@lottiefiles/dotlottie-web 0.0.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +16 -0
- package/README.md +132 -29
- package/dist/chunk-6PRCY2FC.js +7 -0
- package/dist/chunk-6PRCY2FC.js.map +1 -0
- package/dist/chunk-7Q3PPTBP.js +5 -0
- package/dist/chunk-7Q3PPTBP.js.map +1 -0
- package/dist/chunk-D6WZHSLE.js +24 -0
- package/dist/chunk-D6WZHSLE.js.map +1 -0
- package/dist/chunk-VRCJABVO.js +7 -0
- package/dist/chunk-VRCJABVO.js.map +1 -0
- package/dist/dotlottie.d.ts +112 -12
- package/dist/dotlottie.js +5 -1
- package/dist/dotlottie.js.map +1 -1
- package/dist/event-manager.d.ts +89 -0
- package/dist/event-manager.js +4 -0
- package/dist/event-manager.js.map +1 -0
- package/dist/index.d.ts +3 -1
- package/dist/index.js +5 -1
- package/dist/index.js.map +1 -1
- package/dist/renderer.wasm +0 -0
- package/dist/utils.d.ts +7 -0
- package/dist/utils.js +4 -0
- package/dist/utils.js.map +1 -0
- package/package.json +19 -17
- package/dist/chunk-5HC4WUPE.js +0 -19
- package/dist/chunk-5HC4WUPE.js.map +0 -1
package/LICENSE
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MIT License
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Copyright (c) 2023 LottieFiles.com
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
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documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
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Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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package/README.md
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# @lottiefiles/dotlottie-web
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>
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<p align="center">
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<img src="https://user-images.githubusercontent.com/23125742/201124166-c2a0bc2a-018b-463b-b291-944fb767b5c2.png" />
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</p>
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> 🚧 **Beta Alert:** We're still refining! The APIs in this package may undergo changes.
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## Contents
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* [Introduction](#introduction)
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* [What is dotLottie?](#what-is-dotlottie)
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* [Installation](#installation)
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* [Usage](#usage)
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* [Via npm](#via-npm)
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* [Via CDN](#via-cdn)
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* [Live Example](#live-example)
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* [APIs](#apis)
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* [Options](#options)
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* [Properties](#properties)
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* [Methods](#methods)
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* [Events](#events)
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* [Development](#development)
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* [Setup](#setup)
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* [Dev](#dev)
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* [Build](#build)
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* [Build WASM (Optional)](#build-wasm-optional)
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## Introduction
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A JavaScript library for rendering [lottie](https://lottiefiles.github.io/lottie-docs/) and [dotLottie](https://dotlottie.io) animations in the browser.
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### What is dotLottie?
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dotLottie is an open-source file format that aggregates one or more Lottie files and their associated resources into a single file. They are ZIP archives compressed with the Deflate compression method and carry the file extension of ".lottie".
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[Learn more about dotLottie](https://dotlottie.io/).
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## Installation
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## Usage
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### Via npm
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After installation, you can import `DotLottie` in your JavaScript or TypeScript module:
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```html
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<!-- Canvas element where the animation will be rendered -->
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<canvas id="my-canvas" width="300px" height="300px"></canvas>
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```
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```js
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autoplay: true,
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loop: true,
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canvas: document.getElementById('my-canvas'),
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src: "
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src: "https://lottie.host/4db68bbd-31f6-4cd8-84eb-189de081159a/IGmMCqhzpt.lottie", // or .json file
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});
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```
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| Option | Type | Default | Description |
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| --- | --- | --- | --- |
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| autoplay | boolean | false | Whether to start playing the animation immediately |
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| loop | boolean | false | Whether to loop the animation |
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| canvas | HTMLCanvasElement | null | The canvas element to render the animation to |
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| src | string | null | The path to the animation file |
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### Via CDN
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```html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta
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name="viewport"
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content="width=device-width, initial-scale=1, shrink-to-fit=no"
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/>
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<title>@lottiefiles/dotlottie-web | basic example</title>
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</head>
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<body>
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<!-- Canvas element where the Lottie animation will be rendered -->
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<canvas id="canvas" width="300" height="300"></canvas>
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<script type="module">
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import { DotLottie } from "https://unpkg.com/@lottiefiles/dotlottie-web@latest/dist/index.js";
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new DotLottie({
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autoplay: true,
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loop: true,
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canvas: document.getElementById("canvas"),
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src:
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"https://lottie.host/5f7f4690-6311-4279-82e4-38c2eab146ab/niPwIBUnGa.json"
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});
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</script>
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</body>
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</html>
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```
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## Live Example
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[](https://codesandbox.io/s/lottiefiles-dotlottie-web-basic-example-tcy3rv?autoresize=1\&fontsize=14\&hidenavigation=1\&theme=dark)
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## APIs
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### Options
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| Option | Type | Required | Default | Description |
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| ---------- | --------------------- | :------: | --------- | --------------------------------------------------------------------------------------------------- |
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| `autoplay` | boolean | | false | Auto-starts the animation on load. |
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| `loop` | boolean | | false | Determines if the animation should loop. |
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| `canvas` | HTMLCanvasElement | ✔️ | undefined | Canvas element for animation rendering. |
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| `src` | string | | undefined | URL to the animation data (`.json` or `.lottie`). |
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| `speed` | number | | 1 | Animation playback speed. 1 is regular speed. |
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| `data` | string \| ArrayBuffer | | undefined | Animation data provided either as a Lottie JSON string or as an ArrayBuffer for .lottie animations. |
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### Properties
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| Property | Type | Description |
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| -------------- | ------- | ---------------------------------------------------------------------- |
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| `currentFrame` | number | Represents the animation's currently displayed frame number. |
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| `duration` | number | Specifies the animation's total playback time in milliseconds. |
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| `totalFrames` | number | Denotes the total count of individual frames within the animation. |
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| `loop` | boolean | Indicates if the animation is set to play in a continuous loop. |
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| `speed` | number | Represents the playback speed factor; e.g., 2 would mean double speed. |
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| `loopCount` | number | Tracks how many times the animation has completed its loop. |
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| `playing` | boolean | Reflects whether the animation is in active playback or not |
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### Methods
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| Method | Description |
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| --------------------------------------------------------- | --------------------------------------------------------------------------------------- |
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| `play()` | Begins playback from the current animation position. |
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| `pause()` | Pauses the animation without resetting its position. |
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| `stop()` | Halts playback and returns the animation to its initial frame. |
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| `setSpeed(speed: number)` | Sets the playback speed with the given multiplier. |
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| `setLoop(loop: boolean)` | Configures whether the animation should loop continuously. |
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| `setFrame(frame: number)` | Directly navigates the animation to a specified frame. |
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| `addEventListener(event: string, listener: Function)` | Registers a function to respond to a specific animation event. |
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| `removeEventListener(event: string, listener?: Function)` | Removes a previously registered function from responding to a specific animation event. |
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### Events
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| Event | Description |
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| ----------- | ---------------------------------------------------- |
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| `load` | Emitted when the animation is loaded. |
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| `loadError` | Emitted when there's an error loading the animation. |
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| `play` | Emitted when the animation starts playing. |
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| `pause` | Emitted when the animation is paused. |
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| `stop` | Emitted when the animation is stopped. |
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| `loop` | Emitted when the animation completes a loop. |
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| `complete` | Emitted when the animation completes. |
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| `frame` | Emitted when the animation reaches a new frame. |
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## Development
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pnpm install
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```
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### Dev
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```bash
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```
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### Build WASM (
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### Build WASM (Optional)
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> **Note:** This step is necessary only if you wish to update the src/renderer.cpp file or the thorvg version being used. If not, you can skip this step.
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Using Docker (Recommended)
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**Using Docker (Recommended):**
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```bash
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pnpm build:wasm:docker
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```
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**Using Emscripten SDK:**
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pnpm build:wasm /path/to/emsdk/
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import { a } from './chunk-7Q3PPTBP.js';
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oe(t){return "w"in t&&"h"in t&&!("xt"in t)&&"p"in t}function ue(t){return !("h"in t)&&!("w"in t)&&"p"in t&&"e"in t&&"u"in t&&"id"in t}async function ht(t,e=()=>!0){if(!(t instanceof Uint8Array))throw new Ot("DotLottie not found","INVALID_DOTLOTTIE");return await new Promise((i,n)=>{te(t,{filter:e},(a,s)=>{a&&n(a),i(s);});})}async function yr(t,e,r){if(!(t instanceof Uint8Array))throw new Ot("DotLottie not found","INVALID_DOTLOTTIE");return (await ht(t,n=>n.name===e&&(!r||r(n))))[e]}async function Mt(t){let e="manifest.json",i=(await ht(t,n=>n.name===e))[e];if(!(typeof i>"u"))return JSON.parse(ot(i,!1))}async function gr(t){if(!(t instanceof Uint8Array))return {success:!1,error:"DotLottie not found"};let e=await Mt(t);if(typeof e>"u")return {success:!1,error:"Invalid .lottie file, manifest.json is missing"};let r=ae(er,e);return r.success?{success:!0}:{success:!1,error:`Invalid .lottie file, manifest.json structure is invalid, ${JSON.stringify(ee(r.error).nested,null,2)}`}}async function me(t){let e=new Uint8Array(t),r=await gr(e);if(r.error)throw new Ot(r.error,"INVALID_DOTLOTTIE");return e}async function _r(t,e){let r=await ht(t,n=>{let a=n.name.replace("audio/","");return n.name.startsWith("audio/")&&(!e||e({...n,name:a}))}),i={};for(let n in r){let a=r[n];if(a instanceof Uint8Array){let s=n.replace("audio/","");i[s]=de(a);}}return i}async function wr(t,e){let r=new Map;for(let[n,a]of Object.entries(e))for(let s of a.assets||[])if(ue(s)){let u=s.p;r.has(u)||r.set(u,new Set),r.get(u)?.add(n);}let i=await _r(t,n=>r.has(n.name));for(let[n,a]of r){let s=i[n];if(s)for(let u of a){let c=e[u];for(let o of c?.assets||[])ue(o)&&o.p===n&&(o.p=s,o.u="",o.e=1);}}}async function Ar(t,e){let r=await ht(t,n=>{let a=n.name.replace("images/","");return n.name.startsWith("images/")&&(!e||e({...n,name:a}))}),i={};for(let n in r){let a=r[n];if(a instanceof Uint8Array){let s=n.replace("images/","");i[s]=de(a);}}return i}async function br(t,e){let r=new Map;for(let[n,a]of Object.entries(e))for(let s of a.assets||[])if(oe(s)){let u=s.p;r.has(u)||r.set(u,new Set),r.get(u)?.add(n);}let i=await Ar(t,n=>r.has(n.name));for(let[n,a]of r){let s=i[n];if(s)for(let u of a){let c=e[u];for(let o of c?.assets||[])oe(o)&&o.p===n&&(o.p=s,o.u="",o.e=1);}}}async function ve(t,e,{inlineAssets:r}={},i){let n=`animations/${e}.json`,a=await yr(t,n,i);if(typeof a>"u")return;let s=JSON.parse(ot(a,!1));if(!r)return s;let u={[e]:s};return await br(t,u),await wr(t,u),s}Je(Xe());async function qr(t){let e=await me(t),r=await Mt(e),i=r?.activeAnimationId||r?.animations[0]?.id||"";if(!i)throw new Error("Unable to determine the active animation ID from the .lottie manifest.");let n=await ve(e,i,{inlineAssets:!0});return JSON.stringify(n)}async function an(t){try{let e=await fetch(t);if(!e.ok)throw new Error(`Failed to fetch the animation data from URL: ${t}. ${e.status}: ${e.statusText}`);let r=e.headers.get("content-type"),i;if(r?.includes("application/json"))i=await e.text();else {let n=await e.arrayBuffer();i=await qr(n);}return i}catch(e){throw new Error(`Failed to load animation data from URL: ${t}. ${e}`)}}
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export { qr as a, an as b };
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