@lukas_holdings/castdom 1.0.3 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (54) hide show
  1. package/bin/castdom.js +0 -0
  2. package/dist/astro.cjs +13 -31
  3. package/dist/astro.cjs.map +1 -1
  4. package/dist/astro.d.cts +4 -8
  5. package/dist/astro.d.ts +4 -8
  6. package/dist/astro.js +7 -25
  7. package/dist/astro.js.map +1 -1
  8. package/dist/{chunk-M4OXJTRQ.js → chunk-COLESJ66.js} +3 -3
  9. package/dist/{chunk-M4OXJTRQ.js.map → chunk-COLESJ66.js.map} +1 -1
  10. package/dist/chunk-EJRNKHL5.js +31 -0
  11. package/dist/chunk-EJRNKHL5.js.map +1 -0
  12. package/dist/{chunk-C3VW72Z3.cjs → chunk-JRQ6EVQP.cjs} +2 -10
  13. package/dist/chunk-JRQ6EVQP.cjs.map +1 -0
  14. package/dist/{chunk-V4FV5XFF.js → chunk-KGLTVTHU.js} +4 -4
  15. package/dist/{chunk-V4FV5XFF.js.map → chunk-KGLTVTHU.js.map} +1 -1
  16. package/dist/{chunk-CC4LCPVY.cjs → chunk-O4OOMGGM.cjs} +8 -8
  17. package/dist/{chunk-CC4LCPVY.cjs.map → chunk-O4OOMGGM.cjs.map} +1 -1
  18. package/dist/{chunk-6RFGWOGG.js → chunk-ONS533CQ.js} +3 -3
  19. package/dist/{chunk-6RFGWOGG.js.map → chunk-ONS533CQ.js.map} +1 -1
  20. package/dist/{chunk-BDIAGFG5.cjs → chunk-ORY4OMZ5.cjs} +4 -4
  21. package/dist/{chunk-BDIAGFG5.cjs.map → chunk-ORY4OMZ5.cjs.map} +1 -1
  22. package/dist/{chunk-C2D4NZQB.cjs → chunk-QLEBTZIB.cjs} +7 -7
  23. package/dist/{chunk-C2D4NZQB.cjs.map → chunk-QLEBTZIB.cjs.map} +1 -1
  24. package/dist/{chunk-ASS2BFPN.cjs → chunk-XS5HAU5E.cjs} +8 -8
  25. package/dist/{chunk-ASS2BFPN.cjs.map → chunk-XS5HAU5E.cjs.map} +1 -1
  26. package/dist/{chunk-W236FF4E.cjs → chunk-YDT4TPB7.cjs} +11 -11
  27. package/dist/{chunk-W236FF4E.cjs.map → chunk-YDT4TPB7.cjs.map} +1 -1
  28. package/dist/{chunk-275VEEA7.js → chunk-ZBJB7WVV.js} +4 -4
  29. package/dist/{chunk-275VEEA7.js.map → chunk-ZBJB7WVV.js.map} +1 -1
  30. package/dist/{chunk-GVFBT6MD.js → chunk-ZWZ5ZLJE.js} +3 -3
  31. package/dist/{chunk-GVFBT6MD.js.map → chunk-ZWZ5ZLJE.js.map} +1 -1
  32. package/dist/cli.js +815 -51
  33. package/dist/index.cjs +48 -48
  34. package/dist/index.js +8 -8
  35. package/dist/next.cjs +15 -15
  36. package/dist/next.cjs.map +1 -1
  37. package/dist/next.d.cts +3 -3
  38. package/dist/next.d.ts +3 -3
  39. package/dist/next.js +6 -6
  40. package/dist/next.js.map +1 -1
  41. package/dist/react.cjs +9 -9
  42. package/dist/react.js +5 -5
  43. package/dist/ssr.cjs +12 -12
  44. package/dist/ssr.js +3 -3
  45. package/dist/vite.cjs +3 -3
  46. package/dist/vite.cjs.map +1 -1
  47. package/dist/vite.d.cts +1 -1
  48. package/dist/vite.d.ts +1 -1
  49. package/dist/vite.js +2 -2
  50. package/dist/vite.js.map +1 -1
  51. package/package.json +1 -1
  52. package/dist/chunk-4LFW65DU.js +0 -38
  53. package/dist/chunk-4LFW65DU.js.map +0 -1
  54. package/dist/chunk-C3VW72Z3.cjs.map +0 -1
package/bin/castdom.js CHANGED
File without changes
package/dist/astro.cjs CHANGED
@@ -1,39 +1,21 @@
1
1
  'use strict';
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- var chunkW236FF4E_cjs = require('./chunk-W236FF4E.cjs');
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- var chunkC2D4NZQB_cjs = require('./chunk-C2D4NZQB.cjs');
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- var chunkASS2BFPN_cjs = require('./chunk-ASS2BFPN.cjs');
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- var chunkC3VW72Z3_cjs = require('./chunk-C3VW72Z3.cjs');
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+ var chunkYDT4TPB7_cjs = require('./chunk-YDT4TPB7.cjs');
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+ var chunkQLEBTZIB_cjs = require('./chunk-QLEBTZIB.cjs');
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+ var chunkXS5HAU5E_cjs = require('./chunk-XS5HAU5E.cjs');
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+ require('./chunk-JRQ6EVQP.cjs');
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  // src/adapters/astro.ts
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  function castdomIntegration(options) {
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  return {
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  name: "castdom",
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  hooks: {
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- "astro:config:setup"({
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- injectScript,
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- logger
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- }) {
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+ "astro:config:setup"({ injectScript }) {
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  const manifestPath = options?.manifestPath ?? ".castdom/manifest.json";
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- let manifestExists = false;
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- try {
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- const fs = chunkC3VW72Z3_cjs.__require("fs");
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- const path = chunkC3VW72Z3_cjs.__require("path");
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- const absolute = path.isAbsolute(manifestPath) ? manifestPath : path.resolve(process.cwd(), manifestPath);
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- manifestExists = fs.existsSync(absolute);
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- } catch {
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- manifestExists = false;
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- }
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- if (!manifestExists) {
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- logger?.warn(
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- `[castdom] No manifest found at "${manifestPath}". Skipping skeleton registry injection. Run \`npx castdom build\` to generate one.`
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- );
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- return;
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- }
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  injectScript(
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  "page-ssr",
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  `import manifest from "${manifestPath}" with { type: "json" };
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- import { loadManifest } from "@lukas_holdings/castdom";
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+ import { loadManifest } from "castdom";
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  loadManifest(manifest);`
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  );
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  },
@@ -43,17 +25,17 @@ loadManifest(manifest);`
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  };
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  }
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  function skeleton(name, config) {
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- const entry = chunkW236FF4E_cjs.get(name);
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+ const entry = chunkYDT4TPB7_cjs.get(name);
47
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  if (!entry) {
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  return { html: "", css: "", exists: false };
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  }
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- const html = chunkC2D4NZQB_cjs.renderSkeleton(entry.data, { config });
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- const css = chunkASS2BFPN_cjs.generateCriticalCSS([entry.data], config);
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+ const html = chunkQLEBTZIB_cjs.renderSkeleton(entry.data, { config });
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+ const css = chunkXS5HAU5E_cjs.generateCriticalCSS([entry.data], config);
52
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  return { html, css, exists: true };
53
35
  }
54
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  function generateAstroComponent(name, config) {
55
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  return `---
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- import { skeleton } from "@lukas_holdings/castdom/astro";
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+ import { skeleton } from "castdom/astro";
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  const { html, css } = skeleton("${name}");
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  ---
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@@ -85,13 +67,13 @@ function viewTransitionProps(name) {
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  function head(skeletonNames, config) {
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  const skeletons = [];
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  for (const name of skeletonNames) {
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- const entry = chunkW236FF4E_cjs.get(name);
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+ const entry = chunkYDT4TPB7_cjs.get(name);
89
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  if (entry) skeletons.push(entry.data);
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  }
91
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  if (skeletons.length === 0) return "";
92
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  return [
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- chunkC2D4NZQB_cjs.renderCriticalStyleTag(skeletons, config),
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- chunkC2D4NZQB_cjs.renderHydrationScript()
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+ chunkQLEBTZIB_cjs.renderCriticalStyleTag(skeletons, config),
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+ chunkQLEBTZIB_cjs.renderHydrationScript()
95
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  ].join("\n");
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  }
97
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@@ -1 +1 @@
1
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Skipping skeleton registry injection. ` +\n `Run \\`npx castdom build\\` to generate one.`\n );\n return;\n }\n\n injectScript(\n \"page-ssr\",\n `import manifest from \"${manifestPath}\" with { type: \"json\" };\\nimport { loadManifest } from \"@lukas_holdings/castdom\";\\nloadManifest(manifest);`\n );\n },\n\n \"astro:build:done\"() {\n // Could run extraction here if dev server is available\n },\n },\n };\n}\n\n/**\n * Get skeleton HTML and CSS for use in Astro components.\n *\n * ```astro\n * ---\n * import { skeleton } from \"@lukas_holdings/castdom/astro\";\n * const sk = skeleton(\"user-card\");\n * ---\n *\n * {sk.html && <Fragment set:html={sk.html} />}\n * ```\n */\nexport function skeleton(\n name: string,\n config?: Partial<CastDOMConfig>\n): { html: string; css: string; exists: boolean } {\n const entry = getFromRegistry(name);\n\n if (!entry) {\n return { html: \"\", css: \"\", exists: false };\n }\n\n const html = renderSkeleton(entry.data, { config });\n const css = generateCriticalCSS([entry.data], config);\n\n return { html, css, exists: true };\n}\n\n/**\n * Generate a complete Astro component string for a skeleton.\n * Useful for programmatic component generation.\n */\nexport function generateAstroComponent(\n name: string,\n config?: Partial<CastDOMConfig>\n): string {\n return `---\nimport { skeleton } from \"@lukas_holdings/castdom/astro\";\nconst { html, css } = skeleton(\"${name}\");\n---\n\n<style set:html={css}></style>\n<div data-castdom=\"${name}\">\n <Fragment set:html={html} />\n <slot />\n</div>\n\n<script>\n // Hydration: remove skeleton when slot content renders\n const wrapper = document.querySelector('[data-castdom=\"${name}\"]');\n if (wrapper) {\n const skeleton = wrapper.querySelector('.castdom-skeleton');\n if (skeleton && wrapper.children.length > 1) {\n skeleton.remove();\n }\n }\n</script>\n`;\n}\n\n/**\n * View Transitions helper — preserves skeleton state during navigation.\n *\n * ```astro\n * <div transition:persist data-castdom=\"sidebar\">\n * <Fragment set:html={skeleton(\"sidebar\").html} />\n * </div>\n * ```\n */\nexport function viewTransitionProps(name: string): Record<string, string> {\n return {\n \"transition:persist\": \"\",\n \"data-castdom\": name,\n \"transition:name\": `castdom-${name}`,\n };\n}\n\n/**\n * Generate <head> content for Astro pages.\n * Include in your Layout component.\n */\nexport function head(\n skeletonNames: string[],\n config?: Partial<CastDOMConfig>\n): string {\n const skeletons: SkeletonData[] = [];\n\n for (const name of skeletonNames) {\n const entry = getFromRegistry(name);\n if (entry) skeletons.push(entry.data);\n }\n\n if (skeletons.length === 0) return \"\";\n\n return [\n renderCriticalStyleTag(skeletons, config),\n renderHydrationScript(),\n ].join(\"\\n\");\n}\n"]}
1
+ {"version":3,"sources":["../src/adapters/astro.ts"],"names":["get","renderSkeleton","generateCriticalCSS","renderCriticalStyleTag","renderHydrationScript"],"mappings":";;;;;;;;AA0CO,SAAS,mBAAmB,OAAA,EAGhC;AACD,EAAA,OAAO;AAAA,IACL,IAAA,EAAM,SAAA;AAAA,IACN,KAAA,EAAO;AAAA,MACL,oBAAA,CAAqB,EAAE,YAAA,EAAa,EAA+D;AAEjG,QAAA,MAAM,YAAA,GAAe,SAAS,YAAA,IAAgB,wBAAA;AAC9C,QAAA,YAAA;AAAA,UACE,UAAA;AAAA,UACA,yBAAyB,YAAY,CAAA;AAAA;AAAA,uBAAA;AAAA,SACvC;AAAA,MACF,CAAA;AAAA,MAEA,kBAAA,GAAqB;AAAA,MAErB;AAAA;AACF,GACF;AACF;AAcO,SAAS,QAAA,CACd,MACA,MAAA,EACgD;AAChD,EAAA,MAAM,KAAA,GAAQA,sBAAgB,IAAI,CAAA;AAElC,EAAA,IAAI,CAAC,KAAA,EAAO;AACV,IAAA,OAAO,EAAE,IAAA,EAAM,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,QAAQ,KAAA,EAAM;AAAA,EAC5C;AAEA,EAAA,MAAM,OAAOC,gCAAA,CAAe,KAAA,CAAM,IAAA,EAAM,EAAE,QAAQ,CAAA;AAClD,EAAA,MAAM,MAAMC,qCAAA,CAAoB,CAAC,KAAA,CAAM,IAAI,GAAG,MAAM,CAAA;AAEpD,EAAA,OAAO,EAAE,IAAA,EAAM,GAAA,EAAK,MAAA,EAAQ,IAAA,EAAK;AACnC;AAMO,SAAS,sBAAA,CACd,MACA,MAAA,EACQ;AACR,EAAA,OAAO,CAAA;AAAA;AAAA,gCAAA,EAEyB,IAAI,CAAA;AAAA;;AAAA;AAAA,mBAAA,EAIjB,IAAI,CAAA;AAAA;AAAA;AAAA;;AAAA;AAAA;AAAA,yDAAA,EAOkC,IAAI,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,CAAA;AAS/D;AAWO,SAAS,oBAAoB,IAAA,EAAsC;AACxE,EAAA,OAAO;AAAA,IACL,oBAAA,EAAsB,EAAA;AAAA,IACtB,cAAA,EAAgB,IAAA;AAAA,IAChB,iBAAA,EAAmB,WAAW,IAAI,CAAA;AAAA,GACpC;AACF;AAMO,SAAS,IAAA,CACd,eACA,MAAA,EACQ;AACR,EAAA,MAAM,YAA4B,EAAC;AAEnC,EAAA,KAAA,MAAW,QAAQ,aAAA,EAAe;AAChC,IAAA,MAAM,KAAA,GAAQF,sBAAgB,IAAI,CAAA;AAClC,IAAA,IAAI,KAAA,EAAO,SAAA,CAAU,IAAA,CAAK,KAAA,CAAM,IAAI,CAAA;AAAA,EACtC;AAEA,EAAA,IAAI,SAAA,CAAU,MAAA,KAAW,CAAA,EAAG,OAAO,EAAA;AAEnC,EAAA,OAAO;AAAA,IACLG,wCAAA,CAAuB,WAAW,MAAM,CAAA;AAAA,IACxCC,uCAAA;AAAsB,GACxB,CAAE,KAAK,IAAI,CAAA;AACb","file":"astro.cjs","sourcesContent":["import type { SkeletonData, CastDOMConfig } from \"../core/types.js\";\nimport { renderSkeleton, renderCriticalStyleTag, renderHydrationScript } from \"../seo/ssr.js\";\nimport { get as getFromRegistry, loadManifest } from \"../core/registry.js\";\nimport { generateCriticalCSS } from \"../core/renderer.js\";\nimport { renderStandalone } from \"../core/renderer.js\";\n\n/**\n * Astro adapter for CastDOM.\n *\n * Supports:\n * - Astro components (SSG and SSR)\n * - Island-aware skeletons (client:load, client:idle, client:visible)\n * - Automatic <style> injection\n * - View Transitions integration\n *\n * Usage:\n * ```astro\n * ---\n * // src/components/UserCard.astro\n * import { skeleton } from \"castdom/astro\";\n * const { html, css } = skeleton(\"user-card\");\n * ---\n *\n * <style set:html={css}></style>\n * <div class=\"user-card-wrapper\" data-castdom=\"user-card\">\n * <Fragment set:html={html} />\n * </div>\n * ```\n */\n\n/**\n * Astro integration for CastDOM.\n * Add to your astro.config.mjs:\n *\n * ```js\n * import { castdomIntegration } from \"castdom/astro\";\n *\n * export default defineConfig({\n * integrations: [castdomIntegration()],\n * });\n * ```\n */\nexport function castdomIntegration(options?: {\n manifestPath?: string;\n config?: Partial<CastDOMConfig>;\n}) {\n return {\n name: \"castdom\",\n hooks: {\n \"astro:config:setup\"({ injectScript }: { injectScript: (stage: string, content: string) => void }) {\n // Inject the registry loader on the client side\n const manifestPath = options?.manifestPath ?? \".castdom/manifest.json\";\n injectScript(\n \"page-ssr\",\n `import manifest from \"${manifestPath}\" with { type: \"json\" };\\nimport { loadManifest } from \"castdom\";\\nloadManifest(manifest);`\n );\n },\n\n \"astro:build:done\"() {\n // Could run extraction here if dev server is available\n },\n },\n };\n}\n\n/**\n * Get skeleton HTML and CSS for use in Astro components.\n *\n * ```astro\n * ---\n * import { skeleton } from \"castdom/astro\";\n * const sk = skeleton(\"user-card\");\n * ---\n *\n * {sk.html && <Fragment set:html={sk.html} />}\n * ```\n */\nexport function skeleton(\n name: string,\n config?: Partial<CastDOMConfig>\n): { html: string; css: string; exists: boolean } {\n const entry = getFromRegistry(name);\n\n if (!entry) {\n return { html: \"\", css: \"\", exists: false };\n }\n\n const html = renderSkeleton(entry.data, { config });\n const css = generateCriticalCSS([entry.data], config);\n\n return { html, css, exists: true };\n}\n\n/**\n * Generate a complete Astro component string for a skeleton.\n * Useful for programmatic component generation.\n */\nexport function generateAstroComponent(\n name: string,\n config?: Partial<CastDOMConfig>\n): string {\n return `---\nimport { skeleton } from \"castdom/astro\";\nconst { html, css } = skeleton(\"${name}\");\n---\n\n<style set:html={css}></style>\n<div data-castdom=\"${name}\">\n <Fragment set:html={html} />\n <slot />\n</div>\n\n<script>\n // Hydration: remove skeleton when slot content renders\n const wrapper = document.querySelector('[data-castdom=\"${name}\"]');\n if (wrapper) {\n const skeleton = wrapper.querySelector('.castdom-skeleton');\n if (skeleton && wrapper.children.length > 1) {\n skeleton.remove();\n }\n }\n</script>\n`;\n}\n\n/**\n * View Transitions helper — preserves skeleton state during navigation.\n *\n * ```astro\n * <div transition:persist data-castdom=\"sidebar\">\n * <Fragment set:html={skeleton(\"sidebar\").html} />\n * </div>\n * ```\n */\nexport function viewTransitionProps(name: string): Record<string, string> {\n return {\n \"transition:persist\": \"\",\n \"data-castdom\": name,\n \"transition:name\": `castdom-${name}`,\n };\n}\n\n/**\n * Generate <head> content for Astro pages.\n * Include in your Layout component.\n */\nexport function head(\n skeletonNames: string[],\n config?: Partial<CastDOMConfig>\n): string {\n const skeletons: SkeletonData[] = [];\n\n for (const name of skeletonNames) {\n const entry = getFromRegistry(name);\n if (entry) skeletons.push(entry.data);\n }\n\n if (skeletons.length === 0) return \"\";\n\n return [\n renderCriticalStyleTag(skeletons, config),\n renderHydrationScript(),\n ].join(\"\\n\");\n}\n"]}
package/dist/astro.d.cts CHANGED
@@ -13,7 +13,7 @@ import { C as CastDOMConfig } from './types-ChD5jENU.cjs';
13
13
  * ```astro
14
14
  * ---
15
15
  * // src/components/UserCard.astro
16
- * import { skeleton } from "@lukas_holdings/castdom/astro";
16
+ * import { skeleton } from "castdom/astro";
17
17
  * const { html, css } = skeleton("user-card");
18
18
  * ---
19
19
  *
@@ -28,7 +28,7 @@ import { C as CastDOMConfig } from './types-ChD5jENU.cjs';
28
28
  * Add to your astro.config.mjs:
29
29
  *
30
30
  * ```js
31
- * import { castdomIntegration } from "@lukas_holdings/castdom/astro";
31
+ * import { castdomIntegration } from "castdom/astro";
32
32
  *
33
33
  * export default defineConfig({
34
34
  * integrations: [castdomIntegration()],
@@ -41,12 +41,8 @@ declare function castdomIntegration(options?: {
41
41
  }): {
42
42
  name: string;
43
43
  hooks: {
44
- "astro:config:setup"({ injectScript, logger, }: {
44
+ "astro:config:setup"({ injectScript }: {
45
45
  injectScript: (stage: string, content: string) => void;
46
- logger?: {
47
- info: (msg: string) => void;
48
- warn: (msg: string) => void;
49
- };
50
46
  }): void;
51
47
  "astro:build:done"(): void;
52
48
  };
@@ -56,7 +52,7 @@ declare function castdomIntegration(options?: {
56
52
  *
57
53
  * ```astro
58
54
  * ---
59
- * import { skeleton } from "@lukas_holdings/castdom/astro";
55
+ * import { skeleton } from "castdom/astro";
60
56
  * const sk = skeleton("user-card");
61
57
  * ---
62
58
  *
package/dist/astro.d.ts CHANGED
@@ -13,7 +13,7 @@ import { C as CastDOMConfig } from './types-ChD5jENU.js';
13
13
  * ```astro
14
14
  * ---
15
15
  * // src/components/UserCard.astro
16
- * import { skeleton } from "@lukas_holdings/castdom/astro";
16
+ * import { skeleton } from "castdom/astro";
17
17
  * const { html, css } = skeleton("user-card");
18
18
  * ---
19
19
  *
@@ -28,7 +28,7 @@ import { C as CastDOMConfig } from './types-ChD5jENU.js';
28
28
  * Add to your astro.config.mjs:
29
29
  *
30
30
  * ```js
31
- * import { castdomIntegration } from "@lukas_holdings/castdom/astro";
31
+ * import { castdomIntegration } from "castdom/astro";
32
32
  *
33
33
  * export default defineConfig({
34
34
  * integrations: [castdomIntegration()],
@@ -41,12 +41,8 @@ declare function castdomIntegration(options?: {
41
41
  }): {
42
42
  name: string;
43
43
  hooks: {
44
- "astro:config:setup"({ injectScript, logger, }: {
44
+ "astro:config:setup"({ injectScript }: {
45
45
  injectScript: (stage: string, content: string) => void;
46
- logger?: {
47
- info: (msg: string) => void;
48
- warn: (msg: string) => void;
49
- };
50
46
  }): void;
51
47
  "astro:build:done"(): void;
52
48
  };
@@ -56,7 +52,7 @@ declare function castdomIntegration(options?: {
56
52
  *
57
53
  * ```astro
58
54
  * ---
59
- * import { skeleton } from "@lukas_holdings/castdom/astro";
55
+ * import { skeleton } from "castdom/astro";
60
56
  * const sk = skeleton("user-card");
61
57
  * ---
62
58
  *
package/dist/astro.js CHANGED
@@ -1,37 +1,19 @@
1
- import { get } from './chunk-V4FV5XFF.js';
2
- import { renderSkeleton, renderCriticalStyleTag, renderHydrationScript } from './chunk-M4OXJTRQ.js';
3
- import { generateCriticalCSS } from './chunk-GVFBT6MD.js';
4
- import { __require } from './chunk-4LFW65DU.js';
1
+ import { get } from './chunk-KGLTVTHU.js';
2
+ import { renderSkeleton, renderCriticalStyleTag, renderHydrationScript } from './chunk-COLESJ66.js';
3
+ import { generateCriticalCSS } from './chunk-ZWZ5ZLJE.js';
4
+ import './chunk-EJRNKHL5.js';
5
5
 
6
6
  // src/adapters/astro.ts
7
7
  function castdomIntegration(options) {
8
8
  return {
9
9
  name: "castdom",
10
10
  hooks: {
11
- "astro:config:setup"({
12
- injectScript,
13
- logger
14
- }) {
11
+ "astro:config:setup"({ injectScript }) {
15
12
  const manifestPath = options?.manifestPath ?? ".castdom/manifest.json";
16
- let manifestExists = false;
17
- try {
18
- const fs = __require("fs");
19
- const path = __require("path");
20
- const absolute = path.isAbsolute(manifestPath) ? manifestPath : path.resolve(process.cwd(), manifestPath);
21
- manifestExists = fs.existsSync(absolute);
22
- } catch {
23
- manifestExists = false;
24
- }
25
- if (!manifestExists) {
26
- logger?.warn(
27
- `[castdom] No manifest found at "${manifestPath}". Skipping skeleton registry injection. Run \`npx castdom build\` to generate one.`
28
- );
29
- return;
30
- }
31
13
  injectScript(
32
14
  "page-ssr",
33
15
  `import manifest from "${manifestPath}" with { type: "json" };
34
- import { loadManifest } from "@lukas_holdings/castdom";
16
+ import { loadManifest } from "castdom";
35
17
  loadManifest(manifest);`
36
18
  );
37
19
  },
@@ -51,7 +33,7 @@ function skeleton(name, config) {
51
33
  }
52
34
  function generateAstroComponent(name, config) {
53
35
  return `---
54
- import { skeleton } from "@lukas_holdings/castdom/astro";
36
+ import { skeleton } from "castdom/astro";
55
37
  const { html, css } = skeleton("${name}");
56
38
  ---
57
39
 
package/dist/astro.js.map CHANGED
@@ -1 +1 @@
1
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Skipping skeleton registry injection. ` +\n `Run \\`npx castdom build\\` to generate one.`\n );\n return;\n }\n\n injectScript(\n \"page-ssr\",\n `import manifest from \"${manifestPath}\" with { type: \"json\" };\\nimport { loadManifest } from \"@lukas_holdings/castdom\";\\nloadManifest(manifest);`\n );\n },\n\n \"astro:build:done\"() {\n // Could run extraction here if dev server is available\n },\n },\n };\n}\n\n/**\n * Get skeleton HTML and CSS for use in Astro components.\n *\n * ```astro\n * ---\n * import { skeleton } from \"@lukas_holdings/castdom/astro\";\n * const sk = skeleton(\"user-card\");\n * ---\n *\n * {sk.html && <Fragment set:html={sk.html} />}\n * ```\n */\nexport function skeleton(\n name: string,\n config?: Partial<CastDOMConfig>\n): { html: string; css: string; exists: boolean } {\n const entry = getFromRegistry(name);\n\n if (!entry) {\n return { html: \"\", css: \"\", exists: false };\n }\n\n const html = renderSkeleton(entry.data, { config });\n const css = generateCriticalCSS([entry.data], config);\n\n return { html, css, exists: true };\n}\n\n/**\n * Generate a complete Astro component string for a skeleton.\n * Useful for programmatic component generation.\n */\nexport function generateAstroComponent(\n name: string,\n config?: Partial<CastDOMConfig>\n): string {\n return `---\nimport { skeleton } from \"@lukas_holdings/castdom/astro\";\nconst { html, css } = skeleton(\"${name}\");\n---\n\n<style set:html={css}></style>\n<div data-castdom=\"${name}\">\n <Fragment set:html={html} />\n <slot />\n</div>\n\n<script>\n // Hydration: remove skeleton when slot content renders\n const wrapper = document.querySelector('[data-castdom=\"${name}\"]');\n if (wrapper) {\n const skeleton = wrapper.querySelector('.castdom-skeleton');\n if (skeleton && wrapper.children.length > 1) {\n skeleton.remove();\n }\n }\n</script>\n`;\n}\n\n/**\n * View Transitions helper — preserves skeleton state during navigation.\n *\n * ```astro\n * <div transition:persist data-castdom=\"sidebar\">\n * <Fragment set:html={skeleton(\"sidebar\").html} />\n * </div>\n * ```\n */\nexport function viewTransitionProps(name: string): Record<string, string> {\n return {\n \"transition:persist\": \"\",\n \"data-castdom\": name,\n \"transition:name\": `castdom-${name}`,\n };\n}\n\n/**\n * Generate <head> content for Astro pages.\n * Include in your Layout component.\n */\nexport function head(\n skeletonNames: string[],\n config?: Partial<CastDOMConfig>\n): string {\n const skeletons: SkeletonData[] = [];\n\n for (const name of skeletonNames) {\n const entry = getFromRegistry(name);\n if (entry) skeletons.push(entry.data);\n }\n\n if (skeletons.length === 0) return \"\";\n\n return [\n renderCriticalStyleTag(skeletons, config),\n renderHydrationScript(),\n ].join(\"\\n\");\n}\n"]}
1
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\".castdom/manifest.json\";\n injectScript(\n \"page-ssr\",\n `import manifest from \"${manifestPath}\" with { type: \"json\" };\\nimport { loadManifest } from \"castdom\";\\nloadManifest(manifest);`\n );\n },\n\n \"astro:build:done\"() {\n // Could run extraction here if dev server is available\n },\n },\n };\n}\n\n/**\n * Get skeleton HTML and CSS for use in Astro components.\n *\n * ```astro\n * ---\n * import { skeleton } from \"castdom/astro\";\n * const sk = skeleton(\"user-card\");\n * ---\n *\n * {sk.html && <Fragment set:html={sk.html} />}\n * ```\n */\nexport function skeleton(\n name: string,\n config?: Partial<CastDOMConfig>\n): { html: string; css: string; exists: boolean } {\n const entry = getFromRegistry(name);\n\n if (!entry) {\n return { html: \"\", css: \"\", exists: false };\n }\n\n const html = renderSkeleton(entry.data, { config });\n const css = generateCriticalCSS([entry.data], config);\n\n return { html, css, exists: true };\n}\n\n/**\n * Generate a complete Astro component string for a skeleton.\n * Useful for programmatic component generation.\n */\nexport function generateAstroComponent(\n name: string,\n config?: Partial<CastDOMConfig>\n): string {\n return `---\nimport { skeleton } from \"castdom/astro\";\nconst { html, css } = skeleton(\"${name}\");\n---\n\n<style set:html={css}></style>\n<div data-castdom=\"${name}\">\n <Fragment set:html={html} />\n <slot />\n</div>\n\n<script>\n // Hydration: remove skeleton when slot content renders\n const wrapper = document.querySelector('[data-castdom=\"${name}\"]');\n if (wrapper) {\n const skeleton = wrapper.querySelector('.castdom-skeleton');\n if (skeleton && wrapper.children.length > 1) {\n skeleton.remove();\n }\n }\n</script>\n`;\n}\n\n/**\n * View Transitions helper — preserves skeleton state during navigation.\n *\n * ```astro\n * <div transition:persist data-castdom=\"sidebar\">\n * <Fragment set:html={skeleton(\"sidebar\").html} />\n * </div>\n * ```\n */\nexport function viewTransitionProps(name: string): Record<string, string> {\n return {\n \"transition:persist\": \"\",\n \"data-castdom\": name,\n \"transition:name\": `castdom-${name}`,\n };\n}\n\n/**\n * Generate <head> content for Astro pages.\n * Include in your Layout component.\n */\nexport function head(\n skeletonNames: string[],\n config?: Partial<CastDOMConfig>\n): string {\n const skeletons: SkeletonData[] = [];\n\n for (const name of skeletonNames) {\n const entry = getFromRegistry(name);\n if (entry) skeletons.push(entry.data);\n }\n\n if (skeletons.length === 0) return \"\";\n\n return [\n renderCriticalStyleTag(skeletons, config),\n renderHydrationScript(),\n ].join(\"\\n\");\n}\n"]}
@@ -1,4 +1,4 @@
1
- import { renderStandalone, renderResponsiveHTML, generateCriticalCSS } from './chunk-GVFBT6MD.js';
1
+ import { renderStandalone, renderResponsiveHTML, generateCriticalCSS } from './chunk-ZWZ5ZLJE.js';
2
2
 
3
3
  // src/seo/ssr.ts
4
4
  function renderSkeleton(skeleton, options) {
@@ -53,5 +53,5 @@ function renderPreloadHints() {
53
53
  }
54
54
 
55
55
  export { renderCriticalStyleTag, renderHydrationScript, renderPreloadHints, renderSSRFragment, renderSkeleton, renderSkeletons };
56
- //# sourceMappingURL=chunk-M4OXJTRQ.js.map
57
- //# sourceMappingURL=chunk-M4OXJTRQ.js.map
56
+ //# sourceMappingURL=chunk-COLESJ66.js.map
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+ //# sourceMappingURL=chunk-COLESJ66.js.map
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The skeletons render as pure CSS —\n * no JavaScript is needed on the client to display them.\n *\n * Benefits for SEO:\n * - Crawlers see structured placeholder content instead of blank areas\n * - Zero CLS (Cumulative Layout Shift) — skeletons match exact dimensions\n * - Instant visual feedback — no FOUC (Flash of Unstyled Content)\n * - Proper ARIA attributes for accessibility\n */\n\nexport interface SSRRenderOptions {\n /** Include <style> tag with critical CSS (default: true) */\n inlineCSS?: boolean;\n /** Wrap in a <noscript> fallback (default: false) */\n noscript?: boolean;\n /** Add data attributes for hydration (default: true) */\n hydrationAttrs?: boolean;\n /** Custom config overrides */\n config?: Partial<CastDOMConfig>;\n}\n\n/**\n * Render a skeleton to an HTML string for SSR.\n * Includes inline critical CSS for immediate rendering.\n *\n * ```ts\n * // In your server handler / getServerSideProps / loader:\n * import { renderSkeleton } from 'castdom/ssr';\n *\n * const skeletonHTML = renderSkeleton(skeletonData);\n * // Embed in your page HTML\n * ```\n */\nexport function renderSkeleton(\n skeleton: SkeletonData,\n options?: SSRRenderOptions\n): string {\n const inlineCSS = options?.inlineCSS ?? true;\n const hydrationAttrs = options?.hydrationAttrs ?? true;\n\n let html: string;\n if (inlineCSS) {\n html = renderStandalone(skeleton, options?.config);\n } else {\n html = renderResponsiveHTML(skeleton, options?.config);\n }\n\n // Add hydration data attributes\n if (hydrationAttrs) {\n html = html.replace(\n /class=\"castdom-skeleton/,\n `data-castdom-ssr=\"true\" data-castdom-name=\"${skeleton.name}\" data-castdom-hash=\"${skeleton.hash}\" class=\"castdom-skeleton`\n );\n }\n\n // Wrap in noscript if requested\n if (options?.noscript) {\n html = `<noscript>${html}</noscript>`;\n }\n\n return html;\n}\n\n/**\n * Render multiple skeletons with shared CSS (deduplicates the critical CSS).\n *\n * More efficient than calling renderSkeleton() multiple times\n * when you have several skeletons on one page.\n */\nexport function renderSkeletons(\n skeletons: SkeletonData[],\n options?: SSRRenderOptions\n): { css: string; html: Record<string, string> } {\n const css = generateCriticalCSS(skeletons, options?.config);\n\n const html: Record<string, string> = {};\n for (const skeleton of skeletons) {\n html[skeleton.name] = renderSkeleton(skeleton, {\n ...options,\n inlineCSS: false, // CSS is shared\n });\n }\n\n return { css, html };\n}\n\n/**\n * Generate a <style> tag with critical CSS for given skeletons.\n * Place in <head> for optimal rendering performance.\n */\nexport function renderCriticalStyleTag(\n skeletons: SkeletonData[],\n config?: Partial<CastDOMConfig>\n): string {\n const css = generateCriticalCSS(skeletons, config);\n return `<style data-castdom=\"critical\">${css}</style>`;\n}\n\n/**\n * Generate a hydration script that removes SSR skeletons\n * once the client-side app takes over.\n *\n * This is a tiny (~200 byte) inline script that:\n * 1. Waits for DOMContentLoaded\n * 2. Finds all [data-castdom-ssr] elements\n * 3. Removes them once the real content renders\n *\n * The script is safe to inline — no external dependencies.\n */\nexport function renderHydrationScript(): string {\n return `<script data-castdom=\"hydration\">(function(){if(typeof window==='undefined')return;function r(){document.querySelectorAll('[data-castdom-ssr]').forEach(function(el){if(el.nextElementSibling&&!el.nextElementSibling.hasAttribute('data-castdom-ssr')){el.remove()}})}if(document.readyState==='loading'){document.addEventListener('DOMContentLoaded',r)}else{setTimeout(r,0)}})()</script>`;\n}\n\n/**\n * Generate a complete SSR skeleton page fragment.\n * Includes: critical CSS + skeleton HTML + hydration script.\n *\n * Designed to be dropped directly into your HTML template.\n */\nexport function renderSSRFragment(\n skeletons: SkeletonData[],\n options?: SSRRenderOptions\n): { head: string; body: Record<string, string> } {\n const { css, html } = renderSkeletons(skeletons, options);\n\n const head = [\n `<style data-castdom=\"critical\">${css}</style>`,\n renderHydrationScript(),\n ].join(\"\\n\");\n\n return { head, body: html };\n}\n\n/**\n * Preload hint generator for skeleton assets.\n * Generates <link> tags for optimal loading.\n */\nexport function renderPreloadHints(): string {\n // CastDOM is CSS-only at runtime, so no assets to preload.\n // This function exists for API consistency and future-proofing.\n return \"\";\n}\n\n// Re-export core utilities for convenience\nexport { generateCriticalCSS } from \"../core/renderer.js\";\nexport { renderStandalone, renderResponsiveHTML } from \"../core/renderer.js\";\n"]}
@@ -0,0 +1,31 @@
1
+ // src/core/types.ts
2
+ var DEFAULTS = {
3
+ outDir: ".castdom",
4
+ breakpoints: [375, 768, 1280],
5
+ color: "#e0e0e0",
6
+ shimmerColor: "#f0f0f0",
7
+ animationDuration: 1500,
8
+ contentAware: true,
9
+ minBoneSize: 4,
10
+ classPrefix: "castdom",
11
+ inlineStyles: false,
12
+ ssr: true
13
+ };
14
+ var BONE_KIND_INDEX = {
15
+ text: 1,
16
+ heading: 2,
17
+ image: 3,
18
+ avatar: 4,
19
+ button: 5,
20
+ input: 6,
21
+ icon: 7,
22
+ divider: 8,
23
+ block: 0
24
+ };
25
+ var BONE_KIND_FROM_INDEX = Object.fromEntries(
26
+ Object.entries(BONE_KIND_INDEX).map(([k, v]) => [v, k])
27
+ );
28
+
29
+ export { BONE_KIND_FROM_INDEX, BONE_KIND_INDEX, DEFAULTS };
30
+ //# sourceMappingURL=chunk-EJRNKHL5.js.map
31
+ //# sourceMappingURL=chunk-EJRNKHL5.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/core/types.ts"],"names":[],"mappings":";AAqHO,IAAM,QAAA,GAcT;AAAA,EACF,MAAA,EAAQ,UAAA;AAAA,EACR,WAAA,EAAa,CAAC,GAAA,EAAK,GAAA,EAAK,IAAI,CAAA;AAAA,EAC5B,KAAA,EAAO,SAAA;AAAA,EACP,YAAA,EAAc,SAAA;AAAA,EACd,iBAAA,EAAmB,IAAA;AAAA,EACnB,YAAA,EAAc,IAAA;AAAA,EACd,WAAA,EAAa,CAAA;AAAA,EACb,WAAA,EAAa,SAAA;AAAA,EACb,YAAA,EAAc,KAAA;AAAA,EACd,GAAA,EAAK;AACP;AAGO,IAAM,eAAA,GAA4C;AAAA,EACvD,IAAA,EAAM,CAAA;AAAA,EACN,OAAA,EAAS,CAAA;AAAA,EACT,KAAA,EAAO,CAAA;AAAA,EACP,MAAA,EAAQ,CAAA;AAAA,EACR,MAAA,EAAQ,CAAA;AAAA,EACR,KAAA,EAAO,CAAA;AAAA,EACP,IAAA,EAAM,CAAA;AAAA,EACN,OAAA,EAAS,CAAA;AAAA,EACT,KAAA,EAAO;AACT;AAEO,IAAM,uBAAiD,MAAA,CAAO,WAAA;AAAA,EACnE,MAAA,CAAO,OAAA,CAAQ,eAAe,CAAA,CAAE,GAAA,CAAI,CAAC,CAAC,CAAA,EAAG,CAAC,CAAA,KAAM,CAAC,CAAA,EAAG,CAAa,CAAC;AACpE","file":"chunk-EJRNKHL5.js","sourcesContent":["/** A single bone — one rectangular skeleton element */\nexport interface Bone {\n /** X position relative to container (px) */\n x: number;\n /** Y position relative to container (px) */\n y: number;\n /** Width (px) */\n w: number;\n /** Height (px) */\n h: number;\n /** Border radius (px). 9999 = circle */\n r: number;\n /** Element type hint for content-aware rendering */\n kind?: BoneKind;\n}\n\nexport type BoneKind =\n | \"text\"\n | \"heading\"\n | \"image\"\n | \"avatar\"\n | \"button\"\n | \"input\"\n | \"icon\"\n | \"divider\"\n | \"block\";\n\n/** Bone data for a single breakpoint */\nexport interface BreakpointData {\n /** Viewport width this was captured at */\n viewport: number;\n /** Container width at capture time */\n containerWidth: number;\n /** Container height at capture time */\n containerHeight: number;\n /** All bones at this breakpoint */\n bones: Bone[];\n}\n\n/** Complete skeleton definition for a named component */\nexport interface SkeletonData {\n /** Unique name for this skeleton */\n name: string;\n /** Version hash for cache busting */\n hash: string;\n /** Breakpoint data, sorted ascending by viewport width */\n breakpoints: BreakpointData[];\n /** Timestamp of last extraction */\n extractedAt: number;\n}\n\n/** Configuration for CastDOM */\nexport interface CastDOMConfig {\n /** Directory to output generated skeleton data */\n outDir?: string;\n /** Breakpoint widths to capture at (default: [375, 768, 1280]) */\n breakpoints?: number[];\n /** Base color for skeleton bones (default: \"#e0e0e0\") */\n color?: string;\n /** Shimmer highlight color (default: \"#f0f0f0\") */\n shimmerColor?: string;\n /** Animation duration in ms (default: 1500) */\n animationDuration?: number;\n /** Enable content-aware bone detection (default: true) */\n contentAware?: boolean;\n /** Minimum bone size to include in px (default: 4) */\n minBoneSize?: number;\n /** CSS class prefix (default: \"castdom\") */\n classPrefix?: string;\n /** Generate inline styles instead of class-based (default: false) */\n inlineStyles?: boolean;\n /** Enable SSR rendering (default: true) */\n ssr?: boolean;\n /** URL or path to dev server for extraction */\n devServer?: string;\n /** Routes to snapshot for extraction */\n routes?: string[];\n /** Playwright launch options */\n playwright?: {\n headless?: boolean;\n timeout?: number;\n };\n}\n\n/** Registry entry used at runtime */\nexport interface RegistryEntry {\n data: SkeletonData;\n css: string;\n html: Record<number, string>;\n}\n\n/** Extraction target — what to snapshot */\nexport interface ExtractionTarget {\n name: string;\n selector: string;\n route?: string;\n}\n\n/** Result from the extraction process */\nexport interface ExtractionResult {\n target: ExtractionTarget;\n skeleton: SkeletonData;\n}\n\n/** Compressed bone format for wire/storage (delta-encoded) */\nexport interface CompressedBones {\n /** Version of compression format */\n v: 1;\n /** Viewport width */\n vw: number;\n /** Container dimensions [w, h] */\n c: [number, number];\n /** Flat array: [x, y, w, h, r, kind, ...] per bone. kind is enum index. */\n d: number[];\n}\n\n/** Default configuration values */\nexport const DEFAULTS: Required<\n Pick<\n CastDOMConfig,\n | \"outDir\"\n | \"breakpoints\"\n | \"color\"\n | \"shimmerColor\"\n | \"animationDuration\"\n | \"contentAware\"\n | \"minBoneSize\"\n | \"classPrefix\"\n | \"inlineStyles\"\n | \"ssr\"\n >\n> = {\n outDir: \".castdom\",\n breakpoints: [375, 768, 1280],\n color: \"#e0e0e0\",\n shimmerColor: \"#f0f0f0\",\n animationDuration: 1500,\n contentAware: true,\n minBoneSize: 4,\n classPrefix: \"castdom\",\n inlineStyles: false,\n ssr: true,\n};\n\n/** Map bone kind to numeric index for compression */\nexport const BONE_KIND_INDEX: Record<BoneKind, number> = {\n text: 1,\n heading: 2,\n image: 3,\n avatar: 4,\n button: 5,\n input: 6,\n icon: 7,\n divider: 8,\n block: 0,\n};\n\nexport const BONE_KIND_FROM_INDEX: Record<number, BoneKind> = Object.fromEntries(\n Object.entries(BONE_KIND_INDEX).map(([k, v]) => [v, k as BoneKind])\n) as Record<number, BoneKind>;\n"]}
@@ -1,12 +1,5 @@
1
1
  'use strict';
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2
 
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- var __require = /* @__PURE__ */ ((x) => typeof require !== "undefined" ? require : typeof Proxy !== "undefined" ? new Proxy(x, {
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- get: (a, b) => (typeof require !== "undefined" ? require : a)[b]
5
- }) : x)(function(x) {
6
- if (typeof require !== "undefined") return require.apply(this, arguments);
7
- throw Error('Dynamic require of "' + x + '" is not supported');
8
- });
9
-
10
3
  // src/core/types.ts
11
4
  var DEFAULTS = {
12
5
  outDir: ".castdom",
@@ -38,6 +31,5 @@ var BONE_KIND_FROM_INDEX = Object.fromEntries(
38
31
  exports.BONE_KIND_FROM_INDEX = BONE_KIND_FROM_INDEX;
39
32
  exports.BONE_KIND_INDEX = BONE_KIND_INDEX;
40
33
  exports.DEFAULTS = DEFAULTS;
41
- exports.__require = __require;
42
- //# sourceMappingURL=chunk-C3VW72Z3.cjs.map
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- //# sourceMappingURL=chunk-C3VW72Z3.cjs.map
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+ //# sourceMappingURL=chunk-JRQ6EVQP.cjs.map
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+ //# sourceMappingURL=chunk-JRQ6EVQP.cjs.map
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@@ -1,5 +1,5 @@
1
- import { generateCSS, renderBonesHTML } from './chunk-GVFBT6MD.js';
2
- import { DEFAULTS } from './chunk-4LFW65DU.js';
1
+ import { generateCSS, renderBonesHTML } from './chunk-ZWZ5ZLJE.js';
2
+ import { DEFAULTS } from './chunk-EJRNKHL5.js';
3
3
 
4
4
  // src/core/registry.ts
5
5
  var store = /* @__PURE__ */ new Map();
@@ -69,5 +69,5 @@ function getBaseCSS(prefix, config) {
69
69
  }
70
70
 
71
71
  export { clear, configure, get, getAllCSS, has, loadManifest, names, register, registerAll, remove };
72
- //# sourceMappingURL=chunk-V4FV5XFF.js.map
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type { RegistryEntry, SkeletonData, CastDOMConfig } from \"./types.js\";\nimport { generateCSS } from \"./renderer.js\";\nimport { renderBonesHTML } from \"./renderer.js\";\nimport { DEFAULTS } from \"./types.js\";\n\n/**\n * Global skeleton registry.\n * Stores all registered skeleton data and provides lookup by name.\n * Import once at app entry — all <CastDOM> components auto-resolve from here.\n */\n\nconst store = new Map<string, RegistryEntry>();\nlet globalConfig: Required<\n Pick<CastDOMConfig, \"color\" | \"shimmerColor\" | \"animationDuration\" | \"classPrefix\" | \"inlineStyles\">\n> = {\n color: DEFAULTS.color,\n shimmerColor: DEFAULTS.shimmerColor,\n animationDuration: DEFAULTS.animationDuration,\n classPrefix: DEFAULTS.classPrefix,\n inlineStyles: DEFAULTS.inlineStyles,\n};\n\n/** Configure global registry settings */\nexport function configure(\n config: Partial<typeof globalConfig>\n): void {\n globalConfig = { ...globalConfig, ...config };\n // Re-generate CSS/HTML for all registered skeletons\n for (const [name, entry] of store) {\n const updated = buildEntry(entry.data);\n store.set(name, updated);\n }\n}\n\n/** Build a registry entry from skeleton data */\nfunction buildEntry(data: SkeletonData): RegistryEntry {\n const css = generateCSS(data, globalConfig);\n const html: Record<number, string> = {};\n for (const bp of data.breakpoints) {\n html[bp.viewport] = renderBonesHTML(data.name, bp, globalConfig);\n }\n return { data, css, html };\n}\n\n/** Register a single skeleton */\nexport function register(data: SkeletonData): void {\n store.set(data.name, buildEntry(data));\n}\n\n/** Register multiple skeletons at once */\nexport function registerAll(skeletons: SkeletonData[]): void {\n for (const data of skeletons) {\n register(data);\n }\n}\n\n/** Load and register skeletons from a generated manifest file */\nexport function loadManifest(manifest: { skeletons: SkeletonData[] }): void {\n registerAll(manifest.skeletons);\n}\n\n/** Get a registered skeleton by name */\nexport function get(name: string): RegistryEntry | undefined {\n return store.get(name);\n}\n\n/** Check if a skeleton is registered */\nexport function has(name: string): boolean {\n return store.has(name);\n}\n\n/** Get all registered skeleton names */\nexport function names(): string[] {\n return [...store.keys()];\n}\n\n/** Remove a skeleton from the registry */\nexport function remove(name: string): boolean {\n return store.delete(name);\n}\n\n/** Clear all registered skeletons */\nexport function clear(): void {\n store.clear();\n}\n\n/** Get the combined CSS for all registered skeletons */\nexport function getAllCSS(): string {\n const parts: string[] = [];\n const seen = new Set<string>();\n\n // Add base animation CSS once\n const prefix = globalConfig.classPrefix;\n parts.push(getBaseCSS(prefix, globalConfig));\n\n for (const entry of store.values()) {\n if (!seen.has(entry.data.name)) {\n parts.push(entry.css);\n seen.add(entry.data.name);\n }\n }\n\n 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1
+ 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all registered skeletons\n for (const [name, entry] of store) {\n const updated = buildEntry(entry.data);\n store.set(name, updated);\n }\n}\n\n/** Build a registry entry from skeleton data */\nfunction buildEntry(data: SkeletonData): RegistryEntry {\n const css = generateCSS(data, globalConfig);\n const html: Record<number, string> = {};\n for (const bp of data.breakpoints) {\n html[bp.viewport] = renderBonesHTML(data.name, bp, globalConfig);\n }\n return { data, css, html };\n}\n\n/** Register a single skeleton */\nexport function register(data: SkeletonData): void {\n store.set(data.name, buildEntry(data));\n}\n\n/** Register multiple skeletons at once */\nexport function registerAll(skeletons: SkeletonData[]): void {\n for (const data of skeletons) {\n register(data);\n }\n}\n\n/** Load and register skeletons from a generated manifest file */\nexport function loadManifest(manifest: { skeletons: SkeletonData[] }): void {\n registerAll(manifest.skeletons);\n}\n\n/** Get a registered skeleton by name */\nexport function get(name: string): RegistryEntry | undefined {\n return store.get(name);\n}\n\n/** Check if a skeleton is registered */\nexport function has(name: string): boolean {\n return store.has(name);\n}\n\n/** Get all registered skeleton names */\nexport function names(): string[] {\n return [...store.keys()];\n}\n\n/** Remove a skeleton from the registry */\nexport function remove(name: string): boolean {\n return store.delete(name);\n}\n\n/** Clear all registered skeletons */\nexport function clear(): void {\n store.clear();\n}\n\n/** Get the combined CSS for all registered skeletons */\nexport function getAllCSS(): string {\n const parts: string[] = [];\n const seen = new Set<string>();\n\n // Add base animation CSS once\n const prefix = globalConfig.classPrefix;\n parts.push(getBaseCSS(prefix, globalConfig));\n\n for (const entry of store.values()) {\n if (!seen.has(entry.data.name)) {\n parts.push(entry.css);\n seen.add(entry.data.name);\n }\n }\n\n return parts.join(\"\\n\");\n}\n\n/** Get base CSS (keyframes + shared styles) */\nfunction getBaseCSS(\n prefix: string,\n config: typeof globalConfig\n): string {\n return `@keyframes ${prefix}-shimmer{0%{background-position:-200% 0}100%{background-position:200% 0}}@media(prefers-reduced-motion:reduce){.${prefix}-bone{animation:none!important}}`;\n}\n"]}
@@ -1,7 +1,7 @@
1
1
  'use strict';
2
2
 
3
- var chunkBDIAGFG5_cjs = require('./chunk-BDIAGFG5.cjs');
4
- var chunkW236FF4E_cjs = require('./chunk-W236FF4E.cjs');
3
+ var chunkORY4OMZ5_cjs = require('./chunk-ORY4OMZ5.cjs');
4
+ var chunkYDT4TPB7_cjs = require('./chunk-YDT4TPB7.cjs');
5
5
  var react = require('react');
6
6
 
7
7
  function CastDOM({
@@ -50,7 +50,7 @@ function CastDOM({
50
50
  onContentShow?.();
51
51
  }
52
52
  }, [isLoading, onSkeletonShow, onContentShow]);
53
- const entry = chunkW236FF4E_cjs.get(name);
53
+ const entry = chunkYDT4TPB7_cjs.get(name);
54
54
  if (!isLoading) {
55
55
  return react.createElement(
56
56
  "div",
@@ -66,7 +66,7 @@ function CastDOM({
66
66
  if (!entry) {
67
67
  return fallback ? react.createElement("div", { className, style }, fallback) : null;
68
68
  }
69
- const bp = chunkBDIAGFG5_cjs.selectBreakpoint(entry.data, viewportWidth);
69
+ const bp = chunkORY4OMZ5_cjs.selectBreakpoint(entry.data, viewportWidth);
70
70
  if (!bp) return fallback ? react.createElement("div", { className, style }, fallback) : null;
71
71
  return react.createElement(SkeletonRenderer, {
72
72
  name,
@@ -169,7 +169,7 @@ function CastDOMStyle({
169
169
  });
170
170
  }
171
171
  function useCastDOM(name) {
172
- const entry = chunkW236FF4E_cjs.get(name);
172
+ const entry = chunkYDT4TPB7_cjs.get(name);
173
173
  const [vw, setVW] = react.useState(
174
174
  typeof window !== "undefined" ? window.innerWidth : 1280
175
175
  );
@@ -179,7 +179,7 @@ function useCastDOM(name) {
179
179
  window.addEventListener("resize", onResize, { passive: true });
180
180
  return () => window.removeEventListener("resize", onResize);
181
181
  }, []);
182
- const breakpoint = entry ? chunkBDIAGFG5_cjs.selectBreakpoint(entry.data, vw) : null;
182
+ const breakpoint = entry ? chunkORY4OMZ5_cjs.selectBreakpoint(entry.data, vw) : null;
183
183
  return {
184
184
  exists: !!entry,
185
185
  data: entry?.data ?? null,
@@ -194,5 +194,5 @@ exports.CastDOM = CastDOM;
194
194
  exports.CastDOMStyle = CastDOMStyle;
195
195
  exports.react_default = react_default;
196
196
  exports.useCastDOM = useCastDOM;
197
- //# sourceMappingURL=chunk-CC4LCPVY.cjs.map
198
- //# sourceMappingURL=chunk-CC4LCPVY.cjs.map
197
+ //# sourceMappingURL=chunk-O4OOMGGM.cjs.map
198
+ //# sourceMappingURL=chunk-O4OOMGGM.cjs.map
@@ -1 +1 @@
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client\";\n\nimport {\n type ReactNode,\n type CSSProperties,\n useState,\n useEffect,\n useRef,\n useCallback,\n useMemo,\n createElement,\n} from \"react\";\nimport type { SkeletonData, BreakpointData, CastDOMConfig } from \"../core/types.js\";\nimport { get as getFromRegistry } from \"../core/registry.js\";\nimport { selectBreakpoint } from \"../core/responsive.js\";\n\nexport interface CastDOMProps {\n /** Name of the registered skeleton */\n name: string;\n /** Children to render once loaded */\n children: ReactNode;\n /** Whether the content is still loading (default: false when children mount) */\n loading?: boolean;\n /** Custom fallback while skeleton data loads from registry */\n fallback?: ReactNode;\n /** Animation type override */\n animation?: \"shimmer\" | \"pulse\" | \"wave\" | \"none\";\n /** Base color override */\n color?: string;\n /** Shimmer highlight color override */\n shimmerColor?: string;\n /** Animation duration override (ms) */\n duration?: number;\n /** 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shownRef.current) {\n onContentShow?.();\n }\n }, [isLoading, onSkeletonShow, onContentShow]);\n\n // Get skeleton from registry\n const entry = getFromRegistry(name);\n\n if (!isLoading) {\n return createElement(\n \"div\",\n {\n ref: containerRef,\n className,\n style,\n \"data-castdom\": name,\n },\n children\n );\n }\n\n // No skeleton data — show fallback or nothing\n if (!entry) {\n return fallback\n ? createElement(\"div\", { className, style }, fallback)\n : null;\n }\n\n // Select best breakpoint\n const bp = selectBreakpoint(entry.data, viewportWidth);\n if (!bp) return fallback ? createElement(\"div\", { className, style }, fallback) : null;\n\n // Render skeleton\n return createElement(SkeletonRenderer, {\n name,\n breakpoint: bp,\n animation,\n color,\n shimmerColor,\n duration,\n className,\n style,\n ariaLabel,\n });\n}\n\n/** Internal skeleton renderer — pure CSS, no JS animation runtime */\ninterface SkeletonRendererProps {\n name: string;\n breakpoint: BreakpointData;\n animation: \"shimmer\" | \"pulse\" | \"wave\" | \"none\";\n color?: string;\n shimmerColor?: string;\n duration?: number;\n className?: string;\n style?: CSSProperties;\n ariaLabel?: string;\n}\n\nfunction SkeletonRenderer({\n name,\n breakpoint,\n animation,\n color = \"#e0e0e0\",\n shimmerColor = \"#f0f0f0\",\n duration = 1500,\n className,\n style,\n ariaLabel,\n}: SkeletonRendererProps): ReactNode {\n const bones = breakpoint.bones;\n\n const containerStyle: CSSProperties = {\n position: \"relative\",\n width: breakpoint.containerWidth,\n height: breakpoint.containerHeight,\n overflow: \"hidden\",\n ...style,\n };\n\n const getBackground = useCallback(() => {\n switch (animation) {\n case \"shimmer\":\n return `linear-gradient(90deg, ${color} 25%, ${shimmerColor} 50%, ${color} 75%)`;\n case \"pulse\":\n case \"wave\":\n case \"none\":\n return color;\n }\n }, [animation, color, shimmerColor]);\n\n const getAnimationCSS = useCallback((): string => {\n switch (animation) {\n case \"shimmer\":\n return `castdom-shimmer ${duration}ms ease-in-out infinite`;\n case \"pulse\":\n return `castdom-pulse ${duration}ms ease-in-out infinite`;\n case \"wave\":\n return `castdom-wave ${duration}ms ease-in-out infinite`;\n case \"none\":\n return \"none\";\n }\n }, [animation, duration]);\n\n return createElement(\n \"div\",\n {\n className: `castdom-skeleton castdom-${name}${className ? ` ${className}` : \"\"}`,\n style: containerStyle,\n role: \"status\",\n \"aria-busy\": true,\n \"aria-label\": ariaLabel ?? `Loading ${name}`,\n },\n bones.map((bone, i) =>\n createElement(\"div\", {\n key: i,\n className: \"castdom-bone\",\n \"aria-hidden\": true,\n style: {\n position: \"absolute\" as const,\n left: bone.x,\n top: bone.y,\n width: bone.w,\n height: bone.h,\n borderRadius: bone.r >= 9999 ? \"50%\" : bone.r,\n background: getBackground(),\n backgroundSize: animation === \"shimmer\" ? \"200% 100%\" : undefined,\n animation: getAnimationCSS(),\n animationDelay: animation === \"wave\" ? `${i * 50}ms` : undefined,\n } satisfies CSSProperties,\n })\n )\n );\n}\n\n/**\n * <CastDOMStyle> — renders the critical CSS for registered skeletons.\n * Place this in your <head> or layout for optimal performance.\n *\n * ```tsx\n * <head>\n * <CastDOMStyle skeletons={[\"user-card\", \"feed-item\"]} />\n * </head>\n * ```\n */\nexport function CastDOMStyle({\n skeletons,\n}: {\n skeletons?: string[];\n}): ReactNode {\n const css = useMemo(() => {\n const parts: string[] = [\n \"@keyframes castdom-shimmer{0%{background-position:-200% 0}100%{background-position:200% 0}}\",\n \"@keyframes castdom-pulse{0%,100%{opacity:1}50%{opacity:0.4}}\",\n \"@keyframes castdom-wave{0%{opacity:0.4}50%{opacity:1}100%{opacity:0.4}}\",\n \"@media(prefers-reduced-motion:reduce){.castdom-bone{animation:none!important}}\",\n ];\n return parts.join(\"\");\n }, []);\n\n return createElement(\"style\", {\n dangerouslySetInnerHTML: { __html: css },\n \"data-castdom\": 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shownRef.current) {\n onContentShow?.();\n }\n }, [isLoading, onSkeletonShow, onContentShow]);\n\n // Get skeleton from registry\n const entry = getFromRegistry(name);\n\n if (!isLoading) {\n return createElement(\n \"div\",\n {\n ref: containerRef,\n className,\n style,\n \"data-castdom\": name,\n },\n children\n );\n }\n\n // No skeleton data — show fallback or nothing\n if (!entry) {\n return fallback\n ? createElement(\"div\", { className, style }, fallback)\n : null;\n }\n\n // Select best breakpoint\n const bp = selectBreakpoint(entry.data, viewportWidth);\n if (!bp) return fallback ? createElement(\"div\", { className, style }, fallback) : null;\n\n // Render skeleton\n return createElement(SkeletonRenderer, {\n name,\n breakpoint: bp,\n animation,\n color,\n shimmerColor,\n duration,\n className,\n style,\n ariaLabel,\n });\n}\n\n/** Internal skeleton renderer — pure CSS, no JS animation runtime */\ninterface SkeletonRendererProps {\n name: string;\n breakpoint: BreakpointData;\n animation: \"shimmer\" | \"pulse\" | \"wave\" | \"none\";\n color?: string;\n shimmerColor?: string;\n duration?: number;\n className?: string;\n style?: CSSProperties;\n ariaLabel?: string;\n}\n\nfunction SkeletonRenderer({\n name,\n breakpoint,\n animation,\n color = \"#e0e0e0\",\n shimmerColor = \"#f0f0f0\",\n duration = 1500,\n className,\n style,\n ariaLabel,\n}: SkeletonRendererProps): ReactNode {\n const bones = breakpoint.bones;\n\n const containerStyle: CSSProperties = {\n position: \"relative\",\n width: breakpoint.containerWidth,\n height: breakpoint.containerHeight,\n overflow: \"hidden\",\n ...style,\n };\n\n const getBackground = useCallback(() => {\n switch (animation) {\n case \"shimmer\":\n return `linear-gradient(90deg, ${color} 25%, ${shimmerColor} 50%, ${color} 75%)`;\n case \"pulse\":\n case \"wave\":\n case \"none\":\n return color;\n }\n }, [animation, color, shimmerColor]);\n\n const getAnimationCSS = useCallback((): string => {\n switch (animation) {\n case \"shimmer\":\n return `castdom-shimmer ${duration}ms ease-in-out infinite`;\n case \"pulse\":\n return `castdom-pulse ${duration}ms ease-in-out infinite`;\n case \"wave\":\n return `castdom-wave ${duration}ms ease-in-out infinite`;\n case \"none\":\n return \"none\";\n }\n }, [animation, duration]);\n\n return createElement(\n \"div\",\n {\n className: `castdom-skeleton castdom-${name}${className ? ` ${className}` : \"\"}`,\n style: containerStyle,\n role: \"status\",\n \"aria-busy\": true,\n \"aria-label\": ariaLabel ?? `Loading ${name}`,\n },\n bones.map((bone, i) =>\n createElement(\"div\", {\n key: i,\n className: \"castdom-bone\",\n \"aria-hidden\": true,\n style: {\n position: \"absolute\" as const,\n left: bone.x,\n top: bone.y,\n width: bone.w,\n height: bone.h,\n borderRadius: bone.r >= 9999 ? \"50%\" : bone.r,\n background: getBackground(),\n backgroundSize: animation === \"shimmer\" ? \"200% 100%\" : undefined,\n animation: getAnimationCSS(),\n animationDelay: animation === \"wave\" ? `${i * 50}ms` : undefined,\n } satisfies CSSProperties,\n })\n )\n );\n}\n\n/**\n * <CastDOMStyle> — renders the critical CSS for registered skeletons.\n * Place this in your <head> or layout for optimal performance.\n *\n * ```tsx\n * <head>\n * <CastDOMStyle skeletons={[\"user-card\", \"feed-item\"]} />\n * </head>\n * ```\n */\nexport function CastDOMStyle({\n skeletons,\n}: {\n skeletons?: string[];\n}): ReactNode {\n const css = useMemo(() => {\n const parts: string[] = [\n \"@keyframes castdom-shimmer{0%{background-position:-200% 0}100%{background-position:200% 0}}\",\n \"@keyframes castdom-pulse{0%,100%{opacity:1}50%{opacity:0.4}}\",\n \"@keyframes castdom-wave{0%{opacity:0.4}50%{opacity:1}100%{opacity:0.4}}\",\n \"@media(prefers-reduced-motion:reduce){.castdom-bone{animation:none!important}}\",\n ];\n return parts.join(\"\");\n }, []);\n\n return createElement(\"style\", {\n dangerouslySetInnerHTML: { __html: css },\n \"data-castdom\": \"critical\",\n });\n}\n\n/**\n * Hook: useCastDOM — programmatic access to skeleton data.\n */\nexport function useCastDOM(name: string) {\n const entry = getFromRegistry(name);\n const [vw, setVW] = useState(\n typeof window !== \"undefined\" ? window.innerWidth : 1280\n );\n\n useEffect(() => {\n if (typeof window === \"undefined\") return;\n const onResize = () => setVW(window.innerWidth);\n window.addEventListener(\"resize\", onResize, { passive: true });\n return () => window.removeEventListener(\"resize\", onResize);\n }, []);\n\n const breakpoint = entry ? selectBreakpoint(entry.data, vw) : null;\n\n return {\n exists: !!entry,\n data: entry?.data ?? null,\n breakpoint,\n css: entry?.css ?? \"\",\n html: breakpoint ? entry?.html[breakpoint.viewport] ?? \"\" : \"\",\n };\n}\n\nexport default CastDOM;\n"]}
@@ -1,4 +1,4 @@
1
- import { DEFAULTS } from './chunk-4LFW65DU.js';
1
+ import { DEFAULTS } from './chunk-EJRNKHL5.js';
2
2
 
3
3
  // src/core/responsive.ts
4
4
  function selectBreakpoint(skeleton, viewportWidth) {
@@ -100,5 +100,5 @@ function getStaleBreakpoints(skeleton, targetBreakpoints) {
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  }
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  export { diffBreakpoints, getStaleBreakpoints, interpolateBones, selectBreakpoint, validateBreakpoints };
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- //# sourceMappingURL=chunk-6RFGWOGG.js.map
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- //# sourceMappingURL=chunk-6RFGWOGG.js.map
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+ //# sourceMappingURL=chunk-ONS533CQ.js.map
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+ //# sourceMappingURL=chunk-ONS533CQ.js.map