = 0x8c17,
|
|
835
983
|
|
|
836
984
|
// EXT_blend_minmax
|
|
837
985
|
|
|
986
|
+
/** Produces the minimum color components of the source and destination colors. */
|
|
838
987
|
MIN_EXT = 0x8007,
|
|
988
|
+
/** Produces the maximum color components of the source and destination colors. */
|
|
839
989
|
MAX_EXT = 0x8008,
|
|
840
990
|
|
|
841
991
|
// OES_standard_derivatives
|
|
842
992
|
|
|
993
|
+
/** Indicates the accuracy of the derivative calculation for the GLSL built-in functions: dFdx, dFdy, and fwidth */
|
|
843
994
|
FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8b8b,
|
|
844
995
|
|
|
845
996
|
// WEBGL_draw_buffers
|
|
@@ -876,20 +1027,32 @@ export enum GL {
|
|
|
876
1027
|
DRAW_BUFFER13_WEBGL = 0x8832,
|
|
877
1028
|
DRAW_BUFFER14_WEBGL = 0x8833,
|
|
878
1029
|
DRAW_BUFFER15_WEBGL = 0x8834,
|
|
1030
|
+
/** Maximum number of framebuffer color attachment points */
|
|
879
1031
|
MAX_COLOR_ATTACHMENTS_WEBGL = 0x8cdf,
|
|
1032
|
+
/** Maximum number of draw buffers */
|
|
880
1033
|
MAX_DRAW_BUFFERS_WEBGL = 0x8824,
|
|
881
1034
|
|
|
882
1035
|
// OES_vertex_array_object
|
|
883
1036
|
|
|
1037
|
+
/** The bound vertex array object (VAO). */
|
|
884
1038
|
VERTEX_ARRAY_BINDING_OES = 0x85b5,
|
|
885
1039
|
|
|
886
1040
|
// EXT_disjoint_timer_query
|
|
887
1041
|
|
|
1042
|
+
/** The number of bits used to hold the query result for the given target. */
|
|
888
1043
|
QUERY_COUNTER_BITS_EXT = 0x8864,
|
|
1044
|
+
/** The currently active query. */
|
|
889
1045
|
CURRENT_QUERY_EXT = 0x8865,
|
|
1046
|
+
/** The query result. */
|
|
890
1047
|
QUERY_RESULT_EXT = 0x8866,
|
|
1048
|
+
/** A Boolean indicating whether or not a query result is available. */
|
|
891
1049
|
QUERY_RESULT_AVAILABLE_EXT = 0x8867,
|
|
1050
|
+
/** Elapsed time (in nanoseconds). */
|
|
892
1051
|
TIME_ELAPSED_EXT = 0x88bf,
|
|
1052
|
+
/** The current time. */
|
|
893
1053
|
TIMESTAMP_EXT = 0x8e28,
|
|
1054
|
+
/** A Boolean indicating whether or not the GPU performed any disjoint operation. */
|
|
894
1055
|
GPU_DISJOINT_EXT = 0x8fbb // A Boolean indicating whether or not the GPU performed any disjoint operation.
|
|
895
|
-
}
|
|
1056
|
+
}
|
|
1057
|
+
|
|
1058
|
+
export {GLEnum as GL};
|
package/src/index.ts
CHANGED
|
@@ -1,2 +1,21 @@
|
|
|
1
1
|
// WebGL constants
|
|
2
|
-
export {GL
|
|
2
|
+
export {GL} from './constants-enum';
|
|
3
|
+
|
|
4
|
+
// WebGL types
|
|
5
|
+
export type {
|
|
6
|
+
GLPrimitiveTopology,
|
|
7
|
+
GLPrimitive,
|
|
8
|
+
GLDataType,
|
|
9
|
+
GLPixelType,
|
|
10
|
+
GLUniformType,
|
|
11
|
+
GLSamplerType,
|
|
12
|
+
GLCompositeType,
|
|
13
|
+
GLFunction,
|
|
14
|
+
GLBlendEquation,
|
|
15
|
+
GLBlendFunction,
|
|
16
|
+
GLStencilOp,
|
|
17
|
+
GLSamplerParameters,
|
|
18
|
+
GLValueParameters,
|
|
19
|
+
GLFunctionParameters,
|
|
20
|
+
GLParameters
|
|
21
|
+
} from './webgl-types';
|