@lotics/ui 7.12.2 → 7.13.0

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package/AGENTS.md CHANGED
@@ -415,20 +415,26 @@ Compose the surfaces as a loop, and reach for the right one by job:
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  way; while running the host swaps `Composer` for `AgentProgress` (same pill geometry, so it reads as
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  a morph).
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  - **Show the work** — `AgentRun`: a live feed of the agent's work as a TIMELINE. The prop is an
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- ORDERED `items` array — `{type:"text"}` prose (rendered as `Markdown`, a trailing ▍ while live) interleaved with `{type:"step"}` tool/step calls, in
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- the order they happened (a real run is text → a burst of calls more text more calls, NOT all
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- text on top of a flat step list). Consecutive `step` items fold into ONE activity group: while the
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- agent is mid-tools the tail group is a SINGLE pulsing row whose label swaps in place as each call
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- fires (no growing stack of dots); once prose resumes the group settles into a persistent "{final
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- action} · {n} steps" HEADER (a `complete` terminal dot distinct from the filled `done` step dots)
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- that STAYS PUT and rolls the calls out BELOW it on press (a `step` can carry `peek` content;
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- `detail` is OPTIONAL real tool I/O, never invented prose). The run ALWAYS ends on the agent's
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- text (no global terminal node). A `step` with
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+ ORDERED `items` array — `{type:"text"}` prose (rendered as `Markdown`, a trailing ▍ while live),
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+ `{type:"reasoning"}` thinking, and `{type:"step"}` tool/step calls, in the order they happened (a
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+ real run is think → text a burst of calls more text, NOT all text on top of a flat step list).
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+ **Progressive disclosure** the feed shows the label + state; the detail is revealed on demand:
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+ `reasoning` renders COLLAPSED (a muted "Thinking" row, press to reveal the Markdown), and a `step`'s
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+ `input`/`output` are hidden in the row but open in a press-to-reveal **peek** (auto-built Input /
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+ Output `JsonPanel`s; an `error` status + `errorText` paint the row red and show the reason there).
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+ Pass an explicit `peek` node to render that reveal yourself (it overrides the auto panel); `detail`
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+ is OPTIONAL a short human summary (a count), never invented prose or raw I/O (that's `input`/`output`).
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+ Consecutive `step` items fold into ONE activity group: while the agent is mid-tools the tail group is
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+ a SINGLE pulsing row whose label swaps in place as each call fires (no growing stack of dots); once
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+ prose resumes the group settles into a persistent "{final action} · {n} steps" HEADER (a `complete`
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+ terminal dot — distinct from the filled `done` step dots) that STAYS PUT and rolls the calls out
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+ BELOW it on press. The run ALWAYS ends on the agent's text (no global terminal node). A `step` with
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  `kind:"tool"` carries the RAW tool name, resolved via a built-in map + an optional `labelForTool`
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  override (localize THERE — the kit stays English); `stepsLabel` localizes the "{n} steps" suffix.
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- Transparent work, NEVER a bare spinner. On a canvas/composer app reach for `AgentProgress` —
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- `AgentRun` collapsed into a floating pill (avatar + current step) that EXPANDS on press; the composer
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- morphs into it while running, and reveals again when done.
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+ Fed natively by `@lotics/app-sdk` `useAgentRun().items` (reasoning + per-tool I/O + state come for
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+ free no hand-assembly). Transparent work, NEVER a bare spinner. On a canvas/composer app reach for
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+ `AgentProgress` — `AgentRun` collapsed into a floating pill (avatar + current step) that EXPANDS on
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+ press; the composer morphs into it while running, and reveals again when done.
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  - **Review before apply — ONE card + the batch engine, the BODY is compositional.** Every "the agent
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  proposes → the human accepts / edits / dismisses → nothing auto-applies" surface wears the same
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  `reviewCardStyle` + an optional `Confidence`. There are two primitives:
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@lotics/ui",
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- "version": "7.12.2",
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+ "version": "7.13.0",
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  "type": "module",
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  "exports": {
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  "./tokens": "./src/tokens.ts",
package/src/agent_run.tsx CHANGED
@@ -4,6 +4,7 @@ import { colors } from "./colors";
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  import { Text } from "./text";
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  import { Icon, type IconName } from "./icon";
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  import { Markdown } from "./markdown";
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+ import { JsonPanel, stringifyData } from "./json_panel";
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  import { Peek } from "./peek";
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  import { PressableHighlight } from "./pressable_highlight";
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  import { Marker, type StepStatus } from "./stepper";
@@ -18,25 +19,35 @@ export interface AgentRunStep {
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  * it to a human label via the default map / `labelForTool`. A `step` carries
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  * an already-human label. */
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  label: string;
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- /** A note under the label — should be REAL tool I/O (an arg, a count, a result
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- * summary), never invented prose. Muted. */
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- detail?: string;
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  status: AgentStepStatus;
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  kind?: "step" | "tool";
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- /** Optional content shown in a `Peek` popover when the (expanded) step is
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- * pressed glance into what the step did (the tool input, a result summary). */
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+ /** The tool call's input (arguments) and result. When present (and no explicit
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+ * `peek`), the feed reveals them ON DEMAND a press-to-open peek with an Input /
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+ * Output panel — instead of cluttering the row; the row itself shows only the
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+ * label + state. */
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+ input?: unknown;
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+ output?: unknown;
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+ /** The tool failure message (shown in the peek when `status` is `"error"`). */
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+ errorText?: string;
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+ /** A note under the label — a short, human summary (a count, a result summary),
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+ * never invented prose. Muted. For raw tool I/O prefer `input`/`output`. */
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+ detail?: string;
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+ /** Custom content for the press-to-open peek. Overrides the auto-built Input /
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+ * Output panel — pass this to render the reveal yourself. */
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  peek?: ReactNode;
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  }
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  /**
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- * The ordered transcript of a run, in the order it happened: prose the agent
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- * streams (`text`) interleaved with the tools/steps it runs between prose
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- * (`step`). A real run is a timeline — text, a burst of tool calls, more text,
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- * more calls — so the feed is an ordered array, NOT a text block over a flat
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- * step list. Consecutive `step` items collapse into ONE activity group.
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+ * The ordered transcript of a run, in the order it happened: the agent's answer
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+ * prose (`text`), its thinking (`reasoning`, shown collapsed / revealed on demand),
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+ * and the tools it runs between prose (`step`). A real run is a timeline — text, a
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+ * burst of tool calls, more text — so the feed is an ordered array, NOT a text
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+ * block over a flat step list. Consecutive `step` items collapse into ONE activity
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+ * group; a `step`'s `input`/`output` reveal in a peek on press.
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  */
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  export type AgentRunItem =
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  | { type: "text"; id: string; text: string }
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+ | { type: "reasoning"; id: string; text: string }
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  | ({ type: "step" } & AgentRunStep);
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  export interface AgentRunProps {
@@ -101,18 +112,19 @@ function stepLabel(s: AgentRunStep, labelForTool?: (toolName: string) => string
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  return s.kind === "tool" ? resolveToolMeta(s.label, labelForTool).label : s.label;
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  }
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- // A run is a timeline of segments: prose, then a group of consecutive tool/step
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- // calls, then more prose. Folding the flat item list into segments is what lets
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- // the feed interleave instead of forcing all text to the top.
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+ // A run is a timeline of segments: prose, thinking, then a group of consecutive
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+ // tool calls, then more prose. Folding the flat item list into segments is what
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+ // lets the feed interleave instead of forcing all text to the top.
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  type Segment =
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  | { kind: "text"; id: string; text: string }
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+ | { kind: "reasoning"; id: string; text: string }
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  | { kind: "group"; id: string; steps: AgentRunStep[] };
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  function toSegments(items: AgentRunItem[]): Segment[] {
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  const segments: Segment[] = [];
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  for (const item of items) {
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- if (item.type === "text") {
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- segments.push({ kind: "text", id: item.id, text: item.text });
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+ if (item.type === "text" || item.type === "reasoning") {
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+ segments.push({ kind: item.type, id: item.id, text: item.text });
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  continue;
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  }
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  const { type: _t, ...step } = item;
@@ -158,6 +170,9 @@ export function AgentRun(props: AgentRunProps) {
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  </View>
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  );
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  }
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+ if (seg.kind === "reasoning") {
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+ return <ReasoningDisclosure key={seg.id} text={seg.text} streaming={streaming && i === lastIndex} expanded={!!expanded[seg.id]} onToggle={() => toggle(seg.id)} />;
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+ }
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  return (
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  <ToolGroup
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  key={seg.id}
@@ -218,6 +233,66 @@ function StepBody({ label, detail, status }: { label: string; detail?: string; s
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  );
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  }
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+ // The press-to-open reveal for a tool step: the caller's `peek` wins; else Input /
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+ // Output / Error panels auto-built from the carried I/O; else nothing (no reveal).
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+ // Raw I/O stays OUT of the row — only shown here, on demand.
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+ function stepPeek(s: AgentRunStep): ReactNode {
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+ if (s.peek) return s.peek;
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+ const hasInput = s.input !== undefined;
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+ const hasOutput = s.output !== undefined;
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+ if (!hasInput && !hasOutput && !s.errorText) return null;
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+ return (
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+ <View style={{ gap: 8 }}>
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+ {hasInput ? <JsonPanel title="Input" value={stringifyData(s.input)} /> : null}
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+ {s.errorText ? (
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+ <JsonPanel title="Error" value={s.errorText} />
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+ ) : hasOutput ? (
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+ <JsonPanel title="Output" value={stringifyData(s.output)} />
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+ ) : null}
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+ </View>
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+ );
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+ }
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+
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+ // A step's body, wrapped in a Peek when there's something to reveal (I/O or a
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+ // caller peek), plain otherwise.
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+ function StepContent({ s, label }: { s: AgentRunStep; label: string }) {
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+ const peek = stepPeek(s);
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+ const body = <StepBody label={label} detail={s.detail} status={s.status} />;
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+ return peek ? (
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+ <Peek accessibilityLabel={label} content={peek}>
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+ {body}
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+ </Peek>
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+ ) : (
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+ body
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+ );
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+ }
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+
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+ // Thinking — a muted, COLLAPSED "Thinking" disclosure (revealed on press), so the
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+ // agent's reasoning never crowds the answer. Pulses while it's still streaming.
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+ function ReasoningDisclosure(props: { text: string; streaming?: boolean; expanded: boolean; onToggle: () => void }) {
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+ const { text, streaming, expanded, onToggle } = props;
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+ return (
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+ <View style={styles.group}>
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+ <PressableHighlight focusRing onPress={onToggle} accessibilityRole="button" accessibilityLabel="Thinking" style={styles.row}>
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+ <View style={styles.dotCol}>
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+ <Marker status={streaming ? "current" : "done"} color={colors.zinc[400]} live={!!streaming} />
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+ </View>
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+ <View style={styles.rowBody}>
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+ <Text size="sm" color="muted">
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+ {streaming ? "Thinking…" : "Thinking"}
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+ </Text>
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+ </View>
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+ {chevron(expanded ? "up" : "down")}
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+ </PressableHighlight>
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+ {expanded ? (
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+ <View style={styles.reasoning}>
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+ <Markdown>{text}</Markdown>
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+ </View>
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+ ) : null}
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+ </View>
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+ );
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+ }
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+
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  function SummaryLabel({ label, count, stepsLabel }: { label: string; count: number; stepsLabel: (n: number) => string }) {
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  return (
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  <Text size="sm" weight="medium" numberOfLines={1}>
@@ -269,13 +344,7 @@ function ToolGroup(props: {
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  return (
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  <View style={styles.group}>
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  <ActivityRow markerStatus={final.status === "error" ? "warning" : "done"}>
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- {final.peek ? (
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- <Peek accessibilityLabel={resolve(final)} content={final.peek}>
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- <StepBody label={resolve(final)} detail={final.detail} status={final.status} />
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- </Peek>
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- ) : (
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- <StepBody label={resolve(final)} detail={final.detail} status={final.status} />
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- )}
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+ <StepContent s={final} label={resolve(final)} />
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  </ActivityRow>
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  </View>
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  );
@@ -300,13 +369,7 @@ function ToolGroup(props: {
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  ? steps.map((s) => (
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  <AnimationFadeIn key={s.id} translateY={4}>
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  <ActivityRow markerStatus={s.status === "error" ? "warning" : "done"}>
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- {s.peek ? (
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- <Peek accessibilityLabel={resolve(s)} content={s.peek}>
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- <StepBody label={resolve(s)} detail={s.detail} status={s.status} />
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- </Peek>
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- ) : (
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- <StepBody label={resolve(s)} detail={s.detail} status={s.status} />
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- )}
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+ <StepContent s={s} label={resolve(s)} />
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  </ActivityRow>
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  </AnimationFadeIn>
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  ))
@@ -328,4 +391,6 @@ const styles = StyleSheet.create({
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  },
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  dotCol: { width: 18, alignItems: "center" },
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  rowBody: { flex: 1 },
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+ // Reasoning body aligns under the "Thinking" label (past the dot column + gap).
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+ reasoning: { paddingLeft: 36, paddingRight: 8, paddingBottom: 4 },
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  });