@lottiefiles/dotlottie-web 0.9.2 → 0.11.0

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- {"version":3,"sources":["../src/event-manager.ts"],"names":["EventManager","__publicField","type","listener","listeners","event"],"mappings":"wKAuJO,IAAMA,EAAN,KAAmB,CAAnB,cACLC,EAAA,KAAiB,kBAAiE,IAAI,KAE/E,iBAAsCC,EAASC,EAAkC,CACtF,IAAIC,EAAY,KAAK,gBAAgB,IAAIF,CAAI,EAExCE,IACHA,EAAY,IAAI,IAChB,KAAK,gBAAgB,IAAIF,EAAME,CAAS,GAG1CA,EAAU,IAAID,CAAQ,CACxB,CAEO,oBAAyCD,EAASC,EAAmC,CAC1F,IAAMC,EAAY,KAAK,gBAAgB,IAAIF,CAAI,EAE1CE,IAEDD,GACFC,EAAU,OAAOD,CAAQ,EAErBC,EAAU,OAAS,GACrB,KAAK,gBAAgB,OAAOF,CAAI,GAGlC,KAAK,gBAAgB,OAAOA,CAAI,EAEpC,CAEO,SAA8BG,EAA6B,CAC9C,KAAK,gBAAgB,IAAIA,EAAM,IAAI,GAE1C,QAASF,GAAaA,EAASE,CAAK,CAAC,CAClD,CAEO,yBAAgC,CACrC,KAAK,gBAAgB,MAAM,CAC7B,CACF","sourcesContent":["/**\n * Copyright 2023 Design Barn Inc.\n */\n\n/**\n * Represents the different types of events that can be dispatched.\n */\nexport type EventType =\n | 'complete'\n | 'frame'\n | 'load'\n | 'loadError'\n | 'loop'\n | 'pause'\n | 'play'\n | 'stop'\n | 'destroy'\n | 'freeze'\n | 'unfreeze';\n\n/**\n * Maps an event type string to its respective event interface.\n */\ntype EventByType<T> = T extends 'complete'\n ? CompleteEvent\n : T extends 'frame'\n ? FrameEvent\n : T extends 'load'\n ? LoadEvent\n : T extends 'loadError'\n ? LoadErrorEvent\n : T extends 'loop'\n ? LoopEvent\n : T extends 'pause'\n ? PauseEvent\n : T extends 'play'\n ? PlayEvent\n : T extends 'stop'\n ? StopEvent\n : T extends 'destroy'\n ? DestroyEvent\n : T extends 'freeze'\n ? FreezeEvent\n : T extends 'unfreeze'\n ? UnfreezeEvent\n : never;\n\n/**\n * Base interface for all events.\n */\nexport interface BaseEvent {\n type: EventType;\n}\n\nexport interface FreezeEvent extends BaseEvent {\n type: 'freeze';\n}\n\nexport interface UnfreezeEvent extends BaseEvent {\n type: 'unfreeze';\n}\n\n/*\n * Event fired when a destroy action occurs.\n */\nexport interface DestroyEvent extends BaseEvent {\n type: 'destroy';\n}\n\n/**\n * Event fired when a loop action occurs.\n */\nexport interface LoopEvent extends BaseEvent {\n loopCount: number;\n type: 'loop';\n}\n\n/**\n * Event fired during frame changes.\n */\nexport interface FrameEvent extends BaseEvent {\n currentFrame: number;\n type: 'frame';\n}\n\n/**\n * Event fired when a load action occurs.\n */\nexport interface LoadEvent extends BaseEvent {\n type: 'load';\n}\n\n/**\n * Event fired when a loading error occurs.\n */\nexport interface LoadErrorEvent extends BaseEvent {\n error: Error;\n type: 'loadError';\n}\n\n/**\n * Event fired when a completion action occurs.\n */\nexport interface CompleteEvent extends BaseEvent {\n type: 'complete';\n}\n\n/**\n * Event fired when a pause action occurs.\n */\nexport interface PauseEvent extends BaseEvent {\n type: 'pause';\n}\n\n/**\n * Event fired when a play action occurs.\n */\nexport interface PlayEvent extends BaseEvent {\n type: 'play';\n}\n\n/**\n * Event fired when a stop action occurs.\n */\nexport interface StopEvent extends BaseEvent {\n type: 'stop';\n}\n\n/**\n * Represents all possible event types.\n */\nexport type Event =\n | LoopEvent\n | FrameEvent\n | LoadEvent\n | LoadErrorEvent\n | CompleteEvent\n | PauseEvent\n | PlayEvent\n | StopEvent;\n\n/**\n * Type for event listener callbacks.\n */\nexport interface EventListener<T extends EventType> {\n (event: EventByType<T>): void;\n}\n\n/**\n * Manages registration and dispatching of event listeners.\n */\nexport class EventManager {\n private readonly _eventListeners: Map<EventType, Set<EventListener<EventType>>> = new Map();\n\n public addEventListener<T extends EventType>(type: T, listener: EventListener<T>): void {\n let listeners = this._eventListeners.get(type);\n\n if (!listeners) {\n listeners = new Set<EventListener<T>>();\n this._eventListeners.set(type, listeners);\n }\n\n listeners.add(listener);\n }\n\n public removeEventListener<T extends EventType>(type: T, listener?: EventListener<T>): void {\n const listeners = this._eventListeners.get(type);\n\n if (!listeners) return;\n\n if (listener) {\n listeners.delete(listener);\n\n if (listeners.size === 0) {\n this._eventListeners.delete(type);\n }\n } else {\n this._eventListeners.delete(type);\n }\n }\n\n public dispatch<T extends EventType>(event: EventByType<T>): void {\n const listeners = this._eventListeners.get(event.type);\n\n listeners?.forEach((listener) => listener(event));\n }\n\n public removeAllEventListeners(): void {\n this._eventListeners.clear();\n }\n}\n"]}