@lovelace_lol/loom3 1.0.40 → 1.0.42

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package/README.md CHANGED
@@ -15,7 +15,7 @@ Loom3 provides mappings that connect [Facial Action Coding System (FACS)](https:
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  Loom3 is broader than a face-controller wrapper. The library spans four practical areas:
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  - Runtime control: Action Units, visemes, direct morphs, continuum pairs, composite rotations, transitions, and mixer playback.
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- - Rig configuration: built-in presets, profile overrides, preset resolution, name resolution, viseme routing, mix weights, and skeletal-only preset support.
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+ - Rig configuration: built-in presets, profile overrides, preset lookup and extension, name resolution, viseme routing, mix weights, and skeletal-only preset support.
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  - Inspection and validation: mesh, morph, and bone discovery; preset-fit checks; correction suggestions; and full model analysis.
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  - Runtime tooling: mesh/material debugging, baked animation clip helpers, hair physics, and region/geometry helpers for annotation or camera tooling.
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@@ -366,7 +366,7 @@ For the current runtime-oriented documentation, including:
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  - `cameraOffset`
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  - `style.lineDirection`
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  - the difference between `cameraAngle: 0` and omitting `cameraAngle`
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- - the current LoomLarge runtime note that annotations have not been moved from the demo project into Loom3 yet
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+ - runtime compatibility and legacy `config.regions` fallback behavior
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  see [ANNOTATION_CONFIGURATION.md](./ANNOTATION_CONFIGURATION.md).
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@@ -380,7 +380,7 @@ Open in LoomLarge: [Properties tab](https://www.characterloom.com/?drawer=open&t
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  Before you tune AUs or hand-edit a profile, confirm that you picked the right preset and that the model actually matches it. Loom3 exposes a full preset-selection and validation workflow, not just low-level control APIs.
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- ### Resolving presets by type
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+ ### Looking Up and Extending Presets by Type
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  Use preset helpers when you want a stable entry point by model class instead of importing a preset constant directly:
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