@lovelace_lol/embody 0.0.10 → 0.0.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -87,6 +87,11 @@ spent. Each native mesh raycast is indivisible; a large mesh can still cause a
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  frame drop, and slicing does not reduce total raycast CPU time. Interactive
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  annotation changes retain synchronous queries so a marker samples one pose.
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  Replacement, clearing and disposal cancel stale loads before scene commits.
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+ New 3D markers and separated endpoints invalidate the cached camera layout.
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+ Visible markers receive the current zoom sizing and Rust viewport constraints
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+ before paint; hidden markers receive that layout before reveal captures label
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+ scales. Viewport clipping also follows the animated label size during reveal
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+ overshoot. Markers added during a reveal stay hidden until its layout pass resumes.
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  For first reveal, call `controller.prepareModelForRender(model, { signal })`
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  from the existing `beforeReveal` callback (or directly before attaching the
@@ -289,7 +294,7 @@ step/linear clip conversion, and remaining import work.
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  `humanoid.getSpecification` exposes all 55 VRM 1.0 anatomical roles and their
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  parent/required rules. CC4 maps all 55 to distinct authored bones and supplies
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- 58 body controls for fingers, wrists, shoulders, feet, whole body motion, the
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+ authored AU mappings for fingers, wrists, shoulders, feet, whole body motion, the
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  spine, head, eyes and jaw. `profile.setHumanoidRoleBinding` edits or clears a role and
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  retargets its existing actuators. The runtime keeps the same bone/morph evaluator;
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  other rigs must author their own calibrated axes/ranges and optional muscle
@@ -520,42 +525,27 @@ the package; CI checks and publishes that same build.
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  MIT. See [LICENSE](LICENSE) and [AUTHORS.md](AUTHORS.md).
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- ### Semantic poses and generated motion
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-
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- `RuntimeCore.get_semantic_pose_catalog_json()` returns the configured profile's
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- motion identifiers, direction labels, VRM roles, resolved bone/morph names and
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- per-direction model support and available sides. VRM names anatomy; profile motion IDs name authored
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- actions. Hosts should send only supported directions to generation prompts,
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- along with their bounds: intensity and morph strength `0..1`, bilateral balance
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- `-1` character-left, `0` both, `1` character-right. Amounts are normalized authored
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- motion, not radians or world-space rotation.
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-
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- `capture_semantic_pose_json()` returns `{version:1,controls:[{controlId,positive,
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- negative?}]}`. Each direction stores intensity, balance and morphStrength
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- independently, preserving opposed action values. These are manual runtime
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- controls; capturing an arbitrary mixer/baked pose would require pose inference.
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- `validate_semantic_pose_json()` fills omitted settings without mutation.
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- `apply_semantic_pose_json()` validates the complete input before replacing Body
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- actions, preserving unrelated facial state. Either direction may be omitted;
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- a control requires at least one. Known missing outputs remain portable to partial
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- rigs; unknown IDs, duplicate actions and invalid bounds fail. Applying a semantic pose releases prior direct overrides on its exact mapped
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- mesh/target IDs, preserving unrelated facial overrides and same-named targets on
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- unmapped meshes.
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-
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- `build_semantic_clip(name, animationJson, optionsJson)` compiles
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- `{version:1,durationSeconds,tracks:[{controlId,direction,balance?,morphStrength?,
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- keyframes:[{time,intensity}]}]}` through the same AU/bone/morph evaluator.
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- Direction is `positive` or `negative`; time is seconds. Unsupported directions,
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- unknown controls, duplicate actions and non-increasing/out-of-range keys fail.
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- `options.faceCurves` accepts additional non-Body AU curves so face and body compile
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- together, including overlapping mapped bones. Compilation preserves live state;
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- per-track morph strength changes only the compiled output. The host mixer owns
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- playback and interpolation, as with existing snippets.
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-
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- Catalog `availableSides` identifies actual mapped left/right/center outputs.
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- Generated animations reject a negative balance without a left output or positive
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- balance without a right output; balance zero may drive the remaining side of a
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- partial rig. Stored static poses retain their portability across missing outputs.
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- `evaluate_semantic_body_bone_frame()` returns exact Body-owned properties including
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- neutral values, allowing an explicit semantic pose/reset to replace old raw bone
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- edits without touching unrelated properties.
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+ ### AU controls and authored animation
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+
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+ Character controls come from the character's saved `auInfo`/`actionInfo`,
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+ `auToBones`, `auToMorphs`, `compositeRotations` and `continuumPairs`. There is
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+ no named body-control catalog or fixed control count. `engine.getAUDescriptors()`
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+ and initialized `getAUDescriptors(profile, modelDescriptor?)` return per-AU
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+ metadata and resolved output support, including labels, signed pair IDs,
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+ bilateral sides, saved morph strength and resolved bone/morph names.
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+
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+ Use `setAU`/`transitionAU`, `setContinuum`, `getAUBalance` and
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+ `setAUMixWeight` for live controls. `buildClip`/`playSnippet` compile numeric
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+ AU curves through the same saved bone/morph evaluator; `balanceMap` and
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+ `mixWeights` are per-AU compilation options. Compilation preserves live state.
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+ Native playback owns interpolation, pause, resume, cancellation and blending.
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+ Reset an authored control by setting its mapped AU values to zero. Hosts select
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+ which mapped AU IDs to reset; unrelated face state and saved mix strengths remain
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+ under their existing owners.
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+
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+ Named semantic pose/animation APIs and profile `bodyControls` are retired.
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+ Persisted named records must be decoded at the storage boundary to numeric AU
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+ values/curves, using their original profile mappings. `LEGACY_BODY_CONTROL_AUS`
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+ is a deprecated reader-only historical identity snapshot for old CC4 records;
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+ it is never consulted for current controls, actuation or profile compilation.
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+ Unknown legacy names must be reported rather than silently omitted.
package/dist/index.js CHANGED
@@ -2,7 +2,7 @@ import * as THREE3 from 'three';
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  import { NoBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NormalBlending, Vector3, Box3, Timer, Matrix4, AnimationMixer, AdditiveAnimationBlendMode, NormalAnimationBlendMode, LoopOnce, LoopRepeat, LoopPingPong, PropertyBinding, Euler, Quaternion, AnimationUtils, InterpolateDiscrete, InterpolateLinear, MathUtils, Mesh, PlaneGeometry, ShadowMaterial, HemisphereLight, DirectionalLight, SRGBColorSpace, ACESFilmicToneMapping, WebGLRenderer, Scene, Color, PerspectiveCamera, PCFShadowMap, PCFSoftShadowMap, NumberKeyframeTrack, QuaternionKeyframeTrack, VectorKeyframeTrack, AnimationClip, PMREMGenerator, FloatType, Float32BufferAttribute, BufferAttribute, WebGPUCoordinateSystem, WebGLCoordinateSystem } from 'three';
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  import { CC4_HUMANOID_SKELETON_TEMPLATE, HUMANOID_SKELETON_TEMPLATES, DEFAULT_HAIR_COLOR_APPEARANCE, initEmbodyCore, requireInitializedEmbodyCore } from '@lovelace_lol/embody/wasm';
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  export * from '@lovelace_lol/embody/wasm';
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- export { CC4_HUMANOID_SKELETON_TEMPLATE, DEFAULT_AXIS_TO_CHANNEL, DEFAULT_BONE_MAX_DEGREES, DEFAULT_HAIR_COLOR_APPEARANCE, HAIR_COLOR_PRESETS, HUMANOID_SKELETON_TEMPLATES, JOINT_CONTROL_SECTION, VISEME_KEYS } from '@lovelace_lol/embody/wasm';
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+ export { CC4_HUMANOID_SKELETON_TEMPLATE, DEFAULT_AXIS_TO_CHANNEL, DEFAULT_BONE_MAX_DEGREES, DEFAULT_HAIR_COLOR_APPEARANCE, HAIR_COLOR_PRESETS, HUMANOID_SKELETON_TEMPLATES, JOINT_CONTROL_SECTION, LEGACY_BODY_CONTROL_AUS, VISEME_KEYS, getAUDescriptors } from '@lovelace_lol/embody/wasm';
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  import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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  import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
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  import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
@@ -1207,6 +1207,7 @@ var DPthree3DMarkers = class {
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  // Calculated from model size - collapse expanded regions when zoomed out
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  __publicField(this, "lastCameraDistance", -1);
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  // Cache to avoid unnecessary checks
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+ __publicField(this, "markerLayoutDirty", false);
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  __publicField(this, "visibilityAnimationActive", false);
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  __publicField(this, "visibilityAnimationScheduler", new AnimationFrameTaskScheduler());
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  __publicField(this, "visibilityAnimationStates", []);
@@ -1370,6 +1371,8 @@ var DPthree3DMarkers = class {
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  return;
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  }
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  this.separateOverlappingMarkers(annotationCameraCore);
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+ this.markerLayoutDirty = true;
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+ this.update();
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  console.log(`[3DMarkers] loadRegions complete. Created markers for:`, Array.from(this.markerMeshes.keys()));
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  console.log(`[3DMarkers] lineEndpoints:`, Array.from(this.lineEndpoints.keys()));
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  console.log(`[3DMarkers] resolvedStyles:`, Array.from(this.resolvedStyles.keys()));
@@ -1841,6 +1844,12 @@ var DPthree3DMarkers = class {
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  this.markerTargetVisibility.set(region.name, !startHidden && !region.isFallback);
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  this.markerAngleGateVisibility.delete(region.name);
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  this.markerViewportVisibility.set(region.name, true);
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+ this.markerLayoutDirty = true;
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+ if (this.visibilityAnimationActive) {
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+ this.setMarkerObjectsVisible(region.name, false, false);
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+ } else {
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+ this.update();
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+ }
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  }
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  /**
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  * Embody Rust owns endpoint layout; the Three adapter applies the returned positions
@@ -2456,7 +2465,7 @@ var DPthree3DMarkers = class {
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  const dy = this.camera.position.y - this.modelCenter.y;
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  const dz = this.camera.position.z - this.modelCenter.z;
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  const cameraDistance = Math.sqrt(dx * dx + dy * dy + dz * dz);
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- const distanceChanged = this.lastCameraDistance < 0 || Math.abs(cameraDistance - this.lastCameraDistance) > this.lastCameraDistance * 0.02;
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+ const distanceChanged = this.markerLayoutDirty || this.lastCameraDistance < 0 || Math.abs(cameraDistance - this.lastCameraDistance) > this.lastCameraDistance * 0.02;
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  if (distanceChanged) {
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  const previousDistance = this.lastCameraDistance;
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  this.lastCameraDistance = cameraDistance;
@@ -2467,22 +2476,27 @@ var DPthree3DMarkers = class {
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  sphere.scale.setScalar(clampedScale);
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  }
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  const shouldBeZoomedIn = cameraDistance < this.zoomThreshold;
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- if (shouldBeZoomedIn !== this.isZoomedIn) {
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+ const zoomChanged = shouldBeZoomedIn !== this.isZoomedIn;
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+ if (this.markerLayoutDirty || zoomChanged) {
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  this.isZoomedIn = shouldBeZoomedIn;
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- this.applyZoomScale(shouldBeZoomedIn ? ZOOMED_IN_LINE_SCALE : 1);
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+ this.applyZoomScale(
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+ shouldBeZoomedIn ? ZOOMED_IN_LINE_SCALE : 1,
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+ zoomChanged || shouldBeZoomedIn
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+ );
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  }
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  const crossedAutoCollapseThreshold = previousDistance >= 0 && previousDistance <= this.autoCollapseThreshold && cameraDistance > this.autoCollapseThreshold;
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  if (crossedAutoCollapseThreshold) {
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  this.collapseAllRegions();
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  }
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  }
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- const cameraMoved = !this.hasCameraAngleUpdateSnapshot || this.lastCameraAngleUpdatePosition.distanceToSquared(this.camera.position) > 1e-4 || 1 - Math.abs(this.lastCameraAngleUpdateQuaternion.dot(this.camera.quaternion)) > 1e-5;
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+ const cameraMoved = this.markerLayoutDirty || !this.hasCameraAngleUpdateSnapshot || this.lastCameraAngleUpdatePosition.distanceToSquared(this.camera.position) > 1e-4 || 1 - Math.abs(this.lastCameraAngleUpdateQuaternion.dot(this.camera.quaternion)) > 1e-5;
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  if (!cameraMoved) {
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  return;
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  }
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  this.lastCameraAngleUpdatePosition.copy(this.camera.position);
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  this.lastCameraAngleUpdateQuaternion.copy(this.camera.quaternion);
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  this.hasCameraAngleUpdateSnapshot = true;
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+ this.markerLayoutDirty = false;
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  const cameraAngle = getModelLocalOrbitAngle(this.model, this.modelCenter, this.camera.position);
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  for (const [name, sphere] of this.markerMeshes) {
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  const markerAngle = sphere.userData.cameraAngle;
@@ -2520,14 +2534,16 @@ var DPthree3DMarkers = class {
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  }
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  /**
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  * Apply zoom-based scaling to all markers, lines, and labels.
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- * Only called when crossing the zoom threshold (not every frame).
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+ * Runs on zoom threshold crossings and when marker geometry changes.
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  */
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- applyZoomScale(scaleFactor) {
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+ applyZoomScale(scaleFactor, scaleSpheres = true) {
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  const isZoomed = scaleFactor < 1;
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  const sphereScaleFactor = isZoomed ? ZOOMED_IN_SPHERE_SCALE : 1;
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  const labelScaleFactor = isZoomed ? ZOOMED_IN_LABEL_SCALE : 1;
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- for (const sphere of this.markerMeshes.values()) {
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- sphere.scale.setScalar(sphereScaleFactor);
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+ if (scaleSpheres) {
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+ for (const sphere of this.markerMeshes.values()) {
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+ sphere.scale.setScalar(sphereScaleFactor);
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+ }
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  }
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  for (const line of this.lineMeshes.values()) {
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  const material = line.material;
@@ -2631,6 +2647,10 @@ var DPthree3DMarkers = class {
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  object.visible = true;
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  this.setObjectOpacity(object, opacity * itemOpacityFactor);
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  }
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+ const name = state.label?.object.userData.annotation;
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+ if (typeof name === "string" && !this.updateMarkerLineLayout(name)) {
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+ this.setMarkerObjectsVisible(name, false, false);
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+ }
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  }
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  }
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  restoreVisibilityAnimationStates(states) {
@@ -2816,6 +2836,8 @@ var DPthree3DMarkers = class {
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  this.stopVisibilityAnimation(true);
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  if (visible) {
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  this.markerGroup.visible = true;
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+ this.markerLayoutDirty = true;
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+ this.update();
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  }
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  this.visibilityAnimationStates = this.captureVisibilityAnimationStates();
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  if (this.visibilityAnimationStates.length === 0) {
@@ -2878,6 +2900,7 @@ var DPthree3DMarkers = class {
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  this.markerAngleGateVisibility.clear();
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  this.markerViewportVisibility.clear();
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  this.soloedMarker = null;
2903
+ this.markerLayoutDirty = false;
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2904
  this.hasCameraAngleUpdateSnapshot = false;
2882
2905
  }
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  // ============ SOLO MODE ============
@@ -6560,9 +6583,6 @@ var resolveContinuumDisplayLabel = (profile, negativeAuId, positiveAuId) => requ
6560
6583
  function inspectModel(model, meshes, profile) {
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6584
  return new ThreeModelInspector().inspectModel(model, { meshes, profile });
6562
6585
  }
6563
- function getBodyControls(profile, model) {
6564
- return request2("profile.getBodyControls", { profile, ...model ? { model: inspectModel(model, void 0, profile).descriptor } : {} });
6565
- }
6566
6586
  function extractModelData(model, meshes, animations = []) {
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6587
  const inspection = inspectModel(model, meshes);
6568
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  return JSON.parse(requireInitializedEmbodyCore().extract_model_data_json(json(inspection.descriptor), json(serializeAnimationClips(model, animations, inspection))));
@@ -7414,12 +7434,10 @@ var Embody = class _Embody {
7414
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  return parse(this.core.build_clip(source.name, json2(source.input), json2(buildOptions)));
7415
7435
  case "typed":
7416
7436
  return parse(this.core.build_typed_clip(source.name, json2(source.input), json2(buildOptions)));
7417
- case "semantic":
7418
- return parse(this.core.build_semantic_clip(source.name, json2(source.input), json2(buildOptions)));
7419
7437
  case "compiled":
7420
7438
  return source.clip;
7421
7439
  case "native":
7422
- throw new Error("Native animation sources do not require semantic compilation.");
7440
+ throw new Error("Native animation sources do not require AU compilation.");
7423
7441
  }
7424
7442
  }
7425
7443
  restValues(track) {
@@ -7858,7 +7876,8 @@ var Embody = class _Embody {
7858
7876
  return this.handle(source, options, play);
7859
7877
  }
7860
7878
  buildClip(name, curves, options = {}) {
7861
- return options.semanticAnimation ? this.semanticAnimationToClip(name, options.semanticAnimation, { ...options, faceCurves: curves }) : this.build({ name, kind: "curves", input: copy(curves), options: copy(options) }, options, false);
7879
+ if (options.semanticAnimation) throw new Error("Decode legacy named animation tracks to numeric AU curves before building a clip.");
7880
+ return this.build({ name, kind: "curves", input: copy(curves), options: copy(options) }, options, false);
7862
7881
  }
7863
7882
  snippetToClip(name, curves, options = {}) {
7864
7883
  return this.buildClip(name, curves, options);
@@ -7869,9 +7888,6 @@ var Embody = class _Embody {
7869
7888
  typedSnippetToClip(name, channels, options = {}) {
7870
7889
  return this.buildTypedClip(name, channels, options);
7871
7890
  }
7872
- semanticAnimationToClip(name, animation, options = {}) {
7873
- return this.build({ name, kind: "semantic", input: copy(animation), options: copy(options) }, options, false);
7874
- }
7875
7891
  playSnippet(snippet, curvesOrOptions = {}, options = {}) {
7876
7892
  return typeof snippet === "string" ? this.buildClip(snippet, curvesOrOptions, options).play() : this.buildClip(snippet.name, snippet.curves, curvesOrOptions).play();
7877
7893
  }
@@ -8081,26 +8097,8 @@ var Embody = class _Embody {
8081
8097
  getAUBalance(id) {
8082
8098
  return this.core.get_au_balance(id);
8083
8099
  }
8084
- getBodyControls() {
8085
- return parse(this.core.get_body_controls_json());
8086
- }
8087
- getSemanticPoseCatalog() {
8088
- return parse(this.core.get_semantic_pose_catalog_json());
8089
- }
8090
- captureSemanticPose() {
8091
- return parse(this.core.capture_semantic_pose_json());
8092
- }
8093
- validateSemanticPose(pose) {
8094
- return parse(this.core.validate_semantic_pose_json(json2(pose)));
8095
- }
8096
- applySemanticPose(pose) {
8097
- this.mutateLive(() => this.core.apply_semantic_pose_json(json2(pose)));
8098
- }
8099
- validateSemanticAnimation(animation, options = {}) {
8100
- this.core.validate_semantic_animation_json(json2(animation), json2(options));
8101
- }
8102
- resetBodyControls() {
8103
- this.mutateLive(() => this.core.reset_body_controls());
8100
+ getAUDescriptors() {
8101
+ return parse(this.core.get_au_descriptors_json());
8104
8102
  }
8105
8103
  setContinuum(negative, positive, value, balance = NaN) {
8106
8104
  this.mutateLive(() => this.core.set_continuum(negative, positive, value, balance));
@@ -9961,6 +9959,6 @@ var collectMorphMeshes = (root) => {
9961
9959
  return meshes;
9962
9960
  };
9963
9961
 
9964
- export { BLENDING_MODES, CHARACTER_SCENE_TYPES, CHARACTER_SCENE_TYPE_IDS, DPthreeCameraController as CameraController, CameraDOMControls, CameraDOMControls as Controls, DEFAULT_CHARACTER_LIGHTING_PRESETS, DEFAULT_CHARACTER_LIGHTING_PRESET_ID, DEFAULT_CHARACTER_LIGHTING_PRESET_IDS, DEFAULT_CHARACTER_LIGHTING_SETTINGS, DEFAULT_CHARACTER_SCENE_TYPE_ID, DEFAULT_MARKER_AUTO_HIDE_MS, DEFAULT_PREVIEW_AUTO_CLEAR_MS, DPthree, DPthree3DMarkers, DPthreeCameraController, DPthreeHTMLMarkers, DPthreeMarkers, Embody, DPthree3DMarkers as Markers3D, DPthreeHTMLMarkers as MarkersHTML, RUNTIME_ANNOTATION_REGION_PREFIX, RustAnnotationCameraCore, THREE_BLENDING_MODES, ThreeFrameApplier, ThreeModelInspector, ThreeNativePlaybackConnector, analyzeModel, applyAUBoneBindingUpdate, applyBilateralAxisBindingUpdate, applyBoneAxisBindingUpdate, applyCharacterModelTransform, bindModelReferencePose, boneResolutionProfile, buildBoneAuOptions, buildRegionDisplayOptions, captureModelReferencePose, classifyAuAsJointControl, collectMorphMeshes, computeHumanoidSkeletonTemplateRestBounds, createAnimationClipFromClipIR, createBilateralBoneAxisAu, createBoneAxisAu, createCharacterHost, createDefaultCharacterLighting, createDefaultCharacterScene, createDefaultCharacterSceneAsync, createDefaultCharacterSceneRuntime, createMarkerLifecycleRevealOptions, createMarkerVisibilityLifecycle, createRuntimeAnnotationPreviewLifecycle, createRustAnnotationCameraCore, createRustEmbodyHost, createRustEmbodyHostUnbound, createScenePlaybackFrame, createShadowPlane, createValidationSkeletonFromHumanoidTemplate, detectAnnotationLaterality, disposeCharacterModel, ensureBilateralBoneNodeKeys, ensureBoneNodeKey, extendCharacterConfigWithPreset, extendModelReferencePose, extractHumanoidSkeletonTemplateFromModel, extractModelData, extractProfileOverrides, filterCameraViewRegions, findNodeKeyForBone, formatAxisDirectionLabel, formatAxisLabel, fuzzyNameMatch, getAUBoneBindingState, getAxisFromChannel, getBilateralAxisBindingState, getBodyControls, getBoneAxisBindingState, getDefaultAnnotationLaterality, getHumanoidSkeletonTemplate, getHumanoidSkeletonTemplateBoneNames, getHumanoidSpecification, getMeshNamesForAUProfile, getModelLocalOrbitAngle, getPreset, getRuntimeAUMeshSideOffset, getRuntimeAUMorphAnchorPoint, getRuntimeAnnotationSide, getSemanticHorizontalSign, getSemanticHorizontalSignForSide, getWorldDirectionForCameraAngle, hasLeftRightMorphs, inferChiralBoneNamePair, inferEyeControlFamily, inferEyeControlScope, inferRuntimeAnnotationPreviewSide, isJointControlAuInfo, isMaxDegreesOnlyAxisBindingUpdate, isMixedAU, isRuntimeAnnotationRegionName, loadCharacterModel, mergeCharacterRegionsByName, normalizeDefaultCharacterLightingSettings, normalizeHairColorAppearance, parseCharacterModel, passesMarkerCameraAngleGate, pickContinuumAnnotationAuId, renderScenePlayback, resolveAnnotationCharacterConfig, resolveBoneAxisChannel, resolveBoneNameForNodeKey, resolveBoneNames, resolveContinuumDisplayLabel, resolveFaceCenter, resolveHumanoidCharacterization, resolveMarkerAnchorRegion, resolveRegionCameraAngle, resolveRegionVisibilityCameraAngle, resolveVisemeProfile, serializeAnimationClips, setAUMorphTargets, setHumanoidRoleBinding, shouldProjectMarkerAnchorToSurface, shouldUseFaceCenterForMarkerAnchor, stripConfiguredBoneAffixes, supportsRustEmbodyPreset, toWorldDirection, validateHumanoidCharacterization, validateMappings };
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+ export { BLENDING_MODES, CHARACTER_SCENE_TYPES, CHARACTER_SCENE_TYPE_IDS, DPthreeCameraController as CameraController, CameraDOMControls, CameraDOMControls as Controls, DEFAULT_CHARACTER_LIGHTING_PRESETS, DEFAULT_CHARACTER_LIGHTING_PRESET_ID, DEFAULT_CHARACTER_LIGHTING_PRESET_IDS, DEFAULT_CHARACTER_LIGHTING_SETTINGS, DEFAULT_CHARACTER_SCENE_TYPE_ID, DEFAULT_MARKER_AUTO_HIDE_MS, DEFAULT_PREVIEW_AUTO_CLEAR_MS, DPthree, DPthree3DMarkers, DPthreeCameraController, DPthreeHTMLMarkers, DPthreeMarkers, Embody, DPthree3DMarkers as Markers3D, DPthreeHTMLMarkers as MarkersHTML, RUNTIME_ANNOTATION_REGION_PREFIX, RustAnnotationCameraCore, THREE_BLENDING_MODES, ThreeFrameApplier, ThreeModelInspector, ThreeNativePlaybackConnector, analyzeModel, applyAUBoneBindingUpdate, applyBilateralAxisBindingUpdate, applyBoneAxisBindingUpdate, applyCharacterModelTransform, bindModelReferencePose, boneResolutionProfile, buildBoneAuOptions, buildRegionDisplayOptions, captureModelReferencePose, classifyAuAsJointControl, collectMorphMeshes, computeHumanoidSkeletonTemplateRestBounds, createAnimationClipFromClipIR, createBilateralBoneAxisAu, createBoneAxisAu, createCharacterHost, createDefaultCharacterLighting, createDefaultCharacterScene, createDefaultCharacterSceneAsync, createDefaultCharacterSceneRuntime, createMarkerLifecycleRevealOptions, createMarkerVisibilityLifecycle, createRuntimeAnnotationPreviewLifecycle, createRustAnnotationCameraCore, createRustEmbodyHost, createRustEmbodyHostUnbound, createScenePlaybackFrame, createShadowPlane, createValidationSkeletonFromHumanoidTemplate, detectAnnotationLaterality, disposeCharacterModel, ensureBilateralBoneNodeKeys, ensureBoneNodeKey, extendCharacterConfigWithPreset, extendModelReferencePose, extractHumanoidSkeletonTemplateFromModel, extractModelData, extractProfileOverrides, filterCameraViewRegions, findNodeKeyForBone, formatAxisDirectionLabel, formatAxisLabel, fuzzyNameMatch, getAUBoneBindingState, getAxisFromChannel, getBilateralAxisBindingState, getBoneAxisBindingState, getDefaultAnnotationLaterality, getHumanoidSkeletonTemplate, getHumanoidSkeletonTemplateBoneNames, getHumanoidSpecification, getMeshNamesForAUProfile, getModelLocalOrbitAngle, getPreset, getRuntimeAUMeshSideOffset, getRuntimeAUMorphAnchorPoint, getRuntimeAnnotationSide, getSemanticHorizontalSign, getSemanticHorizontalSignForSide, getWorldDirectionForCameraAngle, hasLeftRightMorphs, inferChiralBoneNamePair, inferEyeControlFamily, inferEyeControlScope, inferRuntimeAnnotationPreviewSide, isJointControlAuInfo, isMaxDegreesOnlyAxisBindingUpdate, isMixedAU, isRuntimeAnnotationRegionName, loadCharacterModel, mergeCharacterRegionsByName, normalizeDefaultCharacterLightingSettings, normalizeHairColorAppearance, parseCharacterModel, passesMarkerCameraAngleGate, pickContinuumAnnotationAuId, renderScenePlayback, resolveAnnotationCharacterConfig, resolveBoneAxisChannel, resolveBoneNameForNodeKey, resolveBoneNames, resolveContinuumDisplayLabel, resolveFaceCenter, resolveHumanoidCharacterization, resolveMarkerAnchorRegion, resolveRegionCameraAngle, resolveRegionVisibilityCameraAngle, resolveVisemeProfile, serializeAnimationClips, setAUMorphTargets, setHumanoidRoleBinding, shouldProjectMarkerAnchorToSurface, shouldUseFaceCenterForMarkerAnchor, stripConfiguredBoneAffixes, supportsRustEmbodyPreset, toWorldDirection, validateHumanoidCharacterization, validateMappings };
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