@ludicon/spark.js 0.0.1 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +31 -21
- package/README.md +5 -5
- package/dist/index.esm.js +20 -15
- package/package.json +2 -2
package/LICENSE
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This repository contains both open-source and proprietary components.
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The use of the *Spark* shaders is covered under the spark.js EULA:
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https://ludicon.com/sparkjs/eula.html
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The JavaScript code is released under MIT license:
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MIT License
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Copyright (c) 2025 Ludicon LLC
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# spark.js⚡️
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[](https://www.npmjs.com/package/@ludicon/spark.js) [](https://www.npmjs.com/package/@ludicon/spark.js) [](https://developer.mozilla.org/en-US/docs/Web/API/WebGPU_API)
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Real-time texture compression library for the Web.
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## Usage Example
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```js
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import { Spark } from "spark.js"
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import { Spark } from "@ludicon/spark.js"
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// Initialize a WebGPU device with required features
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const adapter = await navigator.gpu.requestAdapter()
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const requiredFeatures = Spark.getRequiredFeatures(adapter)
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const device = await adapter.requestDevice({ requiredFeatures })
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// Create
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// Create spark instance for the WebGPU device
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const spark = await Spark.create(device)
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// Load and encode an image into a GPU texture
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### `encodeTexture(source, options)`
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Load an image and
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Load an image and encode it to a compressed GPU texture.
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#### Parameters
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Whether to encode the image using an as sRGB format. This also affects mipmap generation. The `srgb` mode can also be inferred from the `format`. Default: `false`.
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- **`normal`** (`boolean`)
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Whether to interpret the image as a normal map. This affects automatic format selection favoring the use of `"bc5"` and `"
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Whether to interpret the image as a normal map. This affects automatic format selection favoring the use of `"bc5"` and `"eac-rg"` formats. Default: `false`.
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- **`flipY`** (`boolean`)
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Whether to vertically flip the image before encoding. Default: `false`.
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package/dist/index.esm.js
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const modules = /* @__PURE__ */ Object.assign({ "./spark_astc_rgb.wgsl": () => import("./spark_astc_rgb-ylbf30mQ.js"), "./spark_astc_rgba.wgsl": () => import("./spark_astc_rgba-C4NuyfHw.js"), "./spark_bc1_rgb.wgsl": () => import("./spark_bc1_rgb-CRQwJRCp.js"), "./spark_bc3_rgba.wgsl": () => import("./spark_bc3_rgba-CyRcvC8t.js"), "./spark_bc4_r.wgsl": () => import("./spark_bc4_r-BSB9VB_w.js"), "./spark_bc5_rg.wgsl": () => import("./spark_bc5_rg-NX_OBH9I.js"), "./spark_bc7_rgb.wgsl": () => import("./spark_bc7_rgb-CYdL55pE.js"), "./spark_bc7_rgba.wgsl": () => import("./spark_bc7_rgba-BFgOyqos.js"), "./spark_eac_r.wgsl": () => import("./spark_eac_r-BFwH430b.js"), "./spark_eac_rg.wgsl": () => import("./spark_eac_rg--Gm5Gzmk.js"), "./spark_etc2_rgb.wgsl": () => import("./spark_etc2_rgb-CWjBHhHQ.js"), "./spark_etc2_rgba.wgsl": () => import("./spark_etc2_rgba-BRX5DwNI.js"), "./utils.wgsl": () => import("./utils-BybjJ-PV.js") });
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const shaders = Object.fromEntries(
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Object.entries(modules).map(([path, module]) => {
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const name = path.replace("./", "");
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const fn = async () => (await module()).default;
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return [name, fn];
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})
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const SparkFormat = {
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/**
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* Initialize the encoder by detecting available compression formats.
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* @param {GPUDevice} device - WebGPU device.
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* @param {Object} options - Encoder options.
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* @param {boolean} options.preload - Whether to preload all encoder pipelines (false by default).
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* @returns {Promise<void>} Resolves when initialization is complete.
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*/
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static async create(device) {
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static async create(device, options = {}) {
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const instance = new Spark();
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await instance.#init(device);
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await instance.#init(device, options.preload ?? false);
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return instance;
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}
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}
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const commandEncoder = this.#device.createCommandEncoder();
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commandEncoder.resolveQuerySet(this.#querySet, 0, 2, this.#queryBuffer, 0);
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commandEncoder.copyBufferToBuffer(this.#queryBuffer, this.#queryReadbackBuffer, 16);
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commandEncoder.copyBufferToBuffer(this.#queryBuffer, 0, this.#queryReadbackBuffer, 0, 16);
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this.#device.queue.submit([commandEncoder.finish()]);
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await this.#device.queue.onSubmittedWorkDone();
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const elapsedMilliseconds = elapsedNanoseconds / 1e6;
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return elapsedMilliseconds;
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}
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async #init(device) {
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async #init(device, preload) {
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assert(device, "device is required");
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this.#device = device;
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}
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this.#supportsFloat16 = this.#device.features.has("shader-f16");
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await this.#loadUtilPipelines();
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if (preload) {
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for (const format of this.#supportedFormats) {
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this.#loadPipeline(format).catch((err) => {
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});
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}
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}
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}
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}
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async #loadUtilPipelines() {
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const shaderModule = this.#device.createShaderModule({
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code: shaders["utils.wgsl"],
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code: await shaders["utils.wgsl"](),
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label: "utils"
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shaderCode = shaderCode.replace(/^enable f16;\s*/m, "").replace(/\bf16\b/g, "f32").replace(/\bvec([234])h\b/g, "vec$1f").replace(/\bmat([234]x[234])h/g, "mat$1f").replace(/\b(\d*\.\d+|\d+\.)h\b/g, "$1");
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package/package.json
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{
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"name": "@ludicon/spark.js",
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"version": "0.0.
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"version": "0.0.3",
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"description": "Real-Time GPU Texture Codecs for the Web",
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"main": "dist/index.esm.js",
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"module": "dist/index.esm.js",
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"spark"
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"author": "Ignacio Castano <castano@ludicon.com> (https://ludicon.com/)",
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"license": "
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"license": "See LICENSE",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/ludicon/spark.js.git"
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