@lovelace_lol/embody 0.0.8 → 0.0.10

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@@ -1,35 +1,89 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export const embody_request: (a: number, b: number) => [number, number, number, number];
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+ export const __wbg_nativeplaybacksession_free: (a: number, b: number) => void;
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+ export const marker_endpoint_stride: () => number;
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+ export const marker_visibility_animation_factors: (a: number, b: number) => [number, number];
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+ export const nativeplaybacksession_control: (a: number, b: number, c: number, d: number, e: number) => [number, number, number, number];
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+ export const nativeplaybacksession_dispose: (a: number) => [number, number, number, number];
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+ export const nativeplaybacksession_new: () => [number, number, number];
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+ export const nativeplaybacksession_notify: (a: number, b: number, c: number) => [number, number, number, number];
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+ export const nativeplaybacksession_play: (a: number, b: number, c: number, d: number, e: number) => [number, number, number, number];
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+ export const nativeplaybacksession_rebind: (a: number, b: number, c: number, d: number, e: number) => [number, number, number, number];
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+ export const nativeplaybacksession_replace_clip: (a: number, b: number, c: number, d: number, e: number) => [number, number, number, number];
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+ export const passes_marker_camera_angle_gate: (a: number, b: number, c: number) => number;
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+ export const resolve_viewport_constrained_line_scale: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
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+ export const resolve_viewport_safe_bounds: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
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+ export const sample_marker_arc_curve: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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+ export const sample_marker_bezier_curve: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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+ export const separate_overlapping_marker_endpoints: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
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+ export const should_show_marker: (a: number, b: number, c: number, d: number) => number;
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+ export const marker_visibility_factors_stride: () => number;
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+ export const default_hair_color_appearance_json: () => [number, number, number, number];
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+ export const hair_color_presets_json: () => [number, number, number, number];
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+ export const normalize_hair_color_appearance_json: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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+ export const solve_axis_quaternion: (a: number, b: number, c: number, d: number) => [number, number];
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+ export const solve_bilateral_values: (a: number, b: number) => [number, number];
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+ export const solve_morph_batch: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
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+ export const __wbg_cameraflight_free: (a: number, b: number) => void;
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+ export const __wbg_cameraorbit_free: (a: number, b: number) => void;
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+ export const analyze_mesh_proportions: (a: number, b: number, c: number) => [number, number];
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+ export const annotation_camera_framing_stride: () => number;
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+ export const cameraflight_duration_ms: (a: number) => number;
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+ export const cameraflight_new: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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+ export const cameraflight_sample: (a: number, b: number) => [number, number];
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+ export const cameraorbit_duration_ms: (a: number) => number;
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+ export const cameraorbit_new: (a: number, b: number, c: number, d: number, e: number) => number;
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+ export const cameraorbit_sample: (a: number, b: number) => [number, number];
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+ export const compose_template_fit_adjustment: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
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  export const compute_humanoid_skeleton_template_rest_bounds: (a: number, b: number) => [number, number, number, number];
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  export const create_validation_skeleton_json: (a: number, b: number) => [number, number, number, number];
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  export const extract_humanoid_skeleton_template_json: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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+ export const focus_padding_factor: (a: number, b: number, c: number, d: number) => number;
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  export const get_humanoid_skeleton_template_json: (a: number, b: number) => [number, number, number, number];
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  export const humanoid_skeleton_template_bone_names: (a: number, b: number) => [number, number, number, number];
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  export const list_humanoid_skeleton_templates_json: () => [number, number, number, number];
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- export const validate_generated_template_fit_metadata: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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+ export const mesh_proportions_stride: () => number;
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+ export const normalize_camera_angle_degrees: (a: number) => number;
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+ export const resolve_auto_closeup_angle: (a: number, b: number, c: number, d: number, e: number) => number;
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+ export const resolve_focus_camera_direction: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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+ export const solve_focus_framing: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => [number, number];
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+ export const solve_full_body_framing: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => [number, number];
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+ export const solve_template_skeleton_fit: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
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+ export const template_skeleton_fit_solution_stride: () => number;
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+ export const world_direction_for_camera_angle: (a: number, b: number, c: number) => [number, number];
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+ export const camera_flight_sample_stride: () => number;
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+ export const __wbg_hairphysicssolver_free: (a: number, b: number) => void;
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  export const __wbg_runtimecore_free: (a: number, b: number) => void;
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- export const compose_template_skeleton_fit_transform: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
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  export const core_abi_version: () => number;
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+ export const default_hair_physics_config_values: () => [number, number];
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+ export const hair_config_stride: () => number;
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+ export const hair_head_state_stride: () => number;
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+ export const hair_morph_output_stride: () => number;
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+ export const hair_state_stride: () => number;
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+ export const hairphysicssolver_get_config: (a: number) => [number, number];
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+ export const hairphysicssolver_get_state: (a: number) => [number, number];
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+ export const hairphysicssolver_new: (a: number, b: number) => number;
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+ export const hairphysicssolver_reset: (a: number) => void;
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+ export const hairphysicssolver_set_config: (a: number, b: number, c: number) => void;
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+ export const hairphysicssolver_update: (a: number, b: number, c: number, d: number) => [number, number];
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  export const pack_morph_frame_delta: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => [number, number];
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  export const packed_bone_frame_delta_stride: () => number;
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- export const packed_morph_frame_delta_stride: () => number;
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- export const runtimecore_active_transition_count: (a: number) => number;
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  export const runtimecore_apply_semantic_pose_json: (a: number, b: number, c: number) => [number, number];
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- export const runtimecore_au_morph_binding_stride: () => number;
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+ export const runtimecore_begin_live_command: (a: number) => void;
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  export const runtimecore_build_clip: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number, number];
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+ export const runtimecore_build_hair_gravity_clip: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number, number];
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+ export const runtimecore_build_live_clip: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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+ export const runtimecore_build_live_release_clip: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number, number];
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  export const runtimecore_build_semantic_clip: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number, number];
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  export const runtimecore_build_typed_clip: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number, number];
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  export const runtimecore_capture_semantic_pose_json: (a: number) => [number, number];
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  export const runtimecore_cleanup_snippet: (a: number, b: number, c: number) => number;
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  export const runtimecore_clear: (a: number) => void;
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- export const runtimecore_clear_transitions: (a: number) => void;
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  export const runtimecore_configure: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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  export const runtimecore_configure_with_preset: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
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  export const runtimecore_configure_with_profile: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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- export const runtimecore_crossfade_to: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number, number];
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- export const runtimecore_drain_animation_events: (a: number) => [number, number, number, number];
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+ export const runtimecore_copy_live_state_from: (a: number, b: number) => void;
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  export const runtimecore_evaluate_active_bone_frame: (a: number) => [number, number];
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  export const runtimecore_evaluate_active_morph_frame: (a: number) => [number, number];
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  export const runtimecore_evaluate_bone_frame_delta: (a: number) => [number, number];
@@ -39,16 +93,18 @@ export const runtimecore_evaluate_procedural_morph_frame: (a: number) => [number
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  export const runtimecore_evaluate_scene_frame: (a: number) => [number, number, number, number];
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  export const runtimecore_evaluate_semantic_body_bone_frame: (a: number) => [number, number];
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  export const runtimecore_get_animation_clips: (a: number) => [number, number, number, number];
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- export const runtimecore_get_animation_state: (a: number, b: number, c: number) => [number, number, number, number];
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  export const runtimecore_get_au: (a: number, b: number) => number;
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  export const runtimecore_get_au_balance: (a: number, b: number) => number;
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  export const runtimecore_get_au_mix_weight: (a: number, b: number) => number;
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  export const runtimecore_get_body_controls_json: (a: number) => [number, number];
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  export const runtimecore_get_continuum: (a: number, b: number, c: number) => number;
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- export const runtimecore_get_playing_animations: (a: number) => [number, number, number, number];
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+ export const runtimecore_get_hair_config_json: (a: number) => [number, number, number, number];
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+ export const runtimecore_get_missing_hair_morph_targets_json: (a: number, b: number, c: number) => [number, number, number, number];
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  export const runtimecore_get_semantic_pose_catalog_json: (a: number) => [number, number];
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  export const runtimecore_get_viseme: (a: number, b: number) => number;
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  export const runtimecore_get_viseme_jaw_scale: (a: number, b: number) => number;
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+ export const runtimecore_has_left_right_bones: (a: number, b: number) => number;
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+ export const runtimecore_live_command_targets_json: (a: number) => [number, number];
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  export const runtimecore_load_animation_clips: (a: number, b: number, c: number) => [number, number];
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  export const runtimecore_load_au_morph_bindings: (a: number, b: number, c: number) => void;
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  export const runtimecore_load_bone_rest_transforms: (a: number, b: number, c: number) => void;
@@ -58,123 +114,51 @@ export const runtimecore_load_jaw_binding: (a: number, b: number, c: number) =>
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  export const runtimecore_load_viseme_jaw_amounts: (a: number, b: number, c: number) => void;
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  export const runtimecore_load_viseme_morph_bindings: (a: number, b: number, c: number) => void;
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  export const runtimecore_new: (a: number) => number;
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- export const runtimecore_pause_all_animations: (a: number) => void;
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- export const runtimecore_pause_animation: (a: number, b: number, c: number) => void;
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- export const runtimecore_play_animation: (a: number, b: number, c: number, d: number, e: number) => [number, number, number, number];
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- export const runtimecore_play_snippet: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number, number];
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- export const runtimecore_play_typed_snippet: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number, number, number];
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  export const runtimecore_register_animation_clip: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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  export const runtimecore_release_morph: (a: number, b: number, c: number, d: number, e: number) => number;
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  export const runtimecore_release_morph_index: (a: number, b: number, c: number, d: number) => number;
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  export const runtimecore_release_procedural_morph_frame: (a: number) => [number, number];
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  export const runtimecore_reset_body_controls: (a: number) => void;
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  export const runtimecore_reset_procedural_frame_tracking: (a: number) => void;
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- export const runtimecore_resume_all_animations: (a: number) => void;
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- export const runtimecore_resume_animation: (a: number, b: number, c: number) => void;
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- export const runtimecore_seek_animation: (a: number, b: number, c: number, d: number) => void;
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- export const runtimecore_set_animation_blend_mode: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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- export const runtimecore_set_animation_easing: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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- export const runtimecore_set_animation_intensity: (a: number, b: number, c: number, d: number) => void;
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- export const runtimecore_set_animation_loop_mode: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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- export const runtimecore_set_animation_repeat_count: (a: number, b: number, c: number, d: number) => void;
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- export const runtimecore_set_animation_reverse: (a: number, b: number, c: number, d: number) => void;
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- export const runtimecore_set_animation_speed: (a: number, b: number, c: number, d: number) => void;
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- export const runtimecore_set_animation_time_scale: (a: number, b: number) => void;
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+ export const runtimecore_resolve_hair_motion_json: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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  export const runtimecore_set_au: (a: number, b: number, c: number, d: number) => void;
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  export const runtimecore_set_au_mix_weight: (a: number, b: number, c: number) => void;
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  export const runtimecore_set_au_signed: (a: number, b: number, c: number, d: number) => void;
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  export const runtimecore_set_continuum: (a: number, b: number, c: number, d: number, e: number) => void;
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+ export const runtimecore_set_hair_config_json: (a: number, b: number, c: number) => [number, number, number, number];
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  export const runtimecore_set_mixed_aus: (a: number, b: number, c: number) => void;
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  export const runtimecore_set_morph: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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  export const runtimecore_set_morph_index: (a: number, b: number, c: number, d: number, e: number) => number;
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  export const runtimecore_set_viseme: (a: number, b: number, c: number) => void;
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  export const runtimecore_set_viseme_jaw_scale: (a: number, b: number, c: number) => void;
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  export const runtimecore_set_viseme_slot_count: (a: number, b: number) => void;
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- export const runtimecore_stop_all_animations: (a: number) => void;
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- export const runtimecore_stop_animation: (a: number, b: number, c: number) => void;
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- export const runtimecore_transition_au: (a: number, b: number, c: number, d: number, e: number) => void;
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- export const runtimecore_transition_morph: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
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- export const runtimecore_transition_morph_index: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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- export const runtimecore_transition_viseme: (a: number, b: number, c: number, d: number, e: number) => void;
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- export const runtimecore_update: (a: number, b: number) => number;
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- export const runtimecore_update_clip_params: (a: number, b: number, c: number, d: number, e: number) => [number, number, number];
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  export const runtimecore_validate_semantic_animation_json: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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  export const runtimecore_validate_semantic_pose_json: (a: number, b: number, c: number) => [number, number, number, number];
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  export const runtimecore_viseme_slot_index: (a: number, b: number, c: number) => number;
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- export const runtimecore_remove_animation_clip: (a: number, b: number, c: number) => number;
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+ export const packed_morph_frame_delta_stride: () => number;
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+ export const runtimecore_au_morph_binding_stride: () => number;
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  export const runtimecore_viseme_morph_binding_stride: () => number;
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- export const template_skeleton_fit_transform_stride: () => number;
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- export const marker_endpoint_stride: () => number;
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- export const marker_visibility_animation_factors: (a: number, b: number) => [number, number];
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- export const passes_marker_camera_angle_gate: (a: number, b: number, c: number) => number;
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- export const resolve_viewport_constrained_line_scale: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
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- export const resolve_viewport_safe_bounds: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
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- export const sample_marker_arc_curve: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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- export const sample_marker_bezier_curve: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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- export const separate_overlapping_marker_endpoints: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
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- export const should_show_marker: (a: number, b: number, c: number, d: number) => number;
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- export const marker_visibility_factors_stride: () => number;
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- export const __wbg_hairphysicssolver_free: (a: number, b: number) => void;
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+ export const runtimecore_remove_animation_clip: (a: number, b: number, c: number) => number;
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+ export const analyze_model_descriptor: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => [number, number, number, number];
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+ export const extract_model_data_json: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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  export const build_hair_gravity_curves: (a: number, b: number) => [number, number, number, number];
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  export const build_hair_idle_curves: (a: number, b: number, c: number) => [number, number, number, number];
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  export const build_hair_impulse_curves: (a: number, b: number, c: number, d: number, e: number) => [number, number, number, number];
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  export const compile_clip: (a: number, b: number) => [number, number, number, number];
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  export const compile_clip_curves: (a: number, b: number) => [number, number, number, number];
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- export const default_hair_color_appearance_json: () => [number, number, number, number];
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- export const default_hair_physics_config_values: () => [number, number];
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+ export const compose_template_skeleton_fit_transform: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
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  export const get_preset_json: (a: number, b: number) => [number, number, number, number];
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- export const hair_color_presets_json: () => [number, number, number, number];
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- export const hair_config_stride: () => number;
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- export const hair_head_state_stride: () => number;
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- export const hair_morph_output_stride: () => number;
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- export const hair_state_stride: () => number;
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- export const hairphysicssolver_get_config: (a: number) => [number, number];
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- export const hairphysicssolver_get_state: (a: number) => [number, number];
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- export const hairphysicssolver_new: (a: number, b: number) => number;
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- export const hairphysicssolver_reset: (a: number) => void;
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- export const hairphysicssolver_set_config: (a: number, b: number, c: number) => void;
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- export const hairphysicssolver_update: (a: number, b: number, c: number, d: number) => [number, number];
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  export const has_preset: (a: number, b: number) => number;
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  export const list_presets: () => [number, number];
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  export const merge_embedded_preset: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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  export const merge_preset_profile: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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- export const normalize_hair_color_appearance_json: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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  export const resolve_embedded_profile_view: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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  export const resolve_profile_view: (a: number, b: number) => [number, number, number, number];
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+ export const template_skeleton_fit_transform_stride: () => number;
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+ export const validate_generated_template_fit_metadata: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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  export const validate_humanoid_characterization: (a: number, b: number, c: number, d: number) => [number, number, number, number];
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  export const validate_profile_model: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number, number];
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- export const __wbg_cameraflight_free: (a: number, b: number) => void;
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- export const __wbg_cameraorbit_free: (a: number, b: number) => void;
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- export const analyze_model_descriptor: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => [number, number, number, number];
149
- export const annotation_camera_framing_stride: () => number;
150
- export const cameraflight_duration_ms: (a: number) => number;
151
- export const cameraflight_new: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
152
- export const cameraflight_sample: (a: number, b: number) => [number, number];
153
- export const cameraorbit_duration_ms: (a: number) => number;
154
- export const cameraorbit_new: (a: number, b: number, c: number, d: number, e: number) => number;
155
- export const cameraorbit_sample: (a: number, b: number) => [number, number];
156
- export const extract_model_data_json: (a: number, b: number, c: number, d: number) => [number, number, number, number];
157
- export const focus_padding_factor: (a: number, b: number, c: number, d: number) => number;
158
- export const normalize_camera_angle_degrees: (a: number) => number;
159
- export const resolve_auto_closeup_angle: (a: number, b: number, c: number, d: number, e: number) => number;
160
- export const resolve_focus_camera_direction: (a: number, b: number, c: number, d: number, e: number) => [number, number];
161
- export const screen_space_gaze_solution_stride: () => number;
162
- export const solve_focus_framing: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => [number, number];
163
- export const solve_full_body_framing: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => [number, number];
164
- export const solve_profile_screen_space_gaze: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number) => [number, number, number, number];
165
- export const solve_profile_tracking_gaze: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number) => [number, number, number, number];
166
- export const solve_profile_viewer_space_gaze: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number) => [number, number, number, number];
167
- export const solve_profile_viewer_space_gaze_scaled: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number) => [number, number, number, number];
168
- export const world_direction_for_camera_angle: (a: number, b: number, c: number) => [number, number];
169
- export const camera_flight_sample_stride: () => number;
170
- export const analyze_mesh_proportions: (a: number, b: number, c: number) => [number, number];
171
- export const compose_template_fit_adjustment: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
172
- export const mesh_proportions_stride: () => number;
173
- export const solve_axis_quaternion: (a: number, b: number, c: number, d: number) => [number, number];
174
- export const solve_bilateral_values: (a: number, b: number) => [number, number];
175
- export const solve_morph_batch: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
176
- export const solve_template_skeleton_fit: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
177
- export const template_skeleton_fit_solution_stride: () => number;
161
+ export const embody_request: (a: number, b: number) => [number, number, number, number];
178
162
  export const __wbindgen_externrefs: WebAssembly.Table;
179
163
  export const __wbindgen_malloc: (a: number, b: number) => number;
180
164
  export const __wbindgen_free: (a: number, b: number, c: number) => void;
@@ -1,6 +1,7 @@
1
1
  /// <reference lib="esnext.disposable" preserve="true" />
2
+ import type { BoneAxisKey, RotationChannel } from '../three/authoringTypes';
2
3
  export type EmbodyCore = typeof import('./embody_wasm.js');
3
- export type { RuntimeCore, HairPhysicsSolver, CameraFlight, CameraOrbit } from './embody_wasm.js';
4
+ export type { RuntimeCore, NativePlaybackSession, HairPhysicsSolver, CameraFlight, CameraOrbit } from './embody_wasm.js';
4
5
  export declare const EMBODY_CORE_ABI_VERSION = 1;
5
6
  export declare const PACKED_MORPH_FRAME_DELTA_STRIDE = 4;
6
7
  export declare const PACKED_BONE_FRAME_DELTA_STRIDE = 9;
@@ -15,7 +16,10 @@ export declare const ANNOTATION_CAMERA_FRAMING_STRIDE = 7;
15
16
  export declare const CAMERA_FLIGHT_SAMPLE_STRIDE = 7;
16
17
  export declare const MARKER_VISIBILITY_FACTORS_STRIDE = 3;
17
18
  export declare const MARKER_ENDPOINT_STRIDE = 3;
18
- export declare const SCREEN_SPACE_GAZE_SOLUTION_STRIDE = 14;
19
+ export declare const DEFAULT_AXIS_TO_CHANNEL: Record<BoneAxisKey, RotationChannel>;
20
+ export declare const DEFAULT_BONE_MAX_DEGREES: number;
21
+ export declare const JOINT_CONTROL_SECTION: string;
22
+ export declare const VISEME_KEYS: string[];
19
23
  export declare const HAIR_COLOR_PRESETS: {
20
24
  natural_black: {
21
25
  name: string;
@@ -122,5 +126,6 @@ export declare const HUMANOID_SKELETON_TEMPLATES: {
122
126
  }[];
123
127
  export declare function initEmbodyCore(): Promise<EmbodyCore>;
124
128
  export declare const getEmbodyCore: typeof initEmbodyCore;
129
+ export * from './compatibility';
125
130
  export declare function requireInitializedEmbodyCore(): EmbodyCore;
126
131
  export declare function resetEmbodyCoreForTests(): void;
package/dist/wasm.js CHANGED
@@ -1,5 +1,22 @@
1
1
  // assets/presets/cc4.json
2
2
  var cc4_default = {
3
+ visemeKeys: [
4
+ "AE",
5
+ "Ah",
6
+ "B_M_P",
7
+ "Ch_J",
8
+ "EE",
9
+ "Er",
10
+ "F_V",
11
+ "Ih",
12
+ "K_G_H_NG",
13
+ "Oh",
14
+ "R",
15
+ "S_Z",
16
+ "T_L_D_N",
17
+ "Th",
18
+ "W_OO"
19
+ ],
3
20
  hairColorPresets: {
4
21
  natural_black: {
5
22
  name: "Natural Black",
@@ -989,6 +1006,43 @@ var cc4_humanoid_default = {
989
1006
  ]
990
1007
  };
991
1008
 
1009
+ // assets/authoring-defaults.json
1010
+ var authoring_defaults_default = {
1011
+ defaultAxisToChannel: {
1012
+ pitch: "rx",
1013
+ yaw: "ry",
1014
+ roll: "rz"
1015
+ },
1016
+ defaultBoneMaxDegrees: 60,
1017
+ jointControlSection: "Joint Controls"
1018
+ };
1019
+
1020
+ // wasm/compatibility.ts
1021
+ function isEmbodyCoreReady() {
1022
+ try {
1023
+ requireInitializedEmbodyCore();
1024
+ return true;
1025
+ } catch {
1026
+ return false;
1027
+ }
1028
+ }
1029
+ var coreAbiVersion = () => requireInitializedEmbodyCore().core_abi_version();
1030
+ var packMorphFrameDelta = (meshIds, morphTargetIds, values, modes) => requireInitializedEmbodyCore().pack_morph_frame_delta(meshIds, morphTargetIds, values, modes);
1031
+ var solveBilateralValues = (base, balance) => requireInitializedEmbodyCore().solve_bilateral_values(base, balance);
1032
+ var solveMorphBatch = (values, balances, mixWeights) => requireInitializedEmbodyCore().solve_morph_batch(values, balances, mixWeights);
1033
+ var solveAxisQuaternion = (axis, degrees, value, scale) => requireInitializedEmbodyCore().solve_axis_quaternion(axis, degrees, value, scale);
1034
+ var analyzeMeshProportions = (vertices, verticalAxis) => requireInitializedEmbodyCore().analyze_mesh_proportions(vertices, verticalAxis);
1035
+ var solveTemplateSkeletonFit = (meshVertices, templateBounds, verticalAxis, verticalAnchor) => requireInitializedEmbodyCore().solve_template_skeleton_fit(meshVertices, templateBounds, verticalAxis, verticalAnchor);
1036
+ var composeTemplateFitAdjustment = (fit, scaleMultiplier, offsetX, offsetY, offsetZ) => requireInitializedEmbodyCore().compose_template_fit_adjustment(fit, scaleMultiplier, offsetX, offsetY, offsetZ);
1037
+ var composeTemplateSkeletonFitTransform = (fitScale, fitTranslation, manualScale, manualTranslation) => requireInitializedEmbodyCore().compose_template_skeleton_fit_transform(fitScale, fitTranslation, manualScale, manualTranslation);
1038
+ var defaultHairPhysicsConfigValues = () => requireInitializedEmbodyCore().default_hair_physics_config_values();
1039
+ function createHairPhysicsSolver(configValues = defaultHairPhysicsConfigValues()) {
1040
+ return new (requireInitializedEmbodyCore()).HairPhysicsSolver(configValues);
1041
+ }
1042
+ function createRuntimeCore(visemeSlotCount) {
1043
+ return new (requireInitializedEmbodyCore()).RuntimeCore(visemeSlotCount);
1044
+ }
1045
+
992
1046
  // wasm/index.ts
993
1047
  var EMBODY_CORE_ABI_VERSION = 1;
994
1048
  var PACKED_MORPH_FRAME_DELTA_STRIDE = 4;
@@ -1004,7 +1058,10 @@ var ANNOTATION_CAMERA_FRAMING_STRIDE = 7;
1004
1058
  var CAMERA_FLIGHT_SAMPLE_STRIDE = 7;
1005
1059
  var MARKER_VISIBILITY_FACTORS_STRIDE = 3;
1006
1060
  var MARKER_ENDPOINT_STRIDE = 3;
1007
- var SCREEN_SPACE_GAZE_SOLUTION_STRIDE = 14;
1061
+ var DEFAULT_AXIS_TO_CHANNEL = authoring_defaults_default.defaultAxisToChannel;
1062
+ var DEFAULT_BONE_MAX_DEGREES = authoring_defaults_default.defaultBoneMaxDegrees;
1063
+ var JOINT_CONTROL_SECTION = authoring_defaults_default.jointControlSection;
1064
+ var VISEME_KEYS = cc4_default.visemeKeys;
1008
1065
  var HAIR_COLOR_PRESETS = cc4_default.hairColorPresets;
1009
1066
  var DEFAULT_HAIR_COLOR_APPEARANCE = HAIR_COLOR_PRESETS.natural_brown;
1010
1067
  var CC4_HUMANOID_SKELETON_TEMPLATE = cc4_humanoid_default;
@@ -1067,6 +1124,6 @@ async function load() {
1067
1124
  // wasm/auto.ts
1068
1125
  await initEmbodyCore();
1069
1126
 
1070
- export { ANNOTATION_CAMERA_FRAMING_STRIDE, CAMERA_FLIGHT_SAMPLE_STRIDE, CC4_HUMANOID_SKELETON_TEMPLATE, DEFAULT_HAIR_COLOR_APPEARANCE, EMBODY_CORE_ABI_VERSION, HAIR_COLOR_PRESETS, HAIR_CONFIG_STRIDE, HAIR_HEAD_STATE_STRIDE, HAIR_MORPH_OUTPUT_STRIDE, HAIR_STATE_STRIDE, HUMANOID_SKELETON_TEMPLATES, MARKER_ENDPOINT_STRIDE, MARKER_VISIBILITY_FACTORS_STRIDE, MESH_PROPORTIONS_STRIDE, PACKED_BONE_FRAME_DELTA_STRIDE, PACKED_MORPH_FRAME_DELTA_STRIDE, SCREEN_SPACE_GAZE_SOLUTION_STRIDE, TEMPLATE_SKELETON_FIT_SOLUTION_STRIDE, TEMPLATE_SKELETON_FIT_TRANSFORM_STRIDE, getEmbodyCore, initEmbodyCore, requireInitializedEmbodyCore, resetEmbodyCoreForTests };
1127
+ export { ANNOTATION_CAMERA_FRAMING_STRIDE, CAMERA_FLIGHT_SAMPLE_STRIDE, CC4_HUMANOID_SKELETON_TEMPLATE, DEFAULT_AXIS_TO_CHANNEL, DEFAULT_BONE_MAX_DEGREES, DEFAULT_HAIR_COLOR_APPEARANCE, EMBODY_CORE_ABI_VERSION, HAIR_COLOR_PRESETS, HAIR_CONFIG_STRIDE, HAIR_HEAD_STATE_STRIDE, HAIR_MORPH_OUTPUT_STRIDE, HAIR_STATE_STRIDE, HUMANOID_SKELETON_TEMPLATES, JOINT_CONTROL_SECTION, MARKER_ENDPOINT_STRIDE, MARKER_VISIBILITY_FACTORS_STRIDE, MESH_PROPORTIONS_STRIDE, PACKED_BONE_FRAME_DELTA_STRIDE, PACKED_MORPH_FRAME_DELTA_STRIDE, TEMPLATE_SKELETON_FIT_SOLUTION_STRIDE, TEMPLATE_SKELETON_FIT_TRANSFORM_STRIDE, VISEME_KEYS, analyzeMeshProportions, composeTemplateFitAdjustment, composeTemplateSkeletonFitTransform, coreAbiVersion, createHairPhysicsSolver, createRuntimeCore, defaultHairPhysicsConfigValues, getEmbodyCore, initEmbodyCore, isEmbodyCoreReady, packMorphFrameDelta, requireInitializedEmbodyCore, resetEmbodyCoreForTests, solveAxisQuaternion, solveBilateralValues, solveMorphBatch, solveTemplateSkeletonFit };
1071
1128
  //# sourceMappingURL=wasm.js.map
1072
1129
  //# sourceMappingURL=wasm.js.map