@ludeo/cloud-common 1.2.174-beta-yahil-2 → 1.2.174-beta-yahil-3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/dist/v4/types/mqtt/types.d.ts +20 -23
- package/dist/v4/types/mqtt/types.js +40 -64
- package/dist/v4/types/mqtt/types.js.map +1 -1
- package/dist/v4/types/site-controller/types.d.ts +7 -2
- package/dist/v4/types/site-controller/types.js +53 -1
- package/dist/v4/types/site-controller/types.js.map +1 -1
- package/package.json +1 -1
- package/src/v4/types/mqtt/types.ts +36 -54
- package/src/v4/types/site-controller/types.ts +27 -2
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@@ -3,66 +3,63 @@ import { CloudResourceStatus } from '../pools/resource/status';
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export declare const AGENT_STRING = "agent";
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export declare const COMMAND_STRING = "command";
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export declare const WILDCARD_MQTT_STRING = "#";
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export declare class
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export declare class BaseCommandPayload {
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machineResourceId: string;
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}
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export declare class InitCommandPayload extends BaseCommandPayload {
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mode: MachineMode;
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}
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export declare class StartGameCommandPayload {
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gameResourceId: string;
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export declare class StartGameCommandPayload extends BaseCommandPayload {
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payload: GameCreationPayload;
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}
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export declare class
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gameResourceId: string;
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}
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export declare class ExportLogsCommandPayload {
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export declare class ExportLogsCommandPayload extends BaseCommandPayload {
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gameResourceId: string;
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uploadURL: string;
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}
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export declare class ResourceStatusUpdatePayload {
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machineResourceId: string;
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export declare class ResourceStatusUpdatePayload extends BaseCommandPayload {
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gameResourceId?: string;
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status: CloudResourceStatus;
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-
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meta?: Record<string, any>;
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}
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export declare class ShutdownCommandPayload extends BaseCommandPayload {
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}
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export declare class TerminateGameCommandPayload extends BaseCommandPayload {
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gameResourceId: string;
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}
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export declare class InitCommand {
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static readonly COMMAND_NAME = "init";
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readonly machineResourceId: string;
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payload: InitCommandPayload;
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constructor(
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constructor(payload: InitCommandPayload);
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getTopic(): string;
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}
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export declare class StartGameCommand {
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static readonly COMMAND_NAME = "start-game";
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readonly machineResourceId: string;
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payload: StartGameCommandPayload;
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constructor(
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constructor(payload: StartGameCommandPayload);
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getTopic(): string;
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}
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export declare class TerminateGameCommand {
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static readonly COMMAND_NAME = "terminate-game";
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readonly machineResourceId: string;
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payload: TerminateGameCommandPayload;
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constructor(
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constructor(payload: TerminateGameCommandPayload);
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getTopic(): string;
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}
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export declare class ExportLogsCommand {
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static readonly COMMAND_NAME = "export-logs";
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readonly machineResourceId: string;
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payload: ExportLogsCommandPayload;
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constructor(
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constructor(payload: ExportLogsCommandPayload);
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getTopic(): string;
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}
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export declare class ShutdownCommand {
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static readonly COMMAND_NAME = "shutdown";
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payload:
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constructor(machineResourceId: string);
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payload: ShutdownCommandPayload;
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constructor(payload: ShutdownCommandPayload);
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getTopic(): string;
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}
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export declare class ResourceStatusUpdateCommand {
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static readonly COMMAND_NAME = "resource-status-update";
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readonly machineResourceId: string;
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payload: ResourceStatusUpdatePayload;
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constructor(
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constructor(payload: ResourceStatusUpdatePayload);
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getTopic(): string;
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}
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export declare const RESOURCE_STATUS_SUBSCRIBE_PATTERN: string;
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@@ -9,7 +9,7 @@ var __metadata = (this && this.__metadata) || function (k, v) {
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if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.AGENT_COMMAND_SUBSCRIBE_PATTERN = exports.RESOURCE_STATUS_SUBSCRIBE_PATTERN = exports.ResourceStatusUpdateCommand = exports.ShutdownCommand = exports.ExportLogsCommand = exports.TerminateGameCommand = exports.StartGameCommand = exports.InitCommand = exports.
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exports.AGENT_COMMAND_SUBSCRIBE_PATTERN = exports.RESOURCE_STATUS_SUBSCRIBE_PATTERN = exports.ResourceStatusUpdateCommand = exports.ShutdownCommand = exports.ExportLogsCommand = exports.TerminateGameCommand = exports.StartGameCommand = exports.InitCommand = exports.TerminateGameCommandPayload = exports.ShutdownCommandPayload = exports.ResourceStatusUpdatePayload = exports.ExportLogsCommandPayload = exports.StartGameCommandPayload = exports.InitCommandPayload = exports.BaseCommandPayload = exports.WILDCARD_MQTT_STRING = exports.COMMAND_STRING = exports.AGENT_STRING = void 0;
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const class_validator_1 = require("class-validator");
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const decorators_1 = require("../../../decorators");
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const types_1 = require("../site-controller/types");
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@@ -17,28 +17,24 @@ const status_1 = require("../pools/resource/status");
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exports.AGENT_STRING = 'agent';
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exports.COMMAND_STRING = 'command';
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exports.WILDCARD_MQTT_STRING = '#';
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class
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class BaseCommandPayload {
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}
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exports.BaseCommandPayload = BaseCommandPayload;
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__decorate([
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(0, class_validator_1.IsUUID)(),
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__metadata("design:type", String)
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], BaseCommandPayload.prototype, "machineResourceId", void 0);
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class InitCommandPayload extends BaseCommandPayload {
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}
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exports.InitCommandPayload = InitCommandPayload;
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__decorate([
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(0, class_validator_1.IsEnum)(types_1.MachineMode),
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__metadata("design:type", String)
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], InitCommandPayload.prototype, "mode", void 0);
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class StartGameCommandPayload {
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class StartGameCommandPayload extends BaseCommandPayload {
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}
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exports.StartGameCommandPayload = StartGameCommandPayload;
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(0, class_validator_1.IsUUID)(),
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__metadata("design:type", String)
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], StartGameCommandPayload.prototype, "gameResourceId", void 0);
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class TerminateGameCommandPayload {
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}
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exports.TerminateGameCommandPayload = TerminateGameCommandPayload;
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__decorate([
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(0, class_validator_1.IsUUID)(),
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__metadata("design:type", String)
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], TerminateGameCommandPayload.prototype, "gameResourceId", void 0);
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class ExportLogsCommandPayload {
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class ExportLogsCommandPayload extends BaseCommandPayload {
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}
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exports.ExportLogsCommandPayload = ExportLogsCommandPayload;
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__decorate([
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(0, class_validator_1.IsString)(),
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__metadata("design:type", String)
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], ExportLogsCommandPayload.prototype, "uploadURL", void 0);
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class ResourceStatusUpdatePayload {
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class ResourceStatusUpdatePayload extends BaseCommandPayload {
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}
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exports.ResourceStatusUpdatePayload = ResourceStatusUpdatePayload;
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__decorate([
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(0, class_validator_1.
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__metadata("design:type", String)
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], ResourceStatusUpdatePayload.prototype, "machineResourceId", void 0);
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__decorate([
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(0, class_validator_1.IsOptional)(),
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(0, class_validator_1.IsUUID)(),
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__metadata("design:type", String)
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], ResourceStatusUpdatePayload.prototype, "gameResourceId", void 0);
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], ResourceStatusUpdatePayload.prototype, "status", void 0);
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__decorate([
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(0, class_validator_1.IsOptional)(),
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(
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__metadata("design:type", Object)
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], ResourceStatusUpdatePayload.prototype, "meta", void 0);
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class ShutdownCommandPayload extends BaseCommandPayload {
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}
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exports.ShutdownCommandPayload = ShutdownCommandPayload;
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class TerminateGameCommandPayload extends BaseCommandPayload {
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}
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exports.TerminateGameCommandPayload = TerminateGameCommandPayload;
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__decorate([
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(0, class_validator_1.IsUUID)(),
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],
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], TerminateGameCommandPayload.prototype, "gameResourceId", void 0);
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class InitCommand {
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constructor(
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this.machineResourceId = machineResourceId;
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constructor(payload) {
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}
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getTopic() {
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return `${exports.AGENT_STRING}/${this.machineResourceId}/${exports.COMMAND_STRING}/${InitCommand.COMMAND_NAME}`;
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return `${exports.AGENT_STRING}/${this.payload.machineResourceId}/${exports.COMMAND_STRING}/${InitCommand.COMMAND_NAME}`;
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}
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}
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exports.InitCommand = InitCommand;
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InitCommand.COMMAND_NAME = 'init';
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__decorate([
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__decorate([
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], InitCommand.prototype, "payload", void 0);
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class StartGameCommand {
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constructor(
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constructor(payload) {
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}
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getTopic() {
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return `${exports.AGENT_STRING}/${this.machineResourceId}/${exports.COMMAND_STRING}/${StartGameCommand.COMMAND_NAME}`;
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return `${exports.AGENT_STRING}/${this.payload.machineResourceId}/${exports.COMMAND_STRING}/${StartGameCommand.COMMAND_NAME}`;
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}
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}
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exports.StartGameCommand = StartGameCommand;
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StartGameCommand.COMMAND_NAME = 'start-game';
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__decorate([
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], StartGameCommand.prototype, "machineResourceId", void 0);
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class TerminateGameCommand {
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constructor(payload) {
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getTopic() {
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return `${exports.AGENT_STRING}/${this.machineResourceId}/${exports.COMMAND_STRING}/${TerminateGameCommand.COMMAND_NAME}`;
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return `${exports.AGENT_STRING}/${this.payload.machineResourceId}/${exports.COMMAND_STRING}/${TerminateGameCommand.COMMAND_NAME}`;
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}
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}
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exports.TerminateGameCommand = TerminateGameCommand;
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TerminateGameCommand.COMMAND_NAME = 'terminate-game';
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__decorate([
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], TerminateGameCommand.prototype, "machineResourceId", void 0);
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], TerminateGameCommand.prototype, "payload", void 0);
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class ExportLogsCommand {
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constructor(
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constructor(payload) {
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return `${exports.AGENT_STRING}/${this.machineResourceId}/${exports.COMMAND_STRING}/${ExportLogsCommand.COMMAND_NAME}`;
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return `${exports.AGENT_STRING}/${this.payload.machineResourceId}/${exports.COMMAND_STRING}/${ExportLogsCommand.COMMAND_NAME}`;
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exports.ExportLogsCommand = ExportLogsCommand;
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__decorate([
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], ExportLogsCommand.prototype, "machineResourceId", void 0);
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], ExportLogsCommand.prototype, "payload", void 0);
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class ShutdownCommand {
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constructor(payload) {
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}
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exports.ShutdownCommand = ShutdownCommand;
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ShutdownCommand.COMMAND_NAME = 'shutdown';
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__metadata("design:type", ShutdownCommandPayload)
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], ShutdownCommand.prototype, "payload", void 0);
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class ResourceStatusUpdateCommand {
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constructor(payload) {
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return `${exports.AGENT_STRING}/${ResourceStatusUpdateCommand.COMMAND_NAME}/${this.payload.machineResourceId}`;
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exports.ResourceStatusUpdateCommand = ResourceStatusUpdateCommand;
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ResourceStatusUpdateCommand.COMMAND_NAME = 'resource-status-update';
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__decorate([
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], ResourceStatusUpdateCommand.prototype, "machineResourceId", void 0);
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__decorate([
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(0, decorators_1.ValidateNestedType)(() => ResourceStatusUpdatePayload),
|
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__metadata("design:type", ResourceStatusUpdatePayload)
|
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../../../src/v4/types/mqtt/types.ts"],"names":[],"mappings":";;;;;;;;;;;;AAkBA,qDAAuE;AACvE,oDAAyD;AACzD,oDAA4E;AAC5E,qDAA+D;AASlD,QAAA,YAAY,GAAG,OAAO,CAAC;AACvB,QAAA,cAAc,GAAG,SAAS,CAAA;AAC1B,QAAA,oBAAoB,GAAG,GAAG,CAAC;AAExC,MAAa,kBAAkB;CAG9B;AAHD,gDAGC;AADC;IADC,IAAA,wBAAM,
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../../../src/v4/types/mqtt/types.ts"],"names":[],"mappings":";;;;;;;;;;;;AAkBA,qDAAuE;AACvE,oDAAyD;AACzD,oDAA4E;AAC5E,qDAA+D;AASlD,QAAA,YAAY,GAAG,OAAO,CAAC;AACvB,QAAA,cAAc,GAAG,SAAS,CAAA;AAC1B,QAAA,oBAAoB,GAAG,GAAG,CAAC;AAExC,MAAa,kBAAkB;CAG9B;AAHD,gDAGC;AADC;IADC,IAAA,wBAAM,GAAE;;6DACiB;AAG5B,MAAa,kBAAmB,SAAQ,kBAAkB;CAGzD;AAHD,gDAGC;AADC;IADC,IAAA,wBAAM,EAAC,mBAAW,CAAC;;gDACF;AAGpB,MAAa,uBAAwB,SAAQ,kBAAkB;CAE9D;AAFD,0DAEC;AAED,MAAa,wBAAyB,SAAQ,kBAAkB;CAM/D;AAND,4DAMC;AAJC;IADC,IAAA,wBAAM,GAAE;;gEACc;AAGvB;IADC,IAAA,0BAAQ,GAAE;;2DACO;AAGpB,MAAa,2BAA4B,SAAQ,kBAAkB;CAUlE;AAVD,kEAUC;AAPC;IAFC,IAAA,4BAAU,GAAE;IACZ,IAAA,wBAAM,GAAE;;mEACe;AAGxB;IADC,IAAA,wBAAM,EAAC,4BAAmB,CAAC;;2DACA;AAG5B;IADC,IAAA,4BAAU,GAAE;;yDACc;AAG7B,MAAa,sBAAuB,SAAQ,kBAAkB;CAAG;AAAjE,wDAAiE;AAEjE,MAAa,2BAA4B,SAAQ,kBAAkB;CAGlE;AAHD,kEAGC;AADC;IADC,IAAA,wBAAM,GAAE;;mEACc;AASzB,MAAa,WAAW;IAMtB,YAAY,OAA2B;QACrC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IAGD,QAAQ;QACN,OAAO,GAAG,oBAAY,IAAI,IAAI,CAAC,OAAO,CAAC,iBAAiB,IAAI,sBAAc,IAAI,WAAW,CAAC,YAAY,EAAE,CAAC;IAC3G,CAAC;;AAbH,kCAcC;AAbiB,wBAAY,GAAG,MAAM,CAAC;AAGtC;IADC,IAAA,+BAAkB,EAAC,GAAG,EAAE,CAAC,kBAAkB,CAAC;8BACpC,kBAAkB;4CAAC;AAgB9B,MAAa,gBAAgB;IAO3B,YAAY,OAAgC;QAC1C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IAED,QAAQ;QACN,OAAO,GAAG,oBAAY,IAAI,IAAI,CAAC,OAAO,CAAC,iBAAiB,IAAI,sBAAc,IAAI,gBAAgB,CAAC,YAAY,EAAE,CAAC;IAChH,CAAC;;AAbH,4CAcC;AAbiB,6BAAY,GAAG,YAAY,CAAC;AAI5C;IADC,IAAA,+BAAkB,EAAC,GAAG,EAAE,CAAC,uBAAuB,CAAC;8BACzC,uBAAuB;iDAAC;AAenC,MAAa,oBAAoB;IAM/B,YAAY,OAAoC;QAC9C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IAED,QAAQ;QACN,OAAO,GAAG,oBAAY,IAAI,IAAI,CAAC,OAAO,CAAC,iBAAiB,IAAI,sBAAc,IAAI,oBAAoB,CAAC,YAAY,EAAE,CAAC;IACpH,CAAC;;AAZH,oDAaC;AAZiB,iCAAY,GAAG,gBAAgB,CAAC;AAGhD;IADC,IAAA,+BAAkB,EAAC,GAAG,EAAE,CAAC,2BAA2B,CAAC;8BAC7C,2BAA2B;qDAAC;AAevC,MAAa,iBAAiB;IAM5B,YAAY,OAAiC;QAC3C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IAED,QAAQ;QACN,OAAO,GAAG,oBAAY,IAAI,IAAI,CAAC,OAAO,CAAC,iBAAiB,IAAI,sBAAc,IAAI,iBAAiB,CAAC,YAAY,EAAE,CAAC;IACjH,CAAC;;AAZH,8CAaC;AAZiB,8BAAY,GAAG,aAAa,CAAC;AAG7C;IADC,IAAA,+BAAkB,EAAC,GAAG,EAAE,CAAC,wBAAwB,CAAC;8BAC1C,wBAAwB;kDAAC;AAepC,MAAa,eAAe;IAO1B,YAAY,OAA+B;QACzC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IAED,QAAQ;QACN,OAAO,GAAG,oBAAY,IAAI,IAAI,CAAC,OAAO,CAAC,iBAAiB,IAAI,sBAAc,IAAI,eAAe,CAAC,YAAY,EAAE,CAAC;IAC/G,CAAC;;AAbH,0CAcC;AAbiB,4BAAY,GAAG,UAAU,CAAC;AAG1C;IADC,IAAA,+BAAkB,EAAC,GAAG,EAAE,CAAC,sBAAsB,CAAC;8BACxC,sBAAsB;gDAAC;AAgBlC,MAAa,2BAA2B;IAOpC,YAAY,OAAoC;QAC5C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IAC3B,CAAC;IAED,QAAQ;QACJ,OAAO,GAAG,oBAAY,IAAI,2BAA2B,CAAC,YAAY,IAAI,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,CAAC;IAC3G,CAAC;;AAbL,kEAcC;AAbmB,wCAAY,GAAG,wBAAwB,CAAC;AAIxD;IADC,IAAA,+BAAkB,EAAC,GAAG,EAAE,CAAC,2BAA2B,CAAC;8BAC7C,2BAA2B;4DAAC;AA+B5B,QAAA,iCAAiC,GAAG,GAAG,oBAAY,IAAI,2BAA2B,CAAC,YAAY,IAAI,4BAAoB,EAAE,CAAC;AAE1H,QAAA,+BAA+B,GAAG,GAAG,oBAAY,IAAI,sBAAc,IAAI,4BAAoB,EAAE,CAAC"}
|
|
@@ -2,12 +2,17 @@ export declare enum MachineMode {
|
|
|
2
2
|
Proton = "proton",
|
|
3
3
|
Android = "android"
|
|
4
4
|
}
|
|
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|
-
export
|
|
5
|
+
export declare class ProtonGameCreationPayload {
|
|
6
6
|
exeRelativePath: string;
|
|
7
|
+
machineResourceId: string;
|
|
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|
+
gameResourceId?: string;
|
|
7
9
|
additionalEnvironmentVariables?: Record<string, string>;
|
|
8
10
|
}
|
|
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|
-
export
|
|
11
|
+
export declare class AndroidGameCreationPayload {
|
|
10
12
|
packageId: string;
|
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|
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machineResourceId: string;
|
|
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|
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gameResourceId?: string;
|
|
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|
+
additionalEnvironmentVariables?: Record<string, string>;
|
|
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16
|
}
|
|
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17
|
export type GameCreationPayload = ProtonGameCreationPayload | AndroidGameCreationPayload;
|
|
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18
|
export declare enum OperationStatus {
|
|
@@ -1,11 +1,63 @@
|
|
|
1
1
|
"use strict";
|
|
2
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
3
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
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|
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
5
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
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|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
7
|
+
};
|
|
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|
+
var __metadata = (this && this.__metadata) || function (k, v) {
|
|
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|
+
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
|
|
10
|
+
};
|
|
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11
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.OperationStatus = exports.MachineMode = void 0;
|
|
12
|
+
exports.OperationStatus = exports.AndroidGameCreationPayload = exports.ProtonGameCreationPayload = exports.MachineMode = void 0;
|
|
13
|
+
const class_validator_1 = require("class-validator");
|
|
4
14
|
var MachineMode;
|
|
5
15
|
(function (MachineMode) {
|
|
6
16
|
MachineMode["Proton"] = "proton";
|
|
7
17
|
MachineMode["Android"] = "android";
|
|
8
18
|
})(MachineMode || (exports.MachineMode = MachineMode = {}));
|
|
19
|
+
class ProtonGameCreationPayload {
|
|
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|
+
}
|
|
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|
+
exports.ProtonGameCreationPayload = ProtonGameCreationPayload;
|
|
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|
+
__decorate([
|
|
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|
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(0, class_validator_1.IsString)(),
|
|
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|
+
__metadata("design:type", String)
|
|
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|
+
], ProtonGameCreationPayload.prototype, "exeRelativePath", void 0);
|
|
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|
+
__decorate([
|
|
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|
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(0, class_validator_1.IsUUID)(),
|
|
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|
+
__metadata("design:type", String)
|
|
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|
+
], ProtonGameCreationPayload.prototype, "machineResourceId", void 0);
|
|
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|
+
__decorate([
|
|
31
|
+
(0, class_validator_1.IsOptional)(),
|
|
32
|
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(0, class_validator_1.IsUUID)(),
|
|
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|
+
__metadata("design:type", String)
|
|
34
|
+
], ProtonGameCreationPayload.prototype, "gameResourceId", void 0);
|
|
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|
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__decorate([
|
|
36
|
+
(0, class_validator_1.IsOptional)(),
|
|
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|
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(0, class_validator_1.IsObject)(),
|
|
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|
+
__metadata("design:type", Object)
|
|
39
|
+
], ProtonGameCreationPayload.prototype, "additionalEnvironmentVariables", void 0);
|
|
40
|
+
class AndroidGameCreationPayload {
|
|
41
|
+
}
|
|
42
|
+
exports.AndroidGameCreationPayload = AndroidGameCreationPayload;
|
|
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|
+
__decorate([
|
|
44
|
+
(0, class_validator_1.IsString)(),
|
|
45
|
+
__metadata("design:type", String)
|
|
46
|
+
], AndroidGameCreationPayload.prototype, "packageId", void 0);
|
|
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|
+
__decorate([
|
|
48
|
+
(0, class_validator_1.IsUUID)(),
|
|
49
|
+
__metadata("design:type", String)
|
|
50
|
+
], AndroidGameCreationPayload.prototype, "machineResourceId", void 0);
|
|
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|
+
__decorate([
|
|
52
|
+
(0, class_validator_1.IsUUID)(),
|
|
53
|
+
(0, class_validator_1.IsOptional)(),
|
|
54
|
+
__metadata("design:type", String)
|
|
55
|
+
], AndroidGameCreationPayload.prototype, "gameResourceId", void 0);
|
|
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|
+
__decorate([
|
|
57
|
+
(0, class_validator_1.IsOptional)(),
|
|
58
|
+
(0, class_validator_1.IsObject)(),
|
|
59
|
+
__metadata("design:type", Object)
|
|
60
|
+
], AndroidGameCreationPayload.prototype, "additionalEnvironmentVariables", void 0);
|
|
9
61
|
var OperationStatus;
|
|
10
62
|
(function (OperationStatus) {
|
|
11
63
|
OperationStatus["Success"] = "success";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../../../src/v4/types/site-controller/types.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../../../src/v4/types/site-controller/types.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,qDAAyE;AASzE,IAAY,WAGX;AAHD,WAAY,WAAW;IACrB,gCAAiB,CAAA;IACjB,kCAAmB,CAAA;AACrB,CAAC,EAHW,WAAW,2BAAX,WAAW,QAGtB;AAID,MAAa,yBAAyB;CAcrC;AAdD,8DAcC;AAZC;IADC,IAAA,0BAAQ,GAAE;;kEACa;AAGxB;IADC,IAAA,wBAAM,GAAE;;oEACiB;AAI1B;IAFC,IAAA,4BAAU,GAAE;IACZ,IAAA,wBAAM,GAAE;;iEACe;AAIxB;IAFC,IAAA,4BAAU,GAAE;IACZ,IAAA,0BAAQ,GAAE;;iFAC6C;AAG1D,MAAa,0BAA0B;CActC;AAdD,gEAcC;AAZC;IADC,IAAA,0BAAQ,GAAE;;6DACO;AAGlB;IADC,IAAA,wBAAM,GAAE;;qEACiB;AAI1B;IAFC,IAAA,wBAAM,GAAE;IACR,IAAA,4BAAU,GAAE;;kEACW;AAIxB;IAFC,IAAA,4BAAU,GAAE;IACZ,IAAA,0BAAQ,GAAE;;kFAC6C;AAO1D,IAAY,eAGX;AAHD,WAAY,eAAe;IACzB,sCAAmB,CAAA;IACnB,kCAAe,CAAA;AACjB,CAAC,EAHW,eAAe,+BAAf,eAAe,QAG1B"}
|
package/package.json
CHANGED
|
@@ -32,24 +32,21 @@ export const AGENT_STRING = 'agent';
|
|
|
32
32
|
export const COMMAND_STRING = 'command'
|
|
33
33
|
export const WILDCARD_MQTT_STRING = '#';
|
|
34
34
|
|
|
35
|
-
export class
|
|
35
|
+
export class BaseCommandPayload {
|
|
36
|
+
@IsUUID()
|
|
37
|
+
machineResourceId: string;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
export class InitCommandPayload extends BaseCommandPayload {
|
|
36
41
|
@IsEnum(MachineMode)
|
|
37
42
|
mode: MachineMode;
|
|
38
43
|
}
|
|
39
44
|
|
|
40
|
-
export class StartGameCommandPayload {
|
|
41
|
-
@IsUUID()
|
|
42
|
-
gameResourceId: string;
|
|
43
|
-
|
|
45
|
+
export class StartGameCommandPayload extends BaseCommandPayload {
|
|
44
46
|
payload: GameCreationPayload;
|
|
45
47
|
}
|
|
46
48
|
|
|
47
|
-
export class
|
|
48
|
-
@IsUUID()
|
|
49
|
-
gameResourceId: string;
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
export class ExportLogsCommandPayload {
|
|
49
|
+
export class ExportLogsCommandPayload extends BaseCommandPayload {
|
|
53
50
|
@IsUUID()
|
|
54
51
|
gameResourceId: string;
|
|
55
52
|
|
|
@@ -57,10 +54,8 @@ export class ExportLogsCommandPayload {
|
|
|
57
54
|
uploadURL: string;
|
|
58
55
|
}
|
|
59
56
|
|
|
60
|
-
export class ResourceStatusUpdatePayload {
|
|
61
|
-
@
|
|
62
|
-
machineResourceId: string;
|
|
63
|
-
|
|
57
|
+
export class ResourceStatusUpdatePayload extends BaseCommandPayload {
|
|
58
|
+
@IsOptional()
|
|
64
59
|
@IsUUID()
|
|
65
60
|
gameResourceId?: string; // Present for game status updates, absent for machine status
|
|
66
61
|
|
|
@@ -68,8 +63,14 @@ export class ResourceStatusUpdatePayload {
|
|
|
68
63
|
status: CloudResourceStatus;
|
|
69
64
|
|
|
70
65
|
@IsOptional()
|
|
71
|
-
|
|
72
|
-
|
|
66
|
+
meta?: Record<string, any>;
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
export class ShutdownCommandPayload extends BaseCommandPayload {}
|
|
70
|
+
|
|
71
|
+
export class TerminateGameCommandPayload extends BaseCommandPayload {
|
|
72
|
+
@IsUUID()
|
|
73
|
+
gameResourceId: string;
|
|
73
74
|
}
|
|
74
75
|
|
|
75
76
|
// ========== Command Classes ==========
|
|
@@ -81,20 +82,16 @@ export class ResourceStatusUpdatePayload {
|
|
|
81
82
|
export class InitCommand {
|
|
82
83
|
static readonly COMMAND_NAME = 'init';
|
|
83
84
|
|
|
84
|
-
@IsUUID()
|
|
85
|
-
readonly machineResourceId: string;
|
|
86
|
-
|
|
87
85
|
@ValidateNestedType(() => InitCommandPayload)
|
|
88
86
|
payload: InitCommandPayload;
|
|
89
87
|
|
|
90
|
-
constructor(
|
|
91
|
-
this.machineResourceId = machineResourceId;
|
|
88
|
+
constructor(payload: InitCommandPayload) {
|
|
92
89
|
this.payload = payload;
|
|
93
90
|
}
|
|
94
|
-
|
|
91
|
+
|
|
95
92
|
/** Get topic for publishing this command */
|
|
96
93
|
getTopic(): string {
|
|
97
|
-
return `${AGENT_STRING}/${this.machineResourceId}/${COMMAND_STRING}/${InitCommand.COMMAND_NAME}`;
|
|
94
|
+
return `${AGENT_STRING}/${this.payload.machineResourceId}/${COMMAND_STRING}/${InitCommand.COMMAND_NAME}`;
|
|
98
95
|
}
|
|
99
96
|
}
|
|
100
97
|
|
|
@@ -105,19 +102,16 @@ export class InitCommand {
|
|
|
105
102
|
export class StartGameCommand {
|
|
106
103
|
static readonly COMMAND_NAME = 'start-game';
|
|
107
104
|
|
|
108
|
-
@IsUUID()
|
|
109
|
-
readonly machineResourceId: string;
|
|
110
105
|
|
|
111
106
|
@ValidateNestedType(() => StartGameCommandPayload)
|
|
112
107
|
payload: StartGameCommandPayload;
|
|
113
108
|
|
|
114
|
-
constructor(
|
|
115
|
-
this.machineResourceId = machineResourceId;
|
|
109
|
+
constructor(payload: StartGameCommandPayload) {
|
|
116
110
|
this.payload = payload;
|
|
117
111
|
}
|
|
118
112
|
|
|
119
113
|
getTopic(): string {
|
|
120
|
-
return `${AGENT_STRING}/${this.machineResourceId}/${COMMAND_STRING}/${StartGameCommand.COMMAND_NAME}`;
|
|
114
|
+
return `${AGENT_STRING}/${this.payload.machineResourceId}/${COMMAND_STRING}/${StartGameCommand.COMMAND_NAME}`;
|
|
121
115
|
}
|
|
122
116
|
}
|
|
123
117
|
|
|
@@ -128,19 +122,15 @@ export class StartGameCommand {
|
|
|
128
122
|
export class TerminateGameCommand {
|
|
129
123
|
static readonly COMMAND_NAME = 'terminate-game';
|
|
130
124
|
|
|
131
|
-
@IsUUID()
|
|
132
|
-
readonly machineResourceId: string;
|
|
133
|
-
|
|
134
125
|
@ValidateNestedType(() => TerminateGameCommandPayload)
|
|
135
126
|
payload: TerminateGameCommandPayload;
|
|
136
127
|
|
|
137
|
-
constructor(
|
|
138
|
-
this.machineResourceId = machineResourceId;
|
|
128
|
+
constructor(payload: TerminateGameCommandPayload) {
|
|
139
129
|
this.payload = payload;
|
|
140
130
|
}
|
|
141
131
|
|
|
142
132
|
getTopic(): string {
|
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|
-
return `${AGENT_STRING}/${this.machineResourceId}/${COMMAND_STRING}/${TerminateGameCommand.COMMAND_NAME}`;
|
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133
|
+
return `${AGENT_STRING}/${this.payload.machineResourceId}/${COMMAND_STRING}/${TerminateGameCommand.COMMAND_NAME}`;
|
|
144
134
|
}
|
|
145
135
|
}
|
|
146
136
|
|
|
@@ -148,22 +138,18 @@ export class TerminateGameCommand {
|
|
|
148
138
|
* Export logs command - Export logs to a specified URL
|
|
149
139
|
* Topic: agent/{machineResourceId}/command/export-logs
|
|
150
140
|
*/
|
|
151
|
-
export class ExportLogsCommand
|
|
141
|
+
export class ExportLogsCommand {
|
|
152
142
|
static readonly COMMAND_NAME = 'export-logs';
|
|
153
143
|
|
|
154
|
-
@IsUUID()
|
|
155
|
-
readonly machineResourceId: string;
|
|
156
|
-
|
|
157
144
|
@ValidateNestedType(() => ExportLogsCommandPayload)
|
|
158
145
|
payload: ExportLogsCommandPayload;
|
|
159
146
|
|
|
160
|
-
constructor(
|
|
161
|
-
this.machineResourceId = machineResourceId;
|
|
147
|
+
constructor(payload: ExportLogsCommandPayload) {
|
|
162
148
|
this.payload = payload;
|
|
163
149
|
}
|
|
164
150
|
|
|
165
151
|
getTopic(): string {
|
|
166
|
-
return `${AGENT_STRING}/${this.machineResourceId}/${COMMAND_STRING}/${ExportLogsCommand.COMMAND_NAME}`;
|
|
152
|
+
return `${AGENT_STRING}/${this.payload.machineResourceId}/${COMMAND_STRING}/${ExportLogsCommand.COMMAND_NAME}`;
|
|
167
153
|
}
|
|
168
154
|
}
|
|
169
155
|
|
|
@@ -171,20 +157,19 @@ export class ExportLogsCommand {
|
|
|
171
157
|
* Shutdown command - Gracefully shutdown the agent
|
|
172
158
|
* Topic: agent/{machineResourceId}/command/shutdown
|
|
173
159
|
*/
|
|
174
|
-
export class ShutdownCommand
|
|
160
|
+
export class ShutdownCommand {
|
|
175
161
|
static readonly COMMAND_NAME = 'shutdown';
|
|
176
162
|
|
|
177
|
-
@
|
|
178
|
-
|
|
163
|
+
@ValidateNestedType(() => ShutdownCommandPayload)
|
|
164
|
+
payload: ShutdownCommandPayload;
|
|
179
165
|
|
|
180
|
-
payload = {};
|
|
181
166
|
|
|
182
|
-
constructor(
|
|
183
|
-
this.
|
|
167
|
+
constructor(payload: ShutdownCommandPayload) {
|
|
168
|
+
this.payload = payload;
|
|
184
169
|
}
|
|
185
170
|
|
|
186
171
|
getTopic(): string {
|
|
187
|
-
return `${AGENT_STRING}/${this.machineResourceId}/${COMMAND_STRING}/${ShutdownCommand.COMMAND_NAME}`;
|
|
172
|
+
return `${AGENT_STRING}/${this.payload.machineResourceId}/${COMMAND_STRING}/${ShutdownCommand.COMMAND_NAME}`;
|
|
188
173
|
}
|
|
189
174
|
}
|
|
190
175
|
|
|
@@ -195,19 +180,16 @@ export class ShutdownCommand {
|
|
|
195
180
|
export class ResourceStatusUpdateCommand {
|
|
196
181
|
static readonly COMMAND_NAME = 'resource-status-update';
|
|
197
182
|
|
|
198
|
-
@IsUUID()
|
|
199
|
-
readonly machineResourceId: string;
|
|
200
183
|
|
|
201
184
|
@ValidateNestedType(() => ResourceStatusUpdatePayload)
|
|
202
185
|
payload: ResourceStatusUpdatePayload;
|
|
203
186
|
|
|
204
|
-
constructor(
|
|
205
|
-
this.machineResourceId = machineResourceId;
|
|
187
|
+
constructor(payload: ResourceStatusUpdatePayload) {
|
|
206
188
|
this.payload = payload;
|
|
207
189
|
}
|
|
208
190
|
|
|
209
191
|
getTopic(): string {
|
|
210
|
-
return `${AGENT_STRING}/${ResourceStatusUpdateCommand.COMMAND_NAME}/${this.machineResourceId}`;
|
|
192
|
+
return `${AGENT_STRING}/${ResourceStatusUpdateCommand.COMMAND_NAME}/${this.payload.machineResourceId}`;
|
|
211
193
|
}
|
|
212
194
|
}
|
|
213
195
|
|
|
@@ -1,3 +1,5 @@
|
|
|
1
|
+
import { IsString, IsUUID, IsOptional, IsObject } from 'class-validator';
|
|
2
|
+
|
|
1
3
|
/**
|
|
2
4
|
* Site Controller Types
|
|
3
5
|
* All types used by site-controller events and services
|
|
@@ -12,13 +14,36 @@ export enum MachineMode {
|
|
|
12
14
|
|
|
13
15
|
// ========== Game Types ==========
|
|
14
16
|
|
|
15
|
-
export
|
|
17
|
+
export class ProtonGameCreationPayload {
|
|
18
|
+
@IsString()
|
|
16
19
|
exeRelativePath: string;
|
|
20
|
+
|
|
21
|
+
@IsUUID()
|
|
22
|
+
machineResourceId: string;
|
|
23
|
+
|
|
24
|
+
@IsOptional()
|
|
25
|
+
@IsUUID()
|
|
26
|
+
gameResourceId?: string;
|
|
27
|
+
|
|
28
|
+
@IsOptional()
|
|
29
|
+
@IsObject()
|
|
17
30
|
additionalEnvironmentVariables?: Record<string, string>;
|
|
18
31
|
}
|
|
19
32
|
|
|
20
|
-
export
|
|
33
|
+
export class AndroidGameCreationPayload {
|
|
34
|
+
@IsString()
|
|
21
35
|
packageId: string;
|
|
36
|
+
|
|
37
|
+
@IsUUID()
|
|
38
|
+
machineResourceId: string;
|
|
39
|
+
|
|
40
|
+
@IsUUID()
|
|
41
|
+
@IsOptional()
|
|
42
|
+
gameResourceId?: string;
|
|
43
|
+
|
|
44
|
+
@IsOptional()
|
|
45
|
+
@IsObject()
|
|
46
|
+
additionalEnvironmentVariables?: Record<string, string>;
|
|
22
47
|
}
|
|
23
48
|
|
|
24
49
|
export type GameCreationPayload = ProtonGameCreationPayload | AndroidGameCreationPayload;
|