@ludeo/cloud-common 1.1.73 → 1.1.75
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/dist/v3/types/pools/configuration/base.d.ts +1 -1
- package/dist/v3/types/pools/configuration/base.js +2 -2
- package/dist/v3/types/pools/configuration/base.js.map +1 -1
- package/dist/v3/types/pools/configuration/game.d.ts +1 -1
- package/dist/v3/types/pools/configuration/game.js +2 -2
- package/dist/v3/types/pools/configuration/game.js.map +1 -1
- package/dist/v3/types/pools/configuration/machine.d.ts +1 -1
- package/dist/v3/types/pools/configuration/machine.js +2 -2
- package/dist/v3/types/pools/configuration/machine.js.map +1 -1
- package/dist/v3/types/pools/configuration/type.d.ts +1 -1
- package/package.json +2 -2
- package/src/v3/types/pools/configuration/base.ts +1 -1
- package/src/v3/types/pools/configuration/game.ts +1 -1
- package/src/v3/types/pools/configuration/machine.ts +1 -1
- package/src/v3/types/pools/configuration/type.ts +1 -1
- package/dist/v2/events/cloud-session-ended.event.d.ts +0 -8
- package/dist/v2/events/cloud-session-ended.event.js +0 -28
- package/dist/v2/events/cloud-session-ended.event.js.map +0 -1
- package/dist/v3/events/game-created-response.d.ts +0 -15
- package/dist/v3/events/game-created-response.js +0 -54
- package/dist/v3/events/game-created-response.js.map +0 -1
- package/dist/v3/events/game-status-changed.d.ts +0 -16
- package/dist/v3/events/game-status-changed.js +0 -59
- package/dist/v3/events/game-status-changed.js.map +0 -1
- package/dist/v3/events/machine-created-response.d.ts +0 -12
- package/dist/v3/events/machine-created-response.js +0 -45
- package/dist/v3/events/machine-created-response.js.map +0 -1
- package/dist/v3/events/monitor-game-task.d.ts +0 -14
- package/dist/v3/events/monitor-game-task.js +0 -48
- package/dist/v3/events/monitor-game-task.js.map +0 -1
- package/dist/v3/types/pools.d.ts +0 -63
- package/dist/v3/types/pools.js +0 -125
- package/dist/v3/types/pools.js.map +0 -1
package/dist/v3/types/pools.js
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"use strict";
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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var __metadata = (this && this.__metadata) || function (k, v) {
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if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.CloudPool = exports.GameCloudResource = exports.MachineCloudResource = exports.BaseCloudResource = exports.MachinePoolConfiguration = exports.GamePoolConfiguration = exports.BaseCloudPoolConfiguration = exports.CloudPoolType = exports.PoolScaleConfiguration = exports.CloudPoolStatus = exports.CloudResourceStatus = void 0;
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const class_validator_1 = require("class-validator");
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const decorators_1 = require("../../decorators");
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const cloud_1 = require("./cloud");
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var CloudResourceStatus;
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(function (CloudResourceStatus) {
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CloudResourceStatus["Allocated"] = "allocated";
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CloudResourceStatus["Available"] = "available";
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CloudResourceStatus["Creating"] = "creating";
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CloudResourceStatus["Created"] = "created";
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CloudResourceStatus["Allocating"] = "allocating";
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CloudResourceStatus["Error"] = "error";
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CloudResourceStatus["Terminating"] = "terminating";
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CloudResourceStatus["Terminated"] = "terminated";
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})(CloudResourceStatus || (exports.CloudResourceStatus = CloudResourceStatus = {}));
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var CloudPoolStatus;
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(function (CloudPoolStatus) {
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CloudPoolStatus["Active"] = "active";
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CloudPoolStatus["Created"] = "created";
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CloudPoolStatus["Scaling"] = "scaling";
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CloudPoolStatus["Terminated"] = "terminated";
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})(CloudPoolStatus || (exports.CloudPoolStatus = CloudPoolStatus = {}));
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class PoolScaleConfiguration {
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}
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exports.PoolScaleConfiguration = PoolScaleConfiguration;
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(0, class_validator_1.IsNumber)(),
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__metadata("design:type", Number)
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], PoolScaleConfiguration.prototype, "size", void 0);
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var CloudPoolType;
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(function (CloudPoolType) {
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CloudPoolType["GAME"] = "game";
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CloudPoolType["MACHINE"] = "machine";
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})(CloudPoolType || (exports.CloudPoolType = CloudPoolType = {}));
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class BaseCloudPoolConfiguration {
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}
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exports.BaseCloudPoolConfiguration = BaseCloudPoolConfiguration;
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__decorate([
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(0, class_validator_1.IsEnum)(cloud_1.CloudProvider),
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__metadata("design:type", String)
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], BaseCloudPoolConfiguration.prototype, "cloudProvider", void 0);
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__metadata("design:type", String)
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], BaseCloudPoolConfiguration.prototype, "poolId", void 0);
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__decorate([
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(0, decorators_1.ValidateNestedType)(() => PoolScaleConfiguration),
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__metadata("design:type", PoolScaleConfiguration)
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], BaseCloudPoolConfiguration.prototype, "poolScaleConfiguration", void 0);
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__decorate([
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(0, class_validator_1.IsEnum)(CloudPoolType),
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], BaseCloudPoolConfiguration.prototype, "type", void 0);
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class GamePoolConfiguration extends BaseCloudPoolConfiguration {
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}
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exports.GamePoolConfiguration = GamePoolConfiguration;
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(0, class_validator_1.IsEnum)(CloudPoolType),
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], GamePoolConfiguration.prototype, "type", void 0);
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], GamePoolConfiguration.prototype, "gameId", void 0);
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], GamePoolConfiguration.prototype, "machinePoolId", void 0);
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class MachinePoolConfiguration extends BaseCloudPoolConfiguration {
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}
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exports.MachinePoolConfiguration = MachinePoolConfiguration;
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], MachinePoolConfiguration.prototype, "type", void 0);
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class BaseCloudResource {
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}
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exports.BaseCloudResource = BaseCloudResource;
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class MachineCloudResource extends BaseCloudResource {
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exports.MachineCloudResource = MachineCloudResource;
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class GameCloudResource extends BaseCloudResource {
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exports.GameCloudResource = GameCloudResource;
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], GameCloudResource.prototype, "machineResourceId", void 0);
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class CloudPool {
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}
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exports.CloudPool = CloudPool;
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//# sourceMappingURL=pools.js.map
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