@lovelace_lol/embody 0.0.15 → 0.0.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/three.js CHANGED
@@ -1,9 +1,9 @@
1
- import * as THREE10 from 'three';
2
- import { NoBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NormalBlending, Timer, Quaternion, Vector3, Matrix4, AnimationMixer, AdditiveAnimationBlendMode, NormalAnimationBlendMode, LoopOnce, LoopRepeat, LoopPingPong, PropertyBinding, Euler, AnimationUtils, InterpolateDiscrete, InterpolateLinear, Box3, MathUtils, Mesh, PlaneGeometry, ShadowMaterial, HemisphereLight, DirectionalLight, SRGBColorSpace, ACESFilmicToneMapping, WebGLRenderer, Scene, Color, PerspectiveCamera, PCFShadowMap, PCFSoftShadowMap, NumberKeyframeTrack, QuaternionKeyframeTrack, VectorKeyframeTrack, AnimationClip, PMREMGenerator, FloatType, Float32BufferAttribute, BufferAttribute, WebGPUCoordinateSystem, WebGLCoordinateSystem } from 'three';
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- import { CC4_HUMANOID_SKELETON_TEMPLATE, HUMANOID_SKELETON_TEMPLATES, DEFAULT_HAIR_COLOR_APPEARANCE, requireInitializedEmbodyCore, initEmbodyCore } from '@lovelace_lol/embody/wasm';
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+ import * as THREE11 from 'three';
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+ import { Matrix4, NoBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NormalBlending, Timer, Quaternion, Vector3, NormalAnimationBlendMode, InterpolateLinear, InterpolateDiscrete, QuaternionKeyframeTrack, VectorKeyframeTrack, AnimationClip, LoadingManager, AnimationMixer, AdditiveAnimationBlendMode, LoopOnce, LoopRepeat, LoopPingPong, PropertyBinding, Euler, AnimationUtils, Box3, MathUtils, Mesh, PlaneGeometry, ShadowMaterial, HemisphereLight, DirectionalLight, SRGBColorSpace, ACESFilmicToneMapping, WebGLRenderer, Scene, Color, PerspectiveCamera, PCFShadowMap, PCFSoftShadowMap, NumberKeyframeTrack, MeshBasicMaterial, TextureLoader, Texture, PMREMGenerator, Group, FloatType, Float32BufferAttribute, BufferAttribute, EquirectangularReflectionMapping, CanvasTexture, WebGPUCoordinateSystem, WebGLCoordinateSystem } from 'three';
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+ import { CC4_HUMANOID_SKELETON_TEMPLATE, HUMANOID_SKELETON_TEMPLATES, DEFAULT_HAIR_COLOR_APPEARANCE, initEmbodyCore, requireInitializedEmbodyCore } from '@lovelace_lol/embody/wasm';
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  export { CC4_HUMANOID_SKELETON_TEMPLATE, DEFAULT_AXIS_TO_CHANNEL, DEFAULT_BONE_MAX_DEGREES, DEFAULT_HAIR_COLOR_APPEARANCE, HAIR_COLOR_PRESETS, HUMANOID_SKELETON_TEMPLATES, JOINT_CONTROL_SECTION, LEGACY_BODY_CONTROL_AUS, VISEME_KEYS, getAUDescriptors } from '@lovelace_lol/embody/wasm';
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- import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
6
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  import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
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+ import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
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  import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
8
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  import { RoomEnvironment } from 'three/examples/jsm/environments/RoomEnvironment.js';
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@@ -32,46 +32,72 @@ function annotationProfileInput(profile) {
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  }
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  return result;
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  }
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- function getRuntimeAnnotationSide(region) {
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- return annotationQuery("side", { region });
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- }
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- function getRuntimeAUMeshSideOffset(region, sideSign, modelSize) {
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- const value = annotationQuery("meshSideOffset", { region, sideSign, size: modelSize });
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- return value ? new THREE10.Vector3(value.x, value.y, value.z) : null;
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+ function readAttribute(attribute) {
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+ const values = new Float32Array(attribute.count * attribute.itemSize);
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+ for (let index = 0; index < attribute.count; index++) for (let axis = 0; axis < attribute.itemSize; axis++) values[index * attribute.itemSize + axis] = attribute.getComponent(index, axis);
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+ return values;
41
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  }
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- function getRuntimeAUMorphAnchorPoint(region, mesh) {
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- const core = requireInitializedEmbodyCore();
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- const names = annotationQuery("morphNames", { region });
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- const positions = mesh.geometry.getAttribute("position");
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- if (!positions) return null;
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+ function readMorphGeometry(mesh, names) {
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+ const position = mesh.geometry.getAttribute("position");
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+ if (!position || position.itemSize !== 3) return null;
47
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  const attributes = names.flatMap((name) => {
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  const index = mesh.morphTargetDictionary?.[name];
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  const attribute = index == null ? void 0 : mesh.geometry.morphAttributes.position?.[index];
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  return attribute ? [attribute] : [];
51
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  });
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- const base = readAttribute(positions);
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+ if (!attributes.length || attributes.some((attribute) => attribute.count !== position.count || attribute.itemSize !== 3)) return null;
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+ const base = readAttribute(position);
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  const morphs = new Float32Array(attributes.length * base.length);
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  attributes.forEach((attribute, index) => morphs.set(readAttribute(attribute), index * base.length));
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- const candidates = core.annotation_morph_candidates(base, morphs, mesh.geometry.morphTargetsRelative);
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- mesh.updateWorldMatrix(true, false);
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+ return { base, morphs, relative: mesh.geometry.morphTargetsRelative };
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+ }
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+ function updateAnnotationWorldMatrices(model) {
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+ model.parent?.updateWorldMatrix(true, false);
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+ model.updateMatrixWorld(true);
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+ }
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+ function sampleMorphVertices(mesh, indices, samples, vertex = new THREE11.Vector3()) {
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  const skinned = mesh;
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- if (skinned.isSkinnedMesh) skinned.skeleton.update();
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- const samples = new Float32Array(candidates.length / 2 * 4);
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- const vertex = new THREE10.Vector3();
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- for (let offset = 0; offset < candidates.length; offset += 2) {
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- mesh.getVertexPosition(candidates[offset], vertex).applyMatrix4(mesh.matrixWorld);
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- samples.set([vertex.x, vertex.y, vertex.z, candidates[offset + 1]], offset * 2);
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+ if (skinned.isSkinnedMesh) {
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+ for (const bone of skinned.skeleton.bones) bone.updateWorldMatrix(true, false);
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+ skinned.skeleton.update();
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+ }
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+ for (let offset = 0; offset < indices.length; offset++) {
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+ mesh.getVertexPosition(indices[offset], vertex).applyMatrix4(mesh.matrixWorld);
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+ samples[offset * 3] = vertex.x;
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+ samples[offset * 3 + 1] = vertex.y;
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+ samples[offset * 3 + 2] = vertex.z;
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  }
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- const value = core.annotation_morph_center(JSON.stringify(region), samples);
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- return value.length === 3 ? new THREE10.Vector3().fromArray(value) : null;
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  }
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+ var MorphGeometryObservation = class {
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+ constructor() {
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+ __publicField(this, "revision", 0);
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+ __publicField(this, "namesJson", "[]");
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+ __publicField(this, "signature", []);
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+ }
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+ observe(mesh) {
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+ const dictionary = Object.entries(mesh.morphTargetDictionary ?? {}).sort(([a], [b]) => a.localeCompare(b));
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+ const attributes = [mesh.geometry.getAttribute("position"), ...mesh.geometry.morphAttributes.position ?? []];
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+ const signature = [mesh.geometry, mesh.geometry.morphTargetsRelative, ...dictionary.flat()];
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+ for (const attribute of attributes) {
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+ signature.push(attribute);
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+ if (attribute) signature.push(
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+ attribute.array,
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+ attribute.count,
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+ attribute.itemSize,
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+ attribute.normalized,
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+ "data" in attribute ? attribute.data.version : attribute.version,
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+ "data" in attribute ? attribute.data.stride : 0,
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+ "offset" in attribute ? attribute.offset : 0
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+ );
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+ }
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+ if (signature.length === this.signature.length && signature.every((value, index) => value === this.signature[index])) return;
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+ this.signature = signature;
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+ this.revision++;
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+ this.namesJson = JSON.stringify(dictionary.map(([name]) => name));
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+ }
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+ };
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  // three/annotations/modelObservation.ts
70
- function readAttribute(attribute) {
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- const values = new Float32Array(attribute.count * attribute.itemSize);
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- for (let index = 0; index < attribute.count; index++) for (let axis = 0; axis < attribute.itemSize; axis++) values[index * attribute.itemSize + axis] = attribute.getComponent(index, axis);
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- return values;
74
- }
75
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  var bounds = (box) => box.isEmpty() ? null : { min: box.min.toArray(), max: box.max.toArray() };
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  var AnnotationModelObserver = class {
77
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  constructor(model) {
@@ -79,6 +105,10 @@ var AnnotationModelObserver = class {
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  __publicField(this, "objects", /* @__PURE__ */ new Map());
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  __publicField(this, "meshes", []);
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  __publicField(this, "ids", /* @__PURE__ */ new Map());
108
+ __publicField(this, "morphGeneration", null);
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+ __publicField(this, "morphObservations", []);
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+ __publicField(this, "morphGeometry", /* @__PURE__ */ new Map());
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+ __publicField(this, "vertex", new THREE11.Vector3());
82
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  model.traverse((object) => {
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  const id = this.objects.size + 1;
84
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  this.ids.set(object, id);
@@ -89,13 +119,16 @@ var AnnotationModelObserver = class {
89
119
  id(object) {
90
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  return this.ids.get(object);
91
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  }
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+ updateWorldMatrices() {
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+ updateAnnotationWorldMatrices(this.model);
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+ }
92
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  capture() {
93
- this.model.updateWorldMatrix(true, true);
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- const modelBox = new THREE10.Box3().setFromObject(this.model);
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- if (modelBox.isEmpty()) modelBox.setFromCenterAndSize(this.model.getWorldPosition(new THREE10.Vector3()), new THREE10.Vector3());
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+ this.updateWorldMatrices();
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+ const modelBox = new THREE11.Box3().setFromObject(this.model);
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+ if (modelBox.isEmpty()) modelBox.setFromCenterAndSize(this.model.getWorldPosition(new THREE11.Vector3()), new THREE11.Vector3());
96
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  return {
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  bounds: bounds(modelBox),
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- quaternion: this.model.getWorldQuaternion(new THREE10.Quaternion()).toArray(),
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+ quaternion: this.model.getWorldQuaternion(new THREE11.Quaternion()).toArray(),
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  inverse: this.model.matrixWorld.clone().invert().toArray(),
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133
  objects: [...this.objects].map(([id, object]) => {
101
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  const mesh = object;
@@ -105,8 +138,8 @@ var AnnotationModelObserver = class {
105
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  name: object.name,
106
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  kind: mesh.isMesh ? "Mesh" : bone ? "Bone" : object.type,
107
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  parent: object.parent ? this.ids.get(object.parent) ?? null : null,
108
- position: object.getWorldPosition(new THREE10.Vector3()).toArray(),
109
- bounds: bone ? null : bounds(new THREE10.Box3().setFromObject(object)),
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+ position: object.getWorldPosition(new THREE11.Vector3()).toArray(),
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+ bounds: bone ? null : bounds(new THREE11.Box3().setFromObject(object)),
110
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  matrix: object.matrixWorld.toArray(),
111
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  inverse: object.matrixWorld.clone().invert().toArray(),
112
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  morphNames: Object.keys(mesh.morphTargetDictionary ?? {})
@@ -120,7 +153,7 @@ var AnnotationModelObserver = class {
120
153
  transforms(runtime) {
121
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  const ids = runtime.tracked_objects();
122
155
  if (!ids.length) return new Float32Array();
123
- this.model.updateWorldMatrix(true, true);
156
+ this.updateWorldMatrices();
124
157
  const values = new Float32Array(ids.length * 17);
125
158
  ids.forEach((id, index) => {
126
159
  const object = this.objects.get(id);
@@ -131,16 +164,51 @@ var AnnotationModelObserver = class {
131
164
  });
132
165
  return values;
133
166
  }
134
- morphAnchors(runtime) {
167
+ prepareMorphAnchors(runtime) {
168
+ const generation = runtime.generation();
169
+ if (!runtime.is_current(generation)) return;
170
+ if (this.morphGeneration !== generation) this.morphObservations = [];
171
+ this.morphGeneration = generation;
172
+ const changed = /* @__PURE__ */ new Set();
173
+ for (const mesh of this.meshes) {
174
+ const id = this.ids.get(mesh);
175
+ let observation = this.morphGeometry.get(id);
176
+ if (!observation) {
177
+ observation = new MorphGeometryObservation();
178
+ this.morphGeometry.set(id, observation);
179
+ }
180
+ observation.observe(mesh);
181
+ if (runtime.observe_morph_geometry(generation, id, observation.revision, observation.namesJson)) changed.add(id);
182
+ }
183
+ if (!changed.size) return;
184
+ this.morphObservations = this.morphObservations.filter((observation) => !changed.has(observation.objectId));
135
185
  const requests = JSON.parse(runtime.command("morphRequests", "{}", performance.now()));
136
- const anchors = {};
137
186
  for (const request3 of requests) {
187
+ if (!changed.has(request3.objectId)) continue;
138
188
  const mesh = this.objects.get(request3.objectId);
139
189
  if (!mesh?.isMesh) continue;
140
- const point2 = getRuntimeAUMorphAnchorPoint(request3.region, mesh);
141
- if (point2) anchors[request3.region.name] = { x: point2.x, y: point2.y, z: point2.z };
190
+ const geometry = readMorphGeometry(mesh, request3.morphNames);
191
+ if (!geometry) continue;
192
+ const plan = runtime.prepare_morph_anchor(generation, request3.objectId, request3.region.name, geometry.base, geometry.morphs, geometry.relative);
193
+ if (plan.length < 2) continue;
194
+ const indices = plan.slice(1);
195
+ this.morphObservations.push({ planId: plan[0], objectId: request3.objectId, mesh, indices, samples: new Float32Array(indices.length * 3) });
196
+ }
197
+ }
198
+ /** Transport only: Rust owns the vertex selection, weights and live anchor. */
199
+ observeMorphAnchors(runtime) {
200
+ this.prepareMorphAnchors(runtime);
201
+ if (this.morphGeneration === null || !runtime.is_current(this.morphGeneration)) {
202
+ this.morphObservations = [];
203
+ this.morphGeneration = null;
204
+ return;
205
+ }
206
+ if (!this.morphObservations.length) return;
207
+ this.updateWorldMatrices();
208
+ for (const { planId, mesh, indices, samples } of this.morphObservations) {
209
+ sampleMorphVertices(mesh, indices, samples, this.vertex);
210
+ runtime.observe_morph_anchor(this.morphGeneration, planId, samples);
142
211
  }
143
- return anchors;
144
212
  }
145
213
  /** Rust selects influenced vertices; Three evaluates the current native pose. */
146
214
  observeFocus(runtime, request3) {
@@ -161,7 +229,7 @@ var AnnotationModelObserver = class {
161
229
  if (index < 0 || !skinIndices || !skinWeights) continue;
162
230
  mesh.skeleton.update();
163
231
  const selected = core.annotation_bone_vertices(readAttribute(skinIndices), readAttribute(skinWeights), new Uint32Array([index]));
164
- const vertex = new THREE10.Vector3();
232
+ const vertex = new THREE11.Vector3();
165
233
  for (const selectedIndex of selected) {
166
234
  mesh.getVertexPosition(selectedIndex, vertex).applyMatrix4(mesh.matrixWorld);
167
235
  points.push(vertex.x, vertex.y, vertex.z);
@@ -191,9 +259,9 @@ function bindSceneRendering(controller, scene, camera, binding) {
191
259
  if (owner.scene !== scene || owner.camera !== camera) throw new Error("Rendering and camera controllers must share their scene and camera.");
192
260
  if (owner.binding) throw new Error("Character scene rendering already has a camera controller.");
193
261
  owner.binding = binding;
194
- const snapshot2 = controller.getSnapshot();
195
- if (snapshot2.renderer) void binding.commit(snapshot2.renderer).catch(binding.onError);
196
- if (snapshot2.status !== "ready" && snapshot2.status !== "error") void binding.suspend().catch(binding.onError);
262
+ const snapshot3 = controller.getSnapshot();
263
+ if (snapshot3.renderer) void binding.commit(snapshot3.renderer).catch(binding.onError);
264
+ if (snapshot3.status !== "ready" && snapshot3.status !== "error") void binding.suspend().catch(binding.onError);
197
265
  return () => {
198
266
  if (owner.binding === binding) {
199
267
  owner.drain = binding.suspend();
@@ -235,8 +303,8 @@ function prepareModelSkinning(model) {
235
303
  };
236
304
  }
237
305
  var bindings = /* @__PURE__ */ new WeakMap();
238
- function bindPlaybackRendering(model, mixer, afterFrame) {
239
- const binding = { mixer, enabled: true, afterFrame };
306
+ function bindPlaybackRendering(model, mixer, afterFrame, afterSample) {
307
+ const binding = { mixer, enabled: true, disposed: false, afterFrame, afterSample };
240
308
  const entries = bindings.get(model) ?? /* @__PURE__ */ new Set();
241
309
  entries.add(binding);
242
310
  bindings.set(model, entries);
@@ -245,6 +313,7 @@ function bindPlaybackRendering(model, mixer, afterFrame) {
245
313
  binding.enabled = enabled;
246
314
  },
247
315
  dispose() {
316
+ binding.disposed = true;
248
317
  entries.delete(binding);
249
318
  if (!entries.size) bindings.delete(model);
250
319
  }
@@ -261,8 +330,16 @@ function renderScenePlayback(scene, timer) {
261
330
  }
262
331
  }
263
332
  });
264
- for (const mixer of mixers) mixer.update(timer.getDelta());
265
- for (const binding of active) binding.afterFrame();
333
+ const deltaSeconds = timer.getDelta();
334
+ const elapsed = /* @__PURE__ */ new Map();
335
+ for (const mixer of mixers) {
336
+ elapsed.set(mixer, Math.abs(deltaSeconds * mixer.timeScale));
337
+ mixer.update(deltaSeconds);
338
+ }
339
+ for (const binding of active) if (binding.enabled && !binding.disposed) {
340
+ binding.afterSample?.(elapsed.get(binding.mixer));
341
+ }
342
+ for (const binding of active) if (binding.enabled && !binding.disposed) binding.afterFrame(deltaSeconds);
266
343
  }
267
344
  function createScenePlaybackFrame(scene, document2) {
268
345
  const timer = new Timer();
@@ -348,12 +425,12 @@ function compileModelForRender(renderer, scene, camera, model) {
348
425
  });
349
426
  }
350
427
  function drawModelForRender(renderer, scene, camera, model) {
351
- const viewport = renderer.getViewport(new THREE10.Vector4());
352
- const scissor = renderer.getScissor(new THREE10.Vector4());
428
+ const viewport = renderer.getViewport(new THREE11.Vector4());
429
+ const scissor = renderer.getScissor(new THREE11.Vector4());
353
430
  const scissorTest = renderer.getScissorTest();
354
431
  const restoreRenderTarget = captureRenderTarget(renderer);
355
432
  const autoClear = renderer.autoClear;
356
- const clearColor = renderer.getClearColor(Object.assign(new THREE10.Color(), { a: 1 }));
433
+ const clearColor = renderer.getClearColor(Object.assign(new THREE11.Color(), { a: 1 }));
357
434
  const clearAlpha = renderer.getClearAlpha();
358
435
  const native = "isWebGPURenderer" in renderer ? renderer : null;
359
436
  const renderObject = native?.getRenderObjectFunction();
@@ -777,14 +854,14 @@ var CameraDOMControls = class {
777
854
  this.wrapper.remove();
778
855
  }
779
856
  };
780
- var ThreeAnnotationControls = class extends THREE10.EventDispatcher {
857
+ var ThreeAnnotationControls = class extends THREE11.EventDispatcher {
781
858
  constructor(domElement, runtime, advance, captureInput = true) {
782
859
  super();
783
860
  this.domElement = domElement;
784
861
  this.runtime = runtime;
785
862
  this.advance = advance;
786
863
  this.captureInput = captureInput;
787
- __publicField(this, "target", new THREE10.Vector3());
864
+ __publicField(this, "target", new THREE11.Vector3());
788
865
  __publicField(this, "disposed", false);
789
866
  __publicField(this, "previousTouchAction", "");
790
867
  __publicField(this, "connected", false);
@@ -927,12 +1004,12 @@ var ThreeAnnotationRenderer = class {
927
1004
  this.domElement = domElement;
928
1005
  this.onPick = onPick;
929
1006
  this.onHover = onHover;
930
- __publicField(this, "group", new THREE10.Group());
1007
+ __publicField(this, "group", new THREE11.Group());
931
1008
  __publicField(this, "objects", /* @__PURE__ */ new Map());
932
1009
  __publicField(this, "overlay");
933
- __publicField(this, "raycaster", new THREE10.Raycaster());
934
- __publicField(this, "pointer", new THREE10.Vector2());
935
- __publicField(this, "viewProjection", new THREE10.Matrix4());
1010
+ __publicField(this, "raycaster", new THREE11.Raycaster());
1011
+ __publicField(this, "pointer", new THREE11.Vector2());
1012
+ __publicField(this, "viewProjection", new THREE11.Matrix4());
936
1013
  __publicField(this, "overlayParent", null);
937
1014
  __publicField(this, "releaseParentPosition", null);
938
1015
  __publicField(this, "overlayResizeObserver");
@@ -990,28 +1067,28 @@ var ThreeAnnotationRenderer = class {
990
1067
  this.attachOverlay();
991
1068
  element.addEventListener("click", this.click);
992
1069
  }
993
- sync(snapshot2) {
994
- if (this.revision === snapshot2.descriptorRevision && this.style === snapshot2.style) return;
995
- if (this.style !== snapshot2.style) this.clear();
996
- this.style = snapshot2.style;
997
- const ids = new Set(snapshot2.descriptors.map((descriptor) => descriptor.id));
1070
+ sync(snapshot3) {
1071
+ if (this.revision === snapshot3.descriptorRevision && this.style === snapshot3.style) return;
1072
+ if (this.style !== snapshot3.style) this.clear();
1073
+ this.style = snapshot3.style;
1074
+ const ids = new Set(snapshot3.descriptors.map((descriptor) => descriptor.id));
998
1075
  for (const id of this.objects.keys()) if (!ids.has(id)) this.remove(id);
999
- for (const descriptor of snapshot2.descriptors) {
1076
+ for (const descriptor of snapshot3.descriptors) {
1000
1077
  const signature = JSON.stringify(descriptor);
1001
1078
  if (this.objects.get(descriptor.id)?.descriptor === signature) continue;
1002
1079
  this.remove(descriptor.id);
1003
1080
  this.objects.set(descriptor.id, this.create(descriptor, signature));
1004
1081
  }
1005
- this.revision = snapshot2.descriptorRevision;
1082
+ this.revision = snapshot3.descriptorRevision;
1006
1083
  }
1007
1084
  create(descriptor, signature) {
1008
1085
  const { style } = descriptor;
1009
- const sphere = new THREE10.Mesh(new THREE10.SphereGeometry(descriptor.radius, 12, 12), new THREE10.MeshBasicMaterial({ color: style.markerColor, transparent: true }));
1086
+ const sphere = new THREE11.Mesh(new THREE11.SphereGeometry(descriptor.radius, 12, 12), new THREE11.MeshBasicMaterial({ color: style.markerColor, transparent: true }));
1010
1087
  const dashed = style.line.style === "dashed" || style.line.style === "dotted";
1011
- const material = dashed ? new THREE10.LineDashedMaterial({ color: style.lineColor, transparent: true, dashSize: style.line.style === "dotted" ? 5e-3 : 0.02, gapSize: 0.01, linewidth: style.line.thickness }) : new THREE10.LineBasicMaterial({ color: style.lineColor, transparent: true, linewidth: style.line.thickness });
1012
- const geometry = new THREE10.BufferGeometry();
1013
- geometry.setAttribute("position", new THREE10.BufferAttribute(new Float32Array(51), 3));
1014
- const line = new THREE10.Line(geometry, material);
1088
+ const material = dashed ? new THREE11.LineDashedMaterial({ color: style.lineColor, transparent: true, dashSize: style.line.style === "dotted" ? 5e-3 : 0.02, gapSize: 0.01, linewidth: style.line.thickness }) : new THREE11.LineBasicMaterial({ color: style.lineColor, transparent: true, linewidth: style.line.thickness });
1089
+ const geometry = new THREE11.BufferGeometry();
1090
+ geometry.setAttribute("position", new THREE11.BufferAttribute(new Float32Array(51), 3));
1091
+ const line = new THREE11.Line(geometry, material);
1015
1092
  const canvas = document.createElement("canvas");
1016
1093
  const context = canvas.getContext("2d");
1017
1094
  if (!context) {
@@ -1032,9 +1109,9 @@ var ThreeAnnotationRenderer = class {
1032
1109
  context.fillRect(0, 0, canvas.width, canvas.height);
1033
1110
  context.fillStyle = style.labelColor;
1034
1111
  context.fillText(descriptor.label, canvas.width / 2, canvas.height / 2);
1035
- const texture = new THREE10.CanvasTexture(canvas);
1036
- const label = new THREE10.Sprite(new THREE10.SpriteMaterial({ map: texture, transparent: true, depthTest: true, depthWrite: false, sizeAttenuation: false }));
1037
- const arrow = style.line.arrowHead ? new THREE10.Mesh(new THREE10.ConeGeometry(descriptor.arrowRadius, descriptor.arrowLength, 8), new THREE10.MeshBasicMaterial({ color: style.lineColor, transparent: true })) : null;
1112
+ const texture = new THREE11.CanvasTexture(canvas);
1113
+ const label = new THREE11.Sprite(new THREE11.SpriteMaterial({ map: texture, transparent: true, depthTest: true, depthWrite: false, sizeAttenuation: false }));
1114
+ const arrow = style.line.arrowHead ? new THREE11.Mesh(new THREE11.ConeGeometry(descriptor.arrowRadius, descriptor.arrowLength, 8), new THREE11.MeshBasicMaterial({ color: style.lineColor, transparent: true })) : null;
1038
1115
  let element = null;
1039
1116
  if (this.style === "html") {
1040
1117
  element = document.createElement("div");
@@ -1069,7 +1146,7 @@ var ThreeAnnotationRenderer = class {
1069
1146
  const rays = this.runtime.occlusion_queries();
1070
1147
  const hits = new Float32Array(rays.length / 8 * 2);
1071
1148
  for (let offset = 0; offset < rays.length; offset += 8) {
1072
- this.raycaster.set(new THREE10.Vector3().fromArray(rays, offset + 1), new THREE10.Vector3().fromArray(rays, offset + 4));
1149
+ this.raycaster.set(new THREE11.Vector3().fromArray(rays, offset + 1), new THREE11.Vector3().fromArray(rays, offset + 4));
1073
1150
  this.raycaster.near = 0;
1074
1151
  this.raycaster.far = rays[offset + 7];
1075
1152
  const intersection = this.raycaster.intersectObjects(this.meshes, false)[0];
@@ -1096,7 +1173,7 @@ var ThreeAnnotationRenderer = class {
1096
1173
  positions.array.set(values.subarray(offset + 19, offset + 70));
1097
1174
  positions.needsUpdate = true;
1098
1175
  objects.line.geometry.computeBoundingSphere();
1099
- if (objects.line.material instanceof THREE10.LineDashedMaterial) objects.line.computeLineDistances();
1176
+ if (objects.line.material instanceof THREE11.LineDashedMaterial) objects.line.computeLineDistances();
1100
1177
  objects.label.position.fromArray(values, offset + 5);
1101
1178
  objects.label.scale.set(values[offset + 9], values[offset + 10], 1);
1102
1179
  objects.label.material.opacity = values[offset + 11];
@@ -1219,7 +1296,7 @@ var ThreeAnnotationController = class _ThreeAnnotationController {
1219
1296
  __publicField(this, "markerStateListeners", /* @__PURE__ */ new Set());
1220
1297
  __publicField(this, "regionListeners", /* @__PURE__ */ new Set());
1221
1298
  __publicField(this, "renderer", null);
1222
- __publicField(this, "playbackTimer", new THREE10.Timer());
1299
+ __publicField(this, "playbackTimer", new THREE11.Timer());
1223
1300
  __publicField(this, "renderFrame");
1224
1301
  __publicField(this, "resizeRenderer");
1225
1302
  __publicField(this, "onRenderError");
@@ -1247,7 +1324,7 @@ var ThreeAnnotationController = class _ThreeAnnotationController {
1247
1324
  }, nativeOptions.captureInput);
1248
1325
  this.state = this.readState();
1249
1326
  if (this.manageCamera) this.applyCameraState(this.state.camera);
1250
- else this.controls.target.copy(this.camera.getWorldDirection(new THREE10.Vector3()).add(this.camera.position));
1327
+ else this.controls.target.copy(this.camera.getWorldDirection(new THREE11.Vector3()).add(this.camera.position));
1251
1328
  this.markerRenderer = new ThreeAnnotationRenderer(this.runtime, this.scene, this.camera, this.domElement, (ids) => this.pick(ids), (id) => {
1252
1329
  if (!this.disposed) {
1253
1330
  this.call("hover", { id });
@@ -1450,11 +1527,12 @@ var ThreeAnnotationController = class _ThreeAnnotationController {
1450
1527
  const observer = this.observer;
1451
1528
  const generation = this.runtime.generation();
1452
1529
  observer.observe(this.runtime);
1453
- const queries = JSON.parse(this.runtime.plan_markers(JSON.stringify(observer.morphAnchors(this.runtime))));
1530
+ observer.observeMorphAnchors(this.runtime);
1531
+ const queries = JSON.parse(this.runtime.plan_markers("{}"));
1454
1532
  for (const initial of queries) {
1455
1533
  let query = initial;
1456
1534
  while (query && this.isCurrent(generation)) {
1457
- const raycaster = new THREE10.Raycaster(new THREE10.Vector3().fromArray(query.origin), new THREE10.Vector3().fromArray(query.direction), 0, query.far);
1535
+ const raycaster = new THREE11.Raycaster(new THREE11.Vector3().fromArray(query.origin), new THREE11.Vector3().fromArray(query.direction), 0, query.far);
1458
1536
  const hits = sliceSurfaceQueries ? await intersectMeshesInSlices(raycaster, observer.meshes, { isCurrent: () => this.isCurrent(generation), yieldToPaint: waitForCharacterLoadPaint }) : raycaster.intersectObjects(observer.meshes, false);
1459
1537
  if (!hits || !this.isCurrent(generation)) return;
1460
1538
  query = JSON.parse(this.runtime.surface_result(query.generation, query.id, query.phase, new Float32Array(hits.flatMap((hit) => hit.point.toArray()))));
@@ -1565,6 +1643,7 @@ var ThreeAnnotationController = class _ThreeAnnotationController {
1565
1643
  if (this.disposed) return;
1566
1644
  this.cancelModelPreparation();
1567
1645
  this.call("clear");
1646
+ this.observer?.observeMorphAnchors(this.runtime);
1568
1647
  this.hostConfig = null;
1569
1648
  this.configSnapshot = null;
1570
1649
  this.configSnapshotHost = null;
@@ -1678,7 +1757,10 @@ var ThreeAnnotationController = class _ThreeAnnotationController {
1678
1757
  this.controls.target.fromArray(pose, 3);
1679
1758
  this.camera.lookAt(this.controls.target);
1680
1759
  }
1681
- if (this.observer) this.runtime.observe_transforms(this.observer.transforms(this.runtime));
1760
+ if (this.observer) {
1761
+ this.runtime.observe_transforms(this.observer.transforms(this.runtime));
1762
+ this.observer.observeMorphAnchors(this.runtime);
1763
+ }
1682
1764
  this.sync();
1683
1765
  this.markerRenderer.update(now);
1684
1766
  this.settleFlights();
@@ -1936,7 +2018,7 @@ var ThreeAnnotationMarkers = class {
1936
2018
  }
1937
2019
  getMarkerPosition(name) {
1938
2020
  const p = this.controller.getMarkerPosition(name);
1939
- return p ? new THREE10.Vector3(p.x, p.y, p.z) : null;
2021
+ return p ? new THREE11.Vector3(p.x, p.y, p.z) : null;
1940
2022
  }
1941
2023
  updateLineStyle(name, line) {
1942
2024
  this.controller.setRegionLineStyle(name, line);
@@ -2111,11 +2193,35 @@ function shouldUseFaceCenterForMarkerAnchor(resolved) {
2111
2193
  function shouldProjectMarkerAnchorToSurface(resolved, legacyDefault) {
2112
2194
  return annotationQuery("projectAnchor", { resolved, legacyDefault });
2113
2195
  }
2196
+ function getRuntimeAnnotationSide(region) {
2197
+ return annotationQuery("side", { region });
2198
+ }
2199
+ function getRuntimeAUMeshSideOffset(region, sideSign, modelSize) {
2200
+ const value = annotationQuery("meshSideOffset", { region, sideSign, size: modelSize });
2201
+ return value ? new THREE11.Vector3(value.x, value.y, value.z) : null;
2202
+ }
2203
+ function getRuntimeAUMorphAnchorPoint(region, mesh) {
2204
+ const core = requireInitializedEmbodyCore();
2205
+ const names = annotationQuery("morphNames", { region });
2206
+ const geometry = readMorphGeometry(mesh, names);
2207
+ if (!geometry) return null;
2208
+ const candidates = core.annotation_morph_anchor_candidates(JSON.stringify(region), geometry.base, geometry.morphs, geometry.relative);
2209
+ updateAnnotationWorldMatrices(mesh);
2210
+ const positions = new Float32Array(candidates.length / 2 * 3);
2211
+ sampleMorphVertices(mesh, candidates.filter((_value, index) => index % 2 === 0), positions);
2212
+ const samples = new Float32Array(candidates.length / 2 * 4);
2213
+ for (let index = 0; index < candidates.length / 2; index++) {
2214
+ samples.set(positions.subarray(index * 3, index * 3 + 3), index * 4);
2215
+ samples[index * 4 + 3] = candidates[index * 2 + 1];
2216
+ }
2217
+ const value = core.annotation_weighted_anchor(samples);
2218
+ return value.length === 3 ? new THREE11.Vector3().fromArray(value) : null;
2219
+ }
2114
2220
  var AnnotationLifecycleBridge = class {
2115
- constructor(mode, duration, apply) {
2221
+ constructor(mode, duration, apply2) {
2116
2222
  this.mode = mode;
2117
2223
  this.duration = duration;
2118
- this.apply = apply;
2224
+ this.apply = apply2;
2119
2225
  __publicField(this, "readiness", Promise.resolve());
2120
2226
  __publicField(this, "initializing", null);
2121
2227
  __publicField(this, "core", null);
@@ -2257,110 +2363,6 @@ function boneResolutionProfile(profile) {
2257
2363
  suffixPattern: profile.suffixPattern
2258
2364
  };
2259
2365
  }
2260
- var json = (value) => JSON.stringify(value ?? {});
2261
- function request2(op, payload = {}) {
2262
- return JSON.parse(requireInitializedEmbodyCore().embody_request(json({ op, payload })));
2263
- }
2264
- var getPreset = (id) => request2("preset.get", { id });
2265
- var extendCharacterConfigWithPreset = (config) => request2("profile.extendConfig", { config });
2266
- var extractProfileOverrides = (config) => request2("profile.extractOverrides", { config });
2267
- var mergeCharacterRegionsByName = (base, override) => request2("profile.mergeRegions", { base, override });
2268
- var getMeshNamesForAUProfile = (profile, auId) => request2("profile.getMeshNamesForAU", { profile, auId });
2269
- var resolveMorphMeshSelections = (profile, categories, availableNames) => request2("profile.resolveMorphMeshSelections", { profile, categories, availableNames });
2270
- var getHumanoidSpecification = () => request2("humanoid.getSpecification");
2271
- var setAUMorphTargets = (profile, auId, side, targets) => request2("profile.setAUMorphTargets", { profile, auId, side, targets });
2272
- var setHumanoidRoleBinding = (profile, role, boneName) => request2("profile.setHumanoidRoleBinding", { profile, role, boneName });
2273
- var resolveHumanoidCharacterization = (profile) => request2("profile.resolveHumanoidCharacterization", { profile });
2274
- var hasLeftRightMorphs = (profile, auId) => request2("profile.hasLeftRightMorphs", { profile, auId });
2275
- var isMixedAU = (profile, auId) => request2("profile.isMixedAU", { profile, auId });
2276
- var resolveVisemeProfile = (profile) => request2("profile.resolveVisemes", { profile });
2277
- var isMaxDegreesOnlyAxisBindingUpdate = (update) => request2("bone.isMaxDegreesOnlyUpdate", { update });
2278
- var findNodeKeyForBone = (boneName, profile) => profile ? request2("bone.findNodeKey", { profile, boneName }) : null;
2279
- var ensureBoneNodeKey = (profile, boneName) => request2("bone.ensureNodeKey", { profile, boneName });
2280
- var ensureBilateralBoneNodeKeys = (profile, leftBoneName, rightBoneName) => request2("bone.ensureBilateralNodeKeys", { profile, leftBoneName, rightBoneName });
2281
- var resolveBoneNameForNodeKey = (profile, nodeKey) => request2("bone.resolveBoneName", { profile, nodeKey });
2282
- var stripConfiguredBoneAffixes = (profile, boneName) => request2("bone.stripAffixes", { profile: profile ?? {}, boneName });
2283
- var inferChiralBoneNamePair = (boneNames, selectedBoneName) => request2("bone.inferChiralPair", { boneNames, selectedBoneName });
2284
- var formatAxisLabel = (axis) => request2("bone.formatAxisLabel", { axis });
2285
- var formatAxisDirectionLabel = (axis, direction) => request2("bone.formatDirectionLabel", { axis, direction });
2286
- var getAxisFromChannel = (channel) => channel ? request2("bone.getAxisFromChannel", { channel }) : null;
2287
- var getBoneAxisBindingState = (profile, boneName, axis) => request2("bone.getAxisState", { profile, boneName, axis });
2288
- var resolveBoneAxisChannel = (profile, boneName, axis) => request2("bone.resolveAxisChannel", { profile, boneName, axis });
2289
- var getBilateralAxisBindingState = (profile, boneName, axis) => request2("bone.getBilateralAxisState", { profile, boneName, axis });
2290
- var getAUBoneBindingState = (profile, auId) => request2("bone.getAUBindingState", { profile, auId });
2291
- var getAUBoneBindingStates = (profile, auIds) => request2("bone.getAUBindingStates", {
2292
- profile: {
2293
- auToBones: profile.auToBones,
2294
- boneNodes: profile.boneNodes,
2295
- bonePrefix: profile.bonePrefix,
2296
- boneSuffix: profile.boneSuffix,
2297
- suffixPattern: profile.suffixPattern,
2298
- compositeRotations: profile.compositeRotations,
2299
- continuumPairs: profile.continuumPairs,
2300
- humanoidCharacterization: profile.humanoidCharacterization
2301
- },
2302
- auIds
2303
- });
2304
- var inferEyeControlScope = (profile, binding) => request2("bone.inferEyeScope", { profile, binding });
2305
- var inferEyeControlFamily = (binding) => request2("bone.inferEyeFamily", { binding });
2306
- var applyBoneAxisBindingUpdate = (profile, boneName, axis, update) => request2("bone.applyAxisUpdate", { profile, boneName, axis, update });
2307
- var applyBilateralAxisBindingUpdate = (profile, boneName, axis, scope, update) => request2("bone.applyBilateralAxisUpdate", { profile, boneName, axis, scope, update });
2308
- var applyAUBoneBindingUpdate = (profile, auId, update) => request2("bone.applyAUBindingUpdate", { profile, auId, update });
2309
- var createBoneAxisAu = (profile, boneName, axis, direction, options = {}) => request2("bone.createAxisAU", { profile, boneName, axis, direction, name: options.name });
2310
- var createBilateralBoneAxisAu = (profile, boneName, axis, scope, direction, options = {}) => request2("bone.createBilateralAxisAU", { profile, boneName, axis, scope, direction, name: options.name });
2311
- var buildBoneAuOptions = (profile) => request2("bone.buildAUOptions", { profile });
2312
- var isJointControlAuInfo = (info) => request2("bone.isJointControlInfo", { info });
2313
- var classifyAuAsJointControl = (profile, auId, options = {}) => request2("bone.classifyJointControl", { profile, auId, boneName: options.boneName, nodeKey: options.nodeKey });
2314
- var resolveContinuumDisplayLabel = (profile, negativeAuId, positiveAuId) => request2("bone.resolveContinuumLabel", { profile, negativeAuId, positiveAuId }) ?? `AU ${negativeAuId} <-> AU ${positiveAuId}`;
2315
- function inspectModel(model, meshes, profile) {
2316
- return new ThreeModelInspector().inspectModel(model, { meshes, profile });
2317
- }
2318
- function extractModelData(model, meshes, animations = []) {
2319
- const inspection = inspectModel(model, meshes);
2320
- return JSON.parse(requireInitializedEmbodyCore().extract_model_data_json(json(inspection.descriptor), json(serializeAnimationClips(model, animations, inspection))));
2321
- }
2322
- async function analyzeModel(options) {
2323
- const source = options.source;
2324
- const model = source.type === "gltf" ? source.gltf.scene ?? source.gltf.scenes[0] : source.model;
2325
- const animations = source.type === "gltf" ? source.gltf.animations : source.animations ?? [];
2326
- const inspection = inspectModel(model, source.type === "runtime" ? source.meshes : void 0);
2327
- return JSON.parse(requireInitializedEmbodyCore().analyze_model_descriptor(json(inspection.descriptor), json(serializeAnimationClips(model, animations, inspection)), options.preset ? json(options.preset) : "", json({ suggestCorrections: Boolean(options.suggestCorrections) })));
2328
- }
2329
- function validateMappings(meshes, skeleton, profile, options = {}) {
2330
- let nextMorphId = 1;
2331
- const morphTargets = [];
2332
- const descriptorMeshes = (meshes ?? []).map((value, index) => {
2333
- const mesh = value;
2334
- const id = index + 1;
2335
- const morphTargetIds = Object.entries(mesh.morphTargetDictionary ?? mesh.geometry?.morphTargetDictionary ?? {}).map(([name, hostIndex]) => {
2336
- const morphId = nextMorphId++;
2337
- morphTargets.push({ id: morphId, meshId: id, name, hostIndex });
2338
- return morphId;
2339
- });
2340
- return { id, name: mesh.name ?? "", morphTargetIds, visible: true };
2341
- });
2342
- const bones = (skeleton?.bones ?? []).map((bone, index) => ({ id: index + 1, name: typeof bone === "string" ? bone : bone.name ?? "" }));
2343
- return JSON.parse(requireInitializedEmbodyCore().validate_profile_model(json(profile), json({ meshes: descriptorMeshes, morphTargets, bones, objects: [] }), json(options)));
2344
- }
2345
- function validateHumanoidCharacterization(model, profile) {
2346
- return JSON.parse(requireInitializedEmbodyCore().validate_humanoid_characterization(json(profile), json(inspectModel(model, void 0, profile).descriptor)));
2347
- }
2348
- function normalizeHairColorAppearance(value, fallback = DEFAULT_HAIR_COLOR_APPEARANCE) {
2349
- return JSON.parse(requireInitializedEmbodyCore().normalize_hair_color_appearance_json(json(value), json(fallback)));
2350
- }
2351
- var getHumanoidSkeletonTemplate = (id) => HUMANOID_SKELETON_TEMPLATES.find((template) => template.id === id) ?? null;
2352
- function getHumanoidSkeletonTemplateBoneNames(template = CC4_HUMANOID_SKELETON_TEMPLATE) {
2353
- return JSON.parse(requireInitializedEmbodyCore().humanoid_skeleton_template_bone_names(json(template)));
2354
- }
2355
- function createValidationSkeletonFromHumanoidTemplate(template = CC4_HUMANOID_SKELETON_TEMPLATE) {
2356
- return JSON.parse(requireInitializedEmbodyCore().create_validation_skeleton_json(json(template)));
2357
- }
2358
- function computeHumanoidSkeletonTemplateRestBounds(template) {
2359
- return Array.from(requireInitializedEmbodyCore().compute_humanoid_skeleton_template_rest_bounds(json(template)));
2360
- }
2361
- function extractHumanoidSkeletonTemplateFromModel(model, options) {
2362
- return JSON.parse(requireInitializedEmbodyCore().extract_humanoid_skeleton_template_json(json(inspectModel(model).descriptor), json(options)));
2363
- }
2364
2366
  var isBone = (object) => !!(object.isBone || object.type === "Bone");
2365
2367
  var finite = (values, description) => {
2366
2368
  if (!values.every(Number.isFinite)) {
@@ -2485,6 +2487,286 @@ function bindModelReferencePose(model, referencePose) {
2485
2487
  if (index !== referencePose.nodes.length) throw new Error("Incompatible reference pose hierarchy: extra captured nodes");
2486
2488
  return bindings2;
2487
2489
  }
2490
+
2491
+ // three/vrm-animation.ts
2492
+ var MAX_BYTES = 64 * 1024 * 1024;
2493
+ var identity = new Matrix4();
2494
+ var isBone2 = (node) => node.isBone || node.type === "Bone";
2495
+ function decomposeReference(matrix, name) {
2496
+ const position = new Vector3();
2497
+ const rotation = new Quaternion();
2498
+ const scale = new Vector3();
2499
+ if (!matrix.elements.every(Number.isFinite) || Math.abs(matrix.determinant()) < 1e-20) {
2500
+ throw new Error(`Invalid reference matrix for ${name}`);
2501
+ }
2502
+ matrix.decompose(position, rotation, scale);
2503
+ const reconstructed = new Matrix4().compose(position, rotation, scale);
2504
+ if (matrix.elements.some((v, i) => Math.abs(v - reconstructed.elements[i]) > 1e-5 * Math.max(1, Math.abs(v)))) {
2505
+ throw new Error(`Reference ${name} contains shear, which VRMA retargeting does not support`);
2506
+ }
2507
+ return { translation: position.toArray(), rotation: rotation.toArray(), scale: scale.toArray() };
2508
+ }
2509
+ function objectsInModel(model) {
2510
+ const all = [];
2511
+ model.traverse((node) => all.push(node));
2512
+ const needed = /* @__PURE__ */ new Set([model]);
2513
+ for (const bone of all.filter(isBone2)) {
2514
+ for (let node = bone; node && node !== model; node = node.parent) needed.add(node);
2515
+ }
2516
+ const objects = all.filter((node) => needed.has(node));
2517
+ if (objects.length > 4096) throw new Error("Animation rig exceeds 4096 nodes");
2518
+ const ids = new Map(objects.map((node, i) => [node, String(i)]));
2519
+ return { objects, ids };
2520
+ }
2521
+ function inspectReference(model, referencePose, metersPerUnit, includeRoot = false) {
2522
+ const bindings2 = bindModelReferencePose(model, referencePose);
2523
+ const { objects, ids } = objectsInModel(model);
2524
+ const nodes = objects.map((node) => ({
2525
+ id: ids.get(node),
2526
+ name: node.name,
2527
+ parent: node === model ? null : ids.get(node.parent),
2528
+ // Placement of the model in a scene is not part of its humanoid coordinate system.
2529
+ ...decomposeReference(node === model && !includeRoot ? identity : new Matrix4().fromArray(bindings2.get(node).localMatrix), node.name)
2530
+ }));
2531
+ return { rig: { metersPerUnit, nodes, humanoidBones: {} }, objects, ids };
2532
+ }
2533
+ function inspectSkinBind(model, metersPerUnit) {
2534
+ if (model.parent) throw new Error("Use an explicit referencePose for a parented source model");
2535
+ const initial = captureModelReferencePose(model);
2536
+ const initialBindings = bindModelReferencePose(model, initial);
2537
+ const { objects, ids } = objectsInModel(model);
2538
+ const world = /* @__PURE__ */ new Map();
2539
+ const all = [];
2540
+ model.traverse((node) => all.push(node));
2541
+ for (const node of all) {
2542
+ const mesh = node;
2543
+ if (!mesh.isSkinnedMesh) continue;
2544
+ const { bones, boneInverses } = mesh.skeleton;
2545
+ if (bones.length !== boneInverses.length) throw new Error("Invalid skin bind inverse count");
2546
+ bones.forEach((bone, index) => {
2547
+ const inverse = boneInverses[index];
2548
+ if (Math.abs(inverse.determinant()) < 1e-20) throw new Error(`Singular bind matrix for ${bone.name}`);
2549
+ const bind = inverse.clone().invert();
2550
+ const prior = world.get(bone);
2551
+ if (prior && prior.elements.some((value, i) => Math.abs(value - bind.elements[i]) > 1e-4)) {
2552
+ throw new Error(`Conflicting skin bind matrices for ${bone.name}`);
2553
+ }
2554
+ world.set(bone, bind);
2555
+ });
2556
+ }
2557
+ const nodes = objects.map((node) => {
2558
+ if (isBone2(node) && !world.has(node)) {
2559
+ throw new Error(`No skin bind reference for ${node.name}; supply an explicit authored T-pose reference`);
2560
+ }
2561
+ const nodeWorld = world.get(node) ?? new Matrix4().fromArray(initialBindings.get(node).worldMatrix);
2562
+ const parentWorld = node.parent ? world.get(node.parent) ?? new Matrix4().fromArray(initialBindings.get(node.parent).worldMatrix) : identity;
2563
+ const local = parentWorld.clone().invert().multiply(nodeWorld);
2564
+ return { id: ids.get(node), name: node.name, parent: node === model ? null : ids.get(node.parent), ...decomposeReference(local, node.name) };
2565
+ });
2566
+ return { rig: { metersPerUnit, nodes, humanoidBones: {} }, objects, ids };
2567
+ }
2568
+ function uniqueBone(objects, name) {
2569
+ const matches = objects.filter((node) => isBone2(node) && (node.name === name || node.uuid === name));
2570
+ if (matches.length !== 1) throw new Error(`Animation bone ${name} must resolve uniquely (found ${matches.length})`);
2571
+ return matches[0];
2572
+ }
2573
+ function convertMixamoToVrmAnimation(source, clip, options) {
2574
+ const core = requireInitializedEmbodyCore();
2575
+ if (clip.blendMode !== NormalAnimationBlendMode) {
2576
+ throw new Error("VRMA conversion requires absolute local animation keys; additive clips are unsupported");
2577
+ }
2578
+ const { rig, objects, ids } = options.referencePose ? inspectReference(source, options.referencePose, options.metersPerUnit, true) : inspectSkinBind(source, options.metersPerUnit);
2579
+ const tracks = clip.tracks.map((track) => {
2580
+ const match = /^(.*)\.(quaternion|position|scale)$/.exec(track.name);
2581
+ if (!match) throw new Error(`Unsupported Mixamo track ${track.name}`);
2582
+ const bone = uniqueBone(objects, match[1]);
2583
+ const interpolation = track.getInterpolation();
2584
+ if (interpolation !== InterpolateLinear && interpolation !== InterpolateDiscrete) {
2585
+ throw new Error(`Unsupported interpolation on ${track.name}`);
2586
+ }
2587
+ return {
2588
+ node: ids.get(bone),
2589
+ path: match[2] === "quaternion" ? "rotation" : match[2] === "position" ? "translation" : "scale",
2590
+ interpolation: interpolation === InterpolateDiscrete ? "STEP" : "LINEAR",
2591
+ times: Array.from(track.times),
2592
+ values: Array.from(track.values)
2593
+ };
2594
+ });
2595
+ const normalized = core.normalize_mixamo_animation(JSON.stringify({ version: 1, name: clip.name, durationSeconds: clip.duration, rig, tracks }));
2596
+ return core.encode_vrma_animation(normalized);
2597
+ }
2598
+ function inspectVrmAnimation(bytes) {
2599
+ if (bytes.byteLength > MAX_BYTES) throw new Error("VRMA exceeds 64 MiB");
2600
+ return JSON.parse(requireInitializedEmbodyCore().decode_vrma_animation(bytes));
2601
+ }
2602
+ function createAnimationClipFromVrmAnimation(bytes, target, options) {
2603
+ const core = requireInitializedEmbodyCore();
2604
+ const document2 = inspectVrmAnimation(bytes);
2605
+ const { rig, objects, ids } = inspectReference(target, options.referencePose, options.metersPerUnit);
2606
+ let humanoidBones = options.humanoidBones;
2607
+ if (!humanoidBones) {
2608
+ if (!options.profile) throw new Error("VRMA target requires a characterized profile or explicit humanoidBones");
2609
+ const inspection = new ThreeModelInspector().inspectModel(target, { referencePose: options.referencePose });
2610
+ const result = JSON.parse(core.validate_humanoid_characterization(JSON.stringify(options.profile), JSON.stringify(inspection.descriptor)));
2611
+ if (!result.valid) throw new Error(`Cannot characterize VRMA target: ${result.errors.join("; ")}`);
2612
+ humanoidBones = Object.fromEntries(Object.entries(result.roles).map(([role, binding]) => [role, binding.boneName]));
2613
+ }
2614
+ for (const [role, name] of Object.entries(humanoidBones)) {
2615
+ if (role !== "leftEye" && role !== "rightEye") rig.humanoidBones[role] = ids.get(uniqueBone(objects, name));
2616
+ }
2617
+ const retargeted = JSON.parse(core.retarget_vrma_animation(JSON.stringify(document2), JSON.stringify(rig)));
2618
+ const byId = new Map(objects.map((node) => [ids.get(node), node]));
2619
+ const tracks = retargeted.tracks.map((track) => {
2620
+ const node = byId.get(track.node);
2621
+ if (!node) throw new Error(`Retargeted node ${track.node} is not in the target model`);
2622
+ const interpolation = track.interpolation === "STEP" ? InterpolateDiscrete : InterpolateLinear;
2623
+ return track.path === "rotation" ? new QuaternionKeyframeTrack(`${node.uuid}.quaternion`, track.times, track.values, interpolation) : new VectorKeyframeTrack(`${node.uuid}.position`, track.times, track.values, interpolation);
2624
+ });
2625
+ return new AnimationClip(options.name ?? document2.name, retargeted.durationSeconds, tracks);
2626
+ }
2627
+ function convertMixamoFbxToVrmAnimations(bytes, options) {
2628
+ requireInitializedEmbodyCore();
2629
+ if (!bytes.byteLength || bytes.byteLength > MAX_BYTES) throw new Error("FBX must be between 1 byte and 64 MiB");
2630
+ const textures = /* @__PURE__ */ new Set();
2631
+ class AnimationTextureLoader extends TextureLoader {
2632
+ load(url) {
2633
+ if (url.startsWith("blob:")) URL.revokeObjectURL(url);
2634
+ const texture = new Texture();
2635
+ textures.add(texture);
2636
+ return texture;
2637
+ }
2638
+ }
2639
+ const manager = new LoadingManager();
2640
+ manager.addHandler(/.*/, new AnimationTextureLoader(manager));
2641
+ manager.setURLModifier(() => {
2642
+ throw new Error("External FBX resources are not allowed for animation conversion");
2643
+ });
2644
+ let source;
2645
+ try {
2646
+ source = new FBXLoader(manager).parse(bytes, "");
2647
+ if (!source.animations.length) throw new Error("FBX has no animation clips");
2648
+ let hasSkin = false;
2649
+ source.traverse((node) => {
2650
+ if (node.isSkinnedMesh) hasSkin = true;
2651
+ });
2652
+ const referencePose = hasSkin ? void 0 : captureModelReferencePose(source);
2653
+ return source.animations.map((clip) => ({ name: clip.name, bytes: convertMixamoToVrmAnimation(source, clip, { ...options, referencePose }) }));
2654
+ } finally {
2655
+ const materials2 = /* @__PURE__ */ new Set();
2656
+ source?.traverse((node) => {
2657
+ const mesh = node;
2658
+ mesh.geometry?.dispose();
2659
+ if (mesh.material) for (const material of Array.isArray(mesh.material) ? mesh.material : [mesh.material]) materials2.add(material);
2660
+ node.skeleton?.dispose();
2661
+ });
2662
+ for (const material of materials2) material.dispose();
2663
+ for (const texture of textures) texture.dispose();
2664
+ }
2665
+ }
2666
+ var json = (value) => JSON.stringify(value ?? {});
2667
+ function request2(op, payload = {}) {
2668
+ return JSON.parse(requireInitializedEmbodyCore().embody_request(json({ op, payload })));
2669
+ }
2670
+ var getPreset = (id) => request2("preset.get", { id });
2671
+ var extendCharacterConfigWithPreset = (config) => request2("profile.extendConfig", { config });
2672
+ var extractProfileOverrides = (config) => request2("profile.extractOverrides", { config });
2673
+ var mergeCharacterRegionsByName = (base, override) => request2("profile.mergeRegions", { base, override });
2674
+ var getMeshNamesForAUProfile = (profile, auId) => request2("profile.getMeshNamesForAU", { profile, auId });
2675
+ var resolveMorphMeshSelections = (profile, categories, availableNames) => request2("profile.resolveMorphMeshSelections", { profile, categories, availableNames });
2676
+ var getHumanoidSpecification = () => request2("humanoid.getSpecification");
2677
+ var setAUMorphTargets = (profile, auId, side, targets) => request2("profile.setAUMorphTargets", { profile, auId, side, targets });
2678
+ var setHumanoidRoleBinding = (profile, role, boneName) => request2("profile.setHumanoidRoleBinding", { profile, role, boneName });
2679
+ var resolveHumanoidCharacterization = (profile) => request2("profile.resolveHumanoidCharacterization", { profile });
2680
+ var hasLeftRightMorphs = (profile, auId) => request2("profile.hasLeftRightMorphs", { profile, auId });
2681
+ var isMixedAU = (profile, auId) => request2("profile.isMixedAU", { profile, auId });
2682
+ var resolveVisemeProfile = (profile) => request2("profile.resolveVisemes", { profile });
2683
+ var isMaxDegreesOnlyAxisBindingUpdate = (update) => request2("bone.isMaxDegreesOnlyUpdate", { update });
2684
+ var findNodeKeyForBone = (boneName, profile) => profile ? request2("bone.findNodeKey", { profile, boneName }) : null;
2685
+ var ensureBoneNodeKey = (profile, boneName) => request2("bone.ensureNodeKey", { profile, boneName });
2686
+ var ensureBilateralBoneNodeKeys = (profile, leftBoneName, rightBoneName) => request2("bone.ensureBilateralNodeKeys", { profile, leftBoneName, rightBoneName });
2687
+ var resolveBoneNameForNodeKey = (profile, nodeKey) => request2("bone.resolveBoneName", { profile, nodeKey });
2688
+ var stripConfiguredBoneAffixes = (profile, boneName) => request2("bone.stripAffixes", { profile: profile ?? {}, boneName });
2689
+ var inferChiralBoneNamePair = (boneNames, selectedBoneName) => request2("bone.inferChiralPair", { boneNames, selectedBoneName });
2690
+ var formatAxisLabel = (axis) => request2("bone.formatAxisLabel", { axis });
2691
+ var formatAxisDirectionLabel = (axis, direction) => request2("bone.formatDirectionLabel", { axis, direction });
2692
+ var getAxisFromChannel = (channel) => channel ? request2("bone.getAxisFromChannel", { channel }) : null;
2693
+ var getBoneAxisBindingState = (profile, boneName, axis) => request2("bone.getAxisState", { profile, boneName, axis });
2694
+ var resolveBoneAxisChannel = (profile, boneName, axis) => request2("bone.resolveAxisChannel", { profile, boneName, axis });
2695
+ var getBilateralAxisBindingState = (profile, boneName, axis) => request2("bone.getBilateralAxisState", { profile, boneName, axis });
2696
+ var getAUBoneBindingState = (profile, auId) => request2("bone.getAUBindingState", { profile, auId });
2697
+ var getAUBoneBindingStates = (profile, auIds) => request2("bone.getAUBindingStates", {
2698
+ profile: {
2699
+ auToBones: profile.auToBones,
2700
+ boneNodes: profile.boneNodes,
2701
+ bonePrefix: profile.bonePrefix,
2702
+ boneSuffix: profile.boneSuffix,
2703
+ suffixPattern: profile.suffixPattern,
2704
+ compositeRotations: profile.compositeRotations,
2705
+ continuumPairs: profile.continuumPairs,
2706
+ humanoidCharacterization: profile.humanoidCharacterization
2707
+ },
2708
+ auIds
2709
+ });
2710
+ var inferEyeControlScope = (profile, binding) => request2("bone.inferEyeScope", { profile, binding });
2711
+ var inferEyeControlFamily = (binding) => request2("bone.inferEyeFamily", { binding });
2712
+ var applyBoneAxisBindingUpdate = (profile, boneName, axis, update) => request2("bone.applyAxisUpdate", { profile, boneName, axis, update });
2713
+ var applyBilateralAxisBindingUpdate = (profile, boneName, axis, scope, update) => request2("bone.applyBilateralAxisUpdate", { profile, boneName, axis, scope, update });
2714
+ var applyAUBoneBindingUpdate = (profile, auId, update) => request2("bone.applyAUBindingUpdate", { profile, auId, update });
2715
+ var createBoneAxisAu = (profile, boneName, axis, direction, options = {}) => request2("bone.createAxisAU", { profile, boneName, axis, direction, name: options.name });
2716
+ var createBilateralBoneAxisAu = (profile, boneName, axis, scope, direction, options = {}) => request2("bone.createBilateralAxisAU", { profile, boneName, axis, scope, direction, name: options.name });
2717
+ var buildBoneAuOptions = (profile) => request2("bone.buildAUOptions", { profile });
2718
+ var isJointControlAuInfo = (info) => request2("bone.isJointControlInfo", { info });
2719
+ var classifyAuAsJointControl = (profile, auId, options = {}) => request2("bone.classifyJointControl", { profile, auId, boneName: options.boneName, nodeKey: options.nodeKey });
2720
+ var resolveContinuumDisplayLabel = (profile, negativeAuId, positiveAuId) => request2("bone.resolveContinuumLabel", { profile, negativeAuId, positiveAuId }) ?? `AU ${negativeAuId} <-> AU ${positiveAuId}`;
2721
+ function inspectModel(model, meshes, profile) {
2722
+ return new ThreeModelInspector().inspectModel(model, { meshes, profile });
2723
+ }
2724
+ function extractModelData(model, meshes, animations = []) {
2725
+ const inspection = inspectModel(model, meshes);
2726
+ return JSON.parse(requireInitializedEmbodyCore().extract_model_data_json(json(inspection.descriptor), json(serializeAnimationClips(model, animations, inspection))));
2727
+ }
2728
+ async function analyzeModel(options) {
2729
+ const source = options.source;
2730
+ const model = source.type === "gltf" ? source.gltf.scene ?? source.gltf.scenes[0] : source.model;
2731
+ const animations = source.type === "gltf" ? source.gltf.animations : source.animations ?? [];
2732
+ const inspection = inspectModel(model, source.type === "runtime" ? source.meshes : void 0);
2733
+ return JSON.parse(requireInitializedEmbodyCore().analyze_model_descriptor(json(inspection.descriptor), json(serializeAnimationClips(model, animations, inspection)), options.preset ? json(options.preset) : "", json({ suggestCorrections: Boolean(options.suggestCorrections) })));
2734
+ }
2735
+ function validateMappings(meshes, skeleton, profile, options = {}) {
2736
+ let nextMorphId = 1;
2737
+ const morphTargets = [];
2738
+ const descriptorMeshes = (meshes ?? []).map((value, index) => {
2739
+ const mesh = value;
2740
+ const id = index + 1;
2741
+ const morphTargetIds = Object.entries(mesh.morphTargetDictionary ?? mesh.geometry?.morphTargetDictionary ?? {}).map(([name, hostIndex]) => {
2742
+ const morphId = nextMorphId++;
2743
+ morphTargets.push({ id: morphId, meshId: id, name, hostIndex });
2744
+ return morphId;
2745
+ });
2746
+ return { id, name: mesh.name ?? "", morphTargetIds, visible: true };
2747
+ });
2748
+ const bones = (skeleton?.bones ?? []).map((bone, index) => ({ id: index + 1, name: typeof bone === "string" ? bone : bone.name ?? "" }));
2749
+ return JSON.parse(requireInitializedEmbodyCore().validate_profile_model(json(profile), json({ meshes: descriptorMeshes, morphTargets, bones, objects: [] }), json(options)));
2750
+ }
2751
+ function validateHumanoidCharacterization(model, profile) {
2752
+ return JSON.parse(requireInitializedEmbodyCore().validate_humanoid_characterization(json(profile), json(inspectModel(model, void 0, profile).descriptor)));
2753
+ }
2754
+ function normalizeHairColorAppearance(value, fallback = DEFAULT_HAIR_COLOR_APPEARANCE) {
2755
+ return JSON.parse(requireInitializedEmbodyCore().normalize_hair_color_appearance_json(json(value), json(fallback)));
2756
+ }
2757
+ var getHumanoidSkeletonTemplate = (id) => HUMANOID_SKELETON_TEMPLATES.find((template) => template.id === id) ?? null;
2758
+ function getHumanoidSkeletonTemplateBoneNames(template = CC4_HUMANOID_SKELETON_TEMPLATE) {
2759
+ return JSON.parse(requireInitializedEmbodyCore().humanoid_skeleton_template_bone_names(json(template)));
2760
+ }
2761
+ function createValidationSkeletonFromHumanoidTemplate(template = CC4_HUMANOID_SKELETON_TEMPLATE) {
2762
+ return JSON.parse(requireInitializedEmbodyCore().create_validation_skeleton_json(json(template)));
2763
+ }
2764
+ function computeHumanoidSkeletonTemplateRestBounds(template) {
2765
+ return Array.from(requireInitializedEmbodyCore().compute_humanoid_skeleton_template_rest_bounds(json(template)));
2766
+ }
2767
+ function extractHumanoidSkeletonTemplateFromModel(model, options) {
2768
+ return JSON.parse(requireInitializedEmbodyCore().extract_humanoid_skeleton_template_json(json(inspectModel(model).descriptor), json(options)));
2769
+ }
2488
2770
  function withComponentTracks(clip) {
2489
2771
  let expanded = false;
2490
2772
  const tracks = clip.tracks.flatMap((track) => {
@@ -2580,6 +2862,23 @@ var ThreeNativePlaybackConnector = class {
2580
2862
  __publicField(this, "disposed", false);
2581
2863
  __publicField(this, "onError");
2582
2864
  __publicField(this, "onRelease");
2865
+ __publicField(this, "afterSample");
2866
+ __publicField(this, "afterFrame", (deltaSeconds) => {
2867
+ this.flushEvents();
2868
+ if (!this.disposed) this.binding.onFrame?.(deltaSeconds);
2869
+ });
2870
+ __publicField(this, "sampleResponse", (deltaSeconds) => {
2871
+ if (this.disposed || !this.renderingEnabled) return;
2872
+ try {
2873
+ this.afterSample?.(deltaSeconds);
2874
+ } catch (error) {
2875
+ const failure = asError(error);
2876
+ queueMicrotask(() => {
2877
+ if (this.onError) this.onError(failure);
2878
+ else throw failure;
2879
+ });
2880
+ }
2881
+ });
2583
2882
  __publicField(this, "finished", (event) => {
2584
2883
  const handle = this.actionHandles.get(event.action);
2585
2884
  if (!handle || this.disposed) return;
@@ -2602,8 +2901,14 @@ var ThreeNativePlaybackConnector = class {
2602
2901
  this.binding = { ...binding, mixer: binding.mixer ?? new AnimationMixer(binding.model) };
2603
2902
  this.onError = binding.onError;
2604
2903
  this.onRelease = binding.onRelease;
2904
+ this.afterSample = binding.afterSample;
2605
2905
  this.binding.mixer.addEventListener("finished", this.finished);
2606
- this.rendering = bindPlaybackRendering(binding.model, this.binding.mixer, () => this.flushEvents());
2906
+ this.rendering = bindPlaybackRendering(
2907
+ binding.model,
2908
+ this.binding.mixer,
2909
+ this.afterFrame,
2910
+ this.sampleResponse
2911
+ );
2607
2912
  }
2608
2913
  /** Prepare bindings first; old actions are released before the new binding is exposed. */
2609
2914
  rebind(modelKey, profileKey, binding = this.binding) {
@@ -2614,7 +2919,12 @@ var ThreeNativePlaybackConnector = class {
2614
2919
  this.rendering.dispose();
2615
2920
  this.binding = { ...binding, mixer: binding.mixer ?? new AnimationMixer(binding.model) };
2616
2921
  this.binding.mixer.addEventListener("finished", this.finished);
2617
- this.rendering = bindPlaybackRendering(binding.model, this.binding.mixer, () => this.flushEvents());
2922
+ this.rendering = bindPlaybackRendering(
2923
+ binding.model,
2924
+ this.binding.mixer,
2925
+ this.afterFrame,
2926
+ this.sampleResponse
2927
+ );
2618
2928
  this.rendering.setEnabled(this.renderingEnabled);
2619
2929
  });
2620
2930
  }
@@ -2948,7 +3258,15 @@ var intensity = (options, fallback = 1) => {
2948
3258
  const value = options.intensityScale ?? options.intensity ?? options.weight;
2949
3259
  return finite2(value) ? Math.max(0, Math.min(2, value)) : fallback;
2950
3260
  };
3261
+ var weightRatio = (outgoing, options) => outgoing.getEffectiveWeight() / (finite2(options.mixerWeight) && options.mixerWeight > 0 ? options.mixerWeight : 1);
3262
+ var weighted = (sample, neutral, ratio, quaternion) => {
3263
+ if (ratio === 1) return sample;
3264
+ if (quaternion) return new Quaternion().fromArray(neutral ?? [0, 0, 0, 1]).slerp(new Quaternion().fromArray(sample), ratio).toArray();
3265
+ return sample.map((value, axis) => (neutral?.[axis] ?? 0) + (value - (neutral?.[axis] ?? 0)) * ratio);
3266
+ };
2951
3267
  var presetId = (value) => value?.trim().toLowerCase() || "cc4";
3268
+ var HAIR_RESPONSE = "__embody_hair_response";
3269
+ var HAIR_IMPULSE_CLIP = "__embody_hair_impulse";
2952
3270
  function supportsRustEmbodyPreset(value) {
2953
3271
  return requireInitializedEmbodyCore().has_preset(presetId(value));
2954
3272
  }
@@ -2972,10 +3290,12 @@ var Embody = class _Embody {
2972
3290
  __publicField(this, "profileMode");
2973
3291
  __publicField(this, "preset");
2974
3292
  __publicField(this, "sources", /* @__PURE__ */ new Map());
3293
+ __publicField(this, "vrmAnimations", /* @__PURE__ */ new Map());
2975
3294
  __publicField(this, "playbacks", /* @__PURE__ */ new Map());
2976
3295
  __publicField(this, "current", /* @__PURE__ */ new Map());
2977
3296
  __publicField(this, "playDepth", 0);
2978
3297
  __publicField(this, "pendingEvents", []);
3298
+ __publicField(this, "pendingReleases", []);
2979
3299
  __publicField(this, "bindingGeneration", 0);
2980
3300
  __publicField(this, "disposed", false);
2981
3301
  __publicField(this, "rendering", true);
@@ -2983,6 +3303,7 @@ var Embody = class _Embody {
2983
3303
  __publicField(this, "nextLiveTarget", 0);
2984
3304
  __publicField(this, "liveTargets", /* @__PURE__ */ new Map());
2985
3305
  __publicField(this, "hairObjects", /* @__PURE__ */ new Map());
3306
+ __publicField(this, "hairHeadObservation");
2986
3307
  __publicField(this, "hairConfig", {});
2987
3308
  __publicField(this, "hairAppearance", {
2988
3309
  hairColor: copy(DEFAULT_HAIR_COLOR_APPEARANCE),
@@ -3032,6 +3353,7 @@ var Embody = class _Embody {
3032
3353
  this.assertAlive();
3033
3354
  const model = options.model;
3034
3355
  if (!model?.isObject3D) throw new Error("onReady requires a Three Object3D model.");
3356
+ this.applier.clearMeshHighlights();
3035
3357
  const reference = this.references.get(model) ?? options.referencePose ?? (!this.boundModel ? this.config.referencePose : void 0) ?? captureModelReferencePose(model);
3036
3358
  const inspection = this.inspector.inspectModel(model, { meshes: options.meshes, profile: this.profile, referencePose: reference });
3037
3359
  this.bind(model, reference, inspection, this.profileSource, this.profile);
@@ -3071,7 +3393,10 @@ var Embody = class _Embody {
3071
3393
  }
3072
3394
  this.core.free();
3073
3395
  this.core = core;
3074
- if (replacingModel) this.sources.clear();
3396
+ if (replacingModel) {
3397
+ this.sources.clear();
3398
+ this.vrmAnimations.clear();
3399
+ }
3075
3400
  this.boundModel = model;
3076
3401
  this.inspection = inspection;
3077
3402
  this.referenceBindings = referenceBindings;
@@ -3092,10 +3417,17 @@ var Embody = class _Embody {
3092
3417
  this.connector = new ThreeNativePlaybackConnector(session, {
3093
3418
  model,
3094
3419
  inspection,
3420
+ onFrame: (deltaSeconds) => {
3421
+ if (this.disposed) return;
3422
+ this.applier.applyMeshHighlightFrame(parse(this.core.advance_mesh_highlight(deltaSeconds)));
3423
+ },
3095
3424
  onRelease: (id) => {
3096
3425
  const playback = this.playbacks.get(id);
3097
- if (playback?.terminal) this.forget(playback);
3098
- }
3426
+ if (!playback?.terminal) return;
3427
+ if (this.playDepth) this.pendingReleases.push(playback);
3428
+ else this.forget(playback);
3429
+ },
3430
+ afterSample: (mixerDeltaSeconds) => this.sampleHairResponse(mixerDeltaSeconds, true)
3099
3431
  });
3100
3432
  } catch (error) {
3101
3433
  session.free();
@@ -3106,17 +3438,20 @@ var Embody = class _Embody {
3106
3438
  this.connector.setTimeScale(this.timeScale);
3107
3439
  this.connector.subscribe((event) => this.onPlaybackEvent(event));
3108
3440
  this.hairConfig = parse(this.core.get_hair_config_json());
3441
+ this.bindHairHead(model, inspection);
3109
3442
  this.registerHairObjects(inspection.allMeshes.filter((mesh) => ["hair", "eyebrow"].includes(this.meshCategory(mesh))));
3110
3443
  if (preserveLiveState) this.commitLive();
3111
3444
  }
3112
3445
  bindModel(meshes) {
3113
3446
  const model = this.requireModel();
3447
+ this.applier.clearMeshHighlights();
3114
3448
  const reference = this.references.get(model);
3115
3449
  const inspection = this.inspector.inspectModel(model, { meshes, profile: this.profile, referencePose: reference });
3116
3450
  this.bind(model, reference, inspection, this.profileSource, this.profile);
3117
3451
  }
3118
3452
  extendReferencePose() {
3119
3453
  const model = this.requireModel();
3454
+ this.applier.clearMeshHighlights();
3120
3455
  const reference = extendModelReferencePose(model, this.references.get(model));
3121
3456
  const inspection = this.inspector.inspectModel(model, { profile: this.profile, referencePose: reference });
3122
3457
  this.bind(model, reference, inspection, this.profileSource, this.profile);
@@ -3131,6 +3466,7 @@ var Embody = class _Embody {
3131
3466
  this.profile = profile;
3132
3467
  return;
3133
3468
  }
3469
+ this.applier.clearMeshHighlights();
3134
3470
  const reference = this.references.get(this.boundModel);
3135
3471
  const inspection = this.inspector.inspectModel(this.boundModel, { profile, referencePose: reference });
3136
3472
  this.bind(this.boundModel, reference, inspection, source, profile, false);
@@ -3155,12 +3491,16 @@ var Embody = class _Embody {
3155
3491
  const playback = this.playbacks.get(event.handle);
3156
3492
  if (!playback) return;
3157
3493
  playback.terminal = true;
3158
- if (!playback.connector.getAction(playback.id)) {
3159
- this.playbacks.delete(playback.id);
3160
- if (this.current.get(playback.source.name) === playback) this.current.delete(playback.source.name);
3161
- }
3494
+ if (!playback.connector.getAction(playback.id)) this.forget(playback);
3162
3495
  playback.notify({ ...event, actionId: event.handle, clipName: playback.source.name });
3163
3496
  }
3497
+ flushPendingPlaybackEvents() {
3498
+ while (!this.playDepth && this.pendingReleases.length) {
3499
+ const playback = this.pendingReleases.shift();
3500
+ if (this.playbacks.get(playback.id) === playback) this.forget(playback);
3501
+ }
3502
+ while (!this.playDepth && this.pendingEvents.length) this.onPlaybackEvent(this.pendingEvents.shift());
3503
+ }
3164
3504
  compile(source, options) {
3165
3505
  const buildOptions = { ..."options" in source ? source.options : {}, ...options, intensityScale: intensity(options) };
3166
3506
  switch (source.kind) {
@@ -3230,7 +3570,10 @@ var Embody = class _Embody {
3230
3570
  const candidates = outgoing?.getClip().tracks;
3231
3571
  const oldTrack = candidates?.[index]?.name === track.name ? candidates[index] : candidates?.find((candidate) => candidate.name === track.name);
3232
3572
  if (oldTrack && outgoing) {
3233
- previous = Array.from(oldTrack.createInterpolant().evaluate(outgoing.time));
3573
+ const sample = Array.from(oldTrack.createInterpolant().evaluate(outgoing.time));
3574
+ const quaternion = track.ValueTypeName === "quaternion";
3575
+ const ratio = weightRatio(outgoing, options);
3576
+ previous = outgoing.blendMode === AdditiveAnimationBlendMode ? weighted(sample, void 0, ratio, quaternion) : weighted(sample, rest, ratio, quaternion);
3234
3577
  if (outgoing.blendMode === AdditiveAnimationBlendMode && rest) {
3235
3578
  previous = track.ValueTypeName === "quaternion" ? new Quaternion().fromArray(rest).multiply(new Quaternion().fromArray(previous)).toArray() : previous.map((value, axis) => value + rest[axis]);
3236
3579
  }
@@ -3366,7 +3709,7 @@ var Embody = class _Embody {
3366
3709
  validateEasing(options) {
3367
3710
  if (options.easing !== void 0 && !["linear", "easeIn", "easeOut", "easeInOut", "easeInOutCubic"].includes(options.easing)) throw new Error(`Unknown playback easing: ${options.easing}`);
3368
3711
  }
3369
- handle(source, options, autoPlay) {
3712
+ handle(source, options, autoPlay, owner = "caller") {
3370
3713
  options = { ..."options" in source ? source.options : {}, ...options };
3371
3714
  const listeners = /* @__PURE__ */ new Set();
3372
3715
  const generation = this.bindingGeneration;
@@ -3394,8 +3737,10 @@ var Embody = class _Embody {
3394
3737
  const connector = this.requireConnector();
3395
3738
  const inheritedStarts = /* @__PURE__ */ new Map();
3396
3739
  const clip = this.materialize(source, options, inheritedStarts);
3397
- const hairMotion = this.authoredHeadMotion(clip);
3398
3740
  const previous = this.current.get(source.name);
3741
+ const outgoing = previous ? connector.getAction(previous.id) : void 0;
3742
+ const predecessorTime = outgoing ? outgoing.time : Number.NaN;
3743
+ const predecessorWeightRatio = outgoing ? weightRatio(outgoing, options) : 1;
3399
3744
  const settings = this.nativeOptions(options, clip);
3400
3745
  if (previous && connector.getAction(previous.id)) settings.replace = previous.id;
3401
3746
  if (current) newPromise();
@@ -3407,12 +3752,30 @@ var Embody = class _Embody {
3407
3752
  id = connector.playNativeClip(clip, settings);
3408
3753
  } catch (error) {
3409
3754
  this.playDepth -= 1;
3410
- while (!this.playDepth && this.pendingEvents.length) this.onPlaybackEvent(this.pendingEvents.shift());
3755
+ this.flushPendingPlaybackEvents();
3756
+ throw error;
3757
+ }
3758
+ try {
3759
+ if (source.kind === "curves") {
3760
+ this.core.record_semantic_slot(
3761
+ source.name,
3762
+ json2(source.input),
3763
+ intensity(options),
3764
+ options.easing ?? "linear",
3765
+ predecessorTime,
3766
+ predecessorWeightRatio
3767
+ );
3768
+ } else this.core.release_semantic_slot(source.name);
3769
+ } catch (error) {
3770
+ connector.control(id, { type: "stop" });
3771
+ this.playDepth -= 1;
3772
+ this.flushPendingPlaybackEvents();
3411
3773
  throw error;
3412
3774
  }
3413
3775
  const playback = {
3414
3776
  id,
3415
3777
  source,
3778
+ owner,
3416
3779
  options: { ...options, intensityScale: intensity(options) },
3417
3780
  connector,
3418
3781
  terminal: false,
@@ -3454,7 +3817,7 @@ var Embody = class _Embody {
3454
3817
  if (this.connector !== connector || !connector.getAction(id)) return result;
3455
3818
  ensure();
3456
3819
  const seconds = finite2(playback.options.fadeOutSec) ? playback.options.fadeOutSec : 0;
3457
- if (seconds > 0 && !playback.terminal) connector.fadeOut(id, seconds);
3820
+ if (seconds > 0) connector.fadeOut(id, seconds);
3458
3821
  else control({ type: "stop" });
3459
3822
  return result;
3460
3823
  };
@@ -3488,11 +3851,7 @@ var Embody = class _Embody {
3488
3851
  if (finite2(fade) && fade > 0) connector.fadeIn(id, fade);
3489
3852
  } finally {
3490
3853
  this.playDepth -= 1;
3491
- while (!this.playDepth && this.pendingEvents.length) this.onPlaybackEvent(this.pendingEvents.shift());
3492
- }
3493
- if (hairMotion && connector.getAction(id)) {
3494
- this.playHairImpulse(hairMotion.horizontal, hairMotion.vertical);
3495
- this.setHairGravity(hairMotion.pitch, clip.duration);
3854
+ this.flushPendingPlaybackEvents();
3496
3855
  }
3497
3856
  return result;
3498
3857
  };
@@ -3530,7 +3889,10 @@ var Embody = class _Embody {
3530
3889
  }
3531
3890
  forget(playback) {
3532
3891
  this.playbacks.delete(playback.id);
3533
- if (this.current.get(playback.source.name) === playback) this.current.delete(playback.source.name);
3892
+ if (this.current.get(playback.source.name) === playback) {
3893
+ this.current.delete(playback.source.name);
3894
+ this.core.release_semantic_slot(playback.source.name);
3895
+ }
3534
3896
  }
3535
3897
  updatePlayback(playback, patch) {
3536
3898
  this.validateEasing(patch);
@@ -3546,6 +3908,7 @@ var Embody = class _Embody {
3546
3908
  if (["weight", "intensity", "intensityScale", "blendMode", "easing", "balance", "balanceMap", "mixWeights"].some((key) => key in patch)) {
3547
3909
  const clip = this.materialize(playback.source, options, playback.inheritedStarts);
3548
3910
  connector.replaceClip(playback.id, clip);
3911
+ if (playback.source.kind === "curves") this.core.restyle_semantic_slot(playback.source.name, intensity(options), options.easing ?? "linear");
3549
3912
  if ("blendMode" in patch) connector.control(playback.id, { type: "setBlendMode", blendMode: clip.blendMode === AdditiveAnimationBlendMode ? "additive" : "normal" });
3550
3913
  }
3551
3914
  if ("mixerWeight" in patch) connector.control(playback.id, { type: "setWeight", weight: patch.mixerWeight });
@@ -3571,6 +3934,38 @@ var Embody = class _Embody {
3571
3934
  playback.options = options;
3572
3935
  if (!connector.getAction(playback.id)) this.forget(playback);
3573
3936
  }
3937
+ supportsVrmAnimation() {
3938
+ return true;
3939
+ }
3940
+ convertMixamoFbxToVrmAnimations(bytes, options) {
3941
+ this.requireModel();
3942
+ return convertMixamoFbxToVrmAnimations(bytes, options);
3943
+ }
3944
+ getVrmAnimationInfo(bytes) {
3945
+ this.requireModel();
3946
+ const document2 = inspectVrmAnimation(bytes);
3947
+ return { name: document2.name, durationSeconds: document2.durationSeconds, trackCount: document2.tracks.length };
3948
+ }
3949
+ /** Registers a source; Animation owns the later playback request. */
3950
+ registerVrmAnimation(name, bytes, options) {
3951
+ if (typeof name !== "string" || !name.trim()) throw new Error("VRM Animation requires a nonempty clip name.");
3952
+ const model = this.requireModel();
3953
+ const clip = createAnimationClipFromVrmAnimation(bytes, model, {
3954
+ name,
3955
+ metersPerUnit: options.metersPerUnit,
3956
+ referencePose: this.references.get(model),
3957
+ profile: this.profile
3958
+ });
3959
+ this.registerAnimationClips([clip]);
3960
+ this.vrmAnimations.set(name, { model, clip });
3961
+ }
3962
+ /** Stale editor cleanup must not remove a later same-name native source. */
3963
+ releaseVrmAnimation(name) {
3964
+ const registered = this.vrmAnimations.get(name);
3965
+ const source = this.sources.get(name);
3966
+ if (registered && !this.disposed && registered.model === this.boundModel && source?.kind === "native" && source.clip === registered.clip) this.removeAnimationClip(name);
3967
+ this.vrmAnimations.delete(name);
3968
+ }
3574
3969
  registerAnimationClips(clips) {
3575
3970
  const model = this.requireModel();
3576
3971
  for (const clip of clips) {
@@ -3582,12 +3977,13 @@ var Embody = class _Embody {
3582
3977
  }
3583
3978
  loadAnimationClips(clips) {
3584
3979
  this.stopAllAnimations();
3980
+ this.vrmAnimations.clear();
3585
3981
  for (const source of [...this.sources.values()]) if (source.kind === "native") {
3586
3982
  this.sources.delete(source.name);
3587
3983
  this.core.remove_animation_clip(source.name);
3588
3984
  }
3589
3985
  this.registerAnimationClips(clips ?? []);
3590
- this.restartHair();
3986
+ this.sampleHairResponse(0);
3591
3987
  }
3592
3988
  removeAnimationClip(name) {
3593
3989
  this.stopAnimation(name);
@@ -3602,12 +3998,12 @@ var Embody = class _Embody {
3602
3998
  if (!source) throw new Error(`Unknown animation clip: ${name}`);
3603
3999
  return this.handle(source, options, true);
3604
4000
  }
3605
- build(source, options, play) {
4001
+ build(source, options, play, owner = "caller") {
3606
4002
  this.requireModel();
3607
4003
  this.validateEasing(options);
3608
4004
  this.compile(source, options);
3609
4005
  this.sources.set(source.name, source);
3610
- return this.handle(source, options, play);
4006
+ return this.handle(source, options, play, owner);
3611
4007
  }
3612
4008
  buildClip(name, curves, options = {}) {
3613
4009
  if (options.semanticAnimation) throw new Error("Decode legacy named animation tracks to numeric AU curves before building a clip.");
@@ -3640,7 +4036,7 @@ var Embody = class _Embody {
3640
4036
  this.core.cleanup_snippet(name);
3641
4037
  }
3642
4038
  crossfadeTo(name, seconds, options = {}) {
3643
- const outgoing = [...this.current.values()].filter((playback) => !playback.source.name.startsWith("__embody_"));
4039
+ const outgoing = [...this.current.values()].filter((playback) => playback.owner === "caller");
3644
4040
  const handle = this.playAnimation(name, { ...options, fadeInSec: seconds });
3645
4041
  for (const playback of outgoing) if (playback.connector.getAction(playback.id)) playback.connector.fadeOut(playback.id, seconds);
3646
4042
  return handle;
@@ -3651,28 +4047,35 @@ var Embody = class _Embody {
3651
4047
  if (playback.connector.getAction(playback.id)) playback.connector.control(playback.id, { type: "stop" });
3652
4048
  this.forget(playback);
3653
4049
  }
4050
+ /** Stop every caller playback. Live setter targets and hair actions keep running. */
3654
4051
  stopAllAnimations() {
3655
4052
  for (const playback of [...this.playbacks.values()]) {
3656
- if (playback.source.kind === "compiled") continue;
4053
+ if (playback.owner !== "caller") continue;
3657
4054
  if (playback.connector.getAction(playback.id)) playback.connector.control(playback.id, { type: "stop" });
3658
4055
  this.forget(playback);
3659
4056
  }
3660
4057
  }
3661
4058
  pauseAnimation(name) {
4059
+ if (name === HAIR_RESPONSE) this.core.set_hair_response_paused(true);
3662
4060
  const p = this.current.get(name);
3663
4061
  if (p) p.connector.control(p.id, { type: "pause" });
3664
4062
  }
3665
4063
  resumeAnimation(name) {
4064
+ if (name === HAIR_RESPONSE) {
4065
+ this.core.set_hair_response_paused(false);
4066
+ this.sampleHairResponse(0);
4067
+ }
3666
4068
  const p = this.current.get(name);
3667
4069
  if (!p) return;
3668
4070
  if (p.terminal) p.replay({ ...p.options, time: p.connector.getAction(p.id)?.time ?? 0 });
3669
4071
  else p.connector.control(p.id, { type: "resume" });
3670
4072
  }
4073
+ // Hair actions follow the hair configuration and Embody.stop()/start(), not caller pause commands.
3671
4074
  pauseAllAnimations() {
3672
- for (const p of this.playbacks.values()) if (!p.terminal) p.connector.control(p.id, { type: "pause" });
4075
+ for (const p of this.playbacks.values()) if (!p.terminal && p.owner !== "hair") p.connector.control(p.id, { type: "pause" });
3673
4076
  }
3674
4077
  resumeAllAnimations() {
3675
- for (const name of [...this.current.keys()]) this.resumeAnimation(name);
4078
+ for (const [name, p] of [...this.current]) if (p.owner !== "hair") this.resumeAnimation(name);
3676
4079
  }
3677
4080
  updateClipParams(name, options) {
3678
4081
  const p = this.current.get(name);
@@ -3773,7 +4176,8 @@ var Embody = class _Embody {
3773
4176
  const handle = this.handle(
3774
4177
  { name: releaseClip.name, kind: "compiled", clip: releaseClip },
3775
4178
  { loopMode: "once", finalPose: "release", mixerWeight: action.getEffectiveWeight() },
3776
- true
4179
+ true,
4180
+ "live"
3777
4181
  );
3778
4182
  connector.fadeOut(handle.actionId, duration);
3779
4183
  const record = { track: released, handle, releasing: true };
@@ -3791,11 +4195,17 @@ var Embody = class _Embody {
3791
4195
  const outgoing = previous?.handle.actionId && connector.getAction(previous.handle.actionId);
3792
4196
  let nativeTrack = track;
3793
4197
  if (duration > 0 && outgoing) {
3794
- const start = Array.from(outgoing.getClip().tracks[0].createInterpolant().evaluate(outgoing.time));
4198
+ const outgoingTrack = outgoing.getClip().tracks[0];
4199
+ const start = weighted(
4200
+ Array.from(outgoingTrack.createInterpolant().evaluate(outgoing.time)),
4201
+ this.restValues(outgoingTrack),
4202
+ outgoing.getEffectiveWeight(),
4203
+ outgoingTrack.ValueTypeName === "quaternion"
4204
+ );
3795
4205
  nativeTrack = { ...track, values: [...start, ...endpoint(track)], inheritStart: false };
3796
4206
  }
3797
4207
  const targetClip = { ...clip, name, tracks: [nativeTrack] };
3798
- const handle = this.handle({ name, kind: "compiled", clip: targetClip }, { loopMode: "once", finalPose: "hold" }, true);
4208
+ const handle = this.handle({ name, kind: "compiled", clip: targetClip }, { loopMode: "once", finalPose: "hold" }, true, "live");
3799
4209
  this.liveTargets.set(key, { track, handle, releasing: false });
3800
4210
  handles.push(handle);
3801
4211
  }
@@ -3840,6 +4250,49 @@ var Embody = class _Embody {
3840
4250
  getContinuum(negative, positive) {
3841
4251
  return this.core.get_continuum(negative, positive);
3842
4252
  }
4253
+ /**
4254
+ * One clip slot's own semantic AU contribution right now (`{auId: value}`),
4255
+ * evaluated in Rust at the native action's time and effective weight.
4256
+ * Null when the slot is not playing or was not an AU-curve clip.
4257
+ */
4258
+ readAUContribution(name) {
4259
+ const playback = this.current.get(name);
4260
+ const action = playback?.connector.getAction(playback.id);
4261
+ return playback && action ? parse(this.core.read_semantic_slot(name, action.time, action.getEffectiveWeight())) : null;
4262
+ }
4263
+ /**
4264
+ * On-demand AU state: live control values, active AU-curve clip
4265
+ * contributions and their sum. Baked/native and typed clips cannot be
4266
+ * inverted to AU values and are listed as `unreadable`, never estimated.
4267
+ */
4268
+ readAUState() {
4269
+ const active = [];
4270
+ const unreadable = [];
4271
+ for (const [name, playback] of this.current) {
4272
+ const action = playback.connector.getAction(playback.id);
4273
+ if (!action) continue;
4274
+ if (playback.source.kind === "curves") active.push({ name, time: action.time, weight: action.getEffectiveWeight() });
4275
+ else if (playback.source.kind !== "compiled") unreadable.push(name);
4276
+ }
4277
+ return { ...parse(this.core.read_semantic_state(json2(active))), unreadable };
4278
+ }
4279
+ /**
4280
+ * Distance from a slot's current contribution to AU destinations, measured
4281
+ * along profile continuum pairs, and whether it reverses unfinished travel.
4282
+ * A slot that is not playing is at zero. Callers choose any timing policy.
4283
+ */
4284
+ measureAUGoal(name, destinations) {
4285
+ const playback = this.current.get(name);
4286
+ const action = playback?.connector.getAction(playback.id);
4287
+ const unfinished = !!playback && !!action && !playback.terminal && action.time < action.getClip().duration;
4288
+ return parse(this.core.measure_au_goal(
4289
+ name,
4290
+ action?.time ?? Number.NaN,
4291
+ action?.getEffectiveWeight() ?? Number.NaN,
4292
+ json2(destinations),
4293
+ unfinished
4294
+ ));
4295
+ }
3843
4296
  transitionAU(id, value, durationMs = 200, balance = this.core.get_au_balance(id)) {
3844
4297
  return this.transition(this.mutateLive(() => this.core.set_au_signed(id, value, balance), durationMs));
3845
4298
  }
@@ -3939,7 +4392,9 @@ var Embody = class _Embody {
3939
4392
  this.meshProfile(name).visible = visible;
3940
4393
  }
3941
4394
  highlightMesh(name, color, value) {
3942
- this.applier.highlightMesh(this.requireModel(), name, color, value);
4395
+ this.requireModel();
4396
+ this.core.request_mesh_highlight(name ?? void 0, color, value);
4397
+ this.applier.applyMeshHighlightFrame(parse(this.core.evaluate_mesh_highlight_frame()));
3943
4398
  }
3944
4399
  getMeshMaterialConfig(name) {
3945
4400
  return this.applier.getMeshMaterialConfig(this.requireModel(), name);
@@ -3957,7 +4412,9 @@ var Embody = class _Embody {
3957
4412
  const material = mesh && (Array.isArray(mesh.material) ? mesh.material[0] : mesh.material);
3958
4413
  if (material) this.hairAppearance[`${category}Color`] = { ...this.hairAppearance[`${category}Color`], baseColor: material.color ? `#${material.color.getHexString()}` : "#000000", emissive: material.emissive ? `#${material.emissive.getHexString()}` : "#000000", emissiveIntensity: material.emissiveIntensity ?? 0 };
3959
4414
  }
3960
- this.restartHair();
4415
+ for (const [name, playback] of [...this.current]) if (playback.owner === "hair") this.stopAnimation(name);
4416
+ this.core.reset_hair_response();
4417
+ this.sampleHairResponse(0);
3961
4418
  return [...this.hairObjects.values()].map((mesh) => ({ name: mesh.name, isMesh: true, isEyebrow: this.meshCategory(mesh) === "eyebrow" }));
3962
4419
  }
3963
4420
  getRegisteredHairObjects() {
@@ -3997,12 +4454,69 @@ var Embody = class _Embody {
3997
4454
  setHairOutline(value) {
3998
4455
  Object.assign(this.hairAppearance, { showOutline: value.show }, value.color ? { outlineColor: value.color } : {}, value.opacity !== void 0 ? { outlineOpacity: value.opacity } : {});
3999
4456
  }
4000
- restartHair() {
4001
- for (const name of [...this.current.keys()]) if (name.startsWith("__embody_hair")) this.stopAnimation(name);
4002
- if (!this.hairConfig.enabled || !this.hairObjects.size || !this.connector) return;
4003
- if (this.hairConfig.idleSwayAmount > 0 || this.hairConfig.windStrength > 0) {
4004
- const curves = parse(this.wasm.build_hair_idle_curves(json2(this.hairConfig), this.hairConfig.idleClipDuration));
4005
- if (Object.keys(curves).length) this.playSnippet("__embody_hair_idle", curves, { loopMode: "repeat", meshNames: [...this.hairObjects.keys()], source: "hair", blendMode: "additive" });
4457
+ hairClipOptions(options) {
4458
+ return { ...options, meshNames: [...this.hairObjects.keys()], source: "hair", blendMode: "additive" };
4459
+ }
4460
+ bindHairHead(model, inspection) {
4461
+ this.hairHeadObservation = void 0;
4462
+ const binding = parse(this.core.get_hair_head_binding_json());
4463
+ const head = binding && inspection.boneBindings.get(binding.boneId);
4464
+ if (!binding || !head) return;
4465
+ const chain = [];
4466
+ for (let node2 = head; node2 && node2 !== model; node2 = node2.parent) chain.push(node2);
4467
+ if (!chain.length || chain[chain.length - 1].parent !== model) return;
4468
+ const reference = new Quaternion();
4469
+ const node = new Quaternion();
4470
+ for (let index = chain.length - 1; index >= 0; index -= 1) {
4471
+ const rotation = this.referenceBindings.get(chain[index])?.transform.rotation;
4472
+ reference.multiply(rotation ? node.set(rotation.x, rotation.y, rotation.z, rotation.w) : chain[index].quaternion);
4473
+ }
4474
+ this.hairHeadObservation = {
4475
+ boneName: binding.boneName,
4476
+ chain,
4477
+ reference: binding.reference,
4478
+ modelToReference: new Quaternion().fromArray(binding.reference).multiply(reference.normalize().invert()),
4479
+ rotation: new Quaternion()
4480
+ };
4481
+ }
4482
+ sampleHairResponse(deltaSeconds, observeHead = false) {
4483
+ if (this.disposed || !this.connector || !this.inspection) return;
4484
+ if (!this.hairConfig.enabled || !this.hairObjects.size) {
4485
+ this.stopAnimation(HAIR_RESPONSE);
4486
+ return;
4487
+ }
4488
+ const previous = this.current.get(HAIR_RESPONSE);
4489
+ const action = previous?.connector.getAction(previous.id);
4490
+ const head = this.hairHeadObservation;
4491
+ let pose = null;
4492
+ if (observeHead && head) {
4493
+ const rotation = head.rotation.copy(head.modelToReference);
4494
+ for (let index = head.chain.length - 1; index >= 0; index -= 1) rotation.multiply(head.chain[index].quaternion);
4495
+ pose = { boneName: head.boneName, reference: head.reference, current: rotation.normalize().toArray() };
4496
+ }
4497
+ const ir = parse(this.core.build_hair_response_clip(
4498
+ HAIR_RESPONSE,
4499
+ JSON.stringify(pose),
4500
+ action?.paused ? 0 : deltaSeconds,
4501
+ json2({ meshNames: [...this.hairObjects.keys()] })
4502
+ ));
4503
+ if (!ir.tracks.length) {
4504
+ this.stopAnimation(HAIR_RESPONSE);
4505
+ return;
4506
+ }
4507
+ const clip = createAnimationClipFromClipIR(ir, this.inspection);
4508
+ clip.blendMode = AdditiveAnimationBlendMode;
4509
+ const oldTracks = action?.getClip().tracks;
4510
+ const sameBindings = oldTracks && oldTracks.length === clip.tracks.length && clip.tracks.every((track, index) => {
4511
+ const old = oldTracks[index];
4512
+ return old.name === track.name && old.ValueTypeName === track.ValueTypeName && old.getValueSize() === track.getValueSize();
4513
+ });
4514
+ if (previous && action && sameBindings) {
4515
+ this.connector.replaceClip(previous.id, clip);
4516
+ previous.source = { name: HAIR_RESPONSE, kind: "native", clip };
4517
+ } else {
4518
+ const handle = this.handle({ name: HAIR_RESPONSE, kind: "native", clip }, { loopMode: "repeat", blendMode: "additive" }, true, "hair");
4519
+ if (action?.paused || this.core.is_hair_response_paused()) handle.pause();
4006
4520
  }
4007
4521
  }
4008
4522
  setHairPhysicsEnabled(value) {
@@ -4012,8 +4526,12 @@ var Embody = class _Embody {
4012
4526
  return !!this.hairConfig.enabled;
4013
4527
  }
4014
4528
  setHairPhysicsConfig(value) {
4529
+ this.assertAlive();
4015
4530
  this.hairConfig = parse(this.core.set_hair_config_json(json2(value)));
4016
- this.restartHair();
4531
+ if (!this.hairConfig.enabled) {
4532
+ for (const [name, playback] of [...this.current]) if (playback.owner === "hair") this.stopAnimation(name);
4533
+ }
4534
+ this.sampleHairResponse(0);
4017
4535
  }
4018
4536
  getHairPhysicsConfig() {
4019
4537
  return copy(this.hairConfig);
@@ -4029,41 +4547,12 @@ var Embody = class _Embody {
4029
4547
  if (state.position) mesh.position.set(state.position.x, state.position.y, state.position.z);
4030
4548
  if (state.color) this.applier.applyHairAppearance([mesh], state.color);
4031
4549
  }
4032
- authoredHeadMotion(clip) {
4033
- if (!this.hairConfig.enabled || clip.name.startsWith("__embody_hair") || !this.hairObjects.size) return void 0;
4034
- const tracks = [];
4035
- for (const track of clip.tracks) {
4036
- if (track.ValueTypeName !== "quaternion") continue;
4037
- const parsed = PropertyBinding.parseTrackName(track.name);
4038
- let object = PropertyBinding.findNode(this.requireModel(), parsed.nodeName);
4039
- if (parsed.objectName === "bones" && object) {
4040
- const skeleton = object.skeleton;
4041
- object = skeleton?.bones.find((bone) => bone.name === String(parsed.objectIndex)) ?? skeleton?.bones[Number(parsed.objectIndex)];
4042
- }
4043
- if (!object) continue;
4044
- const cubic = track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true;
4045
- const stride = track.getValueSize();
4046
- const reference = this.restValues(track);
4047
- if (!reference) continue;
4048
- const samples = [];
4049
- for (let index = 0; index < track.times.length; index += 1) {
4050
- const offset = index * stride + (cubic ? 4 : 0);
4051
- samples.push(Array.from(track.values.subarray(offset, offset + 4)));
4052
- }
4053
- tracks.push({ boneName: object.name, current: object.quaternion.toArray(), reference, samples });
4054
- }
4055
- return parse(this.core.resolve_hair_motion_json(json2(tracks), clip.blendMode === AdditiveAnimationBlendMode)) ?? void 0;
4056
- }
4057
- setHairGravity(pitch, durationSeconds) {
4058
- const clip = parse(this.core.build_hair_gravity_clip("__embody_hair_gravity", pitch, durationSeconds, json2({ meshNames: [...this.hairObjects.keys()], source: "hair" })));
4059
- if (!clip.tracks.length) return;
4060
- this.handle({ name: clip.name, kind: "compiled", clip }, { loopMode: "once", finalPose: "hold", blendMode: "additive" }, true);
4061
- }
4062
4550
  playHairImpulse(horizontal, vertical) {
4063
4551
  if (!this.hairConfig.enabled || !this.hairObjects.size) return void 0;
4064
4552
  const curves = parse(this.wasm.build_hair_impulse_curves(json2(this.hairConfig), this.hairConfig.impulseClipDuration, horizontal, vertical));
4065
4553
  if (!Object.keys(curves).length) return void 0;
4066
- return this.playSnippet("__embody_hair_impulse", curves, { loopMode: "once", finalPose: "release", meshNames: [...this.hairObjects.keys()], source: "hair", blendMode: "additive" });
4554
+ const options = this.hairClipOptions({ loopMode: "once", finalPose: "release" });
4555
+ return this.build({ name: HAIR_IMPULSE_CLIP, kind: "curves", input: curves, options: copy(options) }, options, true, "hair");
4067
4556
  }
4068
4557
  start() {
4069
4558
  this.assertAlive();
@@ -4084,11 +4573,14 @@ var Embody = class _Embody {
4084
4573
  dispose() {
4085
4574
  if (this.disposed) return;
4086
4575
  this.connector?.dispose();
4576
+ this.applier.clearMeshHighlights();
4087
4577
  this.core.free();
4088
4578
  this.playbacks.clear();
4089
4579
  this.current.clear();
4090
4580
  this.sources.clear();
4581
+ this.vrmAnimations.clear();
4091
4582
  this.hairObjects.clear();
4583
+ this.hairHeadObservation = void 0;
4092
4584
  this.meshes.length = 0;
4093
4585
  this.meshByName.clear();
4094
4586
  this.bones = {};
@@ -4130,7 +4622,7 @@ function createSceneInkBackgroundCss(palette = DEFAULT_PALETTE) {
4130
4622
  createSceneInkBackgroundCss();
4131
4623
 
4132
4624
  // three/sceneInkBackground.ts
4133
- var toCssColor = (tone) => `#${new THREE10.Color(tone).getHexString()}`;
4625
+ var toCssColor = (tone) => `#${new THREE11.Color(tone).getHexString()}`;
4134
4626
  function createSceneInkBackground(onBackgroundChange) {
4135
4627
  let currentBackground = "";
4136
4628
  let disposed = false;
@@ -4270,7 +4762,7 @@ function sampleTexture(texture) {
4270
4762
  if (alpha < 0.18) {
4271
4763
  continue;
4272
4764
  }
4273
- const color = new THREE10.Color(
4765
+ const color = new THREE11.Color(
4274
4766
  data[index] / 255,
4275
4767
  data[index + 1] / 255,
4276
4768
  data[index + 2] / 255
@@ -4315,7 +4807,7 @@ function buildPalette(samples) {
4315
4807
  const hsl = { h: 0, s: 0, l: 0 };
4316
4808
  sample.color.getHSL(hsl);
4317
4809
  const bucketId = Math.floor(hsl.h * 18);
4318
- const bucket = buckets.get(bucketId) ?? { color: new THREE10.Color(0, 0, 0), score: 0 };
4810
+ const bucket = buckets.get(bucketId) ?? { color: new THREE11.Color(0, 0, 0), score: 0 };
4319
4811
  bucket.color.r += sample.color.r * sample.score;
4320
4812
  bucket.color.g += sample.color.g * sample.score;
4321
4813
  bucket.color.b += sample.color.b * sample.score;
@@ -4348,18 +4840,18 @@ function buildPalette(samples) {
4348
4840
  function massageBackgroundTone(color) {
4349
4841
  const hsl = { h: 0, s: 0, l: 0 };
4350
4842
  color.getHSL(hsl);
4351
- const saturation = THREE10.MathUtils.clamp(Math.max(hsl.s * 1.35, 0.46), 0.46, 0.82);
4352
- const lightness = THREE10.MathUtils.clamp(hsl.l + 0.08, 0.42, 0.66);
4353
- return new THREE10.Color().setHSL(hsl.h, saturation, lightness);
4843
+ const saturation = THREE11.MathUtils.clamp(Math.max(hsl.s * 1.35, 0.46), 0.46, 0.82);
4844
+ const lightness = THREE11.MathUtils.clamp(hsl.l + 0.08, 0.42, 0.66);
4845
+ return new THREE11.Color().setHSL(hsl.h, saturation, lightness);
4354
4846
  }
4355
4847
  function createCompanionTone(source, index) {
4356
4848
  const hsl = { h: 0, s: 0, l: 0 };
4357
4849
  source.getHSL(hsl);
4358
4850
  const hueOffset = index === 1 ? 0.075 : -0.065;
4359
- return new THREE10.Color().setHSL(
4360
- THREE10.MathUtils.euclideanModulo(hsl.h + hueOffset, 1),
4361
- THREE10.MathUtils.clamp(hsl.s * (index === 1 ? 0.92 : 0.82), 0.38, 0.76),
4362
- THREE10.MathUtils.clamp(hsl.l + (index === 1 ? 0.04 : -0.03), 0.38, 0.68)
4851
+ return new THREE11.Color().setHSL(
4852
+ THREE11.MathUtils.euclideanModulo(hsl.h + hueOffset, 1),
4853
+ THREE11.MathUtils.clamp(hsl.s * (index === 1 ? 0.92 : 0.82), 0.38, 0.76),
4854
+ THREE11.MathUtils.clamp(hsl.l + (index === 1 ? 0.04 : -0.03), 0.38, 0.68)
4363
4855
  );
4364
4856
  }
4365
4857
  function colorDistance(a, b) {
@@ -4398,6 +4890,11 @@ var prepare = (model, castShadows = true) => {
4398
4890
  });
4399
4891
  return meshes;
4400
4892
  };
4893
+ var prepareCharacterModelResult = (model, animations, gltf, options) => ({ model, meshes: prepare(model, options.castShadows), animations, gltf });
4894
+ var bufferFormat = (data) => {
4895
+ const header = new TextDecoder().decode(new Uint8Array(data, 0, Math.min(data.byteLength, 4096)));
4896
+ return header.startsWith("Kaydara FBX Binary \0") || /^\s*FBXHeaderExtension\s*:/m.test(header) ? "fbx" : "gltf";
4897
+ };
4401
4898
  var progress = (listener) => {
4402
4899
  let last = -1;
4403
4900
  return (event) => {
@@ -4430,8 +4927,8 @@ function disposeCharacterModel(scene, model) {
4430
4927
  });
4431
4928
  }
4432
4929
  function loadCharacterModel(url, options = {}) {
4433
- const done = (model, animations, gltf) => ({ model, meshes: prepare(model, options.castShadows), animations, gltf });
4434
- if (/\.fbx(?:\?|$)/i.test(url)) {
4930
+ const done = (model, animations, gltf) => prepareCharacterModelResult(model, animations, gltf, options);
4931
+ if ((options.format ?? (/\.fbx(?:[?#]|$)/i.test(url) ? "fbx" : "gltf")) === "fbx") {
4435
4932
  fbxLoader ?? (fbxLoader = new FBXLoader());
4436
4933
  return new Promise((resolve, reject) => fbxLoader.load(url, (model) => resolve(done(model, model.animations ?? [], null)), progress(options.onProgress), reject));
4437
4934
  }
@@ -4439,8 +4936,15 @@ function loadCharacterModel(url, options = {}) {
4439
4936
  return new Promise((resolve, reject) => loader.load(url, (gltf) => resolve(done(gltf.scene, gltf.animations ?? [], gltf)), progress(options.onProgress), reject));
4440
4937
  }
4441
4938
  function parseCharacterModel(data, resourcePath = "", options = {}) {
4939
+ if ((options.format ?? bufferFormat(data)) === "fbx") {
4940
+ return Promise.resolve().then(() => {
4941
+ fbxLoader ?? (fbxLoader = new FBXLoader());
4942
+ const model = fbxLoader.parse(data, resourcePath);
4943
+ return prepareCharacterModelResult(model, model.animations ?? [], null, options);
4944
+ });
4945
+ }
4442
4946
  const loader = getGltfLoader(options.dracoDecoderPath);
4443
- return new Promise((resolve, reject) => loader.parse(data, resourcePath, (gltf) => resolve({ model: gltf.scene, meshes: prepare(gltf.scene, options.castShadows), animations: gltf.animations ?? [], gltf }), reject));
4947
+ return new Promise((resolve, reject) => loader.parse(data, resourcePath, (gltf) => resolve(prepareCharacterModelResult(gltf.scene, gltf.animations ?? [], gltf, options)), reject));
4444
4948
  }
4445
4949
 
4446
4950
  // three/modelMorphLayout.ts
@@ -4590,6 +5094,63 @@ function assertRenderableCharacterMorphAttributes(model) {
4590
5094
  }
4591
5095
  });
4592
5096
  }
5097
+ var owners2 = /* @__PURE__ */ new WeakMap();
5098
+ var snapshot = (scene) => ({ value: scene.background, intensity: scene.backgroundIntensity, rotation: scene.backgroundRotation.clone() });
5099
+ var apply = (scene, value) => {
5100
+ scene.background = value.value;
5101
+ scene.backgroundIntensity = value.intensity;
5102
+ scene.backgroundRotation.copy(value.rotation);
5103
+ };
5104
+ var ownerFor = (scene) => {
5105
+ let owner = owners2.get(scene);
5106
+ if (!owner) {
5107
+ owner = { base: snapshot(scene), override: null, disposed: false };
5108
+ owners2.set(scene, owner);
5109
+ }
5110
+ return owner;
5111
+ };
5112
+ function setSceneBaseBackground(scene, value) {
5113
+ const owner = ownerFor(scene);
5114
+ owner.base = { value, intensity: 1, rotation: new Euler() };
5115
+ if (!owner.override?.value) apply(scene, owner.base);
5116
+ }
5117
+ function acquireSceneBackground(scene, onSceneDispose) {
5118
+ const owner = ownerFor(scene);
5119
+ if (owner.disposed) throw new Error("The scenery scene has been disposed.");
5120
+ if (owner.override) throw new Error("The scene already has a scenery renderer.");
5121
+ owner.base = snapshot(scene);
5122
+ const override = { value: null, onSceneDispose };
5123
+ owner.override = override;
5124
+ let disposed = false;
5125
+ return {
5126
+ set(value, intensity2, rotationDegrees) {
5127
+ if (disposed || owner.disposed) throw new Error("The scenery background has been disposed.");
5128
+ override.value = { value, intensity: intensity2, rotation: new Euler(0, rotationDegrees * Math.PI / 180, 0) };
5129
+ apply(scene, override.value);
5130
+ },
5131
+ clear() {
5132
+ if (disposed) return;
5133
+ override.value = null;
5134
+ apply(scene, owner.base);
5135
+ },
5136
+ dispose() {
5137
+ if (disposed) return;
5138
+ disposed = true;
5139
+ if (owner.override === override) {
5140
+ owner.override = null;
5141
+ apply(scene, owner.base);
5142
+ }
5143
+ }
5144
+ };
5145
+ }
5146
+ function disposeSceneBackground(scene) {
5147
+ const owner = ownerFor(scene);
5148
+ if (owner.disposed) return;
5149
+ owner.disposed = true;
5150
+ owner.override?.onSceneDispose();
5151
+ }
5152
+
5153
+ // three/scene.ts
4593
5154
  var DEFAULT_CHARACTER_LIGHTING_PRESETS = {
4594
5155
  cleanStudio: { id: "cleanStudio", label: "Soft Studio", settings: { envMapEnabled: true, environmentIntensity: 0.24, environmentBlur: 0.04, exposure: 1.08, ambientIntensity: 0.32, keyIntensity: 0.52, fillIntensity: 0.18, rimIntensity: 0.08, shadowOpacity: 0.22 } },
4595
5156
  softFill: { id: "softFill", label: "Soft Fill", settings: { envMapEnabled: true, environmentIntensity: 0.3, environmentBlur: 0.04, exposure: 1.1, ambientIntensity: 0.38, keyIntensity: 0.44, fillIntensity: 0.24, rimIntensity: 0.1, shadowOpacity: 0.18 } },
@@ -4834,7 +5395,8 @@ function constructDefaultCharacterScene(container, options, renderer, disposeRen
4834
5395
  Object.assign(renderer.domElement.style, { display: "block", width: "100%", height: "100%" });
4835
5396
  const scene = new Scene();
4836
5397
  const background = options.background === void 0 ? sceneType.background : options.background;
4837
- scene.background = background == null ? null : new Color(background);
5398
+ setSceneBaseBackground(scene, background == null ? null : new Color(background));
5399
+ lifetime.add(() => disposeSceneBackground(scene));
4838
5400
  const camera = new PerspectiveCamera(options.cameraFov ?? 45, width / height, 0.1, 1e3);
4839
5401
  const preset = DEFAULT_CHARACTER_LIGHTING_PRESETS[options.lightingPreset ?? sceneType.lightingPreset]?.settings ?? DEFAULT_CHARACTER_LIGHTING_SETTINGS;
4840
5402
  const lighting = createLighting(scene, { ...preset, ...options.lighting });
@@ -4855,7 +5417,7 @@ function constructDefaultCharacterScene(container, options, renderer, disposeRen
4855
5417
  const type = CHARACTER_SCENE_TYPES[value.type ?? DEFAULT_CHARACTER_SCENE_TYPE_ID] ?? CHARACTER_SCENE_TYPES[DEFAULT_CHARACTER_SCENE_TYPE_ID];
4856
5418
  currentSceneType = type.id;
4857
5419
  const background2 = value.background === void 0 ? type.background : value.background;
4858
- scene.background = background2 == null ? null : new Color(background2);
5420
+ setSceneBaseBackground(scene, background2 == null ? null : new Color(background2));
4859
5421
  camera.fov = value.cameraFov ?? 45;
4860
5422
  camera.updateProjectionMatrix();
4861
5423
  const preset2 = DEFAULT_CHARACTER_LIGHTING_PRESETS[value.lightingPreset ?? type.lightingPreset] ?? DEFAULT_CHARACTER_LIGHTING_PRESETS[DEFAULT_CHARACTER_LIGHTING_PRESET_ID];
@@ -4990,17 +5552,17 @@ function prepareCameraCoordinates(scene, camera, backend) {
4990
5552
  }
4991
5553
  });
4992
5554
  const previous = Array.from(cameras, (current) => [current, current.coordinateSystem]);
4993
- const apply = (current, coordinates2) => {
5555
+ const apply2 = (current, coordinates2) => {
4994
5556
  current.coordinateSystem = coordinates2;
4995
5557
  current.updateProjectionMatrix();
4996
5558
  };
4997
5559
  const coordinates = backend === "webgpu" ? WebGPUCoordinateSystem : WebGLCoordinateSystem;
4998
- cameras.forEach((current) => apply(current, coordinates));
5560
+ cameras.forEach((current) => apply2(current, coordinates));
4999
5561
  shadows.forEach((shadow) => {
5000
5562
  shadow.needsUpdate = true;
5001
5563
  });
5002
5564
  return () => {
5003
- previous.forEach(([current, original]) => apply(current, original));
5565
+ previous.forEach(([current, original]) => apply2(current, original));
5004
5566
  shadows.forEach((shadow) => {
5005
5567
  shadow.needsUpdate = true;
5006
5568
  });
@@ -5014,7 +5576,8 @@ function createDefaultCharacterSceneRuntime(container, options = {}) {
5014
5576
  let currentSceneType = sceneType.id;
5015
5577
  const scene = new Scene();
5016
5578
  const background = options.background === void 0 ? sceneType.background : options.background;
5017
- scene.background = background == null ? null : new Color(background);
5579
+ setSceneBaseBackground(scene, background == null ? null : new Color(background));
5580
+ lifetime.add(() => disposeSceneBackground(scene));
5018
5581
  const camera = new PerspectiveCamera(options.cameraFov ?? 45, 1, 0.1, 1e3);
5019
5582
  const preset = DEFAULT_CHARACTER_LIGHTING_PRESETS[options.lightingPreset ?? sceneType.lightingPreset]?.settings ?? DEFAULT_CHARACTER_LIGHTING_SETTINGS;
5020
5583
  const lighting = createMutableCharacterLighting(scene, { ...preset, ...options.lighting });
@@ -5054,10 +5617,10 @@ function createDefaultCharacterSceneRuntime(container, options = {}) {
5054
5617
  return { ...common, backend: null, renderer: null };
5055
5618
  };
5056
5619
  const notify = () => {
5057
- const snapshot2 = getSnapshot();
5620
+ const snapshot3 = getSnapshot();
5058
5621
  for (const listener of listeners) {
5059
5622
  try {
5060
- listener(snapshot2);
5623
+ listener(snapshot3);
5061
5624
  } catch (failure) {
5062
5625
  console.error("Character rendering subscriber failed.", failure);
5063
5626
  }
@@ -5184,9 +5747,9 @@ function createDefaultCharacterSceneRuntime(container, options = {}) {
5184
5747
  rollback(() => oldRenderer?.dispose());
5185
5748
  status = "ready";
5186
5749
  error = null;
5187
- const snapshot2 = getSnapshot();
5750
+ const snapshot3 = getSnapshot();
5188
5751
  notify();
5189
- return snapshot2;
5752
+ return snapshot3;
5190
5753
  } catch (failure) {
5191
5754
  if (suspended) {
5192
5755
  try {
@@ -5265,6 +5828,17 @@ function createDefaultCharacterSceneRuntime(container, options = {}) {
5265
5828
  }
5266
5829
  } };
5267
5830
  },
5831
+ acquireRendererAsync: async () => {
5832
+ for (; ; ) {
5833
+ if (disposed) throw renderingAborted();
5834
+ const settling = pending;
5835
+ if (settling) {
5836
+ await settling.catch(() => void 0);
5837
+ continue;
5838
+ }
5839
+ return rendering.acquireRenderer();
5840
+ }
5841
+ },
5268
5842
  releaseSceneResources: (release) => {
5269
5843
  if (disposal) return disposal.then(release, release);
5270
5844
  const previous = pending;
@@ -5348,7 +5922,7 @@ function createDefaultCharacterSceneRuntime(container, options = {}) {
5348
5922
  const type = CHARACTER_SCENE_TYPES[value.type ?? DEFAULT_CHARACTER_SCENE_TYPE_ID] ?? CHARACTER_SCENE_TYPES[DEFAULT_CHARACTER_SCENE_TYPE_ID];
5349
5923
  currentSceneType = type.id;
5350
5924
  const background2 = value.background === void 0 ? type.background : value.background;
5351
- scene.background = background2 == null ? null : new Color(background2);
5925
+ setSceneBaseBackground(scene, background2 == null ? null : new Color(background2));
5352
5926
  camera.fov = value.cameraFov ?? 45;
5353
5927
  camera.updateProjectionMatrix();
5354
5928
  const preset2 = DEFAULT_CHARACTER_LIGHTING_PRESETS[value.lightingPreset ?? type.lightingPreset] ?? DEFAULT_CHARACTER_LIGHTING_PRESETS[DEFAULT_CHARACTER_LIGHTING_PRESET_ID];
@@ -5391,9 +5965,9 @@ function createDefaultCharacterSceneRuntime(container, options = {}) {
5391
5965
  async function createDefaultCharacterSceneAsync(container, options = {}) {
5392
5966
  const runtime = createDefaultCharacterSceneRuntime(container, options);
5393
5967
  try {
5394
- const snapshot2 = await runtime.ready;
5395
- if (!snapshot2.renderer) throw new Error("Character scene renderer was not initialized.");
5396
- const handle = snapshot2.backend === "webgl" ? { ...runtime, renderer: snapshot2.renderer, backend: "webgl" } : { ...runtime, renderer: snapshot2.renderer, backend: "webgpu" };
5968
+ const snapshot3 = await runtime.ready;
5969
+ if (!snapshot3.renderer) throw new Error("Character scene renderer was not initialized.");
5970
+ const handle = snapshot3.backend === "webgl" ? { ...runtime, renderer: snapshot3.renderer, backend: "webgl" } : { ...runtime, renderer: snapshot3.renderer, backend: "webgpu" };
5397
5971
  Object.defineProperties(handle, {
5398
5972
  renderer: { get: () => runtime.renderer },
5399
5973
  backend: { get: () => runtime.backend },
@@ -5480,7 +6054,14 @@ async function createCharacterHost(options) {
5480
6054
  if (!rendering.getSnapshot().renderer) throw error;
5481
6055
  }
5482
6056
  check(signal);
5483
- return rendering.acquireRenderer();
6057
+ const lease = await rendering.acquireRendererAsync();
6058
+ try {
6059
+ check(signal);
6060
+ return lease;
6061
+ } catch (error) {
6062
+ lease.release();
6063
+ throw error;
6064
+ }
5484
6065
  };
5485
6066
  const makeEngine = (value, character) => {
5486
6067
  let profile = character.profile ?? options.embody?.profile;
@@ -5729,6 +6310,302 @@ async function createCharacterHost(options) {
5729
6310
  throw error;
5730
6311
  }
5731
6312
  }
6313
+ var finite4 = (value) => typeof value === "number" && Number.isFinite(value);
6314
+ var identity2 = (value) => typeof value === "string" && value.trim().length > 0;
6315
+ var messageOf = (error) => error instanceof Error ? error.message : String(error);
6316
+ function copyLayout(layout) {
6317
+ if (layout === null) return { skybox: null, instances: [] };
6318
+ if (!layout || !Array.isArray(layout.instances)) throw new Error("Scenery requires an instances array.");
6319
+ const ids = /* @__PURE__ */ new Set();
6320
+ const instances = layout.instances.map((instance) => {
6321
+ if (!instance || !identity2(instance.instanceId) || !identity2(instance.assetId)) throw new Error("Each scenery placement requires an instanceId and assetId.");
6322
+ if (ids.has(instance.instanceId)) throw new Error(`Duplicate scenery instanceId: ${instance.instanceId}`);
6323
+ ids.add(instance.instanceId);
6324
+ const position = instance.position;
6325
+ if (!position || !finite4(position.x) || !finite4(position.y) || !finite4(position.z)) throw new Error(`Scenery placement ${instance.instanceId} requires finite X/Y/Z coordinates.`);
6326
+ return { instanceId: instance.instanceId, assetId: instance.assetId, position: { x: position.x, y: position.y, z: position.z } };
6327
+ });
6328
+ const skybox = layout.skybox;
6329
+ if (skybox !== null) {
6330
+ if (!skybox || !["skybox", "backdrop", "color"].includes(skybox.kind)) throw new Error("Scenery background kind must be skybox, backdrop or color.");
6331
+ if (skybox.assetId !== null && !identity2(skybox.assetId)) throw new Error("The scenery background assetId must be a nonempty string or null.");
6332
+ if (skybox.kind === "color" && skybox.assetId !== null) throw new Error("A solid scenery color cannot use an image asset.");
6333
+ if (typeof skybox.color !== "string" || !/^#[\da-f]{6}$/i.test(skybox.color)) throw new Error("Scenery background color must use six-digit #rrggbb.");
6334
+ if (!finite4(skybox.intensity) || skybox.intensity < 0 || !finite4(skybox.rotation)) throw new Error("Scenery background intensity must be nonnegative and rotation must be finite degrees.");
6335
+ }
6336
+ return { instances, skybox: skybox === null ? null : { kind: skybox.kind, assetId: skybox.assetId, color: skybox.color, intensity: skybox.intensity, rotation: skybox.rotation } };
6337
+ }
6338
+ function disposeRoots(roots) {
6339
+ const geometries = /* @__PURE__ */ new Set(), materials2 = /* @__PURE__ */ new Set(), textures = /* @__PURE__ */ new Set();
6340
+ const skeletons = /* @__PURE__ */ new Set();
6341
+ for (const root of roots) root.traverse((object) => {
6342
+ if (object.geometry) geometries.add(object.geometry);
6343
+ if (object.skeleton) skeletons.add(object.skeleton);
6344
+ for (const material of object.material ? Array.isArray(object.material) ? object.material : [object.material] : []) {
6345
+ materials2.add(material);
6346
+ for (const value of Object.values(material)) if (value?.isTexture) textures.add(value);
6347
+ }
6348
+ });
6349
+ const images = /* @__PURE__ */ new Set();
6350
+ for (const texture of textures) {
6351
+ for (const image of Array.isArray(texture.image) ? texture.image : [texture.image]) if (image) images.add(image);
6352
+ texture.dispose();
6353
+ }
6354
+ for (const geometry of geometries) geometry.dispose();
6355
+ for (const material of materials2) material.dispose();
6356
+ for (const skeleton of skeletons) skeleton.dispose();
6357
+ for (const image of images) image.close?.();
6358
+ }
6359
+ function display(value, skybox) {
6360
+ const texture = "isTexture" in value ? value : null;
6361
+ if (texture) {
6362
+ texture.colorSpace = SRGBColorSpace;
6363
+ if (skybox.kind === "skybox") texture.mapping = EquirectangularReflectionMapping;
6364
+ }
6365
+ let disposed = false;
6366
+ return {
6367
+ value,
6368
+ texture,
6369
+ intensity: skybox.intensity,
6370
+ rotation: skybox.kind === "skybox" ? skybox.rotation : 0,
6371
+ dispose() {
6372
+ if (disposed) return;
6373
+ disposed = true;
6374
+ texture?.dispose();
6375
+ }
6376
+ };
6377
+ }
6378
+ function generatedSky(skybox) {
6379
+ const canvas = document.createElement("canvas");
6380
+ canvas.width = 1024;
6381
+ canvas.height = 512;
6382
+ const context = canvas.getContext("2d");
6383
+ if (!context) throw new Error("The browser could not create the scenery skybox.");
6384
+ const gradient = context.createLinearGradient(0, 0, 0, 512);
6385
+ gradient.addColorStop(0, "#10172c");
6386
+ gradient.addColorStop(0.48, skybox.color);
6387
+ gradient.addColorStop(0.52, "#b6aaa0");
6388
+ gradient.addColorStop(1, "#151c25");
6389
+ context.fillStyle = gradient;
6390
+ context.fillRect(0, 0, 1024, 512);
6391
+ return display(new CanvasTexture(canvas), skybox);
6392
+ }
6393
+ async function imageDisplay(asset, skybox) {
6394
+ if (!["image/png", "image/jpeg", "image/webp"].includes(asset.contentType)) throw new Error("Scenery backgrounds require a PNG, JPEG or WebP image.");
6395
+ const url = URL.createObjectURL(new Blob([asset.bytes], { type: asset.contentType }));
6396
+ let pending;
6397
+ try {
6398
+ const texture = await new Promise((resolve, reject) => {
6399
+ pending = new TextureLoader().load(url, resolve, void 0, reject);
6400
+ });
6401
+ return display(texture, skybox);
6402
+ } catch (error) {
6403
+ pending?.dispose();
6404
+ throw new Error(`Scenery background image could not decode: ${messageOf(error)}`);
6405
+ } finally {
6406
+ URL.revokeObjectURL(url);
6407
+ }
6408
+ }
6409
+ async function parseModel(asset) {
6410
+ if (asset.contentType !== "model/gltf-binary" || asset.bytes.byteLength < 20) throw new Error("Scenery models require a self-contained GLB 2.0 file.");
6411
+ const header = new DataView(asset.bytes);
6412
+ if (header.getUint32(0, true) !== 1179937895 || header.getUint32(4, true) !== 2 || header.getUint32(8, true) !== asset.bytes.byteLength) throw new Error("Scenery models require a valid GLB 2.0 container.");
6413
+ let offset = 12, document2;
6414
+ while (offset < asset.bytes.byteLength) {
6415
+ if (offset + 8 > asset.bytes.byteLength) throw new Error("The scenery GLB has a truncated chunk header.");
6416
+ const size = header.getUint32(offset, true), kind = header.getUint32(offset + 4, true);
6417
+ if (size % 4 || size > asset.bytes.byteLength - offset - 8) throw new Error("The scenery GLB has an invalid chunk length.");
6418
+ if (offset === 12 && kind !== 1313821514) throw new Error("The scenery GLB must begin with its JSON chunk.");
6419
+ if (kind === 1313821514) {
6420
+ if (document2) throw new Error("The scenery GLB contains duplicate JSON chunks.");
6421
+ try {
6422
+ document2 = JSON.parse(new TextDecoder("utf-8", { fatal: true }).decode(new Uint8Array(asset.bytes, offset + 8, size)));
6423
+ } catch (error) {
6424
+ throw new Error(`The scenery GLB JSON is invalid: ${messageOf(error)}`);
6425
+ }
6426
+ if (!document2 || typeof document2 !== "object" || Array.isArray(document2)) throw new Error("The scenery GLB JSON must be an object.");
6427
+ }
6428
+ offset += 8 + size;
6429
+ }
6430
+ for (const resources of [document2?.buffers, document2?.images]) {
6431
+ if (resources !== void 0 && !Array.isArray(resources)) throw new Error("The scenery GLB buffers and images must be arrays.");
6432
+ for (const resource of resources ?? []) {
6433
+ if (resource?.uri !== void 0 && (typeof resource.uri !== "string" || !resource.uri.startsWith("data:"))) {
6434
+ throw new Error("Scenery GLB files must embed their geometry and textures; external URLs are not allowed.");
6435
+ }
6436
+ }
6437
+ }
6438
+ const manager = new LoadingManager();
6439
+ manager.setURLModifier((url) => {
6440
+ if (url.startsWith("data:") || url.startsWith("blob:")) return url;
6441
+ throw new Error("Scenery GLB files must embed their geometry and textures; external URLs are not allowed.");
6442
+ });
6443
+ const gltf = await new GLTFLoader(manager).parseAsync(asset.bytes, "");
6444
+ if (!gltf.scene?.isObject3D) throw new Error("The scenery GLB has no scene to display.");
6445
+ return [gltf.scene, ...gltf.scenes.filter((root) => root !== gltf.scene)];
6446
+ }
6447
+ function createSceneSceneryRenderer(options) {
6448
+ const { scene, rendering, loadAsset } = options;
6449
+ if (!scene?.isScene || typeof loadAsset !== "function") throw new Error("Scenery requires a Three scene and an asset loader.");
6450
+ let disposed = false, disposal = null;
6451
+ let backgroundKey = null, backgroundGeneration = 0;
6452
+ let backgroundLoad = null, currentDisplay = null;
6453
+ const models = /* @__PURE__ */ new Map(), tasks = /* @__PURE__ */ new Set();
6454
+ const report = (message) => {
6455
+ try {
6456
+ options.onError?.(message);
6457
+ } catch (error) {
6458
+ console.error("Scenery error subscriber failed.", error);
6459
+ }
6460
+ };
6461
+ const track = (task) => {
6462
+ tasks.add(task);
6463
+ void task.then(() => tasks.delete(task), (error) => {
6464
+ tasks.delete(task);
6465
+ report(messageOf(error));
6466
+ });
6467
+ return task;
6468
+ };
6469
+ const release = (callback) => {
6470
+ try {
6471
+ return rendering ? rendering.releaseSceneResources(callback) : (callback(), Promise.resolve());
6472
+ } catch (error) {
6473
+ return Promise.reject(error);
6474
+ }
6475
+ };
6476
+ const background = acquireSceneBackground(scene, () => {
6477
+ void dispose().catch((error) => report(messageOf(error)));
6478
+ });
6479
+ const retire = (model) => {
6480
+ if (model.retired) return Promise.resolve();
6481
+ model.retired = true;
6482
+ model.controller.abort();
6483
+ return release(() => {
6484
+ model.wrapper.removeFromParent();
6485
+ model.attached = false;
6486
+ disposeRoots(model.roots);
6487
+ model.roots = [];
6488
+ });
6489
+ };
6490
+ const mount = (instance) => {
6491
+ const wrapper = new Group();
6492
+ wrapper.name = `Scenery ${instance.instanceId}`;
6493
+ wrapper.position.set(instance.position.x, instance.position.y, instance.position.z);
6494
+ const model = { assetId: instance.assetId, wrapper, controller: new AbortController(), roots: [], attached: false, retired: false };
6495
+ models.set(instance.instanceId, model);
6496
+ track((async () => {
6497
+ let roots = [];
6498
+ try {
6499
+ const asset = await loadAsset(model.assetId, model.controller.signal);
6500
+ if (model.controller.signal.aborted) return;
6501
+ roots = await parseModel(asset);
6502
+ if (model.controller.signal.aborted || disposed) {
6503
+ disposeRoots(roots);
6504
+ roots = [];
6505
+ return;
6506
+ }
6507
+ await release(() => {
6508
+ if (model.controller.signal.aborted || disposed) {
6509
+ disposeRoots(roots);
6510
+ roots = [];
6511
+ return;
6512
+ }
6513
+ model.roots = roots;
6514
+ roots = [];
6515
+ wrapper.add(model.roots[0]);
6516
+ scene.add(wrapper);
6517
+ model.attached = true;
6518
+ });
6519
+ } catch (error) {
6520
+ if (roots.length) disposeRoots(roots);
6521
+ if (!model.controller.signal.aborted && !disposed) {
6522
+ if (models.get(instance.instanceId) === model) models.delete(instance.instanceId);
6523
+ await retire(model);
6524
+ report(`Scenery placement ${instance.instanceId} could not load: ${messageOf(error)}`);
6525
+ }
6526
+ }
6527
+ })());
6528
+ };
6529
+ const updateBackground = (skybox) => {
6530
+ const key = JSON.stringify(skybox);
6531
+ if (backgroundKey === key) return;
6532
+ backgroundKey = key;
6533
+ const generation = ++backgroundGeneration;
6534
+ backgroundLoad?.abort();
6535
+ const controller = new AbortController();
6536
+ backgroundLoad = controller;
6537
+ track((async () => {
6538
+ let next = null;
6539
+ try {
6540
+ if (skybox) {
6541
+ if (skybox.kind === "color") next = display(new Color(skybox.color), skybox);
6542
+ else if (!skybox.assetId) next = generatedSky(skybox);
6543
+ else {
6544
+ const asset = await loadAsset(skybox.assetId, controller.signal);
6545
+ if (controller.signal.aborted) return;
6546
+ next = await imageDisplay(asset, skybox);
6547
+ }
6548
+ }
6549
+ await release(() => {
6550
+ if (controller.signal.aborted || generation !== backgroundGeneration || disposed) {
6551
+ next?.dispose();
6552
+ next = null;
6553
+ return;
6554
+ }
6555
+ if (next) background.set(next.value, next.intensity, next.rotation);
6556
+ else background.clear();
6557
+ const previous = currentDisplay;
6558
+ currentDisplay = next;
6559
+ next = null;
6560
+ previous?.dispose();
6561
+ });
6562
+ } catch (error) {
6563
+ next?.dispose();
6564
+ if (!controller.signal.aborted && generation === backgroundGeneration && !disposed) {
6565
+ backgroundKey = null;
6566
+ report(`Scenery background could not load: ${messageOf(error)}`);
6567
+ }
6568
+ }
6569
+ })());
6570
+ };
6571
+ function dispose() {
6572
+ if (disposal) return disposal;
6573
+ disposed = true;
6574
+ backgroundGeneration++;
6575
+ backgroundLoad?.abort();
6576
+ background.dispose();
6577
+ const releases = [...models.values()].map(retire);
6578
+ models.clear();
6579
+ releases.push(release(() => {
6580
+ currentDisplay?.dispose();
6581
+ currentDisplay = null;
6582
+ }));
6583
+ disposal = (async () => {
6584
+ const results = await Promise.allSettled([...tasks, ...releases]);
6585
+ const failed = results.find((result) => result.status === "rejected");
6586
+ if (failed) throw failed.reason;
6587
+ })();
6588
+ return disposal;
6589
+ }
6590
+ return {
6591
+ update(value) {
6592
+ if (disposed) throw new Error("The scenery renderer has been disposed.");
6593
+ const layout = copyLayout(value);
6594
+ const next = new Map(layout.instances.map((instance) => [instance.instanceId, instance]));
6595
+ for (const [id, model] of models) if (next.get(id)?.assetId !== model.assetId) {
6596
+ models.delete(id);
6597
+ track(retire(model));
6598
+ }
6599
+ for (const instance of layout.instances) {
6600
+ const current = models.get(instance.instanceId);
6601
+ if (current) current.wrapper.position.set(instance.position.x, instance.position.y, instance.position.z);
6602
+ else mount(instance);
6603
+ }
6604
+ updateBackground(layout.skybox);
6605
+ },
6606
+ dispose
6607
+ };
6608
+ }
5732
6609
  var COLORS = {
5733
6610
  mapped: 4889258,
5734
6611
  unmapped: 5925498,
@@ -5855,8 +6732,8 @@ function createOctahedralBoneGeometry() {
5855
6732
  -w,
5856
6733
  MID_POSITION
5857
6734
  ]);
5858
- const geometry = new THREE10.BufferGeometry();
5859
- geometry.setAttribute("position", new THREE10.BufferAttribute(positions, 3));
6735
+ const geometry = new THREE11.BufferGeometry();
6736
+ geometry.setAttribute("position", new THREE11.BufferAttribute(positions, 3));
5860
6737
  geometry.computeVertexNormals();
5861
6738
  return geometry;
5862
6739
  }
@@ -5873,24 +6750,24 @@ function collectBones(root) {
5873
6750
  });
5874
6751
  return Array.from(bones);
5875
6752
  }
5876
- function isBone2(obj) {
6753
+ function isBone3(obj) {
5877
6754
  return !!obj && obj.isBone;
5878
6755
  }
5879
6756
  function countBoneSubtree(bone) {
5880
6757
  let count = 1;
5881
6758
  for (const child of bone.children) {
5882
- if (isBone2(child)) {
6759
+ if (isBone3(child)) {
5883
6760
  count += countBoneSubtree(child);
5884
6761
  }
5885
6762
  }
5886
6763
  return count;
5887
6764
  }
5888
6765
  function resolveTopLevelHelperRoot(root) {
5889
- const topLevelBones = collectBones(root).filter((bone) => !isBone2(bone.parent));
6766
+ const topLevelBones = collectBones(root).filter((bone) => !isBone3(bone.parent));
5890
6767
  if (topLevelBones.length !== 1) return null;
5891
6768
  let helperRoot = topLevelBones[0];
5892
6769
  while (ROOT_HELPER_NAME_PATTERN.test(helperRoot.name)) {
5893
- const boneChildren = helperRoot.children.filter(isBone2);
6770
+ const boneChildren = helperRoot.children.filter(isBone3);
5894
6771
  if (boneChildren.length !== 1) break;
5895
6772
  const onlyChild = boneChildren[0];
5896
6773
  if (!ROOT_HELPER_NAME_PATTERN.test(onlyChild.name)) break;
@@ -5901,7 +6778,7 @@ function resolveTopLevelHelperRoot(root) {
5901
6778
  function resolveBodyDisplayRoot(root) {
5902
6779
  const helperRoot = resolveTopLevelHelperRoot(root);
5903
6780
  if (!helperRoot) return null;
5904
- const boneChildren = helperRoot.children.filter(isBone2);
6781
+ const boneChildren = helperRoot.children.filter(isBone3);
5905
6782
  if (boneChildren.length === 0) return null;
5906
6783
  if (boneChildren.length === 1) return boneChildren[0];
5907
6784
  const subtreeSizes = boneChildren.map((child) => ({ child, size: countBoneSubtree(child) })).sort((left, right) => right.size - left.size);
@@ -5913,7 +6790,7 @@ function resolveBodyDisplayRoot(root) {
5913
6790
  return null;
5914
6791
  }
5915
6792
  function collectBoneChildren(bone) {
5916
- return bone.children.filter(isBone2);
6793
+ return bone.children.filter(isBone3);
5917
6794
  }
5918
6795
  function hasZeroLengthConnection(parentBone, childBone) {
5919
6796
  parentBone.getWorldPosition(_parentPos);
@@ -5922,7 +6799,7 @@ function hasZeroLengthConnection(parentBone, childBone) {
5922
6799
  }
5923
6800
  function hasRootHelperAncestor(bone) {
5924
6801
  let current = bone.parent;
5925
- while (isBone2(current)) {
6802
+ while (isBone3(current)) {
5926
6803
  if (ROOT_HELPER_NAME_PATTERN.test(current.name)) return true;
5927
6804
  current = current.parent;
5928
6805
  }
@@ -5932,7 +6809,7 @@ function shouldSkipRootHelperConnection(parentBone, boneChildren) {
5932
6809
  if (boneChildren.length !== 1) return false;
5933
6810
  const childBone = boneChildren[0];
5934
6811
  if (ROOT_HELPER_NAME_PATTERN.test(parentBone.name)) {
5935
- if (!isBone2(parentBone.parent)) return true;
6812
+ if (!isBone3(parentBone.parent)) return true;
5936
6813
  return collectBoneChildren(childBone).some((grandChild) => hasZeroLengthConnection(childBone, grandChild));
5937
6814
  }
5938
6815
  return hasRootHelperAncestor(parentBone) && HIP_NAME_PATTERN.test(parentBone.name) && PELVIS_NAME_PATTERN.test(childBone.name) && hasZeroLengthConnection(parentBone, childBone);
@@ -5945,20 +6822,20 @@ function setRayFromPointer(clientX, clientY, camera, domElement) {
5945
6822
  _raycaster.setFromCamera(_mouse, camera);
5946
6823
  return true;
5947
6824
  }
5948
- var _parentPos = new THREE10.Vector3();
5949
- var _childPos = new THREE10.Vector3();
5950
- var _direction = new THREE10.Vector3();
5951
- var _zAxis = new THREE10.Vector3(0, 0, 1);
5952
- var _quaternion = new THREE10.Quaternion();
5953
- var _bonePos = new THREE10.Vector3();
5954
- var _boneQuat = new THREE10.Quaternion();
5955
- var _boneEuler = new THREE10.Euler();
5956
- var _mouse = new THREE10.Vector2();
5957
- var _raycaster = new THREE10.Raycaster();
5958
- var _cameraSpacePosition = new THREE10.Vector3();
5959
- var _planeNormal = new THREE10.Vector3();
5960
- var _dragPlane = new THREE10.Plane();
5961
- var _planeHit = new THREE10.Vector3();
6825
+ var _parentPos = new THREE11.Vector3();
6826
+ var _childPos = new THREE11.Vector3();
6827
+ var _direction = new THREE11.Vector3();
6828
+ var _zAxis = new THREE11.Vector3(0, 0, 1);
6829
+ var _quaternion = new THREE11.Quaternion();
6830
+ var _bonePos = new THREE11.Vector3();
6831
+ var _boneQuat = new THREE11.Quaternion();
6832
+ var _boneEuler = new THREE11.Euler();
6833
+ var _mouse = new THREE11.Vector2();
6834
+ var _raycaster = new THREE11.Raycaster();
6835
+ var _cameraSpacePosition = new THREE11.Vector3();
6836
+ var _planeNormal = new THREE11.Vector3();
6837
+ var _dragPlane = new THREE11.Plane();
6838
+ var _planeHit = new THREE11.Vector3();
5962
6839
  function resolveSkeletonOverlayStartBoneName(root) {
5963
6840
  return resolveBodyDisplayRoot(root)?.name ?? null;
5964
6841
  }
@@ -6005,9 +6882,9 @@ var SkeletonOverlay = class {
6005
6882
  this.scene = scene;
6006
6883
  this.mappedBoneNames = mappedBoneNames;
6007
6884
  this.semanticKeyMap = semanticKeyMap;
6008
- this.opacityScale = THREE10.MathUtils.clamp(options.opacityScale ?? 1, 0, 1);
6885
+ this.opacityScale = THREE11.MathUtils.clamp(options.opacityScale ?? 1, 0, 1);
6009
6886
  this.focusSelectedBone = options.focusSelectedBone ?? false;
6010
- this.group = new THREE10.Group();
6887
+ this.group = new THREE11.Group();
6011
6888
  this.group.name = "SkeletonOverlay";
6012
6889
  this.group.renderOrder = 999;
6013
6890
  this.group.visible = false;
@@ -6016,50 +6893,50 @@ var SkeletonOverlay = class {
6016
6893
  transparent: true,
6017
6894
  depthTest: false,
6018
6895
  depthWrite: false,
6019
- side: THREE10.DoubleSide
6896
+ side: THREE11.DoubleSide
6020
6897
  };
6021
- this.mappedMaterial = new THREE10.MeshBasicMaterial({ ...materialOpts, color: COLORS.mapped, opacity: OPACITY.mapped });
6022
- this.unmappedMaterial = new THREE10.MeshBasicMaterial({ ...materialOpts, color: COLORS.unmapped, opacity: OPACITY.unmapped });
6023
- this.highlightMaterial = new THREE10.MeshBasicMaterial({ ...materialOpts, color: COLORS.highlighted, opacity: OPACITY.highlighted });
6024
- this.selectedMaterial = new THREE10.MeshBasicMaterial({ ...materialOpts, color: COLORS.selected, opacity: OPACITY.selected });
6025
- this.contextMaterial = new THREE10.MeshBasicMaterial({ ...materialOpts, color: COLORS.selected, opacity: OPACITY.context });
6026
- this.mutedMaterial = new THREE10.MeshBasicMaterial({ ...materialOpts, color: COLORS.unmapped, opacity: OPACITY.muted });
6898
+ this.mappedMaterial = new THREE11.MeshBasicMaterial({ ...materialOpts, color: COLORS.mapped, opacity: OPACITY.mapped });
6899
+ this.unmappedMaterial = new THREE11.MeshBasicMaterial({ ...materialOpts, color: COLORS.unmapped, opacity: OPACITY.unmapped });
6900
+ this.highlightMaterial = new THREE11.MeshBasicMaterial({ ...materialOpts, color: COLORS.highlighted, opacity: OPACITY.highlighted });
6901
+ this.selectedMaterial = new THREE11.MeshBasicMaterial({ ...materialOpts, color: COLORS.selected, opacity: OPACITY.selected });
6902
+ this.contextMaterial = new THREE11.MeshBasicMaterial({ ...materialOpts, color: COLORS.selected, opacity: OPACITY.context });
6903
+ this.mutedMaterial = new THREE11.MeshBasicMaterial({ ...materialOpts, color: COLORS.unmapped, opacity: OPACITY.muted });
6027
6904
  this.mappedMaterial.forceSinglePass = true;
6028
6905
  this.unmappedMaterial.forceSinglePass = true;
6029
6906
  this.highlightMaterial.forceSinglePass = true;
6030
6907
  this.selectedMaterial.forceSinglePass = true;
6031
6908
  this.contextMaterial.forceSinglePass = true;
6032
6909
  this.mutedMaterial.forceSinglePass = true;
6033
- this.axisRingGeometry = new THREE10.TorusGeometry(1, 0.032, 10, 120);
6034
- this.axisRingHitGeometry = new THREE10.TorusGeometry(1, AXIS_GIZMO_HIT_TUBE, 8, 64);
6035
- this.axisCenterGeometry = new THREE10.SphereGeometry(0.082, 12, 8);
6036
- this.pitchRingMaterial = new THREE10.MeshBasicMaterial({ ...materialOpts, color: AXIS_GIZMO_COLORS.pitch, opacity: AXIS_GIZMO_IDLE_OPACITY });
6037
- this.yawRingMaterial = new THREE10.MeshBasicMaterial({ ...materialOpts, color: AXIS_GIZMO_COLORS.yaw, opacity: AXIS_GIZMO_IDLE_OPACITY });
6038
- this.rollRingMaterial = new THREE10.MeshBasicMaterial({ ...materialOpts, color: AXIS_GIZMO_COLORS.roll, opacity: AXIS_GIZMO_IDLE_OPACITY });
6039
- this.axisHitMaterial = new THREE10.MeshBasicMaterial({ ...materialOpts, opacity: 0 });
6910
+ this.axisRingGeometry = new THREE11.TorusGeometry(1, 0.032, 10, 120);
6911
+ this.axisRingHitGeometry = new THREE11.TorusGeometry(1, AXIS_GIZMO_HIT_TUBE, 8, 64);
6912
+ this.axisCenterGeometry = new THREE11.SphereGeometry(0.082, 12, 8);
6913
+ this.pitchRingMaterial = new THREE11.MeshBasicMaterial({ ...materialOpts, color: AXIS_GIZMO_COLORS.pitch, opacity: AXIS_GIZMO_IDLE_OPACITY });
6914
+ this.yawRingMaterial = new THREE11.MeshBasicMaterial({ ...materialOpts, color: AXIS_GIZMO_COLORS.yaw, opacity: AXIS_GIZMO_IDLE_OPACITY });
6915
+ this.rollRingMaterial = new THREE11.MeshBasicMaterial({ ...materialOpts, color: AXIS_GIZMO_COLORS.roll, opacity: AXIS_GIZMO_IDLE_OPACITY });
6916
+ this.axisHitMaterial = new THREE11.MeshBasicMaterial({ ...materialOpts, opacity: 0 });
6040
6917
  this.axisHitMaterial.colorWrite = false;
6041
- this.axisCenterMaterial = new THREE10.MeshBasicMaterial({ ...materialOpts, color: 16119802, opacity: 0.92 });
6042
- this.axisGizmoGroup = new THREE10.Group();
6918
+ this.axisCenterMaterial = new THREE11.MeshBasicMaterial({ ...materialOpts, color: 16119802, opacity: 0.92 });
6919
+ this.axisGizmoGroup = new THREE11.Group();
6043
6920
  this.axisGizmoGroup.name = "SelectedBoneAxisGizmo";
6044
6921
  this.axisGizmoGroup.visible = false;
6045
6922
  this.axisGizmoGroup.renderOrder = 1e3;
6046
- const pitchRing = new THREE10.Mesh(this.axisRingGeometry, this.pitchRingMaterial);
6923
+ const pitchRing = new THREE11.Mesh(this.axisRingGeometry, this.pitchRingMaterial);
6047
6924
  pitchRing.renderOrder = 1e3;
6048
6925
  pitchRing.userData.axis = "pitch";
6049
- const pitchHit = new THREE10.Mesh(this.axisRingHitGeometry, this.axisHitMaterial);
6926
+ const pitchHit = new THREE11.Mesh(this.axisRingHitGeometry, this.axisHitMaterial);
6050
6927
  pitchHit.userData.axis = "pitch";
6051
- const yawRing = new THREE10.Mesh(this.axisRingGeometry, this.yawRingMaterial);
6928
+ const yawRing = new THREE11.Mesh(this.axisRingGeometry, this.yawRingMaterial);
6052
6929
  yawRing.renderOrder = 1e3;
6053
6930
  yawRing.userData.axis = "yaw";
6054
- const yawHit = new THREE10.Mesh(this.axisRingHitGeometry, this.axisHitMaterial);
6931
+ const yawHit = new THREE11.Mesh(this.axisRingHitGeometry, this.axisHitMaterial);
6055
6932
  yawHit.userData.axis = "yaw";
6056
- const rollRing = new THREE10.Mesh(this.axisRingGeometry, this.rollRingMaterial);
6933
+ const rollRing = new THREE11.Mesh(this.axisRingGeometry, this.rollRingMaterial);
6057
6934
  rollRing.renderOrder = 1e3;
6058
6935
  rollRing.userData.axis = "roll";
6059
- const rollHit = new THREE10.Mesh(this.axisRingHitGeometry, this.axisHitMaterial);
6936
+ const rollHit = new THREE11.Mesh(this.axisRingHitGeometry, this.axisHitMaterial);
6060
6937
  rollHit.rotation.copy(rollRing.rotation);
6061
6938
  rollHit.userData.axis = "roll";
6062
- const center = new THREE10.Mesh(this.axisCenterGeometry, this.axisCenterMaterial);
6939
+ const center = new THREE11.Mesh(this.axisCenterGeometry, this.axisCenterMaterial);
6063
6940
  center.renderOrder = 1001;
6064
6941
  this.axisGizmoMeshes = {
6065
6942
  pitch: pitchRing,
@@ -6099,11 +6976,11 @@ var SkeletonOverlay = class {
6099
6976
  this.boneTree = allBones.map((bone) => {
6100
6977
  const isMapped = this.mappedBoneNames.has(bone.name);
6101
6978
  const semanticKey = this.semanticKeyMap.get(bone.name) ?? null;
6102
- const boneChildren = bone.children.filter((c) => isBone2(c) && includedBones.has(c)).map((c) => c.name);
6103
- const parentName = bone.parent && isBone2(bone.parent) && includedBones.has(bone.parent) ? bone.parent.name : null;
6979
+ const boneChildren = bone.children.filter((c) => isBone3(c) && includedBones.has(c)).map((c) => c.name);
6980
+ const parentName = bone.parent && isBone3(bone.parent) && includedBones.has(bone.parent) ? bone.parent.name : null;
6104
6981
  let depth = 0;
6105
6982
  let current = bone.parent;
6106
- while (current && isBone2(current) && includedBones.has(current)) {
6983
+ while (current && isBone3(current) && includedBones.has(current)) {
6107
6984
  depth++;
6108
6985
  current = current.parent;
6109
6986
  }
@@ -6119,7 +6996,7 @@ var SkeletonOverlay = class {
6119
6996
  });
6120
6997
  for (const bone of allBones) {
6121
6998
  const boneChildren = bone.children.filter(
6122
- (c) => isBone2(c) && includedBones.has(c)
6999
+ (c) => isBone3(c) && includedBones.has(c)
6123
7000
  );
6124
7001
  if (boneChildren.length > 0) {
6125
7002
  if (shouldSkipRootHelperConnection(bone, boneChildren)) {
@@ -6133,15 +7010,15 @@ var SkeletonOverlay = class {
6133
7010
  }
6134
7011
  }
6135
7012
  this.group.add(this.axisGizmoGroup);
6136
- const sentinelGeo = new THREE10.SphereGeometry(1e-6, 4, 2);
6137
- const sentinelMat = new THREE10.MeshBasicMaterial({
7013
+ const sentinelGeo = new THREE11.SphereGeometry(1e-6, 4, 2);
7014
+ const sentinelMat = new THREE11.MeshBasicMaterial({
6138
7015
  transparent: true,
6139
7016
  opacity: 0,
6140
7017
  depthWrite: false,
6141
7018
  depthTest: false
6142
7019
  });
6143
7020
  sentinelMat.colorWrite = false;
6144
- const sentinel = new THREE10.Mesh(sentinelGeo, sentinelMat);
7021
+ const sentinel = new THREE11.Mesh(sentinelGeo, sentinelMat);
6145
7022
  sentinel.visible = true;
6146
7023
  sentinel.frustumCulled = false;
6147
7024
  sentinel.onBeforeRender = (renderer, _scene, camera) => this.update(camera, renderer.domElement);
@@ -6153,7 +7030,7 @@ var SkeletonOverlay = class {
6153
7030
  createBoneMesh(parentBone, childBone) {
6154
7031
  const isMapped = this.mappedBoneNames.has(parentBone.name);
6155
7032
  const material = isMapped ? this.mappedMaterial : this.unmappedMaterial;
6156
- const mesh = new THREE10.Mesh(this.sharedGeometry, material);
7033
+ const mesh = new THREE11.Mesh(this.sharedGeometry, material);
6157
7034
  mesh.name = `bone_vis_${parentBone.name}${childBone ? `_${childBone.name}` : "_leaf"}`;
6158
7035
  mesh.frustumCulled = false;
6159
7036
  mesh.renderOrder = 999;
@@ -6233,20 +7110,20 @@ var SkeletonOverlay = class {
6233
7110
  bone.getWorldPosition(_parentPos);
6234
7111
  let referenceLength = 0;
6235
7112
  for (const child of bone.children) {
6236
- if (!isBone2(child)) continue;
7113
+ if (!isBone3(child)) continue;
6237
7114
  child.getWorldPosition(_childPos);
6238
7115
  const nextDistance = _parentPos.distanceTo(_childPos);
6239
7116
  if (nextDistance <= 1e-4) continue;
6240
7117
  referenceLength = referenceLength === 0 ? nextDistance : Math.min(referenceLength, nextDistance);
6241
7118
  }
6242
- if (referenceLength <= 1e-4 && isBone2(bone.parent)) {
7119
+ if (referenceLength <= 1e-4 && isBone3(bone.parent)) {
6243
7120
  bone.parent.getWorldPosition(_childPos);
6244
7121
  referenceLength = _parentPos.distanceTo(_childPos);
6245
7122
  }
6246
7123
  if (referenceLength <= 1e-4) {
6247
7124
  referenceLength = LEAF_BONE_LENGTH;
6248
7125
  }
6249
- return THREE10.MathUtils.clamp(
7126
+ return THREE11.MathUtils.clamp(
6250
7127
  referenceLength * AXIS_GIZMO_RADIUS_FACTOR,
6251
7128
  AXIS_GIZMO_MIN_RADIUS,
6252
7129
  AXIS_GIZMO_MAX_RADIUS
@@ -6262,7 +7139,7 @@ var SkeletonOverlay = class {
6262
7139
  _cameraSpacePosition.copy(origin).applyMatrix4(perspectiveCamera.matrixWorldInverse);
6263
7140
  const depth = -_cameraSpacePosition.z;
6264
7141
  if (!Number.isFinite(depth) || depth <= perspectiveCamera.near) return null;
6265
- const visibleWorldHeight = 2 * depth * Math.tan(THREE10.MathUtils.degToRad(perspectiveCamera.getEffectiveFOV()) / 2);
7142
+ const visibleWorldHeight = 2 * depth * Math.tan(THREE11.MathUtils.degToRad(perspectiveCamera.getEffectiveFOV()) / 2);
6266
7143
  return visibleWorldHeight * (AXIS_GIZMO_SCREEN_RADIUS_PX / viewportHeight);
6267
7144
  }
6268
7145
  if (camera.isOrthographicCamera) {
@@ -6393,9 +7270,9 @@ var SkeletonOverlay = class {
6393
7270
  return {
6394
7271
  position: [_bonePos.x, _bonePos.y, _bonePos.z],
6395
7272
  rotation: [
6396
- THREE10.MathUtils.radToDeg(_boneEuler.x),
6397
- THREE10.MathUtils.radToDeg(_boneEuler.y),
6398
- THREE10.MathUtils.radToDeg(_boneEuler.z)
7273
+ THREE11.MathUtils.radToDeg(_boneEuler.x),
7274
+ THREE11.MathUtils.radToDeg(_boneEuler.y),
7275
+ THREE11.MathUtils.radToDeg(_boneEuler.z)
6399
7276
  ]
6400
7277
  };
6401
7278
  }
@@ -6665,7 +7542,7 @@ function buildMorphVertexPreviewRenderData(meshes, morphName, cache, options = {
6665
7542
  if (pointCount === 0) return null;
6666
7543
  const positions = previous?.positions.length === pointCount * 3 ? previous.positions : new Float32Array(pointCount * 3);
6667
7544
  const colors = previous?.colors.length === pointCount * 3 ? previous.colors : new Float32Array(pointCount * 3);
6668
- const vertex = new THREE10.Vector3();
7545
+ const vertex = new THREE11.Vector3();
6669
7546
  let cursor = 0;
6670
7547
  for (const { mesh, sample } of sampledMeshes) {
6671
7548
  mesh.updateWorldMatrix(true, false);
@@ -6759,7 +7636,7 @@ var MorphVertexPreview = class {
6759
7636
  this.points = null;
6760
7637
  }
6761
7638
  createPoints() {
6762
- const points = new THREE10.Points(new THREE10.BufferGeometry(), new THREE10.PointsMaterial({
7639
+ const points = new THREE11.Points(new THREE11.BufferGeometry(), new THREE11.PointsMaterial({
6763
7640
  size: 0.012,
6764
7641
  sizeAttenuation: true,
6765
7642
  transparent: true,
@@ -6797,8 +7674,8 @@ var MorphVertexPreview = class {
6797
7674
  const color = geometry.getAttribute("color");
6798
7675
  if (!position || !color || position.count !== data.pointCount || color.count !== data.pointCount) {
6799
7676
  if (position || color) geometry.dispose();
6800
- geometry.setAttribute("position", new THREE10.BufferAttribute(data.positions, 3));
6801
- geometry.setAttribute("color", new THREE10.BufferAttribute(data.colors, 3));
7677
+ geometry.setAttribute("position", new THREE11.BufferAttribute(data.positions, 3));
7678
+ geometry.setAttribute("color", new THREE11.BufferAttribute(data.colors, 3));
6802
7679
  return;
6803
7680
  }
6804
7681
  if (position.array !== data.positions) position.array.set(data.positions);
@@ -6858,7 +7735,7 @@ var transform = (obj) => ({
6858
7735
  rotation: { x: obj.quaternion.x, y: obj.quaternion.y, z: obj.quaternion.z, w: obj.quaternion.w },
6859
7736
  scale: { x: obj.scale.x, y: obj.scale.y, z: obj.scale.z }
6860
7737
  });
6861
- var snapshot = (obj, reference) => {
7738
+ var snapshot2 = (obj, reference) => {
6862
7739
  if (!reference) {
6863
7740
  return {
6864
7741
  obj,
@@ -6908,6 +7785,7 @@ var ThreeModelInspector = class {
6908
7785
  const allMeshes = [];
6909
7786
  const boneObjects = [];
6910
7787
  model.traverse((obj) => {
7788
+ if (highlightOverlays.has(obj)) return;
6911
7789
  objects.push(obj);
6912
7790
  if (obj.isMesh) allMeshes.push(obj);
6913
7791
  if (obj.isBone || obj.type === "Bone") boneObjects.push(obj);
@@ -6943,7 +7821,7 @@ var ThreeModelInspector = class {
6943
7821
  }
6944
7822
  const bones = {};
6945
7823
  for (const bone of boneObjects) {
6946
- if (bone.name) bones[bone.name] = snapshot(bone, references?.get(bone));
7824
+ if (bone.name) bones[bone.name] = snapshot2(bone, references?.get(bone));
6947
7825
  }
6948
7826
  const profile = options.profile;
6949
7827
  if (profile?.boneNodes) {
@@ -6952,7 +7830,7 @@ var ThreeModelInspector = class {
6952
7830
  const suffix = profile.boneSuffix ?? "";
6953
7831
  const name = `${base.startsWith(prefix) ? "" : prefix}${base}${base.endsWith(suffix) ? "" : suffix}`;
6954
7832
  const object = model.getObjectByName(name) ?? model.getObjectByName(base);
6955
- if (object) bones[key] = bones[object.name] ?? snapshot(object, references?.get(object));
7833
+ if (object) bones[key] = bones[object.name] ?? snapshot2(object, references?.get(object));
6956
7834
  }
6957
7835
  }
6958
7836
  return {
@@ -7134,15 +8012,17 @@ function serializeAnimationClips(model, clips, inspection) {
7134
8012
  });
7135
8013
  }
7136
8014
  var materials = (value) => value ? Array.isArray(value) ? value : [value] : [];
8015
+ var highlightOverlays = /* @__PURE__ */ new WeakSet();
7137
8016
  var ThreeFrameApplier = class {
7138
8017
  constructor() {
7139
8018
  __publicField(this, "meshes", /* @__PURE__ */ new Map());
7140
8019
  __publicField(this, "morphs", /* @__PURE__ */ new Map());
7141
8020
  __publicField(this, "bones", /* @__PURE__ */ new Map());
7142
8021
  __publicField(this, "objects", /* @__PURE__ */ new Map());
7143
- __publicField(this, "originalEmissive", /* @__PURE__ */ new Map());
8022
+ __publicField(this, "highlighted", /* @__PURE__ */ new Map());
7144
8023
  }
7145
8024
  setBindings(inspection) {
8025
+ this.clearMeshHighlights();
7146
8026
  this.meshes = new Map(inspection.meshBindings);
7147
8027
  this.morphs = new Map(inspection.morphBindings);
7148
8028
  this.bones = new Map(inspection.boneBindings);
@@ -7188,7 +8068,7 @@ var ThreeFrameApplier = class {
7188
8068
  const config = configs[object.name];
7189
8069
  if (!config) return;
7190
8070
  if (typeof config.visible === "boolean") object.visible = config.visible;
7191
- if (config.material) this.applyMaterial(object, config.material);
8071
+ if (config.material) this.applyHighlightedMeshMaterial(object, config.material);
7192
8072
  });
7193
8073
  }
7194
8074
  getMeshMaterialConfig(root, name) {
@@ -7196,38 +8076,97 @@ var ThreeFrameApplier = class {
7196
8076
  this.visitMesh(root, name, (mesh) => {
7197
8077
  const material = materials(mesh.material)[0];
7198
8078
  if (!material) return;
7199
- const blending = Object.entries(THREE_BLENDING_MODES).find(([, value]) => value === material.blending)?.[0] ?? "Normal";
8079
+ const blending = Object.keys(THREE_BLENDING_MODES).find((key) => THREE_BLENDING_MODES[key] === material.blending) ?? "Normal";
7200
8080
  result = { renderOrder: mesh.renderOrder, transparent: material.transparent, opacity: material.opacity, depthWrite: material.depthWrite, depthTest: material.depthTest, blending };
7201
8081
  });
7202
8082
  return result;
7203
8083
  }
7204
8084
  setMeshMaterialConfig(root, name, config) {
7205
- this.visitMesh(root, name, (mesh) => this.applyMaterial(mesh, config));
8085
+ this.visitMesh(root, name, (mesh) => this.applyHighlightedMeshMaterial(mesh, config));
8086
+ }
8087
+ applyHighlightedMeshMaterial(mesh, config) {
8088
+ this.applyMaterial(mesh, config);
8089
+ const original = this.highlighted.get(mesh)?.original;
8090
+ if (!original) return;
8091
+ const highlighted = mesh.material;
8092
+ try {
8093
+ mesh.material = original;
8094
+ this.applyMaterial(mesh, config);
8095
+ } finally {
8096
+ mesh.material = highlighted;
8097
+ }
7206
8098
  }
7207
8099
  setMeshVisible(root, name, visible) {
7208
8100
  this.visitMesh(root, name, (mesh) => {
7209
8101
  mesh.visible = visible;
7210
8102
  });
7211
8103
  }
7212
- highlightMesh(root, name, color = 65535, intensity2 = 0.5) {
7213
- root.traverse((object) => {
7214
- if (!object.isMesh) return;
7215
- for (const material of materials(object.material)) {
8104
+ /** Apply a complete Rust snapshot. Only native resources and ID bindings live here. */
8105
+ applyMeshHighlightFrame(frame) {
8106
+ if (frame.version !== 1) throw new Error(`Unsupported mesh highlight frame version: ${frame.version}`);
8107
+ const selected = new Set(frame.highlights.map((write) => this.meshes.get(write.meshId)));
8108
+ for (const mesh of this.highlighted.keys()) {
8109
+ if (!selected.has(mesh)) this.clearMeshHighlight(mesh);
8110
+ }
8111
+ for (const write of frame.highlights) {
8112
+ if (write.edgeMode !== "triangles") throw new Error(`Unsupported highlight edge mode: ${write.edgeMode}`);
8113
+ const mesh = this.meshes.get(write.meshId);
8114
+ if (!mesh) continue;
8115
+ let state = this.highlighted.get(mesh);
8116
+ if (!state) {
8117
+ const original = mesh.material;
8118
+ const copies = materials(original).map((material) => {
8119
+ const copy2 = material.clone();
8120
+ copy2.polygonOffset = true;
8121
+ copy2.polygonOffsetFactor = 1;
8122
+ copy2.polygonOffsetUnits = 1;
8123
+ return copy2;
8124
+ });
8125
+ mesh.material = Array.isArray(original) ? copies : copies[0];
8126
+ const overlay = mesh.clone(false);
8127
+ overlay.name = "";
8128
+ overlay.userData = {};
8129
+ overlay.position.set(0, 0, 0);
8130
+ overlay.quaternion.identity();
8131
+ overlay.scale.set(1, 1, 1);
8132
+ overlay.matrix.identity();
8133
+ overlay.matrixAutoUpdate = true;
8134
+ overlay.visible = true;
8135
+ overlay.castShadow = overlay.receiveShadow = false;
8136
+ overlay.raycast = () => {
8137
+ };
8138
+ overlay.material = new MeshBasicMaterial({ wireframe: write.edgeMode === "triangles", transparent: true, depthWrite: false, toneMapped: false });
8139
+ overlay.onBeforeRender = () => {
8140
+ overlay.geometry = mesh.geometry;
8141
+ overlay.morphTargetInfluences = mesh.morphTargetInfluences;
8142
+ };
8143
+ highlightOverlays.add(overlay);
8144
+ mesh.add(overlay);
8145
+ state = { original, overlay };
8146
+ this.highlighted.set(mesh, state);
8147
+ }
8148
+ for (const material of materials(mesh.material)) {
7216
8149
  if (!material.emissive) continue;
7217
- const key = `${object.uuid}:${material.uuid}`;
7218
- if (name === object.name) {
7219
- if (!this.originalEmissive.has(key)) this.originalEmissive.set(key, { color: material.emissive.getHex(), intensity: material.emissiveIntensity ?? 0 });
7220
- material.emissive.setHex(color);
7221
- material.emissiveIntensity = intensity2;
7222
- } else {
7223
- const original = this.originalEmissive.get(key);
7224
- if (original) {
7225
- material.emissive.setHex(original.color);
7226
- material.emissiveIntensity = original.intensity;
7227
- }
7228
- }
8150
+ material.emissive.setRGB(...write.fillColor);
8151
+ material.emissiveIntensity = write.fillIntensity;
7229
8152
  }
7230
- });
8153
+ const edges = state.overlay.material;
8154
+ edges.color.setRGB(...write.edgeColor);
8155
+ edges.opacity = write.edgeOpacity;
8156
+ edges.side = materials(mesh.material)[0]?.side ?? edges.side;
8157
+ state.overlay.renderOrder = mesh.renderOrder + 1;
8158
+ }
8159
+ }
8160
+ clearMeshHighlights() {
8161
+ for (const mesh of this.highlighted.keys()) this.clearMeshHighlight(mesh);
8162
+ }
8163
+ clearMeshHighlight(mesh) {
8164
+ const state = this.highlighted.get(mesh);
8165
+ state.overlay.removeFromParent();
8166
+ state.overlay.material.dispose();
8167
+ for (const material of materials(mesh.material)) material.dispose();
8168
+ mesh.material = state.original;
8169
+ this.highlighted.delete(mesh);
7231
8170
  }
7232
8171
  applyHairAppearance(meshes, appearance) {
7233
8172
  for (const mesh of meshes) {
@@ -7388,11 +8327,11 @@ var ThreeFrameApplier = class {
7388
8327
  var collectMorphMeshes = (root) => {
7389
8328
  const meshes = [];
7390
8329
  root.traverse((object) => {
7391
- if (object.isMesh && morphEntries(object).length > 0) meshes.push(object);
8330
+ if (object.isMesh && !highlightOverlays.has(object) && morphEntries(object).length > 0) meshes.push(object);
7392
8331
  });
7393
8332
  return meshes;
7394
8333
  };
7395
8334
 
7396
- export { BLENDING_MODES, CHARACTER_SCENE_TYPES, CHARACTER_SCENE_TYPE_IDS, ThreeAnnotationController as CameraController, CameraDOMControls, CameraDOMControls as Controls, DEFAULT_CHARACTER_LIGHTING_PRESETS, DEFAULT_CHARACTER_LIGHTING_PRESET_ID, DEFAULT_CHARACTER_LIGHTING_PRESET_IDS, DEFAULT_CHARACTER_LIGHTING_SETTINGS, DEFAULT_CHARACTER_SCENE_TYPE_ID, DEFAULT_MARKER_AUTO_HIDE_MS, DEFAULT_PREVIEW_AUTO_CLEAR_MS, Embody, HtmlAnnotationMarkers, ThreeAnnotationMarkers as Markers3D, HtmlAnnotationMarkers as MarkersHTML, MorphVertexPreview, HtmlAnnotationMarkers as OverlayAnnotationMarkers, RUNTIME_ANNOTATION_REGION_PREFIX, RustAnnotationCameraCore, SkeletonOverlay, THREE_BLENDING_MODES, ThreeAnnotationController, ThreeAnnotationMarkers, ThreeAnnotations, ThreeFrameApplier, ThreeModelInspector, ThreeNativePlaybackConnector, analyzeModel, applyAUBoneBindingUpdate, applyBilateralAxisBindingUpdate, applyBoneAxisBindingUpdate, applyCharacterModelTransform, bindModelReferencePose, boneResolutionProfile, buildBoneAuOptions, buildMappedBoneInfo, buildMorphVertexPreviewRenderData, buildMorphVertexPreviewSample, buildRegionDisplayOptions, captureModelReferencePose, classifyAuAsJointControl, collectMorphMeshes, collectSkeletonBones, computeHumanoidSkeletonTemplateRestBounds, createAnimationClipFromClipIR, createBilateralBoneAxisAu, createBoneAxisAu, createCharacterHost, createDefaultCharacterLighting, createDefaultCharacterScene, createDefaultCharacterSceneAsync, createDefaultCharacterSceneRuntime, createMarkerLifecycleRevealOptions, createMarkerVisibilityLifecycle, createRuntimeAnnotationPreviewLifecycle, createRustAnnotationCameraCore, createRustEmbodyHost, createRustEmbodyHostUnbound, createScenePlaybackFrame, createShadowPlane, createValidationSkeletonFromHumanoidTemplate, detectAnnotationLaterality, disposeCharacterModel, ensureBilateralBoneNodeKeys, ensureBoneNodeKey, extendCharacterConfigWithPreset, extendModelReferencePose, extractHumanoidSkeletonTemplateFromModel, extractModelData, extractProfileOverrides, filterCameraViewRegions, findModelRoot, findNodeKeyForBone, formatAxisDirectionLabel, formatAxisLabel, fuzzyNameMatch, getAUBoneBindingState, getAUBoneBindingStates, getAxisFromChannel, getBilateralAxisBindingState, getBoneAxisBindingState, getDefaultAnnotationLaterality, getHumanoidSkeletonTemplate, getHumanoidSkeletonTemplateBoneNames, getHumanoidSpecification, getMeshNamesForAUProfile, getModelLocalOrbitAngle, getPreset, getRuntimeAUMeshSideOffset, getRuntimeAUMorphAnchorPoint, getRuntimeAnnotationSide, getSemanticHorizontalSign, getSemanticHorizontalSignForSide, getWorldDirectionForCameraAngle, hasLeftRightMorphs, inferChiralBoneNamePair, inferEyeControlFamily, inferEyeControlScope, inferRuntimeAnnotationPreviewSide, isJointControlAuInfo, isMaxDegreesOnlyAxisBindingUpdate, isMixedAU, isRuntimeAnnotationRegionName, loadCharacterModel, mergeCharacterRegionsByName, normalizeDefaultCharacterLightingSettings, normalizeHairColorAppearance, parseCharacterModel, passesMarkerCameraAngleGate, pickContinuumAnnotationAuId, renderScenePlayback, resolveAnnotationCharacterConfig, resolveBoneAxisChannel, resolveBoneNameForNodeKey, resolveBoneNames, resolveContinuumDisplayLabel, resolveFaceCenter, resolveHumanoidCharacterization, resolveMarkerAnchorRegion, resolveMorphMeshSelections, resolveMorphPreviewMeshes, resolveRegionCameraAngle, resolveRegionVisibilityCameraAngle, resolveSkeletonOverlayStartBoneName, resolveVisemeProfile, serializeAnimationClips, setAUMorphTargets, setHumanoidRoleBinding, shouldProjectMarkerAnchorToSurface, shouldUseFaceCenterForMarkerAnchor, stripConfiguredBoneAffixes, supportsRustEmbodyPreset, toWorldDirection, validateHumanoidCharacterization, validateMappings };
8335
+ export { BLENDING_MODES, CHARACTER_SCENE_TYPES, CHARACTER_SCENE_TYPE_IDS, ThreeAnnotationController as CameraController, CameraDOMControls, CameraDOMControls as Controls, DEFAULT_CHARACTER_LIGHTING_PRESETS, DEFAULT_CHARACTER_LIGHTING_PRESET_ID, DEFAULT_CHARACTER_LIGHTING_PRESET_IDS, DEFAULT_CHARACTER_LIGHTING_SETTINGS, DEFAULT_CHARACTER_SCENE_TYPE_ID, DEFAULT_MARKER_AUTO_HIDE_MS, DEFAULT_PREVIEW_AUTO_CLEAR_MS, Embody, HtmlAnnotationMarkers, ThreeAnnotationMarkers as Markers3D, HtmlAnnotationMarkers as MarkersHTML, MorphVertexPreview, HtmlAnnotationMarkers as OverlayAnnotationMarkers, RUNTIME_ANNOTATION_REGION_PREFIX, RustAnnotationCameraCore, SkeletonOverlay, THREE_BLENDING_MODES, ThreeAnnotationController, ThreeAnnotationMarkers, ThreeAnnotations, ThreeFrameApplier, ThreeModelInspector, ThreeNativePlaybackConnector, analyzeModel, applyAUBoneBindingUpdate, applyBilateralAxisBindingUpdate, applyBoneAxisBindingUpdate, applyCharacterModelTransform, bindModelReferencePose, boneResolutionProfile, buildBoneAuOptions, buildMappedBoneInfo, buildMorphVertexPreviewRenderData, buildMorphVertexPreviewSample, buildRegionDisplayOptions, captureModelReferencePose, classifyAuAsJointControl, collectMorphMeshes, collectSkeletonBones, computeHumanoidSkeletonTemplateRestBounds, convertMixamoFbxToVrmAnimations, convertMixamoToVrmAnimation, createAnimationClipFromClipIR, createAnimationClipFromVrmAnimation, createBilateralBoneAxisAu, createBoneAxisAu, createCharacterHost, createDefaultCharacterLighting, createDefaultCharacterScene, createDefaultCharacterSceneAsync, createDefaultCharacterSceneRuntime, createMarkerLifecycleRevealOptions, createMarkerVisibilityLifecycle, createRuntimeAnnotationPreviewLifecycle, createRustAnnotationCameraCore, createRustEmbodyHost, createRustEmbodyHostUnbound, createScenePlaybackFrame, createSceneSceneryRenderer, createShadowPlane, createValidationSkeletonFromHumanoidTemplate, detectAnnotationLaterality, disposeCharacterModel, ensureBilateralBoneNodeKeys, ensureBoneNodeKey, extendCharacterConfigWithPreset, extendModelReferencePose, extractHumanoidSkeletonTemplateFromModel, extractModelData, extractProfileOverrides, filterCameraViewRegions, findModelRoot, findNodeKeyForBone, formatAxisDirectionLabel, formatAxisLabel, fuzzyNameMatch, getAUBoneBindingState, getAUBoneBindingStates, getAxisFromChannel, getBilateralAxisBindingState, getBoneAxisBindingState, getDefaultAnnotationLaterality, getHumanoidSkeletonTemplate, getHumanoidSkeletonTemplateBoneNames, getHumanoidSpecification, getMeshNamesForAUProfile, getModelLocalOrbitAngle, getPreset, getRuntimeAUMeshSideOffset, getRuntimeAUMorphAnchorPoint, getRuntimeAnnotationSide, getSemanticHorizontalSign, getSemanticHorizontalSignForSide, getWorldDirectionForCameraAngle, hasLeftRightMorphs, inferChiralBoneNamePair, inferEyeControlFamily, inferEyeControlScope, inferRuntimeAnnotationPreviewSide, inspectVrmAnimation, isJointControlAuInfo, isMaxDegreesOnlyAxisBindingUpdate, isMixedAU, isRuntimeAnnotationRegionName, loadCharacterModel, mergeCharacterRegionsByName, normalizeDefaultCharacterLightingSettings, normalizeHairColorAppearance, parseCharacterModel, passesMarkerCameraAngleGate, pickContinuumAnnotationAuId, renderScenePlayback, resolveAnnotationCharacterConfig, resolveBoneAxisChannel, resolveBoneNameForNodeKey, resolveBoneNames, resolveContinuumDisplayLabel, resolveFaceCenter, resolveHumanoidCharacterization, resolveMarkerAnchorRegion, resolveMorphMeshSelections, resolveMorphPreviewMeshes, resolveRegionCameraAngle, resolveRegionVisibilityCameraAngle, resolveSkeletonOverlayStartBoneName, resolveVisemeProfile, serializeAnimationClips, setAUMorphTargets, setHumanoidRoleBinding, shouldProjectMarkerAnchorToSurface, shouldUseFaceCenterForMarkerAnchor, stripConfiguredBoneAffixes, supportsRustEmbodyPreset, toWorldDirection, validateHumanoidCharacterization, validateMappings };
7397
8336
  //# sourceMappingURL=three.js.map
7398
8337
  //# sourceMappingURL=three.js.map