@lovelace_lol/embody 0.0.10 → 0.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -0
- package/dist/index.js +31 -8
- package/dist/index.js.map +1 -1
- package/dist/three/annotations/DPthree3DMarkers.d.ts +2 -1
- package/dist/three.js +31 -8
- package/dist/three.js.map +1 -1
- package/dist/wasm/README.md +5 -0
- package/package.json +2 -2
package/README.md
CHANGED
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@@ -87,6 +87,11 @@ spent. Each native mesh raycast is indivisible; a large mesh can still cause a
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87
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frame drop, and slicing does not reduce total raycast CPU time. Interactive
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annotation changes retain synchronous queries so a marker samples one pose.
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Replacement, clearing and disposal cancel stale loads before scene commits.
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90
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New 3D markers and separated endpoints invalidate the cached camera layout.
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91
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Visible markers receive the current zoom sizing and Rust viewport constraints
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92
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before paint; hidden markers receive that layout before reveal captures label
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scales. Viewport clipping also follows the animated label size during reveal
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overshoot. Markers added during a reveal stay hidden until its layout pass resumes.
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For first reveal, call `controller.prepareModelForRender(model, { signal })`
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from the existing `beforeReveal` callback (or directly before attaching the
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package/dist/index.js
CHANGED
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@@ -1207,6 +1207,7 @@ var DPthree3DMarkers = class {
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// Calculated from model size - collapse expanded regions when zoomed out
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__publicField(this, "lastCameraDistance", -1);
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// Cache to avoid unnecessary checks
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__publicField(this, "markerLayoutDirty", false);
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__publicField(this, "visibilityAnimationActive", false);
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__publicField(this, "visibilityAnimationScheduler", new AnimationFrameTaskScheduler());
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__publicField(this, "visibilityAnimationStates", []);
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@@ -1370,6 +1371,8 @@ var DPthree3DMarkers = class {
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return;
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}
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this.separateOverlappingMarkers(annotationCameraCore);
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this.markerLayoutDirty = true;
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this.update();
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console.log(`[3DMarkers] loadRegions complete. Created markers for:`, Array.from(this.markerMeshes.keys()));
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console.log(`[3DMarkers] lineEndpoints:`, Array.from(this.lineEndpoints.keys()));
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console.log(`[3DMarkers] resolvedStyles:`, Array.from(this.resolvedStyles.keys()));
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@@ -1841,6 +1844,12 @@ var DPthree3DMarkers = class {
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this.markerTargetVisibility.set(region.name, !startHidden && !region.isFallback);
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this.markerAngleGateVisibility.delete(region.name);
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this.markerViewportVisibility.set(region.name, true);
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this.markerLayoutDirty = true;
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if (this.visibilityAnimationActive) {
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this.setMarkerObjectsVisible(region.name, false, false);
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} else {
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this.update();
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}
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}
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/**
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* Embody Rust owns endpoint layout; the Three adapter applies the returned positions
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@@ -2456,7 +2465,7 @@ var DPthree3DMarkers = class {
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const dy = this.camera.position.y - this.modelCenter.y;
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const dz = this.camera.position.z - this.modelCenter.z;
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const cameraDistance = Math.sqrt(dx * dx + dy * dy + dz * dz);
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-
const distanceChanged = this.lastCameraDistance < 0 || Math.abs(cameraDistance - this.lastCameraDistance) > this.lastCameraDistance * 0.02;
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const distanceChanged = this.markerLayoutDirty || this.lastCameraDistance < 0 || Math.abs(cameraDistance - this.lastCameraDistance) > this.lastCameraDistance * 0.02;
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if (distanceChanged) {
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const previousDistance = this.lastCameraDistance;
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this.lastCameraDistance = cameraDistance;
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@@ -2467,22 +2476,27 @@ var DPthree3DMarkers = class {
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sphere.scale.setScalar(clampedScale);
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}
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const shouldBeZoomedIn = cameraDistance < this.zoomThreshold;
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-
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const zoomChanged = shouldBeZoomedIn !== this.isZoomedIn;
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if (this.markerLayoutDirty || zoomChanged) {
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this.isZoomedIn = shouldBeZoomedIn;
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-
this.applyZoomScale(
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this.applyZoomScale(
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shouldBeZoomedIn ? ZOOMED_IN_LINE_SCALE : 1,
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zoomChanged || shouldBeZoomedIn
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);
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}
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const crossedAutoCollapseThreshold = previousDistance >= 0 && previousDistance <= this.autoCollapseThreshold && cameraDistance > this.autoCollapseThreshold;
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if (crossedAutoCollapseThreshold) {
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this.collapseAllRegions();
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}
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}
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-
const cameraMoved = !this.hasCameraAngleUpdateSnapshot || this.lastCameraAngleUpdatePosition.distanceToSquared(this.camera.position) > 1e-4 || 1 - Math.abs(this.lastCameraAngleUpdateQuaternion.dot(this.camera.quaternion)) > 1e-5;
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const cameraMoved = this.markerLayoutDirty || !this.hasCameraAngleUpdateSnapshot || this.lastCameraAngleUpdatePosition.distanceToSquared(this.camera.position) > 1e-4 || 1 - Math.abs(this.lastCameraAngleUpdateQuaternion.dot(this.camera.quaternion)) > 1e-5;
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if (!cameraMoved) {
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return;
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}
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this.lastCameraAngleUpdatePosition.copy(this.camera.position);
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this.lastCameraAngleUpdateQuaternion.copy(this.camera.quaternion);
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this.hasCameraAngleUpdateSnapshot = true;
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this.markerLayoutDirty = false;
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const cameraAngle = getModelLocalOrbitAngle(this.model, this.modelCenter, this.camera.position);
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for (const [name, sphere] of this.markerMeshes) {
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const markerAngle = sphere.userData.cameraAngle;
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@@ -2520,14 +2534,16 @@ var DPthree3DMarkers = class {
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}
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/**
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* Apply zoom-based scaling to all markers, lines, and labels.
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-
*
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* Runs on zoom threshold crossings and when marker geometry changes.
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*/
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-
applyZoomScale(scaleFactor) {
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applyZoomScale(scaleFactor, scaleSpheres = true) {
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const isZoomed = scaleFactor < 1;
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const sphereScaleFactor = isZoomed ? ZOOMED_IN_SPHERE_SCALE : 1;
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const labelScaleFactor = isZoomed ? ZOOMED_IN_LABEL_SCALE : 1;
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-
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sphere.
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if (scaleSpheres) {
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for (const sphere of this.markerMeshes.values()) {
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sphere.scale.setScalar(sphereScaleFactor);
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}
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}
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for (const line of this.lineMeshes.values()) {
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const material = line.material;
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@@ -2631,6 +2647,10 @@ var DPthree3DMarkers = class {
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object.visible = true;
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this.setObjectOpacity(object, opacity * itemOpacityFactor);
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}
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const name = state.label?.object.userData.annotation;
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if (typeof name === "string" && !this.updateMarkerLineLayout(name)) {
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this.setMarkerObjectsVisible(name, false, false);
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}
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}
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}
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restoreVisibilityAnimationStates(states) {
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@@ -2816,6 +2836,8 @@ var DPthree3DMarkers = class {
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this.stopVisibilityAnimation(true);
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if (visible) {
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this.markerGroup.visible = true;
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this.markerLayoutDirty = true;
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this.update();
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}
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this.visibilityAnimationStates = this.captureVisibilityAnimationStates();
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if (this.visibilityAnimationStates.length === 0) {
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@@ -2878,6 +2900,7 @@ var DPthree3DMarkers = class {
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this.markerAngleGateVisibility.clear();
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this.markerViewportVisibility.clear();
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this.soloedMarker = null;
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this.markerLayoutDirty = false;
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this.hasCameraAngleUpdateSnapshot = false;
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}
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// ============ SOLO MODE ============
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