@lucas08911/j2d 1.0.0

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Files changed (2) hide show
  1. package/j2d.js +45 -0
  2. package/package.json +12 -0
package/j2d.js ADDED
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+ export class J2D {
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+ constructor(canvas, width = window.innerWidth, height = window.innerHeight){
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+ // if canvas no worki throw error ball
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+ if (!canvas){
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+ throw new Error("No canvas found.")
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+ }
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+ // if canvas not real canvas throw error ball
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+ if (!(canvas instanceof HTMLCanvasElement)){
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+ throw new Error("Invaild Canvas.")
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+ }
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+
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+ this.c = canvas // set c to canvas
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+ this.cc = this.c.getContext("2d") // get context
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+ // if context failed throw error ball
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+ if(!this.cc){
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+ throw new Error("Failed to get 2D Context.")
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+ }
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+
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+ this.c.width = width // set width and height
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+ this.c.height = height
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+ // 2d stuff done
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+ }
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+
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+ drawRect(x, y, w, h, color = "black"){
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+ this.cc.fillStyle = color // set color
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+ this.cc.fillRect(x,y,w,h) // done rendering the rect
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+ }
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+
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+ clear(){
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+ this.cc.clearRect(0, 0, this.c.width, this.c.height) // done clearing the screen
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+ }
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+
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+ drawCircle(x, y, r, color = "black"){
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+ this.cc.beginPath() // start path
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+ this.cc.arc(x, y, r, 0, Math.PI * 2) // set arc
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+ this.cc.fillStyle = color // set color
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+ this.cc.fill() // start filling
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+ this.cc.closePath() // end path
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+ }
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+
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+ setSize(w, h){
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+ this.c.width = w
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+ this.c.height = h
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+ }
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+ }
package/package.json ADDED
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+ {
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+ "name": "@lucas08911/j2d",
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+ "version": "1.0.0",
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+ "description": "A 2d engine.",
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+ "main": "j2d.js",
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+ "scripts": {
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+ },
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+ "keywords": ["canvas", "2d", "engine", "graphics"],
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+ "author": "lucas0891",
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+ "license": "GPL-3.0-only",
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+ "type": "module"
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+ }