@loupekit/sdk 0.14.0-next.81 → 0.14.0-next.82

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -3989,7 +3989,7 @@ var TOUR = [
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  sel: ".hstat",
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  tab: "home",
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  title: "Home shows what needs you",
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- body: "Four tiles count open, needs-you, resolved and stale feedback. Click one to narrow the list to that bucket."
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+ body: "Four tiles count Open, Needs you, Resolved and Stale feedback. Click one to narrow the list to that bucket."
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  },
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  {
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  sel: ".hscope",
@@ -4001,13 +4001,13 @@ var TOUR = [
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  sel: ".tools",
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  tab: "comments",
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  title: "Pin feedback anywhere",
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- body: "Inspect picks an element, Note drops a page-level comment, Region captures a rectangle, and Record films one."
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+ body: "Inspect picks an element, Note comments anywhere on the page, Region screenshots a rectangle, and Record captures video of one."
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  },
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  {
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  sel: '.tabs [data-tab="activity"]',
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  tab: "activity",
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  title: "Watch the work happen",
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- body: "Comments, status changes and forwarded tickets land here as they happen, with anything a bridge or your app reports. Tool chips filter it."
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+ body: "Comments, status changes and forwarded tickets land here as they happen, with anything the local MCP bridge or your app reports. Tool chips filter it."
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  },
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  {
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  sel: '.dctl [data-role="settings"]',
@@ -4019,11 +4019,11 @@ var TOUR = [
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  var HINTS = {
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  chat: {
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  title: "Talk to the agent",
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- body: "Gather what you are looking at and send it in one go. The agent gets it on its very next step \u2014 not after it finishes."
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+ body: "Gather what you are looking at and send it in one go. The agent gets it on its next step, not after it finishes."
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  },
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  home: { title: "Your triage at a glance", body: "The tiles count this page by default. Switch to All for the whole project, or click a tile to jump straight to that bucket." },
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- comments: { title: "Pin, note or record", body: "Inspect selects an element, Note comments anywhere on the page, Region screenshots a rectangle, and Record captures video of one." },
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- activity: { title: "Watch the work happen", body: "Every event the bridge or your app reports lands here, alongside Loupe's own operations. Click a tool chip to filter the feed." }
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+ comments: { title: "Pin, note or record", body: "Inspect picks an element, Note comments anywhere on the page, Region screenshots a rectangle, and Record captures video of one." },
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+ activity: { title: "Watch the work happen", body: "Every event the local MCP bridge or your app reports lands here, alongside Loupe's own operations. Click a tool chip to filter the feed." }
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  };
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  var BUILTIN_TABS = [
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  { id: "home", label: "Home" },
@@ -4596,7 +4596,7 @@ var LoupeApp = class {
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  /**
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  * Keep the panel current without a reload.
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  *
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- * A status moved in another app (CRM approving a ticket), a reply relayed through Hub,
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+ * A status moved in another app (a tracker approving a ticket), a reply relayed through Hub,
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  * or a teammate's new pin otherwise appears only after the page reloads. The bridge's
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  * SSE covers threads when one is configured; this covers everything else, for every
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  * host. It pauses while the tab is hidden and catches up the moment it is shown again.
@@ -7790,8 +7790,8 @@ ${c.body}` : c.body)}</div>` + (c.context?.html ? `<pre class="or-code">${escape
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  * Follow the bridge's thread channel while the panel is open.
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  *
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  * The SSE channel lives in the MCP process, so a reply posted by anyone — an agent, a
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- * teammate's browser — arrives here rather than being discovered by the 4 s list
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- * poll. Only the threads whose messages are already loaded are refetched: pulling a
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+ * teammate's browser — arrives here rather than being discovered by the 10 s sync
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+ * poll (SYNC_POLL_MS). Only the threads whose messages are already loaded are refetched: pulling a
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  * conversation nobody has open would be work for nothing.
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  */
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  startLiveThreads() {