@lottiefiles/dotlottie-web 0.65.0 → 0.66.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dotlottie-CasD56IP.d.cts +1741 -0
- package/dist/dotlottie-CasD56IP.d.cts.map +1 -0
- package/dist/dotlottie-CjUp7A1E.d.ts +2106 -0
- package/dist/dotlottie-CjUp7A1E.d.ts.map +1 -0
- package/dist/dotlottie-Cn4v_pQB.js +6 -0
- package/dist/dotlottie-Cn4v_pQB.js.map +1 -0
- package/dist/dotlottie-DAqJ7ZaP.cjs +6 -0
- package/dist/dotlottie-DAqJ7ZaP.cjs.map +1 -0
- package/dist/dotlottie-player.wasm +0 -0
- package/dist/index.cjs +1 -6
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +3 -1513
- package/dist/index.d.cts.map +1 -1
- package/dist/index.d.ts +3 -1513
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -6
- package/dist/index.js.map +1 -1
- package/dist/webgl/dotlottie-player.wasm +0 -0
- package/dist/webgl/index.cjs +2 -0
- package/dist/webgl/index.cjs.map +1 -0
- package/dist/webgl/index.d.cts +15 -0
- package/dist/webgl/index.d.cts.map +1 -0
- package/dist/webgl/index.d.ts +15 -0
- package/dist/webgl/index.d.ts.map +1 -0
- package/dist/webgl/index.js +2 -0
- package/dist/webgl/index.js.map +1 -0
- package/dist/webgpu/dotlottie-player.wasm +0 -0
- package/dist/webgpu/index.cjs +2 -0
- package/dist/webgpu/index.cjs.map +1 -0
- package/dist/webgpu/index.d.cts +23 -0
- package/dist/webgpu/index.d.cts.map +1 -0
- package/dist/webgpu/index.d.ts +23 -0
- package/dist/webgpu/index.d.ts.map +1 -0
- package/dist/webgpu/index.js +2 -0
- package/dist/webgpu/index.js.map +1 -0
- package/package.json +37 -1
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t.dotlottieplayerwasm_is_loaded(this.__wbg_ptr)!==0}is_complete(){return t.dotlottieplayerwasm_is_complete(this.__wbg_ptr)!==0}is_tweening(){return t.dotlottieplayerwasm_is_tweening(this.__wbg_ptr)!==0}current_frame(){return t.dotlottieplayerwasm_current_frame(this.__wbg_ptr)}total_frames(){return t.dotlottieplayerwasm_total_frames(this.__wbg_ptr)}request_frame(){return t.dotlottieplayerwasm_request_frame(this.__wbg_ptr)}set_frame(e){return t.dotlottieplayerwasm_set_frame(this.__wbg_ptr,e)!==0}seek(e){return t.dotlottieplayerwasm_seek(this.__wbg_ptr,e)!==0}duration(){return t.dotlottieplayerwasm_duration(this.__wbg_ptr)}segment_duration(){return t.dotlottieplayerwasm_segment_duration(this.__wbg_ptr)}current_loop_count(){return t.dotlottieplayerwasm_current_loop_count(this.__wbg_ptr)>>>0}reset_current_loop_count(){t.dotlottieplayerwasm_reset_current_loop_count(this.__wbg_ptr)}width(){return t.dotlottieplayerwasm_width(this.__wbg_ptr)>>>0}height(){return 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t.dotlottieplayerwasm_use_frame_interpolation(this.__wbg_ptr)!==0}set_use_frame_interpolation(e){t.dotlottieplayerwasm_set_use_frame_interpolation(this.__wbg_ptr,e)}background_color(){return t.dotlottieplayerwasm_background_color(this.__wbg_ptr)>>>0}set_background_color(e){return t.dotlottieplayerwasm_set_background_color(this.__wbg_ptr,e)!==0}clear_background_color(){return t.dotlottieplayerwasm_clear_background_color(this.__wbg_ptr)!==0}set_quality(e){return t.dotlottieplayerwasm_set_quality(this.__wbg_ptr,e)!==0}has_segment(){return t.dotlottieplayerwasm_has_segment(this.__wbg_ptr)!==0}segment_start(){return t.dotlottieplayerwasm_segment_start(this.__wbg_ptr)}segment_end(){return t.dotlottieplayerwasm_segment_end(this.__wbg_ptr)}set_segment(e,n){return t.dotlottieplayerwasm_set_segment(this.__wbg_ptr,e,n)!==0}clear_segment(){return t.dotlottieplayerwasm_clear_segment(this.__wbg_ptr)!==0}set_layout(e,n,r){let 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n=d(e,t.__wbindgen_malloc_command_export,t.__wbindgen_realloc_command_export),r=c;return t.dotlottieplayerwasm_set_theme_data(this.__wbg_ptr,n,r)!==0}theme_id(){let e=t.dotlottieplayerwasm_theme_id(this.__wbg_ptr),n;return e[0]!==0&&(n=h(e[0],e[1]).slice(),t.__wbindgen_free_command_export(e[0],e[1]*1,1)),n}animation_id(){let e=t.dotlottieplayerwasm_animation_id(this.__wbg_ptr),n;return e[0]!==0&&(n=h(e[0],e[1]).slice(),t.__wbindgen_free_command_export(e[0],e[1]*1,1)),n}manifest_string(){let e,n;try{let r=t.dotlottieplayerwasm_manifest_string(this.__wbg_ptr);return e=r[0],n=r[1],h(r[0],r[1])}finally{t.__wbindgen_free_command_export(e,n,1)}}get_state_machine(e){let n=d(e,t.__wbindgen_malloc_command_export,t.__wbindgen_realloc_command_export),r=c,i=t.dotlottieplayerwasm_get_state_machine(this.__wbg_ptr,n,r),a;return i[0]!==0&&(a=h(i[0],i[1]).slice(),t.__wbindgen_free_command_export(i[0],i[1]*1,1)),a}state_machine_id(){let e=t.dotlottieplayerwasm_state_machine_id(this.__wbg_ptr),n;return 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t.dotlottieplayerwasm_sm_tick(this.__wbg_ptr)!==0}};async function O(e,t){if(typeof Response==`function`&&e instanceof Response){if(typeof WebAssembly.instantiateStreaming==`function`)try{return await WebAssembly.instantiateStreaming(e,t)}catch(t){if(e.headers.get(`Content-Type`)!=`application/wasm`)console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. 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r=d(S(n),t.__wbindgen_malloc_command_export,t.__wbindgen_realloc_command_export),i=c;p().setInt32(e+4,i,!0),p().setInt32(e+0,r,!0)},e.wbg.__wbindgen_init_externref_table=function(){let e=t.__wbindgen_export_1,n=e.grow(4);e.set(0,void 0),e.set(n+0,void 0),e.set(n+1,null),e.set(n+2,!0),e.set(n+3,!1)},e.wbg.__wbindgen_number_get=function(e,t){let n=t,r=typeof n==`number`?n:void 0;p().setFloat64(e+8,a(r)?0:r,!0),p().setInt32(e+0,!a(r),!0)},e.wbg.__wbindgen_number_new=function(e){return e},e.wbg.__wbindgen_string_get=function(e,n){let r=n,i=typeof r==`string`?r:void 0;var o=a(i)?0:d(i,t.__wbindgen_malloc_command_export,t.__wbindgen_realloc_command_export),s=c;p().setInt32(e+4,s,!0),p().setInt32(e+0,o,!0)},e.wbg.__wbindgen_string_new=function(e,t){return h(e,t)},e.wbg.__wbindgen_throw=function(e,t){throw Error(h(e,t))},e}function A(e,r){return t=e.exports,j.__wbindgen_wasm_module=r,f=null,y=null,g=null,n=null,t.__wbindgen_start(),t}async function j(e){if(t!==void 0)return t;if(e!==void 0&&(Object.getPrototypeOf(e)===Object.prototype?{module_or_path:e}=e:console.warn(`using deprecated parameters for the initialization function; pass a single object instead`)),e===void 0)throw Error(`WASM module URL must be provided via DotLottieWasmLoader or setWasmUrl().`);let n=k();(typeof e==`string`||typeof Request==`function`&&e instanceof Request||typeof URL==`function`&&e instanceof URL)&&(e=fetch(e));let{instance:r,module:i}=await O(await e,n);return A(r,i)}const M=e.n(j,`https://cdn.jsdelivr.net/npm/${e.d}@${e.f}/dist/webgl/dotlottie-player.wasm`,`https://unpkg.com/${e.d}@${e.f}/dist/webgl/dotlottie-player.wasm`);var N=class extends e.t{constructor(e){super(e)}async _initWasm(){return M.load()}_createCore(){return new D}_onCoreCreated(){if(!this._canvas||!this._dotLottieCore)return;let t=this._canvas;if(e.u){let n=this._renderConfig.devicePixelRatio||e.r(),{width:r,height:i}=t.getBoundingClientRect();r!==0&&i!==0&&(t.width=Math.round(r*n),t.height=Math.round(i*n))}let n=t.getContext(`webgl2`);if(!n)throw Error(`Failed to get WebGL2 context. Ensure the browser supports WebGL2.`);this._dotLottieCore.set_webgl_context(n)}_draw(){}_setupRendererOnCanvas(){if(this._context=null,!this._canvas||!this._dotLottieCore)return;let t=this._canvas;if(e.u){let n=this._renderConfig.devicePixelRatio||e.r(),{width:r,height:i}=t.getBoundingClientRect();r!==0&&i!==0&&(t.width=Math.round(r*n),t.height=Math.round(i*n))}let n=t.getContext(`webgl2`);n&&this._dotLottieCore.set_webgl_context(n)}static setWasmUrl(e){M.setWasmUrl(e)}};exports.DotLottie=N;
|
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+
//# sourceMappingURL=index.cjs.map
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|
@@ -0,0 +1 @@
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{"version":3,"file":"index.cjs","names":["createWasmLoader","init","PACKAGE_NAME","PACKAGE_VERSION","DotLottie","IS_BROWSER","getDefaultDPR"],"sources":["../../src/webgl/dotlottie-player.js","../../src/webgl/dotlottie-webgl.ts"],"sourcesContent":["\nlet wasm;\n\nlet cachedUint8ArrayMemory0 = null;\n\nfunction getUint8ArrayMemory0() {\n if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {\n cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);\n }\n return cachedUint8ArrayMemory0;\n}\n\nfunction getArrayU8FromWasm0(ptr, len) {\n ptr = ptr >>> 0;\n return getUint8ArrayMemory0().subarray(ptr / 1, ptr / 1 + len);\n}\n\nfunction isLikeNone(x) {\n return x === undefined || x === null;\n}\n\nfunction addToExternrefTable0(obj) {\n const idx = wasm.__externref_table_alloc_command_export();\n wasm.__wbindgen_export_1.set(idx, obj);\n return idx;\n}\n\nfunction handleError(f, args) {\n try {\n return f.apply(this, args);\n } catch (e) {\n const idx = addToExternrefTable0(e);\n wasm.__wbindgen_exn_store_command_export(idx);\n }\n}\n\nlet WASM_VECTOR_LEN = 0;\n\nconst cachedTextEncoder = (typeof TextEncoder !== 'undefined' ? new TextEncoder('utf-8') : { encode: () => { throw Error('TextEncoder not available') } } );\n\nconst encodeString = (typeof cachedTextEncoder.encodeInto === 'function'\n ? function (arg, view) {\n return cachedTextEncoder.encodeInto(arg, view);\n}\n : function (arg, view) {\n const buf = cachedTextEncoder.encode(arg);\n view.set(buf);\n return {\n read: arg.length,\n written: buf.length\n };\n});\n\nfunction passStringToWasm0(arg, malloc, realloc) {\n\n if (realloc === undefined) {\n const buf = cachedTextEncoder.encode(arg);\n const ptr = malloc(buf.length, 1) >>> 0;\n getUint8ArrayMemory0().subarray(ptr, ptr + buf.length).set(buf);\n WASM_VECTOR_LEN = buf.length;\n return ptr;\n }\n\n let len = arg.length;\n let ptr = malloc(len, 1) >>> 0;\n\n const mem = getUint8ArrayMemory0();\n\n let offset = 0;\n\n for (; offset < len; offset++) {\n const code = arg.charCodeAt(offset);\n if (code > 0x7F) break;\n mem[ptr + offset] = code;\n }\n\n if (offset !== len) {\n if (offset !== 0) {\n arg = arg.slice(offset);\n }\n ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0;\n const view = getUint8ArrayMemory0().subarray(ptr + offset, ptr + len);\n const ret = encodeString(arg, view);\n\n offset += ret.written;\n ptr = realloc(ptr, len, offset, 1) >>> 0;\n }\n\n WASM_VECTOR_LEN = offset;\n return ptr;\n}\n\nlet cachedDataViewMemory0 = null;\n\nfunction getDataViewMemory0() {\n if (cachedDataViewMemory0 === null || cachedDataViewMemory0.buffer.detached === true || (cachedDataViewMemory0.buffer.detached === undefined && cachedDataViewMemory0.buffer !== wasm.memory.buffer)) {\n cachedDataViewMemory0 = new DataView(wasm.memory.buffer);\n }\n return cachedDataViewMemory0;\n}\n\nconst cachedTextDecoder = (typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-8', { ignoreBOM: true, fatal: true }) : { decode: () => { throw Error('TextDecoder not available') } } );\n\nif (typeof TextDecoder !== 'undefined') { cachedTextDecoder.decode(); };\n\nfunction getStringFromWasm0(ptr, len) {\n ptr = ptr >>> 0;\n return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));\n}\n\nlet cachedInt32ArrayMemory0 = null;\n\nfunction getInt32ArrayMemory0() {\n if (cachedInt32ArrayMemory0 === null || cachedInt32ArrayMemory0.byteLength === 0) {\n cachedInt32ArrayMemory0 = new Int32Array(wasm.memory.buffer);\n }\n return cachedInt32ArrayMemory0;\n}\n\nfunction getArrayI32FromWasm0(ptr, len) {\n ptr = ptr >>> 0;\n return getInt32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);\n}\n\nlet cachedFloat32ArrayMemory0 = null;\n\nfunction getFloat32ArrayMemory0() {\n if (cachedFloat32ArrayMemory0 === null || cachedFloat32ArrayMemory0.byteLength === 0) {\n cachedFloat32ArrayMemory0 = new Float32Array(wasm.memory.buffer);\n }\n return cachedFloat32ArrayMemory0;\n}\n\nfunction getArrayF32FromWasm0(ptr, len) {\n ptr = ptr >>> 0;\n return getFloat32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);\n}\n\nfunction debugString(val) {\n // primitive types\n const type = typeof val;\n if (type == 'number' || type == 'boolean' || val == null) {\n return `${val}`;\n }\n if (type == 'string') {\n return `\"${val}\"`;\n }\n if (type == 'symbol') {\n const description = val.description;\n if (description == null) {\n return 'Symbol';\n } else {\n return `Symbol(${description})`;\n }\n }\n if (type == 'function') {\n const name = val.name;\n if (typeof name == 'string' && name.length > 0) {\n return `Function(${name})`;\n } else {\n return 'Function';\n }\n }\n // objects\n if (Array.isArray(val)) {\n const length = val.length;\n let debug = '[';\n if (length > 0) {\n debug += debugString(val[0]);\n }\n for(let i = 1; i < length; i++) {\n debug += ', ' + debugString(val[i]);\n }\n debug += ']';\n return debug;\n }\n // Test for built-in\n const builtInMatches = /\\[object ([^\\]]+)\\]/.exec(toString.call(val));\n let className;\n if (builtInMatches && builtInMatches.length > 1) {\n className = builtInMatches[1];\n } else {\n // Failed to match the standard '[object ClassName]'\n return toString.call(val);\n }\n if (className == 'Object') {\n // we're a user defined class or Object\n // JSON.stringify avoids problems with cycles, and is generally much\n // easier than looping through ownProperties of `val`.\n try {\n return 'Object(' + JSON.stringify(val) + ')';\n } catch (_) {\n return 'Object';\n }\n }\n // errors\n if (val instanceof Error) {\n return `${val.name}: ${val.message}\\n${val.stack}`;\n }\n // TODO we could test for more things here, like `Set`s and `Map`s.\n return className;\n}\n\nfunction passArray8ToWasm0(arg, malloc) {\n const ptr = malloc(arg.length * 1, 1) >>> 0;\n getUint8ArrayMemory0().set(arg, ptr / 1);\n WASM_VECTOR_LEN = arg.length;\n return ptr;\n}\n\nfunction passArrayF32ToWasm0(arg, malloc) {\n const ptr = malloc(arg.length * 4, 4) >>> 0;\n getFloat32ArrayMemory0().set(arg, ptr / 4);\n WASM_VECTOR_LEN = arg.length;\n return ptr;\n}\n\nfunction passArrayJsValueToWasm0(array, malloc) {\n const ptr = malloc(array.length * 4, 4) >>> 0;\n for (let i = 0; i < array.length; i++) {\n const add = addToExternrefTable0(array[i]);\n getDataViewMemory0().setUint32(ptr + 4 * i, add, true);\n }\n WASM_VECTOR_LEN = array.length;\n return ptr;\n}\n/**\n * Register a font globally (static, not tied to a player instance).\n * @param {string} name\n * @param {Uint8Array} data\n * @returns {boolean}\n */\nexport function register_font(name, data) {\n const ptr0 = passStringToWasm0(name, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ptr1 = passArray8ToWasm0(data, wasm.__wbindgen_malloc_command_export);\n const len1 = WASM_VECTOR_LEN;\n const ret = wasm.register_font(ptr0, len0, ptr1, len1);\n return ret !== 0;\n}\n\n/**\n * Playback direction / bounce mode.\n * @enum {0 | 1 | 2 | 3}\n */\nexport const Mode = Object.freeze({\n Forward: 0, \"0\": \"Forward\",\n Reverse: 1, \"1\": \"Reverse\",\n Bounce: 2, \"2\": \"Bounce\",\n ReverseBounce: 3, \"3\": \"ReverseBounce\",\n});\n\nconst DotLottiePlayerWasmFinalization = (typeof FinalizationRegistry === 'undefined')\n ? { register: () => {}, unregister: () => {} }\n : new FinalizationRegistry(ptr => wasm.__wbg_dotlottieplayerwasm_free(ptr >>> 0, 1));\n\nexport class DotLottiePlayerWasm {\n\n __destroy_into_raw() {\n const ptr = this.__wbg_ptr;\n this.__wbg_ptr = 0;\n DotLottiePlayerWasmFinalization.unregister(this);\n return ptr;\n }\n\n free() {\n const ptr = this.__destroy_into_raw();\n wasm.__wbg_dotlottieplayerwasm_free(ptr, 0);\n }\n constructor() {\n const ret = wasm.dotlottieplayerwasm_new();\n this.__wbg_ptr = ret >>> 0;\n DotLottiePlayerWasmFinalization.register(this, this.__wbg_ptr, this);\n return this;\n }\n /**\n * Store the WebGL2 context. Call before `load_animation`.\n * Each player instance owns its own context, enabling multiple\n * WebGL canvases simultaneously.\n * @param {WebGL2RenderingContext} ctx\n */\n set_webgl_context(ctx) {\n wasm.dotlottieplayerwasm_set_webgl_context(this.__wbg_ptr, ctx);\n }\n /**\n * Load a Lottie JSON animation. Sets up the rendering target automatically.\n * @param {string} data\n * @param {number} width\n * @param {number} height\n * @returns {boolean}\n */\n load_animation(data, width, height) {\n const ptr0 = passStringToWasm0(data, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_load_animation(this.__wbg_ptr, ptr0, len0, width, height);\n return ret !== 0;\n }\n /**\n * Load a .lottie archive from raw bytes.\n * @param {Uint8Array} data\n * @param {number} width\n * @param {number} height\n * @returns {boolean}\n */\n load_dotlottie_data(data, width, height) {\n const ptr0 = passArray8ToWasm0(data, wasm.__wbindgen_malloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_load_dotlottie_data(this.__wbg_ptr, ptr0, len0, width, height);\n return ret !== 0;\n }\n /**\n * Load an animation from an already-loaded .lottie archive by its ID.\n * @param {string} id\n * @param {number} width\n * @param {number} height\n * @returns {boolean}\n */\n load_animation_from_id(id, width, height) {\n const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_load_animation_from_id(this.__wbg_ptr, ptr0, len0, width, height);\n return ret !== 0;\n }\n /**\n * Advance time and render. Call once per `requestAnimationFrame`.\n * @returns {boolean}\n */\n tick() {\n const ret = wasm.dotlottieplayerwasm_tick(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * Render the current frame without advancing time.\n * @returns {boolean}\n */\n render() {\n const ret = wasm.dotlottieplayerwasm_render(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * Clear the canvas to the background colour.\n */\n clear() {\n wasm.dotlottieplayerwasm_clear(this.__wbg_ptr);\n }\n /**\n * Resize the canvas. For the SW renderer this also resizes the pixel buffer.\n * @param {number} width\n * @param {number} height\n * @returns {boolean}\n */\n resize(width, height) {\n const ret = wasm.dotlottieplayerwasm_resize(this.__wbg_ptr, width, height);\n return ret !== 0;\n }\n /**\n * @returns {boolean}\n */\n play() {\n const ret = wasm.dotlottieplayerwasm_play(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @returns {boolean}\n */\n pause() {\n const ret = wasm.dotlottieplayerwasm_pause(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @returns {boolean}\n */\n stop() {\n const ret = wasm.dotlottieplayerwasm_stop(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @returns {boolean}\n */\n is_playing() {\n const ret = wasm.dotlottieplayerwasm_is_playing(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @returns {boolean}\n */\n is_paused() {\n const ret = wasm.dotlottieplayerwasm_is_paused(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @returns {boolean}\n */\n is_stopped() {\n const ret = wasm.dotlottieplayerwasm_is_stopped(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @returns {boolean}\n */\n is_loaded() {\n const ret = wasm.dotlottieplayerwasm_is_loaded(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @returns {boolean}\n */\n is_complete() {\n const ret = wasm.dotlottieplayerwasm_is_complete(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @returns {boolean}\n */\n is_tweening() {\n const ret = wasm.dotlottieplayerwasm_is_tweening(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @returns {number}\n */\n current_frame() {\n const ret = wasm.dotlottieplayerwasm_current_frame(this.__wbg_ptr);\n return ret;\n }\n /**\n * @returns {number}\n */\n total_frames() {\n const ret = wasm.dotlottieplayerwasm_total_frames(this.__wbg_ptr);\n return ret;\n }\n /**\n * @returns {number}\n */\n request_frame() {\n const ret = wasm.dotlottieplayerwasm_request_frame(this.__wbg_ptr);\n return ret;\n }\n /**\n * @param {number} no\n * @returns {boolean}\n */\n set_frame(no) {\n const ret = wasm.dotlottieplayerwasm_set_frame(this.__wbg_ptr, no);\n return ret !== 0;\n }\n /**\n * @param {number} no\n * @returns {boolean}\n */\n seek(no) {\n const ret = wasm.dotlottieplayerwasm_seek(this.__wbg_ptr, no);\n return ret !== 0;\n }\n /**\n * @returns {number}\n */\n duration() {\n const ret = wasm.dotlottieplayerwasm_duration(this.__wbg_ptr);\n return ret;\n }\n /**\n * @returns {number}\n */\n segment_duration() {\n const ret = wasm.dotlottieplayerwasm_segment_duration(this.__wbg_ptr);\n return ret;\n }\n /**\n * @returns {number}\n */\n current_loop_count() {\n const ret = wasm.dotlottieplayerwasm_current_loop_count(this.__wbg_ptr);\n return ret >>> 0;\n }\n reset_current_loop_count() {\n wasm.dotlottieplayerwasm_reset_current_loop_count(this.__wbg_ptr);\n }\n /**\n * @returns {number}\n */\n width() {\n const ret = wasm.dotlottieplayerwasm_width(this.__wbg_ptr);\n return ret >>> 0;\n }\n /**\n * @returns {number}\n */\n height() {\n const ret = wasm.dotlottieplayerwasm_height(this.__wbg_ptr);\n return ret >>> 0;\n }\n /**\n * `[width, height]` of the animation in its native coordinate space.\n * @returns {Float32Array}\n */\n animation_size() {\n const ret = wasm.dotlottieplayerwasm_animation_size(this.__wbg_ptr);\n return ret;\n }\n /**\n * @returns {Mode}\n */\n mode() {\n const ret = wasm.dotlottieplayerwasm_mode(this.__wbg_ptr);\n return ret;\n }\n /**\n * @param {Mode} mode\n */\n set_mode(mode) {\n wasm.dotlottieplayerwasm_set_mode(this.__wbg_ptr, mode);\n }\n /**\n * @returns {number}\n */\n speed() {\n const ret = wasm.dotlottieplayerwasm_speed(this.__wbg_ptr);\n return ret;\n }\n /**\n * @param {number} speed\n */\n set_speed(speed) {\n wasm.dotlottieplayerwasm_set_speed(this.__wbg_ptr, speed);\n }\n /**\n * @returns {boolean}\n */\n loop_animation() {\n const ret = wasm.dotlottieplayerwasm_loop_animation(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @param {boolean} v\n */\n set_loop(v) {\n wasm.dotlottieplayerwasm_set_loop(this.__wbg_ptr, v);\n }\n /**\n * @returns {number}\n */\n loop_count() {\n const ret = wasm.dotlottieplayerwasm_loop_count(this.__wbg_ptr);\n return ret >>> 0;\n }\n /**\n * @param {number} n\n */\n set_loop_count(n) {\n wasm.dotlottieplayerwasm_set_loop_count(this.__wbg_ptr, n);\n }\n /**\n * @returns {boolean}\n */\n autoplay() {\n const ret = wasm.dotlottieplayerwasm_autoplay(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @param {boolean} v\n */\n set_autoplay(v) {\n wasm.dotlottieplayerwasm_set_autoplay(this.__wbg_ptr, v);\n }\n /**\n * @returns {boolean}\n */\n use_frame_interpolation() {\n const ret = wasm.dotlottieplayerwasm_use_frame_interpolation(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @param {boolean} v\n */\n set_use_frame_interpolation(v) {\n wasm.dotlottieplayerwasm_set_use_frame_interpolation(this.__wbg_ptr, v);\n }\n /**\n * @returns {number}\n */\n background_color() {\n const ret = wasm.dotlottieplayerwasm_background_color(this.__wbg_ptr);\n return ret >>> 0;\n }\n /**\n * Set background colour (`0xAARRGGBB`).\n * @param {number} color\n * @returns {boolean}\n */\n set_background_color(color) {\n const ret = wasm.dotlottieplayerwasm_set_background_color(this.__wbg_ptr, color);\n return ret !== 0;\n }\n /**\n * Clear the background colour (transparent).\n * @returns {boolean}\n */\n clear_background_color() {\n const ret = wasm.dotlottieplayerwasm_clear_background_color(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @param {number} quality\n * @returns {boolean}\n */\n set_quality(quality) {\n const ret = wasm.dotlottieplayerwasm_set_quality(this.__wbg_ptr, quality);\n return ret !== 0;\n }\n /**\n * @returns {boolean}\n */\n has_segment() {\n const ret = wasm.dotlottieplayerwasm_has_segment(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @returns {number}\n */\n segment_start() {\n const ret = wasm.dotlottieplayerwasm_segment_start(this.__wbg_ptr);\n return ret;\n }\n /**\n * @returns {number}\n */\n segment_end() {\n const ret = wasm.dotlottieplayerwasm_segment_end(this.__wbg_ptr);\n return ret;\n }\n /**\n * @param {number} start\n * @param {number} end\n * @returns {boolean}\n */\n set_segment(start, end) {\n const ret = wasm.dotlottieplayerwasm_set_segment(this.__wbg_ptr, start, end);\n return ret !== 0;\n }\n /**\n * @returns {boolean}\n */\n clear_segment() {\n const ret = wasm.dotlottieplayerwasm_clear_segment(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * Set the layout.\n *\n * `fit` is one of `\"contain\"`, `\"fill\"`, `\"cover\"`, `\"fit-width\"`,\n * `\"fit-height\"`, `\"none\"`. `align_x` / `align_y` are in [0, 1].\n * @param {string} fit\n * @param {number} align_x\n * @param {number} align_y\n * @returns {boolean}\n */\n set_layout(fit, align_x, align_y) {\n const ptr0 = passStringToWasm0(fit, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_set_layout(this.__wbg_ptr, ptr0, len0, align_x, align_y);\n return ret !== 0;\n }\n /**\n * @returns {string}\n */\n layout_fit() {\n let deferred1_0;\n let deferred1_1;\n try {\n const ret = wasm.dotlottieplayerwasm_layout_fit(this.__wbg_ptr);\n deferred1_0 = ret[0];\n deferred1_1 = ret[1];\n return getStringFromWasm0(ret[0], ret[1]);\n } finally {\n wasm.__wbindgen_free_command_export(deferred1_0, deferred1_1, 1);\n }\n }\n /**\n * @returns {number}\n */\n layout_align_x() {\n const ret = wasm.dotlottieplayerwasm_layout_align_x(this.__wbg_ptr);\n return ret;\n }\n /**\n * @returns {number}\n */\n layout_align_y() {\n const ret = wasm.dotlottieplayerwasm_layout_align_y(this.__wbg_ptr);\n return ret;\n }\n /**\n * @param {number} x\n * @param {number} y\n * @param {number} w\n * @param {number} h\n * @returns {boolean}\n */\n set_viewport(x, y, w, h) {\n const ret = wasm.dotlottieplayerwasm_set_viewport(this.__wbg_ptr, x, y, w, h);\n return ret !== 0;\n }\n /**\n * Set a color slot (`r`, `g`, `b` in [0, 1]).\n * @param {string} id\n * @param {number} r\n * @param {number} g\n * @param {number} b\n * @returns {boolean}\n */\n set_color_slot(id, r, g, b) {\n const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_set_color_slot(this.__wbg_ptr, ptr0, len0, r, g, b);\n return ret !== 0;\n }\n /**\n * @param {string} id\n * @param {number} value\n * @returns {boolean}\n */\n set_scalar_slot(id, value) {\n const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_set_scalar_slot(this.__wbg_ptr, ptr0, len0, value);\n return ret !== 0;\n }\n /**\n * @param {string} id\n * @param {string} text\n * @returns {boolean}\n */\n set_text_slot(id, text) {\n const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ptr1 = passStringToWasm0(text, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len1 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_set_text_slot(this.__wbg_ptr, ptr0, len0, ptr1, len1);\n return ret !== 0;\n }\n /**\n * @param {string} id\n * @param {number} x\n * @param {number} y\n * @returns {boolean}\n */\n set_vector_slot(id, x, y) {\n const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_set_vector_slot(this.__wbg_ptr, ptr0, len0, x, y);\n return ret !== 0;\n }\n /**\n * @param {string} id\n * @param {number} x\n * @param {number} y\n * @returns {boolean}\n */\n set_position_slot(id, x, y) {\n const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_set_position_slot(this.__wbg_ptr, ptr0, len0, x, y);\n return ret !== 0;\n }\n /**\n * @returns {boolean}\n */\n clear_slots() {\n const ret = wasm.dotlottieplayerwasm_clear_slots(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @param {string} id\n * @returns {boolean}\n */\n clear_slot(id) {\n const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_clear_slot(this.__wbg_ptr, ptr0, len0);\n return ret !== 0;\n }\n /**\n * Set multiple slots at once from a JSON string.\n * @param {string} json\n * @returns {boolean}\n */\n set_slots_str(json) {\n const ptr0 = passStringToWasm0(json, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_set_slots_str(this.__wbg_ptr, ptr0, len0);\n return ret !== 0;\n }\n /**\n * Set a single slot by ID from a JSON value string.\n * @param {string} id\n * @param {string} json\n * @returns {boolean}\n */\n set_slot_str(id, json) {\n const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ptr1 = passStringToWasm0(json, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len1 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_set_slot_str(this.__wbg_ptr, ptr0, len0, ptr1, len1);\n return ret !== 0;\n }\n /**\n * Get the JSON value of a single slot by ID, or `undefined` if not found.\n * @param {string} id\n * @returns {string | undefined}\n */\n get_slot_str(id) {\n const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_get_slot_str(this.__wbg_ptr, ptr0, len0);\n let v2;\n if (ret[0] !== 0) {\n v2 = getStringFromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free_command_export(ret[0], ret[1] * 1, 1);\n }\n return v2;\n }\n /**\n * Get all slots as a JSON object string.\n * @returns {string}\n */\n get_slots_str() {\n let deferred1_0;\n let deferred1_1;\n try {\n const ret = wasm.dotlottieplayerwasm_get_slots_str(this.__wbg_ptr);\n deferred1_0 = ret[0];\n deferred1_1 = ret[1];\n return getStringFromWasm0(ret[0], ret[1]);\n } finally {\n wasm.__wbindgen_free_command_export(deferred1_0, deferred1_1, 1);\n }\n }\n /**\n * Get all slot IDs as a JS array.\n * @returns {any}\n */\n get_slot_ids() {\n const ret = wasm.dotlottieplayerwasm_get_slot_ids(this.__wbg_ptr);\n return ret;\n }\n /**\n * Get the type string of a slot, or `undefined` if not found.\n * @param {string} id\n * @returns {string | undefined}\n */\n get_slot_type(id) {\n const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_get_slot_type(this.__wbg_ptr, ptr0, len0);\n let v2;\n if (ret[0] !== 0) {\n v2 = getStringFromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free_command_export(ret[0], ret[1] * 1, 1);\n }\n return v2;\n }\n /**\n * Reset a slot to its default value from the animation.\n * @param {string} id\n * @returns {boolean}\n */\n reset_slot(id) {\n const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_reset_slot(this.__wbg_ptr, ptr0, len0);\n return ret !== 0;\n }\n /**\n * Reset all slots to their default values from the animation.\n * @returns {boolean}\n */\n reset_slots() {\n const ret = wasm.dotlottieplayerwasm_reset_slots(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @param {number} x\n * @param {number} y\n * @param {string} layer_name\n * @returns {boolean}\n */\n intersect(x, y, layer_name) {\n const ptr0 = passStringToWasm0(layer_name, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_intersect(this.__wbg_ptr, x, y, ptr0, len0);\n return ret !== 0;\n }\n /**\n * Returns `[x, y, width, height]` of the layer's bounding box.\n * @param {string} layer_name\n * @returns {Float32Array}\n */\n get_layer_bounds(layer_name) {\n const ptr0 = passStringToWasm0(layer_name, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_get_layer_bounds(this.__wbg_ptr, ptr0, len0);\n return ret;\n }\n /**\n * Returns the current affine transform as a flat `Float32Array`.\n * @returns {Float32Array}\n */\n get_transform() {\n const ret = wasm.dotlottieplayerwasm_get_transform(this.__wbg_ptr);\n return ret;\n }\n /**\n * @param {Float32Array} data\n * @returns {boolean}\n */\n set_transform(data) {\n const ptr0 = passArrayF32ToWasm0(data, wasm.__wbindgen_malloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_set_transform(this.__wbg_ptr, ptr0, len0);\n return ret !== 0;\n }\n /**\n * Tween to `to` frame. `duration` in seconds; pass `undefined` for default.\n * @param {number} to\n * @param {number | null} [duration]\n * @returns {boolean}\n */\n tween(to, duration) {\n const ret = wasm.dotlottieplayerwasm_tween(this.__wbg_ptr, to, isLikeNone(duration) ? 0x100000001 : Math.fround(duration));\n return ret !== 0;\n }\n /**\n * Tween with a cubic-bezier easing (`e0..e3`).\n * @param {number} to\n * @param {number | null | undefined} duration\n * @param {number} e0\n * @param {number} e1\n * @param {number} e2\n * @param {number} e3\n * @returns {boolean}\n */\n tween_with_easing(to, duration, e0, e1, e2, e3) {\n const ret = wasm.dotlottieplayerwasm_tween_with_easing(this.__wbg_ptr, to, isLikeNone(duration) ? 0x100000001 : Math.fround(duration), e0, e1, e2, e3);\n return ret !== 0;\n }\n /**\n * @returns {boolean}\n */\n tween_stop() {\n const ret = wasm.dotlottieplayerwasm_tween_stop(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @param {number | null} [progress]\n * @returns {boolean}\n */\n tween_update(progress) {\n const ret = wasm.dotlottieplayerwasm_tween_update(this.__wbg_ptr, isLikeNone(progress) ? 0x100000001 : Math.fround(progress));\n return ret !== 0;\n }\n /**\n * @param {string} marker\n * @param {number | null} [duration]\n * @returns {boolean}\n */\n tween_to_marker(marker, duration) {\n const ptr0 = passStringToWasm0(marker, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_tween_to_marker(this.__wbg_ptr, ptr0, len0, isLikeNone(duration) ? 0x100000001 : Math.fround(duration));\n return ret !== 0;\n }\n /**\n * Returns an array of `{ name, time, duration }` objects.\n * @returns {any}\n */\n markers() {\n const ret = wasm.dotlottieplayerwasm_markers(this.__wbg_ptr);\n return ret;\n }\n /**\n * Returns an array of marker name strings.\n * @returns {any}\n */\n marker_names() {\n const ret = wasm.dotlottieplayerwasm_marker_names(this.__wbg_ptr);\n return ret;\n }\n /**\n * Name of the currently active marker, or `undefined` if none.\n * @returns {string | undefined}\n */\n current_marker() {\n const ret = wasm.dotlottieplayerwasm_current_marker(this.__wbg_ptr);\n let v1;\n if (ret[0] !== 0) {\n v1 = getStringFromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free_command_export(ret[0], ret[1] * 1, 1);\n }\n return v1;\n }\n /**\n * @param {string} name\n */\n set_marker(name) {\n const ptr0 = passStringToWasm0(name, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n wasm.dotlottieplayerwasm_set_marker(this.__wbg_ptr, ptr0, len0);\n }\n clear_marker() {\n wasm.dotlottieplayerwasm_clear_marker(this.__wbg_ptr);\n }\n /**\n * Poll the next player event. Returns `null` if the queue is empty,\n * otherwise a plain JS object with a `type` string field and optional\n * payload fields (`frameNo`, `loopCount`).\n * @returns {any}\n */\n poll_event() {\n const ret = wasm.dotlottieplayerwasm_poll_event(this.__wbg_ptr);\n return ret;\n }\n emit_on_loop() {\n wasm.dotlottieplayerwasm_emit_on_loop(this.__wbg_ptr);\n }\n /**\n * @param {string} name\n * @param {Uint8Array} data\n * @returns {boolean}\n */\n load_font(name, data) {\n const ptr0 = passStringToWasm0(name, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ptr1 = passArray8ToWasm0(data, wasm.__wbindgen_malloc_command_export);\n const len1 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_load_font(this.__wbg_ptr, ptr0, len0, ptr1, len1);\n return ret !== 0;\n }\n /**\n * @param {string} name\n * @returns {boolean}\n */\n static unload_font(name) {\n const ptr0 = passStringToWasm0(name, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_unload_font(ptr0, len0);\n return ret !== 0;\n }\n /**\n * @param {string} id\n * @returns {boolean}\n */\n set_theme(id) {\n const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_set_theme(this.__wbg_ptr, ptr0, len0);\n return ret !== 0;\n }\n /**\n * @returns {boolean}\n */\n reset_theme() {\n const ret = wasm.dotlottieplayerwasm_reset_theme(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * @param {string} data\n * @returns {boolean}\n */\n set_theme_data(data) {\n const ptr0 = passStringToWasm0(data, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_set_theme_data(this.__wbg_ptr, ptr0, len0);\n return ret !== 0;\n }\n /**\n * @returns {string | undefined}\n */\n theme_id() {\n const ret = wasm.dotlottieplayerwasm_theme_id(this.__wbg_ptr);\n let v1;\n if (ret[0] !== 0) {\n v1 = getStringFromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free_command_export(ret[0], ret[1] * 1, 1);\n }\n return v1;\n }\n /**\n * @returns {string | undefined}\n */\n animation_id() {\n const ret = wasm.dotlottieplayerwasm_animation_id(this.__wbg_ptr);\n let v1;\n if (ret[0] !== 0) {\n v1 = getStringFromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free_command_export(ret[0], ret[1] * 1, 1);\n }\n return v1;\n }\n /**\n * Returns the animation manifest as a JSON string, or empty string if unavailable.\n * @returns {string}\n */\n manifest_string() {\n let deferred1_0;\n let deferred1_1;\n try {\n const ret = wasm.dotlottieplayerwasm_manifest_string(this.__wbg_ptr);\n deferred1_0 = ret[0];\n deferred1_1 = ret[1];\n return getStringFromWasm0(ret[0], ret[1]);\n } finally {\n wasm.__wbindgen_free_command_export(deferred1_0, deferred1_1, 1);\n }\n }\n /**\n * Returns the raw JSON definition of a state machine by ID, or `undefined`.\n * @param {string} id\n * @returns {string | undefined}\n */\n get_state_machine(id) {\n const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_get_state_machine(this.__wbg_ptr, ptr0, len0);\n let v2;\n if (ret[0] !== 0) {\n v2 = getStringFromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free_command_export(ret[0], ret[1] * 1, 1);\n }\n return v2;\n }\n /**\n * Returns the ID of the currently active state machine, or `undefined`.\n * @returns {string | undefined}\n */\n state_machine_id() {\n const ret = wasm.dotlottieplayerwasm_state_machine_id(this.__wbg_ptr);\n let v1;\n if (ret[0] !== 0) {\n v1 = getStringFromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free_command_export(ret[0], ret[1] * 1, 1);\n }\n return v1;\n }\n /**\n * Load a state machine from a JSON definition string. Returns `true` on\n * success. The engine is kept alive inside the player and interacted\n * with via the `sm_*` methods.\n * @param {string} definition\n * @returns {boolean}\n */\n state_machine_load(definition) {\n const ptr0 = passStringToWasm0(definition, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_state_machine_load(this.__wbg_ptr, ptr0, len0);\n return ret !== 0;\n }\n /**\n * Load a state machine from a .lottie archive by state-machine ID.\n * @param {string} id\n * @returns {boolean}\n */\n state_machine_load_from_id(id) {\n const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_state_machine_load_from_id(this.__wbg_ptr, ptr0, len0);\n return ret !== 0;\n }\n /**\n * Unload the active state machine.\n */\n state_machine_unload() {\n wasm.dotlottieplayerwasm_state_machine_unload(this.__wbg_ptr);\n }\n /**\n * Fire a named event into the state machine.\n * @param {string} event\n * @returns {boolean}\n */\n sm_fire(event) {\n const ptr0 = passStringToWasm0(event, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_sm_fire(this.__wbg_ptr, ptr0, len0);\n return ret !== 0;\n }\n /**\n * @param {string} key\n * @param {number} value\n * @returns {boolean}\n */\n sm_set_numeric_input(key, value) {\n const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_sm_set_numeric_input(this.__wbg_ptr, ptr0, len0, value);\n return ret !== 0;\n }\n /**\n * @param {string} key\n * @returns {number | undefined}\n */\n sm_get_numeric_input(key) {\n const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_sm_get_numeric_input(this.__wbg_ptr, ptr0, len0);\n return ret === 0x100000001 ? undefined : ret;\n }\n /**\n * @param {string} key\n * @param {string} value\n * @returns {boolean}\n */\n sm_set_string_input(key, value) {\n const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ptr1 = passStringToWasm0(value, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len1 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_sm_set_string_input(this.__wbg_ptr, ptr0, len0, ptr1, len1);\n return ret !== 0;\n }\n /**\n * @param {string} key\n * @returns {string | undefined}\n */\n sm_get_string_input(key) {\n const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_sm_get_string_input(this.__wbg_ptr, ptr0, len0);\n let v2;\n if (ret[0] !== 0) {\n v2 = getStringFromWasm0(ret[0], ret[1]).slice();\n wasm.__wbindgen_free_command_export(ret[0], ret[1] * 1, 1);\n }\n return v2;\n }\n /**\n * @param {string} key\n * @param {boolean} value\n * @returns {boolean}\n */\n sm_set_boolean_input(key, value) {\n const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_sm_set_boolean_input(this.__wbg_ptr, ptr0, len0, value);\n return ret !== 0;\n }\n /**\n * @param {string} key\n * @returns {boolean | undefined}\n */\n sm_get_boolean_input(key) {\n const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_sm_get_boolean_input(this.__wbg_ptr, ptr0, len0);\n return ret === 0xFFFFFF ? undefined : ret !== 0;\n }\n /**\n * @param {string} key\n */\n sm_reset_input(key) {\n const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n wasm.dotlottieplayerwasm_sm_reset_input(this.__wbg_ptr, ptr0, len0);\n }\n /**\n * Poll the next state machine event. Returns `null` if the queue is empty,\n * otherwise a JS object with a `type` field and optional payload.\n * @returns {any}\n */\n sm_poll_event() {\n const ret = wasm.dotlottieplayerwasm_sm_poll_event(this.__wbg_ptr);\n return ret;\n }\n /**\n * Start the state machine with an open-URL policy.\n * @param {boolean} require_user_interaction\n * @param {any[]} whitelist\n * @returns {boolean}\n */\n sm_start(require_user_interaction, whitelist) {\n const ptr0 = passArrayJsValueToWasm0(whitelist, wasm.__wbindgen_malloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_sm_start(this.__wbg_ptr, require_user_interaction, ptr0, len0);\n return ret !== 0;\n }\n /**\n * Stop the state machine.\n * @returns {boolean}\n */\n sm_stop() {\n const ret = wasm.dotlottieplayerwasm_sm_stop(this.__wbg_ptr);\n return ret !== 0;\n }\n /**\n * Get the current status of the state machine as a string.\n * @returns {string}\n */\n sm_status() {\n let deferred1_0;\n let deferred1_1;\n try {\n const ret = wasm.dotlottieplayerwasm_sm_status(this.__wbg_ptr);\n deferred1_0 = ret[0];\n deferred1_1 = ret[1];\n return getStringFromWasm0(ret[0], ret[1]);\n } finally {\n wasm.__wbindgen_free_command_export(deferred1_0, deferred1_1, 1);\n }\n }\n /**\n * Get the name of the current state.\n * @returns {string}\n */\n sm_current_state() {\n let deferred1_0;\n let deferred1_1;\n try {\n const ret = wasm.dotlottieplayerwasm_sm_current_state(this.__wbg_ptr);\n deferred1_0 = ret[0];\n deferred1_1 = ret[1];\n return getStringFromWasm0(ret[0], ret[1]);\n } finally {\n wasm.__wbindgen_free_command_export(deferred1_0, deferred1_1, 1);\n }\n }\n /**\n * Override the current state.\n * @param {string} state\n * @param {boolean} immediate\n * @returns {boolean}\n */\n sm_override_current_state(state, immediate) {\n const ptr0 = passStringToWasm0(state, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len0 = WASM_VECTOR_LEN;\n const ret = wasm.dotlottieplayerwasm_sm_override_current_state(this.__wbg_ptr, ptr0, len0, immediate);\n return ret !== 0;\n }\n /**\n * Returns the framework setup listeners as a JS array of strings.\n * @returns {any}\n */\n sm_framework_setup() {\n const ret = wasm.dotlottieplayerwasm_sm_framework_setup(this.__wbg_ptr);\n return ret;\n }\n /**\n * Returns all state machine inputs as a JS array of strings.\n * @returns {any}\n */\n sm_get_inputs() {\n const ret = wasm.dotlottieplayerwasm_sm_get_inputs(this.__wbg_ptr);\n return ret;\n }\n /**\n * @param {number} x\n * @param {number} y\n */\n sm_post_click(x, y) {\n wasm.dotlottieplayerwasm_sm_post_click(this.__wbg_ptr, x, y);\n }\n /**\n * @param {number} x\n * @param {number} y\n */\n sm_post_pointer_down(x, y) {\n wasm.dotlottieplayerwasm_sm_post_pointer_down(this.__wbg_ptr, x, y);\n }\n /**\n * @param {number} x\n * @param {number} y\n */\n sm_post_pointer_up(x, y) {\n wasm.dotlottieplayerwasm_sm_post_pointer_up(this.__wbg_ptr, x, y);\n }\n /**\n * @param {number} x\n * @param {number} y\n */\n sm_post_pointer_move(x, y) {\n wasm.dotlottieplayerwasm_sm_post_pointer_move(this.__wbg_ptr, x, y);\n }\n /**\n * @param {number} x\n * @param {number} y\n */\n sm_post_pointer_enter(x, y) {\n wasm.dotlottieplayerwasm_sm_post_pointer_enter(this.__wbg_ptr, x, y);\n }\n /**\n * @param {number} x\n * @param {number} y\n */\n sm_post_pointer_exit(x, y) {\n wasm.dotlottieplayerwasm_sm_post_pointer_exit(this.__wbg_ptr, x, y);\n }\n /**\n * Poll the next state machine internal event. Returns `null` if the\n * queue is empty, otherwise a JS object `{ type: \"Message\", message }`.\n * @returns {any}\n */\n sm_poll_internal_event() {\n const ret = wasm.dotlottieplayerwasm_sm_poll_internal_event(this.__wbg_ptr);\n return ret;\n }\n /**\n * Advance the state machine by one tick. Returns `false` if no state machine\n * is loaded, otherwise `true` (even if the machine is stopped or errored).\n * @returns {boolean}\n */\n sm_tick() {\n const ret = wasm.dotlottieplayerwasm_sm_tick(this.__wbg_ptr);\n return ret !== 0;\n }\n}\n\nasync function __wbg_load(module, imports) {\n if (typeof Response === 'function' && module instanceof Response) {\n if (typeof WebAssembly.instantiateStreaming === 'function') {\n try {\n return await WebAssembly.instantiateStreaming(module, imports);\n\n } catch (e) {\n if (module.headers.get('Content-Type') != 'application/wasm') {\n console.warn(\"`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\\n\", e);\n\n } else {\n throw e;\n }\n }\n }\n\n const bytes = await module.arrayBuffer();\n return await WebAssembly.instantiate(bytes, imports);\n\n } else {\n const instance = await WebAssembly.instantiate(module, imports);\n\n if (instance instanceof WebAssembly.Instance) {\n return { instance, module };\n\n } else {\n return instance;\n }\n }\n}\n\nfunction __wbg_get_imports() {\n const imports = {};\n imports.wbg = {};\n imports.wbg.__wbg_activeTexture_460f2e367e813fb0 = function(arg0, arg1) {\n arg0.activeTexture(arg1 >>> 0);\n };\n imports.wbg.__wbg_attachShader_3d4eb6af9e3e7bd1 = function(arg0, arg1, arg2) {\n arg0.attachShader(arg1, arg2);\n };\n imports.wbg.__wbg_bindBufferRange_454f90f2b1781982 = function(arg0, arg1, arg2, arg3, arg4, arg5) {\n arg0.bindBufferRange(arg1 >>> 0, arg2 >>> 0, arg3, arg4, arg5);\n };\n imports.wbg.__wbg_bindBuffer_309c9a6c21826cf5 = function(arg0, arg1, arg2) {\n arg0.bindBuffer(arg1 >>> 0, arg2);\n };\n imports.wbg.__wbg_bindFramebuffer_e48e83c0f973944d = function(arg0, arg1, arg2) {\n arg0.bindFramebuffer(arg1 >>> 0, arg2);\n };\n imports.wbg.__wbg_bindRenderbuffer_55e205fecfddbb8c = function(arg0, arg1, arg2) {\n arg0.bindRenderbuffer(arg1 >>> 0, arg2);\n };\n imports.wbg.__wbg_bindTexture_a6e795697f49ebd1 = function(arg0, arg1, arg2) {\n arg0.bindTexture(arg1 >>> 0, arg2);\n };\n imports.wbg.__wbg_bindVertexArray_6b4b88581064b71f = function(arg0, arg1) {\n arg0.bindVertexArray(arg1);\n };\n imports.wbg.__wbg_blendEquation_c23d111ad6d268ff = function(arg0, arg1) {\n arg0.blendEquation(arg1 >>> 0);\n };\n imports.wbg.__wbg_blendFunc_c3b74be5a39c665f = function(arg0, arg1, arg2) {\n arg0.blendFunc(arg1 >>> 0, arg2 >>> 0);\n };\n imports.wbg.__wbg_blitFramebuffer_7303bdff77cfe967 = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) {\n arg0.blitFramebuffer(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9 >>> 0, arg10 >>> 0);\n };\n imports.wbg.__wbg_bufferData_463178757784fcac = function(arg0, arg1, arg2, arg3) {\n arg0.bufferData(arg1 >>> 0, arg2, arg3 >>> 0);\n };\n imports.wbg.__wbg_bufferData_c97b729d560cf60d = function(arg0, arg1, arg2, arg3, arg4) {\n arg0.bufferData(arg1 >>> 0, getArrayU8FromWasm0(arg2, arg3), arg4 >>> 0);\n };\n imports.wbg.__wbg_clearColor_d39507085c98a678 = function(arg0, arg1, arg2, arg3, arg4) {\n arg0.clearColor(arg1, arg2, arg3, arg4);\n };\n imports.wbg.__wbg_clearDepth_670d19914a501259 = function(arg0, arg1) {\n arg0.clearDepth(arg1);\n };\n imports.wbg.__wbg_clearStencil_4323424f1acca0df = function(arg0, arg1) {\n arg0.clearStencil(arg1);\n };\n imports.wbg.__wbg_clear_62b9037b892f6988 = function(arg0, arg1) {\n arg0.clear(arg1 >>> 0);\n };\n imports.wbg.__wbg_colorMask_5e7c60b9c7a57a2e = function(arg0, arg1, arg2, arg3, arg4) {\n arg0.colorMask(arg1 !== 0, arg2 !== 0, arg3 !== 0, arg4 !== 0);\n };\n imports.wbg.__wbg_compileShader_0ad770bbdbb9de21 = function(arg0, arg1) {\n arg0.compileShader(arg1);\n };\n imports.wbg.__wbg_createBuffer_9886e84a67b68c89 = function(arg0) {\n const ret = arg0.createBuffer();\n return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);\n };\n imports.wbg.__wbg_createFramebuffer_c8d70ebc4858051e = function(arg0) {\n const ret = arg0.createFramebuffer();\n return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);\n };\n imports.wbg.__wbg_createProgram_da203074cafb1038 = function(arg0) {\n const ret = arg0.createProgram();\n return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);\n };\n imports.wbg.__wbg_createRenderbuffer_d88aa9403faa38ea = function(arg0) {\n const ret = arg0.createRenderbuffer();\n return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);\n };\n imports.wbg.__wbg_createShader_983150fb1243ee56 = function(arg0, arg1) {\n const ret = arg0.createShader(arg1 >>> 0);\n return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);\n };\n imports.wbg.__wbg_createTexture_bfaa54c0cd22e367 = function(arg0) {\n const ret = arg0.createTexture();\n return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);\n };\n imports.wbg.__wbg_createVertexArray_e435029ae2660efd = function(arg0) {\n const ret = arg0.createVertexArray();\n return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);\n };\n imports.wbg.__wbg_cullFace_187079e6e20a464d = function(arg0, arg1) {\n arg0.cullFace(arg1 >>> 0);\n };\n imports.wbg.__wbg_deleteBuffer_7ed96e1bf7c02e87 = function(arg0, arg1) {\n arg0.deleteBuffer(arg1);\n };\n imports.wbg.__wbg_deleteFramebuffer_66853fb7101488cb = function(arg0, arg1) {\n arg0.deleteFramebuffer(arg1);\n };\n imports.wbg.__wbg_deleteProgram_71a133c6d053e272 = function(arg0, arg1) {\n arg0.deleteProgram(arg1);\n };\n imports.wbg.__wbg_deleteRenderbuffer_59f4369653485031 = function(arg0, arg1) {\n arg0.deleteRenderbuffer(arg1);\n };\n imports.wbg.__wbg_deleteShader_8d42f169deda58ac = function(arg0, arg1) {\n arg0.deleteShader(arg1);\n };\n imports.wbg.__wbg_deleteTexture_bb82c9fec34372ba = function(arg0, arg1) {\n arg0.deleteTexture(arg1);\n };\n imports.wbg.__wbg_deleteVertexArray_77fe73664a3332ae = function(arg0, arg1) {\n arg0.deleteVertexArray(arg1);\n };\n imports.wbg.__wbg_depthFunc_f34449ae87cc4e3e = function(arg0, arg1) {\n arg0.depthFunc(arg1 >>> 0);\n };\n imports.wbg.__wbg_depthMask_76688a8638b2f321 = function(arg0, arg1) {\n arg0.depthMask(arg1 !== 0);\n };\n imports.wbg.__wbg_disableVertexAttribArray_452cc9815fced7e4 = function(arg0, arg1) {\n arg0.disableVertexAttribArray(arg1 >>> 0);\n };\n imports.wbg.__wbg_disable_2702df5b5da5dd21 = function(arg0, arg1) {\n arg0.disable(arg1 >>> 0);\n };\n imports.wbg.__wbg_drawElements_65cb4b099bd7d4ac = function(arg0, arg1, arg2, arg3, arg4) {\n arg0.drawElements(arg1 >>> 0, arg2, arg3 >>> 0, arg4);\n };\n imports.wbg.__wbg_enableVertexAttribArray_93c3d406a41ad6c7 = function(arg0, arg1) {\n arg0.enableVertexAttribArray(arg1 >>> 0);\n };\n imports.wbg.__wbg_enable_51114837e05ee280 = function(arg0, arg1) {\n arg0.enable(arg1 >>> 0);\n };\n imports.wbg.__wbg_framebufferRenderbuffer_8b88592753b54715 = function(arg0, arg1, arg2, arg3, arg4) {\n arg0.framebufferRenderbuffer(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0, arg4);\n };\n imports.wbg.__wbg_framebufferTexture2D_ed855d0b097c557a = function(arg0, arg1, arg2, arg3, arg4, arg5) {\n arg0.framebufferTexture2D(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0, arg4, arg5);\n };\n imports.wbg.__wbg_frontFace_289c9d7a8569c4f2 = function(arg0, arg1) {\n arg0.frontFace(arg1 >>> 0);\n };\n imports.wbg.__wbg_getParameter_e3429f024018310f = function() { return handleError(function (arg0, arg1) {\n const ret = arg0.getParameter(arg1 >>> 0);\n return ret;\n }, arguments) };\n imports.wbg.__wbg_getProgramInfoLog_a998105a680059db = function(arg0, arg1, arg2) {\n const ret = arg1.getProgramInfoLog(arg2);\n var ptr1 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n var len1 = WASM_VECTOR_LEN;\n getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);\n getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);\n };\n imports.wbg.__wbg_getProgramParameter_360f95ff07ac068d = function(arg0, arg1, arg2) {\n const ret = arg0.getProgramParameter(arg1, arg2 >>> 0);\n return ret;\n };\n imports.wbg.__wbg_getShaderInfoLog_f59c3112acc6e039 = function(arg0, arg1, arg2) {\n const ret = arg1.getShaderInfoLog(arg2);\n var ptr1 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n var len1 = WASM_VECTOR_LEN;\n getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);\n getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);\n };\n imports.wbg.__wbg_getShaderParameter_511b5f929074fa31 = function(arg0, arg1, arg2) {\n const ret = arg0.getShaderParameter(arg1, arg2 >>> 0);\n return ret;\n };\n imports.wbg.__wbg_getUniformBlockIndex_288fdc31528171ca = function(arg0, arg1, arg2, arg3) {\n const ret = arg0.getUniformBlockIndex(arg1, getStringFromWasm0(arg2, arg3));\n return ret;\n };\n imports.wbg.__wbg_getUniformLocation_657a2b6d102bd126 = function(arg0, arg1, arg2, arg3) {\n const ret = arg0.getUniformLocation(arg1, getStringFromWasm0(arg2, arg3));\n return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);\n };\n imports.wbg.__wbg_invalidateFramebuffer_83f643d2a4936456 = function() { return handleError(function (arg0, arg1, arg2) {\n arg0.invalidateFramebuffer(arg1 >>> 0, arg2);\n }, arguments) };\n imports.wbg.__wbg_linkProgram_067ee06739bdde81 = function(arg0, arg1) {\n arg0.linkProgram(arg1);\n };\n imports.wbg.__wbg_new_405e22f390576ce2 = function() {\n const ret = new Object();\n return ret;\n };\n imports.wbg.__wbg_new_78feb108b6472713 = function() {\n const ret = new Array();\n return ret;\n };\n imports.wbg.__wbg_newwithlength_5a5efe313cfd59f1 = function(arg0) {\n const ret = new Float32Array(arg0 >>> 0);\n return ret;\n };\n imports.wbg.__wbg_now_807e54c39636c349 = function() {\n const ret = Date.now();\n return ret;\n };\n imports.wbg.__wbg_push_737cfc8c1432c2c6 = function(arg0, arg1) {\n const ret = arg0.push(arg1);\n return ret;\n };\n imports.wbg.__wbg_renderbufferStorageMultisample_13fbd5e58900c6fe = function(arg0, arg1, arg2, arg3, arg4, arg5) {\n arg0.renderbufferStorageMultisample(arg1 >>> 0, arg2, arg3 >>> 0, arg4, arg5);\n };\n imports.wbg.__wbg_scissor_e917a332f67a5d30 = function(arg0, arg1, arg2, arg3, arg4) {\n arg0.scissor(arg1, arg2, arg3, arg4);\n };\n imports.wbg.__wbg_set_bb8cecf6a62b9f46 = function() { return handleError(function (arg0, arg1, arg2) {\n const ret = Reflect.set(arg0, arg1, arg2);\n return ret;\n }, arguments) };\n imports.wbg.__wbg_setindex_4e73afdcd9bb95cd = function(arg0, arg1, arg2) {\n arg0[arg1 >>> 0] = arg2;\n };\n imports.wbg.__wbg_shaderSource_72d3e8597ef85b67 = function(arg0, arg1, arg2, arg3) {\n arg0.shaderSource(arg1, getStringFromWasm0(arg2, arg3));\n };\n imports.wbg.__wbg_stencilFuncSeparate_c1a6fa2005ca0aaf = function(arg0, arg1, arg2, arg3, arg4) {\n arg0.stencilFuncSeparate(arg1 >>> 0, arg2 >>> 0, arg3, arg4 >>> 0);\n };\n imports.wbg.__wbg_stencilFunc_115c92784472048b = function(arg0, arg1, arg2, arg3) {\n arg0.stencilFunc(arg1 >>> 0, arg2, arg3 >>> 0);\n };\n imports.wbg.__wbg_stencilOpSeparate_ff6683bbe3838ae6 = function(arg0, arg1, arg2, arg3, arg4) {\n arg0.stencilOpSeparate(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0, arg4 >>> 0);\n };\n imports.wbg.__wbg_stencilOp_b794f03cef95238e = function(arg0, arg1, arg2, arg3) {\n arg0.stencilOp(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0);\n };\n imports.wbg.__wbg_texImage2D_06281e677e3f6909 = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) {\n arg0.texImage2D(arg1 >>> 0, arg2, arg3, arg4, arg5, arg6, arg7 >>> 0, arg8 >>> 0, arg9 === 0 ? undefined : getArrayU8FromWasm0(arg9, arg10));\n }, arguments) };\n imports.wbg.__wbg_texParameteri_8112b26b3c360b7e = function(arg0, arg1, arg2, arg3) {\n arg0.texParameteri(arg1 >>> 0, arg2 >>> 0, arg3);\n };\n imports.wbg.__wbg_uniform1f_dc009a0e7f7e5977 = function(arg0, arg1, arg2) {\n arg0.uniform1f(arg1, arg2);\n };\n imports.wbg.__wbg_uniform1i_ed95b6129dce4d84 = function(arg0, arg1, arg2) {\n arg0.uniform1i(arg1, arg2);\n };\n imports.wbg.__wbg_uniform1iv_337c4a74e31ddc15 = function(arg0, arg1, arg2, arg3) {\n arg0.uniform1iv(arg1, getArrayI32FromWasm0(arg2, arg3));\n };\n imports.wbg.__wbg_uniformBlockBinding_18117f4bda07115b = function(arg0, arg1, arg2, arg3) {\n arg0.uniformBlockBinding(arg1, arg2 >>> 0, arg3 >>> 0);\n };\n imports.wbg.__wbg_uniformMatrix3fv_3df529aab93cf902 = function(arg0, arg1, arg2, arg3, arg4) {\n arg0.uniformMatrix3fv(arg1, arg2 !== 0, getArrayF32FromWasm0(arg3, arg4));\n };\n imports.wbg.__wbg_useProgram_9b2660f7bb210471 = function(arg0, arg1) {\n arg0.useProgram(arg1);\n };\n imports.wbg.__wbg_vertexAttribPointer_550dc34903e3d1ea = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6) {\n arg0.vertexAttribPointer(arg1 >>> 0, arg2, arg3 >>> 0, arg4 !== 0, arg5, arg6);\n };\n imports.wbg.__wbg_viewport_e615e98f676f2d39 = function(arg0, arg1, arg2, arg3, arg4) {\n arg0.viewport(arg1, arg2, arg3, arg4);\n };\n imports.wbg.__wbindgen_boolean_get = function(arg0) {\n const v = arg0;\n const ret = typeof(v) === 'boolean' ? (v ? 1 : 0) : 2;\n return ret;\n };\n imports.wbg.__wbindgen_debug_string = function(arg0, arg1) {\n const ret = debugString(arg1);\n const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n const len1 = WASM_VECTOR_LEN;\n getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);\n getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);\n };\n imports.wbg.__wbindgen_init_externref_table = function() {\n const table = wasm.__wbindgen_export_1;\n const offset = table.grow(4);\n table.set(0, undefined);\n table.set(offset + 0, undefined);\n table.set(offset + 1, null);\n table.set(offset + 2, true);\n table.set(offset + 3, false);\n ;\n };\n imports.wbg.__wbindgen_number_get = function(arg0, arg1) {\n const obj = arg1;\n const ret = typeof(obj) === 'number' ? obj : undefined;\n getDataViewMemory0().setFloat64(arg0 + 8 * 1, isLikeNone(ret) ? 0 : ret, true);\n getDataViewMemory0().setInt32(arg0 + 4 * 0, !isLikeNone(ret), true);\n };\n imports.wbg.__wbindgen_number_new = function(arg0) {\n const ret = arg0;\n return ret;\n };\n imports.wbg.__wbindgen_string_get = function(arg0, arg1) {\n const obj = arg1;\n const ret = typeof(obj) === 'string' ? obj : undefined;\n var ptr1 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc_command_export, wasm.__wbindgen_realloc_command_export);\n var len1 = WASM_VECTOR_LEN;\n getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);\n getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);\n };\n imports.wbg.__wbindgen_string_new = function(arg0, arg1) {\n const ret = getStringFromWasm0(arg0, arg1);\n return ret;\n };\n imports.wbg.__wbindgen_throw = function(arg0, arg1) {\n throw new Error(getStringFromWasm0(arg0, arg1));\n };\n\n return imports;\n}\n\nfunction __wbg_init_memory(imports, memory) {\n\n}\n\nfunction __wbg_finalize_init(instance, module) {\n wasm = instance.exports;\n __wbg_init.__wbindgen_wasm_module = module;\n cachedDataViewMemory0 = null;\n cachedFloat32ArrayMemory0 = null;\n cachedInt32ArrayMemory0 = null;\n cachedUint8ArrayMemory0 = null;\n\n\n wasm.__wbindgen_start();\n return wasm;\n}\n\nfunction initSync(module) {\n if (wasm !== undefined) return wasm;\n\n\n if (typeof module !== 'undefined') {\n if (Object.getPrototypeOf(module) === Object.prototype) {\n ({module} = module)\n } else {\n console.warn('using deprecated parameters for `initSync()`; pass a single object instead')\n }\n }\n\n const imports = __wbg_get_imports();\n\n __wbg_init_memory(imports);\n\n if (!(module instanceof WebAssembly.Module)) {\n module = new WebAssembly.Module(module);\n }\n\n const instance = new WebAssembly.Instance(module, imports);\n\n return __wbg_finalize_init(instance, module);\n}\n\nasync function __wbg_init(module_or_path) {\n if (wasm !== undefined) return wasm;\n\n\n if (typeof module_or_path !== 'undefined') {\n if (Object.getPrototypeOf(module_or_path) === Object.prototype) {\n ({module_or_path} = module_or_path)\n } else {\n console.warn('using deprecated parameters for the initialization function; pass a single object instead')\n }\n }\n\n if (typeof module_or_path === 'undefined') {\n throw new Error('WASM module URL must be provided via DotLottieWasmLoader or setWasmUrl().');\n }\n const imports = __wbg_get_imports();\n\n if (typeof module_or_path === 'string' || (typeof Request === 'function' && module_or_path instanceof Request) || (typeof URL === 'function' && module_or_path instanceof URL)) {\n module_or_path = fetch(module_or_path);\n }\n\n __wbg_init_memory(imports);\n\n const { instance, module } = await __wbg_load(await module_or_path, imports);\n\n return __wbg_finalize_init(instance, module);\n}\n\nexport { initSync };\nexport default __wbg_init;\n","import { IS_BROWSER, PACKAGE_NAME, PACKAGE_VERSION } from '../constants';\nimport type { DotLottiePlayerWasm as CoreDotLottiePlayerWasm } from '../core/dotlottie-player';\nimport { DotLottie } from '../dotlottie';\nimport type { WebGLConfig } from '../types';\nimport { getDefaultDPR } from '../utils';\nimport { createWasmLoader } from '../wasm-loader';\n\nimport init, { DotLottiePlayerWasm } from './dotlottie-player';\n\nconst webGLWasmLoader = createWasmLoader(\n init,\n `https://cdn.jsdelivr.net/npm/${PACKAGE_NAME}@${PACKAGE_VERSION}/dist/webgl/dotlottie-player.wasm`,\n `https://unpkg.com/${PACKAGE_NAME}@${PACKAGE_VERSION}/dist/webgl/dotlottie-player.wasm`,\n);\n\nexport class DotLottieWebGL extends DotLottie {\n // biome-ignore lint/complexity/noUselessConstructor: narrows canvas to HTMLCanvasElement (WebGLConfig vs Config)\n public constructor(config: WebGLConfig) {\n super(config);\n }\n\n protected override async _initWasm(): Promise<void> {\n return webGLWasmLoader.load();\n }\n\n protected override _createCore(): CoreDotLottiePlayerWasm {\n return new DotLottiePlayerWasm() as unknown as CoreDotLottiePlayerWasm;\n }\n\n protected override _onCoreCreated(): void {\n if (!this._canvas || !this._dotLottieCore) return;\n\n const canvas = this._canvas as HTMLCanvasElement;\n\n // Set correct pixel dimensions BEFORE creating GL context,\n // matching the reference implementation pattern.\n if (IS_BROWSER) {\n const dpr = this._renderConfig.devicePixelRatio || getDefaultDPR();\n const { width: cssW, height: cssH } = canvas.getBoundingClientRect();\n\n if (cssW !== 0 && cssH !== 0) {\n canvas.width = Math.round(cssW * dpr);\n canvas.height = Math.round(cssH * dpr);\n }\n }\n\n const gl = canvas.getContext('webgl2');\n\n if (!gl) {\n throw new Error('Failed to get WebGL2 context. Ensure the browser supports WebGL2.');\n }\n\n (this._dotLottieCore as unknown as DotLottiePlayerWasm).set_webgl_context(gl);\n }\n\n protected override _draw(): void {\n // No-op: tick() renders directly to the GL framebuffer\n }\n\n protected override _setupRendererOnCanvas(): void {\n this._context = null;\n\n if (!this._canvas || !this._dotLottieCore) return;\n\n const canvas = this._canvas as HTMLCanvasElement;\n\n if (IS_BROWSER) {\n const dpr = this._renderConfig.devicePixelRatio || getDefaultDPR();\n const { width: cssW, height: cssH } = canvas.getBoundingClientRect();\n\n if (cssW !== 0 && cssH !== 0) {\n canvas.width = Math.round(cssW * dpr);\n canvas.height = Math.round(cssH * dpr);\n }\n }\n\n const gl = canvas.getContext('webgl2');\n\n if (gl) {\n (this._dotLottieCore as unknown as DotLottiePlayerWasm).set_webgl_context(gl);\n }\n }\n\n public static override setWasmUrl(url: string): void {\n webGLWasmLoader.setWasmUrl(url);\n 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@@ -0,0 +1,15 @@
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import { $ as EventListener, A as ThemeImageRule, B as ThemeTextKeyframe, C as ThemeBaseKeyframe, Ct as StateMachineTransitionEvent, D as ThemeGradientKeyframe, E as ThemeColorRule, Et as DotLottiePlayerWasm, F as ThemeScalarKeyframe, G as Vector, H as ThemeVectorKeyframe, I as ThemeScalarRule, J as WebGPUConfig, K as VectorSlotValue, L as ThemeTextCaps, M as ThemePositionKeyframe, N as ThemePositionRule, O as ThemeGradientRule, P as ThemeRule, Q as Event, R as ThemeTextDocument, S as Theme, St as StateMachineStringInputValueChangeEvent, T as ThemeColorKeyframe, Tt as UnfreezeEvent, U as ThemeVectorRule, V as ThemeTextRule, W as Transform, X as CompleteEvent, Y as BaseEvent, Z as DestroyEvent, _ as ScalarSlotValue, _t as StateMachineNumericInputValueChangeEvent, a as Config, at as LoadEvent, b as TextDocument, bt as StateMachineStateExitEvent, c as Gradient, ct as PlayEvent, d as Layout, dt as RenderEvent, et as EventManager, f as Manifest, ft as StateMachineBooleanInputValueChangeEvent, g as RenderSurface, gt as StateMachineInternalMessage, h as RenderConfig, ht as StateMachineInputFiredEvent, i as ColorSlotValue, it as LoadErrorEvent, j as ThemeImageValue, k as ThemeGradientStop, l as GradientSlotValue, lt as ReadyEvent, m as Mode, mt as StateMachineErrorEvent, n as BezierHandle, nt as FrameEvent, o as Data, ot as LoopEvent, p as Marker, pt as StateMachineCustomEvent, q as WebGLConfig, r as Color, rt as FreezeEvent, s as Fit, st as PauseEvent, t as DotLottie, tt as EventType, u as Keyframe, ut as RenderErrorEvent, v as SlotType, vt as StateMachineStartEvent, w as ThemeBaseRule, wt as StopEvent, x as TextSlotValue, xt as StateMachineStopEvent, y as StateMachineConfig, yt as StateMachineStateEnteredEvent, z as ThemeTextJustify } from "../dotlottie-CasD56IP.cjs";
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//#region src/webgl/dotlottie-webgl.d.ts
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declare class DotLottieWebGL extends DotLottie {
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constructor(config: WebGLConfig);
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protected _initWasm(): Promise<void>;
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protected _createCore(): DotLottiePlayerWasm;
|
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8
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+
protected _onCoreCreated(): void;
|
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9
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+
protected _draw(): void;
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10
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+
protected _setupRendererOnCanvas(): void;
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11
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+
static setWasmUrl(url: string): void;
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12
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+
}
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13
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+
//#endregion
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14
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+
export { BaseEvent, BezierHandle, Color, ColorSlotValue, CompleteEvent, Config, Data, DestroyEvent, DotLottieWebGL as DotLottie, Event, EventListener, EventManager, EventType, Fit, FrameEvent, FreezeEvent, Gradient, GradientSlotValue, Keyframe, Layout, LoadErrorEvent, LoadEvent, LoopEvent, Manifest, Marker, Mode, PauseEvent, PlayEvent, ReadyEvent, RenderConfig, RenderErrorEvent, RenderEvent, RenderSurface, ScalarSlotValue, SlotType, StateMachineBooleanInputValueChangeEvent, StateMachineConfig, StateMachineCustomEvent, StateMachineErrorEvent, StateMachineInputFiredEvent, StateMachineInternalMessage, StateMachineNumericInputValueChangeEvent, StateMachineStartEvent, StateMachineStateEnteredEvent, StateMachineStateExitEvent, StateMachineStopEvent, StateMachineStringInputValueChangeEvent, StateMachineTransitionEvent, StopEvent, TextDocument, TextSlotValue, Theme, ThemeBaseKeyframe, ThemeBaseRule, ThemeColorKeyframe, ThemeColorRule, ThemeGradientKeyframe, ThemeGradientRule, ThemeGradientStop, ThemeImageRule, ThemeImageValue, ThemePositionKeyframe, ThemePositionRule, ThemeRule, ThemeScalarKeyframe, ThemeScalarRule, ThemeTextCaps, ThemeTextDocument, ThemeTextJustify, ThemeTextKeyframe, ThemeTextRule, ThemeVectorKeyframe, ThemeVectorRule, Transform, UnfreezeEvent, Vector, VectorSlotValue, type WebGLConfig, WebGPUConfig };
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+
//# sourceMappingURL=index.d.cts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"index.d.cts","names":[],"sources":["../../src/webgl/dotlottie-webgl.ts"],"mappings":";;;cAea,cAAA,SAAuB,SAAA;cAEf,MAAA,EAAQ,WAAA;EAAA,UAIF,SAAA,CAAA,GAAa,OAAA;EAAA,UAInB,WAAA,CAAA,GAAe,mBAAA;EAAA,UAIf,cAAA,CAAA;EAAA,UA0BA,KAAA,CAAA;EAAA,UAIA,sBAAA,CAAA;EAAA,OAwBI,UAAA,CAAW,GAAA;AAAA"}
|
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@@ -0,0 +1,15 @@
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1
|
+
import { $ as EventListener, A as ThemeImageRule, B as ThemeTextKeyframe, C as ThemeBaseKeyframe, Ct as StateMachineTransitionEvent, D as ThemeGradientKeyframe, E as ThemeColorRule, Et as DotLottiePlayerWasm, F as ThemeScalarKeyframe, G as Vector, H as ThemeVectorKeyframe, I as ThemeScalarRule, J as WebGPUConfig, K as VectorSlotValue, L as ThemeTextCaps, M as ThemePositionKeyframe, N as ThemePositionRule, O as ThemeGradientRule, P as ThemeRule, Q as Event, R as ThemeTextDocument, S as Theme, St as StateMachineStringInputValueChangeEvent, T as ThemeColorKeyframe, Tt as UnfreezeEvent, U as ThemeVectorRule, V as ThemeTextRule, W as Transform, X as CompleteEvent, Y as BaseEvent, Z as DestroyEvent, _ as ScalarSlotValue, _t as StateMachineNumericInputValueChangeEvent, a as Config, at as LoadEvent, b as TextDocument, bt as StateMachineStateExitEvent, c as Gradient, ct as PlayEvent, d as Layout, dt as RenderEvent, et as EventManager, f as Manifest, ft as StateMachineBooleanInputValueChangeEvent, g as RenderSurface, gt as StateMachineInternalMessage, h as RenderConfig, ht as StateMachineInputFiredEvent, i as ColorSlotValue, it as LoadErrorEvent, j as ThemeImageValue, k as ThemeGradientStop, l as GradientSlotValue, lt as ReadyEvent, m as Mode, mt as StateMachineErrorEvent, n as BezierHandle, nt as FrameEvent, o as Data, ot as LoopEvent, p as Marker, pt as StateMachineCustomEvent, q as WebGLConfig, r as Color, rt as FreezeEvent, s as Fit, st as PauseEvent, t as DotLottie, tt as EventType, u as Keyframe, ut as RenderErrorEvent, v as SlotType, vt as StateMachineStartEvent, w as ThemeBaseRule, wt as StopEvent, x as TextSlotValue, xt as StateMachineStopEvent, y as StateMachineConfig, yt as StateMachineStateEnteredEvent, z as ThemeTextJustify } from "../dotlottie-CjUp7A1E.js";
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2
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+
|
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3
|
+
//#region src/webgl/dotlottie-webgl.d.ts
|
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4
|
+
declare class DotLottieWebGL extends DotLottie {
|
|
5
|
+
constructor(config: WebGLConfig);
|
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6
|
+
protected _initWasm(): Promise<void>;
|
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7
|
+
protected _createCore(): DotLottiePlayerWasm;
|
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8
|
+
protected _onCoreCreated(): void;
|
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9
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+
protected _draw(): void;
|
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10
|
+
protected _setupRendererOnCanvas(): void;
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11
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+
static setWasmUrl(url: string): void;
|
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12
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+
}
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13
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+
//#endregion
|
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14
|
+
export { BaseEvent, BezierHandle, Color, ColorSlotValue, CompleteEvent, Config, Data, DestroyEvent, DotLottieWebGL as DotLottie, Event, EventListener, EventManager, EventType, Fit, FrameEvent, FreezeEvent, Gradient, GradientSlotValue, Keyframe, Layout, LoadErrorEvent, LoadEvent, LoopEvent, Manifest, Marker, Mode, PauseEvent, PlayEvent, ReadyEvent, RenderConfig, RenderErrorEvent, RenderEvent, RenderSurface, ScalarSlotValue, SlotType, StateMachineBooleanInputValueChangeEvent, StateMachineConfig, StateMachineCustomEvent, StateMachineErrorEvent, StateMachineInputFiredEvent, StateMachineInternalMessage, StateMachineNumericInputValueChangeEvent, StateMachineStartEvent, StateMachineStateEnteredEvent, StateMachineStateExitEvent, StateMachineStopEvent, StateMachineStringInputValueChangeEvent, StateMachineTransitionEvent, StopEvent, TextDocument, TextSlotValue, Theme, ThemeBaseKeyframe, ThemeBaseRule, ThemeColorKeyframe, ThemeColorRule, ThemeGradientKeyframe, ThemeGradientRule, ThemeGradientStop, ThemeImageRule, ThemeImageValue, ThemePositionKeyframe, ThemePositionRule, ThemeRule, ThemeScalarKeyframe, ThemeScalarRule, ThemeTextCaps, ThemeTextDocument, ThemeTextJustify, ThemeTextKeyframe, ThemeTextRule, ThemeVectorKeyframe, ThemeVectorRule, Transform, UnfreezeEvent, Vector, VectorSlotValue, type WebGLConfig, WebGPUConfig };
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//# sourceMappingURL=index.d.ts.map
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@@ -0,0 +1 @@
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1
|
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{"version":3,"file":"index.d.ts","names":[],"sources":["../../src/webgl/dotlottie-webgl.ts"],"mappings":";;;cAea,cAAA,SAAuB,SAAA;cAEf,MAAA,EAAQ,WAAA;EAAA,UAIF,SAAA,CAAA,GAAa,OAAA;EAAA,UAInB,WAAA,CAAA,GAAe,mBAAA;EAAA,UAIf,cAAA,CAAA;EAAA,UA0BA,KAAA,CAAA;EAAA,UAIA,sBAAA,CAAA;EAAA,OAwBI,UAAA,CAAW,GAAA;AAAA"}
|
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@@ -0,0 +1,2 @@
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1
|
+
import{d as e,f as t,n,r,t as i,u as a}from"../dotlottie-Cn4v_pQB.js";let o,s=null;function c(){return(s===null||s.byteLength===0)&&(s=new Uint8Array(o.memory.buffer)),s}function l(e,t){return e>>>=0,c().subarray(e/1,e/1+t)}function u(e){return e==null}function d(e){let t=o.__externref_table_alloc_command_export();return o.__wbindgen_export_1.set(t,e),t}function f(e,t){try{return e.apply(this,t)}catch(e){let t=d(e);o.__wbindgen_exn_store_command_export(t)}}let p=0;const m=typeof TextEncoder<`u`?new TextEncoder(`utf-8`):{encode:()=>{throw Error(`TextEncoder not available`)}},h=typeof m.encodeInto==`function`?function(e,t){return m.encodeInto(e,t)}:function(e,t){let n=m.encode(e);return t.set(n),{read:e.length,written:n.length}};function g(e,t,n){if(n===void 0){let n=m.encode(e),r=t(n.length,1)>>>0;return c().subarray(r,r+n.length).set(n),p=n.length,r}let r=e.length,i=t(r,1)>>>0,a=c(),o=0;for(;o<r;o++){let t=e.charCodeAt(o);if(t>127)break;a[i+o]=t}if(o!==r){o!==0&&(e=e.slice(o)),i=n(i,r,r=o+e.length*3,1)>>>0;let t=c().subarray(i+o,i+r),a=h(e,t);o+=a.written,i=n(i,r,o,1)>>>0}return p=o,i}let _=null;function v(){return(_===null||_.buffer.detached===!0||_.buffer.detached===void 0&&_.buffer!==o.memory.buffer)&&(_=new DataView(o.memory.buffer)),_}const y=typeof TextDecoder<`u`?new TextDecoder(`utf-8`,{ignoreBOM:!0,fatal:!0}):{decode:()=>{throw Error(`TextDecoder not available`)}};typeof TextDecoder<`u`&&y.decode();function b(e,t){return e>>>=0,y.decode(c().subarray(e,e+t))}let x=null;function S(){return(x===null||x.byteLength===0)&&(x=new Int32Array(o.memory.buffer)),x}function C(e,t){return e>>>=0,S().subarray(e/4,e/4+t)}let w=null;function T(){return(w===null||w.byteLength===0)&&(w=new Float32Array(o.memory.buffer)),w}function E(e,t){return e>>>=0,T().subarray(e/4,e/4+t)}function D(e){let t=typeof 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o.dotlottieplayerwasm_load_dotlottie_data(this.__wbg_ptr,r,i,t,n)!==0}load_animation_from_id(e,t,n){let r=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),i=p;return o.dotlottieplayerwasm_load_animation_from_id(this.__wbg_ptr,r,i,t,n)!==0}tick(){return o.dotlottieplayerwasm_tick(this.__wbg_ptr)!==0}render(){return o.dotlottieplayerwasm_render(this.__wbg_ptr)!==0}clear(){o.dotlottieplayerwasm_clear(this.__wbg_ptr)}resize(e,t){return o.dotlottieplayerwasm_resize(this.__wbg_ptr,e,t)!==0}play(){return o.dotlottieplayerwasm_play(this.__wbg_ptr)!==0}pause(){return o.dotlottieplayerwasm_pause(this.__wbg_ptr)!==0}stop(){return o.dotlottieplayerwasm_stop(this.__wbg_ptr)!==0}is_playing(){return o.dotlottieplayerwasm_is_playing(this.__wbg_ptr)!==0}is_paused(){return o.dotlottieplayerwasm_is_paused(this.__wbg_ptr)!==0}is_stopped(){return o.dotlottieplayerwasm_is_stopped(this.__wbg_ptr)!==0}is_loaded(){return o.dotlottieplayerwasm_is_loaded(this.__wbg_ptr)!==0}is_complete(){return o.dotlottieplayerwasm_is_complete(this.__wbg_ptr)!==0}is_tweening(){return o.dotlottieplayerwasm_is_tweening(this.__wbg_ptr)!==0}current_frame(){return o.dotlottieplayerwasm_current_frame(this.__wbg_ptr)}total_frames(){return o.dotlottieplayerwasm_total_frames(this.__wbg_ptr)}request_frame(){return o.dotlottieplayerwasm_request_frame(this.__wbg_ptr)}set_frame(e){return o.dotlottieplayerwasm_set_frame(this.__wbg_ptr,e)!==0}seek(e){return o.dotlottieplayerwasm_seek(this.__wbg_ptr,e)!==0}duration(){return o.dotlottieplayerwasm_duration(this.__wbg_ptr)}segment_duration(){return o.dotlottieplayerwasm_segment_duration(this.__wbg_ptr)}current_loop_count(){return o.dotlottieplayerwasm_current_loop_count(this.__wbg_ptr)>>>0}reset_current_loop_count(){o.dotlottieplayerwasm_reset_current_loop_count(this.__wbg_ptr)}width(){return o.dotlottieplayerwasm_width(this.__wbg_ptr)>>>0}height(){return o.dotlottieplayerwasm_height(this.__wbg_ptr)>>>0}animation_size(){return o.dotlottieplayerwasm_animation_size(this.__wbg_ptr)}mode(){return o.dotlottieplayerwasm_mode(this.__wbg_ptr)}set_mode(e){o.dotlottieplayerwasm_set_mode(this.__wbg_ptr,e)}speed(){return o.dotlottieplayerwasm_speed(this.__wbg_ptr)}set_speed(e){o.dotlottieplayerwasm_set_speed(this.__wbg_ptr,e)}loop_animation(){return o.dotlottieplayerwasm_loop_animation(this.__wbg_ptr)!==0}set_loop(e){o.dotlottieplayerwasm_set_loop(this.__wbg_ptr,e)}loop_count(){return o.dotlottieplayerwasm_loop_count(this.__wbg_ptr)>>>0}set_loop_count(e){o.dotlottieplayerwasm_set_loop_count(this.__wbg_ptr,e)}autoplay(){return o.dotlottieplayerwasm_autoplay(this.__wbg_ptr)!==0}set_autoplay(e){o.dotlottieplayerwasm_set_autoplay(this.__wbg_ptr,e)}use_frame_interpolation(){return o.dotlottieplayerwasm_use_frame_interpolation(this.__wbg_ptr)!==0}set_use_frame_interpolation(e){o.dotlottieplayerwasm_set_use_frame_interpolation(this.__wbg_ptr,e)}background_color(){return o.dotlottieplayerwasm_background_color(this.__wbg_ptr)>>>0}set_background_color(e){return o.dotlottieplayerwasm_set_background_color(this.__wbg_ptr,e)!==0}clear_background_color(){return o.dotlottieplayerwasm_clear_background_color(this.__wbg_ptr)!==0}set_quality(e){return o.dotlottieplayerwasm_set_quality(this.__wbg_ptr,e)!==0}has_segment(){return o.dotlottieplayerwasm_has_segment(this.__wbg_ptr)!==0}segment_start(){return o.dotlottieplayerwasm_segment_start(this.__wbg_ptr)}segment_end(){return o.dotlottieplayerwasm_segment_end(this.__wbg_ptr)}set_segment(e,t){return o.dotlottieplayerwasm_set_segment(this.__wbg_ptr,e,t)!==0}clear_segment(){return o.dotlottieplayerwasm_clear_segment(this.__wbg_ptr)!==0}set_layout(e,t,n){let r=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),i=p;return o.dotlottieplayerwasm_set_layout(this.__wbg_ptr,r,i,t,n)!==0}layout_fit(){let e,t;try{let n=o.dotlottieplayerwasm_layout_fit(this.__wbg_ptr);return e=n[0],t=n[1],b(n[0],n[1])}finally{o.__wbindgen_free_command_export(e,t,1)}}layout_align_x(){return o.dotlottieplayerwasm_layout_align_x(this.__wbg_ptr)}layout_align_y(){return o.dotlottieplayerwasm_layout_align_y(this.__wbg_ptr)}set_viewport(e,t,n,r){return o.dotlottieplayerwasm_set_viewport(this.__wbg_ptr,e,t,n,r)!==0}set_color_slot(e,t,n,r){let i=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),a=p;return o.dotlottieplayerwasm_set_color_slot(this.__wbg_ptr,i,a,t,n,r)!==0}set_scalar_slot(e,t){let n=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),r=p;return o.dotlottieplayerwasm_set_scalar_slot(this.__wbg_ptr,n,r,t)!==0}set_text_slot(e,t){let n=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),r=p,i=g(t,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),a=p;return o.dotlottieplayerwasm_set_text_slot(this.__wbg_ptr,n,r,i,a)!==0}set_vector_slot(e,t,n){let r=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),i=p;return o.dotlottieplayerwasm_set_vector_slot(this.__wbg_ptr,r,i,t,n)!==0}set_position_slot(e,t,n){let r=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),i=p;return o.dotlottieplayerwasm_set_position_slot(this.__wbg_ptr,r,i,t,n)!==0}clear_slots(){return o.dotlottieplayerwasm_clear_slots(this.__wbg_ptr)!==0}clear_slot(e){let t=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),n=p;return o.dotlottieplayerwasm_clear_slot(this.__wbg_ptr,t,n)!==0}set_slots_str(e){let t=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),n=p;return o.dotlottieplayerwasm_set_slots_str(this.__wbg_ptr,t,n)!==0}set_slot_str(e,t){let n=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),r=p,i=g(t,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),a=p;return o.dotlottieplayerwasm_set_slot_str(this.__wbg_ptr,n,r,i,a)!==0}get_slot_str(e){let t=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),n=p,r=o.dotlottieplayerwasm_get_slot_str(this.__wbg_ptr,t,n),i;return r[0]!==0&&(i=b(r[0],r[1]).slice(),o.__wbindgen_free_command_export(r[0],r[1]*1,1)),i}get_slots_str(){let e,t;try{let n=o.dotlottieplayerwasm_get_slots_str(this.__wbg_ptr);return e=n[0],t=n[1],b(n[0],n[1])}finally{o.__wbindgen_free_command_export(e,t,1)}}get_slot_ids(){return o.dotlottieplayerwasm_get_slot_ids(this.__wbg_ptr)}get_slot_type(e){let t=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),n=p,r=o.dotlottieplayerwasm_get_slot_type(this.__wbg_ptr,t,n),i;return r[0]!==0&&(i=b(r[0],r[1]).slice(),o.__wbindgen_free_command_export(r[0],r[1]*1,1)),i}reset_slot(e){let t=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),n=p;return o.dotlottieplayerwasm_reset_slot(this.__wbg_ptr,t,n)!==0}reset_slots(){return o.dotlottieplayerwasm_reset_slots(this.__wbg_ptr)!==0}intersect(e,t,n){let r=g(n,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),i=p;return o.dotlottieplayerwasm_intersect(this.__wbg_ptr,e,t,r,i)!==0}get_layer_bounds(e){let t=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),n=p;return o.dotlottieplayerwasm_get_layer_bounds(this.__wbg_ptr,t,n)}get_transform(){return o.dotlottieplayerwasm_get_transform(this.__wbg_ptr)}set_transform(e){let t=k(e,o.__wbindgen_malloc_command_export),n=p;return o.dotlottieplayerwasm_set_transform(this.__wbg_ptr,t,n)!==0}tween(e,t){return o.dotlottieplayerwasm_tween(this.__wbg_ptr,e,u(t)?4294967297:Math.fround(t))!==0}tween_with_easing(e,t,n,r,i,a){return o.dotlottieplayerwasm_tween_with_easing(this.__wbg_ptr,e,u(t)?4294967297:Math.fround(t),n,r,i,a)!==0}tween_stop(){return o.dotlottieplayerwasm_tween_stop(this.__wbg_ptr)!==0}tween_update(e){return o.dotlottieplayerwasm_tween_update(this.__wbg_ptr,u(e)?4294967297:Math.fround(e))!==0}tween_to_marker(e,t){let n=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),r=p;return o.dotlottieplayerwasm_tween_to_marker(this.__wbg_ptr,n,r,u(t)?4294967297:Math.fround(t))!==0}markers(){return o.dotlottieplayerwasm_markers(this.__wbg_ptr)}marker_names(){return o.dotlottieplayerwasm_marker_names(this.__wbg_ptr)}current_marker(){let e=o.dotlottieplayerwasm_current_marker(this.__wbg_ptr),t;return e[0]!==0&&(t=b(e[0],e[1]).slice(),o.__wbindgen_free_command_export(e[0],e[1]*1,1)),t}set_marker(e){let t=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),n=p;o.dotlottieplayerwasm_set_marker(this.__wbg_ptr,t,n)}clear_marker(){o.dotlottieplayerwasm_clear_marker(this.__wbg_ptr)}poll_event(){return o.dotlottieplayerwasm_poll_event(this.__wbg_ptr)}emit_on_loop(){o.dotlottieplayerwasm_emit_on_loop(this.__wbg_ptr)}load_font(e,t){let n=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),r=p,i=O(t,o.__wbindgen_malloc_command_export),a=p;return o.dotlottieplayerwasm_load_font(this.__wbg_ptr,n,r,i,a)!==0}static unload_font(e){let t=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),n=p;return o.dotlottieplayerwasm_unload_font(t,n)!==0}set_theme(e){let t=g(e,o.__wbindgen_malloc_command_export,o.__wbindgen_realloc_command_export),n=p;return o.dotlottieplayerwasm_set_theme(this.__wbg_ptr,t,n)!==0}reset_theme(){return o.dotlottieplayerwasm_reset_theme(this.__wbg_ptr)!==0}set_theme_data(e){let 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0&&(Object.getPrototypeOf(e)===Object.prototype?{module_or_path:e}=e:console.warn(`using deprecated parameters for the initialization function; pass a single object instead`)),e===void 0)throw Error(`WASM module URL must be provided via DotLottieWasmLoader or setWasmUrl().`);let t=P();(typeof e==`string`||typeof Request==`function`&&e instanceof Request||typeof URL==`function`&&e instanceof URL)&&(e=fetch(e));let{instance:n,module:r}=await N(await e,t);return F(n,r)}const L=n(I,`https://cdn.jsdelivr.net/npm/${e}@${t}/dist/webgl/dotlottie-player.wasm`,`https://unpkg.com/${e}@${t}/dist/webgl/dotlottie-player.wasm`);var R=class extends i{constructor(e){super(e)}async _initWasm(){return L.load()}_createCore(){return new M}_onCoreCreated(){if(!this._canvas||!this._dotLottieCore)return;let e=this._canvas;if(a){let t=this._renderConfig.devicePixelRatio||r(),{width:n,height:i}=e.getBoundingClientRect();n!==0&&i!==0&&(e.width=Math.round(n*t),e.height=Math.round(i*t))}let t=e.getContext(`webgl2`);if(!t)throw Error(`Failed to get WebGL2 context. Ensure the browser supports WebGL2.`);this._dotLottieCore.set_webgl_context(t)}_draw(){}_setupRendererOnCanvas(){if(this._context=null,!this._canvas||!this._dotLottieCore)return;let e=this._canvas;if(a){let t=this._renderConfig.devicePixelRatio||r(),{width:n,height:i}=e.getBoundingClientRect();n!==0&&i!==0&&(e.width=Math.round(n*t),e.height=Math.round(i*t))}let t=e.getContext(`webgl2`);t&&this._dotLottieCore.set_webgl_context(t)}static setWasmUrl(e){L.setWasmUrl(e)}};export{R as DotLottie};
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