@lukas_holdings/castdom 1.0.2 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -0
- package/bin/castdom.js +0 -0
- package/dist/astro.cjs +31 -13
- package/dist/astro.cjs.map +1 -1
- package/dist/astro.d.cts +8 -4
- package/dist/astro.d.ts +8 -4
- package/dist/astro.js +25 -7
- package/dist/astro.js.map +1 -1
- package/dist/{chunk-ZBJB7WVV.js → chunk-275VEEA7.js} +4 -4
- package/dist/{chunk-ZBJB7WVV.js.map → chunk-275VEEA7.js.map} +1 -1
- package/dist/chunk-4LFW65DU.js +38 -0
- package/dist/chunk-4LFW65DU.js.map +1 -0
- package/dist/{chunk-ONS533CQ.js → chunk-6RFGWOGG.js} +3 -3
- package/dist/{chunk-ONS533CQ.js.map → chunk-6RFGWOGG.js.map} +1 -1
- package/dist/{chunk-XS5HAU5E.cjs → chunk-ASS2BFPN.cjs} +8 -8
- package/dist/{chunk-XS5HAU5E.cjs.map → chunk-ASS2BFPN.cjs.map} +1 -1
- package/dist/{chunk-ORY4OMZ5.cjs → chunk-BDIAGFG5.cjs} +4 -4
- package/dist/{chunk-ORY4OMZ5.cjs.map → chunk-BDIAGFG5.cjs.map} +1 -1
- package/dist/{chunk-QLEBTZIB.cjs → chunk-C2D4NZQB.cjs} +7 -7
- package/dist/{chunk-QLEBTZIB.cjs.map → chunk-C2D4NZQB.cjs.map} +1 -1
- package/dist/{chunk-JRQ6EVQP.cjs → chunk-C3VW72Z3.cjs} +10 -2
- package/dist/chunk-C3VW72Z3.cjs.map +1 -0
- package/dist/{chunk-O4OOMGGM.cjs → chunk-CC4LCPVY.cjs} +8 -8
- package/dist/{chunk-O4OOMGGM.cjs.map → chunk-CC4LCPVY.cjs.map} +1 -1
- package/dist/{chunk-ZWZ5ZLJE.js → chunk-GVFBT6MD.js} +3 -3
- package/dist/{chunk-ZWZ5ZLJE.js.map → chunk-GVFBT6MD.js.map} +1 -1
- package/dist/{chunk-COLESJ66.js → chunk-M4OXJTRQ.js} +3 -3
- package/dist/{chunk-COLESJ66.js.map → chunk-M4OXJTRQ.js.map} +1 -1
- package/dist/{chunk-KGLTVTHU.js → chunk-V4FV5XFF.js} +4 -4
- package/dist/{chunk-KGLTVTHU.js.map → chunk-V4FV5XFF.js.map} +1 -1
- package/dist/{chunk-YDT4TPB7.cjs → chunk-W236FF4E.cjs} +11 -11
- package/dist/{chunk-YDT4TPB7.cjs.map → chunk-W236FF4E.cjs.map} +1 -1
- package/dist/cli.js +12 -12
- package/dist/index.cjs +48 -48
- package/dist/index.js +8 -8
- package/dist/next.cjs +15 -15
- package/dist/next.cjs.map +1 -1
- package/dist/next.d.cts +3 -3
- package/dist/next.d.ts +3 -3
- package/dist/next.js +6 -6
- package/dist/next.js.map +1 -1
- package/dist/react.cjs +9 -9
- package/dist/react.js +5 -5
- package/dist/ssr.cjs +12 -12
- package/dist/ssr.js +3 -3
- package/dist/vite.cjs +3 -3
- package/dist/vite.cjs.map +1 -1
- package/dist/vite.d.cts +1 -1
- package/dist/vite.d.ts +1 -1
- package/dist/vite.js +2 -2
- package/dist/vite.js.map +1 -1
- package/package.json +1 -1
- package/dist/chunk-EJRNKHL5.js +0 -31
- package/dist/chunk-EJRNKHL5.js.map +0 -1
- package/dist/chunk-JRQ6EVQP.cjs.map +0 -1
package/README.md
CHANGED
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@@ -4,6 +4,7 @@
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<img src="https://img.shields.io/badge/license-MIT-000?style=flat-square" alt="license" />
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<img src="https://img.shields.io/badge/runtime-CSS%20only-000?style=flat-square" alt="CSS only runtime" />
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<img src="https://img.shields.io/badge/bundle-~14KB-000?style=flat-square" alt="bundle size" />
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<img src="https://img.shields.io/badge/AI--friendly-CASTDOM.md-blue?style=flat-square" alt="AI friendly" />
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</p>
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<h1 align="center">CastDOM</h1>
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</p>
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<p align="center">
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<a href="https://kameeleonn.github.io/CastDOM/"><strong>Live Demo</strong></a> •
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<a href="#quick-start">Quick Start</a> •
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<a href="#how-it-works">How It Works</a> •
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<a href="#react">React</a> •
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<a href="#api-reference">API</a>
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</p>
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<p align="center">
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<sub>Ships with <a href="CASTDOM.md"><code>CASTDOM.md</code></a> — an AI context file for Claude, Gemini, GPT, Cursor, Copilot, and Windsurf.<br/>Ask any AI assistant to integrate CastDOM and it will know every API, type, and pattern.</sub>
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</p>
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---
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## Why CastDOM?
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package/bin/castdom.js
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File without changes
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package/dist/astro.cjs
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@@ -1,21 +1,39 @@
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'use strict';
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var
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var
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var
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require('./chunk-
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var chunkW236FF4E_cjs = require('./chunk-W236FF4E.cjs');
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var chunkC2D4NZQB_cjs = require('./chunk-C2D4NZQB.cjs');
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var chunkASS2BFPN_cjs = require('./chunk-ASS2BFPN.cjs');
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var chunkC3VW72Z3_cjs = require('./chunk-C3VW72Z3.cjs');
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// src/adapters/astro.ts
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function castdomIntegration(options) {
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return {
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name: "castdom",
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hooks: {
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"astro:config:setup"({
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"astro:config:setup"({
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injectScript,
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logger
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}) {
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const manifestPath = options?.manifestPath ?? ".castdom/manifest.json";
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let manifestExists = false;
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try {
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const fs = chunkC3VW72Z3_cjs.__require("fs");
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const path = chunkC3VW72Z3_cjs.__require("path");
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const absolute = path.isAbsolute(manifestPath) ? manifestPath : path.resolve(process.cwd(), manifestPath);
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manifestExists = fs.existsSync(absolute);
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} catch {
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manifestExists = false;
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}
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if (!manifestExists) {
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logger?.warn(
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`[castdom] No manifest found at "${manifestPath}". Skipping skeleton registry injection. Run \`npx castdom build\` to generate one.`
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);
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return;
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}
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injectScript(
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"page-ssr",
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`import manifest from "${manifestPath}" with { type: "json" };
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import { loadManifest } from "castdom";
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import { loadManifest } from "@lukas_holdings/castdom";
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loadManifest(manifest);`
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);
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},
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};
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}
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function skeleton(name, config) {
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const entry =
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const entry = chunkW236FF4E_cjs.get(name);
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if (!entry) {
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return { html: "", css: "", exists: false };
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}
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const html =
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const css =
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const html = chunkC2D4NZQB_cjs.renderSkeleton(entry.data, { config });
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const css = chunkASS2BFPN_cjs.generateCriticalCSS([entry.data], config);
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return { html, css, exists: true };
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}
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function generateAstroComponent(name, config) {
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return `---
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import { skeleton } from "castdom/astro";
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import { skeleton } from "@lukas_holdings/castdom/astro";
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const { html, css } = skeleton("${name}");
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---
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function head(skeletonNames, config) {
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const skeletons = [];
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for (const name of skeletonNames) {
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const entry =
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const entry = chunkW236FF4E_cjs.get(name);
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if (entry) skeletons.push(entry.data);
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}
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if (skeletons.length === 0) return "";
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return [
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chunkC2D4NZQB_cjs.renderCriticalStyleTag(skeletons, config),
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chunkC2D4NZQB_cjs.renderHydrationScript()
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].join("\n");
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}
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package/dist/astro.cjs.map
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{"version":3,"sources":["../src/adapters/astro.ts"],"names":["get","renderSkeleton","generateCriticalCSS","renderCriticalStyleTag","renderHydrationScript"],"mappings":";;;;;;;;AA0CO,SAAS,mBAAmB,OAAA,EAGhC;AACD,EAAA,OAAO;AAAA,IACL,IAAA,EAAM,SAAA;AAAA,IACN,KAAA,EAAO;AAAA,MACL,oBAAA,CAAqB,
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{"version":3,"sources":["../src/adapters/astro.ts"],"names":["__require","get","renderSkeleton","generateCriticalCSS","renderCriticalStyleTag","renderHydrationScript"],"mappings":";;;;;;;;AA0CO,SAAS,mBAAmB,OAAA,EAGhC;AACD,EAAA,OAAO;AAAA,IACL,IAAA,EAAM,SAAA;AAAA,IACN,KAAA,EAAO;AAAA,MACL,oBAAA,CAAqB;AAAA,QACnB,YAAA;AAAA,QACA;AAAA,OACF,EAGG;AAID,QAAA,MAAM,YAAA,GAAe,SAAS,YAAA,IAAgB,wBAAA;AAI9C,QAAA,IAAI,cAAA,GAAiB,KAAA;AACrB,QAAA,IAAI;AAEF,UAAA,MAAM,EAAA,GAAKA,4BAAQ,IAAI,CAAA;AAEvB,UAAA,MAAM,IAAA,GAAOA,4BAAQ,MAAM,CAAA;AAC3B,UAAA,MAAM,QAAA,GAAW,IAAA,CAAK,UAAA,CAAW,YAAY,CAAA,GACzC,YAAA,GACA,IAAA,CAAK,OAAA,CAAQ,OAAA,CAAQ,GAAA,EAAI,EAAG,YAAY,CAAA;AAC5C,UAAA,cAAA,GAAiB,EAAA,CAAG,WAAW,QAAQ,CAAA;AAAA,QACzC,CAAA,CAAA,MAAQ;AACN,UAAA,cAAA,GAAiB,KAAA;AAAA,QACnB;AAEA,QAAA,IAAI,CAAC,cAAA,EAAgB;AACnB,UAAA,MAAA,EAAQ,IAAA;AAAA,YACN,mCAAmC,YAAY,CAAA,mFAAA;AAAA,WAEjD;AACA,UAAA;AAAA,QACF;AAEA,QAAA,YAAA;AAAA,UACE,UAAA;AAAA,UACA,yBAAyB,YAAY,CAAA;AAAA;AAAA,uBAAA;AAAA,SACvC;AAAA,MACF,CAAA;AAAA,MAEA,kBAAA,GAAqB;AAAA,MAErB;AAAA;AACF,GACF;AACF;AAcO,SAAS,QAAA,CACd,MACA,MAAA,EACgD;AAChD,EAAA,MAAM,KAAA,GAAQC,sBAAgB,IAAI,CAAA;AAElC,EAAA,IAAI,CAAC,KAAA,EAAO;AACV,IAAA,OAAO,EAAE,IAAA,EAAM,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,QAAQ,KAAA,EAAM;AAAA,EAC5C;AAEA,EAAA,MAAM,OAAOC,gCAAA,CAAe,KAAA,CAAM,IAAA,EAAM,EAAE,QAAQ,CAAA;AAClD,EAAA,MAAM,MAAMC,qCAAA,CAAoB,CAAC,KAAA,CAAM,IAAI,GAAG,MAAM,CAAA;AAEpD,EAAA,OAAO,EAAE,IAAA,EAAM,GAAA,EAAK,MAAA,EAAQ,IAAA,EAAK;AACnC;AAMO,SAAS,sBAAA,CACd,MACA,MAAA,EACQ;AACR,EAAA,OAAO,CAAA;AAAA;AAAA,gCAAA,EAEyB,IAAI,CAAA;AAAA;;AAAA;AAAA,mBAAA,EAIjB,IAAI,CAAA;AAAA;AAAA;AAAA;;AAAA;AAAA;AAAA,yDAAA,EAOkC,IAAI,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,CAAA;AAS/D;AAWO,SAAS,oBAAoB,IAAA,EAAsC;AACxE,EAAA,OAAO;AAAA,IACL,oBAAA,EAAsB,EAAA;AAAA,IACtB,cAAA,EAAgB,IAAA;AAAA,IAChB,iBAAA,EAAmB,WAAW,IAAI,CAAA;AAAA,GACpC;AACF;AAMO,SAAS,IAAA,CACd,eACA,MAAA,EACQ;AACR,EAAA,MAAM,YAA4B,EAAC;AAEnC,EAAA,KAAA,MAAW,QAAQ,aAAA,EAAe;AAChC,IAAA,MAAM,KAAA,GAAQF,sBAAgB,IAAI,CAAA;AAClC,IAAA,IAAI,KAAA,EAAO,SAAA,CAAU,IAAA,CAAK,KAAA,CAAM,IAAI,CAAA;AAAA,EACtC;AAEA,EAAA,IAAI,SAAA,CAAU,MAAA,KAAW,CAAA,EAAG,OAAO,EAAA;AAEnC,EAAA,OAAO;AAAA,IACLG,wCAAA,CAAuB,WAAW,MAAM,CAAA;AAAA,IACxCC,uCAAA;AAAsB,GACxB,CAAE,KAAK,IAAI,CAAA;AACb","file":"astro.cjs","sourcesContent":["import type { SkeletonData, CastDOMConfig } from \"../core/types.js\";\nimport { renderSkeleton, renderCriticalStyleTag, renderHydrationScript } from \"../seo/ssr.js\";\nimport { get as getFromRegistry, loadManifest } from \"../core/registry.js\";\nimport { generateCriticalCSS } from \"../core/renderer.js\";\nimport { renderStandalone } from \"../core/renderer.js\";\n\n/**\n * Astro adapter for CastDOM.\n *\n * Supports:\n * - Astro components (SSG and SSR)\n * - Island-aware skeletons (client:load, client:idle, client:visible)\n * - Automatic <style> injection\n * - View Transitions integration\n *\n * Usage:\n * ```astro\n * ---\n * // src/components/UserCard.astro\n * import { skeleton } from \"@lukas_holdings/castdom/astro\";\n * const { html, css } = skeleton(\"user-card\");\n * ---\n *\n * <style set:html={css}></style>\n * <div class=\"user-card-wrapper\" data-castdom=\"user-card\">\n * <Fragment set:html={html} />\n * </div>\n * ```\n */\n\n/**\n * Astro integration for CastDOM.\n * Add to your astro.config.mjs:\n *\n * ```js\n * import { castdomIntegration } from \"@lukas_holdings/castdom/astro\";\n *\n * export default defineConfig({\n * integrations: [castdomIntegration()],\n * });\n * ```\n */\nexport function castdomIntegration(options?: {\n manifestPath?: string;\n config?: Partial<CastDOMConfig>;\n}) {\n return {\n name: \"castdom\",\n hooks: {\n \"astro:config:setup\"({\n injectScript,\n logger,\n }: {\n injectScript: (stage: string, content: string) => void;\n logger?: { info: (msg: string) => void; warn: (msg: string) => void };\n }) {\n // Only inject the manifest loader if a manifest file actually exists.\n // Otherwise the build fails trying to resolve a non-existent JSON import.\n // This lets users add the integration before running `castdom build`.\n const manifestPath = options?.manifestPath ?? \".castdom/manifest.json\";\n\n // Resolve manifest path relative to the project root (process.cwd()).\n // Using require(\"fs\") keeps this hook synchronous without ESM top-level await.\n let manifestExists = false;\n try {\n // eslint-disable-next-line @typescript-eslint/no-var-requires\n const fs = require(\"fs\");\n // eslint-disable-next-line @typescript-eslint/no-var-requires\n const path = require(\"path\");\n const absolute = path.isAbsolute(manifestPath)\n ? manifestPath\n : path.resolve(process.cwd(), manifestPath);\n manifestExists = fs.existsSync(absolute);\n } catch {\n manifestExists = false;\n }\n\n if (!manifestExists) {\n logger?.warn(\n `[castdom] No manifest found at \"${manifestPath}\". Skipping skeleton registry injection. ` +\n `Run \\`npx castdom build\\` to generate one.`\n );\n return;\n }\n\n injectScript(\n \"page-ssr\",\n `import manifest from \"${manifestPath}\" with { type: \"json\" };\\nimport { loadManifest } from \"@lukas_holdings/castdom\";\\nloadManifest(manifest);`\n );\n },\n\n \"astro:build:done\"() {\n // Could run extraction here if dev server is available\n },\n },\n };\n}\n\n/**\n * Get skeleton HTML and CSS for use in Astro components.\n *\n * ```astro\n * ---\n * import { skeleton } from \"@lukas_holdings/castdom/astro\";\n * const sk = skeleton(\"user-card\");\n * ---\n *\n * {sk.html && <Fragment set:html={sk.html} />}\n * ```\n */\nexport function skeleton(\n name: string,\n config?: Partial<CastDOMConfig>\n): { html: string; css: string; exists: boolean } {\n const entry = getFromRegistry(name);\n\n if (!entry) {\n return { html: \"\", css: \"\", exists: false };\n }\n\n const html = renderSkeleton(entry.data, { config });\n const css = generateCriticalCSS([entry.data], config);\n\n return { html, css, exists: true };\n}\n\n/**\n * Generate a complete Astro component string for a skeleton.\n * Useful for programmatic component generation.\n */\nexport function generateAstroComponent(\n name: string,\n config?: Partial<CastDOMConfig>\n): string {\n return `---\nimport { skeleton } from \"@lukas_holdings/castdom/astro\";\nconst { html, css } = skeleton(\"${name}\");\n---\n\n<style set:html={css}></style>\n<div data-castdom=\"${name}\">\n <Fragment set:html={html} />\n <slot />\n</div>\n\n<script>\n // Hydration: remove skeleton when slot content renders\n const wrapper = document.querySelector('[data-castdom=\"${name}\"]');\n if (wrapper) {\n const skeleton = wrapper.querySelector('.castdom-skeleton');\n if (skeleton && wrapper.children.length > 1) {\n skeleton.remove();\n }\n }\n</script>\n`;\n}\n\n/**\n * View Transitions helper — preserves skeleton state during navigation.\n *\n * ```astro\n * <div transition:persist data-castdom=\"sidebar\">\n * <Fragment set:html={skeleton(\"sidebar\").html} />\n * </div>\n * ```\n */\nexport function viewTransitionProps(name: string): Record<string, string> {\n return {\n \"transition:persist\": \"\",\n \"data-castdom\": name,\n \"transition:name\": `castdom-${name}`,\n };\n}\n\n/**\n * Generate <head> content for Astro pages.\n * Include in your Layout component.\n */\nexport function head(\n skeletonNames: string[],\n config?: Partial<CastDOMConfig>\n): string {\n const skeletons: SkeletonData[] = [];\n\n for (const name of skeletonNames) {\n const entry = getFromRegistry(name);\n if (entry) skeletons.push(entry.data);\n }\n\n if (skeletons.length === 0) return \"\";\n\n return [\n renderCriticalStyleTag(skeletons, config),\n renderHydrationScript(),\n ].join(\"\\n\");\n}\n"]}
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}): {
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name: string;
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hooks: {
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-
"astro:config:setup"({ injectScript }: {
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"astro:config:setup"({ injectScript, logger, }: {
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injectScript: (stage: string, content: string) => void;
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logger?: {
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info: (msg: string) => void;
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warn: (msg: string) => void;
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};
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}): void;
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"astro:build:done"(): void;
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};
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@@ -52,7 +56,7 @@ declare function castdomIntegration(options?: {
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*
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* ```astro
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* ---
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-
* import { skeleton } from "castdom/astro";
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+
* import { skeleton } from "@lukas_holdings/castdom/astro";
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* const sk = skeleton("user-card");
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* ---
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*
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package/dist/astro.d.ts
CHANGED
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@@ -13,7 +13,7 @@ import { C as CastDOMConfig } from './types-ChD5jENU.js';
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* ```astro
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* ---
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* // src/components/UserCard.astro
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-
* import { skeleton } from "castdom/astro";
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* import { skeleton } from "@lukas_holdings/castdom/astro";
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* const { html, css } = skeleton("user-card");
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* ---
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*
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@@ -28,7 +28,7 @@ import { C as CastDOMConfig } from './types-ChD5jENU.js';
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* Add to your astro.config.mjs:
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*
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* ```js
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-
* import { castdomIntegration } from "castdom/astro";
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+
* import { castdomIntegration } from "@lukas_holdings/castdom/astro";
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*
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* export default defineConfig({
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* integrations: [castdomIntegration()],
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@@ -41,8 +41,12 @@ declare function castdomIntegration(options?: {
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}): {
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name: string;
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hooks: {
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-
"astro:config:setup"({ injectScript }: {
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+
"astro:config:setup"({ injectScript, logger, }: {
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injectScript: (stage: string, content: string) => void;
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+
logger?: {
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info: (msg: string) => void;
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warn: (msg: string) => void;
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+
};
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}): void;
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"astro:build:done"(): void;
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};
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@@ -52,7 +56,7 @@ declare function castdomIntegration(options?: {
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*
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* ```astro
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* ---
|
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-
* import { skeleton } from "castdom/astro";
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+
* import { skeleton } from "@lukas_holdings/castdom/astro";
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* const sk = skeleton("user-card");
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* ---
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*
|
package/dist/astro.js
CHANGED
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@@ -1,19 +1,37 @@
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1
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-
import { get } from './chunk-
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2
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-
import { renderSkeleton, renderCriticalStyleTag, renderHydrationScript } from './chunk-
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3
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-
import { generateCriticalCSS } from './chunk-
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-
import './chunk-
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1
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+
import { get } from './chunk-V4FV5XFF.js';
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2
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import { renderSkeleton, renderCriticalStyleTag, renderHydrationScript } from './chunk-M4OXJTRQ.js';
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3
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import { generateCriticalCSS } from './chunk-GVFBT6MD.js';
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import { __require } from './chunk-4LFW65DU.js';
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5
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// src/adapters/astro.ts
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7
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function castdomIntegration(options) {
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return {
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name: "castdom",
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hooks: {
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-
"astro:config:setup"({
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"astro:config:setup"({
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injectScript,
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logger
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}) {
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const manifestPath = options?.manifestPath ?? ".castdom/manifest.json";
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let manifestExists = false;
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try {
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const fs = __require("fs");
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const path = __require("path");
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const absolute = path.isAbsolute(manifestPath) ? manifestPath : path.resolve(process.cwd(), manifestPath);
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manifestExists = fs.existsSync(absolute);
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+
} catch {
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manifestExists = false;
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}
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if (!manifestExists) {
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logger?.warn(
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`[castdom] No manifest found at "${manifestPath}". Skipping skeleton registry injection. Run \`npx castdom build\` to generate one.`
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+
);
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+
return;
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+
}
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injectScript(
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"page-ssr",
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15
33
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`import manifest from "${manifestPath}" with { type: "json" };
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16
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-
import { loadManifest } from "castdom";
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34
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+
import { loadManifest } from "@lukas_holdings/castdom";
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17
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loadManifest(manifest);`
|
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18
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);
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},
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@@ -33,7 +51,7 @@ function skeleton(name, config) {
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}
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function generateAstroComponent(name, config) {
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35
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return `---
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-
import { skeleton } from "castdom/astro";
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+
import { skeleton } from "@lukas_holdings/castdom/astro";
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const { html, css } = skeleton("${name}");
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---
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package/dist/astro.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../src/adapters/astro.ts"],"names":[],"mappings":";;;;;;AA0CO,SAAS,mBAAmB,OAAA,EAGhC;AACD,EAAA,OAAO;AAAA,IACL,IAAA,EAAM,SAAA;AAAA,IACN,KAAA,EAAO;AAAA,MACL,oBAAA,CAAqB,
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1
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+
{"version":3,"sources":["../src/adapters/astro.ts"],"names":[],"mappings":";;;;;;AA0CO,SAAS,mBAAmB,OAAA,EAGhC;AACD,EAAA,OAAO;AAAA,IACL,IAAA,EAAM,SAAA;AAAA,IACN,KAAA,EAAO;AAAA,MACL,oBAAA,CAAqB;AAAA,QACnB,YAAA;AAAA,QACA;AAAA,OACF,EAGG;AAID,QAAA,MAAM,YAAA,GAAe,SAAS,YAAA,IAAgB,wBAAA;AAI9C,QAAA,IAAI,cAAA,GAAiB,KAAA;AACrB,QAAA,IAAI;AAEF,UAAA,MAAM,EAAA,GAAK,UAAQ,IAAI,CAAA;AAEvB,UAAA,MAAM,IAAA,GAAO,UAAQ,MAAM,CAAA;AAC3B,UAAA,MAAM,QAAA,GAAW,IAAA,CAAK,UAAA,CAAW,YAAY,CAAA,GACzC,YAAA,GACA,IAAA,CAAK,OAAA,CAAQ,OAAA,CAAQ,GAAA,EAAI,EAAG,YAAY,CAAA;AAC5C,UAAA,cAAA,GAAiB,EAAA,CAAG,WAAW,QAAQ,CAAA;AAAA,QACzC,CAAA,CAAA,MAAQ;AACN,UAAA,cAAA,GAAiB,KAAA;AAAA,QACnB;AAEA,QAAA,IAAI,CAAC,cAAA,EAAgB;AACnB,UAAA,MAAA,EAAQ,IAAA;AAAA,YACN,mCAAmC,YAAY,CAAA,mFAAA;AAAA,WAEjD;AACA,UAAA;AAAA,QACF;AAEA,QAAA,YAAA;AAAA,UACE,UAAA;AAAA,UACA,yBAAyB,YAAY,CAAA;AAAA;AAAA,uBAAA;AAAA,SACvC;AAAA,MACF,CAAA;AAAA,MAEA,kBAAA,GAAqB;AAAA,MAErB;AAAA;AACF,GACF;AACF;AAcO,SAAS,QAAA,CACd,MACA,MAAA,EACgD;AAChD,EAAA,MAAM,KAAA,GAAQ,IAAgB,IAAI,CAAA;AAElC,EAAA,IAAI,CAAC,KAAA,EAAO;AACV,IAAA,OAAO,EAAE,IAAA,EAAM,EAAA,EAAI,GAAA,EAAK,EAAA,EAAI,QAAQ,KAAA,EAAM;AAAA,EAC5C;AAEA,EAAA,MAAM,OAAO,cAAA,CAAe,KAAA,CAAM,IAAA,EAAM,EAAE,QAAQ,CAAA;AAClD,EAAA,MAAM,MAAM,mBAAA,CAAoB,CAAC,KAAA,CAAM,IAAI,GAAG,MAAM,CAAA;AAEpD,EAAA,OAAO,EAAE,IAAA,EAAM,GAAA,EAAK,MAAA,EAAQ,IAAA,EAAK;AACnC;AAMO,SAAS,sBAAA,CACd,MACA,MAAA,EACQ;AACR,EAAA,OAAO,CAAA;AAAA;AAAA,gCAAA,EAEyB,IAAI,CAAA;AAAA;;AAAA;AAAA,mBAAA,EAIjB,IAAI,CAAA;AAAA;AAAA;AAAA;;AAAA;AAAA;AAAA,yDAAA,EAOkC,IAAI,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,CAAA;AAS/D;AAWO,SAAS,oBAAoB,IAAA,EAAsC;AACxE,EAAA,OAAO;AAAA,IACL,oBAAA,EAAsB,EAAA;AAAA,IACtB,cAAA,EAAgB,IAAA;AAAA,IAChB,iBAAA,EAAmB,WAAW,IAAI,CAAA;AAAA,GACpC;AACF;AAMO,SAAS,IAAA,CACd,eACA,MAAA,EACQ;AACR,EAAA,MAAM,YAA4B,EAAC;AAEnC,EAAA,KAAA,MAAW,QAAQ,aAAA,EAAe;AAChC,IAAA,MAAM,KAAA,GAAQ,IAAgB,IAAI,CAAA;AAClC,IAAA,IAAI,KAAA,EAAO,SAAA,CAAU,IAAA,CAAK,KAAA,CAAM,IAAI,CAAA;AAAA,EACtC;AAEA,EAAA,IAAI,SAAA,CAAU,MAAA,KAAW,CAAA,EAAG,OAAO,EAAA;AAEnC,EAAA,OAAO;AAAA,IACL,sBAAA,CAAuB,WAAW,MAAM,CAAA;AAAA,IACxC,qBAAA;AAAsB,GACxB,CAAE,KAAK,IAAI,CAAA;AACb","file":"astro.js","sourcesContent":["import type { SkeletonData, CastDOMConfig } from \"../core/types.js\";\nimport { renderSkeleton, renderCriticalStyleTag, renderHydrationScript } from \"../seo/ssr.js\";\nimport { get as getFromRegistry, loadManifest } from \"../core/registry.js\";\nimport { generateCriticalCSS } from \"../core/renderer.js\";\nimport { renderStandalone } from \"../core/renderer.js\";\n\n/**\n * Astro adapter for CastDOM.\n *\n * Supports:\n * - Astro components (SSG and SSR)\n * - Island-aware skeletons (client:load, client:idle, client:visible)\n * - Automatic <style> injection\n * - View Transitions integration\n *\n * Usage:\n * ```astro\n * ---\n * // src/components/UserCard.astro\n * import { skeleton } from \"@lukas_holdings/castdom/astro\";\n * const { html, css } = skeleton(\"user-card\");\n * ---\n *\n * <style set:html={css}></style>\n * <div class=\"user-card-wrapper\" data-castdom=\"user-card\">\n * <Fragment set:html={html} />\n * </div>\n * ```\n */\n\n/**\n * Astro integration for CastDOM.\n * Add to your astro.config.mjs:\n *\n * ```js\n * import { castdomIntegration } from \"@lukas_holdings/castdom/astro\";\n *\n * export default defineConfig({\n * integrations: [castdomIntegration()],\n * });\n * ```\n */\nexport function castdomIntegration(options?: {\n manifestPath?: string;\n config?: Partial<CastDOMConfig>;\n}) {\n return {\n name: \"castdom\",\n hooks: {\n \"astro:config:setup\"({\n injectScript,\n logger,\n }: {\n injectScript: (stage: string, content: string) => void;\n logger?: { info: (msg: string) => void; warn: (msg: string) => void };\n }) {\n // Only inject the manifest loader if a manifest file actually exists.\n // Otherwise the build fails trying to resolve a non-existent JSON import.\n // This lets users add the integration before running `castdom build`.\n const manifestPath = options?.manifestPath ?? \".castdom/manifest.json\";\n\n // Resolve manifest path relative to the project root (process.cwd()).\n // Using require(\"fs\") keeps this hook synchronous without ESM top-level await.\n let manifestExists = false;\n try {\n // eslint-disable-next-line @typescript-eslint/no-var-requires\n const fs = require(\"fs\");\n // eslint-disable-next-line @typescript-eslint/no-var-requires\n const path = require(\"path\");\n const absolute = path.isAbsolute(manifestPath)\n ? manifestPath\n : path.resolve(process.cwd(), manifestPath);\n manifestExists = fs.existsSync(absolute);\n } catch {\n manifestExists = false;\n }\n\n if (!manifestExists) {\n logger?.warn(\n `[castdom] No manifest found at \"${manifestPath}\". Skipping skeleton registry injection. ` +\n `Run \\`npx castdom build\\` to generate one.`\n );\n return;\n }\n\n injectScript(\n \"page-ssr\",\n `import manifest from \"${manifestPath}\" with { type: \"json\" };\\nimport { loadManifest } from \"@lukas_holdings/castdom\";\\nloadManifest(manifest);`\n );\n },\n\n \"astro:build:done\"() {\n // Could run extraction here if dev server is available\n },\n },\n };\n}\n\n/**\n * Get skeleton HTML and CSS for use in Astro components.\n *\n * ```astro\n * ---\n * import { skeleton } from \"@lukas_holdings/castdom/astro\";\n * const sk = skeleton(\"user-card\");\n * ---\n *\n * {sk.html && <Fragment set:html={sk.html} />}\n * ```\n */\nexport function skeleton(\n name: string,\n config?: Partial<CastDOMConfig>\n): { html: string; css: string; exists: boolean } {\n const entry = getFromRegistry(name);\n\n if (!entry) {\n return { html: \"\", css: \"\", exists: false };\n }\n\n const html = renderSkeleton(entry.data, { config });\n const css = generateCriticalCSS([entry.data], config);\n\n return { html, css, exists: true };\n}\n\n/**\n * Generate a complete Astro component string for a skeleton.\n * Useful for programmatic component generation.\n */\nexport function generateAstroComponent(\n name: string,\n config?: Partial<CastDOMConfig>\n): string {\n return `---\nimport { skeleton } from \"@lukas_holdings/castdom/astro\";\nconst { html, css } = skeleton(\"${name}\");\n---\n\n<style set:html={css}></style>\n<div data-castdom=\"${name}\">\n <Fragment set:html={html} />\n <slot />\n</div>\n\n<script>\n // Hydration: remove skeleton when slot content renders\n const wrapper = document.querySelector('[data-castdom=\"${name}\"]');\n if (wrapper) {\n const skeleton = wrapper.querySelector('.castdom-skeleton');\n if (skeleton && wrapper.children.length > 1) {\n skeleton.remove();\n }\n }\n</script>\n`;\n}\n\n/**\n * View Transitions helper — preserves skeleton state during navigation.\n *\n * ```astro\n * <div transition:persist data-castdom=\"sidebar\">\n * <Fragment set:html={skeleton(\"sidebar\").html} />\n * </div>\n * ```\n */\nexport function viewTransitionProps(name: string): Record<string, string> {\n return {\n \"transition:persist\": \"\",\n \"data-castdom\": name,\n \"transition:name\": `castdom-${name}`,\n };\n}\n\n/**\n * Generate <head> content for Astro pages.\n * Include in your Layout component.\n */\nexport function head(\n skeletonNames: string[],\n config?: Partial<CastDOMConfig>\n): string {\n const skeletons: SkeletonData[] = [];\n\n for (const name of skeletonNames) {\n const entry = getFromRegistry(name);\n if (entry) skeletons.push(entry.data);\n }\n\n if (skeletons.length === 0) return \"\";\n\n return [\n renderCriticalStyleTag(skeletons, config),\n renderHydrationScript(),\n ].join(\"\\n\");\n}\n"]}
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@@ -1,5 +1,5 @@
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1
|
-
import { selectBreakpoint } from './chunk-
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2
|
-
import { get } from './chunk-
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1
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+
import { selectBreakpoint } from './chunk-6RFGWOGG.js';
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2
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+
import { get } from './chunk-V4FV5XFF.js';
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|
3
3
|
import { useState, useRef, useEffect, createElement, useCallback, useMemo } from 'react';
|
|
4
4
|
|
|
5
5
|
function CastDOM({
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|
@@ -189,5 +189,5 @@ function useCastDOM(name) {
|
|
|
189
189
|
var react_default = CastDOM;
|
|
190
190
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|
|
191
191
|
export { CastDOM, CastDOMStyle, react_default, useCastDOM };
|
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192
|
-
//# sourceMappingURL=chunk-
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193
|
-
//# sourceMappingURL=chunk-
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192
|
+
//# sourceMappingURL=chunk-275VEEA7.js.map
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193
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+
//# sourceMappingURL=chunk-275VEEA7.js.map
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@@ -1 +1 @@
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1
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client\";\n\nimport {\n type ReactNode,\n type CSSProperties,\n useState,\n useEffect,\n useRef,\n useCallback,\n useMemo,\n createElement,\n} from \"react\";\nimport type { SkeletonData, BreakpointData, CastDOMConfig } from \"../core/types.js\";\nimport { get as getFromRegistry } from \"../core/registry.js\";\nimport { selectBreakpoint } from \"../core/responsive.js\";\n\nexport interface CastDOMProps {\n /** Name of the registered skeleton */\n name: string;\n /** Children to render once loaded */\n children: ReactNode;\n /** Whether the content is still loading (default: false when children mount) */\n loading?: boolean;\n /** Custom fallback while skeleton data loads from registry */\n fallback?: ReactNode;\n /** Animation type override */\n animation?: \"shimmer\" | \"pulse\" | \"wave\" | \"none\";\n /** Base color override */\n color?: string;\n /** Shimmer highlight color override */\n shimmerColor?: string;\n /** Animation duration override (ms) */\n duration?: number;\n /** Additional CSS class */\n className?: string;\n /** Additional inline styles */\n style?: CSSProperties;\n /** Callback when skeleton is shown */\n onSkeletonShow?: () => void;\n /** Callback when real content replaces skeleton */\n onContentShow?: () => void;\n /** Aria label for the loading state */\n ariaLabel?: string;\n}\n\n/**\n * <CastDOM> — wraps your component and shows an extracted skeleton while loading.\n *\n * Usage:\n * ```tsx\n * <CastDOM name=\"user-card\" loading={isLoading}>\n * <UserCard data={data} />\n * </CastDOM>\n * ```\n *\n * The skeleton auto-resolves from the global registry.\n * Register skeletons once at app entry with `loadManifest()`.\n */\nexport function CastDOM({\n name,\n children,\n loading,\n fallback,\n animation = \"shimmer\",\n color,\n shimmerColor,\n duration,\n className,\n style,\n onSkeletonShow,\n onContentShow,\n ariaLabel,\n}: CastDOMProps): ReactNode {\n const [isLoading, setIsLoading] = useState(loading ?? true);\n const [viewportWidth, setViewportWidth] = useState<number>(\n typeof window !== \"undefined\" ? window.innerWidth : 1280\n );\n const containerRef = useRef<HTMLDivElement>(null);\n const shownRef = useRef(false);\n\n // Track loading state\n useEffect(() => {\n if (loading !== undefined) {\n setIsLoading(loading);\n }\n }, [loading]);\n\n // Auto-detect loading completion when loading prop is not provided\n useEffect(() => {\n if (loading === undefined && children) {\n setIsLoading(false);\n }\n }, [loading, children]);\n\n // Track viewport width for responsive skeletons\n useEffect(() => {\n if (typeof window === \"undefined\") return;\n\n const onResize = () => setViewportWidth(window.innerWidth);\n window.addEventListener(\"resize\", onResize, { passive: true });\n return () => window.removeEventListener(\"resize\", onResize);\n }, []);\n\n // Callbacks\n useEffect(() => {\n if (isLoading && !shownRef.current) {\n shownRef.current = true;\n onSkeletonShow?.();\n }\n if (!isLoading && shownRef.current) {\n onContentShow?.();\n }\n }, [isLoading, onSkeletonShow, onContentShow]);\n\n // Get skeleton from registry\n const entry = getFromRegistry(name);\n\n if (!isLoading) {\n return createElement(\n \"div\",\n {\n ref: containerRef,\n className,\n style,\n \"data-castdom\": name,\n },\n children\n );\n }\n\n // No skeleton data — show fallback or nothing\n if (!entry) {\n return fallback\n ? createElement(\"div\", { className, style }, fallback)\n : null;\n }\n\n // Select best breakpoint\n const bp = selectBreakpoint(entry.data, viewportWidth);\n if (!bp) return fallback ? createElement(\"div\", { className, style }, fallback) : null;\n\n // Render skeleton\n return createElement(SkeletonRenderer, {\n name,\n breakpoint: bp,\n animation,\n color,\n shimmerColor,\n duration,\n className,\n style,\n ariaLabel,\n });\n}\n\n/** Internal skeleton renderer — pure CSS, no JS animation runtime */\ninterface SkeletonRendererProps {\n name: string;\n breakpoint: BreakpointData;\n animation: \"shimmer\" | \"pulse\" | \"wave\" | \"none\";\n color?: string;\n shimmerColor?: string;\n duration?: number;\n className?: string;\n style?: CSSProperties;\n ariaLabel?: string;\n}\n\nfunction SkeletonRenderer({\n name,\n breakpoint,\n animation,\n color = \"#e0e0e0\",\n shimmerColor = \"#f0f0f0\",\n duration = 1500,\n className,\n style,\n ariaLabel,\n}: SkeletonRendererProps): ReactNode {\n const bones = breakpoint.bones;\n\n const containerStyle: CSSProperties = {\n position: \"relative\",\n width: breakpoint.containerWidth,\n height: breakpoint.containerHeight,\n overflow: \"hidden\",\n ...style,\n };\n\n const getBackground = useCallback(() => {\n switch (animation) {\n case \"shimmer\":\n return `linear-gradient(90deg, ${color} 25%, ${shimmerColor} 50%, ${color} 75%)`;\n case \"pulse\":\n case \"wave\":\n case \"none\":\n return color;\n }\n }, [animation, color, shimmerColor]);\n\n const getAnimationCSS = useCallback((): string => {\n switch (animation) {\n case \"shimmer\":\n return `castdom-shimmer ${duration}ms ease-in-out infinite`;\n case \"pulse\":\n return `castdom-pulse ${duration}ms ease-in-out infinite`;\n case \"wave\":\n return `castdom-wave ${duration}ms ease-in-out infinite`;\n case \"none\":\n return \"none\";\n }\n }, [animation, duration]);\n\n return createElement(\n \"div\",\n {\n className: `castdom-skeleton castdom-${name}${className ? ` ${className}` : \"\"}`,\n style: containerStyle,\n role: \"status\",\n \"aria-busy\": true,\n \"aria-label\": ariaLabel ?? `Loading ${name}`,\n },\n bones.map((bone, i) =>\n createElement(\"div\", {\n key: i,\n className: \"castdom-bone\",\n \"aria-hidden\": true,\n style: {\n position: \"absolute\" as const,\n left: bone.x,\n top: bone.y,\n width: bone.w,\n height: bone.h,\n borderRadius: bone.r >= 9999 ? \"50%\" : bone.r,\n background: getBackground(),\n backgroundSize: animation === \"shimmer\" ? \"200% 100%\" : undefined,\n animation: getAnimationCSS(),\n animationDelay: animation === \"wave\" ? `${i * 50}ms` : undefined,\n } satisfies CSSProperties,\n })\n )\n );\n}\n\n/**\n * <CastDOMStyle> — renders the critical CSS for registered skeletons.\n * Place this in your <head> or layout for optimal performance.\n *\n * ```tsx\n * <head>\n * <CastDOMStyle skeletons={[\"user-card\", \"feed-item\"]} />\n * </head>\n * ```\n */\nexport function CastDOMStyle({\n skeletons,\n}: {\n skeletons?: string[];\n}): ReactNode {\n const css = useMemo(() => {\n const parts: string[] = [\n \"@keyframes castdom-shimmer{0%{background-position:-200% 0}100%{background-position:200% 0}}\",\n \"@keyframes castdom-pulse{0%,100%{opacity:1}50%{opacity:0.4}}\",\n \"@keyframes castdom-wave{0%{opacity:0.4}50%{opacity:1}100%{opacity:0.4}}\",\n \"@media(prefers-reduced-motion:reduce){.castdom-bone{animation:none!important}}\",\n ];\n return parts.join(\"\");\n }, []);\n\n return createElement(\"style\", {\n dangerouslySetInnerHTML: { __html: css },\n \"data-castdom\": \"critical\",\n });\n}\n\n/**\n * Hook: useCastDOM — programmatic access to skeleton data.\n */\nexport function useCastDOM(name: string) {\n const entry = getFromRegistry(name);\n const [vw, setVW] = useState(\n typeof window !== \"undefined\" ? window.innerWidth : 1280\n );\n\n useEffect(() => {\n if (typeof window === \"undefined\") return;\n const onResize = () => setVW(window.innerWidth);\n window.addEventListener(\"resize\", onResize, { passive: true });\n return () => window.removeEventListener(\"resize\", onResize);\n }, []);\n\n const breakpoint = entry ? selectBreakpoint(entry.data, vw) : null;\n\n return {\n exists: !!entry,\n data: entry?.data ?? null,\n breakpoint,\n css: entry?.css ?? \"\",\n html: breakpoint ? entry?.html[breakpoint.viewport] ?? \"\" : \"\",\n };\n}\n\nexport default CastDOM;\n"]}
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client\";\n\nimport {\n type ReactNode,\n type CSSProperties,\n useState,\n useEffect,\n useRef,\n useCallback,\n useMemo,\n createElement,\n} from \"react\";\nimport type { SkeletonData, BreakpointData, CastDOMConfig } from \"../core/types.js\";\nimport { get as getFromRegistry } from \"../core/registry.js\";\nimport { selectBreakpoint } from \"../core/responsive.js\";\n\nexport interface CastDOMProps {\n /** Name of the registered skeleton */\n name: string;\n /** Children to render once loaded */\n children: ReactNode;\n /** Whether the content is still loading (default: false when children mount) */\n loading?: boolean;\n /** Custom fallback while skeleton data loads from registry */\n fallback?: ReactNode;\n /** Animation type override */\n animation?: \"shimmer\" | \"pulse\" | \"wave\" | \"none\";\n /** Base color override */\n color?: string;\n /** Shimmer highlight color override */\n shimmerColor?: string;\n /** Animation duration override (ms) */\n duration?: number;\n /** Additional CSS class */\n className?: string;\n /** Additional inline styles */\n style?: CSSProperties;\n /** Callback when skeleton is shown */\n onSkeletonShow?: () => void;\n /** Callback when real content replaces skeleton */\n onContentShow?: () => void;\n /** Aria label for the loading state */\n ariaLabel?: string;\n}\n\n/**\n * <CastDOM> — wraps your component and shows an extracted skeleton while loading.\n *\n * Usage:\n * ```tsx\n * <CastDOM name=\"user-card\" loading={isLoading}>\n * <UserCard data={data} />\n * </CastDOM>\n * ```\n *\n * The skeleton auto-resolves from the global registry.\n * Register skeletons once at app entry with `loadManifest()`.\n */\nexport function CastDOM({\n name,\n children,\n loading,\n fallback,\n animation = \"shimmer\",\n color,\n shimmerColor,\n duration,\n className,\n style,\n onSkeletonShow,\n onContentShow,\n ariaLabel,\n}: CastDOMProps): ReactNode {\n const [isLoading, setIsLoading] = useState(loading ?? true);\n const [viewportWidth, setViewportWidth] = useState<number>(\n typeof window !== \"undefined\" ? window.innerWidth : 1280\n );\n const containerRef = useRef<HTMLDivElement>(null);\n const shownRef = useRef(false);\n\n // Track loading state\n useEffect(() => {\n if (loading !== undefined) {\n setIsLoading(loading);\n }\n }, [loading]);\n\n // Auto-detect loading completion when loading prop is not provided\n useEffect(() => {\n if (loading === undefined && children) {\n setIsLoading(false);\n }\n }, [loading, children]);\n\n // Track viewport width for responsive skeletons\n useEffect(() => {\n if (typeof window === \"undefined\") return;\n\n const onResize = () => setViewportWidth(window.innerWidth);\n window.addEventListener(\"resize\", onResize, { passive: true });\n return () => window.removeEventListener(\"resize\", onResize);\n }, []);\n\n // Callbacks\n useEffect(() => {\n if (isLoading && !shownRef.current) {\n shownRef.current = true;\n onSkeletonShow?.();\n }\n if (!isLoading && shownRef.current) {\n onContentShow?.();\n }\n }, [isLoading, onSkeletonShow, onContentShow]);\n\n // Get skeleton from registry\n const entry = getFromRegistry(name);\n\n if (!isLoading) {\n return createElement(\n \"div\",\n {\n ref: containerRef,\n className,\n style,\n \"data-castdom\": name,\n },\n children\n );\n }\n\n // No skeleton data — show fallback or nothing\n if (!entry) {\n return fallback\n ? createElement(\"div\", { className, style }, fallback)\n : null;\n }\n\n // Select best breakpoint\n const bp = selectBreakpoint(entry.data, viewportWidth);\n if (!bp) return fallback ? createElement(\"div\", { className, style }, fallback) : null;\n\n // Render skeleton\n return createElement(SkeletonRenderer, {\n name,\n breakpoint: bp,\n animation,\n color,\n shimmerColor,\n duration,\n className,\n style,\n ariaLabel,\n });\n}\n\n/** Internal skeleton renderer — pure CSS, no JS animation runtime */\ninterface SkeletonRendererProps {\n name: string;\n breakpoint: BreakpointData;\n animation: \"shimmer\" | \"pulse\" | \"wave\" | \"none\";\n color?: string;\n shimmerColor?: string;\n duration?: number;\n className?: string;\n style?: CSSProperties;\n ariaLabel?: string;\n}\n\nfunction SkeletonRenderer({\n name,\n breakpoint,\n animation,\n color = \"#e0e0e0\",\n shimmerColor = \"#f0f0f0\",\n duration = 1500,\n className,\n style,\n ariaLabel,\n}: SkeletonRendererProps): ReactNode {\n const bones = breakpoint.bones;\n\n const containerStyle: CSSProperties = {\n position: \"relative\",\n width: breakpoint.containerWidth,\n height: breakpoint.containerHeight,\n overflow: \"hidden\",\n ...style,\n };\n\n const getBackground = useCallback(() => {\n switch (animation) {\n case \"shimmer\":\n return `linear-gradient(90deg, ${color} 25%, ${shimmerColor} 50%, ${color} 75%)`;\n case \"pulse\":\n case \"wave\":\n case \"none\":\n return color;\n }\n }, [animation, color, shimmerColor]);\n\n const getAnimationCSS = useCallback((): string => {\n switch (animation) {\n case \"shimmer\":\n return `castdom-shimmer ${duration}ms ease-in-out infinite`;\n case \"pulse\":\n return `castdom-pulse ${duration}ms ease-in-out infinite`;\n case \"wave\":\n return `castdom-wave ${duration}ms ease-in-out infinite`;\n case \"none\":\n return \"none\";\n }\n }, [animation, duration]);\n\n return createElement(\n \"div\",\n {\n className: `castdom-skeleton castdom-${name}${className ? ` ${className}` : \"\"}`,\n style: containerStyle,\n role: \"status\",\n \"aria-busy\": true,\n \"aria-label\": ariaLabel ?? `Loading ${name}`,\n },\n bones.map((bone, i) =>\n createElement(\"div\", {\n key: i,\n className: \"castdom-bone\",\n \"aria-hidden\": true,\n style: {\n position: \"absolute\" as const,\n left: bone.x,\n top: bone.y,\n width: bone.w,\n height: bone.h,\n borderRadius: bone.r >= 9999 ? \"50%\" : bone.r,\n background: getBackground(),\n backgroundSize: animation === \"shimmer\" ? \"200% 100%\" : undefined,\n animation: getAnimationCSS(),\n animationDelay: animation === \"wave\" ? `${i * 50}ms` : undefined,\n } satisfies CSSProperties,\n })\n )\n );\n}\n\n/**\n * <CastDOMStyle> — renders the critical CSS for registered skeletons.\n * Place this in your <head> or layout for optimal performance.\n *\n * ```tsx\n * <head>\n * <CastDOMStyle skeletons={[\"user-card\", \"feed-item\"]} />\n * </head>\n * ```\n */\nexport function CastDOMStyle({\n skeletons,\n}: {\n skeletons?: string[];\n}): ReactNode {\n const css = useMemo(() => {\n const parts: string[] = [\n \"@keyframes castdom-shimmer{0%{background-position:-200% 0}100%{background-position:200% 0}}\",\n \"@keyframes castdom-pulse{0%,100%{opacity:1}50%{opacity:0.4}}\",\n \"@keyframes castdom-wave{0%{opacity:0.4}50%{opacity:1}100%{opacity:0.4}}\",\n \"@media(prefers-reduced-motion:reduce){.castdom-bone{animation:none!important}}\",\n ];\n return parts.join(\"\");\n }, []);\n\n return createElement(\"style\", {\n dangerouslySetInnerHTML: { __html: css },\n \"data-castdom\": \"critical\",\n });\n}\n\n/**\n * Hook: useCastDOM — programmatic access to skeleton data.\n */\nexport function useCastDOM(name: string) {\n const entry = getFromRegistry(name);\n const [vw, setVW] = useState(\n typeof window !== \"undefined\" ? window.innerWidth : 1280\n );\n\n useEffect(() => {\n if (typeof window === \"undefined\") return;\n const onResize = () => setVW(window.innerWidth);\n window.addEventListener(\"resize\", onResize, { passive: true });\n return () => window.removeEventListener(\"resize\", onResize);\n }, []);\n\n const breakpoint = entry ? selectBreakpoint(entry.data, vw) : null;\n\n return {\n exists: !!entry,\n data: entry?.data ?? null,\n breakpoint,\n css: entry?.css ?? \"\",\n html: breakpoint ? entry?.html[breakpoint.viewport] ?? \"\" : \"\",\n };\n}\n\nexport default CastDOM;\n"]}
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outDir: ".castdom",
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breakpoints: [375, 768, 1280],
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color: "#e0e0e0",
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shimmerColor: "#f0f0f0",
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animationDuration: 1500,
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heading: 2,
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import { DEFAULTS } from './chunk-
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import { DEFAULTS } from './chunk-4LFW65DU.js';
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// src/core/responsive.ts
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function selectBreakpoint(skeleton, viewportWidth) {
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export { diffBreakpoints, getStaleBreakpoints, interpolateBones, selectBreakpoint, validateBreakpoints };
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Selecting the best breakpoint for a given viewport width\n * - Interpolating between breakpoints for fluid layouts\n * - Diffing breakpoints to only store changes\n */\n\n/** Select the best breakpoint for a given viewport width */\nexport function selectBreakpoint(\n skeleton: SkeletonData,\n viewportWidth: number\n): BreakpointData | null {\n const bps = [...skeleton.breakpoints].sort(\n (a, b) => a.viewport - b.viewport\n );\n\n if (bps.length === 0) return null;\n if (bps.length === 1) return bps[0];\n\n // Find closest breakpoint\n let best = bps[0];\n let bestDist = Math.abs(viewportWidth - best.viewport);\n\n for (let i = 1; i < bps.length; i++) {\n const dist = Math.abs(viewportWidth - bps[i].viewport);\n if (dist < bestDist) {\n best = bps[i];\n bestDist = dist;\n }\n }\n\n return best;\n}\n\n/**\n * Interpolate bones between two breakpoints for a target viewport width.\n * Provides fluid skeleton sizing between captured breakpoints.\n */\nexport function interpolateBones(\n from: BreakpointData,\n to: BreakpointData,\n targetWidth: number\n): BreakpointData {\n // Calculate interpolation factor\n const range = to.viewport - from.viewport;\n if (range === 0) return from;\n\n const t = Math.max(0, Math.min(1, (targetWidth - from.viewport) / range));\n\n // Interpolate container dimensions\n const containerWidth = lerp(from.containerWidth, to.containerWidth, t);\n const containerHeight = lerp(from.containerHeight, to.containerHeight, t);\n\n // Scale factor for bone positions\n const scaleX = containerWidth / from.containerWidth;\n const scaleY = containerHeight / from.containerHeight;\n\n // If bone counts differ, use the closest breakpoint's bones\n if (from.bones.length !== to.bones.length) {\n const base = t < 0.5 ? from : to;\n const sx = containerWidth / base.containerWidth;\n const sy = containerHeight / base.containerHeight;\n\n return {\n viewport: targetWidth,\n containerWidth,\n containerHeight,\n bones: base.bones.map((bone) => ({\n ...bone,\n x: bone.x * sx,\n y: bone.y * sy,\n w: bone.w * sx,\n h: bone.h * sy,\n })),\n };\n }\n\n // Interpolate matching bones\n const bones: Bone[] = from.bones.map((fromBone, i) => {\n const toBone = to.bones[i];\n return {\n x: lerp(fromBone.x, toBone.x, t),\n y: lerp(fromBone.y, toBone.y, t),\n w: lerp(fromBone.w, toBone.w, t),\n h: lerp(fromBone.h, toBone.h, t),\n r: lerp(fromBone.r, toBone.r, t),\n kind: t < 0.5 ? fromBone.kind : toBone.kind,\n };\n });\n\n return {\n viewport: targetWidth,\n containerWidth,\n containerHeight,\n bones,\n };\n}\n\n/** Linear interpolation */\nfunction lerp(a: number, b: number, t: number): number {\n return a + (b - a) * t;\n}\n\n/**\n * Compute a diff between two breakpoints.\n * Only stores bones that changed position/size significantly.\n * Used to reduce storage when breakpoints are similar.\n */\nexport function diffBreakpoints(\n base: BreakpointData,\n target: BreakpointData,\n threshold = 2\n): { changed: number[]; bones: Bone[] } {\n const changed: number[] = [];\n const bones: Bone[] = [];\n\n const maxLen = Math.max(base.bones.length, target.bones.length);\n\n for (let i = 0; i < maxLen; i++) {\n const a = base.bones[i];\n const b = target.bones[i];\n\n if (!a || !b) {\n changed.push(i);\n bones.push(b || a);\n continue;\n }\n\n const dx = Math.abs(a.x - b.x);\n const dy = Math.abs(a.y - b.y);\n const dw = Math.abs(a.w - b.w);\n const dh = Math.abs(a.h - b.h);\n\n if (dx > threshold || dy > threshold || dw > threshold || dh > threshold) {\n changed.push(i);\n bones.push(b);\n }\n }\n\n return { changed, bones };\n}\n\n/**\n * Validate breakpoint configuration.\n * Ensures breakpoints are sorted, unique, and reasonable.\n */\nexport function validateBreakpoints(breakpoints: number[]): number[] {\n const unique = [...new Set(breakpoints)].sort((a, b) => a - b);\n\n if (unique.length === 0) {\n return [...DEFAULTS.breakpoints];\n }\n\n // Filter out unreasonable values\n return unique.filter((bp) => bp >= 200 && bp <= 3840);\n}\n\n/**\n * Determine which breakpoints need re-extraction.\n * Compares existing data against current config.\n */\nexport function getStaleBreakpoints(\n skeleton: SkeletonData,\n targetBreakpoints: number[]\n): number[] {\n const existing = new Set(skeleton.breakpoints.map((bp) => bp.viewport));\n return targetBreakpoints.filter((bp) => !existing.has(bp));\n}\n"]}
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type {\n Bone,\n BreakpointData,\n SkeletonData,\n CastDOMConfig,\n} from \"./types.js\";\nimport { DEFAULTS } from \"./types.js\";\n\ntype RenderConfig = Pick<\n Required<CastDOMConfig>,\n \"color\" | \"shimmerColor\" | \"animationDuration\" | \"classPrefix\" | \"inlineStyles\"\n>;\n\nfunction resolveConfig(config?: Partial<CastDOMConfig>): RenderConfig {\n return {\n color: config?.color ?? DEFAULTS.color,\n shimmerColor: config?.shimmerColor ?? DEFAULTS.shimmerColor,\n animationDuration: config?.animationDuration ?? DEFAULTS.animationDuration,\n classPrefix: config?.classPrefix ?? DEFAULTS.classPrefix,\n inlineStyles: config?.inlineStyles ?? DEFAULTS.inlineStyles,\n };\n}\n\n/** Render a single bone to an HTML string */\nfunction renderBone(bone: Bone, config: RenderConfig, index: number): string {\n const { color, shimmerColor, animationDuration, classPrefix, inlineStyles } = config;\n const radius = bone.r >= 9999 ? \"50%\" : `${bone.r}px`;\n\n if (inlineStyles) {\n const gradient = `linear-gradient(90deg, ${color} 25%, ${shimmerColor} 50%, ${color} 75%)`;\n return `<div aria-hidden=\"true\" style=\"position:absolute;left:${bone.x}px;top:${bone.y}px;width:${bone.w}px;height:${bone.h}px;border-radius:${radius};background:${gradient};background-size:200% 100%;animation:${classPrefix}-shimmer ${animationDuration}ms ease-in-out infinite\"></div>`;\n }\n\n return `<div class=\"${classPrefix}-bone\" style=\"left:${bone.x}px;top:${bone.y}px;width:${bone.w}px;height:${bone.h}px;border-radius:${radius}\" aria-hidden=\"true\"></div>`;\n}\n\n/**\n * Render all bones for a breakpoint to HTML.\n * The output is a pure CSS skeleton — no JS needed to display.\n */\nexport function renderBonesHTML(\n name: string,\n bp: BreakpointData,\n config?: Partial<CastDOMConfig>\n): string {\n const cfg = resolveConfig(config);\n const bones = bp.bones\n .map((bone, i) => renderBone(bone, cfg, i))\n .join(\"\");\n\n return `<div class=\"${cfg.classPrefix}-skeleton ${cfg.classPrefix}-${name}\" role=\"status\" aria-busy=\"true\" aria-label=\"Loading ${name}\" style=\"position:relative;width:${bp.containerWidth}px;height:${bp.containerHeight}px;overflow:hidden\">${bones}</div>`;\n}\n\n/**\n * Render a responsive skeleton with all breakpoints.\n * Uses CSS container queries + media queries for breakpoint switching.\n */\nexport function renderResponsiveHTML(\n skeleton: SkeletonData,\n config?: Partial<CastDOMConfig>\n): string {\n const cfg = resolveConfig(config);\n const breakpoints = [...skeleton.breakpoints].sort(\n (a, b) => a.viewport - b.viewport\n );\n\n if (breakpoints.length === 0) return \"\";\n if (breakpoints.length === 1) {\n return renderBonesHTML(skeleton.name, breakpoints[0], config);\n }\n\n // Render each breakpoint variant, hidden by default\n const variants = breakpoints.map((bp, idx) => {\n const bonesHTML = bp.bones\n .map((bone, i) => renderBone(bone, cfg, i))\n .join(\"\");\n\n return `<div class=\"${cfg.classPrefix}-bp ${cfg.classPrefix}-bp-${bp.viewport}\" style=\"position:relative;width:100%;height:${bp.containerHeight}px;overflow:hidden;display:none\">${bonesHTML}</div>`;\n });\n\n return `<div class=\"${cfg.classPrefix}-skeleton ${cfg.classPrefix}-${skeleton.name}\" role=\"status\" aria-busy=\"true\" aria-label=\"Loading ${skeleton.name}\">${variants.join(\"\")}</div>`;\n}\n\n/**\n * Generate CSS for a skeleton definition.\n * Includes responsive media queries to show/hide the correct breakpoint variant.\n */\nexport function generateCSS(\n skeleton: SkeletonData,\n config?: Partial<CastDOMConfig>\n): string {\n const cfg = resolveConfig(config);\n const { classPrefix: p, color, shimmerColor, animationDuration } = cfg;\n const breakpoints = [...skeleton.breakpoints].sort(\n (a, b) => a.viewport - b.viewport\n );\n const name = skeleton.name;\n\n const parts: string[] = [];\n\n // Base bone styles\n parts.push(\n `.${p}-${name} .${p}-bone{position:absolute;background:linear-gradient(90deg,${color} 25%,${shimmerColor} 50%,${color} 75%);background-size:200% 100%;animation:${p}-shimmer ${animationDuration}ms ease-in-out infinite}`\n );\n\n // Responsive breakpoint switching via media queries\n if (breakpoints.length > 1) {\n for (let i = 0; i < breakpoints.length; i++) {\n const bp = breakpoints[i];\n const next = breakpoints[i + 1];\n const prev = breakpoints[i - 1];\n\n let query: string;\n if (i === 0) {\n // Smallest: up to midpoint between this and next\n const max = Math.floor((bp.viewport + next!.viewport) / 2) - 1;\n query = `@media(max-width:${max}px)`;\n } else if (i === breakpoints.length - 1) {\n // Largest: from midpoint between prev and this\n const min = Math.floor((prev!.viewport + bp.viewport) / 2);\n query = `@media(min-width:${min}px)`;\n } else {\n // Middle: between midpoints\n const min = Math.floor((prev!.viewport + bp.viewport) / 2);\n const max = Math.floor((bp.viewport + next!.viewport) / 2) - 1;\n query = `@media(min-width:${min}px) and (max-width:${max}px)`;\n }\n\n parts.push(\n `${query}{.${p}-${name} .${p}-bp-${bp.viewport}{display:block}}`\n );\n }\n } else if (breakpoints.length === 1) {\n // Single breakpoint — always visible\n parts.push(\n `.${p}-${name} .${p}-bp-${breakpoints[0].viewport}{display:block}`\n );\n }\n\n return parts.join(\"\\n\");\n}\n\n/**\n * Generate critical inline CSS for above-the-fold skeletons.\n * This CSS is designed to be embedded in <style> tags for instant rendering.\n */\nexport function generateCriticalCSS(\n skeletons: SkeletonData[],\n config?: Partial<CastDOMConfig>\n): string {\n const cfg = resolveConfig(config);\n const parts: string[] = [];\n\n // Base keyframes (only once)\n parts.push(\n `@keyframes ${cfg.classPrefix}-shimmer{0%{background-position:-200% 0}100%{background-position:200% 0}}`\n );\n\n // Reduced motion\n parts.push(\n `@media(prefers-reduced-motion:reduce){.${cfg.classPrefix}-bone{animation:none!important}}`\n );\n\n // Per-skeleton styles\n for (const skeleton of skeletons) {\n parts.push(generateCSS(skeleton, config));\n }\n\n return parts.join(\"\\n\");\n}\n\n/**\n * Generate a complete, self-contained HTML skeleton\n * that can be embedded directly in server-rendered pages.\n * Includes inline <style> — no external CSS needed.\n */\nexport function renderStandalone(\n skeleton: SkeletonData,\n config?: Partial<CastDOMConfig>\n): string {\n const css = generateCriticalCSS([skeleton], config);\n const html = renderResponsiveHTML(skeleton, config);\n return `<style>${css}</style>${html}`;\n}\n"]}
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type {\n Bone,\n BreakpointData,\n SkeletonData,\n CastDOMConfig,\n} from \"./types.js\";\nimport { DEFAULTS } from \"./types.js\";\n\ntype RenderConfig = Pick<\n Required<CastDOMConfig>,\n \"color\" | \"shimmerColor\" | \"animationDuration\" | \"classPrefix\" | \"inlineStyles\"\n>;\n\nfunction resolveConfig(config?: Partial<CastDOMConfig>): RenderConfig {\n return {\n color: config?.color ?? DEFAULTS.color,\n shimmerColor: config?.shimmerColor ?? DEFAULTS.shimmerColor,\n animationDuration: config?.animationDuration ?? DEFAULTS.animationDuration,\n classPrefix: config?.classPrefix ?? DEFAULTS.classPrefix,\n inlineStyles: config?.inlineStyles ?? DEFAULTS.inlineStyles,\n };\n}\n\n/** Render a single bone to an HTML string */\nfunction renderBone(bone: Bone, config: RenderConfig, index: number): string {\n const { color, shimmerColor, animationDuration, classPrefix, inlineStyles } = config;\n const radius = bone.r >= 9999 ? \"50%\" : `${bone.r}px`;\n\n if (inlineStyles) {\n const gradient = `linear-gradient(90deg, ${color} 25%, ${shimmerColor} 50%, ${color} 75%)`;\n return `<div aria-hidden=\"true\" style=\"position:absolute;left:${bone.x}px;top:${bone.y}px;width:${bone.w}px;height:${bone.h}px;border-radius:${radius};background:${gradient};background-size:200% 100%;animation:${classPrefix}-shimmer ${animationDuration}ms ease-in-out infinite\"></div>`;\n }\n\n return `<div class=\"${classPrefix}-bone\" style=\"left:${bone.x}px;top:${bone.y}px;width:${bone.w}px;height:${bone.h}px;border-radius:${radius}\" aria-hidden=\"true\"></div>`;\n}\n\n/**\n * Render all bones for a breakpoint to HTML.\n * The output is a pure CSS skeleton — no JS needed to display.\n */\nexport function renderBonesHTML(\n name: string,\n bp: BreakpointData,\n config?: Partial<CastDOMConfig>\n): string {\n const cfg = resolveConfig(config);\n const bones = bp.bones\n .map((bone, i) => renderBone(bone, cfg, i))\n .join(\"\");\n\n return `<div class=\"${cfg.classPrefix}-skeleton ${cfg.classPrefix}-${name}\" role=\"status\" aria-busy=\"true\" aria-label=\"Loading ${name}\" style=\"position:relative;width:${bp.containerWidth}px;height:${bp.containerHeight}px;overflow:hidden\">${bones}</div>`;\n}\n\n/**\n * Render a responsive skeleton with all breakpoints.\n * Uses CSS container queries + media queries for breakpoint switching.\n */\nexport function renderResponsiveHTML(\n skeleton: SkeletonData,\n config?: Partial<CastDOMConfig>\n): string {\n const cfg = resolveConfig(config);\n const breakpoints = [...skeleton.breakpoints].sort(\n (a, b) => a.viewport - b.viewport\n );\n\n if (breakpoints.length === 0) return \"\";\n if (breakpoints.length === 1) {\n return renderBonesHTML(skeleton.name, breakpoints[0], config);\n }\n\n // Render each breakpoint variant, hidden by default\n const variants = breakpoints.map((bp, idx) => {\n const bonesHTML = bp.bones\n .map((bone, i) => renderBone(bone, cfg, i))\n .join(\"\");\n\n return `<div class=\"${cfg.classPrefix}-bp ${cfg.classPrefix}-bp-${bp.viewport}\" style=\"position:relative;width:100%;height:${bp.containerHeight}px;overflow:hidden;display:none\">${bonesHTML}</div>`;\n });\n\n return `<div class=\"${cfg.classPrefix}-skeleton ${cfg.classPrefix}-${skeleton.name}\" role=\"status\" aria-busy=\"true\" aria-label=\"Loading ${skeleton.name}\">${variants.join(\"\")}</div>`;\n}\n\n/**\n * Generate CSS for a skeleton definition.\n * Includes responsive media queries to show/hide the correct breakpoint variant.\n */\nexport function generateCSS(\n skeleton: SkeletonData,\n config?: Partial<CastDOMConfig>\n): string {\n const cfg = resolveConfig(config);\n const { classPrefix: p, color, shimmerColor, animationDuration } = cfg;\n const breakpoints = [...skeleton.breakpoints].sort(\n (a, b) => a.viewport - b.viewport\n );\n const name = skeleton.name;\n\n const parts: string[] = [];\n\n // Base bone styles\n parts.push(\n `.${p}-${name} .${p}-bone{position:absolute;background:linear-gradient(90deg,${color} 25%,${shimmerColor} 50%,${color} 75%);background-size:200% 100%;animation:${p}-shimmer ${animationDuration}ms ease-in-out infinite}`\n );\n\n // Responsive breakpoint switching via media queries\n if (breakpoints.length > 1) {\n for (let i = 0; i < breakpoints.length; i++) {\n const bp = breakpoints[i];\n const next = breakpoints[i + 1];\n const prev = breakpoints[i - 1];\n\n let query: string;\n if (i === 0) {\n // Smallest: up to midpoint between this and next\n const max = Math.floor((bp.viewport + next!.viewport) / 2) - 1;\n query = `@media(max-width:${max}px)`;\n } else if (i === breakpoints.length - 1) {\n // Largest: from midpoint between prev and this\n const min = Math.floor((prev!.viewport + bp.viewport) / 2);\n query = `@media(min-width:${min}px)`;\n } else {\n // Middle: between midpoints\n const min = Math.floor((prev!.viewport + bp.viewport) / 2);\n const max = Math.floor((bp.viewport + next!.viewport) / 2) - 1;\n query = `@media(min-width:${min}px) and (max-width:${max}px)`;\n }\n\n parts.push(\n `${query}{.${p}-${name} .${p}-bp-${bp.viewport}{display:block}}`\n );\n }\n } else if (breakpoints.length === 1) {\n // Single breakpoint — always visible\n parts.push(\n `.${p}-${name} .${p}-bp-${breakpoints[0].viewport}{display:block}`\n );\n }\n\n return parts.join(\"\\n\");\n}\n\n/**\n * Generate critical inline CSS for above-the-fold skeletons.\n * This CSS is designed to be embedded in <style> tags for instant rendering.\n */\nexport function generateCriticalCSS(\n skeletons: SkeletonData[],\n config?: Partial<CastDOMConfig>\n): string {\n const cfg = resolveConfig(config);\n const parts: string[] = [];\n\n // Base keyframes (only once)\n parts.push(\n `@keyframes ${cfg.classPrefix}-shimmer{0%{background-position:-200% 0}100%{background-position:200% 0}}`\n );\n\n // Reduced motion\n parts.push(\n `@media(prefers-reduced-motion:reduce){.${cfg.classPrefix}-bone{animation:none!important}}`\n );\n\n // Per-skeleton styles\n for (const skeleton of skeletons) {\n parts.push(generateCSS(skeleton, config));\n }\n\n return parts.join(\"\\n\");\n}\n\n/**\n * Generate a complete, self-contained HTML skeleton\n * that can be embedded directly in server-rendered pages.\n * Includes inline <style> — no external CSS needed.\n */\nexport function renderStandalone(\n skeleton: SkeletonData,\n config?: Partial<CastDOMConfig>\n): string {\n const css = generateCriticalCSS([skeleton], config);\n const html = renderResponsiveHTML(skeleton, config);\n return `<style>${css}</style>${html}`;\n}\n"]}
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