@lovelace_lol/embody 0.0.8 → 0.0.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,35 +1,43 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export const embody_request: (a: number, b: number) => [number, number, number, number];
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- export const compute_humanoid_skeleton_template_rest_bounds: (a: number, b: number) => [number, number, number, number];
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- export const create_validation_skeleton_json: (a: number, b: number) => [number, number, number, number];
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- export const extract_humanoid_skeleton_template_json: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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- export const get_humanoid_skeleton_template_json: (a: number, b: number) => [number, number, number, number];
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- export const humanoid_skeleton_template_bone_names: (a: number, b: number) => [number, number, number, number];
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- export const list_humanoid_skeleton_templates_json: () => [number, number, number, number];
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- export const validate_generated_template_fit_metadata: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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+ export const default_hair_color_appearance_json: () => [number, number, number, number];
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+ export const hair_color_presets_json: () => [number, number, number, number];
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+ export const normalize_hair_color_appearance_json: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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+ export const solve_axis_quaternion: (a: number, b: number, c: number, d: number) => [number, number];
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+ export const solve_bilateral_values: (a: number, b: number) => [number, number];
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+ export const solve_morph_batch: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
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+ export const __wbg_hairphysicssolver_free: (a: number, b: number) => void;
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  export const __wbg_runtimecore_free: (a: number, b: number) => void;
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- export const compose_template_skeleton_fit_transform: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
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  export const core_abi_version: () => number;
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+ export const default_hair_physics_config_values: () => [number, number];
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+ export const hair_config_stride: () => number;
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+ export const hair_head_state_stride: () => number;
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+ export const hair_morph_output_stride: () => number;
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+ export const hair_state_stride: () => number;
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+ export const hairphysicssolver_get_config: (a: number) => [number, number];
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+ export const hairphysicssolver_get_state: (a: number) => [number, number];
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+ export const hairphysicssolver_new: (a: number, b: number) => number;
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+ export const hairphysicssolver_reset: (a: number) => void;
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+ export const hairphysicssolver_set_config: (a: number, b: number, c: number) => void;
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+ export const hairphysicssolver_update: (a: number, b: number, c: number, d: number) => [number, number];
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  export const pack_morph_frame_delta: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => [number, number];
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  export const packed_bone_frame_delta_stride: () => number;
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- export const packed_morph_frame_delta_stride: () => number;
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- export const runtimecore_active_transition_count: (a: number) => number;
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  export const runtimecore_apply_semantic_pose_json: (a: number, b: number, c: number) => [number, number];
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- export const runtimecore_au_morph_binding_stride: () => number;
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+ export const runtimecore_begin_live_command: (a: number) => void;
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  export const runtimecore_build_clip: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number, number];
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+ export const runtimecore_build_hair_gravity_clip: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number, number];
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+ export const runtimecore_build_live_clip: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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+ export const runtimecore_build_live_release_clip: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number, number];
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  export const runtimecore_build_semantic_clip: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number, number];
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  export const runtimecore_build_typed_clip: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number, number];
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  export const runtimecore_capture_semantic_pose_json: (a: number) => [number, number];
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  export const runtimecore_cleanup_snippet: (a: number, b: number, c: number) => number;
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  export const runtimecore_clear: (a: number) => void;
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- export const runtimecore_clear_transitions: (a: number) => void;
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  export const runtimecore_configure: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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  export const runtimecore_configure_with_preset: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
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  export const runtimecore_configure_with_profile: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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- export const runtimecore_crossfade_to: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number, number];
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- export const runtimecore_drain_animation_events: (a: number) => [number, number, number, number];
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+ export const runtimecore_copy_live_state_from: (a: number, b: number) => void;
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  export const runtimecore_evaluate_active_bone_frame: (a: number) => [number, number];
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  export const runtimecore_evaluate_active_morph_frame: (a: number) => [number, number];
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  export const runtimecore_evaluate_bone_frame_delta: (a: number) => [number, number];
@@ -39,16 +47,18 @@ export const runtimecore_evaluate_procedural_morph_frame: (a: number) => [number
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  export const runtimecore_evaluate_scene_frame: (a: number) => [number, number, number, number];
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  export const runtimecore_evaluate_semantic_body_bone_frame: (a: number) => [number, number];
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  export const runtimecore_get_animation_clips: (a: number) => [number, number, number, number];
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- export const runtimecore_get_animation_state: (a: number, b: number, c: number) => [number, number, number, number];
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  export const runtimecore_get_au: (a: number, b: number) => number;
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  export const runtimecore_get_au_balance: (a: number, b: number) => number;
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  export const runtimecore_get_au_mix_weight: (a: number, b: number) => number;
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  export const runtimecore_get_body_controls_json: (a: number) => [number, number];
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  export const runtimecore_get_continuum: (a: number, b: number, c: number) => number;
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- export const runtimecore_get_playing_animations: (a: number) => [number, number, number, number];
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+ export const runtimecore_get_hair_config_json: (a: number) => [number, number, number, number];
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+ export const runtimecore_get_missing_hair_morph_targets_json: (a: number, b: number, c: number) => [number, number, number, number];
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  export const runtimecore_get_semantic_pose_catalog_json: (a: number) => [number, number];
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  export const runtimecore_get_viseme: (a: number, b: number) => number;
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  export const runtimecore_get_viseme_jaw_scale: (a: number, b: number) => number;
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+ export const runtimecore_has_left_right_bones: (a: number, b: number) => number;
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+ export const runtimecore_live_command_targets_json: (a: number) => [number, number];
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  export const runtimecore_load_animation_clips: (a: number, b: number, c: number) => [number, number];
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  export const runtimecore_load_au_morph_bindings: (a: number, b: number, c: number) => void;
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  export const runtimecore_load_bone_rest_transforms: (a: number, b: number, c: number) => void;
@@ -58,54 +68,41 @@ export const runtimecore_load_jaw_binding: (a: number, b: number, c: number) =>
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  export const runtimecore_load_viseme_jaw_amounts: (a: number, b: number, c: number) => void;
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  export const runtimecore_load_viseme_morph_bindings: (a: number, b: number, c: number) => void;
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  export const runtimecore_new: (a: number) => number;
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- export const runtimecore_pause_all_animations: (a: number) => void;
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- export const runtimecore_pause_animation: (a: number, b: number, c: number) => void;
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- export const runtimecore_play_animation: (a: number, b: number, c: number, d: number, e: number) => [number, number, number, number];
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- export const runtimecore_play_snippet: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number, number];
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- export const runtimecore_play_typed_snippet: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number, number];
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  export const runtimecore_register_animation_clip: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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  export const runtimecore_release_morph: (a: number, b: number, c: number, d: number, e: number) => number;
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  export const runtimecore_release_morph_index: (a: number, b: number, c: number, d: number) => number;
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  export const runtimecore_release_procedural_morph_frame: (a: number) => [number, number];
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  export const runtimecore_reset_body_controls: (a: number) => void;
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  export const runtimecore_reset_procedural_frame_tracking: (a: number) => void;
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- export const runtimecore_resume_all_animations: (a: number) => void;
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- export const runtimecore_resume_animation: (a: number, b: number, c: number) => void;
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- export const runtimecore_seek_animation: (a: number, b: number, c: number, d: number) => void;
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- export const runtimecore_set_animation_blend_mode: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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- export const runtimecore_set_animation_easing: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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- export const runtimecore_set_animation_intensity: (a: number, b: number, c: number, d: number) => void;
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- export const runtimecore_set_animation_loop_mode: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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- export const runtimecore_set_animation_repeat_count: (a: number, b: number, c: number, d: number) => void;
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- export const runtimecore_set_animation_reverse: (a: number, b: number, c: number, d: number) => void;
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- export const runtimecore_set_animation_speed: (a: number, b: number, c: number, d: number) => void;
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- export const runtimecore_set_animation_time_scale: (a: number, b: number) => void;
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+ export const runtimecore_resolve_hair_motion_json: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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  export const runtimecore_set_au: (a: number, b: number, c: number, d: number) => void;
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  export const runtimecore_set_au_mix_weight: (a: number, b: number, c: number) => void;
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  export const runtimecore_set_au_signed: (a: number, b: number, c: number, d: number) => void;
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  export const runtimecore_set_continuum: (a: number, b: number, c: number, d: number, e: number) => void;
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+ export const runtimecore_set_hair_config_json: (a: number, b: number, c: number) => [number, number, number, number];
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  export const runtimecore_set_mixed_aus: (a: number, b: number, c: number) => void;
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  export const runtimecore_set_morph: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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  export const runtimecore_set_morph_index: (a: number, b: number, c: number, d: number, e: number) => number;
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  export const runtimecore_set_viseme: (a: number, b: number, c: number) => void;
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  export const runtimecore_set_viseme_jaw_scale: (a: number, b: number, c: number) => void;
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  export const runtimecore_set_viseme_slot_count: (a: number, b: number) => void;
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- export const runtimecore_stop_all_animations: (a: number) => void;
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- export const runtimecore_stop_animation: (a: number, b: number, c: number) => void;
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- export const runtimecore_transition_au: (a: number, b: number, c: number, d: number, e: number) => void;
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- export const runtimecore_transition_morph: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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- export const runtimecore_transition_morph_index: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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- export const runtimecore_transition_viseme: (a: number, b: number, c: number, d: number, e: number) => void;
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- export const runtimecore_update: (a: number, b: number) => number;
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- export const runtimecore_update_clip_params: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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  export const runtimecore_validate_semantic_animation_json: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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  export const runtimecore_validate_semantic_pose_json: (a: number, b: number, c: number) => [number, number, number, number];
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  export const runtimecore_viseme_slot_index: (a: number, b: number, c: number) => number;
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- export const runtimecore_remove_animation_clip: (a: number, b: number, c: number) => number;
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+ export const packed_morph_frame_delta_stride: () => number;
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+ export const runtimecore_au_morph_binding_stride: () => number;
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  export const runtimecore_viseme_morph_binding_stride: () => number;
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- export const template_skeleton_fit_transform_stride: () => number;
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+ export const runtimecore_remove_animation_clip: (a: number, b: number, c: number) => number;
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+ export const __wbg_nativeplaybacksession_free: (a: number, b: number) => void;
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  export const marker_endpoint_stride: () => number;
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  export const marker_visibility_animation_factors: (a: number, b: number) => [number, number];
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+ export const nativeplaybacksession_control: (a: number, b: number, c: number, d: number, e: number) => [number, number, number, number];
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+ export const nativeplaybacksession_dispose: (a: number) => [number, number, number, number];
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+ export const nativeplaybacksession_new: () => [number, number, number];
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+ export const nativeplaybacksession_notify: (a: number, b: number, c: number) => [number, number, number, number];
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+ export const nativeplaybacksession_play: (a: number, b: number, c: number, d: number, e: number) => [number, number, number, number];
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+ export const nativeplaybacksession_rebind: (a: number, b: number, c: number, d: number, e: number) => [number, number, number, number];
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+ export const nativeplaybacksession_replace_clip: (a: number, b: number, c: number, d: number, e: number) => [number, number, number, number];
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  export const passes_marker_camera_angle_gate: (a: number, b: number, c: number) => number;
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  export const resolve_viewport_constrained_line_scale: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
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  export const resolve_viewport_safe_bounds: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
@@ -114,38 +111,11 @@ export const sample_marker_bezier_curve: (a: number, b: number, c: number, d: nu
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  export const separate_overlapping_marker_endpoints: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
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  export const should_show_marker: (a: number, b: number, c: number, d: number) => number;
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  export const marker_visibility_factors_stride: () => number;
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- export const __wbg_hairphysicssolver_free: (a: number, b: number) => void;
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- export const build_hair_gravity_curves: (a: number, b: number) => [number, number, number, number];
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- export const build_hair_idle_curves: (a: number, b: number, c: number) => [number, number, number, number];
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- export const build_hair_impulse_curves: (a: number, b: number, c: number, d: number, e: number) => [number, number, number, number];
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- export const compile_clip: (a: number, b: number) => [number, number, number, number];
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- export const compile_clip_curves: (a: number, b: number) => [number, number, number, number];
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- export const default_hair_color_appearance_json: () => [number, number, number, number];
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- export const default_hair_physics_config_values: () => [number, number];
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- export const get_preset_json: (a: number, b: number) => [number, number, number, number];
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- export const hair_color_presets_json: () => [number, number, number, number];
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- export const hair_config_stride: () => number;
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- export const hair_head_state_stride: () => number;
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- export const hair_morph_output_stride: () => number;
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- export const hair_state_stride: () => number;
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- export const hairphysicssolver_get_config: (a: number) => [number, number];
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- export const hairphysicssolver_get_state: (a: number) => [number, number];
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- export const hairphysicssolver_new: (a: number, b: number) => number;
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- export const hairphysicssolver_reset: (a: number) => void;
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- export const hairphysicssolver_set_config: (a: number, b: number, c: number) => void;
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- export const hairphysicssolver_update: (a: number, b: number, c: number, d: number) => [number, number];
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- export const has_preset: (a: number, b: number) => number;
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- export const list_presets: () => [number, number];
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- export const merge_embedded_preset: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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- export const merge_preset_profile: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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- export const normalize_hair_color_appearance_json: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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- export const resolve_embedded_profile_view: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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- export const resolve_profile_view: (a: number, b: number) => [number, number, number, number];
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- export const validate_humanoid_characterization: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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- export const validate_profile_model: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number, number];
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+ export const analyze_model_descriptor: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => [number, number, number, number];
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+ export const extract_model_data_json: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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  export const __wbg_cameraflight_free: (a: number, b: number) => void;
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  export const __wbg_cameraorbit_free: (a: number, b: number) => void;
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- export const analyze_model_descriptor: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => [number, number, number, number];
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+ export const analyze_mesh_proportions: (a: number, b: number, c: number) => [number, number];
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  export const annotation_camera_framing_stride: () => number;
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  export const cameraflight_duration_ms: (a: number) => number;
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  export const cameraflight_new: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
@@ -153,28 +123,42 @@ export const cameraflight_sample: (a: number, b: number) => [number, number];
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  export const cameraorbit_duration_ms: (a: number) => number;
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  export const cameraorbit_new: (a: number, b: number, c: number, d: number, e: number) => number;
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  export const cameraorbit_sample: (a: number, b: number) => [number, number];
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- export const extract_model_data_json: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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+ export const compose_template_fit_adjustment: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
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+ export const compute_humanoid_skeleton_template_rest_bounds: (a: number, b: number) => [number, number, number, number];
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+ export const create_validation_skeleton_json: (a: number, b: number) => [number, number, number, number];
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+ export const extract_humanoid_skeleton_template_json: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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  export const focus_padding_factor: (a: number, b: number, c: number, d: number) => number;
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+ export const get_humanoid_skeleton_template_json: (a: number, b: number) => [number, number, number, number];
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+ export const humanoid_skeleton_template_bone_names: (a: number, b: number) => [number, number, number, number];
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+ export const list_humanoid_skeleton_templates_json: () => [number, number, number, number];
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+ export const mesh_proportions_stride: () => number;
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  export const normalize_camera_angle_degrees: (a: number) => number;
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  export const resolve_auto_closeup_angle: (a: number, b: number, c: number, d: number, e: number) => number;
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  export const resolve_focus_camera_direction: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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- export const screen_space_gaze_solution_stride: () => number;
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  export const solve_focus_framing: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => [number, number];
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  export const solve_full_body_framing: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => [number, number];
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- export const solve_profile_screen_space_gaze: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number) => [number, number, number, number];
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- export const solve_profile_tracking_gaze: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number) => [number, number, number, number];
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- export const solve_profile_viewer_space_gaze: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number) => [number, number, number, number];
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- export const solve_profile_viewer_space_gaze_scaled: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number) => [number, number, number, number];
168
- export const world_direction_for_camera_angle: (a: number, b: number, c: number) => [number, number];
169
- export const camera_flight_sample_stride: () => number;
170
- export const analyze_mesh_proportions: (a: number, b: number, c: number) => [number, number];
171
- export const compose_template_fit_adjustment: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
172
- export const mesh_proportions_stride: () => number;
173
- export const solve_axis_quaternion: (a: number, b: number, c: number, d: number) => [number, number];
174
- export const solve_bilateral_values: (a: number, b: number) => [number, number];
175
- export const solve_morph_batch: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
176
140
  export const solve_template_skeleton_fit: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
177
141
  export const template_skeleton_fit_solution_stride: () => number;
142
+ export const world_direction_for_camera_angle: (a: number, b: number, c: number) => [number, number];
143
+ export const camera_flight_sample_stride: () => number;
144
+ export const build_hair_gravity_curves: (a: number, b: number) => [number, number, number, number];
145
+ export const build_hair_idle_curves: (a: number, b: number, c: number) => [number, number, number, number];
146
+ export const build_hair_impulse_curves: (a: number, b: number, c: number, d: number, e: number) => [number, number, number, number];
147
+ export const compile_clip: (a: number, b: number) => [number, number, number, number];
148
+ export const compile_clip_curves: (a: number, b: number) => [number, number, number, number];
149
+ export const compose_template_skeleton_fit_transform: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
150
+ export const get_preset_json: (a: number, b: number) => [number, number, number, number];
151
+ export const has_preset: (a: number, b: number) => number;
152
+ export const list_presets: () => [number, number];
153
+ export const merge_embedded_preset: (a: number, b: number, c: number, d: number) => [number, number, number, number];
154
+ export const merge_preset_profile: (a: number, b: number, c: number, d: number) => [number, number, number, number];
155
+ export const resolve_embedded_profile_view: (a: number, b: number, c: number, d: number) => [number, number, number, number];
156
+ export const resolve_profile_view: (a: number, b: number) => [number, number, number, number];
157
+ export const template_skeleton_fit_transform_stride: () => number;
158
+ export const validate_generated_template_fit_metadata: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
159
+ export const validate_humanoid_characterization: (a: number, b: number, c: number, d: number) => [number, number, number, number];
160
+ export const validate_profile_model: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number, number];
161
+ export const embody_request: (a: number, b: number) => [number, number, number, number];
178
162
  export const __wbindgen_externrefs: WebAssembly.Table;
179
163
  export const __wbindgen_malloc: (a: number, b: number) => number;
180
164
  export const __wbindgen_free: (a: number, b: number, c: number) => void;
@@ -1,6 +1,7 @@
1
1
  /// <reference lib="esnext.disposable" preserve="true" />
2
+ import type { BoneAxisKey, RotationChannel } from '../three/authoringTypes';
2
3
  export type EmbodyCore = typeof import('./embody_wasm.js');
3
- export type { RuntimeCore, HairPhysicsSolver, CameraFlight, CameraOrbit } from './embody_wasm.js';
4
+ export type { RuntimeCore, NativePlaybackSession, HairPhysicsSolver, CameraFlight, CameraOrbit } from './embody_wasm.js';
4
5
  export declare const EMBODY_CORE_ABI_VERSION = 1;
5
6
  export declare const PACKED_MORPH_FRAME_DELTA_STRIDE = 4;
6
7
  export declare const PACKED_BONE_FRAME_DELTA_STRIDE = 9;
@@ -15,7 +16,10 @@ export declare const ANNOTATION_CAMERA_FRAMING_STRIDE = 7;
15
16
  export declare const CAMERA_FLIGHT_SAMPLE_STRIDE = 7;
16
17
  export declare const MARKER_VISIBILITY_FACTORS_STRIDE = 3;
17
18
  export declare const MARKER_ENDPOINT_STRIDE = 3;
18
- export declare const SCREEN_SPACE_GAZE_SOLUTION_STRIDE = 14;
19
+ export declare const DEFAULT_AXIS_TO_CHANNEL: Record<BoneAxisKey, RotationChannel>;
20
+ export declare const DEFAULT_BONE_MAX_DEGREES: number;
21
+ export declare const JOINT_CONTROL_SECTION: string;
22
+ export declare const VISEME_KEYS: string[];
19
23
  export declare const HAIR_COLOR_PRESETS: {
20
24
  natural_black: {
21
25
  name: string;
@@ -122,5 +126,6 @@ export declare const HUMANOID_SKELETON_TEMPLATES: {
122
126
  }[];
123
127
  export declare function initEmbodyCore(): Promise<EmbodyCore>;
124
128
  export declare const getEmbodyCore: typeof initEmbodyCore;
129
+ export * from './compatibility';
125
130
  export declare function requireInitializedEmbodyCore(): EmbodyCore;
126
131
  export declare function resetEmbodyCoreForTests(): void;
package/dist/wasm.js CHANGED
@@ -1,5 +1,22 @@
1
1
  // assets/presets/cc4.json
2
2
  var cc4_default = {
3
+ visemeKeys: [
4
+ "AE",
5
+ "Ah",
6
+ "B_M_P",
7
+ "Ch_J",
8
+ "EE",
9
+ "Er",
10
+ "F_V",
11
+ "Ih",
12
+ "K_G_H_NG",
13
+ "Oh",
14
+ "R",
15
+ "S_Z",
16
+ "T_L_D_N",
17
+ "Th",
18
+ "W_OO"
19
+ ],
3
20
  hairColorPresets: {
4
21
  natural_black: {
5
22
  name: "Natural Black",
@@ -989,6 +1006,43 @@ var cc4_humanoid_default = {
989
1006
  ]
990
1007
  };
991
1008
 
1009
+ // assets/authoring-defaults.json
1010
+ var authoring_defaults_default = {
1011
+ defaultAxisToChannel: {
1012
+ pitch: "rx",
1013
+ yaw: "ry",
1014
+ roll: "rz"
1015
+ },
1016
+ defaultBoneMaxDegrees: 60,
1017
+ jointControlSection: "Joint Controls"
1018
+ };
1019
+
1020
+ // wasm/compatibility.ts
1021
+ function isEmbodyCoreReady() {
1022
+ try {
1023
+ requireInitializedEmbodyCore();
1024
+ return true;
1025
+ } catch {
1026
+ return false;
1027
+ }
1028
+ }
1029
+ var coreAbiVersion = () => requireInitializedEmbodyCore().core_abi_version();
1030
+ var packMorphFrameDelta = (meshIds, morphTargetIds, values, modes) => requireInitializedEmbodyCore().pack_morph_frame_delta(meshIds, morphTargetIds, values, modes);
1031
+ var solveBilateralValues = (base, balance) => requireInitializedEmbodyCore().solve_bilateral_values(base, balance);
1032
+ var solveMorphBatch = (values, balances, mixWeights) => requireInitializedEmbodyCore().solve_morph_batch(values, balances, mixWeights);
1033
+ var solveAxisQuaternion = (axis, degrees, value, scale) => requireInitializedEmbodyCore().solve_axis_quaternion(axis, degrees, value, scale);
1034
+ var analyzeMeshProportions = (vertices, verticalAxis) => requireInitializedEmbodyCore().analyze_mesh_proportions(vertices, verticalAxis);
1035
+ var solveTemplateSkeletonFit = (meshVertices, templateBounds, verticalAxis, verticalAnchor) => requireInitializedEmbodyCore().solve_template_skeleton_fit(meshVertices, templateBounds, verticalAxis, verticalAnchor);
1036
+ var composeTemplateFitAdjustment = (fit, scaleMultiplier, offsetX, offsetY, offsetZ) => requireInitializedEmbodyCore().compose_template_fit_adjustment(fit, scaleMultiplier, offsetX, offsetY, offsetZ);
1037
+ var composeTemplateSkeletonFitTransform = (fitScale, fitTranslation, manualScale, manualTranslation) => requireInitializedEmbodyCore().compose_template_skeleton_fit_transform(fitScale, fitTranslation, manualScale, manualTranslation);
1038
+ var defaultHairPhysicsConfigValues = () => requireInitializedEmbodyCore().default_hair_physics_config_values();
1039
+ function createHairPhysicsSolver(configValues = defaultHairPhysicsConfigValues()) {
1040
+ return new (requireInitializedEmbodyCore()).HairPhysicsSolver(configValues);
1041
+ }
1042
+ function createRuntimeCore(visemeSlotCount) {
1043
+ return new (requireInitializedEmbodyCore()).RuntimeCore(visemeSlotCount);
1044
+ }
1045
+
992
1046
  // wasm/index.ts
993
1047
  var EMBODY_CORE_ABI_VERSION = 1;
994
1048
  var PACKED_MORPH_FRAME_DELTA_STRIDE = 4;
@@ -1004,7 +1058,10 @@ var ANNOTATION_CAMERA_FRAMING_STRIDE = 7;
1004
1058
  var CAMERA_FLIGHT_SAMPLE_STRIDE = 7;
1005
1059
  var MARKER_VISIBILITY_FACTORS_STRIDE = 3;
1006
1060
  var MARKER_ENDPOINT_STRIDE = 3;
1007
- var SCREEN_SPACE_GAZE_SOLUTION_STRIDE = 14;
1061
+ var DEFAULT_AXIS_TO_CHANNEL = authoring_defaults_default.defaultAxisToChannel;
1062
+ var DEFAULT_BONE_MAX_DEGREES = authoring_defaults_default.defaultBoneMaxDegrees;
1063
+ var JOINT_CONTROL_SECTION = authoring_defaults_default.jointControlSection;
1064
+ var VISEME_KEYS = cc4_default.visemeKeys;
1008
1065
  var HAIR_COLOR_PRESETS = cc4_default.hairColorPresets;
1009
1066
  var DEFAULT_HAIR_COLOR_APPEARANCE = HAIR_COLOR_PRESETS.natural_brown;
1010
1067
  var CC4_HUMANOID_SKELETON_TEMPLATE = cc4_humanoid_default;
@@ -1067,6 +1124,6 @@ async function load() {
1067
1124
  // wasm/auto.ts
1068
1125
  await initEmbodyCore();
1069
1126
 
1070
- export { ANNOTATION_CAMERA_FRAMING_STRIDE, CAMERA_FLIGHT_SAMPLE_STRIDE, CC4_HUMANOID_SKELETON_TEMPLATE, DEFAULT_HAIR_COLOR_APPEARANCE, EMBODY_CORE_ABI_VERSION, HAIR_COLOR_PRESETS, HAIR_CONFIG_STRIDE, HAIR_HEAD_STATE_STRIDE, HAIR_MORPH_OUTPUT_STRIDE, HAIR_STATE_STRIDE, HUMANOID_SKELETON_TEMPLATES, MARKER_ENDPOINT_STRIDE, MARKER_VISIBILITY_FACTORS_STRIDE, MESH_PROPORTIONS_STRIDE, PACKED_BONE_FRAME_DELTA_STRIDE, PACKED_MORPH_FRAME_DELTA_STRIDE, SCREEN_SPACE_GAZE_SOLUTION_STRIDE, TEMPLATE_SKELETON_FIT_SOLUTION_STRIDE, TEMPLATE_SKELETON_FIT_TRANSFORM_STRIDE, getEmbodyCore, initEmbodyCore, requireInitializedEmbodyCore, resetEmbodyCoreForTests };
1127
+ export { ANNOTATION_CAMERA_FRAMING_STRIDE, CAMERA_FLIGHT_SAMPLE_STRIDE, CC4_HUMANOID_SKELETON_TEMPLATE, DEFAULT_AXIS_TO_CHANNEL, DEFAULT_BONE_MAX_DEGREES, DEFAULT_HAIR_COLOR_APPEARANCE, EMBODY_CORE_ABI_VERSION, HAIR_COLOR_PRESETS, HAIR_CONFIG_STRIDE, HAIR_HEAD_STATE_STRIDE, HAIR_MORPH_OUTPUT_STRIDE, HAIR_STATE_STRIDE, HUMANOID_SKELETON_TEMPLATES, JOINT_CONTROL_SECTION, MARKER_ENDPOINT_STRIDE, MARKER_VISIBILITY_FACTORS_STRIDE, MESH_PROPORTIONS_STRIDE, PACKED_BONE_FRAME_DELTA_STRIDE, PACKED_MORPH_FRAME_DELTA_STRIDE, TEMPLATE_SKELETON_FIT_SOLUTION_STRIDE, TEMPLATE_SKELETON_FIT_TRANSFORM_STRIDE, VISEME_KEYS, analyzeMeshProportions, composeTemplateFitAdjustment, composeTemplateSkeletonFitTransform, coreAbiVersion, createHairPhysicsSolver, createRuntimeCore, defaultHairPhysicsConfigValues, getEmbodyCore, initEmbodyCore, isEmbodyCoreReady, packMorphFrameDelta, requireInitializedEmbodyCore, resetEmbodyCoreForTests, solveAxisQuaternion, solveBilateralValues, solveMorphBatch, solveTemplateSkeletonFit };
1071
1128
  //# sourceMappingURL=wasm.js.map
1072
1129
  //# sourceMappingURL=wasm.js.map