@luckydye/calendar 1.1.1 → 1.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/calendar.js +1387 -1301
- package/package.json +4 -3
- package/src/ActiveCalendarStore.ts +96 -0
- package/src/CalDAVConfig.ts +1025 -0
- package/src/CalDAVSource.ts +506 -0
- package/src/CalendarIntegration.ts +67 -0
- package/src/CalendarInternal.ts +628 -0
- package/src/CalendarStorage.ts +54 -0
- package/src/CalendarView.ts +5507 -0
- package/src/Color.ts +64 -0
- package/src/GoogleCalendarSource.ts +710 -0
- package/src/ICal.ts +400 -0
- package/src/InMemorySource.ts +74 -0
- package/src/IndexedDBStorage.ts +393 -0
- package/src/InhouseBookingSource.ts +522 -0
- package/src/Keybinds.ts +46 -0
- package/src/NotificationScheduler.ts +91 -0
- package/src/StatusBar.ts +128 -0
- package/src/StatusMessage.ts +122 -0
- package/src/Theme.ts +228 -0
- package/src/app.css +32 -0
- package/src/app.ts +1042 -0
- package/src/lib.ts +4 -0
- package/src/service-worker.js +177 -0
package/src/Color.ts
ADDED
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@@ -0,0 +1,64 @@
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function componentToHex(c) {
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var hex = c.toString(16);
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return hex.length === 1 ? "0" + hex : hex;
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}
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export function rgbToHex(r, g, b) {
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return "#" + componentToHex(r) + componentToHex(g) + componentToHex(b);
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}
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export function hexToRgb(hex: string) {
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return [
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parseInt(`${hex[1]}${hex[2]}`, 16),
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parseInt(`${hex[3]}${hex[4]}`, 16),
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parseInt(`${hex[5]}${hex[6]}`, 16)
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] as [number, number, number];
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}
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export function rgbToHsl([r,g,b]) {
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// Make r, g, and b fractions of 1
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r /= 255;
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g /= 255;
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b /= 255;
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// Find greatest and smallest channel values
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let cmin = Math.min(r,g,b),
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cmax = Math.max(r,g,b),
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delta = cmax - cmin,
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h = 0,
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s = 0,
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l = 0;
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// Calculate hue
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// No difference
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if (delta === 0)
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h = 0;
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// Red is max
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else if (cmax === r)
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h = ((g - b) / delta) % 6;
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// Green is max
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else if (cmax === g)
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h = (b - r) / delta + 2;
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// Blue is max
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else
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h = (r - g) / delta + 4;
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h = Math.round(h * 60);
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// Make negative hues positive behind 360°
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if (h < 0)
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h += 360;
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// Calculate lightness
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l = (cmax + cmin) / 2;
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// Calculate saturation
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s = delta === 0 ? 0 : delta / (1 - Math.abs(2 * l - 1));
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// Multiply l and s by 100
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s = +(s * 100).toFixed(1);
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l = +(l * 100).toFixed(1);
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return [h, s, l];
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}
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